Comparing Tranquility (Build: 2007022) to Singularity (Build: 2008716)

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New Items (220 Entries)
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<url=showinfo:60771>Nephrite</url>
<url=showinfo:60772>Wrecked Dramiel</url>
<url=showinfo:60783>Elias Peltonnen</url>
<url=showinfo:60784>Dramiel Black Box</url>
<url=showinfo:60796>[AIR] Venture</url>
<url=showinfo:60797>[AIR] Covetor</url>
<url=showinfo:60798>[AIR] Procurer</url>
<url=showinfo:60799>[AIR] Retriever</url>
<url=showinfo:60800>[AIR] Hauler</url>
<url=showinfo:60801>[AIR] Hauler II</url>
<url=showinfo:60803>[AIR] Non-Interactable Athanor</url>
<url=showinfo:60804>Large Shattered Unobtanium Asteroid</url>
<url=showinfo:62377>Compressed Amber Mykoserocin</url>
<url=showinfo:62379>Compressed Azure Mykoserocin</url>
<url=showinfo:62380>Compressed Celadon Mykoserocin</url>
<url=showinfo:62381>Compressed Golden Mykoserocin</url>
<url=showinfo:62382>Compressed Lime Mykoserocin</url>
<url=showinfo:62383>Compressed Malachite Mykoserocin</url>
<url=showinfo:62384>Compressed Vermillion Mykoserocin</url>
<url=showinfo:62385>Compressed Viridian Mykoserocin</url>
<url=showinfo:62386>Compressed Azure Cytoserocin</url>
<url=showinfo:62387>Compressed Celadon Cytoserocin</url>
<url=showinfo:62388>Compressed Chartreuse Cytoserocin</url>
<url=showinfo:62389>Compressed Gamboge Cytoserocin</url>
<url=showinfo:62390>Compressed Golden Cytoserocin</url>
<url=showinfo:62391>Compressed Lime Cytoserocin</url>
<url=showinfo:62392>Compressed Malachite Cytoserocin</url>
<url=showinfo:62393>Compressed Vermillion Cytoserocin</url>
<url=showinfo:62394>Compressed Viridian Cytoserocin</url>
<url=showinfo:62396>Compressed Amber Cytoserocin</url>
<url=showinfo:62397>Compressed Fullerite-C60</url>
<url=showinfo:62398>Compressed Fullerite-C70</url>
<url=showinfo:62399>Compressed Fullerite-C50</url>
<url=showinfo:62400>Compressed Fullerite-C84</url>
<url=showinfo:62402>Compressed Fullerite-C28</url>
<url=showinfo:62403>Compressed Fullerite-C72</url>
<url=showinfo:62404>Compressed Fullerite-C32</url>
<url=showinfo:62405>Compressed Fullerite-C540</url>
<url=showinfo:62406>Compressed Fullerite-C320</url>
<url=showinfo:62447>[AIR] Mining Debuff</url>
<url=showinfo:62454>Compressed Bitumens</url>
<url=showinfo:62455>Compressed Brimful Bitumens</url>
<url=showinfo:62456>Compressed Glistening Bitumens</url>
<url=showinfo:62457>Compressed Coesite</url>
<url=showinfo:62458>Compressed Brimful Coesite</url>
<url=showinfo:62459>Compressed Glistening Coesite</url>
<url=showinfo:62460>Compressed Sylvite</url>
<url=showinfo:62461>Compressed Brimful Sylvite</url>
<url=showinfo:62462>Glistening Sylvite ( copy )</url>
<url=showinfo:62463>Compressed Zeolites</url>
<url=showinfo:62464>Compressed Brimful Zeolites</url>
<url=showinfo:62466>Compressed Glistening Sylvite</url>
<url=showinfo:62467>Compressed Glistening Zeolites</url>
<url=showinfo:62468>Compressed Scheelite</url>
<url=showinfo:62469>Compressed Copious Scheelite</url>
<url=showinfo:62470>Compressed Twinkling Scheelite</url>
<url=showinfo:62471>Compressed Euxenite</url>
<url=showinfo:62472>Compressed Copious Euxenite</url>
<url=showinfo:62473>Compressed Twinkling Euxenite</url>
<url=showinfo:62474>Compressed Cobaltite</url>
<url=showinfo:62475>Compressed Copious Cobaltite</url>
<url=showinfo:62476>Compressed Twinkling Cobaltite</url>
<url=showinfo:62477>Compressed Titanite</url>
<url=showinfo:62478>Compressed Copious Titanite</url>
<url=showinfo:62479>Compressed Twinkling Titanite</url>
<url=showinfo:62480>Compressed Chromite</url>
<url=showinfo:62481>Compressed Lavish Chromite</url>
<url=showinfo:62482>Compressed Shimmering Chromite</url>
<url=showinfo:62483>Compressed Otavite</url>
<url=showinfo:62484>Compressed Lavish Otavite</url>
<url=showinfo:62485>Compressed Shimmering Otavite</url>
<url=showinfo:62486>Compressed Sperrylite</url>
<url=showinfo:62487>Compressed Lavish Sperrylite</url>
<url=showinfo:62488>Compressed Shimmering Sperrylite</url>
<url=showinfo:62489>Compressed Vanadinite</url>
<url=showinfo:62490>Compressed Lavish Vanadinite</url>
<url=showinfo:62491>Compressed Shimmering Vanadinite</url>
<url=showinfo:62492>Compressed Carnotite</url>
<url=showinfo:62493>Compressed Replete Carnotite</url>
<url=showinfo:62494>Compressed Glowing Carnotite</url>
<url=showinfo:62495>Compressed Cinnabar</url>
<url=showinfo:62496>Compressed Replete Cinnabar</url>
<url=showinfo:62497>Compressed Glowing Cinnabar</url>
<url=showinfo:62498>Compressed Pollucite</url>
<url=showinfo:62499>Compressed Replete Pollucite</url>
<url=showinfo:62500>Compressed Glowing Pollucite</url>
<url=showinfo:62501>Compressed Zircon</url>
<url=showinfo:62502>Compressed Replete Zircon</url>
<url=showinfo:62503>Compressed Glowing Zircon</url>
<url=showinfo:62504>Compressed Loparite</url>
<url=showinfo:62505>Compressed Bountiful Loparite</url>
<url=showinfo:62506>Compressed Shining Loparite</url>
<url=showinfo:62507>Compressed Monazite</url>
<url=showinfo:62508>Compressed Bountiful Monazite</url>
<url=showinfo:62509>Compressed Shining Monazite</url>
<url=showinfo:62510>Compressed Xenotime</url>
<url=showinfo:62511>Compressed Bountiful Xenotime</url>
<url=showinfo:62512>Compressed Shining Xenotime</url>
<url=showinfo:62513>Compressed Ytterbite</url>
<url=showinfo:62514>Compressed Bountiful Ytterbite</url>
<url=showinfo:62515>Compressed Shining Ytterbite</url>
<url=showinfo:62516>Compressed Veldspar</url>
<url=showinfo:62517>Compressed Concentrated Veldspar</url>
<url=showinfo:62518>Compressed Dense Veldspar</url>
<url=showinfo:62519>Compressed Stable Veldspar</url>
<url=showinfo:62520>Compressed Scordite</url>
<url=showinfo:62521>Compressed Condensed Scordite</url>
<url=showinfo:62522>Compressed Massive Scordite</url>
<url=showinfo:62523>Compressed Glossy Scordite</url>
<url=showinfo:62524>Compressed Pyroxeres</url>
<url=showinfo:62525>Compressed Solid Pyroxeres</url>
<url=showinfo:62526>Compressed Viscous Pyroxeres</url>
<url=showinfo:62527>Compressed Opulent Pyroxeres</url>
<url=showinfo:62528>Compressed Plagioclase</url>
<url=showinfo:62529>Compressed Azure Plagioclase</url>
<url=showinfo:62530>Compressed Rich Plagioclase</url>
<url=showinfo:62531>Compressed Sparkling Plagioclase</url>
<url=showinfo:62532>Compressed Omber</url>
<url=showinfo:62533>Compressed Silvery Omber</url>
<url=showinfo:62534>Compressed Golden Omber</url>
<url=showinfo:62535>Compressed Platinoid Omber</url>
<url=showinfo:62536>Compressed Kernite</url>
<url=showinfo:62537>Compressed Luminous Kernite</url>
<url=showinfo:62538>Compressed Fiery Kernite</url>
<url=showinfo:62539>Compressed Resplendant Kernite</url>
<url=showinfo:62540>Compressed Jaspet</url>
<url=showinfo:62541>Compressed Pure Jaspet</url>
<url=showinfo:62542>Compressed Pristine Jaspet</url>
<url=showinfo:62543>Compressed Immaculate Jaspet</url>
<url=showinfo:62544>Compressed Hemorphite</url>
<url=showinfo:62545>Compressed Vivid Hemorphite</url>
<url=showinfo:62546>Compressed Radiant Hemorphite</url>
<url=showinfo:62547>Compressed Scintillating Hemorphite</url>
<url=showinfo:62548>Compressed Hedbergite</url>
<url=showinfo:62549>Compressed Vitric Hedbergite</url>
<url=showinfo:62550>Compressed Glazed Hedbergite</url>
<url=showinfo:62551>Compressed Lustrous Hedbergite</url>
<url=showinfo:62552>Compressed Gneiss</url>
<url=showinfo:62553>Compressed Iridescent Gneiss</url>
<url=showinfo:62554>Compressed Prismatic Gneiss</url>
<url=showinfo:62555>Compressed Brilliant Gneiss</url>
<url=showinfo:62556>Compressed Dark Ochre</url>
<url=showinfo:62557>Compressed Onyx Ochre</url>
<url=showinfo:62558>Compressed Obsidian Ochre</url>
<url=showinfo:62559>Compressed Jet Ochre</url>
<url=showinfo:62560>Compressed Crokite</url>
<url=showinfo:62561>Compressed Sharp Crokite</url>
<url=showinfo:62562>Compressed Crystalline Crokite</url>
<url=showinfo:62563>Compressed Pellucid Crokite</url>
<url=showinfo:62564>Compressed Bistot</url>
<url=showinfo:62565>Compressed Triclinic Bistot</url>
<url=showinfo:62566>Compressed Monoclinic Bistot</url>
<url=showinfo:62567>Compressed Cubic Bistot</url>
<url=showinfo:62568>Compressed Arkonor</url>
<url=showinfo:62569>Compressed Crimson Arkonor</url>
<url=showinfo:62570>Compressed Prime Arkonor</url>
<url=showinfo:62571>Compressed Flawless Arkonor</url>
<url=showinfo:62572>Compressed Spodumain</url>
<url=showinfo:62573>Compressed Bright Spodumain</url>
<url=showinfo:62574>Compressed Gleaming Spodumain</url>
<url=showinfo:62575>Compressed Dazzling Spodumain</url>
<url=showinfo:62576>Compressed Bezdnacine</url>
<url=showinfo:62577>Compressed Abyssal Bezdnacine</url>
<url=showinfo:62578>Compressed Hadal Bezdnacine</url>
<url=showinfo:62579>Compressed Rakovene</url>
<url=showinfo:62580>Compressed Abyssal Rakovene</url>
<url=showinfo:62581>Compressed Hadal Rakovene</url>
<url=showinfo:62582>Compressed Talassonite</url>
<url=showinfo:62583>Compressed Abyssal Talassonite</url>
<url=showinfo:62584>Compressed Hadal Talassonite</url>
<url=showinfo:62586>Compressed Mercoxit</url>
<url=showinfo:62587>Compressed Magma Mercoxit</url>
<url=showinfo:62588>Compressed Vitreous Mercoxit</url>
<url=showinfo:62589>QA Compressor</url>
<url=showinfo:62590>Medium Industrial Core I</url>
<url=showinfo:62591>Medium Industrial Core II</url>
<url=showinfo:62592>Medium Industrial Core I Blueprint</url>
<url=showinfo:62593>Medium Industrial Core II Blueprint</url>
<url=showinfo:62622>Medium Asteroid Ore Compressor I</url>
<url=showinfo:62624>Medium Gas Compressor I</url>
<url=showinfo:62625>Large Asteroid Ore Compressor I</url>
<url=showinfo:62626>Large Gas Compressor I</url>
<url=showinfo:62628>Large Ice Compressor I</url>
<url=showinfo:62630>Large Mercoxit Compressor I</url>
<url=showinfo:62631>Large Moon Ore Compressor I</url>
<url=showinfo:62632>Capital Asteroid Ore Compressor I</url>
<url=showinfo:62633>Capital Ice Compressor I</url>
<url=showinfo:62634>Capital Gas Compressor I</url>
<url=showinfo:62635>Capital Mercoxit Compressor I</url>
<url=showinfo:62636>Capital Moon Ore Compressor I</url>
<url=showinfo:62652>Medium Asteroid Ore Compressor I Blueprint</url>
<url=showinfo:62669>Large Asteroid Ore Compressor I Blueprint</url>
<url=showinfo:62670>Capital Asteroid Ore Compressor I Blueprint</url>
<url=showinfo:62671>Large Ice Compressor I Blueprint</url>
<url=showinfo:62672>Capital Ice Compressor I Blueprint</url>
<url=showinfo:62673>Medium Gas Compressor I Blueprint</url>
<url=showinfo:62674>Large Gas Compressor I Blueprint</url>
<url=showinfo:62675>Capital Gas Compressor I Blueprint</url>
<url=showinfo:62676>Large Mercoxit Compressor I Blueprint</url>
<url=showinfo:62677>Capital Mercoxit Compressor I Blueprint</url>
<url=showinfo:62678>Large Moon Ore Compressor I Blueprint</url>
<url=showinfo:62679>Capital Moon Ore Compressor I Blueprint</url>
<url=showinfo:62732>[AIR] Hauler III</url>
<url=showinfo:62738>[AIR] Hauler IV</url>
<url=showinfo:62750>62750_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_AIR.png</url>
<url=showinfo:62855>Providence War Reserves Lieutenant SKIN</url>
<url=showinfo:62856>Charon Military Stockpile Captain SKIN</url>
<url=showinfo:62857>Obelisk Strategic Materiel Defender SKIN</url>
<url=showinfo:62858>Fenrir Fleet Ordnance Spike SKIN</url>
<url=showinfo:63028>Magnate Semiotique Superluminal SKIN</url>
<url=showinfo:63029>Heron Semiotique Superluminal SKIN</url>
<url=showinfo:63030>Imicus Semiotique Superluminal SKIN</url>
<url=showinfo:63031>Probe Semiotique Superluminal SKIN</url>
<url=showinfo:63051>63051_Male_outer_JacketCMM01_Types_JacketCMM01_ep.png</url>
<url=showinfo:63052>63052_Female_Outer_JacketCMF01_Types_JacketCMF01_ep.png</url>
<url=showinfo:63054>63054_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_ep.png</url>
<url=showinfo:63055>63055_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_ep.png</url>
<url=showinfo:63056>63056_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Air.png</url>
<url=showinfo:63058>63058_Male_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png</url>
<url=showinfo:63061>63061_Female_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png</url>
Icon TypeID & Name Description Group Attributes
60771 - Nephrite No Description AIR Ore Asteroid Resources
Click to toggle showing the 15 attributes. typeID: 60771
Capacity: 0.0
typeNameID: 589185
iconID: 25092
basePrice: 500.0
marketGroupID: 518 (Veldspar)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 4161
portionSize: 333
Asteroid radius size multiplier: 0.15
Asteroid unit radius: 6000.0
oreBasicType: 1230.0
60772 - Wrecked Dramiel This wrecked frigate was discovered at one of AIR's mining sites. It is theorized to have been a scout ship but its point of origin and purpose remain unknown. Spawn Container
Click to toggle showing the 27 attributes. descriptionID: 594885
typeID: 60772
graphicID: 25218
Capacity: 2700.0
isDynamicType: 0
typeNameID: 589187
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Turret Tracking: 0.0
entityFlyRange: 0.0
Capacitor Capacity: 2700.0
Optimal Range: 0.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 1.0
entityAttackRange: 0.0
structureUniformity: 1.0
Signature Radius: 500.0
Disallows Assistance: 1.0
Structure Hitpoints: 1000000.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
60783 - Elias Peltonnen No Description AIR Entities I
Click to toggle showing the 76 attributes. typeID: 60783
graphicID: 25021
Capacity: 485.0
raceID: 1
isDynamicType: 0
typeNameID: 589213
basePrice: 0.0
Volume: 107000.0
soundID: 20221
radius: 174.0
published: 0
Mass: 13130000.0
groupID: 4106
portionSize: 1
Shield Bonus: 600.0
Maximum Locked Targets: 7.0
Untargetable: 1.0
Shield Capacity: 5250.0
uniformity: 0.0
Structure Hitpoints: 2004.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.5625
Armor Thermal Damage Resistance: 0.275
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.4
entityChaseMaxDistance: 17000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 1200.0
Signature Radius: 135.0
entityFactionLoss: 0.0
Rate of fire: 4500.0
Scan Resolution: 385.0
Armor Hitpoints: 1055.0
behaviorRemoteArmorRepairDuration: 8000.0
behaviorRemoteArmorRepairRange: 45000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 120.0
behaviorRemoteShieldBoostDuration: 8000.0
behaviorRemoteShieldBoostRange: 45000.0
behaviorRemoteShieldBoostFalloff: 25000.0
behaviorRemoteShieldBoostDischarge: 120.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 64000.0
Capacitor Capacity: 2812.5
structureUniformity: 1.0
RADAR Sensor Strength: 19.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 230.0
Warp Speed Multiplier: 10.0
Shield recharge time: 1250000.0
npcBehaviorMaximumCombatOrbitRange: 18500.0
shieldUniformity: 0.75
Target Lock Silently: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxTurretID: 501.0
gfxBoosterID: 394.0
Structure Kinetic Damage Resistance: 0.67
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
armorUniformity: 0.75
60784 - Dramiel Black Box This is a black box looted from the wrecked Dramiel discovered at one of AIR's mining sites. It may contain flight data or other valuable items but it is protected by layers of complex encryptions. Commodities
Click to toggle showing the 12 attributes. descriptionID: 589215
typeID: 60784
Capacity: 0.0
typeNameID: 589214
iconID: 25091
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.1
groupID: 526
portionSize: 1
60796 - [AIR] Venture No Description AIR Entities II
Click to toggle showing the 48 attributes. typeID: 60796
graphicID: 20198
Capacity: 5000.0
isDynamicType: 0
typeNameID: 589349
basePrice: 0.0
Volume: 5000.0
wreckTypeID: 26528
radius: 41.0
published: 0
Mass: 1200000.0
groupID: 4128
portionSize: 1
Shield Capacity: 3849.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.375
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.6
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 420.0
Signature Radius: 60.0
Scan Resolution: 937.0
Armor Hitpoints: 219.0
behaviorMiningAmount: 51.0
behaviorMiningDuration: 60000.0
Maximum Locked Targets: 5.0
Capacitor Recharge time: 93750.0
Maximum Targeting Range: 18750.0
scanSpeed: 2500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 4.8
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
Shield recharge time: 468750.0
Capacitor Capacity: 313.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
behaviorMiningMaxRange: 11000.0
behaviorMiningDischarge: 40.0
gfxTurretID: 5245.0
gfxBoosterID: 394.0
60797 - [AIR] Covetor No Description AIR Entities II
Click to toggle showing the 48 attributes. typeID: 60797
graphicID: 2522
Capacity: 5000.0
isDynamicType: 0
typeNameID: 589351
basePrice: 0.0
Volume: 5000.0
wreckTypeID: 26528
radius: 41.0
published: 0
Mass: 1200000.0
groupID: 4128
portionSize: 1
Shield Capacity: 3849.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.375
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.6
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 420.0
Signature Radius: 60.0
Scan Resolution: 937.0
Armor Hitpoints: 219.0
behaviorMiningAmount: 51.0
behaviorMiningDuration: 60000.0
Maximum Locked Targets: 5.0
Capacitor Recharge time: 93750.0
Maximum Targeting Range: 18750.0
scanSpeed: 2500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 4.8
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
Shield recharge time: 468750.0
Capacitor Capacity: 313.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
behaviorMiningMaxRange: 11000.0
behaviorMiningDischarge: 40.0
gfxTurretID: 5245.0
gfxBoosterID: 394.0
60798 - [AIR] Procurer No Description AIR Entities II
Click to toggle showing the 48 attributes. typeID: 60798
graphicID: 2524
Capacity: 5000.0
isDynamicType: 0
typeNameID: 589353
basePrice: 0.0
Volume: 5000.0
wreckTypeID: 26528
radius: 41.0
published: 0
Mass: 1200000.0
groupID: 4128
portionSize: 1
Shield Capacity: 3849.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.375
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.6
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 420.0
Signature Radius: 60.0
Scan Resolution: 937.0
Armor Hitpoints: 219.0
behaviorMiningAmount: 51.0
behaviorMiningDuration: 60000.0
Maximum Locked Targets: 5.0
Capacitor Recharge time: 93750.0
Maximum Targeting Range: 18750.0
scanSpeed: 2500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 4.8
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
Shield recharge time: 468750.0
Capacitor Capacity: 313.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
behaviorMiningMaxRange: 11000.0
behaviorMiningDischarge: 40.0
gfxTurretID: 5245.0
gfxBoosterID: 394.0
60799 - [AIR] Retriever No Description AIR Entities II
Click to toggle showing the 48 attributes. typeID: 60799
graphicID: 2523
Capacity: 10000.0
isDynamicType: 0
typeNameID: 589354
basePrice: 0.0
Volume: 150000.0
wreckTypeID: 26530
radius: 202.0
published: 0
Mass: 20000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 6084.0
Structure Hitpoints: 2500.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.54
Shield Thermal Damage Resistance: 0.72
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 100.0
Signature Radius: 281.0
Scan Resolution: 688.0
Armor Hitpoints: 2125.0
behaviorMiningAmount: 307.0
behaviorMiningDuration: 162000.0
Maximum Locked Targets: 5.0
Capacitor Recharge time: 140625.0
Maximum Targeting Range: 37500.0
scanSpeed: 1500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 10.8
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
Shield recharge time: 1125000.0
Capacitor Capacity: 313.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
behaviorMiningMaxRange: 15000.0
behaviorMiningDischarge: 180.0
gfxTurretID: 17482.0
gfxBoosterID: 397.0
60800 - [AIR] Hauler No Description AIR Entities II
Click to toggle showing the 52 attributes. typeID: 60800
graphicID: 51
Capacity: 30000.0
isDynamicType: 0
typeNameID: 589363
basePrice: 0.0
Volume: 250000.0
soundID: 20070
wreckTypeID: 26507
radius: 196.0
published: 0
Mass: 10650000.0
groupID: 4128
portionSize: 1
Shield Capacity: 11102.0
Structure Hitpoints: 1344.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.39844
Shield Explosive Damage Resistance: 0.2935
Shield Kinetic Damage Resistance: 0.35222
Shield Thermal Damage Resistance: 0.31875
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 109.0
Signature Radius: 270.0
Scan Resolution: 75.0
Armor Hitpoints: 938.0
Maximum Locked Targets: 2.0
Inertia Modifier: 0.475875
armorUniformity: 0.75
Capacitor Recharge time: 181875.0
Maximum Targeting Range: 53125.0
scanSpeed: 7500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Disallows Assistance: 1.0
Warp Speed Multiplier: 4.5
propulsionGraphicID: 395.0
Shield recharge time: 468750.0
Capacitor Capacity: 550.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 395.0
60801 - [AIR] Hauler II No Description AIR Entities II
Click to toggle showing the 52 attributes. typeID: 60801
graphicID: 328
Capacity: 30000.0
isDynamicType: 0
typeNameID: 589365
basePrice: 0.0
Volume: 250000.0
soundID: 20070
wreckTypeID: 26507
radius: 196.0
published: 0
Mass: 10650000.0
groupID: 4128
portionSize: 1
Shield Capacity: 11102.0
Structure Hitpoints: 1344.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.39844
Shield Explosive Damage Resistance: 0.2935
Shield Kinetic Damage Resistance: 0.35222
Shield Thermal Damage Resistance: 0.31875
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 109.0
Signature Radius: 270.0
Scan Resolution: 75.0
Armor Hitpoints: 938.0
Maximum Locked Targets: 2.0
Inertia Modifier: 0.475875
armorUniformity: 0.75
Capacitor Recharge time: 181875.0
Maximum Targeting Range: 53125.0
scanSpeed: 7500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Disallows Assistance: 1.0
Warp Speed Multiplier: 4.5
propulsionGraphicID: 395.0
Shield recharge time: 468750.0
Capacitor Capacity: 550.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 395.0
60803 - [AIR] Non-Interactable Athanor No Description Non-Interactable Object
Click to toggle showing the 18 attributes. typeID: 60803
graphicID: 25217
Capacity: 27500.0
isDynamicType: 0
typeNameID: 589385
basePrice: 0.0
Volume: 27500.0
soundID: 20237
radius: 45000.0
published: 0
Mass: 10000.0
groupID: 1975
portionSize: 1
Signature Radius: 45000.0
Structure Hitpoints: 2500000.0
Stasis Webifier Resistance: 0.0
structureUniformity: 1.0
Access Difficulty: 10.0
60804 - Large Shattered Unobtanium Asteroid No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 60804
graphicID: 25167
Capacity: 0.0
isDynamicType: 0
typeNameID: 589386
basePrice: 0.0
Volume: 0.0
radius: 420000.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
62377 - Compressed Amber Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594611
typeID: 62377
graphicID: 3225
Capacity: 0.0
typeNameID: 594610
iconID: 25167
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62379 - Compressed Azure Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594617
typeID: 62379
graphicID: 3220
Capacity: 0.0
typeNameID: 594616
iconID: 25164
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62380 - Compressed Celadon Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594619
typeID: 62380
graphicID: 3219
Capacity: 0.0
typeNameID: 594618
iconID: 25168
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62381 - Compressed Golden Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594621
typeID: 62381
graphicID: 3224
Capacity: 0.0
typeNameID: 594620
iconID: 25170
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62382 - Compressed Lime Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594623
typeID: 62382
graphicID: 3222
Capacity: 0.0
typeNameID: 594622
iconID: 25166
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62383 - Compressed Malachite Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594625
typeID: 62383
graphicID: 3223
Capacity: 0.0
typeNameID: 594624
iconID: 25165
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62384 - Compressed Vermillion Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594627
typeID: 62384
graphicID: 3218
Capacity: 0.0
typeNameID: 594626
iconID: 25169
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62385 - Compressed Viridian Mykoserocin Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594629
typeID: 62385
graphicID: 3221
Capacity: 0.0
typeNameID: 594628
iconID: 25163
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62386 - Compressed Azure Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594632
typeID: 62386
graphicID: 3220
Capacity: 0.0
typeNameID: 594631
iconID: 25164
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62387 - Compressed Celadon Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594635
typeID: 62387
graphicID: 3219
Capacity: 0.0
typeNameID: 594634
iconID: 25168
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62388 - Compressed Chartreuse Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Compressed Gas
Click to toggle showing the 15 attributes. descriptionID: 594637
typeID: 62388
graphicID: 3219
Capacity: 0.0
isDynamicType: 0
typeNameID: 594636
iconID: 25168
basePrice: 2000.0
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
ignoreMiningWaste: 1.0
62389 - Compressed Gamboge Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Compressed Gas
Click to toggle showing the 15 attributes. descriptionID: 594639
typeID: 62389
graphicID: 3225
Capacity: 0.0
isDynamicType: 0
typeNameID: 594638
iconID: 25167
basePrice: 2000.0
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
ignoreMiningWaste: 1.0
62390 - Compressed Golden Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594641
typeID: 62390
graphicID: 3224
Capacity: 0.0
typeNameID: 594640
iconID: 25170
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62391 - Compressed Lime Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594643
typeID: 62391
graphicID: 3222
Capacity: 0.0
typeNameID: 594642
iconID: 25166
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62392 - Compressed Malachite Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594645
typeID: 62392
graphicID: 3223
Capacity: 0.0
typeNameID: 594644
iconID: 25165
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62393 - Compressed Vermillion Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594647
typeID: 62393
graphicID: 3218
Capacity: 0.0
typeNameID: 594646
iconID: 25169
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62394 - Compressed Viridian Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594649
typeID: 62394
graphicID: 3221
Capacity: 0.0
typeNameID: 594648
iconID: 25163
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62396 - Compressed Amber Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594652
typeID: 62396
graphicID: 3225
Capacity: 0.0
typeNameID: 594651
iconID: 25167
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62397 - Compressed Fullerite-C60 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594655
typeID: 62397
graphicID: 3218
Capacity: 0.0
typeNameID: 594654
iconID: 25169
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.1
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62398 - Compressed Fullerite-C70 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594657
typeID: 62398
graphicID: 3220
Capacity: 0.0
typeNameID: 594656
iconID: 25164
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.1
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62399 - Compressed Fullerite-C50 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594659
typeID: 62399
graphicID: 3218
Capacity: 0.0
typeNameID: 594658
iconID: 25169
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.1
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62400 - Compressed Fullerite-C84 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594662
typeID: 62400
graphicID: 3222
Capacity: 0.0
typeNameID: 594661
iconID: 25166
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.2
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62402 - Compressed Fullerite-C28 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594665
typeID: 62402
graphicID: 3222
Capacity: 0.0
typeNameID: 594664
iconID: 25166
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.2
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62403 - Compressed Fullerite-C72 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594668
typeID: 62403
graphicID: 3223
Capacity: 0.0
typeNameID: 594667
iconID: 25165
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.2
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62404 - Compressed Fullerite-C32 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594670
typeID: 62404
graphicID: 3225
Capacity: 0.0
typeNameID: 594669
iconID: 25167
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.5
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62405 - Compressed Fullerite-C540 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594672
typeID: 62405
graphicID: 3224
Capacity: 0.0
typeNameID: 594671
iconID: 25170
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 1.0
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62406 - Compressed Fullerite-C320 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Compressed Gas
Click to toggle showing the 14 attributes. descriptionID: 594674
typeID: 62406
graphicID: 3224
Capacity: 0.0
typeNameID: 594673
iconID: 25170
basePrice: 0.0
marketGroupID: 2814 (Compressed Gas)
Volume: 0.5
radius: 100.0
published: 1
Mass: 0.0
groupID: 4168
portionSize: 1
62447 - [AIR] Mining Debuff No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 62447
graphicID: 10026
Capacity: 0.0
typeNameID: 594758
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4055
portionSize: 1
62454 - Compressed Bitumens A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594787
typeID: 62454
Capacity: 0.0
isDynamicType: 0
typeNameID: 594786
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45492.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62455 - Compressed Brimful Bitumens When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594789
typeID: 62455
Capacity: 0.0
isDynamicType: 0
typeNameID: 594788
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45492.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62456 - Compressed Glistening Bitumens Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594791
typeID: 62456
Capacity: 0.0
isDynamicType: 0
typeNameID: 594790
iconID: 25179
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45492.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62457 - Compressed Coesite A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594793
typeID: 62457
Capacity: 0.0
isDynamicType: 0
typeNameID: 594792
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45493.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62458 - Compressed Brimful Coesite When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594795
typeID: 62458
Capacity: 0.0
isDynamicType: 0
typeNameID: 594794
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45493.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62459 - Compressed Glistening Coesite Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594797
typeID: 62459
Capacity: 0.0
isDynamicType: 0
typeNameID: 594796
iconID: 25179
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45493.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62460 - Compressed Sylvite A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594801
typeID: 62460
Capacity: 0.0
isDynamicType: 0
typeNameID: 594798
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45491.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62461 - Compressed Brimful Sylvite When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594803
typeID: 62461
Capacity: 0.0
isDynamicType: 0
typeNameID: 594800
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45491.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62462 - Glistening Sylvite ( copy ) Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>. ( copy )
Ubiquitous Moon Asteroids
Click to toggle showing the 14 attributes. descriptionID: 594805
typeID: 62462
Capacity: 0.0
isDynamicType: 0
typeNameID: 594799
iconID: 21797
basePrice: 3000.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
62463 - Compressed Zeolites A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594804
typeID: 62463
Capacity: 0.0
isDynamicType: 0
typeNameID: 594802
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45490.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62464 - Compressed Brimful Zeolites When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594808
typeID: 62464
Capacity: 0.0
isDynamicType: 0
typeNameID: 594806
iconID: 25174
basePrice: 1500.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45490.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62466 - Compressed Glistening Sylvite Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594811
typeID: 62466
Capacity: 0.0
isDynamicType: 0
typeNameID: 594810
iconID: 25179
basePrice: 3000.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45491.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62467 - Compressed Glistening Zeolites Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Ubiquitous Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594813
typeID: 62467
Capacity: 0.0
isDynamicType: 0
typeNameID: 594812
iconID: 25179
basePrice: 3000.0
marketGroupID: 2396 (Ubiquitous Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1884
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46152.0
oreBasicType: 45490.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62468 - Compressed Scheelite A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594816
typeID: 62468
Capacity: 0.0
isDynamicType: 0
typeNameID: 594815
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45497.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62469 - Compressed Copious Scheelite When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594818
typeID: 62469
Capacity: 0.0
isDynamicType: 0
typeNameID: 594817
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45497.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62470 - Compressed Twinkling Scheelite Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594820
typeID: 62470
Capacity: 0.0
isDynamicType: 0
typeNameID: 594819
iconID: 25180
basePrice: 4000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45497.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62471 - Compressed Euxenite A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594822
typeID: 62471
Capacity: 0.0
isDynamicType: 0
typeNameID: 594821
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45495.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62472 - Compressed Copious Euxenite When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594824
typeID: 62472
Capacity: 0.0
isDynamicType: 0
typeNameID: 594823
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45495.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62473 - Compressed Twinkling Euxenite Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594826
typeID: 62473
Capacity: 0.0
isDynamicType: 0
typeNameID: 594825
iconID: 25180
basePrice: 4000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45495.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62474 - Compressed Cobaltite A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594828
typeID: 62474
Capacity: 0.0
isDynamicType: 0
typeNameID: 594827
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45494.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62475 - Compressed Copious Cobaltite When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594830
typeID: 62475
Capacity: 0.0
isDynamicType: 0
typeNameID: 594829
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45494.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62476 - Compressed Twinkling Cobaltite Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594832
typeID: 62476
Capacity: 0.0
isDynamicType: 0
typeNameID: 594831
iconID: 25180
basePrice: 4000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45494.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62477 - Compressed Titanite A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594834
typeID: 62477
Capacity: 0.0
isDynamicType: 0
typeNameID: 594833
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45496.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62478 - Compressed Copious Titanite When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594836
typeID: 62478
Capacity: 0.0
isDynamicType: 0
typeNameID: 594835
iconID: 25175
basePrice: 2000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45496.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62479 - Compressed Twinkling Titanite Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Common Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594838
typeID: 62479
Capacity: 0.0
isDynamicType: 0
typeNameID: 594837
iconID: 25180
basePrice: 4000.0
marketGroupID: 2397 (Common Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1920
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46153.0
oreBasicType: 45496.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62480 - Compressed Chromite An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594840
typeID: 62480
Capacity: 0.0
isDynamicType: 0
typeNameID: 594839
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45501.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62481 - Compressed Lavish Chromite When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594842
typeID: 62481
Capacity: 0.0
isDynamicType: 0
typeNameID: 594841
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45501.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62482 - Compressed Shimmering Chromite Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594844
typeID: 62482
Capacity: 0.0
isDynamicType: 0
typeNameID: 594843
iconID: 25181
basePrice: 7000.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45501.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62483 - Compressed Otavite An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594846
typeID: 62483
Capacity: 0.0
isDynamicType: 0
typeNameID: 594845
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45498.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62484 - Compressed Lavish Otavite When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594848
typeID: 62484
Capacity: 0.0
isDynamicType: 0
typeNameID: 594847
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45498.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62485 - Compressed Shimmering Otavite Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594850
typeID: 62485
Capacity: 0.0
isDynamicType: 0
typeNameID: 594849
iconID: 25181
basePrice: 7000.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45498.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62486 - Compressed Sperrylite An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594852
typeID: 62486
Capacity: 0.0
isDynamicType: 0
typeNameID: 594851
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45499.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62487 - Compressed Lavish Sperrylite When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594854
typeID: 62487
Capacity: 0.0
isDynamicType: 0
typeNameID: 594853
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45499.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62488 - Compressed Shimmering Sperrylite Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594856
typeID: 62488
Capacity: 0.0
isDynamicType: 0
typeNameID: 594855
iconID: 25181
basePrice: 7000.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45499.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62489 - Compressed Vanadinite An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594858
typeID: 62489
Capacity: 0.0
isDynamicType: 0
typeNameID: 594857
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45500.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62490 - Compressed Lavish Vanadinite When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594860
typeID: 62490
Capacity: 0.0
isDynamicType: 0
typeNameID: 594859
iconID: 25176
basePrice: 3500.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45500.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62491 - Compressed Shimmering Vanadinite Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Uncommon Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594862
typeID: 62491
Capacity: 0.0
isDynamicType: 0
typeNameID: 594861
iconID: 25181
basePrice: 7000.0
marketGroupID: 2398 (Uncommon Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1921
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46154.0
oreBasicType: 45500.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62492 - Compressed Carnotite A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594864
typeID: 62492
Capacity: 0.0
isDynamicType: 0
typeNameID: 594863
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45502.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62493 - Compressed Replete Carnotite When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594866
typeID: 62493
Capacity: 0.0
isDynamicType: 0
typeNameID: 594865
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45502.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62494 - Compressed Glowing Carnotite Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594868
typeID: 62494
Capacity: 0.0
isDynamicType: 0
typeNameID: 594867
iconID: 25182
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45502.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62495 - Compressed Cinnabar A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594870
typeID: 62495
Capacity: 0.0
isDynamicType: 0
typeNameID: 594869
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45506.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62496 - Compressed Replete Cinnabar When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594872
typeID: 62496
Capacity: 0.0
isDynamicType: 0
typeNameID: 594871
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45506.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62497 - Compressed Glowing Cinnabar Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594874
typeID: 62497
Capacity: 0.0
isDynamicType: 0
typeNameID: 594873
iconID: 25182
basePrice: 12000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45506.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62498 - Compressed Pollucite A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594876
typeID: 62498
Capacity: 0.0
isDynamicType: 0
typeNameID: 594875
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45504.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62499 - Compressed Replete Pollucite When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594878
typeID: 62499
Capacity: 0.0
isDynamicType: 0
typeNameID: 594877
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45504.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62500 - Compressed Glowing Pollucite Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594880
typeID: 62500
Capacity: 0.0
isDynamicType: 0
typeNameID: 594879
iconID: 25182
basePrice: 12000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 10.0
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45504.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62501 - Compressed Zircon A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594882
typeID: 62501
Capacity: 0.0
isDynamicType: 0
typeNameID: 594881
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45503.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62502 - Compressed Replete Zircon When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594884
typeID: 62502
Capacity: 0.0
isDynamicType: 0
typeNameID: 594883
iconID: 25177
basePrice: 6000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45503.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62503 - Compressed Glowing Zircon Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Rare Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594887
typeID: 62503
Capacity: 0.0
isDynamicType: 0
typeNameID: 594886
iconID: 25182
basePrice: 12000.0
marketGroupID: 2400 (Rare Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1922
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46155.0
oreBasicType: 45503.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62504 - Compressed Loparite An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594890
typeID: 62504
Capacity: 0.0
isDynamicType: 0
typeNameID: 594889
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45512.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62505 - Compressed Bountiful Loparite When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594892
typeID: 62505
Capacity: 0.0
isDynamicType: 0
typeNameID: 594891
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45512.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62506 - Compressed Shining Loparite Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594894
typeID: 62506
Capacity: 0.0
isDynamicType: 0
typeNameID: 594893
iconID: 25183
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45512.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62507 - Compressed Monazite An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594896
typeID: 62507
Capacity: 0.0
isDynamicType: 0
typeNameID: 594895
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45511.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62508 - Compressed Bountiful Monazite When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594898
typeID: 62508
Capacity: 0.0
isDynamicType: 0
typeNameID: 594897
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45511.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62509 - Compressed Shining Monazite Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594900
typeID: 62509
Capacity: 0.0
isDynamicType: 0
typeNameID: 594899
iconID: 25183
basePrice: 20000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45511.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62510 - Compressed Xenotime An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594902
typeID: 62510
Capacity: 0.0
isDynamicType: 0
typeNameID: 594901
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45510.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62511 - Compressed Bountiful Xenotime When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594904
typeID: 62511
Capacity: 0.0
isDynamicType: 0
typeNameID: 594903
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45510.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62512 - Compressed Shining Xenotime Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594906
typeID: 62512
Capacity: 0.0
isDynamicType: 0
typeNameID: 594905
iconID: 25183
basePrice: 20000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45510.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62513 - Compressed Ytterbite An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594908
typeID: 62513
Capacity: 0.0
isDynamicType: 0
typeNameID: 594907
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45513.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62514 - Compressed Bountiful Ytterbite When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594910
typeID: 62514
Capacity: 0.0
isDynamicType: 0
typeNameID: 594909
iconID: 25178
basePrice: 10000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45513.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62515 - Compressed Shining Ytterbite Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Exceptional Moon Asteroids
Click to toggle showing the 23 attributes. descriptionID: 594912
typeID: 62515
Capacity: 0.0
isDynamicType: 0
typeNameID: 594911
iconID: 25183
basePrice: 20000.0
marketGroupID: 2401 (Exceptional Moon Ores)
Volume: 0.1
radius: 1.0
published: 1
Mass: 4000.0
groupID: 1923
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMaxRadius : 5000.0
asteroidMetaLevel: 5.0
requiredSkill1Level: 1.0
Reprocessing Skill: 46156.0
oreBasicType: 45513.0
Asteroid radius size multiplier: 0.75
Asteroid unit radius: 600.0
62516 - Compressed Veldspar Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Veldspar
Click to toggle showing the 20 attributes. descriptionID: 594915
typeID: 62516
Capacity: 0.0
typeNameID: 594914
iconID: 3319
basePrice: 50000.0
marketGroupID: 518 (Veldspar)
Volume: 0.001
radius: 1.0
published: 1
Mass: 4000.0
groupID: 462
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1230.0
Asteroid radius size multiplier: 0.5
62517 - Compressed Concentrated Veldspar Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Veldspar
Click to toggle showing the 21 attributes. descriptionID: 594917
typeID: 62517
Capacity: 0.0
isDynamicType: 0
typeNameID: 594916
iconID: 3319
basePrice: 52500.0
marketGroupID: 518 (Veldspar)
Volume: 0.001
radius: 1.0
published: 1
Mass: 4000.0
groupID: 462
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1230.0
Asteroid radius size multiplier: 0.5
62518 - Compressed Dense Veldspar In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Veldspar
Click to toggle showing the 20 attributes. descriptionID: 594919
typeID: 62518
Capacity: 0.0
typeNameID: 594918
iconID: 3319
basePrice: 55000.0
marketGroupID: 518 (Veldspar)
Volume: 0.001
radius: 1.0
published: 1
Mass: 4000.0
groupID: 462
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1230.0
Asteroid radius size multiplier: 0.5
62519 - Compressed Stable Veldspar This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Veldspar
Click to toggle showing the 21 attributes. descriptionID: 594921
typeID: 62519
Capacity: 0.0
isDynamicType: 0
typeNameID: 594920
iconID: 3319
basePrice: 1860.0
marketGroupID: 518 (Veldspar)
Volume: 0.001
radius: 1.0
published: 1
Mass: 4000.0
groupID: 462
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 46689.0
Asteroid radius size multiplier: 0.5
62520 - Compressed Scordite Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Scordite
Click to toggle showing the 19 attributes. descriptionID: 594923
typeID: 62520
Capacity: 0.0
typeNameID: 594922
iconID: 3317
basePrice: 124850.0
marketGroupID: 519 (Scordite)
Volume: 0.0015
radius: 1.0
published: 1
Mass: 1e+35
groupID: 460
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1228.0
62521 - Compressed Condensed Scordite Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Scordite
Click to toggle showing the 19 attributes. descriptionID: 594925
typeID: 62521
Capacity: 0.0
typeNameID: 594924
iconID: 3317
basePrice: 131150.0
marketGroupID: 519 (Scordite)
Volume: 0.0015
radius: 1.0
published: 1
Mass: 1e+35
groupID: 460
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1228.0
62522 - Compressed Massive Scordite Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Scordite
Click to toggle showing the 20 attributes. descriptionID: 594927
typeID: 62522
Capacity: 0.0
isDynamicType: 0
typeNameID: 594926
iconID: 3317
basePrice: 137400.0
marketGroupID: 519 (Scordite)
Volume: 0.0015
radius: 1.0
published: 1
Mass: 1e+35
groupID: 460
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1228.0
62523 - Compressed Glossy Scordite This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Scordite
Click to toggle showing the 20 attributes. descriptionID: 594929
typeID: 62523
Capacity: 0.0
isDynamicType: 0
typeNameID: 594928
iconID: 3317
basePrice: 2500.0
marketGroupID: 519 (Scordite)
Volume: 0.0015
radius: 1.0
published: 1
Mass: 1.0
groupID: 460
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 46687.0
62524 - Compressed Pyroxeres Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Pyroxeres
Click to toggle showing the 19 attributes. descriptionID: 594932
typeID: 62524
Capacity: 0.0
typeNameID: 594931
iconID: 3318
basePrice: 290800.0
marketGroupID: 515 (Pyroxeres)
Volume: 0.003
radius: 1.0
published: 1
Mass: 1e+35
groupID: 459
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1224.0
62525 - Compressed Solid Pyroxeres Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Pyroxeres
Click to toggle showing the 19 attributes. descriptionID: 594934
typeID: 62525
Capacity: 0.0
typeNameID: 594933
iconID: 3318
basePrice: 311100.0
marketGroupID: 515 (Pyroxeres)
Volume: 0.003
radius: 1.0
published: 1
Mass: 1e+35
groupID: 459
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1224.0
62526 - Compressed Viscous Pyroxeres Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Pyroxeres
Click to toggle showing the 20 attributes. descriptionID: 594936
typeID: 62526
Capacity: 0.0
isDynamicType: 0
typeNameID: 594935
iconID: 3318
basePrice: 318600.0
marketGroupID: 515 (Pyroxeres)
Volume: 0.003
radius: 1.0
published: 1
Mass: 1e+35
groupID: 459
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 1224.0
62527 - Compressed Opulent Pyroxeres This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Pyroxeres
Click to toggle showing the 20 attributes. descriptionID: 594939
typeID: 62527
Capacity: 0.0
isDynamicType: 0
typeNameID: 594938
iconID: 3318
basePrice: 6100.0
marketGroupID: 515 (Pyroxeres)
Volume: 0.003
radius: 1.0
published: 1
Mass: 1.0
groupID: 459
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 46686.0
62528 - Compressed Plagioclase Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Plagioclase
Click to toggle showing the 19 attributes. descriptionID: 594942
typeID: 62528
Capacity: 0.0
typeNameID: 594941
iconID: 3320
basePrice: 320000.0
marketGroupID: 516 (Plagioclase)
Volume: 0.0035
radius: 1.0
published: 1
Mass: 1e+35
groupID: 458
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 18.0
62529 - Compressed Azure Plagioclase Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Plagioclase
Click to toggle showing the 20 attributes. descriptionID: 594944
typeID: 62529
Capacity: 0.0
isDynamicType: 0
typeNameID: 594943
iconID: 3320
basePrice: 336250.0
marketGroupID: 516 (Plagioclase)
Volume: 0.0035
radius: 1.0
published: 1
Mass: 1e+35
groupID: 458
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 18.0
62530 - Compressed Rich Plagioclase With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Plagioclase
Click to toggle showing the 19 attributes. descriptionID: 594946
typeID: 62530
Capacity: 0.0
typeNameID: 594945
iconID: 3320
basePrice: 352300.0
marketGroupID: 516 (Plagioclase)
Volume: 0.0035
radius: 1.0
published: 1
Mass: 1e+35
groupID: 458
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 18.0
62531 - Compressed Sparkling Plagioclase This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Plagioclase
Click to toggle showing the 20 attributes. descriptionID: 594948
typeID: 62531
Capacity: 0.0
isDynamicType: 0
typeNameID: 594947
iconID: 3320
basePrice: 7750.0
marketGroupID: 516 (Plagioclase)
Volume: 0.0035
radius: 1.0
published: 1
Mass: 1.0
groupID: 458
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60377.0
oreBasicType: 46685.0
62532 - Compressed Omber Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Omber
Click to toggle showing the 19 attributes. descriptionID: 594950
typeID: 62532
Capacity: 0.0
typeNameID: 594949
iconID: 3315
basePrice: 613410.0
marketGroupID: 526 (Omber)
Volume: 0.006
radius: 1.0
published: 1
Mass: 1e+35
groupID: 469
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1227.0
62533 - Compressed Silvery Omber Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Omber
Click to toggle showing the 20 attributes. descriptionID: 594952
typeID: 62533
Capacity: 0.0
isDynamicType: 0
typeNameID: 594951
iconID: 3315
basePrice: 643380.0
marketGroupID: 526 (Omber)
Volume: 0.006
radius: 1.0
published: 1
Mass: 1e+35
groupID: 469
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1227.0
62534 - Compressed Golden Omber Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Omber
Click to toggle showing the 19 attributes. descriptionID: 594954
typeID: 62534
Capacity: 0.0
typeNameID: 594953
iconID: 3315
basePrice: 675300.0
marketGroupID: 526 (Omber)
Volume: 0.006
radius: 1.0
published: 1
Mass: 1e+35
groupID: 469
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1227.0
62535 - Compressed Platinoid Omber This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Omber
Click to toggle showing the 20 attributes. descriptionID: 594956
typeID: 62535
Capacity: 0.0
isDynamicType: 0
typeNameID: 594955
iconID: 3315
basePrice: 11000.0
marketGroupID: 526 (Omber)
Volume: 0.006
radius: 1.0
published: 1
Mass: 1.0
groupID: 469
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 46684.0
62536 - Compressed Kernite Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Kernite
Click to toggle showing the 19 attributes. descriptionID: 594958
typeID: 62536
Capacity: 0.0
typeNameID: 594957
iconID: 3314
basePrice: 1123740.0
marketGroupID: 523 (Kernite)
Volume: 0.19
radius: 1.0
published: 1
Mass: 1e+35
groupID: 457
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 20.0
62537 - Compressed Luminous Kernite Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Kernite
Click to toggle showing the 19 attributes. descriptionID: 594960
typeID: 62537
Capacity: 0.0
typeNameID: 594959
iconID: 3314
basePrice: 1179510.0
marketGroupID: 523 (Kernite)
Volume: 0.012
radius: 1.0
published: 1
Mass: 1e+35
groupID: 457
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 20.0
62538 - Compressed Fiery Kernite Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Kernite
Click to toggle showing the 19 attributes. descriptionID: 594962
typeID: 62538
Capacity: 0.0
typeNameID: 594961
iconID: 3314
basePrice: 1236750.0
marketGroupID: 523 (Kernite)
Volume: 0.012
radius: 1.0
published: 1
Mass: 1e+35
groupID: 457
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 20.0
62539 - Compressed Resplendant Kernite This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Kernite
Click to toggle showing the 20 attributes. descriptionID: 594964
typeID: 62539
Capacity: 0.0
isDynamicType: 0
typeNameID: 594963
iconID: 3314
basePrice: 34200.0
marketGroupID: 523 (Kernite)
Volume: 0.012
radius: 1.0
published: 1
Mass: 1.0
groupID: 457
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 46683.0
62540 - Compressed Jaspet Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Jaspet
Click to toggle showing the 20 attributes. descriptionID: 594966
typeID: 62540
Capacity: 0.0
raceID: 4
typeNameID: 594965
iconID: 3313
basePrice: 2522370.0
marketGroupID: 529 (Jaspet)
Volume: 0.15
radius: 1.0
published: 1
Mass: 1e+35
groupID: 456
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1226.0
62541 - Compressed Pure Jaspet Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Jaspet
Click to toggle showing the 21 attributes. descriptionID: 594968
typeID: 62541
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594967
iconID: 3313
basePrice: 2636640.0
marketGroupID: 529 (Jaspet)
Volume: 0.02
radius: 1.0
published: 1
Mass: 1e+35
groupID: 456
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1226.0
62542 - Compressed Pristine Jaspet Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Jaspet
Click to toggle showing the 20 attributes. descriptionID: 594970
typeID: 62542
Capacity: 0.0
raceID: 4
typeNameID: 594969
iconID: 3313
basePrice: 2781630.0
marketGroupID: 529 (Jaspet)
Volume: 0.02
radius: 1.0
published: 1
Mass: 1e+35
groupID: 456
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1226.0
62543 - Compressed Immaculate Jaspet This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Jaspet
Click to toggle showing the 21 attributes. descriptionID: 594972
typeID: 62543
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594971
iconID: 3313
basePrice: 48300.0
marketGroupID: 529 (Jaspet)
Volume: 0.15
radius: 1.0
published: 1
Mass: 1.0
groupID: 456
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 46682.0
62544 - Compressed Hemorphite With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Hemorphite
Click to toggle showing the 20 attributes. descriptionID: 594974
typeID: 62544
Capacity: 0.0
raceID: 4
typeNameID: 594973
iconID: 3312
basePrice: 3019920.0
marketGroupID: 528 (Hemorphite)
Volume: 0.86
radius: 1.0
published: 1
Mass: 1e+35
groupID: 455
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1231.0
62545 - Compressed Vivid Hemorphite Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Hemorphite
Click to toggle showing the 20 attributes. descriptionID: 594976
typeID: 62545
Capacity: 0.0
raceID: 4
typeNameID: 594975
iconID: 3312
basePrice: 3162220.0
marketGroupID: 528 (Hemorphite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1e+35
groupID: 455
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1231.0
62546 - Compressed Radiant Hemorphite Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Hemorphite
Click to toggle showing the 20 attributes. descriptionID: 594978
typeID: 62546
Capacity: 0.0
raceID: 4
typeNameID: 594977
iconID: 3312
basePrice: 3323700.0
marketGroupID: 528 (Hemorphite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1e+35
groupID: 455
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 1231.0
62547 - Compressed Scintillating Hemorphite This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Hemorphite
Click to toggle showing the 21 attributes. descriptionID: 594980
typeID: 62547
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594979
iconID: 3312
basePrice: 122000.0
marketGroupID: 528 (Hemorphite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1.0
groupID: 455
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 46681.0
62548 - Compressed Hedbergite Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Hedbergite
Click to toggle showing the 20 attributes. descriptionID: 594982
typeID: 62548
Capacity: 0.0
raceID: 4
typeNameID: 594981
iconID: 3311
basePrice: 3374080.0
marketGroupID: 527 (Hedbergite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1e+35
groupID: 454
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 21.0
62549 - Compressed Vitric Hedbergite When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Hedbergite
Click to toggle showing the 20 attributes. descriptionID: 594984
typeID: 62549
Capacity: 0.0
raceID: 4
typeNameID: 594983
iconID: 3311
basePrice: 3552000.0
marketGroupID: 527 (Hedbergite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1e+35
groupID: 454
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 21.0
62550 - Compressed Glazed Hedbergite Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Hedbergite
Click to toggle showing the 20 attributes. descriptionID: 594986
typeID: 62550
Capacity: 0.0
raceID: 4
typeNameID: 594985
iconID: 3311
basePrice: 3705600.0
marketGroupID: 527 (Hedbergite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1e+35
groupID: 454
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 21.0
62551 - Compressed Lustrous Hedbergite This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Hedbergite
Click to toggle showing the 21 attributes. descriptionID: 594988
typeID: 62551
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594987
iconID: 3311
basePrice: 56000.0
marketGroupID: 527 (Hedbergite)
Volume: 0.03
radius: 1.0
published: 1
Mass: 1.0
groupID: 454
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60378.0
oreBasicType: 46680.0
62552 - Compressed Gneiss Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Gneiss
Click to toggle showing the 21 attributes. descriptionID: 594990
typeID: 62552
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594989
iconID: 3321
basePrice: 3999260.0
marketGroupID: 525 (Gneiss)
Volume: 0.05
radius: 1.0
published: 1
Mass: 1e+35
groupID: 467
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1229.0
62553 - Compressed Iridescent Gneiss Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Gneiss
Click to toggle showing the 21 attributes. descriptionID: 594992
typeID: 62553
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594991
iconID: 3321
basePrice: 4208400.0
marketGroupID: 525 (Gneiss)
Volume: 0.05
radius: 1.0
published: 1
Mass: 1e+35
groupID: 467
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1229.0
62554 - Compressed Prismatic Gneiss Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Gneiss
Click to toggle showing the 20 attributes. descriptionID: 594994
typeID: 62554
Capacity: 0.0
raceID: 4
typeNameID: 594993
iconID: 3321
basePrice: 4396720.0
marketGroupID: 525 (Gneiss)
Volume: 1.8
radius: 1.0
published: 1
Mass: 1e+35
groupID: 467
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1229.0
62555 - Compressed Brilliant Gneiss This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Gneiss
Click to toggle showing the 21 attributes. descriptionID: 594996
typeID: 62555
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594995
iconID: 3321
basePrice: 157500.0
marketGroupID: 525 (Gneiss)
Volume: 0.05
radius: 1.0
published: 1
Mass: 1.0
groupID: 467
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 46679.0
62556 - Compressed Dark Ochre Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Dark Ochre
Click to toggle showing the 20 attributes. descriptionID: 594998
typeID: 62556
Capacity: 0.0
raceID: 4
typeNameID: 594997
iconID: 3310
basePrice: 3842500.0
marketGroupID: 522 (Dark Ochre)
Volume: 0.08
radius: 1.0
published: 1
Mass: 1e+35
groupID: 453
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1232.0
62557 - Compressed Onyx Ochre Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Dark Ochre
Click to toggle showing the 21 attributes. descriptionID: 595000
typeID: 62557
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 594999
iconID: 3310
basePrice: 4039750.0
marketGroupID: 522 (Dark Ochre)
Volume: 4.2
radius: 1.0
published: 1
Mass: 1e+35
groupID: 453
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1232.0
62558 - Compressed Obsidian Ochre Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Dark Ochre
Click to toggle showing the 21 attributes. descriptionID: 595002
typeID: 62558
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595001
iconID: 3310
basePrice: 4226750.0
marketGroupID: 522 (Dark Ochre)
Volume: 0.08
radius: 1.0
published: 1
Mass: 1e+35
groupID: 453
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1232.0
62559 - Compressed Jet Ochre This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Dark Ochre
Click to toggle showing the 21 attributes. descriptionID: 595004
typeID: 62559
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595003
iconID: 3310
basePrice: 147000.0
marketGroupID: 522 (Dark Ochre)
Volume: 4.2
radius: 1.0
published: 1
Mass: 1.0
groupID: 453
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 46675.0
62560 - Compressed Crokite Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crokite
Click to toggle showing the 20 attributes. descriptionID: 595006
typeID: 62560
Capacity: 0.0
raceID: 4
typeNameID: 595005
iconID: 3309
basePrice: 7639790.0
marketGroupID: 521 (Crokite)
Volume: 7.81
radius: 1.0
published: 1
Mass: 1e+35
groupID: 452
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1225.0
62561 - Compressed Sharp Crokite In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crokite
Click to toggle showing the 21 attributes. descriptionID: 595008
typeID: 62561
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595007
iconID: 3309
basePrice: 8021400.0
marketGroupID: 521 (Crokite)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 452
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1225.0
62562 - Compressed Crystalline Crokite Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crokite
Click to toggle showing the 20 attributes. descriptionID: 595010
typeID: 62562
Capacity: 0.0
raceID: 4
typeNameID: 595009
iconID: 3309
basePrice: 8400440.0
marketGroupID: 521 (Crokite)
Volume: 7.81
radius: 1.0
published: 1
Mass: 1e+35
groupID: 452
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 1225.0
62563 - Compressed Pellucid Crokite This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crokite
Click to toggle showing the 21 attributes. descriptionID: 595012
typeID: 62563
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595011
iconID: 3309
basePrice: 384500.0
marketGroupID: 521 (Crokite)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1.0
groupID: 452
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60379.0
oreBasicType: 46677.0
62564 - Compressed Bistot Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Bistot
Click to toggle showing the 20 attributes. descriptionID: 595014
typeID: 62564
Capacity: 0.0
raceID: 4
typeNameID: 595013
iconID: 3308
basePrice: 10461840.0
marketGroupID: 514 (Bistot)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 451
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 1223.0
62565 - Compressed Triclinic Bistot Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Bistot
Click to toggle showing the 21 attributes. descriptionID: 595016
typeID: 62565
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595015
iconID: 3308
basePrice: 11004920.0
marketGroupID: 514 (Bistot)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 451
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 1223.0
62566 - Compressed Monoclinic Bistot Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Bistot
Click to toggle showing the 21 attributes. descriptionID: 595018
typeID: 62566
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595017
iconID: 3308
basePrice: 11507000.0
marketGroupID: 514 (Bistot)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 451
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 1223.0
62567 - Compressed Cubic Bistot This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Bistot
Click to toggle showing the 21 attributes. descriptionID: 595020
typeID: 62567
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595019
iconID: 3308
basePrice: 520000.0
marketGroupID: 514 (Bistot)
Volume: 4.4
radius: 1.0
published: 1
Mass: 1.0
groupID: 451
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 46676.0
62568 - Compressed Arkonor Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Arkonor
Click to toggle showing the 20 attributes. descriptionID: 595022
typeID: 62568
Capacity: 0.0
raceID: 4
typeNameID: 595021
iconID: 3307
basePrice: 15680470.0
marketGroupID: 512 (Arkonor)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 450
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 22.0
62569 - Compressed Crimson Arkonor While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Arkonor
Click to toggle showing the 21 attributes. descriptionID: 595024
typeID: 62569
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595023
iconID: 3307
basePrice: 16120910.0
marketGroupID: 512 (Arkonor)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 450
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 22.0
62570 - Compressed Prime Arkonor Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Arkonor
Click to toggle showing the 20 attributes. descriptionID: 595026
typeID: 62570
Capacity: 0.0
raceID: 4
typeNameID: 595025
iconID: 3307
basePrice: 16868580.0
marketGroupID: 512 (Arkonor)
Volume: 8.8
radius: 1.0
published: 1
Mass: 1e+35
groupID: 450
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 22.0
62571 - Compressed Flawless Arkonor This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Arkonor
Click to toggle showing the 21 attributes. descriptionID: 595028
typeID: 62571
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595027
iconID: 3307
basePrice: 564000.0
marketGroupID: 512 (Arkonor)
Volume: 8.8
radius: 1.0
published: 1
Mass: 1.0
groupID: 450
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 46678.0
62572 - Compressed Spodumain Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain
Click to toggle showing the 20 attributes. descriptionID: 595030
typeID: 62572
Capacity: 0.0
raceID: 4
typeNameID: 595029
iconID: 3316
basePrice: 5747000.0
marketGroupID: 517 (Spodumain)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 461
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 19.0
62573 - Compressed Bright Spodumain Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain
Click to toggle showing the 21 attributes. descriptionID: 595032
typeID: 62573
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595031
iconID: 3316
basePrice: 6034350.0
marketGroupID: 517 (Spodumain)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1e+35
groupID: 461
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 19.0
62574 - Compressed Gleaming Spodumain Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain
Click to toggle showing the 20 attributes. descriptionID: 595034
typeID: 62574
Capacity: 0.0
raceID: 4
typeNameID: 595033
iconID: 3316
basePrice: 6321700.0
marketGroupID: 517 (Spodumain)
Volume: 28.0
radius: 1.0
published: 1
Mass: 1e+35
groupID: 461
portionSize: 1
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 19.0
62575 - Compressed Dazzling Spodumain This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain
Click to toggle showing the 21 attributes. descriptionID: 595036
typeID: 62575
Capacity: 0.0
raceID: 4
isDynamicType: 0
typeNameID: 595035
iconID: 3316
basePrice: 463000.0
marketGroupID: 517 (Spodumain)
Volume: 0.16
radius: 1.0
published: 1
Mass: 1.0
groupID: 461
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 4.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60380.0
oreBasicType: 46688.0
62576 - Compressed Bezdnacine Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a>, <a href=showinfo:37>Isogen</a> and <a href=showinfo:40>Megacyte</a>.

This material is compressed and a much more compact form of the original material.
Bezdnacine
Click to toggle showing the 21 attributes. descriptionID: 595038
typeID: 62576
graphicID: 24452
Capacity: 0.0
isDynamicType: 0
typeNameID: 595037
iconID: 25171
basePrice: 449945.0
marketGroupID: 2538 (Bezdnacine)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4031
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62577 - Compressed Abyssal Bezdnacine Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Bezdnacine
Click to toggle showing the 21 attributes. descriptionID: 595040
typeID: 62577
graphicID: 24452
Capacity: 0.0
isDynamicType: 0
typeNameID: 595039
iconID: 25171
basePrice: 449945.0
marketGroupID: 2538 (Bezdnacine)
Volume: 16.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4031
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62578 - Compressed Hadal Bezdnacine Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Bezdnacine
Click to toggle showing the 21 attributes. descriptionID: 595042
typeID: 62578
graphicID: 24452
Capacity: 0.0
isDynamicType: 0
typeNameID: 595041
iconID: 25171
basePrice: 449945.0
marketGroupID: 2538 (Bezdnacine)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4031
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62579 - Compressed Rakovene Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:37>Isogen</a> whilst also yielding high amount of <a href=showinfo:39>Zydrine</a>.

This material is compressed and a much more compact form of the original material.
Rakovene
Click to toggle showing the 21 attributes. descriptionID: 595044
typeID: 62579
graphicID: 24446
Capacity: 0.0
isDynamicType: 0
typeNameID: 595043
iconID: 25172
basePrice: 401168.0
marketGroupID: 2539 (Rakovene)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4030
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62580 - Compressed Abyssal Rakovene Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Rakovene
Click to toggle showing the 21 attributes. descriptionID: 595046
typeID: 62580
graphicID: 24446
Capacity: 0.0
isDynamicType: 0
typeNameID: 595045
iconID: 25172
basePrice: 401168.0
marketGroupID: 2539 (Rakovene)
Volume: 16.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4030
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62581 - Compressed Hadal Rakovene Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Rakovene
Click to toggle showing the 21 attributes. descriptionID: 595048
typeID: 62581
graphicID: 24446
Capacity: 0.0
isDynamicType: 0
typeNameID: 595047
iconID: 25172
basePrice: 401168.0
marketGroupID: 2539 (Rakovene)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4030
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62582 - Compressed Talassonite Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:38>Nocxium</a> whilst also yielding smaller amount of <a href=showinfo:40>Megacyte</a>.

This material is compressed and a much more compact form of the original material.
Talassonite
Click to toggle showing the 21 attributes. descriptionID: 595050
typeID: 62582
graphicID: 24434
Capacity: 0.0
isDynamicType: 0
typeNameID: 595049
iconID: 25173
basePrice: 234353.0
marketGroupID: 2540 (Talassonite)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4029
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62583 - Compressed Abyssal Talassonite Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Talassonite
Click to toggle showing the 21 attributes. descriptionID: 595052
typeID: 62583
graphicID: 24434
Capacity: 0.0
isDynamicType: 0
typeNameID: 595051
iconID: 25173
basePrice: 234353.0
marketGroupID: 2540 (Talassonite)
Volume: 16.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4029
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62584 - Compressed Hadal Talassonite Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Talassonite
Click to toggle showing the 21 attributes. descriptionID: 595054
typeID: 62584
graphicID: 24434
Capacity: 0.0
isDynamicType: 0
typeNameID: 595053
iconID: 25173
basePrice: 234353.0
marketGroupID: 2540 (Talassonite)
Volume: 0.16
radius: 1.0
published: 1
Mass: 0.0
groupID: 4029
portionSize: 100
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 60381.0
Asteroid radius size multiplier: 15.0
Asteroid unit radius: 1000.0
62586 - Compressed Mercoxit Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Mercoxit
Click to toggle showing the 21 attributes. descriptionID: 595056
typeID: 62586
Capacity: 0.0
typeNameID: 595055
iconID: 3322
basePrice: 34734080.0
marketGroupID: 530 (Mercoxit)
Volume: 0.4
radius: 1.0
published: 1
Mass: 1e+35
groupID: 468
portionSize: 100
damageCloudType: 11546.0
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12189.0
damageCloudChance: 0.05
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 11395.0
oreBasicType: 11396.0
62587 - Compressed Magma Mercoxit Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Mercoxit
Click to toggle showing the 21 attributes. descriptionID: 595058
typeID: 62587
Capacity: 0.0
typeNameID: 595057
iconID: 3322
basePrice: 36503552.0
marketGroupID: 530 (Mercoxit)
Volume: 0.4
radius: 1.0
published: 1
Mass: 1e+35
groupID: 468
portionSize: 100
damageCloudType: 11546.0
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12189.0
damageCloudChance: 0.05
asteroidMetaLevel: 2.0
requiredSkill1Level: 1.0
Primary Skill required: 11395.0
oreBasicType: 11396.0
62588 - Compressed Vitreous Mercoxit Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Mercoxit
Click to toggle showing the 21 attributes. descriptionID: 595060
typeID: 62588
Capacity: 0.0
typeNameID: 595059
iconID: 3322
basePrice: 38207488.0
marketGroupID: 530 (Mercoxit)
Volume: 0.4
radius: 1.0
published: 1
Mass: 1e+35
groupID: 468
portionSize: 100
damageCloudType: 11546.0
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12189.0
damageCloudChance: 0.05
asteroidMetaLevel: 3.0
requiredSkill1Level: 1.0
Primary Skill required: 11395.0
oreBasicType: 11396.0
62589 - QA Compressor No Description Compressors
Click to toggle showing the 27 attributes. descriptionID: 595062
typeID: 62589
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595061
iconID: 25152
basePrice: 1000.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
Activation Cost: 10.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Activation time / duration: 6000.0
slots: 1.0
CPU usage: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 9955.0
Compressible Items: 329.0
Meta Level: 1.0
Optimal Range: 100000.0
Powergrid Usage: 1.0
62590 - Medium Industrial Core I An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Porpoise industrial command ship.
Siege Module
Click to toggle showing the 49 attributes. descriptionID: 595066
typeID: 62590
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 595065
iconID: 2851
basePrice: 20000000.0
metaGroupID: 1
marketGroupID: 801 (Siege Modules)
Volume: 3500.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 515
portionSize: 1
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
Maximum Velocity Bonus: -100.0
requiredSkill1Level: 1.0
Can be fitted to: 42244.0
Drone Damage and Hitpoints Bonus: 24.0
Drone Maximum Velocity Bonus: 5.0
Drone Ore Mining Yield Bonus: 20.0
Drone Ice Harvesting Speed Bonus: -18.0
Mining Foreman Burst Strength Bonus: 5.0
Command and Mining Foreman Burst Range Bonus: 45.0
Powergrid Usage: 53.0
Remote Repair Impedance Bonus: -99.9999
Disallow Tethering: 1.0
Disallow Docking: 1.0
Shield Booster Duration Bonus: -15.0
Sensor Dampener Resistance Bonus: -75.0
Remote Assistance Impedance Bonus: -80.0
CPU usage: 33.0
Primary Skill required: 58956.0
Consumption Type: 16272.0
Mass multiplier: 10.0
Activation time / duration: 75000.0
Consumption Quantity: 125.0
ECM Resistance: 1e-05
Speed Bonus: 0.0
siegeModeWarpStatus: 100.0
Shield Booster Amount Bonus: 10.0
Disallow Activation In Warp: 1.0
Meta Level: 0.0
maxGroupActive: 1.0
62591 - Medium Industrial Core II An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Porpoise industrial command ship.
Siege Module
Click to toggle showing the 50 attributes. descriptionID: 595069
typeID: 62591
Capacity: 0.0
metaLevel: 5
isDynamicType: 0
typeNameID: 595068
iconID: 2851
basePrice: 50000000.0
metaGroupID: 2
marketGroupID: 801 (Siege Modules)
Volume: 3500.0
radius: 1.0
variationParentTypeID: 62590
published: 1
Mass: 1.0
Tech Level: 2.0
groupID: 515
portionSize: 1
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
Maximum Velocity Bonus: -100.0
requiredSkill1Level: 4.0
Can be fitted to: 42244.0
Drone Damage and Hitpoints Bonus: 30.0
Drone Maximum Velocity Bonus: 10.0
Drone Ore Mining Yield Bonus: 50.0
Drone Ice Harvesting Speed Bonus: -35.0
Mining Foreman Burst Strength Bonus: 7.5
Command and Mining Foreman Burst Range Bonus: 60.0
Powergrid Usage: 80.0
Remote Repair Impedance Bonus: -99.9999
Disallow Tethering: 1.0
Disallow Docking: 1.0
Shield Booster Duration Bonus: -15.0
Sensor Dampener Resistance Bonus: -80.0
Remote Assistance Impedance Bonus: -80.0
CPU usage: 50.0
Primary Skill required: 58956.0
Consumption Type: 16272.0
Mass multiplier: 10.0
Activation time / duration: 75000.0
Consumption Quantity: 250.0
ECM Resistance: 1e-05
Speed Bonus: 0.0
siegeModeWarpStatus: 100.0
Shield Booster Amount Bonus: 15.0
Disallow Activation In Warp: 1.0
Meta Level: 0.0
maxGroupActive: 1.0
62592 - Medium Industrial Core I Blueprint No Description Siege Module Blueprint
Click to toggle showing the 15 attributes. typeID: 62592
Capacity: 0.0
typeNameID: 595074
iconID: 2851
basePrice: 100000000.0
metaGroupID: 1
marketGroupID: 343 (Weapon Upgrades)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 516
portionSize: 1
industryBlueprintRank: 180.0
62593 - Medium Industrial Core II Blueprint No Description Siege Module Blueprint
Click to toggle showing the 13 attributes. typeID: 62593
Capacity: 0.0
typeNameID: 595075
iconID: 2851
basePrice: 260000000.0
metaGroupID: 2
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 2
groupID: 516
portionSize: 1
62622 - Medium Asteroid Ore Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595133
typeID: 62622
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595132
iconID: 25150
basePrice: 6000000.0
marketGroupID: 2815 (Compressors)
Volume: 500.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 42244.0
Activation Cost: 100.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 1.0
Primary Skill required: 62450.0
Compressible Items: 334.0
Meta Level: 1.0
Optimal Range: 44000.0
Powergrid Usage: 50.0
62624 - Medium Gas Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595136
typeID: 62624
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595135
iconID: 25153
basePrice: 30000000.0
marketGroupID: 2815 (Compressors)
Volume: 500.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 42244.0
Activation Cost: 100.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 62450.0
Compressible Items: 332.0
Meta Level: 1.0
Optimal Range: 44000.0
Powergrid Usage: 50.0
62625 - Large Asteroid Ore Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595138
typeID: 62625
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595137
iconID: 25151
basePrice: 12000000.0
marketGroupID: 2815 (Compressors)
Volume: 1000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28606.0
Activation Cost: 200.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 1.0
Primary Skill required: 62450.0
Compressible Items: 334.0
Meta Level: 1.0
Optimal Range: 83000.0
Powergrid Usage: 50.0
62626 - Large Gas Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595140
typeID: 62626
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595139
iconID: 25154
basePrice: 60000000.0
marketGroupID: 2815 (Compressors)
Volume: 1000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28606.0
Activation Cost: 200.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 3.0
Primary Skill required: 62450.0
Compressible Items: 332.0
Meta Level: 1.0
Optimal Range: 83000.0
Powergrid Usage: 50.0
62628 - Large Ice Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595143
typeID: 62628
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595142
iconID: 25156
basePrice: 30000000.0
marketGroupID: 2815 (Compressors)
Volume: 1000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28606.0
Activation Cost: 200.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 2.0
Primary Skill required: 62450.0
Compressible Items: 331.0
Meta Level: 1.0
Optimal Range: 83000.0
Powergrid Usage: 50.0
62630 - Large Mercoxit Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595146
typeID: 62630
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595145
iconID: 25158
basePrice: 45000000.0
marketGroupID: 2815 (Compressors)
Volume: 1000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28606.0
Activation Cost: 200.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 4.0
Primary Skill required: 62450.0
Compressible Items: 333.0
Meta Level: 1.0
Optimal Range: 83000.0
Powergrid Usage: 50.0
62631 - Large Moon Ore Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595148
typeID: 62631
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595147
iconID: 25160
basePrice: 61000000.0
marketGroupID: 2815 (Compressors)
Volume: 1000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28606.0
Activation Cost: 200.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 20.0
requiredSkill1Level: 5.0
Primary Skill required: 62450.0
Compressible Items: 330.0
Meta Level: 1.0
Optimal Range: 83000.0
Powergrid Usage: 50.0
62632 - Capital Asteroid Ore Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595150
typeID: 62632
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595149
iconID: 25152
basePrice: 24340000.0
marketGroupID: 2815 (Compressors)
Volume: 2000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28352.0
Activation Cost: 1500.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 50.0
requiredSkill1Level: 1.0
Primary Skill required: 62451.0
Compressible Items: 334.0
Meta Level: 1.0
Optimal Range: 144000.0
Powergrid Usage: 100000.0
62633 - Capital Ice Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595152
typeID: 62633
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595151
iconID: 25157
basePrice: 60000000.0
marketGroupID: 2815 (Compressors)
Volume: 2000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28352.0
Activation Cost: 1500.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 50.0
requiredSkill1Level: 2.0
Primary Skill required: 62451.0
Compressible Items: 331.0
Meta Level: 1.0
Optimal Range: 144000.0
Powergrid Usage: 100000.0
62634 - Capital Gas Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595154
typeID: 62634
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595153
iconID: 25155
basePrice: 121000000.0
marketGroupID: 2815 (Compressors)
Volume: 2000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28352.0
Activation Cost: 1500.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 50.0
requiredSkill1Level: 3.0
Primary Skill required: 62451.0
Compressible Items: 332.0
Meta Level: 1.0
Optimal Range: 144000.0
Powergrid Usage: 100000.0
62635 - Capital Mercoxit Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595156
typeID: 62635
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595155
iconID: 25159
basePrice: 91275000.0
marketGroupID: 2815 (Compressors)
Volume: 2000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28352.0
Activation Cost: 1500.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 50.0
requiredSkill1Level: 4.0
Primary Skill required: 62451.0
Compressible Items: 333.0
Meta Level: 1.0
Optimal Range: 144000.0
Powergrid Usage: 100000.0
62636 - Capital Moon Ore Compressor I This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
Compressors
Click to toggle showing the 29 attributes. descriptionID: 595158
typeID: 62636
Capacity: 0.0
metaLevel: 1
isDynamicType: 0
typeNameID: 595157
iconID: 25161
basePrice: 121000000.0
marketGroupID: 2815 (Compressors)
Volume: 2000.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4174
portionSize: 1
activationRequiresActiveIndustrialCore: 1.0
Can be fitted to: 28352.0
Activation Cost: 1500.0
Structure Hitpoints: 40.0
Activation time / duration: 60000.0
slots: 1.0
CPU usage: 50.0
requiredSkill1Level: 5.0
Primary Skill required: 62451.0
Compressible Items: 330.0
Meta Level: 1.0
Optimal Range: 144000.0
Powergrid Usage: 100000.0
62652 - Medium Asteroid Ore Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62652
Capacity: 0.0
typeNameID: 595227
iconID: 25150
basePrice: 60000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62669 - Large Asteroid Ore Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62669
Capacity: 0.0
typeNameID: 595245
iconID: 25151
basePrice: 121000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62670 - Capital Asteroid Ore Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62670
Capacity: 0.0
typeNameID: 595246
iconID: 25152
basePrice: 243000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62671 - Large Ice Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62671
Capacity: 0.0
typeNameID: 595247
iconID: 25156
basePrice: 300000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62672 - Capital Ice Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62672
Capacity: 0.0
typeNameID: 595248
iconID: 25157
basePrice: 600000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62673 - Medium Gas Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62673
Capacity: 0.0
typeNameID: 595250
iconID: 25153
basePrice: 300000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62674 - Large Gas Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62674
Capacity: 0.0
typeNameID: 595251
iconID: 25154
basePrice: 600000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62675 - Capital Gas Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62675
Capacity: 0.0
typeNameID: 595252
iconID: 25155
basePrice: 1217000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62676 - Large Mercoxit Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62676
Capacity: 0.0
typeNameID: 595253
iconID: 25158
basePrice: 456000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62677 - Capital Mercoxit Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62677
Capacity: 0.0
typeNameID: 595254
iconID: 25159
basePrice: 912750000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62678 - Large Moon Ore Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62678
Capacity: 0.0
typeNameID: 595255
iconID: 25160
basePrice: 608500000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62679 - Capital Moon Ore Compressor I Blueprint No Description Compressors Blueprints
Click to toggle showing the 15 attributes. typeID: 62679
Capacity: 0.0
typeNameID: 595256
iconID: 25161
basePrice: 1217000000.0
metaGroupID: 1
marketGroupID: 2816 (Compressor Blueprints)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1
groupID: 4175
portionSize: 1
industryBlueprintRank: 180.0
62732 - [AIR] Hauler III No Description AIR Entities II
Click to toggle showing the 52 attributes. typeID: 62732
graphicID: 308
Capacity: 500.0
isDynamicType: 0
typeNameID: 595386
basePrice: 0.0
Volume: 250000.0
soundID: 20078
wreckTypeID: 29365
radius: 211.0
published: 0
Mass: 10625000.0
groupID: 4128
portionSize: 1
Shield Capacity: 11102.0
Structure Hitpoints: 1344.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.39844
Shield Explosive Damage Resistance: 0.2935
Shield Kinetic Damage Resistance: 0.35222
Shield Thermal Damage Resistance: 0.31875
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 109.0
Signature Radius: 270.0
Scan Resolution: 75.0
Armor Hitpoints: 938.0
Maximum Locked Targets: 2.0
Inertia Modifier: 0.475875
armorUniformity: 0.75
Capacitor Recharge time: 181875.0
Maximum Targeting Range: 53125.0
scanSpeed: 7500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Disallows Assistance: 1.0
Warp Speed Multiplier: 4.5
propulsionGraphicID: 395.0
Shield recharge time: 468750.0
Capacitor Capacity: 550.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 395.0
62738 - [AIR] Hauler IV No Description AIR Entities II
Click to toggle showing the 52 attributes. typeID: 62738
graphicID: 327
Capacity: 550.0
isDynamicType: 0
typeNameID: 595392
basePrice: 0.0
Volume: 250000.0
soundID: 20074
wreckTypeID: 27054
radius: 149.0
published: 0
Mass: 12975000.0
groupID: 4128
portionSize: 1
Shield Capacity: 11102.0
Structure Hitpoints: 1344.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.39844
Shield Explosive Damage Resistance: 0.2935
Shield Kinetic Damage Resistance: 0.35222
Shield Thermal Damage Resistance: 0.31875
structureUniformity: 1.0
entityBracketColour: 0.0
Maximum Velocity: 109.0
Signature Radius: 270.0
Scan Resolution: 75.0
Armor Hitpoints: 938.0
Maximum Locked Targets: 2.0
Inertia Modifier: 0.475875
armorUniformity: 0.75
Capacitor Recharge time: 181875.0
Maximum Targeting Range: 53125.0
scanSpeed: 7500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Disallows Assistance: 1.0
Warp Speed Multiplier: 4.5
propulsionGraphicID: 395.0
Shield recharge time: 468750.0
Capacitor Capacity: 550.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 395.0
62750 - 62750_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_AIR.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 62750
Capacity: 0.0
typeNameID: 595442
iconID: 25149
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1088
portionSize: 1
62855 - Providence War Reserves Lieutenant SKIN Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 595594
typeID: 62855
Capacity: 0.0
raceID: 4
typeNameID: 595595
basePrice: 0.0
marketGroupID: 1984 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Providence War Reserves Lieutenant
skin_skinMaterialID: 209
skin_isSingleUse: False
skin_skinDescription: 595593
skin_visibleSerenity: False
skin_skinID: 10818
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20183]
skin_licenseTypeID: 62855
Extra Skin Attributes:
Applies to: Providence
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
62856 - Charon Military Stockpile Captain SKIN State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 595597
typeID: 62856
Capacity: 0.0
raceID: 1
typeNameID: 595598
basePrice: 0.0
marketGroupID: 1985 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Charon Military Stockpile Captain
skin_skinMaterialID: 210
skin_isSingleUse: False
skin_skinDescription: 595596
skin_visibleSerenity: False
skin_skinID: 10819
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20185]
skin_licenseTypeID: 62856
Extra Skin Attributes:
Applies to: Charon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
62857 - Obelisk Strategic Materiel Defender SKIN Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 595600
typeID: 62857
Capacity: 0.0
raceID: 8
typeNameID: 595601
basePrice: 0.0
marketGroupID: 1986 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Obelisk Strategic Materiel Defender
skin_skinMaterialID: 211
skin_isSingleUse: False
skin_skinDescription: 595599
skin_visibleSerenity: False
skin_skinID: 10820
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20187]
skin_licenseTypeID: 62857
Extra Skin Attributes:
Applies to: Obelisk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
62858 - Fenrir Fleet Ordnance Spike SKIN Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 595604
typeID: 62858
Capacity: 0.0
raceID: 2
typeNameID: 595605
basePrice: 0.0
marketGroupID: 1987 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Fenrir Fleet Ordnance Spike
skin_skinMaterialID: 212
skin_isSingleUse: False
skin_skinDescription: 595603
skin_visibleSerenity: False
skin_skinID: 10821
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20189]
skin_licenseTypeID: 62858
Extra Skin Attributes:
Applies to: Fenrir
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
63028 - Magnate Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 596195
typeID: 63028
Capacity: 0.0
raceID: 4
typeNameID: 596189
basePrice: 0.0
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Semiotique Superluminal
skin_skinMaterialID: 2747
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10822
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29248]
skin_licenseTypeID: 63028
Extra Skin Attributes:
Applies to: Magnate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
63029 - Heron Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 596193
typeID: 63029
Capacity: 0.0
raceID: 1
typeNameID: 596190
basePrice: 0.0
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Semiotique Superluminal
skin_skinMaterialID: 2748
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10823
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 63029
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
63030 - Imicus Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 596194
typeID: 63030
Capacity: 0.0
raceID: 8
typeNameID: 596191
basePrice: 0.0
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imicus Semiotique Superluminal
skin_skinMaterialID: 2749
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10824
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [607]
skin_licenseTypeID: 63030
Extra Skin Attributes:
Applies to: Imicus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
63031 - Probe Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 596196
typeID: 63031
Capacity: 0.0
raceID: 2
typeNameID: 596192
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Probe Semiotique Superluminal
skin_skinMaterialID: 2750
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10825
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [586]
skin_licenseTypeID: 63031
Extra Skin Attributes:
Applies to: Probe
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
63051 - 63051_Male_outer_JacketCMM01_Types_JacketCMM01_ep.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 63051
Capacity: 0.0
typeNameID: 596284
iconID: 25185
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1088
portionSize: 1
63052 - 63052_Female_Outer_JacketCMF01_Types_JacketCMF01_ep.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 63052
Capacity: 0.0
typeNameID: 596286
iconID: 25186
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1088
portionSize: 1
63054 - 63054_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_ep.png No Description Bottoms
Click to toggle showing the 11 attributes. typeID: 63054
Capacity: 0.0
typeNameID: 596288
iconID: 25188
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1090
portionSize: 1
63055 - 63055_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_ep.png No Description Bottoms
Click to toggle showing the 11 attributes. typeID: 63055
Capacity: 0.0
typeNameID: 596289
iconID: 25189
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1090
portionSize: 1
63056 - 63056_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Air.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 63056
Capacity: 0.0
typeNameID: 596290
iconID: 25190
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1088
portionSize: 1
63058 - 63058_Male_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png No Description Eyewear
Click to toggle showing the 11 attributes. typeID: 63058
Capacity: 0.0
typeNameID: 596342
iconID: 25192
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1083
portionSize: 1
63061 - 63061_Female_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png No Description Eyewear
Click to toggle showing the 11 attributes. typeID: 63061
Capacity: 0.0
typeNameID: 596345
iconID: 25195
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.5
groupID: 1083
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (14 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
62592 - Medium Industrial Core I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 3:45:00
Copy:24300 ME:10631 TE:10631 Limit:3x
Materials: (Janice)
250x Megacyte
500x Zydrine
1250x Nocxium
7500x Isogen
31250x Mexallon
100000x Pyerite
750000x Tritanium
Skills:
Advanced Industry I
Outcome:
1x Medium Industrial Core I (62590)
BP Price: 100,000,000 ISK
Build Time: 3:45:00
Copy:24300 ME:10631 TE:10631 Limit:3x
Materials:
250x 40
500x 39
1250x 38
7500x 37
31250x 36
100000x 35
750000x 34
Skills:
3388 I
Outcome:
1x 62590
62593 - Medium Industrial Core II Blueprint No blueprint entry found. BP Price: 260,000,000 ISK
Build Time: 9:45:00
Copy:63180 ME:27641 TE:27641 Limit:10x
Materials: (Janice)
1x Medium Industrial Core I
125x Miniature Electronics
125x Quantum Microprocessor
250x Water-Cooled CPU
250x Morphite
250x R.A.M.- Electronics
250x Reinforced Carbon Fiber
Skills:
Advanced Industry IV
Outcome:
1x Medium Industrial Core II (62591)
BP Price: 260,000,000 ISK
Build Time: 9:45:00
Copy:63180 ME:27641 TE:27641 Limit:10x
Materials:
1x 62590
125x 9842
125x 11540
250x 2328
250x 11399
250x 11483
250x 57457
Skills:
3388 IV
Outcome:
1x 62591
62652 - Medium Asteroid Ore Compressor I Blueprint No blueprint entry found. BP Price: 60,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
500x Nocxium
500x Zydrine
500x Megacyte
10000x Isogen
20000x Mexallon
75000x Tritanium
75000x Pyerite
Skills:
Advanced Industry III
Outcome:
1x Medium Asteroid Ore Compressor I (62622)
BP Price: 60,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
500x 38
500x 39
500x 40
10000x 37
20000x 36
75000x 34
75000x 35
Skills:
3388 III
Outcome:
1x 62622
62669 - Large Asteroid Ore Compressor I Blueprint No blueprint entry found. BP Price: 121,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
1000x Nocxium
1000x Zydrine
1000x Megacyte
20000x Isogen
40000x Mexallon
150000x Tritanium
150000x Pyerite
Skills:
Advanced Industry III
Outcome:
1x Large Asteroid Ore Compressor I (62625)
BP Price: 121,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
1000x 38
1000x 39
1000x 40
20000x 37
40000x 36
150000x 34
150000x 35
Skills:
3388 III
Outcome:
1x 62625
62670 - Capital Asteroid Ore Compressor I Blueprint No blueprint entry found. BP Price: 243,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
2000x Nocxium
2000x Zydrine
2000x Megacyte
40000x Isogen
80000x Mexallon
300000x Tritanium
300000x Pyerite
Skills:
Advanced Industry III
Outcome:
1x Capital Asteroid Ore Compressor I (62632)
BP Price: 243,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
2000x 38
2000x 39
2000x 40
40000x 37
80000x 36
300000x 34
300000x 35
Skills:
3388 III
Outcome:
1x 62632
62671 - Large Ice Compressor I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
2500x Nocxium
2500x Zydrine
2500x Megacyte
50000x Isogen
100000x Mexallon
375000x Tritanium
375000x Pyerite
Skills:
Advanced Industry III
Outcome:
1x Large Ice Compressor I (62628)
BP Price: 300,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
2500x 38
2500x 39
2500x 40
50000x 37
100000x 36
375000x 34
375000x 35
Skills:
3388 III
Outcome:
1x 62628
62672 - Capital Ice Compressor I Blueprint No blueprint entry found. BP Price: 600,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
5000x Nocxium
5000x Zydrine
5000x Megacyte
100000x Isogen
200000x Mexallon
750000x Tritanium
750000x Pyerite
Skills:
Advanced Industry III
Outcome:
1x Capital Ice Compressor I (62633)
BP Price: 600,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
5000x 38
5000x 39
5000x 40
100000x 37
200000x 36
750000x 34
750000x 35
Skills:
3388 III
Outcome:
1x 62633
62673 - Medium Gas Compressor I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
2500x Nocxium
2500x Zydrine
2500x Megacyte
50000x Isogen
100000x Mexallon
375000x Tritanium
375000x Pyerite
Skills:
Advanced Industry IV
Outcome:
1x Medium Gas Compressor I (62624)
BP Price: 300,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
2500x 38
2500x 39
2500x 40
50000x 37
100000x 36
375000x 34
375000x 35
Skills:
3388 IV
Outcome:
1x 62624
62674 - Large Gas Compressor I Blueprint No blueprint entry found. BP Price: 600,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
5000x Nocxium
5000x Zydrine
5000x Megacyte
100000x Isogen
200000x Mexallon
750000x Tritanium
750000x Pyerite
Skills:
Advanced Industry IV
Outcome:
1x Large Gas Compressor I (62626)
BP Price: 600,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
5000x 38
5000x 39
5000x 40
100000x 37
200000x 36
750000x 34
750000x 35
Skills:
3388 IV
Outcome:
1x 62626
62675 - Capital Gas Compressor I Blueprint No blueprint entry found. BP Price: 1,217,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
10000x Nocxium
10000x Zydrine
10000x Megacyte
200000x Isogen
400000x Mexallon
1500000x Tritanium
1500000x Pyerite
Skills:
Advanced Industry IV
Outcome:
1x Capital Gas Compressor I (62634)
BP Price: 1,217,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
10000x 38
10000x 39
10000x 40
200000x 37
400000x 36
1500000x 34
1500000x 35
Skills:
3388 IV
Outcome:
1x 62634
62676 - Large Mercoxit Compressor I Blueprint No blueprint entry found. BP Price: 456,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
3750x Nocxium
3750x Zydrine
3750x Megacyte
75000x Isogen
150000x Mexallon
562500x Tritanium
562500x Pyerite
Skills:
Advanced Industry IV
Outcome:
1x Large Mercoxit Compressor I (62630)
BP Price: 456,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
3750x 38
3750x 39
3750x 40
75000x 37
150000x 36
562500x 34
562500x 35
Skills:
3388 IV
Outcome:
1x 62630
62677 - Capital Mercoxit Compressor I Blueprint No blueprint entry found. BP Price: 912,750,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
7500x Nocxium
7500x Zydrine
7500x Megacyte
150000x Isogen
300000x Mexallon
1125000x Tritanium
1125000x Pyerite
Skills:
Advanced Industry IV
Outcome:
1x Capital Mercoxit Compressor I (62635)
BP Price: 912,750,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
7500x 38
7500x 39
7500x 40
150000x 37
300000x 36
1125000x 34
1125000x 35
Skills:
3388 IV
Outcome:
1x 62635
62678 - Large Moon Ore Compressor I Blueprint No blueprint entry found. BP Price: 608,500,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
5000x Nocxium
5000x Zydrine
5000x Megacyte
100000x Isogen
200000x Mexallon
750000x Tritanium
750000x Pyerite
Skills:
Advanced Industry V
Outcome:
1x Large Moon Ore Compressor I (62631)
BP Price: 608,500,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
5000x 38
5000x 39
5000x 40
100000x 37
200000x 36
750000x 34
750000x 35
Skills:
3388 V
Outcome:
1x 62631
62679 - Capital Moon Ore Compressor I Blueprint No blueprint entry found. BP Price: 1,217,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials: (Janice)
10000x Nocxium
10000x Zydrine
10000x Megacyte
200000x Isogen
400000x Mexallon
1500000x Tritanium
1500000x Pyerite
Skills:
Advanced Industry V
Outcome:
1x Capital Moon Ore Compressor I (62636)
BP Price: 1,217,000,000 ISK
Build Time: 6:00:00
Copy:17280 ME:7560 TE:7560 Limit:8x
Materials:
10000x 38
10000x 39
10000x 40
200000x 37
400000x 36
1500000x 34
1500000x 35
Skills:
3388 V
Outcome:
1x 62636
Reprocessing (177 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
45669 - Baker_PLACEHOLDER (Light Fighter) No reprocessing data found. 70000x Tritanium
20000x Pyerite
8000x Mexallon
2500x Isogen
400x Nocxium
90x Zydrine
200x Megacyte
70000x 34
20000x 35
8000x 36
2500x 37
400x 38
90x 39
200x 40
45671 - Charlie_PLACEHOLDER (Light Fighter) No reprocessing data found. 70000x Tritanium
20000x Pyerite
8000x Mexallon
2500x Isogen
400x Nocxium
90x Zydrine
200x Megacyte
70000x 34
20000x 35
8000x 36
2500x 37
400x 38
90x 39
200x 40
45673 - Dog_PLACEHOLDER (Heavy Fighter) No reprocessing data found. 400000x Tritanium
85000x Pyerite
40000x Mexallon
10000x Isogen
1700x Nocxium
700x Zydrine
900x Megacyte
400000x 34
85000x 35
40000x 36
10000x 37
1700x 38
700x 39
900x 40
45675 - Easy_PLACEHOLDER (Heavy Fighter) No reprocessing data found. 400000x Tritanium
85000x Pyerite
40000x Mexallon
10000x Isogen
1700x Nocxium
700x Zydrine
900x Megacyte
400000x 34
85000x 35
40000x 36
10000x 37
1700x 38
700x 39
900x 40
62377 - Compressed Amber Mykoserocin (Compressed Gas) No reprocessing data found. 1x Amber Mykoserocin 1x 28694
62379 - Compressed Azure Mykoserocin (Compressed Gas) No reprocessing data found. 1x Azure Mykoserocin 1x 28695
62380 - Compressed Celadon Mykoserocin (Compressed Gas) No reprocessing data found. 1x Celadon Mykoserocin 1x 28696
62381 - Compressed Golden Mykoserocin (Compressed Gas) No reprocessing data found. 1x Golden Mykoserocin 1x 28697
62382 - Compressed Lime Mykoserocin (Compressed Gas) No reprocessing data found. 1x Lime Mykoserocin 1x 28698
62383 - Compressed Malachite Mykoserocin (Compressed Gas) No reprocessing data found. 1x Malachite Mykoserocin 1x 28699
62384 - Compressed Vermillion Mykoserocin (Compressed Gas) No reprocessing data found. 1x Vermillion Mykoserocin 1x 28700
62385 - Compressed Viridian Mykoserocin (Compressed Gas) No reprocessing data found. 1x Viridian Mykoserocin 1x 28701
62386 - Compressed Azure Cytoserocin (Compressed Gas) No reprocessing data found. 1x Azure Cytoserocin 1x 25279
62387 - Compressed Celadon Cytoserocin (Compressed Gas) No reprocessing data found. 1x Celadon Cytoserocin 1x 25275
62388 - Compressed Chartreuse Cytoserocin (Compressed Gas) No reprocessing data found. 1x Chartreuse Cytoserocin 1x 28630
62389 - Compressed Gamboge Cytoserocin (Compressed Gas) No reprocessing data found. 1x Gamboge Cytoserocin 1x 28629
62390 - Compressed Golden Cytoserocin (Compressed Gas) No reprocessing data found. 1x Golden Cytoserocin 1x 25273
62391 - Compressed Lime Cytoserocin (Compressed Gas) No reprocessing data found. 1x Lime Cytoserocin 1x 25277
62392 - Compressed Malachite Cytoserocin (Compressed Gas) No reprocessing data found. 1x Malachite Cytoserocin 1x 25276
62393 - Compressed Vermillion Cytoserocin (Compressed Gas) No reprocessing data found. 1x Vermillion Cytoserocin 1x 25278
62394 - Compressed Viridian Cytoserocin (Compressed Gas) No reprocessing data found. 1x Viridian Cytoserocin 1x 25274
62396 - Compressed Amber Cytoserocin (Compressed Gas) No reprocessing data found. 1x Amber Cytoserocin 1x 25268
62397 - Compressed Fullerite-C60 (Compressed Gas) No reprocessing data found. 1x Fullerite-C60 1x 30371
62398 - Compressed Fullerite-C70 (Compressed Gas) No reprocessing data found. 1x Fullerite-C70 1x 30372
62399 - Compressed Fullerite-C50 (Compressed Gas) No reprocessing data found. 1x Fullerite-C50 1x 30370
62400 - Compressed Fullerite-C84 (Compressed Gas) No reprocessing data found. 1x Fullerite-C84 1x 30374
62402 - Compressed Fullerite-C28 (Compressed Gas) No reprocessing data found. 1x Fullerite-C28 1x 30375
62403 - Compressed Fullerite-C72 (Compressed Gas) No reprocessing data found. 1x Fullerite-C72 1x 30373
62404 - Compressed Fullerite-C32 (Compressed Gas) No reprocessing data found. 1x Fullerite-C32 1x 30376
62405 - Compressed Fullerite-C540 (Compressed Gas) No reprocessing data found. 1x Fullerite-C540 1x 30378
62406 - Compressed Fullerite-C320 (Compressed Gas) No reprocessing data found. 1x Fullerite-C320 1x 30377
62454 - Compressed Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 6000x Pyerite
400x Mexallon
65x Hydrocarbons
6000x 35
400x 36
65x 16633
62455 - Compressed Brimful Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 6900x Pyerite
460x Mexallon
75x Hydrocarbons
6900x 35
460x 36
75x 16633
62456 - Compressed Glistening Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 12000x Pyerite
800x Mexallon
130x Hydrocarbons
12000x 35
800x 36
130x 16633
62457 - Compressed Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 2000x Pyerite
400x Mexallon
65x Silicates
2000x 35
400x 36
65x 16636
62458 - Compressed Brimful Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 2300x Pyerite
460x Mexallon
75x Silicates
2300x 35
460x 36
75x 16636
62459 - Compressed Glistening Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 4000x Pyerite
800x Mexallon
130x Silicates
4000x 35
800x 36
130x 16636
62460 - Compressed Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 4000x Pyerite
400x Mexallon
65x Evaporite Deposits
4000x 35
400x 36
65x 16635
62461 - Compressed Brimful Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 4600x Pyerite
460x Mexallon
75x Evaporite Deposits
4600x 35
460x 36
75x 16635
62463 - Compressed Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 8000x Pyerite
400x Mexallon
65x Atmospheric Gases
8000x 35
400x 36
65x 16634
62464 - Compressed Brimful Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 9200x Pyerite
460x Mexallon
75x Atmospheric Gases
9200x 35
460x 36
75x 16634
62466 - Compressed Glistening Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 8000x Pyerite
800x Mexallon
130x Evaporite Deposits
8000x 35
800x 36
130x 16635
62467 - Compressed Glistening Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 16000x Pyerite
800x Mexallon
130x Atmospheric Gases
16000x 35
800x 36
130x 16634
62468 - Compressed Scheelite (Common Moon Asteroids) No reprocessing data found. 40x Tungsten 40x 16637
62469 - Compressed Copious Scheelite (Common Moon Asteroids) No reprocessing data found. 46x Tungsten 46x 16637
62470 - Compressed Twinkling Scheelite (Common Moon Asteroids) No reprocessing data found. 80x Tungsten 80x 16637
62471 - Compressed Euxenite (Common Moon Asteroids) No reprocessing data found. 40x Scandium 40x 16639
62472 - Compressed Copious Euxenite (Common Moon Asteroids) No reprocessing data found. 46x Scandium 46x 16639
62473 - Compressed Twinkling Euxenite (Common Moon Asteroids) No reprocessing data found. 80x Scandium 80x 16639
62474 - Compressed Cobaltite (Common Moon Asteroids) No reprocessing data found. 40x Cobalt 40x 16640
62475 - Compressed Copious Cobaltite (Common Moon Asteroids) No reprocessing data found. 46x Cobalt 46x 16640
62476 - Compressed Twinkling Cobaltite (Common Moon Asteroids) No reprocessing data found. 80x Cobalt 80x 16640
62477 - Compressed Titanite (Common Moon Asteroids) No reprocessing data found. 40x Titanium 40x 16638
62478 - Compressed Copious Titanite (Common Moon Asteroids) No reprocessing data found. 46x Titanium 46x 16638
62479 - Compressed Twinkling Titanite (Common Moon Asteroids) No reprocessing data found. 80x Titanium 80x 16638
62480 - Compressed Chromite (Uncommon Moon Asteroids) No reprocessing data found. 10x Hydrocarbons
40x Chromium
10x 16633
40x 16641
62481 - Compressed Lavish Chromite (Uncommon Moon Asteroids) No reprocessing data found. 12x Hydrocarbons
46x Chromium
12x 16633
46x 16641
62482 - Compressed Shimmering Chromite (Uncommon Moon Asteroids) No reprocessing data found. 20x Hydrocarbons
80x Chromium
20x 16633
80x 16641
62483 - Compressed Otavite (Uncommon Moon Asteroids) No reprocessing data found. 10x Atmospheric Gases
40x Cadmium
10x 16634
40x 16643
62484 - Compressed Lavish Otavite (Uncommon Moon Asteroids) No reprocessing data found. 12x Atmospheric Gases
46x Cadmium
12x 16634
46x 16643
62485 - Compressed Shimmering Otavite (Uncommon Moon Asteroids) No reprocessing data found. 20x Atmospheric Gases
80x Cadmium
20x 16634
80x 16643
62486 - Compressed Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 10x Evaporite Deposits
40x Platinum
10x 16635
40x 16644
62487 - Compressed Lavish Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 12x Evaporite Deposits
46x Platinum
12x 16635
46x 16644
62488 - Compressed Shimmering Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 20x Evaporite Deposits
80x Platinum
20x 16635
80x 16644
62489 - Compressed Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 10x Silicates
40x Vanadium
10x 16636
40x 16642
62490 - Compressed Lavish Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 12x Silicates
46x Vanadium
12x 16636
46x 16642
62491 - Compressed Shimmering Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 20x Silicates
80x Vanadium
20x 16636
80x 16642
62492 - Compressed Carnotite (Rare Moon Asteroids) No reprocessing data found. 15x Atmospheric Gases
10x Cobalt
50x Technetium
15x 16634
10x 16640
50x 16649
62493 - Compressed Replete Carnotite (Rare Moon Asteroids) No reprocessing data found. 17x Atmospheric Gases
12x Cobalt
58x Technetium
17x 16634
12x 16640
58x 16649
62494 - Compressed Glowing Carnotite (Rare Moon Asteroids) No reprocessing data found. 30x Atmospheric Gases
20x Cobalt
100x Technetium
30x 16634
20x 16640
100x 16649
62495 - Compressed Cinnabar (Rare Moon Asteroids) No reprocessing data found. 15x Evaporite Deposits
10x Tungsten
50x Mercury
15x 16635
10x 16637
50x 16646
62496 - Compressed Replete Cinnabar (Rare Moon Asteroids) No reprocessing data found. 17x Evaporite Deposits
12x Tungsten
58x Mercury
17x 16635
12x 16637
58x 16646
62497 - Compressed Glowing Cinnabar (Rare Moon Asteroids) No reprocessing data found. 30x Evaporite Deposits
20x Tungsten
100x Mercury
30x 16635
20x 16637
100x 16646
62498 - Compressed Pollucite (Rare Moon Asteroids) No reprocessing data found. 15x Hydrocarbons
10x Scandium
50x Caesium
15x 16633
10x 16639
50x 16647
62499 - Compressed Replete Pollucite (Rare Moon Asteroids) No reprocessing data found. 17x Hydrocarbons
12x Scandium
58x Caesium
17x 16633
12x 16639
58x 16647
62500 - Compressed Glowing Pollucite (Rare Moon Asteroids) No reprocessing data found. 30x Hydrocarbons
20x Scandium
100x Caesium
30x 16633
20x 16639
100x 16647
62501 - Compressed Zircon (Rare Moon Asteroids) No reprocessing data found. 15x Silicates
10x Titanium
50x Hafnium
15x 16636
10x 16638
50x 16648
62502 - Compressed Replete Zircon (Rare Moon Asteroids) No reprocessing data found. 17x Silicates
12x Titanium
58x Hafnium
17x 16636
12x 16638
58x 16648
62503 - Compressed Glowing Zircon (Rare Moon Asteroids) No reprocessing data found. 30x Silicates
20x Titanium
100x Hafnium
30x 16636
20x 16638
100x 16648
62504 - Compressed Loparite (Exceptional Moon Asteroids) No reprocessing data found. 20x Hydrocarbons
20x Scandium
10x Platinum
22x Promethium
20x 16633
20x 16639
10x 16644
22x 16652
62505 - Compressed Bountiful Loparite (Exceptional Moon Asteroids) No reprocessing data found. 23x Hydrocarbons
23x Scandium
12x Platinum
25x Promethium
23x 16633
23x 16639
12x 16644
25x 16652
62506 - Compressed Shining Loparite (Exceptional Moon Asteroids) No reprocessing data found. 40x Hydrocarbons
40x Scandium
20x Platinum
44x Promethium
40x 16633
40x 16639
20x 16644
44x 16652
62507 - Compressed Monazite (Exceptional Moon Asteroids) No reprocessing data found. 20x Evaporite Deposits
20x Tungsten
10x Chromium
22x Neodymium
20x 16635
20x 16637
10x 16641
22x 16651
62508 - Compressed Bountiful Monazite (Exceptional Moon Asteroids) No reprocessing data found. 23x Evaporite Deposits
23x Tungsten
12x Chromium
25x Neodymium
23x 16635
23x 16637
12x 16641
25x 16651
62509 - Compressed Shining Monazite (Exceptional Moon Asteroids) No reprocessing data found. 40x Evaporite Deposits
40x Tungsten
20x Chromium
44x Neodymium
40x 16635
40x 16637
20x 16641
44x 16651
62510 - Compressed Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 20x Atmospheric Gases
20x Cobalt
10x Vanadium
22x Dysprosium
20x 16634
20x 16640
10x 16642
22x 16650
62511 - Compressed Bountiful Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 23x Atmospheric Gases
23x Cobalt
12x Vanadium
25x Dysprosium
23x 16634
23x 16640
12x 16642
25x 16650
62512 - Compressed Shining Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 40x Atmospheric Gases
40x Cobalt
20x Vanadium
44x Dysprosium
40x 16634
40x 16640
20x 16642
44x 16650
62513 - Compressed Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 20x Silicates
20x Titanium
10x Cadmium
22x Thulium
20x 16636
20x 16638
10x 16643
22x 16653
62514 - Compressed Bountiful Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 23x Silicates
23x Titanium
12x Cadmium
25x Thulium
23x 16636
23x 16638
12x 16643
25x 16653
62515 - Compressed Shining Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 40x Silicates
40x Titanium
20x Cadmium
44x Thulium
40x 16636
40x 16638
20x 16643
44x 16653
62516 - Compressed Veldspar (Veldspar) No reprocessing data found. 400x Tritanium 400x 34
62517 - Compressed Concentrated Veldspar (Veldspar) No reprocessing data found. 420x Tritanium 420x 34
62518 - Compressed Dense Veldspar (Veldspar) No reprocessing data found. 440x Tritanium 440x 34
62519 - Compressed Stable Veldspar (Veldspar) No reprocessing data found. 460x Tritanium 460x 34
62520 - Compressed Scordite (Scordite) No reprocessing data found. 150x Tritanium
90x Pyerite
150x 34
90x 35
62521 - Compressed Condensed Scordite (Scordite) No reprocessing data found. 158x Tritanium
95x Pyerite
158x 34
95x 35
62522 - Compressed Massive Scordite (Scordite) No reprocessing data found. 165x Tritanium
99x Pyerite
165x 34
99x 35
62523 - Compressed Glossy Scordite (Scordite) No reprocessing data found. 173x Tritanium
104x Pyerite
173x 34
104x 35
62524 - Compressed Pyroxeres (Pyroxeres) No reprocessing data found. 90x Pyerite
30x Mexallon
90x 35
30x 36
62525 - Compressed Solid Pyroxeres (Pyroxeres) No reprocessing data found. 95x Pyerite
32x Mexallon
95x 35
32x 36
62526 - Compressed Viscous Pyroxeres (Pyroxeres) No reprocessing data found. 99x Pyerite
33x Mexallon
99x 35
33x 36
62527 - Compressed Opulent Pyroxeres (Pyroxeres) No reprocessing data found. 104x Pyerite
35x Mexallon
104x 35
35x 36
62528 - Compressed Plagioclase (Plagioclase) No reprocessing data found. 175x Tritanium
70x Mexallon
175x 34
70x 36
62529 - Compressed Azure Plagioclase (Plagioclase) No reprocessing data found. 184x Tritanium
74x Mexallon
184x 34
74x 36
62530 - Compressed Rich Plagioclase (Plagioclase) No reprocessing data found. 193x Tritanium
77x Mexallon
193x 34
77x 36
62531 - Compressed Sparkling Plagioclase (Plagioclase) No reprocessing data found. 201x Tritanium
81x Mexallon
201x 34
81x 36
62532 - Compressed Omber (Omber) No reprocessing data found. 90x Pyerite
75x Isogen
90x 35
75x 37
62533 - Compressed Silvery Omber (Omber) No reprocessing data found. 95x Pyerite
79x Isogen
95x 35
79x 37
62534 - Compressed Golden Omber (Omber) No reprocessing data found. 99x Pyerite
83x Isogen
99x 35
83x 37
62535 - Compressed Platinoid Omber (Omber) No reprocessing data found. 104x Pyerite
86x Isogen
104x 35
86x 37
62536 - Compressed Kernite (Kernite) No reprocessing data found. 60x Mexallon
120x Isogen
60x 36
120x 37
62537 - Compressed Luminous Kernite (Kernite) No reprocessing data found. 63x Mexallon
126x Isogen
63x 36
126x 37
62538 - Compressed Fiery Kernite (Kernite) No reprocessing data found. 66x Mexallon
132x Isogen
66x 36
132x 37
62539 - Compressed Resplendant Kernite (Kernite) No reprocessing data found. 69x Mexallon
138x Isogen
69x 36
138x 37
62540 - Compressed Jaspet (Jaspet) No reprocessing data found. 150x Mexallon
50x Nocxium
150x 36
50x 38
62541 - Compressed Pure Jaspet (Jaspet) No reprocessing data found. 158x Mexallon
53x Nocxium
158x 36
53x 38
62542 - Compressed Pristine Jaspet (Jaspet) No reprocessing data found. 165x Mexallon
55x Nocxium
165x 36
55x 38
62543 - Compressed Immaculate Jaspet (Jaspet) No reprocessing data found. 173x Mexallon
58x Nocxium
173x 36
58x 38
62544 - Compressed Hemorphite (Hemorphite) No reprocessing data found. 240x Isogen
90x Nocxium
240x 37
90x 38
62545 - Compressed Vivid Hemorphite (Hemorphite) No reprocessing data found. 252x Isogen
95x Nocxium
252x 37
95x 38
62546 - Compressed Radiant Hemorphite (Hemorphite) No reprocessing data found. 264x Isogen
99x Nocxium
264x 37
99x 38
62547 - Compressed Scintillating Hemorphite (Hemorphite) No reprocessing data found. 276x Isogen
104x Nocxium
276x 37
104x 38
62548 - Compressed Hedbergite (Hedbergite) No reprocessing data found. 450x Pyerite
120x Nocxium
450x 35
120x 38
62549 - Compressed Vitric Hedbergite (Hedbergite) No reprocessing data found. 473x Pyerite
126x Nocxium
473x 35
126x 38
62550 - Compressed Glazed Hedbergite (Hedbergite) No reprocessing data found. 495x Pyerite
132x Nocxium
495x 35
132x 38
62551 - Compressed Lustrous Hedbergite (Hedbergite) No reprocessing data found. 518x Pyerite
138x Nocxium
518x 35
138x 38
62552 - Compressed Gneiss (Gneiss) No reprocessing data found. 2000x Pyerite
1500x Mexallon
800x Isogen
2000x 35
1500x 36
800x 37
62553 - Compressed Iridescent Gneiss (Gneiss) No reprocessing data found. 2100x Pyerite
1575x Mexallon
840x Isogen
2100x 35
1575x 36
840x 37
62554 - Compressed Prismatic Gneiss (Gneiss) No reprocessing data found. 2200x Pyerite
1650x Mexallon
880x Isogen
2200x 35
1650x 36
880x 37
62555 - Compressed Brilliant Gneiss (Gneiss) No reprocessing data found. 2300x Pyerite
1725x Mexallon
920x Isogen
2300x 35
1725x 36
920x 37
62556 - Compressed Dark Ochre (Dark Ochre) No reprocessing data found. 1360x Mexallon
1200x Isogen
320x Nocxium
1360x 36
1200x 37
320x 38
62557 - Compressed Onyx Ochre (Dark Ochre) No reprocessing data found. 1428x Mexallon
1260x Isogen
336x Nocxium
1428x 36
1260x 37
336x 38
62558 - Compressed Obsidian Ochre (Dark Ochre) No reprocessing data found. 1496x Mexallon
1320x Isogen
352x Nocxium
1496x 36
1320x 37
352x 38
62559 - Compressed Jet Ochre (Dark Ochre) No reprocessing data found. 1564x Mexallon
1380x Isogen
368x Nocxium
1564x 36
1380x 37
368x 38
62560 - Compressed Crokite (Crokite) No reprocessing data found. 800x Pyerite
2000x Mexallon
800x Nocxium
800x 35
2000x 36
800x 38
62561 - Compressed Sharp Crokite (Crokite) No reprocessing data found. 840x Pyerite
2100x Mexallon
840x Nocxium
840x 35
2100x 36
840x 38
62562 - Compressed Crystalline Crokite (Crokite) No reprocessing data found. 880x Pyerite
2200x Mexallon
880x Nocxium
880x 35
2200x 36
880x 38
62563 - Compressed Pellucid Crokite (Crokite) No reprocessing data found. 920x Pyerite
2300x Mexallon
920x Nocxium
920x 35
2300x 36
920x 38
62564 - Compressed Bistot (Bistot) No reprocessing data found. 3200x Pyerite
1200x Mexallon
160x Zydrine
3200x 35
1200x 36
160x 39
62565 - Compressed Triclinic Bistot (Bistot) No reprocessing data found. 3360x Pyerite
1260x Mexallon
168x Zydrine
3360x 35
1260x 36
168x 39
62566 - Compressed Monoclinic Bistot (Bistot) No reprocessing data found. 3520x Pyerite
1320x Mexallon
176x Zydrine
3520x 35
1320x 36
176x 39
62567 - Compressed Cubic Bistot (Bistot) No reprocessing data found. 3680x Pyerite
1380x Mexallon
184x Zydrine
3680x 35
1380x 36
184x 39
62568 - Compressed Arkonor (Arkonor) No reprocessing data found. 3200x Pyerite
1200x Mexallon
120x Megacyte
3200x 35
1200x 36
120x 40
62569 - Compressed Crimson Arkonor (Arkonor) No reprocessing data found. 3360x Pyerite
1260x Mexallon
126x Megacyte
3360x 35
1260x 36
126x 40
62570 - Compressed Prime Arkonor (Arkonor) No reprocessing data found. 3520x Pyerite
1320x Mexallon
132x Megacyte
3520x 35
1320x 36
132x 40
62571 - Compressed Flawless Arkonor (Arkonor) No reprocessing data found. 3680x Pyerite
1380x Mexallon
138x Megacyte
3680x 35
1380x 36
138x 40
62572 - Compressed Spodumain (Spodumain) No reprocessing data found. 48000x Tritanium
1000x Isogen
160x Nocxium
80x Zydrine
40x Megacyte
48000x 34
1000x 37
160x 38
80x 39
40x 40
62573 - Compressed Bright Spodumain (Spodumain) No reprocessing data found. 50400x Tritanium
1050x Isogen
168x Nocxium
84x Zydrine
42x Megacyte
50400x 34
1050x 37
168x 38
84x 39
42x 40
62574 - Compressed Gleaming Spodumain (Spodumain) No reprocessing data found. 52800x Tritanium
1100x Isogen
176x Nocxium
88x Zydrine
44x Megacyte
52800x 34
1100x 37
176x 38
88x 39
44x 40
62575 - Compressed Dazzling Spodumain (Spodumain) No reprocessing data found. 55200x Tritanium
1150x Isogen
184x Nocxium
92x Zydrine
46x Megacyte
55200x 34
1150x 37
184x 38
92x 39
46x 40
62576 - Compressed Bezdnacine (Bezdnacine) No reprocessing data found. 40000x Tritanium
4800x Isogen
128x Megacyte
40000x 34
4800x 37
128x 40
62577 - Compressed Abyssal Bezdnacine (Bezdnacine) No reprocessing data found. 42000x Tritanium
5040x Isogen
134x Megacyte
42000x 34
5040x 37
134x 40
62578 - Compressed Hadal Bezdnacine (Bezdnacine) No reprocessing data found. 44000x Tritanium
5280x Isogen
141x Megacyte
44000x 34
5280x 37
141x 40
62579 - Compressed Rakovene (Rakovene) No reprocessing data found. 40000x Tritanium
3200x Isogen
200x Zydrine
40000x 34
3200x 37
200x 39
62580 - Compressed Abyssal Rakovene (Rakovene) No reprocessing data found. 42000x Tritanium
3360x Isogen
210x Zydrine
42000x 34
3360x 37
210x 39
62581 - Compressed Hadal Rakovene (Rakovene) No reprocessing data found. 44000x Tritanium
3520x Isogen
220x Zydrine
44000x 34
3520x 37
220x 39
62582 - Compressed Talassonite (Talassonite) No reprocessing data found. 40000x Tritanium
960x Nocxium
32x Megacyte
40000x 34
960x 38
32x 40
62583 - Compressed Abyssal Talassonite (Talassonite) No reprocessing data found. 42000x Tritanium
1008x Nocxium
34x Megacyte
42000x 34
1008x 38
34x 40
62584 - Compressed Hadal Talassonite (Talassonite) No reprocessing data found. 44000x Tritanium
1056x Nocxium
35x Megacyte
44000x 34
1056x 38
35x 40
62586 - Compressed Mercoxit (Mercoxit) No reprocessing data found. 140x Morphite 140x 11399
62587 - Compressed Magma Mercoxit (Mercoxit) No reprocessing data found. 147x Morphite 147x 11399
62588 - Compressed Vitreous Mercoxit (Mercoxit) No reprocessing data found. 154x Morphite 154x 11399
62590 - Medium Industrial Core I (Siege Module) No reprocessing data found. 750000x Tritanium
100000x Pyerite
31250x Mexallon
7500x Isogen
1250x Nocxium
500x Zydrine
250x Megacyte
750000x 34
100000x 35
31250x 36
7500x 37
1250x 38
500x 39
250x 40
62591 - Medium Industrial Core II (Siege Module) No reprocessing data found. 125x Miniature Electronics
125x Quantum Microprocessor
125x 9842
125x 11540
62622 - Medium Asteroid Ore Compressor I (Compressors) No reprocessing data found. 75000x Tritanium
75000x Pyerite
20000x Mexallon
10000x Isogen
500x Nocxium
500x Zydrine
500x Megacyte
75000x 34
75000x 35
20000x 36
10000x 37
500x 38
500x 39
500x 40
62624 - Medium Gas Compressor I (Compressors) No reprocessing data found. 375000x Tritanium
375000x Pyerite
100000x Mexallon
50000x Isogen
2500x Nocxium
2500x Zydrine
2500x Megacyte
375000x 34
375000x 35
100000x 36
50000x 37
2500x 38
2500x 39
2500x 40
62625 - Large Asteroid Ore Compressor I (Compressors) No reprocessing data found. 150000x Tritanium
150000x Pyerite
40000x Mexallon
20000x Isogen
1000x Nocxium
1000x Zydrine
1000x Megacyte
150000x 34
150000x 35
40000x 36
20000x 37
1000x 38
1000x 39
1000x 40
62626 - Large Gas Compressor I (Compressors) No reprocessing data found. 750000x Tritanium
750000x Pyerite
200000x Mexallon
100000x Isogen
5000x Nocxium
5000x Zydrine
5000x Megacyte
750000x 34
750000x 35
200000x 36
100000x 37
5000x 38
5000x 39
5000x 40
62628 - Large Ice Compressor I (Compressors) No reprocessing data found. 375000x Tritanium
375000x Pyerite
100000x Mexallon
50000x Isogen
2500x Nocxium
2500x Zydrine
2500x Megacyte
375000x 34
375000x 35
100000x 36
50000x 37
2500x 38
2500x 39
2500x 40
62630 - Large Mercoxit Compressor I (Compressors) No reprocessing data found. 565500x Tritanium
565500x Pyerite
150000x Mexallon
75000x Isogen
3750x Nocxium
3750x Zydrine
3750x Megacyte
565500x 34
565500x 35
150000x 36
75000x 37
3750x 38
3750x 39
3750x 40
62631 - Large Moon Ore Compressor I (Compressors) No reprocessing data found. 750000x Tritanium
750000x Pyerite
200000x Mexallon
100000x Isogen
5000x Nocxium
5000x Zydrine
5000x Megacyte
750000x 34
750000x 35
200000x 36
100000x 37
5000x 38
5000x 39
5000x 40
62632 - Capital Asteroid Ore Compressor I (Compressors) No reprocessing data found. 300000x Tritanium
300000x Pyerite
80000x Mexallon
40000x Isogen
2000x Nocxium
2000x Zydrine
2000x Megacyte
300000x 34
300000x 35
80000x 36
40000x 37
2000x 38
2000x 39
2000x 40
62633 - Capital Ice Compressor I (Compressors) No reprocessing data found. 750000x Tritanium
750000x Pyerite
200000x Mexallon
100000x Isogen
5000x Nocxium
5000x Zydrine
5000x Megacyte
750000x 34
750000x 35
200000x 36
100000x 37
5000x 38
5000x 39
5000x 40
62634 - Capital Gas Compressor I (Compressors) No reprocessing data found. 1500000x Tritanium
1500000x Pyerite
400000x Mexallon
200000x Isogen
10000x Nocxium
10000x Zydrine
10000x Megacyte
1500000x 34
1500000x 35
400000x 36
200000x 37
10000x 38
10000x 39
10000x 40
62635 - Capital Mercoxit Compressor I (Compressors) No reprocessing data found. 1125000x Tritanium
1125000x Pyerite
300000x Mexallon
150000x Isogen
7500x Nocxium
7500x Zydrine
7500x Megacyte
1125000x 34
1125000x 35
300000x 36
150000x 37
7500x 38
7500x 39
7500x 40
62636 - Capital Moon Ore Compressor I (Compressors) No reprocessing data found. 1500000x Tritanium
1500000x Pyerite
400000x Mexallon
200000x Isogen
10000x Nocxium
10000x Zydrine
10000x Megacyte
1500000x 34
1500000x 35
400000x 36
200000x 37
10000x 38
10000x 39
10000x 40

Traits (50 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
638 - Raven
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
639 - Tempest
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
640 - Scorpion
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 15% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff
Caldari Battleship bonuses (per skill level):
  • 15% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
15% bonus to <a href=showinfo:3427>ECM Target Jammer</a> and <a href=showinfo:3427>ECM Burst Jammer</a> strength
25% bonus to <a href=showinfo:3427>ECM Target Jammer</a> and <a href=showinfo:3427>ECM Burst Jammer</a> optimal range and falloff


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
641 - Megathron
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret rate of fire
  • 7.5% bonus to Large Hybrid Turret tracking speed
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret rate of fire
  • 7.5% bonus to Large Hybrid Turret tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
642 - Apocalypse
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret optimal range
  • 7.5% bonus to Large Energy Turret tracking speed
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret optimal range
  • 7.5% bonus to Large Energy Turret tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
643 - Armageddon
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Amarr Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 5% bonus to Energy Nosferatu and Energy Neutralizer falloff range


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range
5% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
644 - Typhoon
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 7.5% bonus to Cruise Missile and Torpedo explosion velocity
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 7.5% bonus to Cruise Missile and Torpedo explosion velocity


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
7.5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
645 - Dominix
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 7.5% bonus to Drone optimal range and tracking speed
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 7.5% bonus to Drone optimal range and tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
7.5% bonus to <a href=showinfo:3436>Drone</a> optimal range and tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
4005 - Scorpion Ishukone Watch
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 15% bonus to ECM Target Jammer strength
  • 25% bonus to ECM Target Jammer optimal range and falloff
  • 25% bonus to ECM Burst range
Caldari Battleship bonuses (per skill level):
  • 15% bonus to ECM Target Jammer strength
  • 25% bonus to ECM Target Jammer optimal range and falloff
  • 25% bonus to ECM Burst range


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
15% bonus to <a href=showinfo:3427>ECM Target Jammer</a> strength
25% bonus to <a href=showinfo:3427>ECM Target Jammer</a> optimal range and falloff
25% bonus to <a href=showinfo:3427>ECM Burst</a> range


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
11936 - Apocalypse Imperial Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to ship capacitor capacity
Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to ship capacitor capacity


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
5% bonus to ship capacitor capacity


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
11938 - Armageddon Imperial Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret rate of fire
Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret rate of fire


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
5% bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fire


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
13202 - Megathron Federate Issue
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17636 - Raven Navy Issue
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion radius
Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion radius


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion radius


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17726 - Apocalypse Navy Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret optimal range
  • 7.5% bonus to Large Energy Turret tracking speed
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret optimal range
  • 7.5% bonus to Large Energy Turret tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17728 - Megathron Navy Issue
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret rate of fire
  • 7.5% bonus to Large Hybrid Turret tracking speed
Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret rate of fire
  • 7.5% bonus to Large Hybrid Turret tracking speed


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17732 - Tempest Fleet Issue
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17736 - Nightmare
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 30% bonus to Afterburner velocity bonus


Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed


Role Bonus:
  • 150% bonus to Large Energy Turret damage
Caldari Battleship bonuses (per skill level):
  • 30% bonus to Afterburner velocity bonus


Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed


Role Bonus:
  • 150% bonus to Large Energy Turret damage
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
30% bonus to <a href=showinfo:3450>Afterburner</a> velocity bonus

Amarr Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> tracking speed

Role Bonus:
150% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17738 - Machariel
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 25% bonus to warp speed and warp acceleration
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
25% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
25% bonus to warp speed and warp acceleration

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17740 - Vindicator
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 10% bonus to Stasis Webifier effectiveness


Role Bonus:
  • 37.5% bonus to Large Hybrid Turret damage
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 10% bonus to Stasis Webifier effectiveness


Role Bonus:
  • 37.5% bonus to Large Hybrid Turret damage
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:526>Stasis Webifier</a> effectiveness

Role Bonus:
37.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17918 - Rattlesnake
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Battleship bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 275% bonus to Sentry Drone and Heavy Drone damage and hitpoints
Gallente Battleship bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Battleship bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 275% bonus to Sentry Drone and Heavy Drone damage and hitpoints
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to kinetic and thermal missile damage

Caldari Battleship bonuses (per skill level):
4% bonus to all shield resistances

Role Bonus:
275% bonus to <a href=showinfo:23594>Sentry Drone</a> and <a href=showinfo:3441>Heavy Drone</a> damage and hitpoints

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
17920 - Bhaalgorn
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range


Amarr Battleship bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
Minmatar Battleship bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range


Amarr Battleship bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range

Amarr Battleship bonuses (per skill level):
15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount

Role Bonus:
100% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
<a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
22428 - Redeemer
(Black Ops)
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed
  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 10% bonus to Large Energy Turret rate of fire


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed
  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 10% bonus to Large Energy Turret rate of fire


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> tracking speed
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount

Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
10% bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fire

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
22430 - Sin
(Black Ops)
Black Ops bonuses (per skill level):
  • 10% bonus to Logistic Drone transfer amount
  • 7.5% bonus to Drone tracking and optimal range


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
  • 10% bonus to Logistic Drone transfer amount
  • 7.5% bonus to Drone tracking and optimal range


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
10% bonus to <a href=showinfo:3439>Logistic Drone</a> transfer amount
7.5% bonus to <a href=showinfo:3436>Drone</a> tracking and optimal range

Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
22436 - Widow
(Black Ops)
Black Ops bonuses (per skill level):
  • 40% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 4% bonus to all shield resistances


Caldari Battleship bonuses (per skill level):
  • 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
  • 40% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 4% bonus to all shield resistances


Caldari Battleship bonuses (per skill level):
  • 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
40% bonus to <a href=showinfo:3427>ECM Target Jammer</a> and <a href=showinfo:3427>ECM Burst Jammer</a> strength
4% bonus to all shield resistances

Caldari Battleship bonuses (per skill level):
7.5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
22440 - Panther
(Black Ops)
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret tracking
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret tracking
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracking
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
24688 - Rokh
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret optimal range
  • 4% bonus to all shield resistances
Caldari Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret optimal range
  • 4% bonus to all shield resistances


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> optimal range
4% bonus to all shield resistances


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
24690 - Hyperion
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
24692 - Abaddon
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret damage
  • 4% bonus to all armor resistances
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret damage
  • 4% bonus to all armor resistances


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
4% bonus to all armor resistances


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3425>Reinforced Bulkhead</a> hitpoints
24694 - Maelstrom
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 7.5% bonus to Shield Booster amount
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 7.5% bonus to Shield Booster amount


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
26840 - Raven State Issue
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
26842 - Tempest Tribal Issue
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage
Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28352 - Rorqual
(Capital Industrial Ship)
Capital Industrial Ships bonuses (per skill level):
  • 5% bonus to Mining Foreman Burst effect strength and duration
  • 3% bonus to Shield Command Burst effect strength and duration
  • 5% reduction in fuel consumption for Capital Industrial Core
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus in Drone ore mining yield
  • 6% reduction in Drone ice harvesting cycle time


Role Bonus:
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction to effective distance traveled for jump fatigue
  • Can fit Capital Industrial Core
  • Can fit Clone Vat Bay
  • Can operate 'Excavator' Drones
  • Can fit three Command Burst modules
  • Can fit one Pulse Activated Nexus Invulnerability Core module
  • 50% bonus to Command and Mining Foreman Burst area of effect range
  • 5x penalty to Entosis Link cycle time
  • 900% bonus to Survey Scanner range
  • 200% bonus to Cargo Scanners range
Capital Industrial Ships bonuses (per skill level):
  • 5% bonus to Mining Foreman Burst effect strength and duration
  • 3% bonus to Shield Command Burst effect strength and duration
  • 5% reduction in fuel consumption for Capital Industrial Core
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus in Drone ore mining yield
  • 6% reduction in Drone ice harvesting cycle time


Industrial Command Ships bonuses (per skill level):
  • 5% bonus in Mining Foreman Burst range


Role Bonus:
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction to effective distance traveled for jump fatigue
  • Can fit Capital Industrial Core
  • Can fit Clone Vat Bay
  • Can operate 'Excavator' Drones
  • Can fit three Command Burst modules
  • Can fit one Pulse Activated Nexus Invulnerability Core module
  • 50% bonus to Command and Mining Foreman Burst area of effect range
  • 5x penalty to Entosis Link cycle time
  • 900% bonus to Survey Scanner range
  • 200% bonus to Cargo Scanners range
Capital Industrial Ships bonuses (per skill level):
5% bonus to <a href=showinfo:22536>Mining Foreman Burst</a> effect strength and duration
3% bonus to <a href=showinfo:3350>Shield Command Burst</a> effect strength and duration
5% reduction in fuel consumption for <a href=showinfo:28583>Capital Industrial Core</a>
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus in <a href=showinfo:3436>Drone</a> ore mining yield
6% reduction in <a href=showinfo:43702>Drone</a> ice harvesting cycle time
\
nIndustrial Command Ships bonuses (per skill level):
5% bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range
\
nRole Bonus:
400% bonus to <a href=showinfo:3422>Remote Shield Booster</a> optimal range
90% reduction to effective distance traveled for jump fatigue
Can fit <a href=showinfo:28583>Capital Industrial Core</a>
Can fit <a href=showinfo:23735>Clone Vat Bay</a>
Can operate 'Excavator' Drones
Can fit three <a href=showinfo:3348>Command Burst</a> modules
Can fit one <a href=showinfo:42522>Pulse Activated Nexus Invulnerability Core</a> module
50% bonus to <a href=showinfo:3348>Command and Mining Foreman Burst</a> area of effect range
5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time
900% bonus to <a href=showinfo:444>Survey Scanner</a> range
200% bonus to <a href=showinfo:442>Cargo Scanners</a> range
28606 - Orca
(Industrial Command Ship)
Industrial Command Ships bonuses (per skill level):
  • -5% reduction in fuel consumption for Large Industrial Core
  • 5% bonus to ship cargo and ore hold capacity
  • 3% bonus to Mining Foreman Burst effect strength and duration
  • 1% bonus to Shield Command Burst effect strength and duration
  • 10% bonus to Drone hitpoints and damage
  • 15% bonus to Drone ore mining yield
  • 5% reduction in Drone ice harvesting cycle time


Role Bonus:
  • Can fit Large Industrial Core
  • 100% bonus to Drone damage
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction to effective distance traveled for jump fatigue
  • Can fit three Command Burst modules
  • 50% bonus to Command and Mining Foreman Burst area of effect range
  • 250% bonus to Tractor Beam range
  • 100% bonus to Tractor Beam velocity
  • 500% bonus to Survey Scanner range
Industrial Command Ships bonuses (per skill level):
  • -5% reduction in fuel consumption for Large Industrial Core
  • 5% bonus to ship cargo and ore hold capacity
  • 3% bonus to Mining Foreman Burst effect strength and duration
  • 1% bonus to Shield Command Burst effect strength and duration
  • 5% bonus in Mining Foreman Burst range
  • 10% bonus to Drone hitpoints and damage
  • 15% bonus to Drone ore mining yield
  • 5% reduction in Drone ice harvesting cycle time


Role Bonus:
  • Can fit Large Industrial Core
  • 100% bonus to Drone damage
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction to effective distance traveled for jump fatigue
  • Can fit three Command Burst modules
  • 50% bonus to Command and Mining Foreman Burst area of effect range
  • 250% bonus to Tractor Beam range
  • 100% bonus to Tractor Beam velocity
  • 500% bonus to Survey Scanner range
Industrial Command Ships bonuses (per skill level):
-5% reduction in fuel consumption for <a href=showinfo:58945>Large Industrial Core</a>
5% bonus to ship cargo and ore hold capacity
3% bonus to <a href=showinfo:22536>Mining Foreman Burst</a> effect strength and duration
1% bonus to <a href=showinfo:3350>Shield Command Burst</a> effect strength and duration\
n5% bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range\n10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
15% bonus to <a href=showinfo:3436>Drone</a> ore mining yield
5% reduction in <a href=showinfo:43702>Drone</a> ice harvesting cycle time

Role Bonus:
Can fit <a href=showinfo:58945>Large Industrial Core</a>
100% bonus to <a href=showinfo:3436>Drone</a> damage
400% bonus to <a href=showinfo:3422>Remote Shield Booster</a> optimal range
90% reduction to effective distance traveled for jump fatigue
Can fit three <a href=showinfo:3348>Command Burst</a> modules
50% bonus to <a href=showinfo:3348>Command and Mining Foreman Burst</a> area of effect range
250% bonus to <a href=showinfo:24348>Tractor Beam</a> range
100% bonus to <a href=showinfo:24348>Tractor Beam</a> velocity
500% bonus to <a href=showinfo:444>Survey Scanner</a> range
28659 - Paladin
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 5% bonus to Large Energy Turret damage


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 7.5% bonus to Large Energy Turret optimal range


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 5% bonus to Large Energy Turret damage


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 7.5% bonus to Large Energy Turret optimal range


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount
5% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage

Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range

Role Bonus:
100% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28661 - Kronos
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 7.5% bonus to Large Hybrid Turret tracking speed


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret falloff


Role Bonus:
  • 100% bonus to Large Hybrid Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 7.5% bonus to Large Hybrid Turret tracking speed


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret falloff


Role Bonus:
  • 100% bonus to Large Hybrid Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Gallente Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28665 - Vargur
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 7.5% bonus to Large Projectile Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret damage
  • 10% bonus to Large Projectile Turret falloff


Role Bonus:
  • 100% bonus to Large Projectile Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 7.5% bonus to Large Projectile Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret damage
  • 10% bonus to Large Projectile Turret falloff


Role Bonus:
  • 100% bonus to Large Projectile Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28710 - Golem
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 10% bonus to Target Painter effectiveness


Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion velocity


Role Bonus:
  • 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 10% bonus to Target Painter effectiveness


Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion velocity


Role Bonus:
  • 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount
10% bonus to <a href=showinfo:19921>Target Painter</a> effectiveness

Caldari Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity

Role Bonus:
100% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32305 - Armageddon Navy Issue
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 5% bonus to Large Energy Turret rate of fire
  • 10% reduction in Large Energy Turret activation cost
Amarr Battleship bonuses (per skill level):
  • 5% bonus to Large Energy Turret rate of fire
  • 10% reduction in Large Energy Turret activation cost


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Amarr Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fire
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32307 - Dominix Navy Issue
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 5% bonus to Large Hybrid Turret damage
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 5% bonus to Large Hybrid Turret damage


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32309 - Scorpion Navy Issue
(Battleship)
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 4% bonus to all shield resistances
Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 4% bonus to all shield resistances


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Caldari Battleship bonuses (per skill level):
5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
4% bonus to all shield resistances


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
32311 - Typhoon Fleet Issue
(Battleship)
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 7.5% bonus to Large Projectile Turret rate of fire
Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 7.5% bonus to Large Projectile Turret rate of fire


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
33472 - Nestor
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage


Amarr Battleship bonuses (per skill level):
  • 4% bonus to all armor resistances


Role Bonus:
  • 50% bonus to Large Energy Turret optimal range
  • 50% bonus to Core and Combat Scanner Probe strength
  • 10+ bonus to Relic and Data Analyzer virus strength
  • 50% bonus to Remote Armor Repairer amount
  • 100% bonus to Remote Armor Repairer optimal range and falloff
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage


Amarr Battleship bonuses (per skill level):
  • 4% bonus to all armor resistances


Role Bonus:
  • 50% bonus to Large Energy Turret optimal range
  • 50% bonus to Core and Combat Scanner Probe strength
  • 10+ bonus to Relic and Data Analyzer virus strength
  • 50% bonus to Remote Armor Repairer amount
  • 100% bonus to Remote Armor Repairer optimal range and falloff
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage

Amarr Battleship bonuses (per skill level):
4% bonus to all armor resistances

Role Bonus:
50% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range
50% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
50% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> amount
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> optimal range and falloff

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
33820 - Barghest
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to warp scrambler and warp disruptor maximum range


Caldari Battleship bonuses (per skill level):
  • 10% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
Gallente Battleship bonuses (per skill level):
  • 10% bonus to warp scrambler and warp disruptor maximum range


Caldari Battleship bonuses (per skill level):
  • 10% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3435>warp scrambler</a> and <a href=showinfo:3435>warp disruptor</a> maximum range

Caldari Battleship bonuses (per skill level):
10% bonus to missile damage

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
34151 - Rattlesnake Victory Edition
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Battleship bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 275% bonus to Sentry Drone and Heavy Drone damage and hitpoints
Gallente Battleship bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Battleship bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 275% bonus to Sentry Drone and Heavy Drone damage and hitpoints
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Gallente Battleship bonuses (per skill level):
10% bonus to kinetic and thermal missile damage

Caldari Battleship bonuses (per skill level):
4% bonus to all shield resistances

Role Bonus:
275% bonus to <a href=showinfo:23594>Sentry Drone</a> and <a href=showinfo:3441>Heavy Drone</a> damage and hitpoints

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
35835 - Athanor
(Refinery)
Role Bonus:
  • 2% bonus to refining yield for all variants of Ore and Ice
  • 20% reduction in Reprocessing and Reaction Service Module fuel consumption
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
  • This structure requires an Athanor Upwell Quantum Core to be installed for anchoring to complete
Role Bonus:
  • 2% bonus to refining yield for all variants of Ore and Ice
  • 4% bonus to gas decompression efficiency
  • 20% reduction in Reprocessing and Reaction Service Module fuel consumption
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
  • This structure requires an Athanor Upwell Quantum Core to be installed for anchoring to complete
Role Bonus:
2% bonus to refining yield for all variants of Ore and Ice\
n4% bonus to gas decompression efficiency\n20% reduction in Reprocessing and Reaction Service Module fuel consumption
This structure can operate Reaction Service Modules
This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
This structure requires an <a href=showinfo:56202>Athanor Upwell Quantum Core</a> to be installed for anchoring to complete
35836 - Tatara
(Refinery)
Role Bonus:
  • 4% bonus to refining yield for all variants of Ore and Ice
  • 25% reduction in Reprocessing and Reaction Service Module fuel consumption
  • 25% reduction in time requirements for reaction jobs
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
  • This structure requires a Tatara Upwell Quantum Core to be installed for anchoring to complete
Role Bonus:
  • 5.5% bonus to refining yield for all variants of Ore and Ice
  • 10% bonus in gas decompression efficiency
  • 25% reduction in Reprocessing and Reaction Service Module fuel consumption
  • 25% reduction in time requirements for reaction jobs
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
  • This structure requires a Tatara Upwell Quantum Core to be installed for anchoring to complete
Role Bonus:
45.5% bonus to refining yield for all variants of Ore and Ice\n10% bonus in gas decompression efficiency\n25% reduction in Reprocessing and Reaction Service Module fuel consumption
25% reduction in time requirements for reaction jobs
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
This structure can operate Reaction Service Modules
This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
This structure requires a <a href=showinfo:56205>Tatara Upwell Quantum Core</a> to be installed for anchoring to complete
42244 - Porpoise
(Industrial Command Ship)
Industrial Command Ships bonuses (per skill level):
  • 5% bonus to ship cargo and ore hold capacity
  • 2% bonus to Mining Foreman Burst effect strength and duration
  • 10% bonus to Drone hitpoints, damage and ore mining yield
  • 10% reduction in Drone ice harvesting cycle time


Role Bonus:
  • 50% bonus to Drone ore mining yield
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction in powergrid requirements for Command and Mining Foreman Burst Modules
  • 90% reduction to effective distance traveled for jump fatigue
  • Can use two Command Burst modules
  • 100% bonus to Tractor Beam range
  • 50% bonus to Tractor Beam velocity
  • 300% bonus to Survey Scanner range
Industrial Command Ships bonuses (per skill level):
  • 5% bonus to ship cargo and ore hold capacity
  • 2% bonus to Mining Foreman Burst effect strength and duration
  • 10% bonus to Drone hitpoints, damage and ore mining yield
  • 5% bonus in Mining Foreman Burst range
  • 10% reduction in Drone ice harvesting cycle time


Role Bonus:
  • 50% bonus to Drone ore mining yield
  • 400% bonus to Remote Shield Booster optimal range
  • 90% reduction in powergrid requirements for Command and Mining Foreman Burst Modules
  • 90% reduction to effective distance traveled for jump fatigue
  • Can use two Command Burst modules
  • 100% bonus to Tractor Beam range
  • 50% bonus to Tractor Beam velocity
  • 300% bonus to Survey Scanner range
Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
2% bonus to <a href=showinfo:22536>Mining Foreman Burst</a> effect strength and duration
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints, damage and ore mining yield\
n5% bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range\n10% reduction in <a href=showinfo:43702>Drone</a> ice harvesting cycle time

Role Bonus:
50% bonus to <a href=showinfo:3436>Drone</a> ore mining yield
400% bonus to <a href=showinfo:3422>Remote Shield Booster</a> optimal range
90% reduction in powergrid requirements for <a href=showinfo:3348>Command and Mining Foreman Burst Modules</a>
90% reduction to effective distance traveled for jump fatigue
Can use two <a href=showinfo:3348>Command Burst</a> modules
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range
50% bonus to <a href=showinfo:24348>Tractor Beam</a> velocity
300% bonus to <a href=showinfo:444>Survey Scanner</a> range
44996 - Marshal
(Black Ops)
Black Ops bonuses (per skill level):
  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 10% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret falloff


Caldari Battleship bonuses (per skill level):
  • 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo flight time


Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret damage
  • 10% bonus to Large Energy Turret optimal range


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 10% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret falloff


Caldari Battleship bonuses (per skill level):
  • 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo flight time


Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret damage
  • 10% bonus to Large Energy Turret optimal range


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
10% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range
20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
10% bonus to warp speed and acceleration

Gallente Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Caldari Battleship bonuses (per skill level):
7.5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time

Amarr Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
10% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
<a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
47271 - Leshak
(Battleship)
Precursor Battleship bonuses (per skill level):
  • 5% bonus to Supratidal Entropic Disintegrator damage
  • 5% bonus to Supratidal Entropic Disintegrator rate of fire


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Battleship bonuses (per skill level):
  • 5% bonus to Supratidal Entropic Disintegrator damage
  • 5% bonus to Supratidal Entropic Disintegrator rate of fire


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Precursor Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> rate of fire

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
54733 - Thunderchild
(Battleship)
EDENCOM Battleship bonuses (per skill level):
  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire
EDENCOM Battleship bonuses (per skill level):
  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire


Role Bonus:
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
EDENCOM Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:54826>Large Vorton Projector</a> damage
5% bonus to <a href=showinfo:54826>Large Vorton Projector</a> rate of fire


Role Bonus:
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
Attributes (13 Entries)
Attribute Name Diff
633 - metaLevelOld displayWhenZero: 0 => 1
2722 - strRefiningYieldBonus categoryID: 4 => 37
2784 - npcDroneCapacity description: => This is the total number of Drones that the Entity has in it's cargo hold ready to be deployed. Once it has deployed this many drones, then it no longer has any more.
2785 - npcDroneBandwidth description: => This is the total number of Drones controlled by this Entity that can be active in space at any given time.
3255 - compressibleItemsTypeList attributeID: None => 3255
dataType: None => 13
defaultValue: None => 0.0
description: None => The ID of a typelist describing which types of item this module can compress
displayNameID: None => 594759 ("Compressible Items")
displayWhenZero: None => 0
highIsGood: None => 0
name: None => compressibleItemsTypeList
published: None => 1
stackable: None => 0
3260 - GasDecompressionEfficiencyBonus attributeID: None => 3260
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 595397 ("Gas Decompression Efficiency Bonus")
displayWhenZero: None => 0
highIsGood: None => 1
name: None => GasDecompressionEfficiencyBonus
published: None => 1
stackable: None => 1
3261 - structureGasDecompressionEfficiencyBonus attributeID: None => 3261
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => structureGasDecompressionEfficiencyBonus
published: None => 0
stackable: None => 1
unitID: None => 127
3262 - gasDecompressionBaseEfficiency attributeID: None => 3262
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.800000011921
displayWhenZero: None => 0
highIsGood: None => 1
name: None => gasDecompressionBaseEfficiency
published: None => 0
stackable: None => 1
unitID: None => 127
3263 - fleetCompressionLogisticsRangeBonus attributeID: None => 3263
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => fleetCompressionLogisticsRangeBonus
published: None => 0
stackable: None => 1
3265 - activationRequiresActiveIndustrialCore attributeID: None => 3265
dataType: None => 3
defaultValue: None => 0.0
description: None => An effect can check this to indicate that module activation requires ship to have an active Industrial Core module.
displayWhenZero: None => 0
highIsGood: None => 0
name: None => activationRequiresActiveIndustrialCore
published: None => 0
stackable: None => 0
3266 - battleshipPlateHPBonus attributeID: None => 3266
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => battleshipPlateHPBonus
published: None => 0
stackable: None => 1
3267 - battleshipExtenderHPBonus attributeID: None => 3267
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => battleshipExtenderHPBonus
published: None => 0
stackable: None => 1
3268 - battleshipBulkheadHPModifierBonus attributeID: None => 3268
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => battleshipBulkheadHPModifierBonus
published: None => 0
stackable: None => 1
Attributes per Type (12441 Entries)
TypeID, Name, and Group Diff
0 - #System (#System) radius: None => 1.0
2 - Corporation (Corporation) radius: None => 1.0
3 - Region (Region) radius: None => 1.0
4 - Constellation (Constellation) radius: None => 1.0
15 - Asteroid Belt (Asteroid Belt) radius: None => 1.0
23 - Cargo Container (Cargo Container) Capacity: 27500.0 => 55000.0
Volume: 27500.0 => 55000.0
26 - Office Folder (Station Services) radius: None => 1.0
27 - Office (Station Services) radius: None => 1.0
28 - Factory Folder (Station Services) radius: None => 1.0
29 - Credits (Money) radius: None => 1.0
30 - Faction (Faction) radius: None => 1.0
41 - Garbage (General) radius: None => 1.0
42 - Spiced Wine (General) radius: None => 1.0
43 - Antibiotics (General) radius: None => 1.0
44 - Enriched Uranium (Refined Commodities - Tier 2) radius: None => 1.0
45 - Frozen Plant Seeds (Frozen) radius: None => 1.0
49 - Player Kill (Voucher) radius: None => 1.0
50 - Company Shares (Voucher) radius: None => 1.0
51 - Bookmark (Voucher) radius: None => 1.0
52 - Trading (Trading) radius: None => 1.0
53 - Trade Session (Trade Session) radius: None => 1.0
164 - Clone Grade Alpha (Clone) radius: None => 1.0
165 - Clone Grade Beta (Clone) radius: None => 1.0
166 - Clone Grade Gamma (Clone) radius: None => 1.0
178 - Carbonized Lead S (Projectile Ammo) radius: None => 1.0
179 - Nuclear S (Projectile Ammo) radius: None => 1.0
180 - Proton S (Projectile Ammo) radius: None => 1.0
181 - Depleted Uranium S (Projectile Ammo) radius: None => 1.0
182 - Titanium Sabot S (Projectile Ammo) radius: None => 1.0
183 - Fusion S (Projectile Ammo) radius: None => 1.0
184 - Phased Plasma S (Projectile Ammo) radius: None => 1.0
185 - EMP S (Projectile Ammo) radius: None => 1.0
186 - Carbonized Lead M (Projectile Ammo) radius: None => 1.0
187 - Nuclear M (Projectile Ammo) radius: None => 1.0
188 - Proton M (Projectile Ammo) radius: None => 1.0
189 - Depleted Uranium M (Projectile Ammo) radius: None => 1.0
190 - Titanium Sabot M (Projectile Ammo) radius: None => 1.0
191 - Fusion M (Projectile Ammo) radius: None => 1.0
192 - Phased Plasma M (Projectile Ammo) radius: None => 1.0
193 - EMP M (Projectile Ammo) radius: None => 1.0
215 - Iron Charge S (Hybrid Charge) radius: None => 1.0
216 - Tungsten Charge S (Hybrid Charge) radius: None => 1.0
217 - Iridium Charge S (Hybrid Charge) radius: None => 1.0
218 - Lead Charge S (Hybrid Charge) radius: None => 1.0
220 - Uranium Charge S (Hybrid Charge) radius: None => 1.0
221 - Plutonium Charge S (Hybrid Charge) radius: None => 1.0
222 - Antimatter Charge S (Hybrid Charge) radius: None => 1.0
223 - Iron Charge M (Hybrid Charge) radius: None => 1.0
224 - Tungsten Charge M (Hybrid Charge) radius: None => 1.0
225 - Iridium Charge M (Hybrid Charge) radius: None => 1.0
226 - Lead Charge M (Hybrid Charge) radius: None => 1.0
227 - Thorium Charge M (Hybrid Charge) radius: None => 1.0
228 - Uranium Charge M (Hybrid Charge) radius: None => 1.0
229 - Plutonium Charge M (Hybrid Charge) radius: None => 1.0
230 - Antimatter Charge M (Hybrid Charge) radius: None => 1.0
235 - Thorium Charge L (Hybrid Charge) radius: None => 1.0
239 - Radio S (Frequency Crystal) radius: None => 1.0
240 - Microwave S (Frequency Crystal) radius: None => 1.0
241 - Infrared S (Frequency Crystal) radius: None => 1.0
242 - Standard S (Frequency Crystal) radius: None => 1.0
243 - Ultraviolet S (Frequency Crystal) radius: None => 1.0
244 - Xray S (Frequency Crystal) radius: None => 1.0
245 - Gamma S (Frequency Crystal) radius: None => 1.0
246 - Multifrequency S (Frequency Crystal) radius: None => 1.0
247 - Radio M (Frequency Crystal) radius: None => 1.0
248 - Microwave M (Frequency Crystal) radius: None => 1.0
249 - Infrared M (Frequency Crystal) radius: None => 1.0
250 - Standard M (Frequency Crystal) radius: None => 1.0
251 - Ultraviolet M (Frequency Crystal) radius: None => 1.0
252 - Xray M (Frequency Crystal) radius: None => 1.0
253 - Gamma M (Frequency Crystal) radius: None => 1.0
254 - Multifrequency M (Frequency Crystal) radius: None => 1.0
255 - Radio L (Frequency Crystal) radius: None => 1.0
256 - Microwave L (Frequency Crystal) radius: None => 1.0
257 - Infrared L (Frequency Crystal) radius: None => 1.0
258 - Standard L (Frequency Crystal) radius: None => 1.0
259 - Ultraviolet L (Frequency Crystal) radius: None => 1.0
260 - Xray L (Frequency Crystal) radius: None => 1.0
261 - Gamma L (Frequency Crystal) radius: None => 1.0
262 - Multifrequency L (Frequency Crystal) radius: None => 1.0
377 - Small Shield Extender I (Shield Extender) radius: None => 1.0
380 - Small Shield Extender II (Shield Extender) radius: None => 1.0
421 - 'Basic' Capacitor Recharger (Capacitor Recharger) radius: None => 1.0
442 - Cargo Scanner I (Cargo Scanner) radius: None => 1.0
443 - Ship Scanner I (Ship Scanner) radius: None => 1.0
444 - Survey Scanner I (Survey Scanner) radius: None => 1.0
447 - Warp Scrambler I (Warp Scrambler) radius: None => 1.0
448 - Warp Scrambler II (Warp Scrambler) radius: None => 1.0
450 - Gatling Pulse Laser I (Energy Weapon) radius: None => 1.0
451 - Dual Light Pulse Laser I (Energy Weapon) radius: None => 1.0
452 - Dual Light Beam Laser I (Energy Weapon) radius: None => 1.0
453 - Small Focused Pulse Laser I (Energy Weapon) radius: None => 1.0
454 - Small Focused Beam Laser I (Energy Weapon) radius: None => 1.0
455 - Quad Light Beam Laser I (Energy Weapon) radius: None => 1.0
456 - Focused Medium Pulse Laser I (Energy Weapon) radius: None => 1.0
457 - Focused Medium Beam Laser I (Energy Weapon) radius: None => 1.0
458 - Heavy Pulse Laser I (Energy Weapon) radius: None => 1.0
459 - Heavy Beam Laser I (Energy Weapon) radius: None => 1.0
460 - Dual Heavy Pulse Laser I (Energy Weapon) radius: None => 1.0
461 - Dual Heavy Beam Laser I (Energy Weapon) radius: None => 1.0
462 - Mega Pulse Laser I (Energy Weapon) radius: None => 1.0
463 - Mega Beam Laser I (Energy Weapon) radius: None => 1.0
464 - Tachyon Beam Laser I (Energy Weapon) radius: None => 1.0
499 - Light Missile Launcher I (Missile Launcher Light) radius: None => 1.0
501 - Heavy Missile Launcher I (Missile Launcher Heavy) radius: None => 1.0
503 - Torpedo Launcher I (Missile Launcher Torpedo) radius: None => 1.0
519 - Gyrostabilizer II (Gyrostabilizer) radius: None => 1.0
520 - Gyrostabilizer I (Gyrostabilizer) radius: None => 1.0
523 - Small Armor Repairer I (Armor Repair Unit) radius: None => 1.0
524 - Small Hull Repairer I (Hull Repair Unit) radius: None => 1.0
533 - Small Energy Neutralizer I (Energy Neutralizer) radius: None => 1.0
577 - Medium Capacitor Booster I (Capacitor Booster) radius: None => 1.0
578 - Multispectrum Shield Hardener I (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -20.0 => -22.2222222222
Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
581 - Passive Targeter I (Passive Targeting System) radius: None => 1.0
638 - Raven (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
639 - Tempest (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
640 - Scorpion (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
641 - Megathron (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
642 - Apocalypse (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
643 - Armageddon (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
644 - Typhoon (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
645 - Dominix (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
655 - Epithal (Industrial) Command Center Hold Capacity: None => 6000.0
681 - Clone Grade Beta Blueprint (Clone Blueprint) radius: None => 1.0
682 - Clone Grade Gamma Blueprint (Clone Blueprint) radius: None => 1.0
683 - Bantam Blueprint (Frigate Blueprint) radius: None => 1.0
684 - Condor Blueprint (Frigate Blueprint) radius: None => 1.0
685 - Griffin Blueprint (Frigate Blueprint) radius: None => 1.0
686 - Osprey Blueprint (Cruiser Blueprint) radius: None => 1.0
687 - Caracal Blueprint (Cruiser Blueprint) radius: None => 1.0
688 - Raven Blueprint (Battleship Blueprint) radius: None => 1.0
689 - Slasher Blueprint (Frigate Blueprint) radius: None => 1.0
690 - Probe Blueprint (Frigate Blueprint) radius: None => 1.0
691 - Rifter Blueprint (Frigate Blueprint) radius: None => 1.0
692 - Stabber Blueprint (Cruiser Blueprint) radius: None => 1.0
693 - Tempest Blueprint (Battleship Blueprint) radius: None => 1.0
784 - Miner II Blueprint (Mining Laser Blueprint) radius: None => 1.0
785 - Miner I Blueprint (Mining Laser Blueprint) radius: None => 1.0
786 - Light Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
788 - Heavy Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
790 - Torpedo Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
803 - Mjolnir Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
804 - Scourge Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
805 - Inferno Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
806 - Nova Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
807 - Nova Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
808 - Mjolnir Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
809 - Inferno Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
810 - Scourge Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
811 - Scourge Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
812 - Inferno Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
813 - Mjolnir Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
814 - Nova Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
819 - 125mm Gatling AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
820 - 150mm Light AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
821 - 200mm AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
822 - 250mm Light Artillery Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
823 - 280mm Howitzer Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
824 - Dual 180mm AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
825 - 220mm Vulcan AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
826 - 425mm AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
827 - 650mm Artillery Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
828 - 720mm Howitzer Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
829 - Dual 425mm AutoCannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
830 - Dual 650mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
831 - 800mm Repeating Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
832 - 1200mm Artillery Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
833 - 1400mm Howitzer Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
834 - Gatling Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
835 - Dual Light Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
836 - Dual Light Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
837 - Small Focused Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
838 - Small Focused Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
839 - Quad Light Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
840 - Focused Medium Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
841 - Focused Medium Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
842 - Heavy Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
843 - Heavy Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
844 - Dual Heavy Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
845 - Dual Heavy Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
846 - Mega Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
847 - Mega Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
848 - Tachyon Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
879 - Carbonized Lead S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
880 - Nuclear S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
881 - Proton S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
882 - Depleted Uranium S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
883 - Titanium Sabot S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
884 - Fusion S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
885 - Phased Plasma S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
886 - EMP S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
887 - Carbonized Lead M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
888 - Nuclear M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
889 - Proton M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
890 - Depleted Uranium M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
891 - Titanium Sabot M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
892 - Fusion M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
893 - Phased Plasma M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
894 - EMP M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
895 - Carbonized Lead L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
896 - Nuclear L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
897 - Proton L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
898 - Depleted Uranium L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
899 - Titanium Sabot L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
900 - Fusion L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
901 - Phased Plasma L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
902 - EMP L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
935 - Reaper Blueprint (Frigate Blueprint) radius: None => 1.0
936 - Executioner Blueprint (Frigate Blueprint) radius: None => 1.0
937 - Inquisitor Blueprint (Frigate Blueprint) radius: None => 1.0
938 - Tormentor Blueprint (Frigate Blueprint) radius: None => 1.0
939 - Navitas Blueprint (Frigate Blueprint) radius: None => 1.0
940 - Tristan Blueprint (Frigate Blueprint) radius: None => 1.0
941 - Incursus Blueprint (Frigate Blueprint) radius: None => 1.0
943 - Impairor Blueprint (Frigate Blueprint) radius: None => 1.0
944 - Punisher Blueprint (Frigate Blueprint) radius: None => 1.0
945 - Breacher Blueprint (Frigate Blueprint) radius: None => 1.0
946 - Burst Blueprint (Frigate Blueprint) radius: None => 1.0
947 - Minmatar Peacekeeper Ship Blueprint (Frigate Blueprint) radius: None => 1.0
948 - Ibis Blueprint (Frigate Blueprint) radius: None => 1.0
949 - Kestrel Blueprint (Frigate Blueprint) radius: None => 1.0
950 - Merlin Blueprint (Frigate Blueprint) radius: None => 1.0
952 - Heron Blueprint (Frigate Blueprint) radius: None => 1.0
953 - Velator Blueprint (Frigate Blueprint) radius: None => 1.0
954 - Imicus Blueprint (Frigate Blueprint) radius: None => 1.0
955 - Atron Blueprint (Frigate Blueprint) radius: None => 1.0
956 - Maulus Blueprint (Frigate Blueprint) radius: None => 1.0
960 - Devourer Blueprint (Frigate Blueprint) radius: None => 1.0
961 - Fury Blueprint (Frigate Blueprint) radius: None => 1.0
962 - Immolator Blueprint (Frigate Blueprint) radius: None => 1.0
963 - Medusa Blueprint (Frigate Blueprint) radius: None => 1.0
964 - Echo Blueprint (Frigate Blueprint) radius: None => 1.0
965 - Lynx Blueprint (Frigate Blueprint) radius: None => 1.0
966 - Swordspine Blueprint (Frigate Blueprint) radius: None => 1.0
967 - Caldari Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
968 - Moa Blueprint (Cruiser Blueprint) radius: None => 1.0
969 - Maller Blueprint (Cruiser Blueprint) radius: None => 1.0
970 - Augoror Blueprint (Cruiser Blueprint) radius: None => 1.0
971 - Vexor Blueprint (Cruiser Blueprint) radius: None => 1.0
972 - Thorax Blueprint (Cruiser Blueprint) radius: None => 1.0
973 - Arbitrator Blueprint (Cruiser Blueprint) radius: None => 1.0
974 - Rupture Blueprint (Cruiser Blueprint) radius: None => 1.0
975 - Bellicose Blueprint (Cruiser Blueprint) radius: None => 1.0
976 - Scythe Blueprint (Cruiser Blueprint) radius: None => 1.0
977 - Blackbird Blueprint (Cruiser Blueprint) radius: None => 1.0
978 - Celestis Blueprint (Cruiser Blueprint) radius: None => 1.0
979 - Exequror Blueprint (Cruiser Blueprint) radius: None => 1.0
983 - Badger Blueprint (Industrial Blueprint) radius: None => 1.0
984 - Tayra Blueprint (Industrial Blueprint) radius: None => 1.0
985 - Nereus Blueprint (Industrial Blueprint) radius: None => 1.0
986 - Hoarder Blueprint (Industrial Blueprint) radius: None => 1.0
987 - Mammoth Blueprint (Industrial Blueprint) radius: None => 1.0
988 - Wreathe Blueprint (Industrial Blueprint) radius: None => 1.0
989 - Kryos Blueprint (Industrial Blueprint) radius: None => 1.0
990 - Epithal Blueprint (Industrial Blueprint) radius: None => 1.0
991 - Miasmos Blueprint (Industrial Blueprint) radius: None => 1.0
992 - Iteron Mark V Blueprint (Industrial Blueprint) radius: None => 1.0
994 - Scorpion Blueprint (Battleship Blueprint) radius: None => 1.0
995 - Megathron Blueprint (Battleship Blueprint) radius: None => 1.0
996 - Apocalypse Blueprint (Battleship Blueprint) radius: None => 1.0
997 - Armageddon Blueprint (Battleship Blueprint) radius: None => 1.0
998 - Typhoon Blueprint (Battleship Blueprint) radius: None => 1.0
999 - Dominix Blueprint (Battleship Blueprint) radius: None => 1.0
1002 - Erebus Blueprint (Titan Blueprint) radius: None => 1.0
1010 - Small Shield Extender I Blueprint (Shield Extender Blueprint) radius: None => 1.0
1013 - Small Shield Extender II Blueprint (Shield Extender Blueprint) radius: None => 1.0
1026 - Shield Recharger I Blueprint (Shield Recharger Blueprint) radius: None => 1.0
1027 - Shield Recharger II Blueprint (Shield Recharger Blueprint) radius: None => 1.0
1032 - Small Shield Booster I Blueprint (Shield Booster Blueprint) radius: None => 1.0
1033 - Small Shield Booster II Blueprint (Shield Booster Blueprint) radius: None => 1.0
1067 - 5MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
1071 - 1MN Afterburner II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
1072 - 1MN Afterburner I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
1073 - 5MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
1074 - Cargo Scanner I Blueprint (Cargo Scanner Blueprint) radius: None => 1.0
1075 - Ship Scanner I Blueprint (Ship Scanner Blueprint) radius: None => 1.0
1076 - Survey Scanner I Blueprint (Survey Scanner Blueprint) radius: None => 1.0
1079 - Warp Scrambler I Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
1080 - Warp Scrambler II Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
1095 - Gyrostabilizer II Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
1096 - Gyrostabilizer I Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
1099 - Small Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
1100 - Small Hull Repairer I Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
1102 - Stasis Webifier I Blueprint (Stasis Web Blueprint) radius: None => 1.0
1103 - Stasis Webifier II Blueprint (Stasis Web Blueprint) radius: None => 1.0
1105 - Small Remote Capacitor Transmitter I Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
1109 - Small Energy Neutralizer I Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
1112 - 75mm Gatling Rail I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1113 - Light Electron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1114 - Light Ion Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1115 - Light Neutron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1116 - 150mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1117 - Heavy Electron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1118 - Dual 150mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1119 - Heavy Neutron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1120 - Heavy Ion Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1121 - 250mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1122 - Electron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1123 - Dual 250mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1124 - Neutron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1125 - 425mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1126 - Ion Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
1128 - Medium Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
1129 - Multispectrum Shield Hardener I Blueprint (Shield Hardener Blueprint) radius: None => 1.0
1130 - Iron Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1131 - Tungsten Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1132 - Iridium Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1133 - Lead Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1134 - Thorium Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1135 - Uranium Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1136 - Plutonium Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1137 - Antimatter Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1138 - Iron Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1139 - Tungsten Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1140 - Iridium Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1141 - Lead Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1142 - Thorium Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1143 - Uranium Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1144 - Plutonium Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1145 - Antimatter Charge M Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1146 - Iron Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1147 - Tungsten Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1148 - Iridium Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1149 - Lead Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1150 - Thorium Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1151 - Uranium Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1152 - Plutonium Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1153 - Antimatter Charge L Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
1154 - Radio S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1155 - Microwave S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1156 - Infrared S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1157 - Standard S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1158 - Ultraviolet S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1159 - Xray S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1160 - Gamma S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1161 - Multifrequency S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1162 - Radio M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1163 - Microwave M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1164 - Infrared M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1165 - Standard M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1166 - Ultraviolet M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1167 - Xray M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1168 - Gamma M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1169 - Multifrequency M Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1170 - Radio L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1171 - Microwave L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1172 - Infrared L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1173 - Standard L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1174 - Ultraviolet L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1175 - Xray L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1176 - Gamma L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1177 - Multifrequency L Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
1178 - Cap Booster 25 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
1179 - Cap Booster 50 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
1182 - Auto Targeting System I (Automated Targeting System) radius: None => 1.0
1183 - Small Armor Repairer II (Armor Repair Unit) radius: None => 1.0
1184 - Small Armor Repairer II Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
1191 - Small Remote Capacitor Transmitter II Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
1193 - 'Basic' EM Coating (Armor Coating) EM Damage Resistance Bonus: -17.28 => -19.2
1196 - Cap Recharger I Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
1197 - EM Coating I (Armor Coating) EM Damage Resistance Bonus: -19.46 => -21.6222222222
1198 - EM Coating II (Armor Coating) EM Damage Resistance Bonus: -22.09 => -24.5444444444
1204 - EM Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1205 - EM Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1208 - Auto Targeting System I Blueprint (Automated Targeting System Blueprint) radius: None => 1.0
1212 - Passive Targeter I Blueprint (Passive Targeting System Blueprint) radius: None => 1.0
1214 - Wasp I Blueprint (Combat Drone Blueprint) radius: None => 1.0
1216 - Mjolnir Auto-Targeting Light Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1217 - Python Mine Blueprint (Mine Blueprint) radius: None => 1.0
1218 - Civilian Mining Drone Blueprint (Mining Drone Blueprint) radius: None => 1.0
1220 - Scourge Rocket Blueprint (Missile Blueprint) radius: None => 1.0
1221 - Scourge Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
1237 - Overdrive Injector System II Blueprint (Hull Mods Blueprint) radius: None => 1.0
1245 - Overdrive Injector System I Blueprint (Hull Mods Blueprint) radius: None => 1.0
1247 - Capacitor Flux Coil I Blueprint (Power Manager Blueprint) radius: None => 1.0
1249 - Capacitor Flux Coil II Blueprint (Power Manager Blueprint) radius: None => 1.0
1255 - Shield Flux Coil I Blueprint (Power Manager Blueprint) radius: None => 1.0
1257 - Shield Flux Coil II Blueprint (Power Manager Blueprint) radius: None => 1.0
1262 - 'Basic' Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -17.28 => -19.2
1264 - Explosive Coating I (Armor Coating) Explosive Damage Resistance Bonus: -19.46 => -21.6222222222
1265 - Explosive Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1266 - Explosive Coating II (Armor Coating) Explosive Damage Resistance Bonus: -22.09 => -24.5444444444
1267 - Explosive Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1275 - Layered Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1277 - Layered Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1282 - 'Basic' Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -17.28 => -19.2
1284 - Kinetic Coating I (Armor Coating) Kinetic Damage Resistance Bonus: -19.46 => -21.6222222222
1285 - Kinetic Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1286 - Kinetic Coating II (Armor Coating) Kinetic Damage Resistance Bonus: -22.09 => -24.5444444444
1287 - Kinetic Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1292 - 'Basic' Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -17.28 => -19.2
1294 - Thermal Coating I (Armor Coating) Thermal Damage Resistance Bonus: -19.46 => -21.6222222222
1295 - Thermal Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1296 - Thermal Coating II (Armor Coating) Thermal Damage Resistance Bonus: -22.09 => -24.5444444444
1297 - Thermal Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1302 - 'Basic' Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -7.872 => -8.74666666667
Explosive Damage Resistance Bonus: -7.872 => -8.74666666667
Kinetic Damage Resistance Bonus: -7.872 => -8.74666666667
Thermal Damage Resistance Bonus: -7.872 => -8.74666666667
1304 - Multispectrum Coating I (Armor Coating) EM Damage Resistance Bonus: -9.344 => -10.3822222222
Explosive Damage Resistance Bonus: -9.344 => -10.3822222222
Kinetic Damage Resistance Bonus: -9.344 => -10.3822222222
Thermal Damage Resistance Bonus: -9.344 => -10.3822222222
1305 - Multispectrum Coating I Blueprint (Armor Coating Blueprint) radius: None => 1.0
1306 - Multispectrum Coating II (Armor Coating) EM Damage Resistance Bonus: -12.288 => -13.6533333333
Explosive Damage Resistance Bonus: -12.288 => -13.6533333333
Kinetic Damage Resistance Bonus: -12.288 => -13.6533333333
Thermal Damage Resistance Bonus: -12.288 => -13.6533333333
1307 - Multispectrum Coating II Blueprint (Armor Coating Blueprint) radius: None => 1.0
1318 - Expanded Cargohold I Blueprint (Hull Mods Blueprint) radius: None => 1.0
1320 - Expanded Cargohold II Blueprint (Hull Mods Blueprint) radius: None => 1.0
1334 - Reinforced Bulkheads I Blueprint (Hull Mods Blueprint) radius: None => 1.0
1336 - Reinforced Bulkheads II Blueprint (Hull Mods Blueprint) radius: None => 1.0
1354 - Reactor Control Unit I Blueprint (Power Manager Blueprint) radius: None => 1.0
1356 - Reactor Control Unit II Blueprint (Power Manager Blueprint) radius: None => 1.0
1404 - Inertial Stabilizers I Blueprint (Hull Mods Blueprint) radius: None => 1.0
1406 - Inertial Stabilizers II Blueprint (Hull Mods Blueprint) radius: None => 1.0
1423 - Shield Power Relay II Blueprint (Power Manager Blueprint) radius: None => 1.0
1436 - Auto Targeting System II (Automated Targeting System) radius: None => 1.0
1437 - Auto Targeting System II Blueprint (Automated Targeting System Blueprint) radius: None => 1.0
1446 - Capacitor Power Relay I Blueprint (Power Manager Blueprint) radius: None => 1.0
1448 - Capacitor Power Relay II Blueprint (Power Manager Blueprint) radius: None => 1.0
1540 - Power Diagnostic System I Blueprint (Power Manager Blueprint) radius: None => 1.0
1542 - Power Diagnostic System II Blueprint (Power Manager Blueprint) radius: None => 1.0
1548 - Small Proton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1550 - Small Proton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1552 - Small Graviton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1554 - Small Graviton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1558 - Small Plasma Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1560 - Small Plasma Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1564 - Small EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1566 - Small EMP Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
1601 - Amarr Bonus (Bloodline Bonus) radius: None => 1.0
1602 - Ni-Kunni Bonus (Bloodline Bonus) radius: None => 1.0
1603 - Civire Bonus (Bloodline Bonus) radius: None => 1.0
1604 - Deteis Bonus (Bloodline Bonus) radius: None => 1.0
1605 - Gallente Bonus (Bloodline Bonus) radius: None => 1.0
1606 - Intaki Bonus (Bloodline Bonus) radius: None => 1.0
1607 - Sebiestor Bonus (Bloodline Bonus) radius: None => 1.0
1608 - Brutor Bonus (Bloodline Bonus) radius: None => 1.0
1611 - Computer Empathy Bonus (Physical Benefit) radius: None => 1.0
1612 - Ordered Mind Bonus (Physical Benefit) radius: None => 1.0
1613 - Standard DNA Pattern Bonus (Physical Benefit) radius: None => 1.0
1614 - Killer Instinct Bonus (Physical Benefit) radius: None => 1.0
1615 - Deft Hands Bonus (Physical Benefit) radius: None => 1.0
1616 - Structural Understanding Bonus (Physical Benefit) radius: None => 1.0
1617 - Creative Bonus (Physical Benefit) radius: None => 1.0
1618 - Glib Tongue Bonus (Physical Benefit) radius: None => 1.0
1619 - August Demeanor Bonus (Physical Benefit) radius: None => 1.0
1620 - Superior Motion Sense Bonus (Physical Benefit) radius: None => 1.0
1621 - High-G Tolerance Bonus (Physical Benefit) radius: None => 1.0
1622 - Vector Reckoning Bonus (Physical Benefit) radius: None => 1.0
1623 - Stratum Form Feel Bonus (Physical Benefit) radius: None => 1.0
1624 - Doctrine Ingrained Bonus (Physical Benefit) radius: None => 1.0
1625 - Three Dimensional Thinking Bonus (Physical Benefit) radius: None => 1.0
1626 - Swift Neural Grafting Bonus (Physical Benefit) radius: None => 1.0
1627 - Booster Immunity Bonus (Physical Benefit) radius: None => 1.0
1628 - Algiophobia Bonus (Phobia Handicap) radius: None => 1.0
1629 - Barophobia Bonus (Phobia Handicap) radius: None => 1.0
1630 - Cenophobia Bonus (Phobia Handicap) radius: None => 1.0
1631 - Claustrophobia Bonus (Phobia Handicap) radius: None => 1.0
1632 - Monophobia Bonus (Phobia Handicap) radius: None => 1.0
1633 - Mysophobia Bonus (Phobia Handicap) radius: None => 1.0
1634 - Taphephobia Bonus (Phobia Handicap) radius: None => 1.0
1635 - Xenophobia Bonus (Phobia Handicap) radius: None => 1.0
1636 - Mechanical Inaptitude Bonus (Physical Handicap) radius: None => 1.0
1639 - Weak Double-helix Bond Bonus (Physical Handicap) radius: None => 1.0
1640 - Short Attention Span Bonus (Physical Handicap) radius: None => 1.0
1641 - Wasteful Bonus (Physical Handicap) radius: None => 1.0
1642 - Trigger-happy Bonus (Physical Handicap) radius: None => 1.0
1643 - Epileptic Bonus (Physical Handicap) radius: None => 1.0
1644 - Strong Immunity System Bonus (Physical Handicap) radius: None => 1.0
1650 - Amarr Military Academy Pilot Bonus (Amarr Education) radius: None => 1.0
1651 - Amarr Military Academy Gunner Bonus (Amarr Education) radius: None => 1.0
1652 - Amarr Technical School Engineering Bonus (Amarr Education) radius: None => 1.0
1653 - Amarr Technical School Electronics Bonus (Amarr Education) radius: None => 1.0
1654 - Amarr Business School Commerce Bonus (Amarr Education) radius: None => 1.0
1655 - Amarr Business School Industry Bonus (Amarr Education) radius: None => 1.0
1657 - Caldari Military Academy Pilot Bonus (Caldari Education) radius: None => 1.0
1658 - Caldari Military Academy Gunner Bonus (Caldari Education) radius: None => 1.0
1659 - Caldari Technical School Engineering Bonus (Caldari Education) radius: None => 1.0
1660 - Caldari Technical School Electronics Bonus (Caldari Education) radius: None => 1.0
1661 - Caldari Business School Commerce Bonus (Caldari Education) radius: None => 1.0
1662 - Caldari Business School Industry Bonus (Caldari Education) radius: None => 1.0
1663 - Gallente Military Academy Pilot Bonus (Gallente Education) radius: None => 1.0
1664 - Gallente Military Academy Gunner Bonus (Gallente Education) radius: None => 1.0
1665 - Gallente Technical School Engineering Bonus (Gallente Education) radius: None => 1.0
1666 - Gallente Technical School Electronics Bonus (Gallente Education) radius: None => 1.0
1667 - Gallente Business School Commerce Bonus (Gallente Education) radius: None => 1.0
1668 - Gallente Business School Industry Bonus (Gallente Education) radius: None => 1.0
1669 - Minmatar Military Academy Pilot Bonus (Minmatar Education) radius: None => 1.0
1670 - Minmatar Military Academy Gunner Bonus (Minmatar Education) radius: None => 1.0
1671 - Minmatar Technical School Engineering Bonus (Minmatar Education) radius: None => 1.0
1672 - Minmatar Technical School Electronic Bonus (Minmatar Education) radius: None => 1.0
1673 - Minmatar Business School Commerce Bonus (Minmatar Education) radius: None => 1.0
1674 - Minmatar Business School Industry Bonus (Minmatar Education) radius: None => 1.0
1675 - Bounty Hunter Bonus (Career Bonus) radius: None => 1.0
1676 - Scientist Bonus (Career Bonus) radius: None => 1.0
1677 - Industrialist Bonus (Career Bonus) radius: None => 1.0
1678 - Corporate Magnate Bonus (Career Bonus) radius: None => 1.0
1679 - Covert-op Bonus (Career Bonus) radius: None => 1.0
1680 - Navy Captain Bonus (Career Bonus) radius: None => 1.0
1798 - 'Basic' EM Shield Amplifier (Shield Resistance Amplifier) EM Damage Resistance Bonus: -20.0 => -22.2222222222
1800 - 'Basic' Thermal Shield Amplifier (Shield Resistance Amplifier) Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
1802 - 'Basic' Kinetic Shield Amplifier (Shield Resistance Amplifier) Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
1804 - 'Basic' Explosive Shield Amplifier (Shield Resistance Amplifier) Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
1808 - EM Shield Amplifier I (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -26.0 => -28.8888888889
1809 - EM Shield Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
1811 - Scourge Auto-Targeting Light Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1815 - Nova Auto-Targeting Light Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1817 - Inferno Auto-Targeting Light Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1819 - Scourge Auto-Targeting Heavy Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1821 - Mjolnir Auto-Targeting Heavy Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1823 - Nova Auto-Targeting Heavy Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1825 - Inferno Auto-Targeting Heavy Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1827 - Scourge Auto-Targeting Cruise Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1829 - Mjolnir Auto-Targeting Cruise Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1831 - Nova Auto-Targeting Cruise Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1833 - Inferno Auto-Targeting Cruise Missile I Blueprint (Missile Blueprint) radius: None => 1.0
1855 - Ship Scanner II (Ship Scanner) radius: None => 1.0
1856 - Ship Scanner II Blueprint (Ship Scanner Blueprint) radius: None => 1.0
1875 - Rapid Light Missile Launcher I (Missile Launcher Rapid Light) radius: None => 1.0
1876 - Rapid Light Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
1877 - Rapid Light Missile Launcher II (Missile Launcher Rapid Light) radius: None => 1.0
1878 - Rapid Light Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
1945 - Bestower Blueprint (Industrial Blueprint) radius: None => 1.0
1963 - Remote Sensor Booster I (Remote Sensor Booster) radius: None => 1.0
1964 - Remote Sensor Booster II (Remote Sensor Booster) radius: None => 1.0
1968 - Remote Sensor Dampener I (Sensor Dampener) radius: None => 1.0
1969 - Remote Sensor Dampener II (Sensor Dampener) radius: None => 1.0
1977 - Tracking Computer I (Tracking Computer) radius: None => 1.0
1978 - Tracking Computer II (Tracking Computer) radius: None => 1.0
1998 - Tracking Enhancer I (Tracking Enhancer) radius: None => 1.0
1999 - Tracking Enhancer II (Tracking Enhancer) radius: None => 1.0
2007 - Omen Blueprint (Cruiser Blueprint) radius: None => 1.0
2013 - Hostages (Livestock) radius: None => 1.0
2023 - X-Large Capacitor Battery I Blueprint (Capacitor Battery Blueprint) radius: None => 1.0
2024 - Medium Capacitor Booster II (Capacitor Booster) radius: None => 1.0
2025 - Medium Capacitor Booster II Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
2026 - Pirate Detection Array 1 (Military Upgrades) radius: None => 1.0
2027 - Pirate Detection Array 2 (Military Upgrades) radius: None => 1.0
2028 - Pirate Detection Array 3 (Military Upgrades) radius: None => 1.0
2029 - Pirate Detection Array 4 (Military Upgrades) radius: None => 1.0
2030 - Pirate Detection Array 5 (Military Upgrades) radius: None => 1.0
2031 - Entrapment Array 1 (Military Upgrades) radius: None => 1.0
2032 - Cap Recharger II (Capacitor Recharger) radius: None => 1.0
2033 - Cap Recharger II Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
2034 - Entrapment Array 2 (Military Upgrades) radius: None => 1.0
2035 - Entrapment Array 3 (Military Upgrades) radius: None => 1.0
2036 - Entrapment Array 4 (Military Upgrades) radius: None => 1.0
2037 - Entrapment Array 5 (Military Upgrades) radius: None => 1.0
2038 - Cargo Scanner II (Cargo Scanner) radius: None => 1.0
2039 - Cargo Scanner II Blueprint (Cargo Scanner Blueprint) radius: None => 1.0
2040 - Ore Prospecting Array 1 (Industrial Upgrades) radius: None => 1.0
2041 - Ore Prospecting Array 2 (Industrial Upgrades) radius: None => 1.0
2042 - Ore Prospecting Array 3 (Industrial Upgrades) radius: None => 1.0
2043 - Ore Prospecting Array 4 (Industrial Upgrades) radius: None => 1.0
2044 - Ore Prospecting Array 5 (Industrial Upgrades) radius: None => 1.0
2047 - Damage Control I Blueprint (Damage Control Blueprint) radius: None => 1.0
2049 - Damage Control II Blueprint (Damage Control Blueprint) radius: None => 1.0
2050 - Gistum C-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
2053 - Survey Networks 1 (Industrial Upgrades) radius: None => 1.0
2054 - Survey Networks 2 (Industrial Upgrades) radius: None => 1.0
2055 - Survey Networks 3 (Industrial Upgrades) radius: None => 1.0
2056 - Survey Networks 4 (Industrial Upgrades) radius: None => 1.0
2057 - Survey Networks 5 (Industrial Upgrades) radius: None => 1.0
2058 - Quantum Flux Generator 1 (Military Upgrades) radius: None => 1.0
2059 - Quantum Flux Generator 2 (Military Upgrades) radius: None => 1.0
2060 - Quantum Flux Generator 3 (Military Upgrades) radius: None => 1.0
2061 - Quantum Flux Generator 4 (Military Upgrades) radius: None => 1.0
2062 - Quantum Flux Generator 5 (Military Upgrades) radius: None => 1.0
2073 - Microorganisms (Planet Organic - Raw Resource) radius: None => 1.0
2074 - Zazzmatazz (Miscellaneous) radius: None => 1.0
2075 - Consolidated Holdings Commander Access Key (Miscellaneous) radius: None => 1.0
2076 - Gate Key (Acceleration Gate Keys) radius: None => 1.0
2083 - Prototype Iris Probe Launcher (Scan Probe Launcher) radius: None => 1.0
2093 - Kidnapped Citizens (Livestock) radius: None => 1.0
2100 - Phenod's DNA (Miscellaneous) radius: None => 1.0
2103 - Remote Tracking Computer I (Remote Tracking Computer) radius: None => 1.0
2104 - Remote Tracking Computer II (Remote Tracking Computer) radius: None => 1.0
2108 - Tracking Disruptor I (Weapon Disruptor) radius: None => 1.0
2109 - Tracking Disruptor II (Weapon Disruptor) radius: None => 1.0
2129 - Limited Barren Command Center (Command Centers) radius: None => 1.0
2130 - Standard Barren Command Center (Command Centers) radius: None => 1.0
2131 - Improved Barren Command Center (Command Centers) radius: None => 1.0
2132 - Advanced Barren Command Center (Command Centers) radius: None => 1.0
2133 - Elite Barren Command Center (Command Centers) radius: None => 1.0
2134 - Limited Gas Command Center (Command Centers) radius: None => 1.0
2135 - Standard Gas Command Center (Command Centers) radius: None => 1.0
2136 - Improved Gas Command Center (Command Centers) radius: None => 1.0
2137 - Advanced Gas Command Center (Command Centers) radius: None => 1.0
2138 - Elite Gas Command Center (Command Centers) radius: None => 1.0
2139 - Limited Ice Command Center (Command Centers) radius: None => 1.0
2140 - Standard Ice Command Center (Command Centers) radius: None => 1.0
2141 - Improved Ice Command Center (Command Centers) radius: None => 1.0
2142 - Advanced Ice Command Center (Command Centers) radius: None => 1.0
2143 - Elite Ice Command Center (Command Centers) radius: None => 1.0
2144 - Limited Lava Command Center (Command Centers) radius: None => 1.0
2145 - Standard Lava Command Center (Command Centers) radius: None => 1.0
2146 - Improved Lava Command Center (Command Centers) radius: None => 1.0
2147 - Advanced Lava Command Center (Command Centers) radius: None => 1.0
2148 - Elite Lava Command Center (Command Centers) radius: None => 1.0
2149 - Limited Oceanic Command Center (Command Centers) radius: None => 1.0
2150 - Standard Oceanic Command Center (Command Centers) radius: None => 1.0
2151 - Improved Oceanic Command Center (Command Centers) radius: None => 1.0
2152 - Advanced Oceanic Command Center (Command Centers) radius: None => 1.0
2153 - Elite Oceanic Command Center (Command Centers) radius: None => 1.0
2154 - Limited Plasma Command Center (Command Centers) radius: None => 1.0
2155 - Standard Plasma Command Center (Command Centers) radius: None => 1.0
2156 - Improved Plasma Command Center (Command Centers) radius: None => 1.0
2157 - Advanced Plasma Command Center (Command Centers) radius: None => 1.0
2158 - Elite Plasma Command Center (Command Centers) radius: None => 1.0
2159 - Limited Storm Command Center (Command Centers) radius: None => 1.0
2160 - Standard Storm Command Center (Command Centers) radius: None => 1.0
2162 - Crucifier Blueprint (Frigate Blueprint) radius: None => 1.0
2174 - Infiltrator I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2176 - Infiltrator II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2179 - Sansha Wrath Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
2184 - Hammerhead I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2186 - Hammerhead II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2194 - Praetor I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2196 - Praetor II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2197 - Environmentally-friendly Mining Equipment (Miscellaneous) radius: None => 1.0
2198 - Crate of Environmentally-friendly Mining Equipment (Miscellaneous) radius: None => 1.0
2199 - Prototype Body Armor Fabric (Miscellaneous) radius: None => 1.0
2200 - Crate of Prototype Body Armor Fabric (Miscellaneous) radius: None => 1.0
2201 - Riot Interdiction Team (Miscellaneous) radius: None => 1.0
2202 - Riot Interdiction Teams (Miscellaneous) radius: None => 1.0
2204 - Acolyte I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2206 - Acolyte II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2211 - Sansha Juggernaut Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2215 - Amarr TIL-1A Nexus Chips (Miscellaneous) radius: None => 1.0
2216 - Crate of Amarr TIL-1A Nexus Chips (Miscellaneous) radius: None => 1.0
2217 - Preacher (Livestock) radius: None => 1.0
2219 - Large Group of Civilian Workers and Dependents (Miscellaneous) radius: None => 1.0
2220 - Civilian Workers and Dependents (Miscellaneous) radius: None => 1.0
2221 - Manportable Electromagnetic Pulse Weapons (Miscellaneous) radius: None => 1.0
2226 - Sisters of EVE Negotiator (Livestock) radius: None => 1.0
2239 - Oura Madusaari (Livestock) radius: None => 1.0
2240 - Harroken Ikero (Livestock) radius: None => 1.0
2244 - Fajah Ateshi (Livestock) radius: None => 1.0
2250 - Neurowave Pattern Scanner (Miscellaneous) radius: None => 1.0
2254 - Temperate Command Center (Command Centers) radius: None => 1.0
2256 - Temperate Launchpad (Spaceports) radius: None => 1.0
2257 - Ice Storage Facility (Storage Facilities) radius: None => 1.0
2267 - Base Metals (Planet Solid - Raw Resource) radius: None => 1.0
2268 - Aqueous Liquids (Planet Liquid-Gas - Raw Resource) radius: None => 1.0
2270 - Noble Metals (Planet Solid - Raw Resource) radius: None => 1.0
2272 - Heavy Metals (Planet Solid - Raw Resource) radius: None => 1.0
2280 - Link (Planetary Links) radius: None => 1.0
2281 - Multispectrum Shield Hardener II (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -26.0 => -28.8888888889
Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
2282 - Multispectrum Shield Hardener II Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2286 - Planktic Colonies (Planet Organic - Raw Resource) radius: None => 1.0
2287 - Complex Organisms (Planet Organic - Raw Resource) radius: None => 1.0
2288 - Carbon Compounds (Planet Organic - Raw Resource) radius: None => 1.0
2289 - Explosive Shield Hardener I (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
2290 - Explosive Shield Hardener I Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2291 - Kinetic Shield Hardener I (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
2292 - Kinetic Shield Hardener I Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2293 - EM Shield Hardener I (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -40.0 => -44.4444444444
2294 - EM Shield Hardener I Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2295 - Thermal Shield Hardener I (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
2296 - Thermal Shield Hardener I Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2297 - Explosive Shield Hardener II (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
2298 - Explosive Shield Hardener II Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2299 - Kinetic Shield Hardener II (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
2300 - Kinetic Shield Hardener II Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2301 - EM Shield Hardener II (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -44.0 => -48.8888888889
2302 - EM Shield Hardener II Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2303 - Thermal Shield Hardener II (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
2304 - Thermal Shield Hardener II Blueprint (Shield Hardener Blueprint) radius: None => 1.0
2305 - Autotrophs (Planet Organic - Raw Resource) radius: None => 1.0
2306 - Non-CS Crystals (Planet Solid - Raw Resource) radius: None => 1.0
2307 - Felsic Magma (Planet Solid - Raw Resource) radius: None => 1.0
2308 - Suspended Plasma (Planet Liquid-Gas - Raw Resource) radius: None => 1.0
2309 - Ionic Solutions (Planet Liquid-Gas - Raw Resource) radius: None => 1.0
2310 - Noble Gas (Planet Liquid-Gas - Raw Resource) radius: None => 1.0
2311 - Reactive Gas (Planet Liquid-Gas - Raw Resource) radius: None => 1.0
2312 - Supertensile Plastics (Refined Commodities - Tier 2) radius: None => 1.0
2317 - Oxides (Refined Commodities - Tier 2) radius: None => 1.0
2319 - Test Cultures (Refined Commodities - Tier 2) radius: None => 1.0
2321 - Polyaramids (Refined Commodities - Tier 2) radius: None => 1.0
2327 - Microfiber Shielding (Refined Commodities - Tier 2) radius: None => 1.0
2328 - Water-Cooled CPU (Refined Commodities - Tier 2) radius: None => 1.0
2329 - Biocells (Refined Commodities - Tier 2) radius: None => 1.0
2332 - Shield Power Relay I Blueprint (Power Manager Blueprint) radius: None => 1.0
2333 - Survey Scanner II (Survey Scanner) radius: None => 1.0
2334 - Survey Scanner II Blueprint (Survey Scanner Blueprint) radius: None => 1.0
2341 - Passive Targeter II (Passive Targeting System) radius: None => 1.0
2342 - Passive Targeter II Blueprint (Passive Targeting System Blueprint) radius: None => 1.0
2344 - Condensates (Specialized Commodities - Tier 3) radius: None => 1.0
2345 - Camera Drones (Specialized Commodities - Tier 3) radius: None => 1.0
2346 - Synthetic Synapses (Specialized Commodities - Tier 3) radius: None => 1.0
2348 - Gel-Matrix Biopaste (Specialized Commodities - Tier 3) radius: None => 1.0
2349 - Supercomputers (Specialized Commodities - Tier 3) radius: None => 1.0
2351 - Smartfab Units (Specialized Commodities - Tier 3) radius: None => 1.0
2352 - Nuclear Reactors (Specialized Commodities - Tier 3) radius: None => 1.0
2354 - Neocoms (Specialized Commodities - Tier 3) radius: None => 1.0
2355 - Small Hull Repairer II (Hull Repair Unit) radius: None => 1.0
2356 - Small Hull Repairer II Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
2358 - Biotech Research Reports (Specialized Commodities - Tier 3) radius: None => 1.0
2360 - Industrial Explosives (Specialized Commodities - Tier 3) radius: None => 1.0
2361 - Hermetic Membranes (Specialized Commodities - Tier 3) radius: None => 1.0
2363 - Heat Sink I (Heat Sink) radius: None => 1.0
2364 - Heat Sink II (Heat Sink) radius: None => 1.0
2366 - Hazmat Detection Systems (Specialized Commodities - Tier 3) radius: None => 1.0
2367 - Cryoprotectant Solution (Specialized Commodities - Tier 3) radius: None => 1.0
2368 - Broken Organic Mortar Applicators (Miscellaneous) radius: None => 1.0
2369 - Broken Sterile Conduits (Miscellaneous) radius: None => 1.0
2371 - Broken Nano-Factory (Miscellaneous) radius: None => 1.0
2373 - Broken Self-Harmonizing Power Core (Miscellaneous) radius: None => 1.0
2374 - Broken Recursive Computing Module (Miscellaneous) radius: None => 1.0
2375 - Broken Broadcast Node (Miscellaneous) radius: None => 1.0
2376 - Broken Integrity Response Drones (Miscellaneous) radius: None => 1.0
2377 - Broken Wetware Mainframe (Miscellaneous) radius: None => 1.0
2389 - Plasmoids (Basic Commodities - Tier 1) radius: None => 1.0
2390 - Electrolytes (Basic Commodities - Tier 1) radius: None => 1.0
2392 - Oxidizing Compound (Basic Commodities - Tier 1) radius: None => 1.0
2393 - Bacteria (Basic Commodities - Tier 1) radius: None => 1.0
2395 - Proteins (Basic Commodities - Tier 1) radius: None => 1.0
2396 - Biofuels (Basic Commodities - Tier 1) radius: None => 1.0
2397 - Industrial Fibers (Basic Commodities - Tier 1) radius: None => 1.0
2398 - Reactive Metals (Basic Commodities - Tier 1) radius: None => 1.0
2399 - Precious Metals (Basic Commodities - Tier 1) radius: None => 1.0
2400 - Toxic Metals (Basic Commodities - Tier 1) radius: None => 1.0
2401 - Chiral Structures (Basic Commodities - Tier 1) radius: None => 1.0
2404 - Light Missile Launcher II (Missile Launcher Light) radius: None => 1.0
2405 - Light Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
2406 - Planetology (Planet Management) radius: None => 1.0
2409 - Barren Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2410 - Heavy Missile Launcher II (Missile Launcher Heavy) radius: None => 1.0
2411 - Heavy Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
2412 - Temperate Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2413 - Storm Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2414 - Oceanic Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2415 - Ice Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2416 - Gas Aqueous Liquid Extractor (Extractors) radius: None => 1.0
2417 - Plasma Suspended Plasma Extractor (Extractors) radius: None => 1.0
2418 - Lava Suspended Plasma Extractor (Extractors) radius: None => 1.0
2419 - Storm Suspended Plasma Extractor (Extractors) radius: None => 1.0
2420 - Torpedo Launcher II (Missile Launcher Torpedo) radius: None => 1.0
2421 - Torpedo Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
2422 - Storm Ionic Solutions Extractor (Extractors) radius: None => 1.0
2423 - Ice Noble Gas Extractor (Extractors) radius: None => 1.0
2424 - Gas Ionic Solutions Extractor (Extractors) radius: None => 1.0
2425 - Storm Noble Gas Extractor (Extractors) radius: None => 1.0
2426 - Gas Noble Gas Extractor (Extractors) radius: None => 1.0
2427 - Gas Reactive Gas Extractor (Extractors) radius: None => 1.0
2428 - Lava Base Metals Extractor (Extractors) radius: None => 1.0
2429 - Plasma Base Metals Extractor (Extractors) radius: None => 1.0
2430 - Barren Base Metals Extractor (Extractors) radius: None => 1.0
2431 - Storm Base Metals Extractor (Extractors) radius: None => 1.0
2432 - Ice Microorganisms Extractor (Extractors) radius: None => 1.0
2433 - Gas Base Metals Extractor (Extractors) radius: None => 1.0
2434 - Plasma Noble Metals Extractor (Extractors) radius: None => 1.0
2435 - Barren Noble Metals Extractor (Extractors) radius: None => 1.0
2437 - Wasp II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2438 - Ice Planktic Colonies Extractor (Extractors) radius: None => 1.0
2439 - Lava Heavy Metals Extractor (Extractors) radius: None => 1.0
2440 - Plasma Heavy Metals Extractor (Extractors) radius: None => 1.0
2441 - Ice Heavy Metals Extractor (Extractors) radius: None => 1.0
2442 - Lava Non-CS Crystals Extractor (Extractors) radius: None => 1.0
2443 - Plasma Non-CS Crystals Extractor (Extractors) radius: None => 1.0
2445 - Ogre I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2447 - Ogre II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2448 - Lava Felsic Magma Extractor (Extractors) radius: None => 1.0
2449 - Barren Microorganisms Extractor (Extractors) radius: None => 1.0
2450 - Temperate Microorganisms Extractor (Extractors) radius: None => 1.0
2451 - Oceanic Microorganisms Extractor (Extractors) radius: None => 1.0
2452 - Oceanic Planktic Colonies Extractor (Extractors) radius: None => 1.0
2453 - Temperate Complex Organisms Extractor (Extractors) radius: None => 1.0
2455 - Hobgoblin I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2457 - Hobgoblin II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2458 - Oceanic Complex Organisms Extractor (Extractors) radius: None => 1.0
2459 - Barren Carbon Compounds Extractor (Extractors) radius: None => 1.0
2460 - Temperate Carbon Compounds Extractor (Extractors) radius: None => 1.0
2461 - Oceanic Carbon Compounds Extractor (Extractors) radius: None => 1.0
2462 - Temperate Autotrophs Extractor (Extractors) radius: None => 1.0
2463 - Nanites (Refined Commodities - Tier 2) radius: None => 1.0
2465 - Hornet I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2467 - Hornet II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2469 - Lava Basic Industry Facility (Processors) radius: None => 1.0
2470 - Lava Advanced Industry Facility (Processors) radius: None => 1.0
2471 - Plasma Basic Industry Facility (Processors) radius: None => 1.0
2472 - Plasma Advanced Industry Facility (Processors) radius: None => 1.0
2473 - Barren Basic Industry Facility (Processors) radius: None => 1.0
2474 - Barren Advanced Industry Facility (Processors) radius: None => 1.0
2475 - Barren High-Tech Production Plant (Processors) radius: None => 1.0
2477 - Berserker I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2479 - Berserker II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2480 - Temperate Advanced Industry Facility (Processors) radius: None => 1.0
2481 - Temperate Basic Industry Facility (Processors) radius: None => 1.0
2482 - Temperate High-Tech Production Plant (Processors) radius: None => 1.0
2483 - Storm Basic Industry Facility (Processors) radius: None => 1.0
2484 - Storm Advanced Industry Facility (Processors) radius: None => 1.0
2485 - Oceanic Advanced Industry Facility (Processors) radius: None => 1.0
2487 - Warrior I Blueprint (Combat Drone Blueprint) radius: None => 1.0
2489 - Warrior II Blueprint (Combat Drone Blueprint) radius: None => 1.0
2490 - Oceanic Basic Industry Facility (Processors) radius: None => 1.0
2491 - Ice Advanced Industry Facility (Processors) radius: None => 1.0
2492 - Gas Basic Industry Facility (Processors) radius: None => 1.0
2493 - Ice Basic Industry Facility (Processors) radius: None => 1.0
2494 - Gas Advanced Industry Facility (Processors) radius: None => 1.0
2495 - Interplanetary Consolidation (Planet Management) radius: None => 1.0
2505 - Command Center Upgrades (Planet Management) radius: None => 1.0
2507 - Mjolnir Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2509 - Nova Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2511 - Inferno Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2513 - Mjolnir Rocket Blueprint (Missile Blueprint) radius: None => 1.0
2515 - Inferno Rocket Blueprint (Missile Blueprint) radius: None => 1.0
2517 - Nova Rocket Blueprint (Missile Blueprint) radius: None => 1.0
2524 - Barren Command Center (Command Centers) radius: None => 1.0
2525 - Oceanic Command Center (Command Centers) radius: None => 1.0
2528 - QA SpaceAnchor (QA Module) radius: None => 1.0
2529 - Explosive Shield Amplifier I (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
2530 - Explosive Shield Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2531 - Explosive Shield Amplifier II (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
2532 - Explosive Shield Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2533 - Ice Command Center (Command Centers) radius: None => 1.0
2534 - Gas Command Center (Command Centers) radius: None => 1.0
2535 - Oceanic Storage Facility (Storage Facilities) radius: None => 1.0
2536 - Gas Storage Facility (Storage Facilities) radius: None => 1.0
2537 - Thermal Shield Amplifier I (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
2538 - Thermal Shield Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2539 - Thermal Shield Amplifier II (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
2540 - Thermal Shield Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2541 - Barren Storage Facility (Storage Facilities) radius: None => 1.0
2542 - Oceanic Launchpad (Spaceports) radius: None => 1.0
2543 - Gas Launchpad (Spaceports) radius: None => 1.0
2544 - Barren Launchpad (Spaceports) radius: None => 1.0
2545 - Kinetic Shield Amplifier I (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
2546 - Kinetic Shield Amplifier I Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2547 - Kinetic Shield Amplifier II (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
2548 - Kinetic Shield Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2549 - Lava Command Center (Command Centers) radius: None => 1.0
2550 - Storm Command Center (Command Centers) radius: None => 1.0
2551 - Plasma Command Center (Command Centers) radius: None => 1.0
2552 - Ice Launchpad (Spaceports) radius: None => 1.0
2553 - EM Shield Amplifier II (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
2554 - EM Shield Amplifier II Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
2555 - Lava Launchpad (Spaceports) radius: None => 1.0
2556 - Plasma Launchpad (Spaceports) radius: None => 1.0
2557 - Storm Launchpad (Spaceports) radius: None => 1.0
2558 - Lava Storage Facility (Storage Facilities) radius: None => 1.0
2560 - Plasma Storage Facility (Storage Facilities) radius: None => 1.0
2561 - Storm Storage Facility (Storage Facilities) radius: None => 1.0
2562 - Temperate Storage Facility (Storage Facilities) radius: None => 1.0
2574 - Improved Storm Command Center (Command Centers) radius: None => 1.0
2576 - Advanced Storm Command Center (Command Centers) radius: None => 1.0
2577 - Elite Storm Command Center (Command Centers) radius: None => 1.0
2578 - Limited Temperate Command Center (Command Centers) radius: None => 1.0
2581 - Standard Temperate Command Center (Command Centers) radius: None => 1.0
2582 - Improved Temperate Command Center (Command Centers) radius: None => 1.0
2585 - Advanced Temperate Command Center (Command Centers) radius: None => 1.0
2586 - Elite Temperate Command Center (Command Centers) radius: None => 1.0
2595 - Encoded Data Chip (Miscellaneous) radius: None => 1.0
2596 - Crates of Clothing (Miscellaneous) radius: None => 1.0
2597 - Crates of Command Reports (Miscellaneous) radius: None => 1.0
2598 - Crates of Coolant (Miscellaneous) radius: None => 1.0
2599 - Crates of Corporate Documents (Miscellaneous) radius: None => 1.0
2601 - Crates of Data Sheets (Miscellaneous) radius: None => 1.0
2602 - Crates of Drill Parts (Miscellaneous) radius: None => 1.0
2604 - Nanofiber Internal Structure I Blueprint (Hull Mods Blueprint) radius: None => 1.0
2606 - Nanofiber Internal Structure II Blueprint (Hull Mods Blueprint) radius: None => 1.0
2608 - Crates of Fertilizer (Miscellaneous) radius: None => 1.0
2610 - Crates of Frozen Food (Miscellaneous) radius: None => 1.0
2614 - Mjolnir Fury Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
2615 - Crates of Garbage (Miscellaneous) radius: None => 1.0
2616 - Large Crates of Coolant (Miscellaneous) radius: None => 1.0
2617 - Crates of Guidance Systems (Miscellaneous) radius: None => 1.0
2618 - Crates of Harroule Dryweed (Miscellaneous) radius: None => 1.0
2619 - Crates of High-Tech Small Arms (Miscellaneous) radius: None => 1.0
2620 - Crates of Liparer Cheese (Miscellaneous) radius: None => 1.0
2622 - Inferno Fury Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
2623 - Crates of Listening Post Recordings (Miscellaneous) radius: None => 1.0
2624 - Crates of Mechanical Parts (Miscellaneous) radius: None => 1.0
2626 - Crates of Missile Guidance Systems (Miscellaneous) radius: None => 1.0
2627 - Crates of Mono-Cell Batteries (Miscellaneous) radius: None => 1.0
2628 - Crates of Odd Data Crystals (Miscellaneous) radius: None => 1.0
2630 - Scourge Fury Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
2631 - Crates of OP Insecticide (Miscellaneous) radius: None => 1.0
2632 - Crates of Oxygen (Miscellaneous) radius: None => 1.0
2633 - Crates of Planetary Vehicles (Miscellaneous) radius: None => 1.0
2635 - Crates of Protein Delicacies (Miscellaneous) radius: None => 1.0
2636 - Crates of Raggy Dolls (Miscellaneous) radius: None => 1.0
2638 - Inferno Precision Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
2639 - Crates of Repair Parts (Miscellaneous) radius: None => 1.0
2640 - Crates of Replacement Parts (Miscellaneous) radius: None => 1.0
2641 - Crates of Reports (Miscellaneous) radius: None => 1.0
2642 - Crates of Robotics (Miscellaneous) radius: None => 1.0
2644 - Crates of Small Arms (Miscellaneous) radius: None => 1.0
2645 - Crates of Soil (Miscellaneous) radius: None => 1.0
2646 - Crates of Spiced Wine (Miscellaneous) radius: None => 1.0
2648 - Inferno Precision Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
2652 - Crates of Synthetic Oil (Miscellaneous) radius: None => 1.0
2653 - Crates of Vaccine Injectors (Miscellaneous) radius: None => 1.0
2654 - Crates of Viral Agent (Miscellaneous) radius: None => 1.0
2656 - Nova Precision Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
2657 - Crates of Vitoc (Miscellaneous) radius: None => 1.0
2659 - Crates of Water (Miscellaneous) radius: None => 1.0
2660 - Crates of Zemnar (Miscellaneous) radius: None => 1.0
2662 - Group of Army Recruits (Livestock) radius: None => 1.0
2663 - Group of Cattle (Livestock) radius: None => 1.0
2665 - Group of Elite Slaves (Livestock) radius: None => 1.0
2666 - Group of Exotic Dancers (Livestock) radius: None => 1.0
2668 - Group of Genetically Enhanced Livestock (Livestock) radius: None => 1.0
2669 - Group of Kameiras (Livestock) radius: None => 1.0
2670 - Group of Marines (Livestock) radius: None => 1.0
2671 - Group of Militants (Livestock) radius: None => 1.0
2672 - Group of Miners (Livestock) radius: None => 1.0
2673 - Large Crates of Data Sheets (Miscellaneous) radius: None => 1.0
2674 - Group of Refugees (Livestock) radius: None => 1.0
2675 - Group of Science Graduates (Livestock) radius: None => 1.0
2676 - Group of Security Personnel (Livestock) radius: None => 1.0
2677 - Group of Slaves (Livestock) radius: None => 1.0
2678 - Group of Tourists (Livestock) radius: None => 1.0
2680 - Scourge Rage Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
2681 - Group of VIPs (Livestock) radius: None => 1.0
2682 - Large Crates of Galeptos Medicine (Miscellaneous) radius: None => 1.0
2683 - Large Crates of Guidance Systems (Miscellaneous) radius: None => 1.0
2684 - Large Crates of Harroule Dryweed (Miscellaneous) radius: None => 1.0
2685 - Large Crates of Holoreels (Miscellaneous) radius: None => 1.0
2686 - Large Crates of Liparer Cheese (Miscellaneous) radius: None => 1.0
2687 - Large Crates of Mechanical Parts (Miscellaneous) radius: None => 1.0
2688 - Large Crates of Mono-Cell Batteries (Miscellaneous) radius: None => 1.0
2689 - Large Crates of Oxygen (Miscellaneous) radius: None => 1.0
2690 - Large Crates of Planetary Vehicles (Miscellaneous) radius: None => 1.0
2691 - Large Crates of Polytextiles (Miscellaneous) radius: None => 1.0
2692 - Large Crates of Protein Delicacies (Miscellaneous) radius: None => 1.0
2693 - Large Crates of Reports (Miscellaneous) radius: None => 1.0
2694 - Large Crates of Small Arms (Miscellaneous) radius: None => 1.0
2695 - Large Crates of Soil (Miscellaneous) radius: None => 1.0
2696 - Large Crates of Spirits (Miscellaneous) radius: None => 1.0
2697 - Large Crates of Synthetic Oil (Miscellaneous) radius: None => 1.0
2698 - Large Crates of Vitoc (Miscellaneous) radius: None => 1.0
2699 - Large Group of Civilians (Livestock) radius: None => 1.0
2700 - Large Group of Exotic Dancers (Livestock) radius: None => 1.0
2701 - Large Group of Genetically Enhanced Livestock (Livestock) radius: None => 1.0
2702 - Large Group of Homeless (Livestock) radius: None => 1.0
2703 - Large Group of Kameiras (Livestock) radius: None => 1.0
2704 - Large Group of Marines (Livestock) radius: None => 1.0
2705 - Large Group of Militants (Livestock) radius: None => 1.0
2706 - Large Group of Science Graduates (Livestock) radius: None => 1.0
2707 - Large Group of Slaves (Livestock) radius: None => 1.0
2708 - Large Group of Tourists (Livestock) radius: None => 1.0
2709 - Large Group of VIPs (Livestock) radius: None => 1.0
2710 - Large Crates of Construction Blocks (Miscellaneous) radius: None => 1.0
2711 - Large Crates of Crystal Eggs (Drugs) radius: None => 1.0
2712 - Large Crates of Drill Parts (Miscellaneous) radius: None => 1.0
2713 - Large Crates of Electronic Parts (Miscellaneous) radius: None => 1.0
2714 - Large Crates of Fertilizer (Miscellaneous) radius: None => 1.0
2715 - Large Crates of Frozen Food (Miscellaneous) radius: None => 1.0
2716 - Large Crates of Frozen Plant Seeds (Miscellaneous) radius: None => 1.0
2717 - Large Crates of Garbage (Miscellaneous) radius: None => 1.0
2718 - Large Crates of Long-limb Roes (Miscellaneous) radius: None => 1.0
2719 - Large Crates of Raggy Dolls (Miscellaneous) radius: None => 1.0
2720 - Large Crates of Rocket Fuel (Miscellaneous) radius: None => 1.0
2721 - Large Crates of Tobacco (Miscellaneous) radius: None => 1.0
2722 - Large Crates of Transmitters (Miscellaneous) radius: None => 1.0
2723 - Large Crates of Viral Agent (Miscellaneous) radius: None => 1.0
2724 - Large Crates of Water (Miscellaneous) radius: None => 1.0
2725 - Large Group of Cattle (Livestock) radius: None => 1.0
2726 - Large Group of Janitors (Livestock) radius: None => 1.0
2727 - Large Group of Miners (Livestock) radius: None => 1.0
2728 - Large Group of Refugees (Livestock) radius: None => 1.0
2729 - Crates of Consumer Electronics (Miscellaneous) radius: None => 1.0
2730 - Crates of Enriched Uranium (Miscellaneous) radius: None => 1.0
2731 - Crates of Silicon (Miscellaneous) radius: None => 1.0
2732 - Crates of Silicate Glass (Miscellaneous) radius: None => 1.0
2733 - Schematic (Decorations) radius: None => 1.0
2735 - Infrastructure Hub Blueprint (Sovereignty Structure Blueprint) radius: None => 1.0
2736 - Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
2737 - Territorial Claim Unit Blueprint (Sovereignty Structure Blueprint) radius: None => 1.0
2739 - Nanite Repair Paste Blueprint (Script Blueprint) radius: None => 1.0
2740 - Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
2741 - Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) radius: None => 1.0
2750 - X-Large Ship Maintenance Array Blueprint (Starbase Blueprint) radius: None => 1.0
2752 - Ship Maintenance Array Blueprint (Starbase Blueprint) radius: None => 1.0
2755 - Ballistic Deflection Array Blueprint (Starbase Blueprint) radius: None => 1.0
2757 - Explosion Dampening Array Blueprint (Starbase Blueprint) radius: None => 1.0
2759 - Heat Dissipation Array Blueprint (Starbase Blueprint) radius: None => 1.0
2761 - Photon Scattering Array Blueprint (Starbase Blueprint) radius: None => 1.0
2763 - Sensor Dampening Battery Blueprint (Starbase Blueprint) radius: None => 1.0
2774 - Amarr Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2775 - Amarr Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2776 - Amarr Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2777 - Caldari Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2778 - Caldari Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2779 - Caldari Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2780 - Gallente Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2781 - Gallente Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2782 - Gallente Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2783 - Minmatar Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2784 - Minmatar Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2785 - Minmatar Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
2787 - Corporate Hangar Array Blueprint (Starbase Blueprint) radius: None => 1.0
2792 - Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
2794 - Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
2796 - Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
2798 - White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
2799 - Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) radius: None => 1.0
2802 - Nova Javelin Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2803 - Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2804 - Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2805 - Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2806 - Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2807 - Large AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2808 - Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2810 - Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2812 - Inferno Rage Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
2813 - Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2814 - Medium AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2815 - Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
2816 - Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2818 - Mjolnir Rage Rocket Blueprint (Missile Blueprint) radius: None => 1.0
2819 - Small AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
2822 - XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
2823 - Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
2824 - Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
2825 - Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2826 - Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2827 - Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2828 - Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2829 - Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2830 - Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
2833 - 1000 Aurum Token (Legacy Currency) radius: None => 1.0
2835 - Utu Blueprint (Frigate Blueprint) radius: None => 1.0
2837 - Adrestia Blueprint (Cruiser Blueprint) radius: None => 1.0
2839 - Cerebral Accelerator Blueprint (Booster Blueprints) radius: None => 1.0
2848 - Barren Extractor Control Unit (Extractor Control Units) radius: None => 1.0
2851 - Incriminating Evidence (Miscellaneous) radius: None => 1.0
2853 - Salvaged Electronics (Miscellaneous) radius: None => 1.0
2856 - Forlorn Hope (Large Collidable Object) radius: None => 1.0
2861 - Crate of Manportable Electromagnetic Pulse Weapons (Miscellaneous) radius: None => 1.0
2862 - Special Forces Weapons and Equipment (Miscellaneous) radius: None => 1.0
2864 - Primae Blueprint (Industrial Blueprint) radius: None => 1.0
2866 - 1200mm Artillery Cannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2867 - Broadcast Node (Advanced Commodities - Tier 4) radius: None => 1.0
2868 - Integrity Response Drones (Advanced Commodities - Tier 4) radius: None => 1.0
2869 - Nano-Factory (Advanced Commodities - Tier 4) radius: None => 1.0
2870 - Organic Mortar Applicators (Advanced Commodities - Tier 4) radius: None => 1.0
2871 - Recursive Computing Module (Advanced Commodities - Tier 4) radius: None => 1.0
2872 - Self-Harmonizing Power Core (Advanced Commodities - Tier 4) radius: None => 1.0
2874 - 125mm Gatling AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2875 - Sterile Conduits (Advanced Commodities - Tier 4) radius: None => 1.0
2876 - Wetware Mainframe (Advanced Commodities - Tier 4) radius: None => 1.0
2880 - Unknown Dead (Miscellaneous) radius: None => 1.0
2887 - Gallente Admiral's Corpse (Commodities) radius: None => 1.0
2888 - Acceleration Gate Authentication Matrix (Miscellaneous) radius: None => 1.0
2890 - 200mm AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2893 - Damning Evidence (Miscellaneous) radius: None => 1.0
2894 - Invisible Cloud (Cloud) radius: None => 1.0
2898 - 220mm Vulcan AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2899 - Custom Circuitry (Miscellaneous) radius: None => 1.0
2900 - Recovered Data Core (Miscellaneous) radius: None => 1.0
2904 - Quantum Entanglement (Miscellaneous) radius: None => 1.0
2906 - 250mm Light Artillery Cannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2912 - Minmatar Pilot's Corpse (Commodities) radius: None => 1.0
2914 - 425mm AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2917 - Survivors (Miscellaneous) radius: None => 1.0
2919 - Caldari Operative (Livestock) radius: None => 1.0
2922 - 650mm Artillery Cannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2930 - Crate of Special Forces Weapons and Equipment (Miscellaneous) radius: None => 1.0
2934 - Counterfeit Voluval Tattoo Chemicals (Miscellaneous) radius: None => 1.0
2938 - Dual 180mm AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2942 - Captured CEO (Livestock) radius: None => 1.0
2943 - Hybrid Slaver Hounds (Miscellaneous) radius: None => 1.0
2944 - Kennel of Hybrid Slaver Hounds (Miscellaneous) radius: None => 1.0
2946 - Dual 425mm AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2951 - Large Crate of Improved Inertial Compensation Systems (Miscellaneous) radius: None => 1.0
2952 - Crate of Unidentified Fibrous Compound (Miscellaneous) radius: None => 1.0
2954 - Dual 650mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2955 - Large Crate of Unidentified Fibrous Compound (Miscellaneous) radius: None => 1.0
2956 - Large Crate of Refurbished Mining Drones (Miscellaneous) radius: None => 1.0
2957 - Crate of Refurbished Mining Drones (Miscellaneous) radius: None => 1.0
2958 - Civilian SIGINT Contractors (Livestock) radius: None => 1.0
2959 - Group of Civilian SIGINT Contractors (Livestock) radius: None => 1.0
2960 - Spools of Quantrium Wiring (Miscellaneous) radius: None => 1.0
2962 - 1400mm Howitzer Artillery II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2963 - Quantrium Wiring (Miscellaneous) radius: None => 1.0
2964 - Aerogel Counteragent (Miscellaneous) radius: None => 1.0
2965 - Crate of Aerogel Counteragent (Miscellaneous) radius: None => 1.0
2967 - Crate of Target Painter Deflection Plating (Miscellaneous) radius: None => 1.0
2968 - Large Crate of Target Painter Deflection Plating (Miscellaneous) radius: None => 1.0
2970 - 720mm Howitzer Artillery II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2971 - Group of Haakar's Striking Hawks (Miscellaneous) radius: None => 1.0
2972 - Ditanium Metal Plates (Miscellaneous) radius: None => 1.0
2973 - Pallet of Ditanium Metal Plates (Miscellaneous) radius: None => 1.0
2974 - Large Group of The Hooded Men (Miscellaneous) radius: None => 1.0
2975 - Arctic Warfare Marines (Livestock) radius: None => 1.0
2976 - Arctic Warfare Marine Squads (Livestock) radius: None => 1.0
2978 - 280mm Howitzer Artillery II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
2979 - Crate of Industrial-Grade Tritanium-Alloy Scraps (Miscellaneous) radius: None => 1.0
2980 - Large Crate of Industrial-Grade Tritanium-Alloy Scraps (Miscellaneous) radius: None => 1.0
2981 - Crate of Architectural-Quality Plagioclase Paneling (Miscellaneous) radius: None => 1.0
2982 - Large Crate of Architectural-Quality Plagioclase Paneling (Miscellaneous) radius: None => 1.0
2983 - Corporate Assassin (Livestock) radius: None => 1.0
2984 - Deep Cover Corporate Assassin (Livestock) radius: None => 1.0
2985 - Dual Heavy Beam Laser II (Energy Weapon) radius: None => 1.0
2986 - Dual Heavy Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
2987 - Crate of Harvester Components (Miscellaneous) radius: None => 1.0
2988 - Large Crate of Harvester Components (Miscellaneous) radius: None => 1.0
2989 - Decoy Prototype Cloaking Devices (Miscellaneous) radius: None => 1.0
2990 - Crate of Decoy Prototype Cloaking Devices (Miscellaneous) radius: None => 1.0
2991 - Crate of Amarr Scripture Educational Study Packages (Matari translation) (Miscellaneous) radius: None => 1.0
2992 - Large Crate of Amarr Scripture Educational Study Packages (Matari translation) (Miscellaneous) radius: None => 1.0
2993 - Dual Light Beam Laser II (Energy Weapon) radius: None => 1.0
2994 - Dual Light Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
2995 - Blue Paradise (Miscellaneous) radius: None => 1.0
2996 - Crate of Blue Paradise (Miscellaneous) radius: None => 1.0
2997 - Crate of Refined C-86 Epoxy Resin (Miscellaneous) radius: None => 1.0
2999 - Amarr Marine Counter-Boarding Team (Livestock) radius: None => 1.0
3000 - Group of Angel Cartel VIPs (Miscellaneous) radius: None => 1.0
3001 - Dual Light Pulse Laser II (Energy Weapon) radius: None => 1.0
3002 - Dual Light Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3003 - Large Group of Angel Cartel VIPs (Miscellaneous) radius: None => 1.0
3004 - Amarr Marine Counter-Boarding Company (Livestock) radius: None => 1.0
3005 - Crate of Feille d'Marnne Champagne (Miscellaneous) radius: None => 1.0
3006 - Conditioned House Slaves (Livestock) radius: None => 1.0
3007 - Large Crate of Feille d'Marnne Champagne (Miscellaneous) radius: None => 1.0
3008 - Herd of Conditioned House Slaves (Livestock) radius: None => 1.0
3009 - Focused Medium Beam Laser II (Energy Weapon) radius: None => 1.0
3010 - Focused Medium Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3011 - Crate of Bootleg Holoreels (Miscellaneous) radius: None => 1.0
3012 - Large Crate of Suspicious Holoreels (Miscellaneous) radius: None => 1.0
3013 - Amarr Religious Holoreels (Miscellaneous) radius: None => 1.0
3014 - Crate of Amarr Religious Holoreels (Miscellaneous) radius: None => 1.0
3015 - Crate of Cryo-Stored Luminaire Skippers (Miscellaneous) radius: None => 1.0
3016 - Large Crate of Cryo-Stored Luminaire Skippers (Miscellaneous) radius: None => 1.0
3017 - Gatling Pulse Laser II (Energy Weapon) radius: None => 1.0
3018 - Gatling Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3019 - Crate of Unidentified Ancient Technology (Miscellaneous) radius: None => 1.0
3020 - Large Crate of Talocan Station Life-Support Cores (Miscellaneous) radius: None => 1.0
3021 - Crate of Portable Emergency Heating Units (Miscellaneous) radius: None => 1.0
3022 - Large Crate of Portable Emergency Heating Units (Miscellaneous) radius: None => 1.0
3023 - Crate of Archaeological Lot GV87-426-D Artifacts (Miscellaneous) radius: None => 1.0
3024 - Large Crate of Archaeological Lot GV87-426-E Artifacts (Miscellaneous) radius: None => 1.0
3025 - Heavy Beam Laser II (Energy Weapon) radius: None => 1.0
3026 - Heavy Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3027 - Crate of Contained Cerrocentite (Miscellaneous) radius: None => 1.0
3028 - Large Crate of Contained Mesarchonite (Miscellaneous) radius: None => 1.0
3029 - Group of Coriault Couture Collective Display Employees (Miscellaneous) radius: None => 1.0
3030 - Large Group of Mannar Textile Institute International Representatives (Miscellaneous) radius: None => 1.0
3031 - Crate of Exclusive Simo Reshar Fitness Holoreels (Miscellaneous) radius: None => 1.0
3032 - Amarr Forensic Investigative Team (Livestock) radius: None => 1.0
3033 - Small Focused Beam Laser II (Energy Weapon) radius: None => 1.0
3034 - Small Focused Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3035 - Large Crate of Exclusive Simo Reshar Fitness Holoreels (Miscellaneous) radius: None => 1.0
3036 - Amarr Forensic Investigative Deployment (Livestock) radius: None => 1.0
3037 - Crate of Experimental ECM Hybrid Rounds (Miscellaneous) radius: None => 1.0
3038 - Large Crate of Experimental ECM Hybrid Rounds (Miscellaneous) radius: None => 1.0
3039 - Noctis Blueprint (Industrial Blueprint) radius: None => 1.0
3041 - Small Focused Pulse Laser II (Energy Weapon) radius: None => 1.0
3042 - Small Focused Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3049 - Mega Beam Laser II (Energy Weapon) radius: None => 1.0
3050 - Mega Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3057 - Mega Pulse Laser II (Energy Weapon) radius: None => 1.0
3058 - Mega Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3060 - Gas Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3061 - Ice Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3062 - Lava Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3063 - Oceanic Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3064 - Plasma Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3065 - Tachyon Beam Laser II (Energy Weapon) radius: None => 1.0
3066 - Tachyon Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3067 - Storm Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3068 - Temperate Extractor Control Unit (Extractor Control Units) radius: None => 1.0
3072 - Incursion Effect Assault (Effect Beacon) radius: None => 1.0
3073 - Rusty Cloud (Cloud) radius: None => 1.0
3075 - 150mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3076 - Incursion Effect HQ (Effect Beacon) radius: None => 1.0
3077 - Zainou 'Gnome' Shield Upgrades SU-602 (Cyber Shields) radius: None => 1.0
3078 - Zainou 'Gnome' Shield Upgrades SU-604 (Cyber Shields) radius: None => 1.0
3079 - Zainou 'Gnome' Shield Upgrades SU-606 (Cyber Shields) radius: None => 1.0
3080 - Zainou 'Gnome' Shield Management SM-702 (Cyber Shields) radius: None => 1.0
3081 - Zainou 'Gnome' Shield Management SM-704 (Cyber Shields) radius: None => 1.0
3083 - 250mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3084 - Zainou 'Gnome' Shield Management SM-706 (Cyber Shields) radius: None => 1.0
3085 - Zainou 'Gnome' Shield Emission Systems SE-802 (Cyber Shields) radius: None => 1.0
3086 - Zainou 'Gnome' Shield Emission Systems SE-804 (Cyber Shields) radius: None => 1.0
3087 - Zainou 'Gnome' Shield Emission Systems SE-806 (Cyber Shields) radius: None => 1.0
3088 - Zainou 'Gnome' Shield Operation SP-902 (Cyber Shields) radius: None => 1.0
3089 - Zainou 'Gnome' Shield Operation SP-904 (Cyber Shields) radius: None => 1.0
3091 - 425mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3092 - Zainou 'Gnome' Shield Operation SP-906 (Cyber Shields) radius: None => 1.0
3093 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-702 (Cyber Navigation) radius: None => 1.0
3094 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704 (Cyber Navigation) radius: None => 1.0
3095 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706 (Cyber Navigation) radius: None => 1.0
3096 - Eifyr and Co. 'Rogue' Navigation NN-602 (Cyber Navigation) radius: None => 1.0
3097 - Eifyr and Co. 'Rogue' Navigation NN-604 (Cyber Navigation) radius: None => 1.0
3099 - 75mm Gatling Rail II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3100 - Eifyr and Co. 'Rogue' Navigation NN-606 (Cyber Navigation) radius: None => 1.0
3101 - Eifyr and Co. 'Rogue' Fuel Conservation FC-802 (Cyber Navigation) radius: None => 1.0
3102 - Eifyr and Co. 'Rogue' Fuel Conservation FC-804 (Cyber Navigation) radius: None => 1.0
3103 - Eifyr and Co. 'Rogue' Fuel Conservation FC-806 (Cyber Navigation) radius: None => 1.0
3104 - Eifyr and Co. 'Rogue' Afterburner AB-604 (Cyber Navigation) radius: None => 1.0
3105 - Eifyr and Co. 'Rogue' Afterburner AB-608 (Cyber Navigation) radius: None => 1.0
3107 - Dual 150mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3108 - Eifyr and Co. 'Rogue' Afterburner AB-612 (Cyber Navigation) radius: None => 1.0
3109 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-604 (Cyber Navigation) radius: None => 1.0
3110 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-608 (Cyber Navigation) radius: None => 1.0
3111 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-612 (Cyber Navigation) radius: None => 1.0
3112 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902 (Cyber Navigation) radius: None => 1.0
3113 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904 (Cyber Navigation) radius: None => 1.0
3115 - Dual 250mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3116 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906 (Cyber Navigation) radius: None => 1.0
3117 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-608 (Cyber Navigation) radius: None => 1.0
3118 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-613 (Cyber Navigation) radius: None => 1.0
3119 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 (Cyber Navigation) radius: None => 1.0
3120 - Eifyr and Co. 'Rogue' Acceleration Control AC-602 (Cyber Navigation) radius: None => 1.0
3121 - Eifyr and Co. 'Rogue' Acceleration Control AC-604 (Cyber Navigation) radius: None => 1.0
3123 - Electron Blaster Cannon II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3124 - Eifyr and Co. 'Rogue' Acceleration Control AC-606 (Cyber Navigation) radius: None => 1.0
3125 - Zainou 'Deadeye' Guided Missile Precision GP-802 (Cyber Missile) radius: None => 1.0
3126 - Zainou 'Deadeye' Guided Missile Precision GP-804 (Cyber Missile) radius: None => 1.0
3127 - Zainou 'Deadeye' Guided Missile Precision GP-806 (Cyber Missile) radius: None => 1.0
3128 - Zainou 'Deadeye' Missile Bombardment MB-702 (Cyber Missile) radius: None => 1.0
3129 - Zainou 'Deadeye' Missile Bombardment MB-704 (Cyber Missile) radius: None => 1.0
3131 - Heavy Electron Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3132 - Zainou 'Deadeye' Missile Bombardment MB-706 (Cyber Missile) radius: None => 1.0
3133 - Zainou 'Deadeye' Missile Projection MP-702 (Cyber Missile) radius: None => 1.0
3134 - Zainou 'Deadeye' Missile Projection MP-704 (Cyber Missile) radius: None => 1.0
3135 - Zainou 'Deadeye' Missile Projection MP-706 (Cyber Missile) radius: None => 1.0
3136 - Zainou 'Deadeye' Rapid Launch RL-1002 (Cyber Missile) radius: None => 1.0
3137 - Zainou 'Deadeye' Rapid Launch RL-1004 (Cyber Missile) radius: None => 1.0
3139 - Heavy Ion Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3140 - Zainou 'Deadeye' Rapid Launch RL-1006 (Cyber Missile) radius: None => 1.0
3141 - Zainou 'Deadeye' Target Navigation Prediction TN-902 (Cyber Missile) radius: None => 1.0
3142 - Zainou 'Deadeye' Target Navigation Prediction TN-904 (Cyber Missile) radius: None => 1.0
3143 - Zainou 'Deadeye' Target Navigation Prediction TN-906 (Cyber Missile) radius: None => 1.0
3144 - Zainou 'Gnome' Launcher CPU Efficiency LE-602 (Cyber Missile) radius: None => 1.0
3145 - Zainou 'Gnome' Launcher CPU Efficiency LE-604 (Cyber Missile) radius: None => 1.0
3147 - Heavy Neutron Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3148 - Zainou 'Gnome' Launcher CPU Efficiency LE-606 (Cyber Missile) radius: None => 1.0
3152 - Zainou 'Snapshot' Defender Missiles DM-802 (Cyber Missile) radius: None => 1.0
3153 - Zainou 'Snapshot' Defender Missiles DM-804 (Cyber Missile) radius: None => 1.0
3155 - Ion Blaster Cannon II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3156 - Zainou 'Snapshot' Defender Missiles DM-806 (Cyber Missile) radius: None => 1.0
3157 - Zainou 'Snapshot' Heavy Assault Missiles AM-702 (Cyber Missile) radius: None => 1.0
3158 - Zainou 'Snapshot' Heavy Assault Missiles AM-704 (Cyber Missile) radius: None => 1.0
3159 - Zainou 'Snapshot' Heavy Assault Missiles AM-706 (Cyber Missile) radius: None => 1.0
3163 - Light Electron Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3165 - Zainou 'Snapshot' Heavy Missiles HM-702 (Cyber Missile) radius: None => 1.0
3166 - Zainou 'Snapshot' Heavy Missiles HM-704 (Cyber Missile) radius: None => 1.0
3167 - Zainou 'Snapshot' Heavy Missiles HM-706 (Cyber Missile) radius: None => 1.0
3168 - Zainou 'Snapshot' Light Missiles LM-902 (Cyber Missile) radius: None => 1.0
3169 - Zainou 'Snapshot' Light Missiles LM-904 (Cyber Missile) radius: None => 1.0
3171 - Light Ion Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3172 - Zainou 'Snapshot' Light Missiles LM-906 (Cyber Missile) radius: None => 1.0
3173 - Zainou 'Snapshot' Rockets RD-902 (Cyber Missile) radius: None => 1.0
3174 - Zainou 'Snapshot' Rockets RD-904 (Cyber Missile) radius: None => 1.0
3175 - Zainou 'Snapshot' Rockets RD-906 (Cyber Missile) radius: None => 1.0
3176 - Zainou 'Snapshot' Torpedoes TD-602 (Cyber Missile) radius: None => 1.0
3177 - Zainou 'Snapshot' Torpedoes TD-604 (Cyber Missile) radius: None => 1.0
3179 - Light Neutron Blaster II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3180 - Zainou 'Snapshot' Torpedoes TD-606 (Cyber Missile) radius: None => 1.0
3181 - Zainou 'Snapshot' Cruise Missiles CM-602 (Cyber Missile) radius: None => 1.0
3182 - Zainou 'Snapshot' Cruise Missiles CM-604 (Cyber Missile) radius: None => 1.0
3183 - Zainou 'Snapshot' Cruise Missiles CM-606 (Cyber Missile) radius: None => 1.0
3185 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802 (Cyber Gunnery) radius: None => 1.0
3187 - Neutron Blaster Cannon II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
3188 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-804 (Cyber Gunnery) radius: None => 1.0
3189 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806 (Cyber Gunnery) radius: None => 1.0
3190 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-702 (Cyber Gunnery) radius: None => 1.0
3191 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-704 (Cyber Gunnery) radius: None => 1.0
3192 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 (Cyber Gunnery) radius: None => 1.0
3193 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-902 (Cyber Gunnery) radius: None => 1.0
3194 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-904 (Cyber Gunnery) radius: None => 1.0
3195 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 (Cyber Gunnery) radius: None => 1.0
3196 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1002 (Cyber Gunnery) radius: None => 1.0
3197 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1004 (Cyber Gunnery) radius: None => 1.0
3198 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006 (Cyber Gunnery) radius: None => 1.0
3199 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-602 (Cyber Gunnery) radius: None => 1.0
3200 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-604 (Cyber Gunnery) radius: None => 1.0
3201 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-606 (Cyber Gunnery) radius: None => 1.0
3202 - Inherent Implants 'Lancer' Small Energy Turret SE-602 (Cyber Gunnery) radius: None => 1.0
3203 - Inherent Implants 'Lancer' Controlled Bursts CB-702 (Cyber Gunnery) radius: None => 1.0
3204 - Inherent Implants 'Lancer' Gunnery RF-902 (Cyber Gunnery) radius: None => 1.0
3205 - Inherent Implants 'Lancer' Large Energy Turret LE-1002 (Cyber Gunnery) radius: None => 1.0
3206 - Inherent Implants 'Lancer' Medium Energy Turret ME-802 (Cyber Gunnery) radius: None => 1.0
3207 - Inherent Implants 'Lancer' Small Energy Turret SE-604 (Cyber Gunnery) radius: None => 1.0
3208 - Inherent Implants 'Lancer' Controlled Bursts CB-704 (Cyber Gunnery) radius: None => 1.0
3209 - Inherent Implants 'Lancer' Gunnery RF-904 (Cyber Gunnery) radius: None => 1.0
3210 - Inherent Implants 'Lancer' Large Energy Turret LE-1004 (Cyber Gunnery) radius: None => 1.0
3211 - Inherent Implants 'Lancer' Medium Energy Turret ME-804 (Cyber Gunnery) radius: None => 1.0
3212 - Inherent Implants 'Lancer' Small Energy Turret SE-606 (Cyber Gunnery) radius: None => 1.0
3213 - Inherent Implants 'Lancer' Controlled Bursts CB-706 (Cyber Gunnery) radius: None => 1.0
3214 - Inherent Implants 'Lancer' Gunnery RF-906 (Cyber Gunnery) radius: None => 1.0
3215 - Inherent Implants 'Lancer' Large Energy Turret LE-1006 (Cyber Gunnery) radius: None => 1.0
3216 - Inherent Implants 'Lancer' Medium Energy Turret ME-806 (Cyber Gunnery) radius: None => 1.0
3217 - Zainou 'Deadeye' Sharpshooter ST-902 (Cyber Gunnery) radius: None => 1.0
3220 - Zainou 'Deadeye' Trajectory Analysis TA-704 (Cyber Gunnery) radius: None => 1.0
3221 - Zainou 'Deadeye' Trajectory Analysis TA-706 (Cyber Gunnery) radius: None => 1.0
3222 - Zainou 'Deadeye' Large Hybrid Turret LH-1002 (Cyber Gunnery) radius: None => 1.0
3223 - Zainou 'Deadeye' Large Hybrid Turret LH-1004 (Cyber Gunnery) radius: None => 1.0
3224 - Zainou 'Deadeye' Large Hybrid Turret LH-1006 (Cyber Gunnery) radius: None => 1.0
3225 - Zainou 'Deadeye' Small Hybrid Turret SH-602 (Cyber Gunnery) radius: None => 1.0
3226 - Zainou 'Deadeye' Small Hybrid Turret SH-604 (Cyber Gunnery) radius: None => 1.0
3227 - Zainou 'Deadeye' Small Hybrid Turret SH-606 (Cyber Gunnery) radius: None => 1.0
3228 - Zainou 'Gnome' Weapon Upgrades WU-1002 (Cyber Gunnery) radius: None => 1.0
3229 - Zainou 'Gnome' Weapon Upgrades WU-1004 (Cyber Gunnery) radius: None => 1.0
3230 - Zainou 'Gnome' Weapon Upgrades WU-1006 (Cyber Gunnery) radius: None => 1.0
3231 - Zainou 'Deadeye' Medium Hybrid Turret MH-802 (Cyber Gunnery) radius: None => 1.0
3232 - Zainou 'Deadeye' Medium Hybrid Turret MH-804 (Cyber Gunnery) radius: None => 1.0
3233 - Zainou 'Deadeye' Medium Hybrid Turret MH-806 (Cyber Gunnery) radius: None => 1.0
3234 - Zainou 'Deadeye' Sharpshooter ST-904 (Cyber Gunnery) radius: None => 1.0
3235 - Zainou 'Deadeye' Sharpshooter ST-906 (Cyber Gunnery) radius: None => 1.0
3236 - Zainou 'Deadeye' Trajectory Analysis TA-702 (Cyber Gunnery) radius: None => 1.0
3237 - Inherent Implants 'Squire' Capacitor Management EM-802 (Cyber Engineering) radius: None => 1.0
3238 - Inherent Implants 'Squire' Capacitor Management EM-804 (Cyber Engineering) radius: None => 1.0
3239 - Inherent Implants 'Squire' Capacitor Management EM-806 (Cyber Engineering) radius: None => 1.0
3240 - Inherent Implants 'Squire' Capacitor Systems Operation EO-602 (Cyber Engineering) radius: None => 1.0
3241 - Inherent Implants 'Squire' Capacitor Systems Operation EO-604 (Cyber Engineering) radius: None => 1.0
3242 - Warp Disruptor I (Warp Scrambler) radius: None => 1.0
3243 - Warp Disruptor I Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
3244 - Warp Disruptor II (Warp Scrambler) radius: None => 1.0
3245 - Warp Disruptor II Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
3246 - Inherent Implants 'Squire' Capacitor Systems Operation EO-606 (Cyber Engineering) radius: None => 1.0
3247 - Inherent Implants 'Squire' Capacitor Emission Systems ES-702 (Cyber Engineering) radius: None => 1.0
3248 - Inherent Implants 'Squire' Capacitor Emission Systems ES-704 (Cyber Engineering) radius: None => 1.0
3249 - Inherent Implants 'Squire' Capacitor Emission Systems ES-706 (Cyber Engineering) radius: None => 1.0
3250 - Inherent Implants 'Squire' Energy Pulse Weapons EP-702 (Cyber Engineering) radius: None => 1.0
3251 - Inherent Implants 'Squire' Energy Pulse Weapons EP-704 (Cyber Engineering) radius: None => 1.0
3252 - Inherent Implants 'Squire' Energy Pulse Weapons EP-706 (Cyber Engineering) radius: None => 1.0
3253 - Inherent Implants 'Squire' Energy Grid Upgrades EU-702 (Cyber Engineering) radius: None => 1.0
3254 - Inherent Implants 'Squire' Energy Grid Upgrades EU-704 (Cyber Engineering) radius: None => 1.0
3255 - Inherent Implants 'Squire' Energy Grid Upgrades EU-706 (Cyber Engineering) radius: None => 1.0
3256 - Inherent Implants 'Squire' Power Grid Management EG-602 (Cyber Engineering) radius: None => 1.0
3257 - Inherent Implants 'Squire' Power Grid Management EG-604 (Cyber Engineering) radius: None => 1.0
3258 - Inherent Implants 'Squire' Power Grid Management EG-606 (Cyber Engineering) radius: None => 1.0
3262 - Zainou 'Gypsy' Electronics Upgrades EU-602 (Cyber Engineering) radius: None => 1.0
3263 - Zainou 'Gypsy' Electronics Upgrades EU-604 (Cyber Engineering) radius: None => 1.0
3264 - Zainou 'Gypsy' Electronics Upgrades EU-606 (Cyber Engineering) radius: None => 1.0
3268 - Zainou 'Gypsy' Signature Analysis SA-702 (Cyber Targeting) radius: None => 1.0
3269 - Zainou 'Gypsy' Signature Analysis SA-704 (Cyber Targeting) radius: None => 1.0
3270 - Zainou 'Gypsy' Signature Analysis SA-706 (Cyber Targeting) radius: None => 1.0
3271 - Zainou 'Gypsy' Electronic Warfare EW-902 (Cyber Electronic Systems) radius: None => 1.0
3272 - Zainou 'Gypsy' Electronic Warfare EW-904 (Cyber Electronic Systems) radius: None => 1.0
3273 - Zainou 'Gypsy' Electronic Warfare EW-906 (Cyber Electronic Systems) radius: None => 1.0
3274 - Zainou 'Gypsy' Long Range Targeting LT-802 (Cyber Targeting) radius: None => 1.0
3275 - Zainou 'Gypsy' Long Range Targeting LT-804 (Cyber Targeting) radius: None => 1.0
3276 - Zainou 'Gypsy' Long Range Targeting LT-806 (Cyber Targeting) radius: None => 1.0
3277 - Zainou 'Gypsy' Propulsion Jamming PJ-802 (Cyber Electronic Systems) radius: None => 1.0
3278 - Zainou 'Gypsy' Propulsion Jamming PJ-804 (Cyber Electronic Systems) radius: None => 1.0
3279 - Zainou 'Gypsy' Propulsion Jamming PJ-806 (Cyber Electronic Systems) radius: None => 1.0
3280 - Zainou 'Gypsy' Sensor Linking SL-902 (Cyber Electronic Systems) radius: None => 1.0
3281 - Zainou 'Gypsy' Sensor Linking SL-904 (Cyber Electronic Systems) radius: None => 1.0
3282 - Zainou 'Gypsy' Sensor Linking SL-906 (Cyber Electronic Systems) radius: None => 1.0
3283 - Zainou 'Gypsy' Weapon Disruption WD-902 (Cyber Electronic Systems) radius: None => 1.0
3284 - Zainou 'Gypsy' Weapon Disruption WD-904 (Cyber Electronic Systems) radius: None => 1.0
3285 - Quad Light Beam Laser II (Energy Weapon) radius: None => 1.0
3286 - Quad Light Beam Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3287 - Zainou 'Gypsy' Weapon Disruption WD-906 (Cyber Electronic Systems) radius: None => 1.0
3288 - Zainou 'Gypsy' Target Painting TG-902 (Cyber Electronic Systems) radius: None => 1.0
3289 - Zainou 'Gypsy' Target Painting TG-904 (Cyber Electronic Systems) radius: None => 1.0
3290 - Zainou 'Gypsy' Target Painting TG-906 (Cyber Electronic Systems) radius: None => 1.0
3291 - Inherent Implants 'Noble' Repair Systems RS-602 (Cyber Armor) radius: None => 1.0
3292 - Inherent Implants 'Noble' Repair Systems RS-604 (Cyber Armor) radius: None => 1.0
3299 - Inherent Implants 'Noble' Repair Systems RS-606 (Cyber Armor) radius: None => 1.0
3318 - Weapon Upgrades (Engineering) radius: None => 1.0
3356 - Negotiation (Social) radius: None => 1.0
3358 - Fast Talk (Social) radius: None => 1.0
3359 - Connections (Social) radius: None => 1.0
3361 - Criminal Connections (Social) radius: None => 1.0
3364 - Station Management (Corporation Management) radius: None => 1.0
3365 - Starbase Management (Corporation Management) radius: None => 1.0
3366 - Factory Management (Corporation Management) radius: None => 1.0
3367 - Refinery Management (Corporation Management) radius: None => 1.0
3369 - CFO Training (Corporation Management) radius: None => 1.0
3370 - Chief Science Officer (Corporation Management) radius: None => 1.0
3371 - Public Relations (Corporation Management) radius: None => 1.0
3372 - Intelligence Analyst (Corporation Management) radius: None => 1.0
3374 - 'Learning' (Obsolete Books) radius: None => 1.0
3375 - 'Iron Will' (Obsolete Books) radius: None => 1.0
3376 - 'Empathy' (Obsolete Books) radius: None => 1.0
3377 - 'Analytical Mind' (Obsolete Books) radius: None => 1.0
3378 - 'Instant Recall' (Obsolete Books) radius: None => 1.0
3379 - 'Spatial Awareness' (Obsolete Books) radius: None => 1.0
3381 - Amarr Tech (Production) radius: None => 1.0
3382 - Caldari Tech (Production) radius: None => 1.0
3383 - Gallente Tech (Production) radius: None => 1.0
3384 - Minmatar Tech (Production) radius: None => 1.0
3390 - Mobile Refinery Operation (Resource Processing) radius: None => 1.0
3391 - Mobile Factory Operation (Production) radius: None => 1.0
3396 - Advanced Industrial Ship Construction (Production) radius: None => 1.0
3397 - Advanced Medium Ship Construction (Production) radius: None => 1.0
3400 - Outpost Construction (Production) radius: None => 1.0
3404 - Genetic Engineering (Obsolete Books) radius: None => 1.0
3408 - Sleeper Encryption Methods (Science) radius: None => 1.0
3414 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-702 (Cyber Armor) radius: None => 1.0
3415 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-704 (Cyber Armor) radius: None => 1.0
3419 - Shield Management (Shields) radius: None => 1.0
3420 - Tactical Shield Manipulation (Shields) radius: None => 1.0
3421 - Energy Pulse Weapons (Engineering) radius: None => 1.0
3423 - Capacitor Emission Systems (Engineering) radius: None => 1.0
3424 - Energy Grid Upgrades (Engineering) radius: None => 1.0
3430 - Advanced Target Management (Targeting) radius: None => 1.0
3432 - Electronics Upgrades (Engineering) radius: None => 1.0
3439 - Repair Drone Operation (Drones) radius: None => 1.0
3447 - Visibility (Trade) radius: None => 1.0
3448 - Smuggling (Trade) radius: None => 1.0
3456 - Jump Drive Operation (Navigation) radius: None => 1.0
3469 - Basic Co-Processor (CPU Enhancer) radius: None => 1.0
3470 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-706 (Cyber Armor) radius: None => 1.0
3471 - Inherent Implants 'Noble' Mechanic MC-802 (Cyber Armor) radius: None => 1.0
3473 - X-Large Capacitor Battery II Blueprint (Capacitor Battery Blueprint) radius: None => 1.0
3474 - Inherent Implants 'Noble' Mechanic MC-804 (Cyber Armor) radius: None => 1.0
3475 - Inherent Implants 'Noble' Mechanic MC-806 (Cyber Armor) radius: None => 1.0
3476 - Inherent Implants 'Noble' Repair Proficiency RP-902 (Cyber Armor) radius: None => 1.0
3477 - Inherent Implants 'Noble' Repair Proficiency RP-904 (Cyber Armor) radius: None => 1.0
3478 - Inherent Implants 'Noble' Repair Proficiency RP-906 (Cyber Armor) radius: None => 1.0
3479 - Inherent Implants 'Noble' Hull Upgrades HG-1002 (Cyber Armor) radius: None => 1.0
3481 - Inherent Implants 'Noble' Hull Upgrades HG-1004 (Cyber Armor) radius: None => 1.0
3482 - Inherent Implants 'Noble' Hull Upgrades HG-1006 (Cyber Armor) radius: None => 1.0
3483 - Captured Civilians (Livestock) radius: None => 1.0
3501 - CONCORD MTAC (Miscellaneous) radius: None => 1.0
3507 - Tactical Response Transmitter (Commodities) radius: None => 1.0
3512 - Focused Medium Pulse Laser II (Energy Weapon) radius: None => 1.0
3513 - Focused Medium Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3515 - Revenant Blueprint (Supercarrier Blueprints) radius: None => 1.0
3517 - Malice Blueprint (Frigate Blueprint) radius: None => 1.0
3519 - Vangel Blueprint (Cruiser Blueprint) radius: None => 1.0
3520 - Heavy Pulse Laser II (Energy Weapon) radius: None => 1.0
3521 - Heavy Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
3528 - Medium Armor Repairer I (Armor Repair Unit) radius: None => 1.0
3529 - Medium Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
3530 - Medium Armor Repairer II (Armor Repair Unit) radius: None => 1.0
3531 - Medium Armor Repairer II Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
3538 - Large Armor Repairer I (Armor Repair Unit) radius: None => 1.0
3539 - Large Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
3540 - Large Armor Repairer II (Armor Repair Unit) radius: None => 1.0
3541 - Large Armor Repairer II Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
3553 - Cap Booster 75 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
3555 - Cap Booster 100 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
3566 - Small Capacitor Booster I (Capacitor Booster) radius: None => 1.0
3567 - Small Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
3568 - Small Capacitor Booster II (Capacitor Booster) radius: None => 1.0
3569 - Small Capacitor Booster II Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
3576 - Heavy Capacitor Booster I (Capacitor Booster) radius: None => 1.0
3577 - Heavy Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
3578 - Heavy Capacitor Booster II (Capacitor Booster) radius: None => 1.0
3579 - Heavy Capacitor Booster II Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
3582 - Purloined Sansha Data Analyzer Blueprint (Data Miner Blueprint) radius: None => 1.0
3583 - Badly Mangled Components (Miscellaneous) radius: None => 1.0
3584 - True Slave Decryption Node (Miscellaneous) radius: None => 1.0
3585 - Mangled Sansha Data Analyzer (Miscellaneous) radius: None => 1.0
3586 - Small Remote Shield Booster I (Remote Shield Booster) radius: None => 1.0
3587 - Small Remote Shield Booster I Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3588 - Small Remote Shield Booster II (Remote Shield Booster) radius: None => 1.0
3589 - Small Remote Shield Booster II Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3590 - Mangled Sansha Data Analyzer Blueprint (Data Miner Blueprint) radius: None => 1.0
3597 - Medium Remote Shield Booster I Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3598 - Medium Remote Shield Booster II (Remote Shield Booster) radius: None => 1.0
3599 - Medium Remote Shield Booster II Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3606 - Large Remote Shield Booster I (Remote Shield Booster) radius: None => 1.0
3607 - Large Remote Shield Booster I Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3608 - Large Remote Shield Booster II (Remote Shield Booster) radius: None => 1.0
3609 - Large Remote Shield Booster II Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3616 - Capital Remote Shield Booster I (Remote Shield Booster) radius: None => 1.0
3617 - Capital Remote Shield Booster I Blueprint (Remote Shield Booster Blueprint) radius: None => 1.0
3627 - Construction Materials (Miscellaneous) radius: None => 1.0
3634 - Civilian Gatling Pulse Laser (Energy Weapon) radius: None => 1.0
3636 - Civilian Gatling Autocannon (Energy Weapon) radius: None => 1.0
3638 - Civilian Gatling Railgun (Energy Weapon) radius: None => 1.0
3640 - Civilian Light Electron Blaster (Energy Weapon) radius: None => 1.0
3643 - Soil (General) radius: None => 1.0
3645 - Water (Basic Commodities - Tier 1) radius: None => 1.0
3647 - Holoreels (General) radius: None => 1.0
3653 - Medium Hull Repairer I (Hull Repair Unit) radius: None => 1.0
3654 - Medium Hull Repairer I Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
3655 - Medium Hull Repairer II (Hull Repair Unit) radius: None => 1.0
3656 - Medium Hull Repairer II Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
3663 - Large Hull Repairer I (Hull Repair Unit) radius: None => 1.0
3664 - Large Hull Repairer I Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
3665 - Large Hull Repairer II (Hull Repair Unit) radius: None => 1.0
3666 - Large Hull Repairer II Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
3673 - Wheat (General) radius: None => 1.0
3683 - Oxygen (Basic Commodities - Tier 1) radius: None => 1.0
3685 - Hydrogen Batteries (General) radius: None => 1.0
3687 - Electronic Parts (General) radius: None => 1.0
3689 - Mechanical Parts (Refined Commodities - Tier 2) radius: None => 1.0
3691 - Synthetic Oil (Refined Commodities - Tier 2) radius: None => 1.0
3693 - Fertilizer (Refined Commodities - Tier 2) radius: None => 1.0
3695 - Polytextiles (Refined Commodities - Tier 2) radius: None => 1.0
3697 - Silicate Glass (Refined Commodities - Tier 2) radius: None => 1.0
3699 - Quafe (General) radius: None => 1.0
3701 - Certification Results (Miscellaneous) radius: None => 1.0
3703 - Nerve Sticks (Drugs) radius: None => 1.0
3705 - Crash (Drugs) radius: None => 1.0
3707 - Blue Pill (Drugs) radius: None => 1.0
3709 - Drop (Drugs) radius: None => 1.0
3711 - X-Instinct (Drugs) radius: None => 1.0
3713 - Vitoc (Drugs) radius: None => 1.0
3715 - Frozen Food (Frozen) radius: None => 1.0
3717 - Dairy Products (Frozen) radius: None => 1.0
3719 - Tourists (Livestock) radius: None => 1.0
3721 - Slaves (Livestock) radius: None => 1.0
3723 - Slaver Hound (Livestock) radius: None => 1.0
3725 - Livestock (Refined Commodities - Tier 2) radius: None => 1.0
3727 - Plutonium (Radioactive) radius: None => 1.0
3729 - Toxic Waste (Radioactive) radius: None => 1.0
3731 - Megacorp Management (Corporation Management) radius: None => 1.0
3734 - Cobra Mine Blueprint (Mine Blueprint) radius: None => 1.0
3736 - Anaconda Mine Blueprint (Mine Blueprint) radius: None => 1.0
3738 - Asp Mine Blueprint (Mine Blueprint) radius: None => 1.0
3752 - SOCT 1 Blueprint (Frigate Blueprint) radius: None => 1.0
3754 - SOCT 2 Blueprint (Frigate Blueprint) radius: None => 1.0
3755 - Jove Frigate (Spaceship Command) radius: None => 1.0
3758 - Jove Cruiser (Spaceship Command) radius: None => 1.0
3765 - Leviathan Blueprint (Titan Blueprint) radius: None => 1.0
3767 - Vigil Blueprint (Frigate Blueprint) radius: None => 1.0
3769 - Amarr Police Frigate Blueprint (Frigate Blueprint) radius: None => 1.0
3771 - Ectoplasm (Biohazard) radius: None => 1.0
3773 - Hydrochloric Acid (Biohazard) radius: None => 1.0
3775 - Viral Agent (Refined Commodities - Tier 2) radius: None => 1.0
3777 - Long-limb Roes (Frozen) radius: None => 1.0
3779 - Biomass (Basic Commodities - Tier 1) radius: None => 1.0
3804 - VIPs (Livestock) radius: None => 1.0
3806 - Refugees (Livestock) radius: None => 1.0
3808 - Prisoners (Livestock) radius: None => 1.0
3810 - Marines (Livestock) radius: None => 1.0
3812 - Data Sheets (General) radius: None => 1.0
3814 - Reports (General) radius: None => 1.0
3818 - Exile (Drugs) radius: None => 1.0
3820 - Sooth Sayer (Drugs) radius: None => 1.0
3822 - Frentix (Drugs) radius: None => 1.0
3824 - Crystal Egg (Drugs) radius: None => 1.0
3826 - Mindflood (Drugs) radius: None => 1.0
3828 - Construction Blocks (Refined Commodities - Tier 2) radius: None => 1.0
3829 - Medium Shield Extender I (Shield Extender) radius: None => 1.0
3830 - Medium Shield Extender I Blueprint (Shield Extender Blueprint) radius: None => 1.0
3831 - Medium Shield Extender II (Shield Extender) radius: None => 1.0
3832 - Medium Shield Extender II Blueprint (Shield Extender Blueprint) radius: None => 1.0
3836 - Pilot Certification Documents (Commodities) radius: None => 1.0
3837 - Token of Submission (Miscellaneous) radius: None => 1.0
3838 - Clearance Documents (Miscellaneous) radius: None => 1.0
3839 - Large Shield Extender I (Shield Extender) radius: None => 1.0
3840 - Large Shield Extender I Blueprint (Shield Extender Blueprint) radius: None => 1.0
3841 - Large Shield Extender II (Shield Extender) radius: None => 1.0
3842 - Large Shield Extender II Blueprint (Shield Extender Blueprint) radius: None => 1.0
3843 - Tribal Sponsorship (Miscellaneous) radius: None => 1.0
3844 - Freedom of Operation License (Miscellaneous) radius: None => 1.0
3849 - Micro Shield Extender I (Shield Extender) radius: None => 1.0
3851 - Micro Shield Extender II (Shield Extender) radius: None => 1.0
3859 - genericAudioEmitter (Audio) radius: None => 1.0
3887 - Co-Processor I (CPU Enhancer) radius: None => 1.0
3888 - Co-Processor II (CPU Enhancer) radius: None => 1.0
3893 - Mining Connections (Social) radius: None => 1.0
3894 - Distribution Connections (Social) radius: None => 1.0
3895 - Security Connections (Social) radius: None => 1.0
3898 - Quafe Zero Classic (Booster) Meta Level: None => 3.0
metaLevel: None => 3
3919 - Caldari Corporation Recruitment (Furniture) radius: None => 1.0
3922 - Hardware (General) radius: None => 1.0
3923 - Clones (Livestock) radius: None => 1.0
3925 - Reclaimed Organics (Commodities) radius: None => 1.0
3926 - Augmented Stem Cells (Commodities) radius: None => 1.0
3927 - Clones Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
3928 - Hardware Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
3932 - Minmatar Main Screen (Furniture) radius: None => 1.0
3938 - Medium Proton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3940 - Medium Proton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3942 - Medium Graviton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3944 - Medium Graviton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3948 - Medium Plasma Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3950 - Medium Plasma Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3952 - Fortified Archon (Large Collidable Object) radius: None => 1.0
3954 - Medium EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3956 - Medium EMP Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3958 - GDN-9 "Nightstalker" Combat Goggles (Eyewear) radius: None => 1.0
3962 - Customs Office Gantry (Orbital Construction Platform) Shield Capacity: 10000000.0 => 500000.0
Unanchoring Delay: 5000.0 => 900000.0
Onlining Delay: 30000.0 => 900000.0
3963 - Customs Office Gantry Blueprint (Starbase Blueprint) radius: None => 1.0
3966 - Men's 'Precision' Boots (Footwear) radius: None => 1.0
3975 - Women's 'Structure' Dress (navy) (Outer) radius: None => 1.0
3978 - Large Proton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3980 - Large Proton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3982 - Large Graviton Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3984 - Large Graviton Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3988 - Large Plasma Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3990 - Large Plasma Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3991 - Large Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
3992 - Men's 'Commando' Pants (black wax) (Bottoms) radius: None => 1.0
3994 - Large EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3996 - Large EMP Smartbomb II Blueprint (Smart Bomb Blueprint) radius: None => 1.0
3997 - Women's 'Excursion' Pants (black/gray) (Bottoms) radius: None => 1.0
3998 - Women's 'Impress' Skirt (gray) (Bottoms) radius: None => 1.0
3999 - Women's 'Impress' Skirt (black wax) (Bottoms) radius: None => 1.0
4001 - Men's 'Trench' Boots (Footwear) radius: None => 1.0
4002 - Women's 'Minima' Heels (Footwear) radius: None => 1.0
4003 - Women's 'Greave' Knee-Boots (Footwear) radius: None => 1.0
4004 - Women's 'Mystrioso' Boots (Footwear) radius: None => 1.0
4008 - Men's 'Lockstep' Boots (Footwear) radius: None => 1.0
4009 - Looking Glass Monocle Interface (right/gold) (Eyewear) radius: None => 1.0
4016 - Women's 'Excursion' Pants (black) (Bottoms) radius: None => 1.0
4017 - Women's 'Excursion' Pants (black/blue/gold) (Bottoms) radius: None => 1.0
4018 - Women's 'Excursion' Pants (black/gold) (Bottoms) radius: None => 1.0
4019 - Women's 'Excursion' Pants (black/gold line) (Bottoms) radius: None => 1.0
4020 - Women's 'Excursion' Pants (black/red/gold) (Bottoms) radius: None => 1.0
4021 - Women's 'Excursion' Pants (black/silver) (Bottoms) radius: None => 1.0
4022 - Women's 'Excursion' Pants (gold) (Bottoms) radius: None => 1.0
4026 - Women's 'Excursion' Pants (matte blue) (Bottoms) radius: None => 1.0
4028 - Women's 'Excursion' Pants (matte green) (Bottoms) radius: None => 1.0
4030 - Women's 'Excursion' Pants (matte red) (Bottoms) radius: None => 1.0
4032 - Women's 'Excursion' Pants (silver) (Bottoms) radius: None => 1.0
4033 - Women's 'Impress' Skirt (black leather) (Bottoms) radius: None => 1.0
4034 - Women's 'Impress' Skirt (brown leather) (Bottoms) radius: None => 1.0
4035 - Women's 'Impress' Skirt (graphite) (Bottoms) radius: None => 1.0
4036 - Women's 'Impress' Skirt (green/gold) (Bottoms) radius: None => 1.0
4037 - Odin Synthetic Eye (right/dark) (Eyewear) radius: None => 1.0
4038 - Odin Synthetic Eye (right/gray) (Eyewear) radius: None => 1.0
4039 - Odin Synthetic Eye (right/gold) (Eyewear) radius: None => 1.0
4043 - Odin Synthetic Eye (left/dark) (Eyewear) radius: None => 1.0
4046 - Odin Synthetic Eye (left/gold) (Eyewear) radius: None => 1.0
4048 - Odin Synthetic Eye (left/gray) (Eyewear) radius: None => 1.0
4050 - Looking Glass Monocle Interface (left/gold) (Eyewear) radius: None => 1.0
4052 - Looking Glass Monocle Interface (left/gray) (Eyewear) radius: None => 1.0
4054 - Women's 'Executor' Coat (Outer) radius: None => 1.0
4057 - Men's 'Sterling' Dress Shirt (black) (Tops) radius: None => 1.0
4058 - Men's 'Sterling' Dress Shirt (navy) (Tops) radius: None => 1.0
4059 - Men's 'Sterling' Dress Shirt (dust) (Tops) radius: None => 1.0
4060 - Men's 'Sterling' Dress Shirt (olive) (Tops) radius: None => 1.0
4061 - Women's 'Sterling' Dress Blouse (black) (Tops) radius: None => 1.0
4062 - Women's 'Sterling' Dress Blouse (navy) (Tops) radius: None => 1.0
4063 - Women's 'Sterling' Dress Blouse (dust) (Tops) radius: None => 1.0
4064 - Women's 'Sterling' Dress Blouse (olive) (Tops) radius: None => 1.0
4065 - Women's 'Sterling' Dress Blouse (platinum) (Tops) radius: None => 1.0
4066 - Women's 'Quafe' T-shirt YC 113 (Tops) radius: None => 1.0
4067 - Men's 'Quafe' T-shirt YC 113 (Tops) radius: None => 1.0
4068 - Men's 'Sterling' Dress Shirt (Ishukone Special Edition) (Tops) radius: None => 1.0
4069 - Women's 'Impress' Skirt (marine) (Bottoms) radius: None => 1.0
4070 - Women's 'Impress' Skirt (matte black) (Bottoms) radius: None => 1.0
4071 - Women's 'Impress' Skirt (matte blue) (Bottoms) radius: None => 1.0
4072 - Women's 'Impress' Skirt (matte red) (Bottoms) radius: None => 1.0
4073 - Women's 'Impress' Skirt (red gold) (Bottoms) radius: None => 1.0
4074 - Women's 'Impress' Skirt (silver) (Bottoms) radius: None => 1.0
4075 - Women's 'Impress' Skirt (white) (Bottoms) radius: None => 1.0
4076 - Women's 'Structure' Skirt (black/red) (Bottoms) radius: None => 1.0
4078 - Women's 'Structure' Skirt (camouflage) (Bottoms) radius: None => 1.0
4085 - Women's 'Structure' Skirt (black) (Bottoms) radius: None => 1.0
4086 - Short Pixie Hair (Headwear) radius: None => 1.0
4088 - Curly Shoulder Length (Headwear) radius: None => 1.0
4089 - Clearance Papers (Miscellaneous) radius: None => 1.0
4090 - Large Crates of Quafe (General) radius: None => 1.0
4091 - Large Crates of Ectoplasm (Biohazard) radius: None => 1.0
4093 - Surface Command Center Prefab Unit (Surface Infrastructure Prefab Units) radius: None => 1.0
4096 - Hair_Stubble_01 (Headwear) radius: None => 1.0
4097 - Men's 'Field Marshal' Coat (Outer) radius: None => 1.0
4098 - Men's 'Esquire' Coat (Outer) radius: None => 1.0
4101 - Women's 'Structure' Skirt (black/white) (Bottoms) radius: None => 1.0
4102 - Women's 'Structure' Skirt (blue) (Bottoms) radius: None => 1.0
4103 - Women's 'Structure' Skirt (graphite) (Bottoms) radius: None => 1.0
4104 - Women's 'Structure' Skirt (gray) (Bottoms) radius: None => 1.0
4105 - Women's 'Structure' Skirt (gray stripes) (Bottoms) radius: None => 1.0
4106 - Women's 'Structure' Skirt (green) (Bottoms) radius: None => 1.0
4107 - Women's 'Structure' Skirt (green/black) (Bottoms) radius: None => 1.0
4108 - Women's 'Structure' Skirt (green stripes) (Bottoms) radius: None => 1.0
4109 - Women's 'Structure' Skirt (khaki) (Bottoms) radius: None => 1.0
4110 - Women's 'Structure' Skirt (marine) (Bottoms) radius: None => 1.0
4111 - Women's 'Structure' Skirt (matte black) (Bottoms) radius: None => 1.0
4112 - Women's 'Structure' Skirt (red) (Bottoms) radius: None => 1.0
4113 - Women's 'Structure' Skirt (red leather) (Bottoms) radius: None => 1.0
4114 - Women's 'Structure' Skirt (red stripes) (Bottoms) radius: None => 1.0
4115 - Women's 'Structure' Skirt (white stripes) (Bottoms) radius: None => 1.0
4116 - Women's 'Minima' Heels (black/gold) (Footwear) radius: None => 1.0
4117 - Women's 'Minima' Heels (black/red) (Footwear) radius: None => 1.0
4118 - Women's 'Minima' Heels (blue) (Footwear) radius: None => 1.0
4119 - Women's 'Minima' Heels (gold) (Footwear) radius: None => 1.0
4120 - Women's 'Minima' Heels (graphite/white) (Footwear) radius: None => 1.0
4121 - Women's 'Minima' Heels (green/black) (Footwear) radius: None => 1.0
4122 - Women's 'Minima' Heels (matte black) (Footwear) radius: None => 1.0
4123 - Women's 'Minima' Heels (matte red) (Footwear) radius: None => 1.0
4124 - Women's 'Minima' Heels (red) (Footwear) radius: None => 1.0
4125 - Women's 'Minima' Heels (silver) (Footwear) radius: None => 1.0
4126 - Women's 'Minima' Heels (turquoise) (Footwear) radius: None => 1.0
4127 - Women's 'Greave' Boots (black/gold) (Footwear) radius: None => 1.0
4128 - Women's 'Greave' Boots (brown) (Footwear) radius: None => 1.0
4129 - Women's 'Greave' Boots (matte brown) (Footwear) radius: None => 1.0
4130 - Women's 'Greave' Boots (matte gray) (Footwear) radius: None => 1.0
4131 - Women's 'Greave' Boots (red) (Footwear) radius: None => 1.0
4132 - Women's 'Mystrioso' Boots (black/white) (Footwear) radius: None => 1.0
4133 - Women's 'Mystrioso' Boots (brown/black) (Footwear) radius: None => 1.0
4134 - Women's 'Mystrioso' Boots (red) (Footwear) radius: None => 1.0
4135 - Women's 'Mystrioso' Boots (white/black) (Footwear) radius: None => 1.0
4136 - Women's 'Executor' Coat (black) (Outer) radius: None => 1.0
4137 - Women's 'Executor' Coat (graphite) (Outer) radius: None => 1.0
4138 - Women's 'Executor' Coat (green/gold) (Outer) radius: None => 1.0
4139 - Women's 'Executor' Coat (matte blue) (Outer) radius: None => 1.0
4140 - Women's 'Executor' Coat (matte red) (Outer) radius: None => 1.0
4141 - Women's 'Executor' Coat (red/gold) (Outer) radius: None => 1.0
4142 - Women's 'Executor' Coat (silver) (Outer) radius: None => 1.0
4143 - Women's 'Structure' Dress (black) (Outer) radius: None => 1.0
4144 - Women's 'Structure' Dress (black/white) (Outer) radius: None => 1.0
4145 - Women's 'Structure' Dress (brown) (Outer) radius: None => 1.0
4146 - Women's 'Structure' Dress (gold/black) (Outer) radius: None => 1.0
4147 - Dual Heavy Pulse Laser II (Energy Weapon) radius: None => 1.0
4148 - Dual Heavy Pulse Laser II Blueprint (Energy Weapon Blueprint) radius: None => 1.0
4149 - Women's 'Structure' Dress (graphite) (Outer) radius: None => 1.0
4150 - Women's 'Structure' Dress (green) (Outer) radius: None => 1.0
4151 - Women's 'Structure' Dress (matte blue) (Outer) radius: None => 1.0
4152 - Women's 'Structure' Dress (matte red) (Outer) radius: None => 1.0
4153 - Women's 'Structure' Dress (red) (Outer) radius: None => 1.0
4154 - Women's 'Structure' Dress (turquoise) (Outer) radius: None => 1.0
4155 - Women's 'Sterling' Dress Blouse (black leather) (Tops) radius: None => 1.0
4156 - Women's 'Sterling' Dress Blouse (black/white) (Tops) radius: None => 1.0
4157 - Women's 'Sterling' Dress Blouse (gold) (Tops) radius: None => 1.0
4158 - Women's 'Sterling' Dress Blouse (graphite) (Tops) radius: None => 1.0
4159 - Women's 'Sterling' Dress Blouse (green satin) (Tops) radius: None => 1.0
4160 - Women's 'Sterling' Dress Blouse (matte black) (Tops) radius: None => 1.0
4161 - Women's 'Sterling' Dress Blouse (matte blue) (Tops) radius: None => 1.0
4162 - Women's 'Sterling' Dress Blouse (matte olive) (Tops) radius: None => 1.0
4163 - Women's 'Sterling' Dress Blouse (orange satin) (Tops) radius: None => 1.0
4164 - Women's 'Sterling' Dress Blouse (red satin) (Tops) radius: None => 1.0
4165 - Men's 'Commando' Pants (black) (Bottoms) radius: None => 1.0
4166 - Men's 'Commando' Pants (blue) (Bottoms) radius: None => 1.0
4167 - Men's 'Commando' Pants (gold/black) (Bottoms) radius: None => 1.0
4168 - Men's 'Commando' Pants (gray/black) (Bottoms) radius: None => 1.0
4169 - Men's 'Commando' Pants (brown camo) (Bottoms) radius: None => 1.0
4170 - Men's 'Commando' Pants (green camo) (Bottoms) radius: None => 1.0
4171 - Men's 'Commando' Pants (red/black) (Bottoms) radius: None => 1.0
4172 - Men's 'Lockstep' Boots (true black) (Footwear) radius: None => 1.0
4173 - Men's 'Lockstep' Boots (worn brown) (Footwear) radius: None => 1.0
4174 - Men's 'Precision' Boots (brown) (Footwear) radius: None => 1.0
4175 - Men's 'Precision' Boots (gray) (Footwear) radius: None => 1.0
4176 - Men's 'Precision' Boots (tan) (Footwear) radius: None => 1.0
4177 - Men's 'Trench' Boots (brown) (Footwear) radius: None => 1.0
4178 - Men's 'Trench' Boots (gray) (Footwear) radius: None => 1.0
4179 - Men's 'Trench' Boots (tan) (Footwear) radius: None => 1.0
4191 - Men's 'Street' Shirt (black) (Tops) radius: None => 1.0
4192 - Men's 'Street' Shirt (blue) (Tops) radius: None => 1.0
4193 - Men's 'Street' Shirt (brown) (Tops) radius: None => 1.0
4194 - Men's 'Street' Shirt (gray) (Tops) radius: None => 1.0
4195 - Men's 'Street' Shirt (green) (Tops) radius: None => 1.0
4196 - Men's 'Street' Shirt (gray urban camo) (Tops) radius: None => 1.0
4197 - Men's 'Street' Shirt (brown camo) (Tops) radius: None => 1.0
4198 - Men's 'Street' Shirt (urban camo) (Tops) radius: None => 1.0
4199 - Men's 'Street' Shirt (green camo) (Tops) radius: None => 1.0
4200 - Men's 'Street' Shirt (white) (Tops) radius: None => 1.0
4216 - Women's 'Avenue' Shirt (black) (Tops) radius: None => 1.0
4217 - Women's 'Avenue' Shirt (black leather) (Tops) radius: None => 1.0
4218 - Women's 'Avenue' Shirt (blue) (Tops) radius: None => 1.0
4219 - Women's 'Avenue' Shirt (brown) (Tops) radius: None => 1.0
4220 - Women's 'Avenue' Shirt (gray) (Tops) radius: None => 1.0
4221 - Women's 'Avenue' Shirt (green) (Tops) radius: None => 1.0
4222 - Women's 'Avenue' Shirt (orange) (Tops) radius: None => 1.0
4223 - Women's 'Avenue' Shirt (gray camo) (Tops) radius: None => 1.0
4224 - Women's 'Avenue' Shirt (orange camo) (Tops) radius: None => 1.0
4225 - Women's 'Avenue' Shirt (red patterned) (Tops) radius: None => 1.0
4226 - Women's 'Avenue' Shirt (camo) (Tops) radius: None => 1.0
4227 - Women's 'Avenue' Shirt (lined brown) (Tops) radius: None => 1.0
4228 - Women's 'Avenue' Shirt (purple mesh) (Tops) radius: None => 1.0
4229 - Women's 'Avenue' Shirt (black and dark red) (Tops) radius: None => 1.0
4230 - Women's 'Avenue' Shirt (pink camo) (Tops) radius: None => 1.0
4231 - Women's 'Avenue' Shirt (red) (Tops) radius: None => 1.0
4232 - Women's 'Avenue' Shirt (white) (Tops) radius: None => 1.0
4233 - Men's 'Esquire' Coat (black) (Outer) radius: None => 1.0
4234 - Men's 'Esquire' Coat (green/gold) (Outer) radius: None => 1.0
4235 - Men's 'Esquire' Coat (matte graphite) (Outer) radius: None => 1.0
4236 - Men's 'Esquire' Coat (matte gray) (Outer) radius: None => 1.0
4237 - Men's 'Esquire' Coat (matte green) (Outer) radius: None => 1.0
4238 - Men's 'Esquire' Coat (red/gold) (Outer) radius: None => 1.0
4239 - Men's 'Esquire' Coat (silver) (Outer) radius: None => 1.0
4240 - Men's 'Sterling' Dress Shirt (gold leather) (Tops) radius: None => 1.0
4241 - Men's 'Sterling' Dress Shirt (gray) (Tops) radius: None => 1.0
4242 - Men's 'Sterling' Dress Shirt (red/black leather) (Tops) radius: None => 1.0
4243 - Men's 'Sterling' Dress Shirt (white/blue) (Tops) radius: None => 1.0
4244 - Men's 'Field Marshal' Coat (green) (Outer) radius: None => 1.0
4245 - 'Silvershore' Greatcoat (Outer) radius: None => 1.0
4249 - Warp Disruption Field Generator II Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
4251 - Small Tractor Beam II Blueprint (Tractor Beam Blueprint) radius: None => 1.0
4253 - Capital Tractor Beam II Blueprint (Tractor Beam Blueprint) radius: None => 1.0
4254 - Micro Auxiliary Power Core II (Auxiliary Power Core) radius: None => 1.0
4255 - Micro Auxiliary Power Core II Blueprint (Auxiliary Power Core Blueprint) radius: None => 1.0
4256 - Bomb Launcher II (Missile Launcher Bomb) radius: None => 1.0
4257 - Bomb Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
4259 - Core Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
4261 - Expanded Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
4275 - Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
4277 - Mining Foreman Link - Laser Optimization II Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
4279 - Mining Foreman Link - Mining Laser Field Enhancement II Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
4293 - Siege Module II Blueprint (Siege Module Blueprint) radius: None => 1.0
4295 - Triage Module II Blueprint (Siege Module Blueprint) radius: None => 1.0
4298 - Medium Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
4300 - Small Remote Hull Repairer II Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
4301 - Outgrowth Rogue Drone Hive Pass Key (Acceleration Gate Keys) radius: None => 1.0
4305 - Oracle Blueprint (Battlecruiser Blueprint) radius: None => 1.0
4307 - Naga Blueprint (Battlecruiser Blueprint) radius: None => 1.0
4309 - Talos Blueprint (Battlecruiser Blueprint) radius: None => 1.0
4311 - Tornado Blueprint (Battlecruiser Blueprint) radius: None => 1.0
4321 - Research Abstract: Project Blueprint (Research Data) radius: None => 1.0
4322 - Research Abstract: Project Catapult (Research Data) radius: None => 1.0
4325 - Research Abstract: Project Algintal (Research Data) radius: None => 1.0
4328 - Research Abstract: Project Infernal Spade (Research Data) radius: None => 1.0
4331 - Research Abstract: Project Omega (Research Data) radius: None => 1.0
4333 - Research Abstract: Project Slipstream (Research Data) radius: None => 1.0
4334 - Arek'Jaalan: Site One Contributions Listing (Research Data) radius: None => 1.0
4335 - Research Abstract: Project Compass (Research Data) radius: None => 1.0
4337 - Research Abstract: Project Huntress Green (3 of 3) (Research Data) radius: None => 1.0
4338 - Arek'Jaalan: Mission Statement (Research Data) radius: None => 1.0
4345 - Gistum B-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -33.7 => -37.4444444444
Explosive Damage Resistance Bonus: -33.7 => -37.4444444444
Kinetic Damage Resistance Bonus: -33.7 => -37.4444444444
Thermal Damage Resistance Bonus: -33.7 => -37.4444444444
4346 - Gistum A-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -36.3 => -40.3333333333
Explosive Damage Resistance Bonus: -36.3 => -40.3333333333
Kinetic Damage Resistance Bonus: -36.3 => -40.3333333333
Thermal Damage Resistance Bonus: -36.3 => -40.3333333333
4347 - Pithum A-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -37.5 => -41.6666666667
Explosive Damage Resistance Bonus: -37.5 => -41.6666666667
Kinetic Damage Resistance Bonus: -37.5 => -41.6666666667
Thermal Damage Resistance Bonus: -37.5 => -41.6666666667
4348 - Pithum B-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -35.0 => -38.8888888889
Explosive Damage Resistance Bonus: -35.0 => -38.8888888889
Kinetic Damage Resistance Bonus: -35.0 => -38.8888888889
Thermal Damage Resistance Bonus: -35.0 => -38.8888888889
4349 - Pithum C-Type Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -32.5 => -36.1111111111
Explosive Damage Resistance Bonus: -32.5 => -36.1111111111
Kinetic Damage Resistance Bonus: -32.5 => -36.1111111111
Thermal Damage Resistance Bonus: -32.5 => -36.1111111111
4358 - Exotic Dancers, Male (Livestock) radius: None => 1.0
4364 - Miasmos Quafe Ultra Edition Blueprint (Industrial Blueprint) radius: None => 1.0
4365 - Men's 'Quafe' T-shirt YC 114 (Tops) radius: None => 1.0
4366 - Women's 'Quafe' T-shirt YC 114 (Tops) radius: None => 1.0
4367 - Men's 'Sterling' Dress Shirt (white) (Tops) radius: None => 1.0
4368 - Women's 'Sterling' Dress Blouse (white) (Tops) radius: None => 1.0
4383 - Large Micro Jump Drive (Micro Jump Drive) Powergrid Usage: 1375.0 => 800.0
CPU usage: 77.0 => 54.0
radius: None => 1.0
4389 - Miasmos Quafe Ultramarine Edition Blueprint (Industrial Blueprint) radius: None => 1.0
4394 - Drone Damage Amplifier I Blueprint (Drone Damage Module Blueprint) radius: None => 1.0
4396 - Medium Processor Overclocking Unit I Blueprint (Rig Blueprint) radius: None => 1.0
4398 - Large Processor Overclocking Unit I Blueprint (Rig Blueprint) radius: None => 1.0
4400 - Medium Processor Overclocking Unit II Blueprint (Rig Blueprint) radius: None => 1.0
4402 - Large Processor Overclocking Unit II Blueprint (Rig Blueprint) radius: None => 1.0
4404 - Reactive Armor Hardener Blueprint (Armor Resistance Shift Hardener Blueprint) radius: None => 1.0
4406 - Drone Damage Amplifier II Blueprint (Drone Damage Module Blueprint) radius: None => 1.0
4407 - Shield Booster Fuel Allocation Script (Shield Booster Script) radius: None => 1.0
4421 - F-a10 Buffer Capacitor Regenerator (Capacitor Recharger) radius: None => 1.0
4423 - Industrial Capacitor Recharger (Capacitor Recharger) radius: None => 1.0
4425 - AGM Capacitor Charge Array (Capacitor Recharger) radius: None => 1.0
4427 - Secondary Parallel Link-Capacitor (Capacitor Recharger) radius: None => 1.0
4431 - F-b10 Nominal Capacitor Regenerator (Capacitor Recharger) radius: None => 1.0
4433 - Barton Reactor Capacitor Recharger I (Capacitor Recharger) radius: None => 1.0
4435 - Eutectic Compact Cap Recharger (Capacitor Recharger) radius: None => 1.0
4437 - Fixed Parallel Link-Capacitor I (Capacitor Recharger) radius: None => 1.0
4529 - Small I-a Enduring Armor Repairer (Armor Repair Unit) radius: None => 1.0
4533 - Small ACM Compact Armor Repairer (Armor Repair Unit) radius: None => 1.0
4569 - Medium I-a Enduring Armor Repairer (Armor Repair Unit) radius: None => 1.0
4573 - Medium ACM Compact Armor Repairer (Armor Repair Unit) radius: None => 1.0
4579 - Medium Nano Armor Repair Unit I (Armor Repair Unit) radius: None => 1.0
4609 - Large I-a Enduring Armor Repairer (Armor Repair Unit) radius: None => 1.0
4613 - Large ACM Compact Armor Repairer (Armor Repair Unit) radius: None => 1.0
4621 - Large 'Reprieve' Vestment Reconstructer I (Armor Repair Unit) radius: None => 1.0
4833 - Medium F-RX Compact Capacitor Booster (Capacitor Booster) radius: None => 1.0
5011 - Small F-RX Compact Capacitor Booster (Capacitor Booster) radius: None => 1.0
5017 - Small Perishable Capacitor Overcharge II (Capacitor Booster) radius: None => 1.0
5051 - Heavy F-RX Compact Capacitor Booster (Capacitor Booster) radius: None => 1.0
5175 - Gatling Modal Laser I (Energy Weapon) radius: None => 1.0
5177 - Gatling Afocal Maser I (Energy Weapon) radius: None => 1.0
5179 - Gatling Modulated Energy Beam I (Energy Weapon) radius: None => 1.0
5181 - Gatling Anode Particle Stream I (Energy Weapon) radius: None => 1.0
5215 - Dual Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
5217 - Dual Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
5219 - Dual Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
5221 - Dual Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
5279 - F-23 Compact Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
5280 - Connected Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
5281 - Coadjunct Scoped Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
5282 - Linked Enduring Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
5683 - Medium Inefficient Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
5693 - Small Inefficient Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
5697 - Large Inefficient Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
5719 - Medium 'Hope' Hull Reconstructor I (Hull Repair Unit) radius: None => 1.0
5721 - Medium Automated Structural Restoration (Hull Repair Unit) radius: None => 1.0
5723 - Medium I-b Polarized Structural Regenerator (Hull Repair Unit) radius: None => 1.0
5743 - Small 'Hope' Hull Reconstructor I (Hull Repair Unit) radius: None => 1.0
5745 - Small Automated Structural Restoration (Hull Repair Unit) radius: None => 1.0
5747 - Small I-b Polarized Structural Regenerator (Hull Repair Unit) radius: None => 1.0
5755 - Large 'Hope' Hull Reconstructor I (Hull Repair Unit) radius: None => 1.0
5757 - Large Automated Structural Restoration (Hull Repair Unit) radius: None => 1.0
5759 - Large I-b Polarized Structural Regenerator (Hull Repair Unit) radius: None => 1.0
5865 - Indirect Target Acquisition I (Passive Targeting System) radius: None => 1.0
5867 - Passive Targeting Array I (Passive Targeting System) radius: None => 1.0
5869 - Suppressed Targeting System I (Passive Targeting System) radius: None => 1.0
5871 - 41F Veiled Targeting Unit (Passive Targeting System) radius: None => 1.0
6041 - Hostile Target Acquisition I (Automated Targeting System) radius: None => 1.0
6043 - 'Recusant' Hostile Targeting Array I (Automated Targeting System) radius: None => 1.0
6045 - Responsive Auto-Targeting System I (Automated Targeting System) radius: None => 1.0
6047 - Automated Targeting Unit I (Automated Targeting System) radius: None => 1.0
6129 - Surface Cargo Scanner I (Cargo Scanner) radius: None => 1.0
6131 - Type-E Enduring Cargo Scanner (Cargo Scanner) radius: None => 1.0
6133 - Interior Type-E Cargo Identifier (Cargo Scanner) radius: None => 1.0
6135 - PL-0 Scoped Cargo Scanner (Cargo Scanner) radius: None => 1.0
6525 - Ta3 Perfunctory Vessel Probe (Ship Scanner) radius: None => 1.0
6527 - Ta3 Compact Ship Scanner (Ship Scanner) radius: None => 1.0
6529 - Speculative Ship Identifier I (Ship Scanner) radius: None => 1.0
6531 - Practical Type-E Ship Probe (Ship Scanner) radius: None => 1.0
6567 - ML-3 Amphilotite Mining Probe (Survey Scanner) radius: None => 1.0
6569 - ML-3 Scoped Survey Scanner (Survey Scanner) radius: None => 1.0
6571 - Rock-Scanning Sensor Array I (Survey Scanner) radius: None => 1.0
6573 - 'Dactyl' Type-E Asteroid Analyzer (Survey Scanner) radius: None => 1.0
6631 - Dual Modal Light Laser I (Energy Weapon) radius: None => 1.0
6633 - Dual Afocal Light Maser I (Energy Weapon) radius: None => 1.0
6635 - Dual Modulated Light Energy Beam I (Energy Weapon) radius: None => 1.0
6637 - Dual Anode Light Particle Stream I (Energy Weapon) radius: None => 1.0
6671 - Small Focused Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
6673 - Small Focused Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
6675 - Small Focused Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
6677 - Small Focused Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
6715 - Small Focused Modal Laser I (Energy Weapon) radius: None => 1.0
6717 - Small Focused Afocal Maser I (Energy Weapon) radius: None => 1.0
6719 - Small Focused Modulated Energy Beam I (Energy Weapon) radius: None => 1.0
6721 - Small Focused Anode Particle Stream I (Energy Weapon) radius: None => 1.0
6757 - Quad Modal Light Laser I (Energy Weapon) radius: None => 1.0
6759 - Quad Afocal Light Maser I (Energy Weapon) radius: None => 1.0
6761 - Quad Modulated Light Energy Beam I (Energy Weapon) radius: None => 1.0
6763 - Quad Anode Light Particle Stream I (Energy Weapon) radius: None => 1.0
6805 - Focused Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
6807 - Focused Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
6809 - Focused Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
6811 - Focused Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
6859 - Focused Modal Medium Laser I (Energy Weapon) radius: None => 1.0
6861 - Focused Afocal Medium Maser I (Energy Weapon) radius: None => 1.0
6863 - Focused Modulated Medium Energy Beam I (Energy Weapon) radius: None => 1.0
6865 - Focused Anode Medium Particle Stream I (Energy Weapon) radius: None => 1.0
6919 - Heavy Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
6921 - Heavy Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
6923 - Heavy Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
6925 - Heavy Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
6959 - Heavy Modal Laser I (Energy Weapon) radius: None => 1.0
6961 - Heavy Afocal Maser I (Energy Weapon) radius: None => 1.0
6963 - Heavy Modulated Energy Beam I (Energy Weapon) radius: None => 1.0
6965 - Heavy Anode Particle Stream I (Energy Weapon) radius: None => 1.0
6999 - Dual Heavy Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
7001 - Dual Heavy Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
7003 - Dual Heavy Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
7005 - Dual Heavy Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
7043 - Dual Modal Heavy Laser I (Energy Weapon) radius: None => 1.0
7045 - Dual Afocal Heavy Maser I (Energy Weapon) radius: None => 1.0
7047 - Dual Modulated Heavy Energy Beam I (Energy Weapon) radius: None => 1.0
7049 - Dual Anode Heavy Particle Stream I (Energy Weapon) radius: None => 1.0
7083 - Mega Modal Pulse Laser I (Energy Weapon) radius: None => 1.0
7085 - Mega Afocal Pulse Maser I (Energy Weapon) radius: None => 1.0
7087 - Mega Modulated Pulse Energy Beam I (Energy Weapon) radius: None => 1.0
7089 - Mega Anode Pulse Particle Stream I (Energy Weapon) radius: None => 1.0
7123 - Mega Modal Laser I (Energy Weapon) radius: None => 1.0
7125 - Mega Afocal Maser I (Energy Weapon) radius: None => 1.0
7127 - Mega Modulated Energy Beam I (Energy Weapon) radius: None => 1.0
7131 - Mega Anode Particle Stream I (Energy Weapon) radius: None => 1.0
7167 - Tachyon Modal Laser I (Energy Weapon) radius: None => 1.0
7169 - Tachyon Afocal Maser I (Energy Weapon) radius: None => 1.0
7171 - Tachyon Modulated Energy Beam I (Energy Weapon) radius: None => 1.0
7173 - Tachyon Anode Particle Stream I (Energy Weapon) radius: None => 1.0
7993 - Experimental TE-2100 Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
7997 - XR-3200 Heavy Missile Bay (Missile Launcher Heavy) radius: None => 1.0
8001 - Experimental ZW-4100 Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
8007 - Experimental SV-2000 Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
8023 - Upgraded 'Malkuth' Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
8025 - Limited 'Limos' Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
8027 - Prototype 'Arbalest' Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
8089 - Arbalest Compact Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
8091 - TE-2100 Ample Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
8093 - Prototype 'Arbalest' Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
8101 - 'Malkuth' Heavy Missile Launcher I (Missile Launcher Heavy) radius: None => 1.0
8103 - Advanced 'Limos' Heavy Missile Bay I (Missile Launcher Heavy) radius: None => 1.0
8105 - 'Arbalest' Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
8113 - Upgraded 'Malkuth' Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
8115 - Limited 'Limos' Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
8117 - Prototype 'Arbalest' Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
8387 - Micro Subordinate Screen Stabilizer I (Shield Extender) radius: None => 1.0
8397 - Medium Subordinate Screen Stabilizer I (Shield Extender) radius: None => 1.0
8401 - Small Subordinate Screen Stabilizer I (Shield Extender) radius: None => 1.0
8409 - Large Subordinate Screen Stabilizer I (Shield Extender) radius: None => 1.0
8419 - Large Azeotropic Restrained Shield Extender (Shield Extender) radius: None => 1.0
8427 - Small Azeotropic Restrained Shield Extender (Shield Extender) radius: None => 1.0
8433 - Medium Azeotropic Restrained Shield Extender (Shield Extender) radius: None => 1.0
8437 - Micro Azeotropic Ward Salubrity I (Shield Extender) radius: None => 1.0
8465 - Micro Supplemental Barrier Emitter I (Shield Extender) radius: None => 1.0
8477 - Medium Supplemental Barrier Emitter I (Shield Extender) radius: None => 1.0
8481 - Small Supplemental Barrier Emitter I (Shield Extender) radius: None => 1.0
8489 - Large Supplemental Barrier Emitter I (Shield Extender) radius: None => 1.0
8505 - Micro F-S9 Regolith Shield Induction (Shield Extender) radius: None => 1.0
8517 - Medium F-S9 Regolith Compact Shield Extender (Shield Extender) radius: None => 1.0
8521 - Small F-S9 Regolith Compact Shield Extender (Shield Extender) radius: None => 1.0
8529 - Large F-S9 Regolith Compact Shield Extender (Shield Extender) radius: None => 1.0
8683 - X-Large Murky Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
8685 - X-Large 'Atonement' Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
8687 - X-Large Asymmetric Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
8689 - X-Large S95a Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
8743 - Nanomechanical CPU Enhancer (CPU Enhancer) radius: None => 1.0
8744 - Nanoelectrical Co-Processor (CPU Enhancer) radius: None => 1.0
8745 - Photonic CPU Enhancer (CPU Enhancer) radius: None => 1.0
8746 - Quantum Co-Processor (CPU Enhancer) radius: None => 1.0
8747 - Nanomechanical CPU Enhancer I (CPU Enhancer) radius: None => 1.0
8748 - Photonic Upgraded Co-Processor (CPU Enhancer) radius: None => 1.0
8749 - Photonic CPU Enhancer I (CPU Enhancer) radius: None => 1.0
8750 - Quantum Co-Processor I (CPU Enhancer) radius: None => 1.0
9556 - Compact Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -28.0 => -31.1111111111
9562 - Supplemental EM Ward Amplifier (Shield Resistance Amplifier) EM Damage Resistance Bonus: -20.0 => -22.2222222222
9566 - Supplemental Thermal Dissipation Amplifier (Shield Resistance Amplifier) Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
9568 - Compact Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -28.0 => -31.1111111111
9570 - Supplemental Kinetic Deflection Amplifier (Shield Resistance Amplifier) Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
9574 - Supplemental Explosive Deflection Amplifier (Shield Resistance Amplifier) Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
9580 - Compact EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -28.0 => -31.1111111111
9582 - Compact Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -28.0 => -31.1111111111
9608 - Compact Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -42.0 => -46.6666666667
9622 - Compact EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -42.0 => -46.6666666667
9632 - Compact Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -23.2 => -25.7777777778
Explosive Damage Resistance Bonus: -23.2 => -25.7777777778
Kinetic Damage Resistance Bonus: -23.2 => -25.7777777778
Thermal Damage Resistance Bonus: -23.2 => -25.7777777778
9646 - Compact Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -42.0 => -46.6666666667
9660 - Compact Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -42.0 => -46.6666666667
9826 - Carbon (General) radius: None => 1.0
9828 - Silicon (Basic Commodities - Tier 1) radius: None => 1.0
9830 - Rocket Fuel (Refined Commodities - Tier 2) radius: None => 1.0
9832 - Coolant (Refined Commodities - Tier 2) radius: None => 1.0
9834 - Guidance Systems (Specialized Commodities - Tier 3) radius: None => 1.0
9836 - Consumer Electronics (Refined Commodities - Tier 2) radius: None => 1.0
9838 - Superconductors (Refined Commodities - Tier 2) radius: None => 1.0
9840 - Transmitter (Refined Commodities - Tier 2) radius: None => 1.0
9842 - Miniature Electronics (Refined Commodities - Tier 2) radius: None => 1.0
9844 - Small Arms (General) radius: None => 1.0
9846 - Planetary Vehicles (Specialized Commodities - Tier 3) radius: None => 1.0
9848 - Robotics (Specialized Commodities - Tier 3) radius: None => 1.0
9850 - Spirits (General) radius: None => 1.0
9852 - Tobacco (General) radius: None => 1.0
9899 - Ocular Filter - Basic (Cyber Learning) radius: None => 1.0
9917 - Clone Grade Delta (Clone) radius: None => 1.0
9919 - Clone Grade Epsilon (Clone) radius: None => 1.0
9921 - Clone Grade Zeta (Clone) radius: None => 1.0
9923 - Clone Grade Eta (Clone) radius: None => 1.0
9925 - Clone Grade Theta (Clone) radius: None => 1.0
9927 - Clone Grade Iota (Clone) radius: None => 1.0
9929 - Clone Grade Kappa (Clone) radius: None => 1.0
9931 - Clone Grade Lambda (Clone) radius: None => 1.0
9933 - Clone Grade Mu (Clone) radius: None => 1.0
9935 - Clone Grade Nu (Clone) radius: None => 1.0
9937 - Clone Grade Xi (Clone) radius: None => 1.0
9939 - Clone Grade Omicron (Clone) radius: None => 1.0
9941 - Memory Augmentation - Basic (Cyber Learning) radius: None => 1.0
9942 - Neural Boost - Basic (Cyber Learning) radius: None => 1.0
9943 - Cybernetic Subprocessor - Basic (Cyber Learning) radius: None => 1.0
9944 - Magnetic Field Stabilizer I (Magnetic Field Stabilizer) radius: None => 1.0
9945 - Magnetic Field Stabilizer I Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
9947 - Standard Crash Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
9950 - Standard Blue Pill Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
9955 - Polaris (Spaceship Command) radius: None => 1.0
9956 - Social Adaptation Chip - Basic (Cyber Learning) radius: None => 1.0
9957 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 (Cyber Gunnery) radius: None => 1.0
10040 - Civilian Shield Booster Blueprint (Shield Booster Blueprint) radius: None => 1.0
10041 - Frozen Corpse (Large Collidable Object) radius: None => 1.0
10065 - Dark Cloud (Cloud) radius: None => 1.0
10066 - Dark Green Cloud (Cloud) radius: None => 1.0
10067 - Dust Cloud (Cloud) radius: None => 1.0
10068 - Ion Cloud (Cloud) radius: None => 1.0
10069 - Spark Cloud (Cloud) radius: None => 1.0
10071 - Toxic Comet (Comet) radius: None => 1.0
10073 - Gold Comet (Comet) radius: None => 1.0
10128 - Dark Gray Cloud (Cloud) radius: None => 1.0
10129 - Dark Gray Turbulent Cloud (Cloud) radius: None => 1.0
10130 - Electric Cloud (Cloud) radius: None => 1.0
10131 - Fire Cloud (Cloud) radius: None => 1.0
10132 - Plasma Cloud (Cloud) radius: None => 1.0
10151 - Improved Crash Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
10152 - Strong Crash Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
10155 - Improved Blue Pill Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
10156 - Strong Blue Pill Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
10164 - Standard Sooth Sayer Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
10165 - Improved Sooth Sayer Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
10166 - Strong Sooth Sayer Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
10190 - Magnetic Field Stabilizer II (Magnetic Field Stabilizer) radius: None => 1.0
10191 - Magnetic Field Stabilizer II Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
10204 - Zainou 'Deadeye' Sharpshooter ST-903 (Cyber Gunnery) radius: None => 1.0
10208 - Memory Augmentation - Standard (Cyber Learning) radius: None => 1.0
10209 - Memory Augmentation - Improved (Cyber Learning) radius: None => 1.0
10212 - Neural Boost - Standard (Cyber Learning) radius: None => 1.0
10213 - Neural Boost - Improved (Cyber Learning) radius: None => 1.0
10216 - Ocular Filter - Standard (Cyber Learning) radius: None => 1.0
10217 - Ocular Filter - Improved (Cyber Learning) radius: None => 1.0
10221 - Cybernetic Subprocessor - Standard (Cyber Learning) radius: None => 1.0
10222 - Cybernetic Subprocessor - Improved (Cyber Learning) radius: None => 1.0
10225 - Social Adaptation Chip - Standard (Cyber Learning) radius: None => 1.0
10226 - Social Adaptation Chip - Improved (Cyber Learning) radius: None => 1.0
10228 - Zainou 'Gnome' Shield Management SM-703 (Cyber Shields) radius: None => 1.0
10232 - Debris Cloud (Cloud) radius: None => 1.0
10233 - Meteor Cloud (Cloud) radius: None => 1.0
10244 - Zainou 'Gypsy' Signature Analysis SA-703 (Cyber Targeting) radius: None => 1.0
10247 - Mining Drone I Blueprint (Mining Drone Blueprint) radius: None => 1.0
10251 - Mining Drone II Blueprint (Mining Drone Blueprint) radius: None => 1.0
10264 - Concord (Spaceship Command) radius: None => 1.0
10629 - Rocket Launcher I (Missile Launcher Rocket) radius: None => 1.0
10630 - Rocket Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
10631 - Rocket Launcher II (Missile Launcher Rocket) radius: None => 1.0
10632 - Rocket Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
10642 - Countermeasure Launcher I (Countermeasure Launcher) radius: None => 1.0
10643 - Countermeasure Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
10645 - Celestial Beacon (Beacon) radius: None => 1.0
10646 - Training Certificate (Miscellaneous) radius: None => 1.0
10679 - 125mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
10681 - 125mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
10753 - Soft Cloud (Cloud) radius: None => 1.0
10754 - Wispy Orange Cloud (Cloud) radius: None => 1.0
10755 - Sulphuric Cloud (Cloud) radius: None => 1.0
10756 - Dust Streak (Cloud) radius: None => 1.0
10757 - Plasmic Gas Cloud (Cloud) radius: None => 1.0
10758 - Wispy Chlorine Cloud (Cloud) radius: None => 1.0
10759 - Micro Nebula (Cloud) radius: None => 1.0
10760 - Acidic Cloud (Cloud) radius: None => 1.0
10761 - Nebulaic Cloud (Cloud) radius: None => 1.0
10762 - Chlorine Cloud (Cloud) radius: None => 1.0
10763 - Gaseous Cloud (Cloud) radius: None => 1.0
10764 - Amber Cloud (Cloud) radius: None => 1.0
10765 - Green Gas Cloud (Cloud) radius: None => 1.0
10809 - Thick White (Planetary Cloud) radius: None => 1.0
10810 - Bllue faint (Planetary Cloud) radius: None => 1.0
10811 - Blue quarter (Planetary Cloud) radius: None => 1.0
10812 - White sharp hemisphere (Planetary Cloud) radius: None => 1.0
10813 - Brown hemisphere (Planetary Cloud) radius: None => 1.0
10814 - Faint hemisphere (Planetary Cloud) radius: None => 1.0
10815 - White Crescent (Planetary Cloud) radius: None => 1.0
10816 - Brown crescent (Planetary Cloud) radius: None => 1.0
10817 - Brown quarter (Planetary Cloud) radius: None => 1.0
10818 - Quarter shard (Planetary Cloud) radius: None => 1.0
10819 - Bitter edge (Planetary Cloud) radius: None => 1.0
10820 - Thin claw (Planetary Cloud) radius: None => 1.0
10821 - White solid (Planetary Cloud) radius: None => 1.0
10822 - White solid 2 (Planetary Cloud) radius: None => 1.0
10837 - Medium Shield Booster I Blueprint (Shield Booster Blueprint) radius: None => 1.0
10839 - Large Shield Booster I Blueprint (Shield Booster Blueprint) radius: None => 1.0
10841 - X-Large Shield Booster I Blueprint (Shield Booster Blueprint) radius: None => 1.0
10843 - X-Large Shield Booster II Blueprint (Shield Booster Blueprint) radius: None => 1.0
10851 - Medium Shield Booster II Blueprint (Shield Booster Blueprint) radius: None => 1.0
10859 - Large Shield Booster II Blueprint (Shield Booster Blueprint) radius: None => 1.0
11012 - Guardian-Vexor Blueprint (Cruiser Blueprint) radius: None => 1.0
11013 - Drug Contact List (Miscellaneous) radius: None => 1.0
11015 - Test (Trade) radius: None => 1.0
11066 - Trinary Data (Miscellaneous) radius: None => 1.0
11067 - Nugoeihuvi Data Chip (Miscellaneous) radius: None => 1.0
11068 - Special Delivery (Miscellaneous) radius: None => 1.0
11069 - Criminal Dog Tag (Miscellaneous) radius: None => 1.0
11070 - Religious Artifact (Miscellaneous) radius: None => 1.0
11071 - Battery Cartridge (Miscellaneous) radius: None => 1.0
11074 - Talisman Alpha Blueprint (Implant Blueprints) radius: None => 1.0
11075 - Jove Industrial (Spaceship Command) radius: None => 1.0
11078 - Jove Battleship (Spaceship Command) radius: None => 1.0
11130 - Gallente Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
11133 - Minmatar Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
11135 - Amarr Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
11173 - Helios Blueprint (Frigate Blueprint) radius: None => 1.0
11175 - Keres Blueprint (Frigate Blueprint) radius: None => 1.0
11177 - Crow Blueprint (Frigate Blueprint) radius: None => 1.0
11179 - Raptor Blueprint (Frigate Blueprint) radius: None => 1.0
11183 - Cheetah Blueprint (Frigate Blueprint) radius: None => 1.0
11185 - Crusader Blueprint (Frigate Blueprint) radius: None => 1.0
11187 - Malediction Blueprint (Frigate Blueprint) radius: None => 1.0
11189 - Anathema Blueprint (Frigate Blueprint) radius: None => 1.0
11191 - Sentinel Blueprint (Frigate Blueprint) radius: None => 1.0
11193 - Buzzard Blueprint (Frigate Blueprint) radius: None => 1.0
11195 - Kitsune Blueprint (Frigate Blueprint) radius: None => 1.0
11197 - Claw Blueprint (Frigate Blueprint) radius: None => 1.0
11199 - Stiletto Blueprint (Frigate Blueprint) radius: None => 1.0
11201 - Taranis Blueprint (Frigate Blueprint) radius: None => 1.0
11203 - Ares Blueprint (Frigate Blueprint) radius: None => 1.0
11204 - Advanced Energy Grid Upgrades (Engineering) radius: None => 1.0
11206 - Advanced Shield Upgrades (Shields) radius: None => 1.0
11208 - Advanced Sensor Upgrades (Electronic Systems) radius: None => 1.0
11215 - 'Basic' EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -26.0 => -28.8888888889
11217 - EM Energized Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -27.77 => -30.8555555556
11218 - EM Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11219 - EM Energized Membrane II (Energized Armor Membrane) EM Damage Resistance Bonus: -31.06 => -34.5111111111
11220 - EM Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11225 - 'Basic' Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
11227 - Explosive Energized Membrane I (Energized Armor Membrane) Explosive Damage Resistance Bonus: -27.77 => -30.8555555556
11228 - Explosive Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11229 - Explosive Energized Membrane II (Energized Armor Membrane) Explosive Damage Resistance Bonus: -31.06 => -34.5111111111
11230 - Explosive Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11238 - Layered Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11240 - Layered Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11245 - 'Basic' Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
11247 - Kinetic Energized Membrane I (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -27.77 => -30.8555555556
11248 - Kinetic Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11249 - Kinetic Energized Membrane II (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -31.06 => -34.5111111111
11250 - Kinetic Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11255 - 'Basic' Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
11257 - Thermal Energized Membrane I (Energized Armor Membrane) Thermal Damage Resistance Bonus: -27.77 => -30.8555555556
11258 - Thermal Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11259 - Thermal Energized Membrane II (Energized Armor Membrane) Thermal Damage Resistance Bonus: -31.06 => -34.5111111111
11260 - Thermal Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11265 - 'Basic' Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -11.2 => -12.4444444444
Explosive Damage Resistance Bonus: -11.2 => -12.4444444444
Kinetic Damage Resistance Bonus: -11.2 => -12.4444444444
Thermal Damage Resistance Bonus: -11.2 => -12.4444444444
11267 - Multispectrum Energized Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -12.0 => -13.3333333333
Explosive Damage Resistance Bonus: -12.0 => -13.3333333333
Kinetic Damage Resistance Bonus: -12.0 => -13.3333333333
Thermal Damage Resistance Bonus: -12.0 => -13.3333333333
11268 - Multispectrum Energized Membrane I Blueprint (Armor Coating Blueprint) radius: None => 1.0
11269 - Multispectrum Energized Membrane II (Energized Armor Membrane) EM Damage Resistance Bonus: -16.0 => -17.7777777778
Explosive Damage Resistance Bonus: -16.0 => -17.7777777778
Kinetic Damage Resistance Bonus: -16.0 => -17.7777777778
Thermal Damage Resistance Bonus: -16.0 => -17.7777777778
11270 - Multispectrum Energized Membrane II Blueprint (Armor Coating Blueprint) radius: None => 1.0
11277 - Thermal Armor Hardener I (Armor Hardener) Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
11278 - Thermal Armor Hardener I Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11280 - 1600mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11284 - Cap Booster 150 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
11286 - Cap Booster 200 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
11288 - Cap Booster 400 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
11290 - Cap Booster 800 Blueprint (Capacitor Booster Charge Blueprint) radius: None => 1.0
11292 - 50mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11294 - 100mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11296 - 200mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11298 - 400mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11300 - 800mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
11301 - EM Armor Hardener I (Armor Hardener) EM Damage Resistance Bonus: -40.0 => -44.4444444444
11302 - EM Armor Hardener I Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11303 - Explosive Armor Hardener I (Armor Hardener) Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
11304 - Explosive Armor Hardener I Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11305 - Kinetic Armor Hardener I (Armor Hardener) Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
11306 - Kinetic Armor Hardener I Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11366 - Vengeance Blueprint (Frigate Blueprint) radius: None => 1.0
11367 - map Landmark (Landmark) radius: None => 1.0
11370 - Prototype Cloaking Device I (Cloaking Device) radius: None => 1.0
11372 - Wolf Blueprint (Frigate Blueprint) radius: None => 1.0
11374 - Blade Blueprint (Frigate Blueprint) radius: None => 1.0
11376 - Erinye Blueprint (Frigate Blueprint) radius: None => 1.0
11378 - Nemesis Blueprint (Frigate Blueprint) radius: None => 1.0
11380 - Hawk Blueprint (Frigate Blueprint) radius: None => 1.0
11382 - Harpy Blueprint (Frigate Blueprint) radius: None => 1.0
11384 - Gatherer Blueprint (Frigate Blueprint) radius: None => 1.0
11388 - Hyena Blueprint (Frigate Blueprint) radius: None => 1.0
11390 - Kishar Blueprint (Frigate Blueprint) radius: None => 1.0
11394 - Retribution Blueprint (Frigate Blueprint) radius: None => 1.0
11401 - Jaguar Blueprint (Frigate Blueprint) radius: None => 1.0
11457 - R.Db - Viziam (Tool) radius: None => 1.0
11458 - R.Db - Khanid Innovation (Tool) radius: None => 1.0
11459 - R.Db - Carthum Conglomerate (Tool) radius: None => 1.0
11460 - R.Db - Thukker Mix (Tool) radius: None => 1.0
11461 - R.Db - Boundless Creations (Tool) radius: None => 1.0
11462 - R.Db - Core Complexion (Tool) radius: None => 1.0
11463 - R.Db - Ishukone (Tool) radius: None => 1.0
11464 - R.Db - Kaalakiota (Tool) radius: None => 1.0
11465 - R.Db - Roden Shipyards (Tool) radius: None => 1.0
11466 - R.Db - CreoDron (Tool) radius: None => 1.0
11467 - R.Db - Duvolle Labs (Tool) radius: None => 1.0
11468 - Hacker Deck - Codex (Tool) radius: None => 1.0
11469 - Hacker Deck - Shaman (Tool) radius: None => 1.0
11470 - Hacker Deck - Hermes (Tool) radius: None => 1.0
11471 - Hacker Deck - LXD-27 (Tool) radius: None => 1.0
11472 - Hyper Net Uplink (Tool) radius: None => 1.0
11473 - Terran Molecular Sequencer (Tool) radius: None => 1.0
11474 - R.A.M.- Industrial Tech (Tool) radius: None => 1.0
11475 - R.A.M.- Armor/Hull Tech (Tool) radius: None => 1.0
11476 - R.A.M.- Ammunition Tech (Tool) radius: None => 1.0
11477 - R.A.M.- Platform Tech (Tool) radius: None => 1.0
11478 - R.A.M.- Starship Tech (Tool) radius: None => 1.0
11479 - R.A.M.- Cruiser Tech (Tool) radius: None => 1.0
11480 - R.A.M.- Battleship Tech (Tool) radius: None => 1.0
11481 - R.A.M.- Robotics (Tool) radius: None => 1.0
11482 - R.A.M.- Energy Tech (Tool) radius: None => 1.0
11483 - R.A.M.- Electronics (Tool) radius: None => 1.0
11484 - R.A.M.- Shield Tech (Tool) radius: None => 1.0
11485 - R.A.M.- Cybernetics (Tool) radius: None => 1.0
11486 - R.A.M.- Weapon Tech (Tool) radius: None => 1.0
11491 - Datacore - Takmahl Tech 1 (Datacores) radius: None => 1.0
11492 - Datacore - Takmahl Tech 2 (Datacores) radius: None => 1.0
11493 - Datacore - Takmahl Tech 3 (Datacores) radius: None => 1.0
11496 - Datacore - Defensive Subsystems Engineering (Datacores) radius: None => 1.0
11498 - Datacore - Sleeper Tech 3 (Datacores) radius: None => 1.0
11499 - Datacore - Sleeper Tech 4 (Datacores) radius: None => 1.0
11504 - Datacore - Yan Jung Tech 3 (Datacores) radius: None => 1.0
11506 - Datacore - Yan Jung Tech 5 (Datacores) radius: None => 1.0
11508 - Cross of the Sacred Throne Order (Miscellaneous) radius: None => 1.0
11509 - Onyx Heart of Valor (Miscellaneous) radius: None => 1.0
11510 - Aidonis Honorary Fellow Medallion (Miscellaneous) radius: None => 1.0
11511 - Liberty Tattoo of the Minmatar Nation (Miscellaneous) radius: None => 1.0
11512 - Enlightened Soul Silver Shield (Miscellaneous) radius: None => 1.0
11513 - R.A.M.- Pharmaceuticals (Tool) radius: None => 1.0
11514 - R.A.M.- Hypernet Tech (Tool) radius: None => 1.0
11528 - Jovian Delegates (Miscellaneous) radius: None => 1.0
11530 - Plasma Thruster (Construction Components) radius: None => 1.0
11531 - Ion Thruster (Construction Components) radius: None => 1.0
11532 - Fusion Thruster (Construction Components) radius: None => 1.0
11533 - Magpulse Thruster (Construction Components) radius: None => 1.0
11534 - Gravimetric Sensor Cluster (Construction Components) radius: None => 1.0
11535 - Magnetometric Sensor Cluster (Construction Components) radius: None => 1.0
11536 - Ladar Sensor Cluster (Construction Components) radius: None => 1.0
11537 - Radar Sensor Cluster (Construction Components) radius: None => 1.0
11538 - Nanomechanical Microprocessor (Construction Components) radius: None => 1.0
11539 - Nanoelectrical Microprocessor (Construction Components) radius: None => 1.0
11540 - Quantum Microprocessor (Construction Components) radius: None => 1.0
11541 - Photon Microprocessor (Construction Components) radius: None => 1.0
11542 - Fernite Carbide Composite Armor Plate (Construction Components) radius: None => 1.0
11543 - Tungsten Carbide Armor Plate (Construction Components) radius: None => 1.0
11544 - Titanium Diborite Armor Plate (Construction Components) radius: None => 1.0
11545 - Crystalline Carbonide Armor Plate (Construction Components) radius: None => 1.0
11547 - Fusion Reactor Unit (Construction Components) radius: None => 1.0
11548 - Nuclear Reactor Unit (Construction Components) radius: None => 1.0
11549 - Antimatter Reactor Unit (Construction Components) radius: None => 1.0
11550 - Graviton Reactor Unit (Construction Components) radius: None => 1.0
11551 - Electrolytic Capacitor Unit (Construction Components) radius: None => 1.0
11552 - Scalar Capacitor Unit (Construction Components) radius: None => 1.0
11553 - Oscillator Capacitor Unit (Construction Components) radius: None => 1.0
11554 - Tesseract Capacitor Unit (Construction Components) radius: None => 1.0
11555 - Deflection Shield Emitter (Construction Components) radius: None => 1.0
11556 - Pulse Shield Emitter (Construction Components) radius: None => 1.0
11557 - Linear Shield Emitter (Construction Components) radius: None => 1.0
11558 - Sustained Shield Emitter (Construction Components) radius: None => 1.0
11562 - Shield Boost Amplifier I Blueprint (Shield Boost Amplifier Blueprint) radius: None => 1.0
11563 - Micro Auxiliary Power Core I (Auxiliary Power Core) radius: None => 1.0
11564 - Micro Auxiliary Power Core I Blueprint (Auxiliary Power Core Blueprint) radius: None => 1.0
11568 - Avatar Blueprint (Titan Blueprint) radius: None => 1.0
11577 - Improved Cloaking Device II (Cloaking Device) radius: None => 1.0
11578 - Covert Ops Cloaking Device II (Cloaking Device) radius: None => 1.0
11585 - Pax Amarria (Miscellaneous) radius: None => 1.0
11586 - Signed Copy of Pax Amarria (Miscellaneous) radius: None => 1.0
11587 - Temple Stone (Miscellaneous) radius: None => 1.0
11588 - Defunct Drone Sensor Module (Miscellaneous) radius: None => 1.0
11602 - Gallente Federation Transaction And Salary Logs (Miscellaneous) radius: None => 1.0
11603 - Shiez Kuzaks Ship Database (Miscellaneous) radius: None => 1.0
11604 - Caldari State Transaction And Salary Logs (Miscellaneous) radius: None => 1.0
11606 - Amarr Empire Transaction And Salary Logs (Miscellaneous) radius: None => 1.0
11607 - Minmatar Republic Transaction And Salary Logs (Miscellaneous) radius: None => 1.0
11608 - Ammatar Transaction and salary logs (Miscellaneous) radius: None => 1.0
11610 - Nugoeihuvi reports (Commodities) radius: None => 1.0
11612 - Heat Sink I Blueprint (Heat Sink Blueprint) radius: None => 1.0
11613 - Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) radius: None => 1.0
11614 - Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) radius: None => 1.0
11616 - Tracking Enhancer I Blueprint (Tracking Enhancer Blueprint) radius: None => 1.0
11617 - Remote Tracking Computer I Blueprint (Remote Tracking Computer Blueprint) radius: None => 1.0
11619 - Co-Processor I Blueprint (Co-Processor Blueprint) radius: None => 1.0
11620 - Sensor Booster I Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11621 - Tracking Computer I Blueprint (Tracking Computer Blueprint) radius: None => 1.0
11634 - Signal Amplifier I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
11635 - Personal Information Data (Miscellaneous) radius: None => 1.0
11641 - Warp Core Stabilizer II Blueprint (Anti Warp Scrambler Blueprint) radius: None => 1.0
11642 - EM Armor Hardener II (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
11643 - EM Armor Hardener II Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11644 - Kinetic Armor Hardener II (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
11645 - Kinetic Armor Hardener II Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11646 - Explosive Armor Hardener II (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
11647 - Explosive Armor Hardener II Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11648 - Thermal Armor Hardener II (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
11649 - Thermal Armor Hardener II Blueprint (Armor Hardener Blueprint) radius: None => 1.0
11653 - Hacker Deck - Alpha (Tool) radius: None => 1.0
11654 - Korim Kor-Azor (Miscellaneous) radius: None => 1.0
11688 - Particle Accelerator Unit (Construction Components) radius: None => 1.0
11689 - Laser Focusing Crystals (Construction Components) radius: None => 1.0
11690 - Superconductor Rails (Construction Components) radius: None => 1.0
11691 - Thermonuclear Trigger Unit (Construction Components) radius: None => 1.0
11692 - Nuclear Pulse Generator (Construction Components) radius: None => 1.0
11693 - Graviton Pulse Generator (Construction Components) radius: None => 1.0
11694 - EM Pulse Generator (Construction Components) radius: None => 1.0
11695 - Plasma Pulse Generator (Construction Components) radius: None => 1.0
11701 - Thanok (Livestock) radius: None => 1.0
11702 - Transaction And Salary Logs (Miscellaneous) radius: None => 1.0
11703 - Angel Cartel Plans (Miscellaneous) radius: None => 1.0
11707 - Strange Mechanical Device (Miscellaneous) radius: None => 1.0
11709 - Comatose Alena Karyn (Livestock) radius: None => 1.0
11723 - Design Documents (Miscellaneous) radius: None => 1.0
11724 - Glossy Compound (Refinables) radius: None => 1.0
11725 - Plush Compound (Refinables) radius: None => 1.0
11732 - Sheen Compound (Refinables) radius: None => 1.0
11733 - Motley Compound (Refinables) radius: None => 1.0
11734 - Opulent Compound (Refinables) radius: None => 1.0
11735 - Dark Compound (Refinables) radius: None => 1.0
11736 - Lustering Alloy (Refinables) radius: None => 1.0
11737 - Precious Alloy (Refinables) radius: None => 1.0
11738 - Lucent Compound (Refinables) radius: None => 1.0
11739 - Condensed Alloy (Refinables) radius: None => 1.0
11740 - Gleaming Alloy (Refinables) radius: None => 1.0
11741 - Crystal Compound (Refinables) radius: None => 1.0
11742 - The Damsel (Livestock) radius: None => 1.0
11746 - R.Db - Lai Dai (Tool) radius: None => 1.0
11747 - Co-Processor II Blueprint (Co-Processor Blueprint) radius: None => 1.0
11795 - Heat Sink II Blueprint (Heat Sink Blueprint) radius: None => 1.0
11798 - Remote Sensor Booster I Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11799 - Remote Sensor Booster II Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11803 - Remote Sensor Dampener I Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11804 - Remote Sensor Dampener II Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11808 - Sensor Booster II Blueprint (Sensor Booster Blueprint) radius: None => 1.0
11812 - Signal Amplifier II Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
11840 - Tracking Computer II Blueprint (Tracking Computer Blueprint) radius: None => 1.0
11844 - Tracking Disruptor II Blueprint (Weapon Disruptor Blueprint) radius: None => 1.0
11848 - Tracking Enhancer II Blueprint (Tracking Enhancer Blueprint) radius: None => 1.0
11851 - Remote Tracking Computer II Blueprint (Remote Tracking Computer Blueprint) radius: None => 1.0
11855 - Protein Delicacies (Frozen) radius: None => 1.0
11856 - Foundation Stone (Miscellaneous) radius: None => 1.0
11857 - R.Db - Roden Shipyards Blueprint (Tool Blueprint) radius: None => 1.0
11858 - Hypernet Science (Science) radius: None => 1.0
11859 - R.A.M.- Energy Tech Blueprint (Tool Blueprint) radius: None => 1.0
11861 - R.A.M.- Platform Tech Blueprint (Tool Blueprint) radius: None => 1.0
11862 - Hacker Deck - LXD-27 Blueprint (Tool Blueprint) radius: None => 1.0
11863 - Hacker Deck - Codex Blueprint (Tool Blueprint) radius: None => 1.0
11864 - Hacker Deck - Hermes Blueprint (Tool Blueprint) radius: None => 1.0
11865 - Hacker Deck - Shaman Blueprint (Tool Blueprint) radius: None => 1.0
11866 - Hyper Net Uplink Blueprint (Tool Blueprint) radius: None => 1.0
11867 - R.A.M.- Battleship Tech Blueprint (Tool Blueprint) radius: None => 1.0
11868 - R.A.M.- Cruiser Tech Blueprint (Tool Blueprint) radius: None => 1.0
11869 - R.A.M.- Industrial Tech Blueprint (Tool Blueprint) radius: None => 1.0
11870 - R.A.M.- Electronics Blueprint (Tool Blueprint) radius: None => 1.0
11871 - Terran Molecular Sequencer Blueprint (Tool Blueprint) radius: None => 1.0
11872 - R.A.M.- Ammunition Tech Blueprint (Tool Blueprint) radius: None => 1.0
11873 - R.A.M.- Armor/Hull Tech Blueprint (Tool Blueprint) radius: None => 1.0
11874 - R.A.M.- Hypernet Tech Blueprint (Tool Blueprint) radius: None => 1.0
11876 - R.Db - Boundless Creations Blueprint (Tool Blueprint) radius: None => 1.0
11877 - R.Db - Core Complexion Blueprint (Tool Blueprint) radius: None => 1.0
11878 - R.Db - CreoDron Blueprint (Tool Blueprint) radius: None => 1.0
11879 - R.Db - Duvolle Labs Blueprint (Tool Blueprint) radius: None => 1.0
11880 - R.Db - Carthum Conglomerate Blueprint (Tool Blueprint) radius: None => 1.0
11881 - R.Db - Kaalakiota Blueprint (Tool Blueprint) radius: None => 1.0
11882 - R.Db - Khanid Innovation Blueprint (Tool Blueprint) radius: None => 1.0
11883 - R.Db - Thukker Mix Blueprint (Tool Blueprint) radius: None => 1.0
11884 - R.Db - Viziam Blueprint (Tool Blueprint) radius: None => 1.0
11885 - R.Db - Ishukone Blueprint (Tool Blueprint) radius: None => 1.0
11886 - R.Db - Lai Dai Blueprint (Tool Blueprint) radius: None => 1.0
11887 - R.A.M.- Robotics Blueprint (Tool Blueprint) radius: None => 1.0
11888 - R.A.M.- Pharmaceuticals Blueprint (Tool Blueprint) radius: None => 1.0
11889 - R.A.M.- Shield Tech Blueprint (Tool Blueprint) radius: None => 1.0
11890 - R.A.M.- Starship Tech Blueprint (Tool Blueprint) radius: None => 1.0
11891 - R.A.M.- Weapon Tech Blueprint (Tool Blueprint) radius: None => 1.0
11892 - Hacker Deck - Alpha Blueprint (Tool Blueprint) radius: None => 1.0
11936 - Apocalypse Imperial Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
11937 - Apocalypse Imperial Issue Blueprint (Battleship Blueprint) radius: None => 1.0
11938 - Armageddon Imperial Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
11939 - Armageddon Imperial Issue Blueprint (Battleship Blueprint) radius: None => 1.0
11944 - Synthetic Coffee (Miscellaneous) radius: None => 1.0
11958 - Falcon Blueprint (Cruiser Blueprint) radius: None => 1.0
11960 - Rook Blueprint (Cruiser Blueprint) radius: None => 1.0
11962 - Huginn Blueprint (Cruiser Blueprint) radius: None => 1.0
11964 - Rapier Blueprint (Cruiser Blueprint) radius: None => 1.0
11966 - Pilgrim Blueprint (Cruiser Blueprint) radius: None => 1.0
11970 - Arazu Blueprint (Cruiser Blueprint) radius: None => 1.0
11972 - Lachesis Blueprint (Cruiser Blueprint) radius: None => 1.0
11979 - Scimitar Blueprint (Cruiser Blueprint) radius: None => 1.0
11986 - Basilisk Blueprint (Cruiser Blueprint) radius: None => 1.0
11988 - Guardian Blueprint (Cruiser Blueprint) radius: None => 1.0
11990 - Oneiros Blueprint (Cruiser Blueprint) radius: None => 1.0
11994 - Cerberus Blueprint (Cruiser Blueprint) radius: None => 1.0
11996 - Onyx Blueprint (Cruiser Blueprint) radius: None => 1.0
12000 - Vagabond Blueprint (Cruiser Blueprint) radius: None => 1.0
12004 - Zealot Blueprint (Cruiser Blueprint) radius: None => 1.0
12006 - Ishtar Blueprint (Cruiser Blueprint) radius: None => 1.0
12012 - Eagle Blueprint (Cruiser Blueprint) radius: None => 1.0
12014 - Broadsword Blueprint (Cruiser Blueprint) radius: None => 1.0
12016 - Muninn Blueprint (Cruiser Blueprint) radius: None => 1.0
12018 - Devoter Blueprint (Cruiser Blueprint) radius: None => 1.0
12020 - Sacrilege Blueprint (Cruiser Blueprint) radius: None => 1.0
12022 - Phobos Blueprint (Cruiser Blueprint) radius: None => 1.0
12024 - Deimos Blueprint (Cruiser Blueprint) radius: None => 1.0
12031 - Manticore Blueprint (Frigate Blueprint) radius: None => 1.0
12035 - Hound Blueprint (Frigate Blueprint) radius: None => 1.0
12037 - Dagger Blueprint (Frigate Blueprint) radius: None => 1.0
12041 - Purifier Blueprint (Frigate Blueprint) radius: None => 1.0
12043 - Ishkur Blueprint (Frigate Blueprint) radius: None => 1.0
12045 - Enyo Blueprint (Frigate Blueprint) radius: None => 1.0
12049 - Slaver (Livestock) radius: None => 1.0
12053 - 50MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12055 - 500MN Microwarpdrive I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12057 - 10MN Afterburner I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12059 - 10MN Afterburner II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12067 - 100MN Afterburner I Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12069 - 100MN Afterburner II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12077 - 50MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12085 - 500MN Microwarpdrive II Blueprint (Propulsion Module Blueprint) radius: None => 1.0
12103 - Large Remote Capacitor Transmitter II Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
12104 - Improved Cloaking Device II Blueprint (Cloaking Device Blueprint) radius: None => 1.0
12105 - Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) radius: None => 1.0
12109 - Deep Core Mining Laser I Blueprint (Mining Laser Blueprint) radius: None => 1.0
12110 - Homeless (Livestock) radius: None => 1.0
12218 - Medium Remote Capacitor Transmitter I Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
12220 - Capital Remote Capacitor Transmitter I Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
12222 - Medium Remote Capacitor Transmitter II Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
12226 - Large Remote Capacitor Transmitter I Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
12241 - Sovereignty (Corporation Management) radius: None => 1.0
12243 - Science Graduates (Livestock) radius: None => 1.0
12250 - Criminal DNA (Miscellaneous) radius: None => 1.0
12265 - Medium Energy Neutralizer I (Energy Neutralizer) radius: None => 1.0
12266 - Medium Energy Neutralizer I Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
12267 - Medium Energy Neutralizer II (Energy Neutralizer) radius: None => 1.0
12268 - Medium Energy Neutralizer II Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
12270 - Heavy Energy Neutralizer I Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
12271 - Heavy Energy Neutralizer II (Energy Neutralizer) radius: None => 1.0
12272 - Heavy Energy Neutralizer II Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
12275 - Ballistic Control System I Blueprint (Ballistic Control System Blueprint) radius: None => 1.0
12297 - Mobile Small Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
12300 - Mobile Medium Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
12301 - Mobile Large Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
12302 - Test Dummies (Miscellaneous) radius: None => 1.0
12303 - Unassembled Energy Weapons (Miscellaneous) radius: None => 1.0
12304 - Angel Copper Tag (Criminal Tags) radius: None => 1.0
12306 - Angel Ship Log 137863054 (Ship Logs) radius: None => 1.0
12339 - Angel Ship Log 165462566 (Ship Logs) radius: None => 1.0
12340 - Angel Ship Log 109285473 (Ship Logs) radius: None => 1.0
12341 - Angel Ship Log 174132231 (Ship Logs) radius: None => 1.0
12342 - Angel Ship Log 141490454 (Ship Logs) radius: None => 1.0
12343 - Angel Ship Log 349584483 (Ship Logs) radius: None => 1.0
12345 - 200mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
12347 - 200mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
12355 - 350mm Railgun I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
12357 - 350mm Railgun II Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
12368 - Hypereuclidean Navigation (Electronic Systems) radius: None => 1.0
12369 - Angel Ship Log 303445882 (Ship Logs) radius: None => 1.0
12370 - Angel Ship Log 343873495 (Ship Logs) radius: None => 1.0
12371 - Angel Ship Log 523366291 (Ship Logs) radius: None => 1.0
12372 - Angel Ship Log 583225679 (Ship Logs) radius: None => 1.0
12373 - Blood Raider Log 137393941 (Ship Logs) radius: None => 1.0
12374 - Blood Raider Log 118338758 (Ship Logs) radius: None => 1.0
12375 - Blood Raider Log 114019732 (Ship Logs) radius: None => 1.0
12376 - 'Logic' (Obsolete Books) radius: None => 1.0
12377 - Blood Raider Log 189897223 (Ship Logs) radius: None => 1.0
12378 - Blood Raider Log 167593883 (Ship Logs) radius: None => 1.0
12379 - Blood Raider Log 397001231 (Ship Logs) radius: None => 1.0
12380 - Blood Raider Log 335499422 (Ship Logs) radius: None => 1.0
12381 - Blood Raider Log 389314943 (Ship Logs) radius: None => 1.0
12382 - Blood Raider Log 534970023 (Ship Logs) radius: None => 1.0
12383 - 'Presence' (Obsolete Books) radius: None => 1.0
12384 - Blood Raider Log 518719843 (Ship Logs) radius: None => 1.0
12385 - 'Eidetic Memory' (Obsolete Books) radius: None => 1.0
12386 - 'Focus' (Obsolete Books) radius: None => 1.0
12387 - 'Clarity' (Obsolete Books) radius: None => 1.0
12444 - Serpentis Ship Log 12682884 (Ship Logs) radius: None => 1.0
12445 - Serpentis Ship Log 187076356 (Ship Logs) radius: None => 1.0
12446 - Serpentis Ship Log 144391348 (Ship Logs) radius: None => 1.0
12447 - Serpentis Ship Log 103298223 (Ship Logs) radius: None => 1.0
12448 - Serpentis Ship Log 166832001 (Ship Logs) radius: None => 1.0
12449 - Serpentis Ship Log 381038422 (Ship Logs) radius: None => 1.0
12450 - Serpentis Ship Log 303248612 (Ship Logs) radius: None => 1.0
12451 - Serpentis Ship Log 378922371 (Ship Logs) radius: None => 1.0
12452 - Serpentis Ship Log 534643764 (Ship Logs) radius: None => 1.0
12453 - Serpentis Ship Log 501163556 (Ship Logs) radius: None => 1.0
12454 - Guristas Ship Log 119373337 (Ship Logs) radius: None => 1.0
12455 - Guristas Ship Log 108634544 (Ship Logs) radius: None => 1.0
12456 - Guristas Ship Log 125792289 (Ship Logs) radius: None => 1.0
12457 - Guristas Ship Log 175568934 (Ship Logs) radius: None => 1.0
12460 - Guristas Ship Log 180983465 (Ship Logs) radius: None => 1.0
12461 - Guristas Ship Log 312887432 (Ship Logs) radius: None => 1.0
12462 - Guristas Ship Log 398560763 (Ship Logs) radius: None => 1.0
12463 - Guristas Ship Log 365764054 (Ship Logs) radius: None => 1.0
12465 - Guristas Ship Log 534987422 (Ship Logs) radius: None => 1.0
12466 - Guristas Ship Log 573652885 (Ship Logs) radius: None => 1.0
12467 - Sansha Ship Log 104398459 (Ship Logs) radius: None => 1.0
12468 - Sansha Ship Log 187342874 (Ship Logs) radius: None => 1.0
12469 - Sansha Ship Log 148920447 (Ship Logs) radius: None => 1.0
12474 - Sansha Ship Log 136423760 (Ship Logs) radius: None => 1.0
12475 - Sansha Ship Log 112457832 (Ship Logs) radius: None => 1.0
12476 - Sansha Ship Log 363587633 (Ship Logs) radius: None => 1.0
12477 - Sansha Ship Log 309832812 (Ship Logs) radius: None => 1.0
12479 - Sansha Ship Log 322301875 (Ship Logs) radius: None => 1.0
12480 - Sansha Ship Log 549327937 (Ship Logs) radius: None => 1.0
12481 - Sansha Ship Log 566930267 (Ship Logs) radius: None => 1.0
12528 - Angel Silver Tag (Criminal Tags) radius: None => 1.0
12529 - Angel Brass Tag (Criminal Tags) radius: None => 1.0
12530 - Angel Palladium Tag (Criminal Tags) radius: None => 1.0
12531 - Angel Crystal Tag (Criminal Tags) radius: None => 1.0
12532 - Blood Bronze Tag (Criminal Tags) radius: None => 1.0
12533 - Blood Silver Tag (Criminal Tags) radius: None => 1.0
12534 - Blood Upper-Tier Tag (Criminal Tags) radius: None => 1.0
12535 - Blood Platinum Tag (Criminal Tags) radius: None => 1.0
12536 - Blood Crystal Tag (Criminal Tags) radius: None => 1.0
12537 - Serpentis Bronze Tag (Criminal Tags) radius: None => 1.0
12538 - Serpentis Silver Tag (Criminal Tags) radius: None => 1.0
12539 - Serpentis Gold Tag (Criminal Tags) radius: None => 1.0
12540 - Serpentis Platinum Tag (Criminal Tags) radius: None => 1.0
12541 - Serpentis Crystal Tag (Criminal Tags) radius: None => 1.0
12542 - Guristas Bronze Tag (Criminal Tags) radius: None => 1.0
12543 - Guristas Silver Tag (Criminal Tags) radius: None => 1.0
12544 - Guristas Gold Tag (Criminal Tags) radius: None => 1.0
12545 - Guristas Platinum Tag (Criminal Tags) radius: None => 1.0
12546 - Guristas Crystal Tag (Criminal Tags) radius: None => 1.0
12547 - Sansha Bronze Tag (Criminal Tags) radius: None => 1.0
12548 - Sansha Silver Tag (Criminal Tags) radius: None => 1.0
12549 - Sansha Gold Tag (Criminal Tags) radius: None => 1.0
12550 - Sansha Platinum Tag (Criminal Tags) radius: None => 1.0
12551 - Sansha Crystal Tag (Criminal Tags) radius: None => 1.0
12553 - Lux S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12558 - Gleam S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12560 - Aurora S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12562 - Blaze S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12564 - Scorch S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12566 - Conflagration S Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12597 - Angel Ship Log 516543793 (Ship Logs) radius: None => 1.0
12598 - Blood Raider Log 533870654 (Ship Logs) radius: None => 1.0
12599 - Serpentis Ship Log 598549355 (Ship Logs) radius: None => 1.0
12600 - Guristas Ship Log 524785540 (Ship Logs) radius: None => 1.0
12601 - Sansha Ship Log 500237688 (Ship Logs) radius: None => 1.0
12604 - BH Ship Scanner (Ship Scanner) radius: None => 1.0
12609 - Hail S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12611 - Desolation S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12613 - Void S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12615 - Null S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12617 - Bolt S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12619 - Spike S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12621 - Javelin S Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12626 - Barrage S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12628 - Storm S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12630 - Shock S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12632 - Quake S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12634 - Tremor S Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12710 - Target Painter I Blueprint (Target Painter Blueprint) radius: None => 1.0
12712 - Small Active Stealth System I Blueprint (Shield Booster Blueprint) radius: None => 1.0
12714 - Medium Active Stealth System I Blueprint (Shield Booster Blueprint) radius: None => 1.0
12716 - Large Active Stealth System I Blueprint (Shield Booster Blueprint) radius: None => 1.0
12718 - Huge Active Stealth System I Blueprint (Shield Booster Blueprint) radius: None => 1.0
12730 - Crane Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12732 - Bustard Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12734 - Prorator Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12736 - Prowler Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12744 - Viator Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12746 - Occator Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12748 - Mastodon Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12754 - Impel Blueprint (Elite Industrial Blueprint) radius: None => 1.0
12762 - Quake L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12764 - Shock L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12766 - Tremor L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12768 - Quake M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12770 - Shock M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12772 - Tremor M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12774 - Barrage M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12776 - Barrage L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12778 - Hail M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12780 - Hail L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12782 - Storm M Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12784 - Storm L Blueprint (Advanced Projectile Ammo Blueprint) radius: None => 1.0
12786 - Null M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12788 - Null L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12790 - Void M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12792 - Void L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12794 - Desolation M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12796 - Desolation L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12798 - Bolt M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12800 - Bolt L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12802 - Javelin M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12804 - Javelin L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12806 - Spike M Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12808 - Spike L Blueprint (Advanced Hybrid Charge Blueprint) radius: None => 1.0
12811 - Blaze M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12813 - Blaze L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12815 - Conflagration M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12817 - Conflagration L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12819 - Scorch M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12821 - Scorch L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12823 - Aurora M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12825 - Aurora L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12827 - Gleam M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12829 - Gleam L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12831 - Lux M Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12833 - Lux L Blueprint (Advanced Frequency Crystal Blueprint) radius: None => 1.0
12834 - General Freight (Trade) radius: None => 1.0
12865 - Quafe Ultra (General) radius: None => 1.0
12867 - Datacore - Talocan Tech 1 (Datacores) radius: None => 1.0
12994 - Quafe Ultra Special Edition (Miscellaneous) radius: None => 1.0
12995 - Ultra! Promotional Holoreel (Miscellaneous) radius: None => 1.0
13000 - Prototype Cloaking Device I Blueprint (Cloaking Device Blueprint) radius: None => 1.0
13003 - Small Energy Neutralizer II (Energy Neutralizer) radius: None => 1.0
13004 - Small Energy Neutralizer II Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
13067 - Smurgleblaster (Miscellaneous) radius: None => 1.0
13069 - Starship Freight (Trade) radius: None => 1.0
13070 - Mineral Freight (Trade) radius: None => 1.0
13071 - Munitions Freight (Trade) radius: None => 1.0
13072 - Drone Freight (Trade) radius: None => 1.0
13073 - Raw Material Freight (Trade) radius: None => 1.0
13074 - Consumable Freight (Trade) radius: None => 1.0
13075 - Hazardous Material Freight (Trade) radius: None => 1.0
13166 - Inherent Implants 'Lancer' Gunnery RF-903 (Cyber Gunnery) radius: None => 1.0
13202 - Megathron Federate Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
13203 - Megathron Federate Issue Blueprint (Battleship Blueprint) radius: None => 1.0
13204 - Sacred Bricks (Miscellaneous) radius: None => 1.0
13205 - Heart Stone (Miscellaneous) radius: None => 1.0
13206 - Defiled Relics (Miscellaneous) radius: None => 1.0
13210 - Cerebral Slice (Miscellaneous) radius: None => 1.0
13211 - Epidermis Sliver (Miscellaneous) radius: None => 1.0
13212 - Liver Bile (Miscellaneous) radius: None => 1.0
13213 - Blood Drop (Miscellaneous) radius: None => 1.0
13214 - Bone Splinter (Miscellaneous) radius: None => 1.0
13215 - Complex Fullerene Shard (Miscellaneous) radius: None => 1.0
13217 - Inherent Implants 'Lancer' Large Energy Turret LE-1003 (Cyber Gunnery) radius: None => 1.0
13218 - Zainou 'Deadeye' Large Hybrid Turret LH-1003 (Cyber Gunnery) radius: None => 1.0
13219 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 (Cyber Gunnery) radius: None => 1.0
13220 - Inherent Implants 'Lancer' Medium Energy Turret ME-803 (Cyber Gunnery) radius: None => 1.0
13221 - Zainou 'Deadeye' Medium Hybrid Turret MH-803 (Cyber Gunnery) radius: None => 1.0
13222 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 (Cyber Gunnery) radius: None => 1.0
13223 - Inherent Implants 'Lancer' Small Energy Turret SE-603 (Cyber Gunnery) radius: None => 1.0
13224 - Zainou 'Deadeye' Small Hybrid Turret SH-603 (Cyber Gunnery) radius: None => 1.0
13225 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603 (Cyber Gunnery) radius: None => 1.0
13226 - Zainou 'Snapshot' Cruise Missiles CM-603 (Cyber Missile) radius: None => 1.0
13227 - Zainou 'Snapshot' Defender Missiles DM-803 (Cyber Missile) radius: None => 1.0
13229 - Zainou 'Snapshot' Heavy Missiles HM-703 (Cyber Missile) radius: None => 1.0
13230 - Zainou 'Snapshot' Rockets RD-903 (Cyber Missile) radius: None => 1.0
13231 - Zainou 'Snapshot' Torpedoes TD-603 (Cyber Missile) radius: None => 1.0
13232 - Zainou 'Gypsy' Electronic Warfare EW-903 (Cyber Electronic Systems) radius: None => 1.0
13233 - Zainou 'Gypsy' Long Range Targeting LT-803 (Cyber Targeting) radius: None => 1.0
13234 - Zainou 'Gypsy' Propulsion Jamming PJ-803 (Cyber Electronic Systems) radius: None => 1.0
13235 - Zainou 'Gypsy' Sensor Linking SL-903 (Cyber Electronic Systems) radius: None => 1.0
13236 - Zainou 'Gypsy' Weapon Disruption WD-903 (Cyber Electronic Systems) radius: None => 1.0
13237 - Eifyr and Co. 'Rogue' Navigation NN-603 (Cyber Navigation) radius: None => 1.0
13238 - Eifyr and Co. 'Rogue' Fuel Conservation FC-803 (Cyber Navigation) radius: None => 1.0
13239 - Eifyr and Co. 'Rogue' Afterburner AB-606 (Cyber Navigation) radius: None => 1.0
13240 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 (Cyber Navigation) radius: None => 1.0
13241 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-606 (Cyber Navigation) radius: None => 1.0
13242 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-610 (Cyber Navigation) radius: None => 1.0
13243 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903 (Cyber Navigation) radius: None => 1.0
13244 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 (Cyber Gunnery) radius: None => 1.0
13245 - Zainou 'Deadeye' Trajectory Analysis TA-703 (Cyber Gunnery) radius: None => 1.0
13246 - Inherent Implants 'Lancer' Controlled Bursts CB-703 (Cyber Gunnery) radius: None => 1.0
13247 - Zainou 'Deadeye' Missile Bombardment MB-703 (Cyber Missile) radius: None => 1.0
13248 - Zainou 'Deadeye' Missile Projection MP-703 (Cyber Missile) radius: None => 1.0
13249 - Zainou 'Deadeye' Rapid Launch RL-1003 (Cyber Missile) radius: None => 1.0
13250 - Zainou 'Deadeye' Target Navigation Prediction TN-903 (Cyber Missile) radius: None => 1.0
13251 - Inherent Implants 'Squire' Energy Pulse Weapons EP-703 (Cyber Engineering) radius: None => 1.0
13252 - Zainou 'Gnome' Weapon Upgrades WU-1003 (Cyber Gunnery) radius: None => 1.0
13253 - Zainou 'Gnome' Shield Upgrades SU-603 (Cyber Shields) radius: None => 1.0
13254 - Zainou 'Gypsy' Electronics Upgrades EU-603 (Cyber Engineering) radius: None => 1.0
13255 - Inherent Implants 'Squire' Energy Grid Upgrades EU-703 (Cyber Engineering) radius: None => 1.0
13256 - Inherent Implants 'Noble' Hull Upgrades HG-1003 (Cyber Armor) radius: None => 1.0
13257 - Inherent Implants 'Noble' Mechanic MC-803 (Cyber Armor) radius: None => 1.0
13258 - Inherent Implants 'Noble' Repair Systems RS-603 (Cyber Armor) radius: None => 1.0
13259 - Inherent Implants 'Squire' Capacitor Management EM-803 (Cyber Engineering) radius: None => 1.0
13260 - Inherent Implants 'Squire' Capacitor Systems Operation EO-603 (Cyber Engineering) radius: None => 1.0
13261 - Inherent Implants 'Squire' Power Grid Management EG-603 (Cyber Engineering) radius: None => 1.0
13262 - Zainou 'Gnome' Shield Emission Systems SE-803 (Cyber Shields) radius: None => 1.0
13263 - Zainou 'Gnome' Shield Operation SP-903 (Cyber Shields) radius: None => 1.0
13265 - Inherent Implants 'Squire' Capacitor Emission Systems ES-703 (Cyber Engineering) radius: None => 1.0
13267 - Janitor (Livestock) radius: None => 1.0
13283 - Limited Ocular Filter (Cyber Learning) radius: None => 1.0
13284 - Limited Memory Augmentation (Cyber Learning) radius: None => 1.0
13285 - Limited Neural Boost (Cyber Learning) radius: None => 1.0
13286 - Limited Social Adaptation Chip (Cyber Learning) radius: None => 1.0
13287 - Limited Cybernetic Subprocessor (Cyber Learning) radius: None => 1.0
13288 - DNA Sample (Miscellaneous) radius: None => 1.0
13320 - Cruise Missile Launcher I (Missile Launcher Cruise) radius: None => 1.0
13321 - Cruise Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
13328 - Star Charts (Miscellaneous) radius: None => 1.0
13791 - Dark Blood Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
13793 - Dark Blood Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
13795 - Dark Blood Dual Light Beam Laser (Energy Weapon) radius: None => 1.0
13797 - Dark Blood Dual Light Pulse Laser (Energy Weapon) radius: None => 1.0
13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) radius: None => 1.0
13801 - Dark Blood Focused Medium Pulse Laser (Energy Weapon) radius: None => 1.0
13803 - Dark Blood Gatling Pulse Laser (Energy Weapon) radius: None => 1.0
13805 - Dark Blood Heavy Beam Laser (Energy Weapon) radius: None => 1.0
13807 - Dark Blood Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
13809 - Dark Blood Small Focused Beam Laser (Energy Weapon) radius: None => 1.0
13811 - Dark Blood Small Focused Pulse Laser (Energy Weapon) radius: None => 1.0
13813 - Dark Blood Mega Beam Laser (Energy Weapon) radius: None => 1.0
13815 - Dark Blood Mega Pulse Laser (Energy Weapon) radius: None => 1.0
13817 - Dark Blood Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
13819 - Dark Blood Quad Beam Laser (Energy Weapon) radius: None => 1.0
13820 - True Sansha Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
13821 - True Sansha Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
13822 - True Sansha Dual Light Beam Laser (Energy Weapon) radius: None => 1.0
13823 - True Sansha Dual Light Pulse Laser (Energy Weapon) radius: None => 1.0
13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) radius: None => 1.0
13825 - True Sansha Focused Medium Pulse Laser (Energy Weapon) radius: None => 1.0
13826 - True Sansha Gatling Pulse Laser (Energy Weapon) radius: None => 1.0
13827 - True Sansha Heavy Beam Laser (Energy Weapon) radius: None => 1.0
13828 - True Sansha Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
13829 - True Sansha Small Focused Beam Laser (Energy Weapon) radius: None => 1.0
13830 - True Sansha Small Focused Pulse Laser (Energy Weapon) radius: None => 1.0
13831 - True Sansha Mega Beam Laser (Energy Weapon) radius: None => 1.0
13832 - True Sansha Mega Pulse Laser (Energy Weapon) radius: None => 1.0
13833 - True Sansha Quad Beam Laser (Energy Weapon) radius: None => 1.0
13834 - True Sansha Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
13837 - Captives (Livestock) radius: None => 1.0
13918 - Korrani's DNA (Miscellaneous) radius: None => 1.0
13919 - Domination Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
13920 - Dread Guristas Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
13921 - Domination Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
13922 - Dread Guristas Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
13923 - Domination Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
13924 - Dread Guristas Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
13925 - Domination Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
13926 - Dread Guristas Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
13927 - Domination Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
13929 - Dread Guristas Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
13931 - Domination Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
13933 - Dread Guristas Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
13939 - Domination Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
13941 - Dark Blood Heat Sink (Heat Sink) radius: None => 1.0
13943 - True Sansha Heat Sink (Heat Sink) radius: None => 1.0
13945 - Shadow Serpentis Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
13955 - Domination Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
13956 - True Sansha Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
13957 - Dark Blood Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
13958 - Domination Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
13959 - True Sansha Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
13960 - Dark Blood Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
13962 - Domination Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
13963 - True Sansha Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
13964 - Dark Blood Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
13965 - Dread Guristas EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -45.0 => -50.0
13966 - Dread Guristas Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -45.0 => -50.0
13967 - Dread Guristas Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -45.0 => -50.0
13968 - Dread Guristas Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -45.0 => -50.0
13969 - Dread Guristas Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
13970 - True Sansha EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
13972 - Dark Blood EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
13974 - True Sansha Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
13976 - Dark Blood Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
13978 - True Sansha Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
13980 - Dark Blood Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
13982 - True Sansha Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
13984 - Dark Blood Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
13986 - Domination EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
13988 - Domination Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
13990 - Domination Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
13992 - Domination Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
13994 - Domination EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -44.0 => -48.8888888889
13995 - Domination Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
13996 - Domination Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
13997 - Domination Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
13998 - Domination Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -26.0 => -28.8888888889
Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
13999 - Domination Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
14001 - True Sansha Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
14003 - Dark Blood Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
14005 - Domination Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
14007 - True Sansha Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
14009 - Dark Blood Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
14011 - Domination Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
14013 - True Sansha Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
14015 - Dark Blood Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
14017 - Domination EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
14019 - True Sansha EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
14021 - Dark Blood EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
14023 - Domination Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
14025 - True Sansha Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
14027 - Dark Blood Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
14029 - Domination Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
14031 - Dread Guristas Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -31.52 => -35.0222222222
14033 - Domination Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
14035 - Dread Guristas Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -31.52 => -35.0222222222
14037 - Domination Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
14039 - Dread Guristas Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -31.52 => -35.0222222222
14041 - Domination EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
14043 - Dread Guristas EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -31.52 => -35.0222222222
14049 - Shadow Serpentis Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
14051 - Shadow Serpentis Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
14053 - Shadow Serpentis Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
14055 - Shadow Serpentis EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
14057 - Shadow Serpentis Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
14059 - Shadow Serpentis EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
14061 - Shadow Serpentis Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
14063 - Shadow Serpentis Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
14065 - Shadow Serpentis Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
14067 - Shadow Serpentis Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14068 - Shadow Serpentis Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
14069 - Shadow Serpentis Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
14070 - Dark Blood Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
14072 - True Sansha Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
14074 - Shadow Serpentis Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -16.0 => -17.7777777778
Explosive Damage Resistance Bonus: -16.0 => -17.7777777778
Kinetic Damage Resistance Bonus: -16.0 => -17.7777777778
Thermal Damage Resistance Bonus: -16.0 => -17.7777777778
14076 - Dark Blood Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
14078 - True Sansha Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
14080 - Shadow Serpentis Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -31.06 => -34.5111111111
14082 - Dark Blood Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
14084 - True Sansha Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
14086 - Shadow Serpentis Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -31.06 => -34.5111111111
14088 - Dark Blood EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
14090 - True Sansha EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
14092 - Shadow Serpentis EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -31.06 => -34.5111111111
14094 - Dark Blood Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
14096 - True Sansha Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
14098 - Shadow Serpentis Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -31.06 => -34.5111111111
14100 - Domination Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
14140 - True Sansha Cap Recharger (Capacitor Recharger) radius: None => 1.0
14142 - Dark Blood Cap Recharger (Capacitor Recharger) radius: None => 1.0
14160 - Dark Blood Small Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14162 - True Sansha Small Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14164 - Dark Blood Medium Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14166 - True Sansha Medium Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14168 - Dark Blood Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14170 - True Sansha Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14172 - Dark Blood Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
14174 - True Sansha Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
14176 - Dark Blood Medium Capacitor Booster (Capacitor Booster) radius: None => 1.0
14178 - True Sansha Medium Capacitor Booster (Capacitor Booster) radius: None => 1.0
14184 - Dark Blood Small Capacitor Booster (Capacitor Booster) radius: None => 1.0
14186 - True Sansha Small Capacitor Booster (Capacitor Booster) radius: None => 1.0
14230 - Dread Guristas Co-Processor (CPU Enhancer) radius: None => 1.0
14232 - Shadow Serpentis Co-Processor (CPU Enhancer) radius: None => 1.0
14234 - Dread Guristas Cloaking Device (Cloaking Device) radius: None => 1.0
14238 - Shadow Serpentis Tracking Computer (Tracking Computer) radius: None => 1.0
14240 - Shadow Serpentis Remote Tracking Computer (Remote Tracking Computer) radius: None => 1.0
14242 - Dark Blood Warp Disruptor (Warp Scrambler) radius: None => 1.0
14244 - Domination Warp Disruptor (Warp Scrambler) radius: None => 1.0
14246 - Dread Guristas Warp Disruptor (Warp Scrambler) radius: None => 1.0
14248 - True Sansha Warp Disruptor (Warp Scrambler) radius: None => 1.0
14250 - Shadow Serpentis Warp Disruptor (Warp Scrambler) radius: None => 1.0
14252 - Dark Blood Warp Scrambler (Warp Scrambler) radius: None => 1.0
14254 - Domination Warp Scrambler (Warp Scrambler) radius: None => 1.0
14256 - Dread Guristas Warp Scrambler (Warp Scrambler) radius: None => 1.0
14258 - True Sansha Warp Scrambler (Warp Scrambler) radius: None => 1.0
14260 - Shadow Serpentis Warp Scrambler (Warp Scrambler) radius: None => 1.0
14292 - Kruul's DNA (Miscellaneous) radius: None => 1.0
14293 - X-Rated Holoreel (Miscellaneous) radius: None => 1.0
14295 - Limited Ocular Filter - Beta (Cyber Learning) radius: None => 1.0
14296 - Limited Neural Boost - Beta (Cyber Learning) radius: None => 1.0
14297 - Limited Memory Augmentation - Beta (Cyber Learning) radius: None => 1.0
14298 - Limited Cybernetic Subprocessor - Beta (Cyber Learning) radius: None => 1.0
14299 - Limited Social Adaptation Chip - Beta (Cyber Learning) radius: None => 1.0
14358 - Zemnar (Miscellaneous) radius: None => 1.0
14417 - Selynne's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
14419 - Chelm's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
14421 - Raysere's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
14423 - Draclira's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
14425 - Tairei's Modified Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
14427 - Ahremen's Modified Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
14429 - Brokara's Modified Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
14431 - Vizan's Modified Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
14433 - Selynne's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
14435 - Chelm's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
14437 - Raysere's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
14439 - Draclira's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
14441 - Tairei's Modified Mega Pulse Laser (Energy Weapon) radius: None => 1.0
14443 - Ahremen's Modified Mega Pulse Laser (Energy Weapon) radius: None => 1.0
14445 - Brokara's Modified Mega Pulse Laser (Energy Weapon) radius: None => 1.0
14447 - Vizan's Modified Mega Pulse Laser (Energy Weapon) radius: None => 1.0
14449 - Selynne's Modified Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
14451 - Chelm's Modified Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
14455 - Draclira's Modified Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
14483 - Drezin's DNA (Miscellaneous) radius: None => 1.0
14516 - Mizuro's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14518 - Hakim's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14520 - Gotan's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14522 - Tobias' Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14524 - Mizuro's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14525 - Hakim's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14526 - Gotan's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14527 - Tobias's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14536 - Mizuro's Modified Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
14538 - Hakim's Modified Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
14540 - Gotan's Modified Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
14542 - Tobias' Modified Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
14552 - Mizuro's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14554 - Gotan's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14556 - Mizuro's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -16.82 => -18.6888888889
Explosive Damage Resistance Bonus: -16.82 => -18.6888888889
Kinetic Damage Resistance Bonus: -16.82 => -18.6888888889
Thermal Damage Resistance Bonus: -16.82 => -18.6888888889
14560 - Gotan's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -21.36 => -23.7333333333
Explosive Damage Resistance Bonus: -21.36 => -23.7333333333
Kinetic Damage Resistance Bonus: -21.36 => -23.7333333333
Thermal Damage Resistance Bonus: -21.36 => -23.7333333333
14564 - Mizuro's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.02 => -28.9111111111
14568 - Gotan's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -30.05 => -33.3888888889
14572 - Mizuro's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.02 => -28.9111111111
14576 - Gotan's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -30.05 => -33.3888888889
14580 - Mizuro's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.02 => -28.9111111111
14584 - Gotan's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -30.05 => -33.3888888889
14588 - Mizuro's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.02 => -28.9111111111
14592 - Gotan's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -30.05 => -33.3888888889
14606 - Hakim's Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -33.37 => -37.0777777778
14610 - Tobias' Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -37.07 => -41.1888888889
14614 - Hakim's Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -33.37 => -37.0777777778
14618 - Tobias' Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -37.07 => -41.1888888889
14622 - Hakim's Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -33.37 => -37.0777777778
14626 - Tobias' Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -37.07 => -41.1888888889
14630 - Hakim's Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -33.37 => -37.0777777778
14634 - Tobias' Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -37.07 => -41.1888888889
14640 - Mizuro's Modified Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
14642 - Hakim's Modified Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
14644 - Gotan's Modified Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
14646 - Tobias' Modified Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
14672 - Kaikka's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14674 - Thon's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14676 - Vepas' Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14678 - Estamel's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
14680 - Kaikka's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14681 - Thon's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14682 - Vepas's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14683 - Estamel's Modified Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
14716 - Kaikka's Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -33.37 => -37.0777777778
14718 - Thon's Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -35.22 => -39.1333333333
14720 - Vepas' Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -37.07 => -41.1888888889
14722 - Estamel's Modified Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -38.92 => -43.2444444444
14724 - Kaikka's Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -33.37 => -37.0777777778
14726 - Thon's Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -35.22 => -39.1333333333
14728 - Vepas' Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -37.07 => -41.1888888889
14730 - Estamel's Modified Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -38.92 => -43.2444444444
14732 - Kaikka's Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -33.37 => -37.0777777778
14734 - Thon's Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -35.22 => -39.1333333333
14736 - Vepas' Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -37.07 => -41.1888888889
14738 - Estamel's Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -38.92 => -43.2444444444
14740 - Kaikka's Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -33.37 => -37.0777777778
14742 - Thon's Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -35.22 => -39.1333333333
14744 - Vepas' Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -37.07 => -41.1888888889
14746 - Estamel's Modified EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -38.92 => -43.2444444444
14748 - Kaikka's Modified Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -46.6 => -51.7777777778
14749 - Thon's Modified Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -48.2 => -53.5555555556
14750 - Vepas's Modified Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -49.8 => -55.3333333333
14751 - Estamel's Modified Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -51.2 => -56.8888888889
14752 - Kaikka's Modified EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -46.6 => -51.7777777778
14753 - Thon's Modified EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -48.2 => -53.5555555556
14754 - Vepas's Modified EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -49.8 => -55.3333333333
14755 - Estamel's Modified EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -51.2 => -56.8888888889
14756 - Kaikka's Modified Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -46.6 => -51.7777777778
14757 - Thon's Modified Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -48.2 => -53.5555555556
14758 - Vepas's Modified Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -49.8 => -55.3333333333
14759 - Estamel's Modified Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -51.2 => -56.8888888889
14760 - Kaikka's Modified Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -46.6 => -51.7777777778
14761 - Thon's Modified Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -48.2 => -53.5555555556
14762 - Vepas's Modified Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -49.8 => -55.3333333333
14763 - Estamel's Modified Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -51.2 => -56.8888888889
14764 - Kaikka's Modified Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -33.7 => -37.4444444444
Explosive Damage Resistance Bonus: -33.7 => -37.4444444444
Kinetic Damage Resistance Bonus: -33.7 => -37.4444444444
Thermal Damage Resistance Bonus: -33.7 => -37.4444444444
14765 - Thon's Modified Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -36.3 => -40.3333333333
Explosive Damage Resistance Bonus: -36.3 => -40.3333333333
Kinetic Damage Resistance Bonus: -36.3 => -40.3333333333
Thermal Damage Resistance Bonus: -36.3 => -40.3333333333
14766 - Vepas's Modified Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -38.8 => -43.1111111111
Explosive Damage Resistance Bonus: -38.8 => -43.1111111111
Kinetic Damage Resistance Bonus: -38.8 => -43.1111111111
Thermal Damage Resistance Bonus: -38.8 => -43.1111111111
14767 - Estamel's Modified Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -40.0 => -44.4444444444
Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
14768 - Kaikka's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
14770 - Thon's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
14772 - Vepas' Modified Co-Processor (CPU Enhancer) radius: None => 1.0
14774 - Estamel's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
14776 - Kaikka's Modified Cloaking Device (Cloaking Device) radius: None => 1.0
14778 - Thon's Modified Cloaking Device (Cloaking Device) radius: None => 1.0
14780 - Vepas' Modified Cloaking Device (Cloaking Device) radius: None => 1.0
14782 - Estamel's Modified Cloaking Device (Cloaking Device) radius: None => 1.0
14800 - Brokara's Modified Heat Sink (Heat Sink) radius: None => 1.0
14802 - Tairei's Modified Heat Sink (Heat Sink) radius: None => 1.0
14804 - Selynne's Modified Heat Sink (Heat Sink) radius: None => 1.0
14806 - Raysere's Modified Heat Sink (Heat Sink) radius: None => 1.0
14808 - Vizan's Modified Heat Sink (Heat Sink) radius: None => 1.0
14810 - Ahremen's Modified Heat Sink (Heat Sink) radius: None => 1.0
14812 - Chelm's Modified Heat Sink (Heat Sink) radius: None => 1.0
14814 - Draclira's Modified Heat Sink (Heat Sink) radius: None => 1.0
14832 - Brokara's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14834 - Tairei's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14836 - Selynne's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14838 - Raysere's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14840 - Vizan's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14842 - Ahremen's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14844 - Chelm's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14846 - Draclira's Modified Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
14848 - Brokara's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14849 - Tairei's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14850 - Selynne's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14851 - Raysere's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14852 - Vizan's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14853 - Ahremen's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14854 - Chelm's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14855 - Draclira's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
14856 - Brokara's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -16.82 => -18.6888888889
Explosive Damage Resistance Bonus: -16.82 => -18.6888888889
Kinetic Damage Resistance Bonus: -16.82 => -18.6888888889
Thermal Damage Resistance Bonus: -16.82 => -18.6888888889
14858 - Tairei's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -16.82 => -18.6888888889
Explosive Damage Resistance Bonus: -16.82 => -18.6888888889
Kinetic Damage Resistance Bonus: -16.82 => -18.6888888889
Thermal Damage Resistance Bonus: -16.82 => -18.6888888889
14860 - Selynne's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -19.09 => -21.2111111111
Explosive Damage Resistance Bonus: -19.09 => -21.2111111111
Kinetic Damage Resistance Bonus: -19.09 => -21.2111111111
Thermal Damage Resistance Bonus: -19.09 => -21.2111111111
14862 - Raysere's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -19.09 => -21.2111111111
Explosive Damage Resistance Bonus: -19.09 => -21.2111111111
Kinetic Damage Resistance Bonus: -19.09 => -21.2111111111
Thermal Damage Resistance Bonus: -19.09 => -21.2111111111
14864 - Vizan's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -21.36 => -23.7333333333
Explosive Damage Resistance Bonus: -21.36 => -23.7333333333
Kinetic Damage Resistance Bonus: -21.36 => -23.7333333333
Thermal Damage Resistance Bonus: -21.36 => -23.7333333333
14866 - Ahremen's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -21.36 => -23.7333333333
Explosive Damage Resistance Bonus: -21.36 => -23.7333333333
Kinetic Damage Resistance Bonus: -21.36 => -23.7333333333
Thermal Damage Resistance Bonus: -21.36 => -23.7333333333
14868 - Chelm's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -23.63 => -26.2555555556
Explosive Damage Resistance Bonus: -23.63 => -26.2555555556
Kinetic Damage Resistance Bonus: -23.63 => -26.2555555556
Thermal Damage Resistance Bonus: -23.63 => -26.2555555556
14870 - Draclira's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -23.63 => -26.2555555556
Explosive Damage Resistance Bonus: -23.63 => -26.2555555556
Kinetic Damage Resistance Bonus: -23.63 => -26.2555555556
Thermal Damage Resistance Bonus: -23.63 => -26.2555555556
14872 - Brokara's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.02 => -28.9111111111
14874 - Tairei's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.02 => -28.9111111111
14876 - Selynne's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.03 => -31.1444444444
14878 - Raysere's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.03 => -31.1444444444
14880 - Vizan's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -30.05 => -33.3888888889
14882 - Ahremen's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -30.05 => -33.3888888889
14884 - Chelm's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -32.06 => -35.6222222222
14886 - Draclira's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -32.06 => -35.6222222222
14888 - Brokara's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.02 => -28.9111111111
14890 - Tairei's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.02 => -28.9111111111
14892 - Selynne's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.03 => -31.1444444444
14894 - Raysere's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.03 => -31.1444444444
14896 - Vizan's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -30.05 => -33.3888888889
14898 - Ahremen's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -30.05 => -33.3888888889
14900 - Chelm's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -32.06 => -35.6222222222
14902 - Draclira's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -32.06 => -35.6222222222
14904 - Brokara's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.02 => -28.9111111111
14906 - Tairei's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.02 => -28.9111111111
14908 - Selynne's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.03 => -31.1444444444
14910 - Raysere's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.03 => -31.1444444444
14912 - Vizan's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -30.05 => -33.3888888889
14914 - Ahremen's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -30.05 => -33.3888888889
14916 - Chelm's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -32.06 => -35.6222222222
14918 - Draclira's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -32.06 => -35.6222222222
14920 - Brokara's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.02 => -28.9111111111
14922 - Tairei's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.02 => -28.9111111111
14924 - Selynne's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.03 => -31.1444444444
14926 - Raysere's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.03 => -31.1444444444
14928 - Vizan's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -30.05 => -33.3888888889
14930 - Ahremen's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -30.05 => -33.3888888889
14932 - Chelm's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -32.06 => -35.6222222222
14934 - Draclira's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -32.06 => -35.6222222222
14936 - Brokara's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -20.2 => -22.4444444444
Explosive Damage Resistance Bonus: -20.2 => -22.4444444444
Kinetic Damage Resistance Bonus: -20.2 => -22.4444444444
Thermal Damage Resistance Bonus: -20.2 => -22.4444444444
14938 - Tairei's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -20.2 => -22.4444444444
Explosive Damage Resistance Bonus: -20.2 => -22.4444444444
Kinetic Damage Resistance Bonus: -20.2 => -22.4444444444
Thermal Damage Resistance Bonus: -20.2 => -22.4444444444
14940 - Selynne's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -22.4 => -24.8888888889
Explosive Damage Resistance Bonus: -22.4 => -24.8888888889
Kinetic Damage Resistance Bonus: -22.4 => -24.8888888889
Thermal Damage Resistance Bonus: -22.4 => -24.8888888889
14942 - Raysere's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -22.4 => -24.8888888889
Explosive Damage Resistance Bonus: -22.4 => -24.8888888889
Kinetic Damage Resistance Bonus: -22.4 => -24.8888888889
Thermal Damage Resistance Bonus: -22.4 => -24.8888888889
14944 - Vizan's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -24.6 => -27.3333333333
Explosive Damage Resistance Bonus: -24.6 => -27.3333333333
Kinetic Damage Resistance Bonus: -24.6 => -27.3333333333
Thermal Damage Resistance Bonus: -24.6 => -27.3333333333
14946 - Ahremen's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -24.6 => -27.3333333333
Explosive Damage Resistance Bonus: -24.6 => -27.3333333333
Kinetic Damage Resistance Bonus: -24.6 => -27.3333333333
Thermal Damage Resistance Bonus: -24.6 => -27.3333333333
14948 - Chelm's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -26.8 => -29.7777777778
Explosive Damage Resistance Bonus: -26.8 => -29.7777777778
Kinetic Damage Resistance Bonus: -26.8 => -29.7777777778
Thermal Damage Resistance Bonus: -26.8 => -29.7777777778
14950 - Draclira's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -26.8 => -29.7777777778
Explosive Damage Resistance Bonus: -26.8 => -29.7777777778
Kinetic Damage Resistance Bonus: -26.8 => -29.7777777778
Thermal Damage Resistance Bonus: -26.8 => -29.7777777778
14952 - Brokara's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -34.5 => -38.3333333333
14954 - Tairei's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -34.5 => -38.3333333333
14956 - Selynne's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -36.3 => -40.3333333333
14958 - Raysere's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -36.3 => -40.3333333333
14960 - Vizan's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -38.1 => -42.3333333333
14962 - Ahremen's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -38.1 => -42.3333333333
14964 - Chelm's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -39.9 => -44.3333333333
14966 - Draclira's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -39.9 => -44.3333333333
14968 - Brokara's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -34.5 => -38.3333333333
14970 - Tairei's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -34.5 => -38.3333333333
14972 - Selynne's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -36.3 => -40.3333333333
14974 - Raysere's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -36.3 => -40.3333333333
14976 - Vizan's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -38.1 => -42.3333333333
14978 - Ahremen's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -38.1 => -42.3333333333
14980 - Chelm's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -39.9 => -44.3333333333
14982 - Draclira's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -39.9 => -44.3333333333
14984 - Brokara's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -34.5 => -38.3333333333
14986 - Tairei's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -34.5 => -38.3333333333
14988 - Selynne's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -36.3 => -40.3333333333
14990 - Raysere's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -36.3 => -40.3333333333
14992 - Vizan's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -38.1 => -42.3333333333
14994 - Ahremen's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -38.1 => -42.3333333333
14996 - Chelm's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -39.9 => -44.3333333333
14998 - Draclira's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -39.9 => -44.3333333333
15000 - Brokara's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -34.5 => -38.3333333333
15002 - Tairei's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -34.5 => -38.3333333333
15004 - Selynne's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -36.3 => -40.3333333333
15006 - Raysere's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -36.3 => -40.3333333333
15008 - Vizan's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -38.1 => -42.3333333333
15010 - Ahremen's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -38.1 => -42.3333333333
15012 - Chelm's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -39.9 => -44.3333333333
15014 - Draclira's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -39.9 => -44.3333333333
15016 - Brokara's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -46.7 => -51.8888888889
15018 - Tairei's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -46.7 => -51.8888888889
15020 - Selynne's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.2 => -53.5555555556
15022 - Raysere's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.2 => -53.5555555556
15024 - Vizan's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -49.7 => -55.2222222222
15026 - Ahremen's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -49.7 => -55.2222222222
15028 - Chelm's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -51.2 => -56.8888888889
15030 - Draclira's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -51.2 => -56.8888888889
15032 - Brokara's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -46.7 => -51.8888888889
15034 - Tairei's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -46.7 => -51.8888888889
15036 - Selynne's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.2 => -53.5555555556
15038 - Raysere's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.2 => -53.5555555556
15040 - Vizan's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -49.7 => -55.2222222222
15042 - Ahremen's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -49.7 => -55.2222222222
15044 - Chelm's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -51.2 => -56.8888888889
15046 - Draclira's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -51.2 => -56.8888888889
15048 - Brokara's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -46.7 => -51.8888888889
15050 - Tairei's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -46.7 => -51.8888888889
15052 - Selynne's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.2 => -53.5555555556
15054 - Raysere's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.2 => -53.5555555556
15056 - Vizan's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -49.7 => -55.2222222222
15058 - Ahremen's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -49.7 => -55.2222222222
15060 - Chelm's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -51.2 => -56.8888888889
15062 - Draclira's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -51.2 => -56.8888888889
15064 - Brokara's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -46.7 => -51.8888888889
15066 - Tairei's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -46.7 => -51.8888888889
15068 - Selynne's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.2 => -53.5555555556
15070 - Raysere's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.2 => -53.5555555556
15072 - Vizan's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -49.7 => -55.2222222222
15074 - Ahremen's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -49.7 => -55.2222222222
15076 - Chelm's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -51.2 => -56.8888888889
15078 - Draclira's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -51.2 => -56.8888888889
15128 - Brokara's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15130 - Tairei's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15132 - Selynne's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15134 - Raysere's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15136 - Vizan's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15138 - Ahremen's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15140 - Chelm's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15142 - Draclira's Modified Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15144 - Brynn's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15146 - Tuvan's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15148 - Setele's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15150 - Cormack's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15160 - Brynn's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15161 - Tuvan's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15162 - Setele's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15163 - Cormack's Modified Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15164 - Brynn's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -16.82 => -18.6888888889
Explosive Damage Resistance Bonus: -16.82 => -18.6888888889
Kinetic Damage Resistance Bonus: -16.82 => -18.6888888889
Thermal Damage Resistance Bonus: -16.82 => -18.6888888889
15166 - Tuvan's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -19.09 => -21.2111111111
Explosive Damage Resistance Bonus: -19.09 => -21.2111111111
Kinetic Damage Resistance Bonus: -19.09 => -21.2111111111
Thermal Damage Resistance Bonus: -19.09 => -21.2111111111
15168 - Setele's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -21.36 => -23.7333333333
Explosive Damage Resistance Bonus: -21.36 => -23.7333333333
Kinetic Damage Resistance Bonus: -21.36 => -23.7333333333
Thermal Damage Resistance Bonus: -21.36 => -23.7333333333
15170 - Cormack's Modified Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -23.63 => -26.2555555556
Explosive Damage Resistance Bonus: -23.63 => -26.2555555556
Kinetic Damage Resistance Bonus: -23.63 => -26.2555555556
Thermal Damage Resistance Bonus: -23.63 => -26.2555555556
15172 - Brynn's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.02 => -28.9111111111
15174 - Tuvan's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.03 => -31.1444444444
15176 - Setele's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -30.05 => -33.3888888889
15178 - Cormack's Modified Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -32.06 => -35.6222222222
15180 - Brynn's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.02 => -28.9111111111
15182 - Tuvan's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.03 => -31.1444444444
15184 - Setele's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -30.05 => -33.3888888889
15186 - Cormack's Modified EM Coating (Armor Coating) EM Damage Resistance Bonus: -32.06 => -35.6222222222
15188 - Brynn's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.02 => -28.9111111111
15190 - Tuvan's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.03 => -31.1444444444
15192 - Setele's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -30.05 => -33.3888888889
15194 - Cormack's Modified Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -32.06 => -35.6222222222
15196 - Brynn's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.02 => -28.9111111111
15198 - Tuvan's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.03 => -31.1444444444
15200 - Setele's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -30.05 => -33.3888888889
15202 - Cormack's Modified Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -32.06 => -35.6222222222
15204 - Brynn's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.88 => -20.9777777778
Explosive Damage Resistance Bonus: -18.88 => -20.9777777778
Kinetic Damage Resistance Bonus: -18.88 => -20.9777777778
Thermal Damage Resistance Bonus: -18.88 => -20.9777777778
15206 - Tuvan's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -21.08 => -23.4222222222
Explosive Damage Resistance Bonus: -21.08 => -23.4222222222
Kinetic Damage Resistance Bonus: -21.08 => -23.4222222222
Thermal Damage Resistance Bonus: -21.08 => -23.4222222222
15208 - Setele's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -23.28 => -25.8666666667
Explosive Damage Resistance Bonus: -23.28 => -25.8666666667
Kinetic Damage Resistance Bonus: -23.28 => -25.8666666667
Thermal Damage Resistance Bonus: -23.28 => -25.8666666667
15210 - Cormack's Modified Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -25.48 => -28.3111111111
Explosive Damage Resistance Bonus: -25.48 => -28.3111111111
Kinetic Damage Resistance Bonus: -25.48 => -28.3111111111
Thermal Damage Resistance Bonus: -25.48 => -28.3111111111
15212 - Brynn's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -33.42 => -37.1333333333
15214 - Tuvan's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -35.22 => -39.1333333333
15216 - Setele's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -37.02 => -41.1333333333
15218 - Cormack's Modified Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -38.82 => -43.1333333333
15220 - Brynn's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -33.42 => -37.1333333333
15222 - Tuvan's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -35.22 => -39.1333333333
15224 - Setele's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -37.02 => -41.1333333333
15226 - Cormack's Modified EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -38.82 => -43.1333333333
15228 - Brynn's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -33.42 => -37.1333333333
15230 - Tuvan's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -35.22 => -39.1333333333
15232 - Setele's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -37.02 => -41.1333333333
15234 - Cormack's Modified Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -38.82 => -43.1333333333
15236 - Brynn's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -33.42 => -37.1333333333
15238 - Tuvan's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -35.22 => -39.1333333333
15240 - Setele's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -37.02 => -41.1333333333
15242 - Cormack's Modified Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -38.82 => -43.1333333333
15244 - Brynn's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -46.7 => -51.8888888889
15246 - Tuvan's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.2 => -53.5555555556
15248 - Setele's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -49.7 => -55.2222222222
15250 - Cormack's Modified EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -51.2 => -56.8888888889
15252 - Brynn's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -46.7 => -51.8888888889
15254 - Tuvan's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.2 => -53.5555555556
15256 - Setele's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -49.7 => -55.2222222222
15258 - Cormack's Modified Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -51.2 => -56.8888888889
15260 - Brynn's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -46.7 => -51.8888888889
15262 - Tuvan's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.2 => -53.5555555556
15264 - Setele's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -49.7 => -55.2222222222
15266 - Cormack's Modified Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -51.2 => -56.8888888889
15268 - Brynn's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -46.7 => -51.8888888889
15270 - Tuvan's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.2 => -53.5555555556
15272 - Setele's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -49.7 => -55.2222222222
15274 - Cormack's Modified Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -51.2 => -56.8888888889
15284 - Brynn's Modified Tracking Computer (Tracking Computer) radius: None => 1.0
15286 - Tuvan's Modified Tracking Computer (Tracking Computer) radius: None => 1.0
15288 - Setele's Modified Tracking Computer (Tracking Computer) radius: None => 1.0
15290 - Cormack's Modified Tracking Computer (Tracking Computer) radius: None => 1.0
15308 - Brynn's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
15310 - Tuvan's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
15312 - Setele's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
15314 - Cormack's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
15316 - Galeptos Medicine (Miscellaneous) radius: None => 1.0
15317 - Genetically Enhanced Livestock (Refined Commodities - Tier 2) radius: None => 1.0
15318 - Top-Secret Design Documents (Miscellaneous) radius: None => 1.0
15319 - Large Special Delivery (Miscellaneous) radius: None => 1.0
15331 - Metal Scraps (Commodities) radius: None => 1.0
15353 - Research Tools (Miscellaneous) radius: None => 1.0
15397 - Luther Veron's Modified Heat Sink (Heat Sink) radius: None => 1.0
15399 - Luther Veron's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15401 - Luther Veron's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
15403 - Luther Veron's Modified Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
15407 - Luther Veron's Modified Adaptive Invulnerability Field (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -35.8 => -39.7777777778
Explosive Damage Resistance Bonus: -35.8 => -39.7777777778
Kinetic Damage Resistance Bonus: -35.8 => -39.7777777778
Thermal Damage Resistance Bonus: -35.8 => -39.7777777778
15408 - Luther Veron's Modified Shield Extender (Shield Extender) radius: None => 1.0
15410 - Neophite (Miscellaneous) radius: None => 1.0
15416 - Naiyon's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15418 - Naiyon's Modified Adaptive Invulnerability Field (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -35.0 => -38.8888888889
Explosive Damage Resistance Bonus: -35.0 => -38.8888888889
Kinetic Damage Resistance Bonus: -35.0 => -38.8888888889
Thermal Damage Resistance Bonus: -35.0 => -38.8888888889
15425 - Naiyon's Modified Co-Processor (CPU Enhancer) radius: None => 1.0
15427 - Makur's Modified Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15429 - Makur's Modified Mega Beam Laser (Energy Weapon) radius: None => 1.0
15431 - Makur's Modified Warp Disruptor (Warp Scrambler) radius: None => 1.0
15433 - Makur's Modified Warp Scrambler (Warp Scrambler) radius: None => 1.0
15435 - Makur's Modified Heat Sink (Heat Sink) radius: None => 1.0
15447 - Shaqil's Modified Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
15449 - Shaqil's Modified Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
15453 - Shaqil's Modified Energized Thermal Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
15455 - Shaqil's Modified Energized Adaptive Nano Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -24.24 => -26.9333333333
Explosive Damage Resistance Bonus: -24.24 => -26.9333333333
Kinetic Damage Resistance Bonus: -24.24 => -26.9333333333
Thermal Damage Resistance Bonus: -24.24 => -26.9333333333
15457 - Standard X-Instinct Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
15458 - Improved X-Instinct Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
15459 - Strong X-Instinct Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
15460 - Standard Frentix Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
15461 - Improved Frentix Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
15462 - Strong Frentix Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
15463 - Standard Mindflood Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
15464 - Improved Mindflood Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
15465 - Strong Mindflood Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
15466 - Standard Drop Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
15477 - Improved Drop Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
15478 - Strong Drop Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
15479 - Standard Exile Booster (Booster) Meta Level: None => 3.0
metaLevel: None => 3
15480 - Improved Exile Booster (Booster) Meta Level: None => 5.0
metaLevel: None => 5
15509 - Vespa I Blueprint (Combat Drone Blueprint) radius: None => 1.0
15511 - Valkyrie I Blueprint (Combat Drone Blueprint) radius: None => 1.0
15587 - Federation Navy Midshipman Insignia I (Empire Insignia Drops) radius: None => 1.0
15588 - Federation Navy Midshipman Insignia II (Empire Insignia Drops) radius: None => 1.0
15589 - Federation Navy Midshipman Insignia III (Empire Insignia Drops) radius: None => 1.0
15590 - Federation Navy Sergeant Insignia I (Empire Insignia Drops) radius: None => 1.0
15591 - Federation Navy Sergeant Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15592 - Federation Navy Fleet Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15593 - Federation Navy Fleet Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15594 - Federation Navy Fleet Colonel Insignia I (Empire Insignia Drops) radius: None => 1.0
15596 - Caldari Navy Midshipman Insignia I (Empire Insignia Drops) radius: None => 1.0
15597 - Caldari Navy Midshipman Insignia II (Empire Insignia Drops) radius: None => 1.0
15598 - Caldari Navy Midshipman Insignia III (Empire Insignia Drops) radius: None => 1.0
15599 - Caldari Navy Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15600 - Caldari Navy Captain Insignia II (Empire Insignia Drops) radius: None => 1.0
15601 - Caldari Navy Captain Insignia III (Empire Insignia Drops) radius: None => 1.0
15602 - Caldari Navy Commodore Insignia I (Empire Insignia Drops) radius: None => 1.0
15604 - Caldari Navy Admiral Insignia I (Empire Insignia Drops) radius: None => 1.0
15605 - Caldari Navy Vice Admiral Insignia I (Empire Insignia Drops) radius: None => 1.0
15607 - Imperial Navy Midshipman Insignia I (Empire Insignia Drops) radius: None => 1.0
15608 - Imperial Navy Midshipman Insignia II (Empire Insignia Drops) radius: None => 1.0
15609 - Imperial Navy Midshipman Insignia III (Empire Insignia Drops) radius: None => 1.0
15610 - Imperial Navy Sergeant Insignia I (Empire Insignia Drops) radius: None => 1.0
15611 - Imperial Navy Sergeant Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15612 - Imperial Navy Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15613 - Imperial Navy Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15614 - Imperial Navy Colonel Insignia I (Empire Insignia Drops) radius: None => 1.0
15615 - Imperial Navy General Insignia I (Empire Insignia Drops) radius: None => 1.0
15617 - Ammatar Navy Midshipman Insignia I (Empire Insignia Drops) radius: None => 1.0
15618 - Ammatar Navy Midshipman Insignia II (Empire Insignia Drops) radius: None => 1.0
15619 - Ammatar Navy Midshipman Insignia III (Empire Insignia Drops) radius: None => 1.0
15620 - Ammatar Navy Sergeant Insignia I (Empire Insignia Drops) radius: None => 1.0
15621 - Ammatar Navy Sergeant Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15622 - Ammatar Navy Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15623 - Ammatar Navy Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15625 - Republic Fleet Midshipman Insignia I (Empire Insignia Drops) radius: None => 1.0
15626 - Republic Fleet Midshipman Insignia II (Empire Insignia Drops) radius: None => 1.0
15627 - Republic Fleet Midshipman Insignia III (Empire Insignia Drops) radius: None => 1.0
15628 - Republic Fleet Private Insignia I (Empire Insignia Drops) radius: None => 1.0
15629 - Republic Fleet Private Insignia II (Empire Insignia Drops) radius: None => 1.0
15630 - Republic Fleet Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15631 - Republic Fleet High Captain Insignia I (Empire Insignia Drops) radius: None => 1.0
15632 - Republic Fleet Commander Insignia I (Empire Insignia Drops) radius: None => 1.0
15634 - Imperial Navy Squad Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15635 - Imperial Navy Raid Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15636 - Imperial Navy Sergeant Elite Insignia (Empire Insignia Drops) radius: None => 1.0
15637 - Yeni Sarum's Insignia (Empire Insignia Drops) radius: None => 1.0
15638 - Terachi Tash-Murkon's Insignia (Empire Insignia Drops) radius: None => 1.0
15639 - Karzo Sarum's Insignia (Empire Insignia Drops) radius: None => 1.0
15640 - Ammatar Navy Squad Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15641 - Ammatar Navy Raid Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15642 - Ammatar Navy Sergeant Elite Insignia (Empire Insignia Drops) radius: None => 1.0
15643 - Ammatar Navy Fleet Commander Insignia (Empire Insignia Drops) radius: None => 1.0
15644 - Zerim Kurzon's Insignia (Empire Insignia Drops) radius: None => 1.0
15645 - Jerek Zuomi's Insignia (Empire Insignia Drops) radius: None => 1.0
15646 - Federation Navy Command Sergeant Major Insignia I (Empire Insignia Drops) radius: None => 1.0
15647 - Federation Navy Squad Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15648 - Federation Navy Raid Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15649 - Federation Navy Sergeant Elite Insignia (Empire Insignia Drops) radius: None => 1.0
15650 - Federation Navy Fleet Commander Insignia (Empire Insignia Drops) radius: None => 1.0
15651 - Jerome Leman's Insignia (Empire Insignia Drops) radius: None => 1.0
15652 - Luther Veron's Insignia (Empire Insignia Drops) radius: None => 1.0
15653 - Caldari Navy Captain Elite Insignia (Empire Insignia Drops) radius: None => 1.0
15654 - Caldari Navy Squad Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15655 - Caldari Navy Raid Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15656 - Caldari Navy Commodore Insignia II (Empire Insignia Drops) radius: None => 1.0
15657 - Caldari Navy Fleet Commander Insignia (Empire Insignia Drops) radius: None => 1.0
15658 - Naiyon Tai's Insignia (Empire Insignia Drops) radius: None => 1.0
15659 - Mizuma Gomi's Insignia (Empire Insignia Drops) radius: None => 1.0
15660 - Republic Fleet Private Insignia III (Empire Insignia Drops) radius: None => 1.0
15661 - Republic Fleet Commander Insignia II (Empire Insignia Drops) radius: None => 1.0
15662 - Republic Fleet Squad Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15663 - Republic Fleet Raid Leader Insignia (Empire Insignia Drops) radius: None => 1.0
15664 - Republic Fleet Navy Commander Insignia (Empire Insignia Drops) radius: None => 1.0
15666 - Republic Fleet Private Elite Insignia (Empire Insignia Drops) radius: None => 1.0
15667 - Kali Midez's Insignia (Empire Insignia Drops) radius: None => 1.0
15668 - Shaqil Dragat's Insignia (Empire Insignia Drops) radius: None => 1.0
15669 - Imperial Navy General Insignia II (Empire Insignia Drops) radius: None => 1.0
15670 - Imperial Navy Fleet Commander Insignia (Empire Insignia Drops) radius: None => 1.0
15671 - Ammatar Navy Colonel Insignia II (Empire Insignia Drops) radius: None => 1.0
15672 - Ammatar Navy Major Insignia II (Empire Insignia Drops) radius: None => 1.0
15673 - Federation Navy Fleet Colonel Insignia II (Empire Insignia Drops) radius: None => 1.0
15674 - Minmatar Freedom Fighter Insignia I (Empire Insignia Drops) radius: None => 1.0
15675 - Caldari Navy Co-Processor (CPU Enhancer) radius: None => 1.0
15676 - Caldari Navy Co-Processor Blueprint (Co-Processor Blueprint) radius: None => 1.0
15677 - Federation Navy Co-Processor (CPU Enhancer) radius: None => 1.0
15678 - Federation Navy Co-Processor Blueprint (Co-Processor Blueprint) radius: None => 1.0
15682 - Caldari Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) radius: None => 1.0
15684 - Republic Fleet Ballistic Control System Blueprint (Ballistic Control System Blueprint) radius: None => 1.0
15685 - Imperial Navy Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
15686 - Imperial Navy Thermal Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15687 - Imperial Navy EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
15688 - Imperial Navy EM Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15689 - Imperial Navy Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
15690 - Imperial Navy Explosive Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15691 - Imperial Navy Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
15692 - Imperial Navy Kinetic Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15693 - Imperial Navy Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
15694 - Imperial Navy Multispectrum Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15695 - Republic Fleet Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
15696 - Republic Fleet Thermal Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15697 - Republic Fleet EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
15698 - Republic Fleet EM Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15699 - Republic Fleet Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
15700 - Republic Fleet Explosive Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15701 - Republic Fleet Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
15702 - Republic Fleet Kinetic Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15703 - Republic Fleet Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
15704 - Republic Fleet Multispectrum Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
15705 - Imperial Navy Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
15706 - Imperial Navy Thermal Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15707 - Imperial Navy Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
15708 - Imperial Navy Kinetic Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15709 - Imperial Navy Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
15710 - Imperial Navy Explosive Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15711 - Imperial Navy EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
15712 - Imperial Navy EM Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15713 - Republic Fleet Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
15714 - Republic Fleet Thermal Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15715 - Republic Fleet Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
15716 - Republic Fleet Kinetic Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15717 - Republic Fleet Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
15718 - Republic Fleet Explosive Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15719 - Republic Fleet EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
15720 - Republic Fleet EM Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
15721 - Imperial Navy Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
15722 - Imperial Navy Thermal Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15723 - Imperial Navy EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
15724 - Imperial Navy EM Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15725 - Imperial Navy Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
15726 - Imperial Navy Explosive Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15727 - Imperial Navy Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
15728 - Imperial Navy Kinetic Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15729 - Imperial Navy Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
15730 - Imperial Navy Multispectrum Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15731 - Federation Navy Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -31.06 => -34.5111111111
15732 - Federation Navy Thermal Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15733 - Federation Navy EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -31.06 => -34.5111111111
15734 - Federation Navy EM Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15735 - Federation Navy Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -31.06 => -34.5111111111
15736 - Federation Navy Explosive Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15737 - Federation Navy Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -31.06 => -34.5111111111
15738 - Federation Navy Kinetic Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15739 - Federation Navy Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -16.0 => -17.7777777778
Explosive Damage Resistance Bonus: -16.0 => -17.7777777778
Kinetic Damage Resistance Bonus: -16.0 => -17.7777777778
Thermal Damage Resistance Bonus: -16.0 => -17.7777777778
15740 - Federation Navy Multispectrum Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
15741 - Ammatar Navy Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
15742 - Ammatar Navy Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
15743 - Ammatar Navy Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15744 - Federation Navy Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
15745 - Federation Navy Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
15746 - Federation Navy Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
15748 - Republic Fleet 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15750 - Republic Fleet 1MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15752 - Republic Fleet 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15754 - Republic Fleet 10MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15756 - Republic Fleet 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15758 - Republic Fleet 100MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15760 - Federation Navy 5MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15762 - Federation Navy 1MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15765 - Federation Navy 50MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15767 - Federation Navy 10MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15769 - Federation Navy 500MN Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15771 - Federation Navy 100MN Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
15772 - Ammatar Navy Small Capacitor Booster (Capacitor Booster) radius: None => 1.0
15773 - Ammatar Navy Small Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15776 - Ammatar Navy Medium Capacitor Booster (Capacitor Booster) radius: None => 1.0
15777 - Ammatar Navy Medium Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15778 - Ammatar Navy Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15779 - Ammatar Navy Heavy Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15780 - Imperial Navy Small Capacitor Booster (Capacitor Booster) radius: None => 1.0
15781 - Imperial Navy Small Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15783 - Imperial Navy Micro Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15784 - Imperial Navy Medium Capacitor Booster (Capacitor Booster) radius: None => 1.0
15785 - Imperial Navy Medium Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15786 - Imperial Navy Heavy Capacitor Booster (Capacitor Booster) radius: None => 1.0
15787 - Imperial Navy Heavy Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
15788 - Ammatar Navy Cap Recharger (Capacitor Recharger) radius: None => 1.0
15789 - Ammatar Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
15790 - Caldari Navy Cloaking Device (Cloaking Device) radius: None => 1.0
15791 - Caldari Navy Cloaking Device Blueprint (Cloaking Device Blueprint) radius: None => 1.0
15792 - Federation Navy Tracking Computer (Tracking Computer) radius: None => 1.0
15793 - Federation Navy Tracking Computer Blueprint (Tracking Computer Blueprint) radius: None => 1.0
15794 - Ammatar Navy Small Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15795 - Ammatar Navy Small Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15796 - Ammatar Navy Medium Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15797 - Ammatar Navy Medium Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15798 - Ammatar Navy Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15799 - Ammatar Navy Heavy Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15800 - Imperial Navy Small Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15801 - Imperial Navy Small Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15802 - Imperial Navy Medium Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15803 - Imperial Navy Medium Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15804 - Imperial Navy Heavy Energy Neutralizer (Energy Neutralizer) radius: None => 1.0
15805 - Imperial Navy Heavy Energy Neutralizer Blueprint (Energy Neutralizer Blueprint) radius: None => 1.0
15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) radius: None => 1.0
15807 - Republic Fleet Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
15808 - Ammatar Navy Heat Sink (Heat Sink) radius: None => 1.0
15809 - Ammatar Navy Heat Sink Blueprint (Heat Sink Blueprint) radius: None => 1.0
15810 - Imperial Navy Heat Sink (Heat Sink) radius: None => 1.0
15811 - Imperial Navy Heat Sink Blueprint (Heat Sink Blueprint) radius: None => 1.0
15819 - Caldari Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
15822 - Caldari Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
15839 - Federation Navy 350mm Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
15842 - Federation Navy 200mm Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
15845 - Ammatar Navy Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) radius: None => 1.0
15847 - Ammatar Navy Mega Pulse Laser (Energy Weapon) radius: None => 1.0
15848 - Ammatar Navy Mega Beam Laser (Energy Weapon) radius: None => 1.0
15849 - Ammatar Navy Small Focused Pulse Laser (Energy Weapon) radius: None => 1.0
15850 - Ammatar Navy Small Focused Beam Laser (Energy Weapon) radius: None => 1.0
15851 - Ammatar Navy Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15853 - Ammatar Navy Gatling Pulse Laser (Energy Weapon) radius: None => 1.0
15854 - Ammatar Navy Focused Medium Pulse Laser (Energy Weapon) radius: None => 1.0
15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) radius: None => 1.0
15856 - Ammatar Navy Dual Light Pulse Laser (Energy Weapon) radius: None => 1.0
15857 - Ammatar Navy Dual Light Beam Laser (Energy Weapon) radius: None => 1.0
15858 - Ammatar Navy Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
15859 - Ammatar Navy Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) radius: None => 1.0
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) radius: None => 1.0
15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) radius: None => 1.0
15863 - Imperial Navy Mega Beam Laser (Energy Weapon) radius: None => 1.0
15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) radius: None => 1.0
15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) radius: None => 1.0
15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) radius: None => 1.0
15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) radius: None => 1.0
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) radius: None => 1.0
15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) radius: None => 1.0
15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) radius: None => 1.0
15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) radius: None => 1.0
15887 - Caldari Navy Warp Scrambler (Warp Scrambler) radius: None => 1.0
15888 - Caldari Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
15889 - Caldari Navy Warp Disruptor (Warp Scrambler) radius: None => 1.0
15890 - Caldari Navy Warp Disruptor Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
15891 - Republic Fleet Warp Disruptor (Warp Scrambler) radius: None => 1.0
15892 - Republic Fleet Warp Disruptor Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
15893 - Republic Fleet Warp Scrambler (Warp Scrambler) radius: None => 1.0
15894 - Republic Fleet Warp Scrambler Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) radius: None => 1.0
15896 - Federation Navy Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) radius: None => 1.0
15906 - Caldari Navy Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) radius: None => 1.0
15908 - Republic Fleet Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) radius: None => 1.0
15909 - Caldari Navy EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -31.52 => -35.0222222222
15910 - Caldari Navy EM Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15911 - Caldari Navy Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -31.52 => -35.0222222222
15912 - Caldari Navy Kinetic Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15913 - Caldari Navy Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -31.52 => -35.0222222222
15914 - Caldari Navy Thermal Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15915 - Caldari Navy Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -31.52 => -35.0222222222
15916 - Caldari Navy Explosive Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15917 - Republic Fleet EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
15918 - Republic Fleet EM Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15919 - Republic Fleet Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
15920 - Republic Fleet Kinetic Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15921 - Republic Fleet Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
15922 - Republic Fleet Thermal Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15923 - Republic Fleet Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
15924 - Republic Fleet Explosive Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
15926 - Caldari Navy Small Graviton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15928 - Caldari Navy Micro Graviton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15930 - Caldari Navy Medium Graviton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15932 - Caldari Navy Large Graviton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15936 - Republic Fleet Small Proton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15938 - Republic Fleet Medium Proton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15940 - Republic Fleet Large Proton Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15942 - Ammatar Navy Small EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15946 - Ammatar Navy Medium EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15948 - Ammatar Navy Large EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15950 - Federation Navy Small Plasma Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15954 - Federation Navy Medium Plasma Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15956 - Federation Navy Large Plasma Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15958 - Imperial Navy Small EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15960 - Imperial Navy Micro EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15962 - Imperial Navy Medium EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15964 - Imperial Navy Large EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
15965 - Republic Fleet Tracking Enhancer (Tracking Enhancer) radius: None => 1.0
15966 - Republic Fleet Tracking Enhancer Blueprint (Tracking Enhancer Blueprint) radius: None => 1.0
15967 - Federation Navy Remote Tracking Computer (Remote Tracking Computer) radius: None => 1.0
15968 - Federation Navy Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) radius: None => 1.0
15979 - Ammatar Slave Trader Insignia (Empire Insignia Drops) radius: None => 1.0
15980 - Amarr Empire Slave Trader Insignia (Empire Insignia Drops) radius: None => 1.0
15981 - Khanid Slave Trader Insignia (Empire Insignia Drops) radius: None => 1.0
15992 - Imperial Navy Sergeant Insignia II (Empire Insignia Drops) radius: None => 1.0
15993 - Ammatar Navy Sergeant Insignia II (Empire Insignia Drops) radius: None => 1.0
15994 - Federation Navy Sergeant Insignia II (Empire Insignia Drops) radius: None => 1.0
15996 - Caldari Navy Captain Insignia IV (Empire Insignia Drops) radius: None => 1.0
15997 - Republic Fleet Private Insignia IV (Empire Insignia Drops) radius: None => 1.0
15998 - Republic Fleet Private Insignia V (Empire Insignia Drops) radius: None => 1.0
15999 - Caldari Navy Captain Insignia V (Empire Insignia Drops) radius: None => 1.0
16000 - Imperial Navy Sergeant Insignia III (Empire Insignia Drops) radius: None => 1.0
16001 - Ammatar Navy Sergeant Insignia III (Empire Insignia Drops) radius: None => 1.0
16002 - Federation Navy Sergeant Insignia III (Empire Insignia Drops) radius: None => 1.0
16003 - Eifyr and Co. 'Rogue' Navigation NN-605 (Cyber Navigation) radius: None => 1.0
16004 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 (Cyber Navigation) radius: None => 1.0
16005 - Eifyr and Co. 'Rogue' Fuel Conservation FC-805 (Cyber Navigation) radius: None => 1.0
16006 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905 (Cyber Navigation) radius: None => 1.0
16008 - Eifyr and Co. 'Rogue' Acceleration Control AC-603 (Cyber Navigation) radius: None => 1.0
16009 - Eifyr and Co. 'Rogue' Acceleration Control AC-605 (Cyber Navigation) radius: None => 1.0
16029 - 800mm Repeating Cannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
16032 - 150mm Light AutoCannon II Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
16041 - Colossal Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
16042 - Medium Sized Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
16043 - Giant Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
16044 - Small Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
16045 - Large Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
16063 - Caldari Navy Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
16064 - Caldari Navy Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
16066 - Caldari Navy Rocket Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
16068 - Caldari Navy Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
16103 - Force Field (Force Field) radius: None => 1.0
16118 - CONCORD Officer Emblem (Empire Insignia Drops) radius: None => 1.0
16119 - CONCORD Soldier Emblem (Empire Insignia Drops) radius: None => 1.0
16120 - CONCORD Piranha Emblem (Empire Insignia Drops) radius: None => 1.0
16121 - CONCORD Panther Emblem (Empire Insignia Drops) radius: None => 1.0
16122 - CONCORD Captain Emblem (Empire Insignia Drops) radius: None => 1.0
16123 - CONCORD Raptor Emblem (Empire Insignia Drops) radius: None => 1.0
16124 - CONCORD Colonel Emblem (Empire Insignia Drops) radius: None => 1.0
16125 - CONCORD General Emblem (Empire Insignia Drops) radius: None => 1.0
16126 - CONCORD Modified Cloaking Device (Cloaking Device) radius: None => 1.0
16128 - CONCORD Medium Pulse Laser (Energy Weapon) radius: None => 1.0
16129 - CONCORD Dual Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
16131 - CONCORD Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
16136 - CONCORD Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
16137 - CONCORD Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
16138 - CONCORD Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
16140 - CONCORD Modified Warp Scrambler (Warp Scrambler) radius: None => 1.0
16142 - CONCORD Micro Shield Extender (Shield Extender) radius: None => 1.0
16144 - CONCORD Medium Shield Extender (Shield Extender) radius: None => 1.0
16146 - CONCORD Large Shield Extender (Shield Extender) radius: None => 1.0
16151 - CONCORD Armor EM Hardener (Armor Hardener) EM Damage Resistance Bonus: -40.0 => -44.4444444444
16153 - CONCORD Armor Explosive Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
16155 - CONCORD Armor Kinetic Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
16157 - CONCORD Armor Thermal Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
16159 - Alliance (Alliance) radius: None => 1.0
16179 - Khanid Rookie Insignia (Empire Insignia Drops) radius: None => 1.0
16180 - Khanid Fighter Insignia (Empire Insignia Drops) radius: None => 1.0
16181 - Khanid Elite Fighter Insignia (Empire Insignia Drops) radius: None => 1.0
16182 - Khanid Scout Insignia (Empire Insignia Drops) radius: None => 1.0
16183 - Khanid Sparrow Insignia (Empire Insignia Drops) radius: None => 1.0
16184 - Khanid Officer Insignia (Empire Insignia Drops) radius: None => 1.0
16185 - Khanid Hawk Insignia (Empire Insignia Drops) radius: None => 1.0
16186 - Khanid Eagle Insignia (Empire Insignia Drops) radius: None => 1.0
16187 - Khanid Warbird Insignia (Empire Insignia Drops) radius: None => 1.0
16188 - Khanid High Commander Insignia (Empire Insignia Drops) radius: None => 1.0
16189 - Khanid Royal Insignia (Empire Insignia Drops) radius: None => 1.0
16194 - Mercenary Pilot (Livestock) radius: None => 1.0
16228 - Ferox Blueprint (Battlecruiser Blueprint) radius: None => 1.0
16230 - Brutix Blueprint (Battlecruiser Blueprint) radius: None => 1.0
16232 - Cyclone Blueprint (Battlecruiser Blueprint) radius: None => 1.0
16234 - Prophecy Blueprint (Battlecruiser Blueprint) radius: None => 1.0
16237 - Coercer Blueprint (Destroyer Blueprint) radius: None => 1.0
16239 - Cormorant Blueprint (Destroyer Blueprint) radius: None => 1.0
16241 - Catalyst Blueprint (Destroyer Blueprint) radius: None => 1.0
16243 - Thrasher Blueprint (Destroyer Blueprint) radius: None => 1.0
16245 - Zainou 'Gnome' Shield Upgrades SU-605 (Cyber Shields) radius: None => 1.0
16246 - Zainou 'Gnome' Shield Management SM-705 (Cyber Shields) radius: None => 1.0
16247 - Zainou 'Gnome' Shield Emission Systems SE-805 (Cyber Shields) radius: None => 1.0
16248 - Zainou 'Gnome' Shield Operation SP-905 (Cyber Shields) radius: None => 1.0
16249 - Zainou 'Gnome' Weapon Upgrades WU-1005 (Cyber Gunnery) radius: None => 1.0
16253 - Minmatar Emissary (Livestock) radius: None => 1.0
16258 - Argon Gas (Gas Isotopes) radius: None => 1.0
16259 - Xenon (Gas Isotopes) radius: None => 1.0
16260 - Gaseous Neon Isotopes (Gas Isotopes) radius: None => 1.0
16261 - Gaseous Krypton Isotopes (Gas Isotopes) radius: None => 1.0
16262 - Clear Icicle (Ice) radius: None => 1.0
16263 - Glacial Mass (Ice) radius: None => 1.0
16264 - Blue Ice (Ice) radius: None => 1.0
16265 - White Glaze (Ice) radius: None => 1.0
16266 - Glare Crust (Ice) radius: None => 1.0
16267 - Dark Glitter (Ice) radius: None => 1.0
16268 - Gelidus (Ice) radius: None => 1.0
16269 - Krystallos (Ice) radius: None => 1.0
16272 - Heavy Water (Ice Product) radius: None => 1.0
16273 - Liquid Ozone (Ice Product) radius: None => 1.0
16279 - Ice Harvester I Blueprint (Strip Miner Blueprint) radius: None => 1.0
16305 - Upgraded Multispectrum Coating I (Armor Coating) EM Damage Resistance Bonus: -10.816 => -12.0177777778
Explosive Damage Resistance Bonus: -10.816 => -12.0177777778
Kinetic Damage Resistance Bonus: -10.816 => -12.0177777778
Thermal Damage Resistance Bonus: -10.816 => -12.0177777778
16307 - Limited Adaptive Nano Plating I (Armor Coating) EM Damage Resistance Bonus: -9.344 => -10.3822222222
Explosive Damage Resistance Bonus: -9.344 => -10.3822222222
Kinetic Damage Resistance Bonus: -9.344 => -10.3822222222
Thermal Damage Resistance Bonus: -9.344 => -10.3822222222
16309 - 'Collateral' Adaptive Nano Plating I (Armor Coating) EM Damage Resistance Bonus: -10.816 => -12.0177777778
Explosive Damage Resistance Bonus: -10.816 => -12.0177777778
Kinetic Damage Resistance Bonus: -10.816 => -12.0177777778
Thermal Damage Resistance Bonus: -10.816 => -12.0177777778
16311 - 'Refuge' Adaptive Nano Plating I (Armor Coating) EM Damage Resistance Bonus: -12.288 => -13.6533333333
Explosive Damage Resistance Bonus: -12.288 => -13.6533333333
Kinetic Damage Resistance Bonus: -12.288 => -13.6533333333
Thermal Damage Resistance Bonus: -12.288 => -13.6533333333
16313 - Upgraded Kinetic Coating I (Armor Coating) Kinetic Damage Resistance Bonus: -20.77 => -23.0777777778
16315 - Limited Kinetic Plating I (Armor Coating) Kinetic Damage Resistance Bonus: -18.56 => -20.6222222222
16317 - Experimental Kinetic Plating I (Armor Coating) Kinetic Damage Resistance Bonus: -19.84 => -22.0444444444
16319 - 'Aegis' Explosive Plating I (Armor Coating) Explosive Damage Resistance Bonus: -21.12 => -23.4666666667
16321 - Upgraded Explosive Coating I (Armor Coating) Explosive Damage Resistance Bonus: -20.77 => -23.0777777778
16323 - Limited Explosive Plating I (Armor Coating) Explosive Damage Resistance Bonus: -18.56 => -20.6222222222
16325 - Experimental Explosive Plating I (Armor Coating) Explosive Damage Resistance Bonus: -19.84 => -22.0444444444
16327 - 'Element' Kinetic Plating I (Armor Coating) Kinetic Damage Resistance Bonus: -21.12 => -23.4666666667
16329 - Upgraded EM Coating I (Armor Coating) EM Damage Resistance Bonus: -20.77 => -23.0777777778
16331 - Limited EM Plating I (Armor Coating) EM Damage Resistance Bonus: -18.56 => -20.6222222222
16333 - 'Contour' EM Plating I (Armor Coating) EM Damage Resistance Bonus: -19.84 => -22.0444444444
16335 - 'Spiegel' EM Plating I (Armor Coating) EM Damage Resistance Bonus: -21.12 => -23.4666666667
16337 - Upgraded Thermal Coating I (Armor Coating) Thermal Damage Resistance Bonus: -20.77 => -23.0777777778
16339 - Limited Thermal Plating I (Armor Coating) Thermal Damage Resistance Bonus: -18.56 => -20.6222222222
16341 - Experimental Thermal Plating I (Armor Coating) Thermal Damage Resistance Bonus: -19.84 => -22.0444444444
16343 - Prototype Thermal Plating I (Armor Coating) Thermal Damage Resistance Bonus: -21.12 => -23.4666666667
16353 - Upgraded Armor EM Hardener I (Armor Hardener) EM Damage Resistance Bonus: -40.0 => -44.4444444444
16355 - Limited Armor EM Hardener I (Armor Hardener) EM Damage Resistance Bonus: -40.0 => -44.4444444444
16357 - Experimental Enduring EM Armor Hardener I (Armor Hardener) EM Damage Resistance Bonus: -42.0 => -46.6666666667
16359 - Prototype Compact EM Armor Hardener I (Armor Hardener) EM Damage Resistance Bonus: -42.0 => -46.6666666667
16361 - Upgraded Armor Explosive Hardener I (Armor Hardener) Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
16363 - Limited Armor Explosive Hardener I (Armor Hardener) Explosive Damage Resistance Bonus: -40.0 => -44.4444444444
16365 - Experimental Enduring Explosive Armor Hardener I (Armor Hardener) Explosive Damage Resistance Bonus: -42.0 => -46.6666666667
16367 - Prototype Compact Explosive Armor Hardener I (Armor Hardener) Explosive Damage Resistance Bonus: -42.0 => -46.6666666667
16369 - Upgraded Armor Kinetic Hardener I (Armor Hardener) Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
16371 - Limited Armor Kinetic Hardener I (Armor Hardener) Kinetic Damage Resistance Bonus: -40.0 => -44.4444444444
16373 - Experimental Enduring Kinetic Armor Hardener I (Armor Hardener) Kinetic Damage Resistance Bonus: -42.0 => -46.6666666667
16375 - Prototype Compact Kinetic Armor Hardener I (Armor Hardener) Kinetic Damage Resistance Bonus: -42.0 => -46.6666666667
16377 - Upgraded Armor Thermal Hardener I (Armor Hardener) Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
16379 - Limited Armor Thermal Hardener I (Armor Hardener) Thermal Damage Resistance Bonus: -40.0 => -44.4444444444
16381 - Experimental Enduring Thermal Armor Hardener I (Armor Hardener) Thermal Damage Resistance Bonus: -42.0 => -46.6666666667
16383 - Prototype Compact Thermal Armor Hardener I (Armor Hardener) Thermal Damage Resistance Bonus: -42.0 => -46.6666666667
16385 - Upgraded Energized Adaptive Nano Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -12.0 => -13.3333333333
Explosive Damage Resistance Bonus: -12.0 => -13.3333333333
Kinetic Damage Resistance Bonus: -12.0 => -13.3333333333
Thermal Damage Resistance Bonus: -12.0 => -13.3333333333
16387 - Limited Energized Adaptive Nano Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -12.0 => -13.3333333333
Explosive Damage Resistance Bonus: -12.0 => -13.3333333333
Kinetic Damage Resistance Bonus: -12.0 => -13.3333333333
Thermal Damage Resistance Bonus: -12.0 => -13.3333333333
16389 - Experimental Energized Adaptive Nano Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -12.0 => -13.3333333333
Explosive Damage Resistance Bonus: -12.0 => -13.3333333333
Kinetic Damage Resistance Bonus: -12.0 => -13.3333333333
Thermal Damage Resistance Bonus: -12.0 => -13.3333333333
16391 - Compact Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -13.5 => -15.0
Explosive Damage Resistance Bonus: -13.5 => -15.0
Kinetic Damage Resistance Bonus: -13.5 => -15.0
Thermal Damage Resistance Bonus: -13.5 => -15.0
16393 - Upgraded Energized Kinetic Membrane I (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
16395 - Limited Energized Kinetic Membrane I (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
16397 - Experimental Energized Kinetic Membrane I (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
16399 - Compact Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -29.0 => -32.2222222222
16401 - Upgraded Energized Explosive Membrane I (Energized Armor Membrane) Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
16403 - Limited Energized Explosive Membrane I (Energized Armor Membrane) Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
16405 - Experimental Energized Explosive Membrane I (Energized Armor Membrane) Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
16407 - Compact Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -29.0 => -32.2222222222
16409 - Upgraded Energized EM Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -26.0 => -28.8888888889
16411 - Limited Energized EM Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -26.0 => -28.8888888889
16413 - Experimental Energized EM Membrane I (Energized Armor Membrane) EM Damage Resistance Bonus: -26.0 => -28.8888888889
16415 - Compact EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -29.0 => -32.2222222222
16425 - Upgraded Energized Thermal Membrane I (Energized Armor Membrane) Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
16427 - Limited Energized Thermal Membrane I (Energized Armor Membrane) Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
16429 - Experimental Energized Thermal Membrane I (Energized Armor Membrane) Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
16431 - Compact Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -29.0 => -32.2222222222
16513 - 'Malkuth' Cruise Launcher I (Missile Launcher Cruise) radius: None => 1.0
16515 - 'Limos' Cruise Launcher I (Missile Launcher Cruise) radius: None => 1.0
16517 - XT-9000 Cruise Launcher (Missile Launcher Cruise) radius: None => 1.0
16519 - 'Arbalest' Cruise Launcher I (Missile Launcher Cruise) radius: None => 1.0
16521 - 'Malkuth' Rocket Launcher I (Missile Launcher Rocket) radius: None => 1.0
16523 - 'Limos' Rocket Launcher I (Missile Launcher Rocket) radius: None => 1.0
16525 - OE-5200 Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
16527 - 'Arbalest' Rocket Launcher I (Missile Launcher Rocket) radius: None => 1.0
16537 - Vigor Compact Micro Auxiliary Power Core (Auxiliary Power Core) radius: None => 1.0
16539 - Micro B88 Core Augmentation (Auxiliary Power Core) radius: None => 1.0
16541 - Micro K-Exhaust Core Augmentation (Auxiliary Power Core) radius: None => 1.0
16543 - Micro 'Vigor' Core Augmentation (Auxiliary Power Core) radius: None => 1.0
16546 - Bureaucratic Connections (Obsolete Books) radius: None => 1.0
16547 - Financial Connections (Obsolete Books) radius: None => 1.0
16548 - Political Connections (Obsolete Books) radius: None => 1.0
16549 - Military Connections (Obsolete Books) radius: None => 1.0
16550 - Labor Connections (Obsolete Books) radius: None => 1.0
16551 - Trade Connections (Obsolete Books) radius: None => 1.0
16552 - High Tech Connections (Obsolete Books) radius: None => 1.0
16593 - Angel Cartel Prisoners (Livestock) radius: None => 1.0
16596 - Wholesale (Trade) radius: None => 1.0
16598 - Marketing (Trade) radius: None => 1.0
16599 - Brokara's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
16601 - Selynne's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
16603 - Vizan's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
16605 - Chelm's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
16614 - Message from the Governor (Miscellaneous) radius: None => 1.0
16617 - CONCORD Star Emblem (Empire Insignia Drops) radius: None => 1.0
16623 - The Chief of Security (Livestock) radius: None => 1.0
16630 - The Militia Leader (Livestock) radius: None => 1.0
16671 - Titanium Carbide (Composite) radius: None => 1.0
16672 - Tungsten Carbide (Composite) radius: None => 1.0
16673 - Fernite Carbide (Composite) radius: None => 1.0
16678 - Sylramic Fibers (Composite) radius: None => 1.0
16679 - Fullerides (Composite) radius: None => 1.0
16680 - Phenolic Composites (Composite) radius: None => 1.0
16681 - Nanotransistors (Composite) radius: None => 1.0
16682 - Hypersynaptic Fibers (Composite) radius: None => 1.0
16683 - Ferrogel (Composite) radius: None => 1.0
16686 - Manufacturing Tools (Miscellaneous) radius: None => 1.0
16712 - Novice Medal (Miscellaneous) radius: None => 1.0
16713 - Intermediate Medal (Miscellaneous) radius: None => 1.0
16714 - Legends Medal (Miscellaneous) radius: None => 1.0
16715 - Clone Grade Pi (Clone) radius: None => 1.0
16718 - Clone Grade Rho (Clone) radius: None => 1.0
16832 - Sansha Data Sheets (Miscellaneous) radius: None => 1.0
16845 - Meat Popsicle (Large Collidable Structure) radius: None => 1.0
17136 - Ukomi Superconductors (Specialized Commodities - Tier 3) radius: None => 1.0
17143 - Gallentean Planetary Vehicles (Miscellaneous) radius: None => 1.0
17190 - Angel Bronze Tag (Criminal Tags) radius: None => 1.0
17192 - Angel Diamond Tag (Criminal Tags) radius: None => 1.0
17194 - Angel Gold Tag (Criminal Tags) radius: None => 1.0
17196 - Angel Platinum Tag (Criminal Tags) radius: None => 1.0
17199 - Angel Electrum Tag (Criminal Tags) radius: None => 1.0
17200 - Blood Copper Tag (Criminal Tags) radius: None => 1.0
17201 - Blood Diamond Tag (Criminal Tags) radius: None => 1.0
17202 - Blood Palladium Tag (Criminal Tags) radius: None => 1.0
17203 - Blood Electrum Tag (Criminal Tags) radius: None => 1.0
17204 - Blood Brass Tag (Criminal Tags) radius: None => 1.0
17205 - Guristas Copper Tag (Criminal Tags) radius: None => 1.0
17206 - Guristas Diamond Tag (Criminal Tags) radius: None => 1.0
17207 - Guristas Brass Tag (Criminal Tags) radius: None => 1.0
17208 - Guristas Palladium Tag (Criminal Tags) radius: None => 1.0
17209 - Guristas Electrum Tag (Criminal Tags) radius: None => 1.0
17210 - Sansha Copper Tag (Criminal Tags) radius: None => 1.0
17211 - Sansha Diamond Tag (Criminal Tags) radius: None => 1.0
17212 - Sansha Brass Tag (Criminal Tags) radius: None => 1.0
17213 - Sansha Palladium Tag (Criminal Tags) radius: None => 1.0
17214 - Sansha Electrum Tag (Criminal Tags) radius: None => 1.0
17215 - Serpentis Copper Tag (Criminal Tags) radius: None => 1.0
17216 - Serpentis Diamond Tag (Criminal Tags) radius: None => 1.0
17217 - Serpentis Brass Tag (Criminal Tags) radius: None => 1.0
17218 - Serpentis Palladium Tag (Criminal Tags) radius: None => 1.0
17219 - Serpentis Electrum Tag (Criminal Tags) radius: None => 1.0
17220 - Domination Brass Tag (Criminal Tags) radius: None => 1.0
17221 - Domination Bronze Tag (Criminal Tags) radius: None => 1.0
17222 - Domination Copper Tag (Criminal Tags) radius: None => 1.0
17223 - Domination Crystal Tag (Criminal Tags) radius: None => 1.0
17224 - Domination Diamond Tag (Criminal Tags) radius: None => 1.0
17225 - Domination Electrum Tag (Criminal Tags) radius: None => 1.0
17226 - Domination Gold Tag (Criminal Tags) radius: None => 1.0
17227 - Domination Palladium Tag (Criminal Tags) radius: None => 1.0
17229 - Domination Platinum Tag (Criminal Tags) radius: None => 1.0
17230 - Domination Silver Tag (Criminal Tags) radius: None => 1.0
17231 - Dark Blood Brass Tag (Criminal Tags) radius: None => 1.0
17232 - Dark Blood Bronze Tag (Criminal Tags) radius: None => 1.0
17233 - Dark Blood Copper Tag (Criminal Tags) radius: None => 1.0
17234 - Dark Blood Crystal Tag (Criminal Tags) radius: None => 1.0
17235 - Dark Blood Diamond Tag (Criminal Tags) radius: None => 1.0
17236 - Dark Blood Electrum Tag (Criminal Tags) radius: None => 1.0
17237 - Dark Blood Palladium Tag (Criminal Tags) radius: None => 1.0
17238 - Dark Blood Gold Tag (Criminal Tags) radius: None => 1.0
17239 - Dark Blood Silver Tag (Criminal Tags) radius: None => 1.0
17240 - Dark Blood Platinum Tag (Criminal Tags) radius: None => 1.0
17241 - Dread Guristas Brass Tag (Criminal Tags) radius: None => 1.0
17242 - Dread Guristas Bronze Tag (Criminal Tags) radius: None => 1.0
17243 - Dread Guristas Copper Tag (Criminal Tags) radius: None => 1.0
17244 - Dread Guristas Crystal Tag (Criminal Tags) radius: None => 1.0
17245 - Dread Guristas Diamond Tag (Criminal Tags) radius: None => 1.0
17247 - Dread Guristas Electrum Tag (Criminal Tags) radius: None => 1.0
17248 - Dread Guristas Gold Tag (Criminal Tags) radius: None => 1.0
17249 - Dread Guristas Palladium Tag (Criminal Tags) radius: None => 1.0
17250 - Dread Guristas Platinum Tag (Criminal Tags) radius: None => 1.0
17251 - Dread Guristas Silver Tag (Criminal Tags) radius: None => 1.0
17252 - True Sansha Brass Tag (Criminal Tags) radius: None => 1.0
17253 - True Sansha Bronze Tag (Criminal Tags) radius: None => 1.0
17254 - True Sansha Copper Tag (Criminal Tags) radius: None => 1.0
17255 - True Sansha Crystal Tag (Criminal Tags) radius: None => 1.0
17256 - True Sansha Diamond Tag (Criminal Tags) radius: None => 1.0
17257 - True Sansha Electrum Tag (Criminal Tags) radius: None => 1.0
17258 - True Sansha Gold Tag (Criminal Tags) radius: None => 1.0
17259 - True Sansha Palladium Tag (Criminal Tags) radius: None => 1.0
17260 - True Sansha Platinum Tag (Criminal Tags) radius: None => 1.0
17261 - True Sansha Silver Tag (Criminal Tags) radius: None => 1.0
17262 - Shadow Serpentis Brass Tag (Criminal Tags) radius: None => 1.0
17263 - Shadow Serpentis Bronze Tag (Criminal Tags) radius: None => 1.0
17264 - Shadow Serpentis Copper Tag (Criminal Tags) radius: None => 1.0
17266 - Shadow Serpentis Crystal Tag (Criminal Tags) radius: None => 1.0
17267 - Shadow Serpentis Diamond Tag (Criminal Tags) radius: None => 1.0
17268 - Shadow Serpentis Electrum Tag (Criminal Tags) radius: None => 1.0
17269 - Shadow Serpentis Palladium Tag (Criminal Tags) radius: None => 1.0
17270 - Shadow Serpentis Gold Tag (Criminal Tags) radius: None => 1.0
17271 - Shadow Serpentis Platinum Tag (Criminal Tags) radius: None => 1.0
17272 - Shadow Serpentis Silver Tag (Criminal Tags) radius: None => 1.0
17287 - Chelm Soran's Tag (Criminal Tags) radius: None => 1.0
17288 - Vizan Ankonin's Tag (Criminal Tags) radius: None => 1.0
17289 - Selynne Mardakar's Tag (Criminal Tags) radius: None => 1.0
17290 - Brokara Ryver's Tag (Criminal Tags) radius: None => 1.0
17291 - Cormack Vaaja's Tag (Criminal Tags) radius: None => 1.0
17292 - Setele Schellan's Tag (Criminal Tags) radius: None => 1.0
17293 - Tuvan Orth's Tag (Criminal Tags) radius: None => 1.0
17294 - Brynn Jerdola's Tag (Criminal Tags) radius: None => 1.0
17295 - Estamel Tharchon's Tag (Criminal Tags) radius: None => 1.0
17296 - Vepas Minimala's Tag (Criminal Tags) radius: None => 1.0
17297 - Thon Eney's Tag (Criminal Tags) radius: None => 1.0
17298 - Kaikka Peunato's Tag (Criminal Tags) radius: None => 1.0
17299 - Draclira Merlonne's Tag (Criminal Tags) radius: None => 1.0
17300 - Ahremen Arkah's Tag (Criminal Tags) radius: None => 1.0
17301 - Raysere Giant's Tag (Criminal Tags) radius: None => 1.0
17302 - Tairei Namazoth's Tag (Criminal Tags) radius: None => 1.0
17303 - Tobias Kruzhor's Tag (Criminal Tags) radius: None => 1.0
17304 - Gotan Kreiss's Tag (Criminal Tags) radius: None => 1.0
17305 - Hakim Stormare's Tag (Criminal Tags) radius: None => 1.0
17306 - Mizuro Cybon's Tag (Criminal Tags) radius: None => 1.0
17317 - Fermionic Condensates (Composite) radius: None => 1.0
17322 - Thermonuclear Trigger Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17323 - Crystalline Carbonide Armor Plate Blueprint (Construction Component Blueprints) radius: None => 1.0
17324 - Plasma Thruster Blueprint (Construction Component Blueprints) radius: None => 1.0
17325 - Nanomechanical Microprocessor Blueprint (Construction Component Blueprints) radius: None => 1.0
17326 - Nuclear Pulse Generator Blueprint (Construction Component Blueprints) radius: None => 1.0
17327 - Scalar Capacitor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17328 - Titanium Diborite Armor Plate Blueprint (Construction Component Blueprints) radius: None => 1.0
17329 - Ion Thruster Blueprint (Construction Component Blueprints) radius: None => 1.0
17330 - Nanoelectrical Microprocessor Blueprint (Construction Component Blueprints) radius: None => 1.0
17331 - Fusion Reactor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17332 - Graviton Pulse Generator Blueprint (Construction Component Blueprints) radius: None => 1.0
17333 - Ladar Sensor Cluster Blueprint (Construction Component Blueprints) radius: None => 1.0
17334 - Tesseract Capacitor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17335 - EM Pulse Generator Blueprint (Construction Component Blueprints) radius: None => 1.0
17336 - Radar Sensor Cluster Blueprint (Construction Component Blueprints) radius: None => 1.0
17337 - Oscillator Capacitor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17338 - Antimatter Reactor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17339 - Plasma Pulse Generator Blueprint (Construction Component Blueprints) radius: None => 1.0
17340 - Gravimetric Sensor Cluster Blueprint (Construction Component Blueprints) radius: None => 1.0
17341 - Pulse Shield Emitter Blueprint (Construction Component Blueprints) radius: None => 1.0
17342 - Nuclear Reactor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17344 - Particle Accelerator Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17345 - Magnetometric Sensor Cluster Blueprint (Construction Component Blueprints) radius: None => 1.0
17346 - Deflection Shield Emitter Blueprint (Construction Component Blueprints) radius: None => 1.0
17347 - Electrolytic Capacitor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17348 - Laser Focusing Crystals Blueprint (Construction Component Blueprints) radius: None => 1.0
17349 - Fusion Thruster Blueprint (Construction Component Blueprints) radius: None => 1.0
17350 - Tungsten Carbide Armor Plate Blueprint (Construction Component Blueprints) radius: None => 1.0
17351 - Quantum Microprocessor Blueprint (Construction Component Blueprints) radius: None => 1.0
17352 - Sustained Shield Emitter Blueprint (Construction Component Blueprints) radius: None => 1.0
17353 - Graviton Reactor Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
17354 - Superconductor Rails Blueprint (Construction Component Blueprints) radius: None => 1.0
17355 - Fernite Carbide Composite Armor Plate Blueprint (Construction Component Blueprints) radius: None => 1.0
17356 - Magpulse Thruster Blueprint (Construction Component Blueprints) radius: None => 1.0
17357 - Photon Microprocessor Blueprint (Construction Component Blueprints) radius: None => 1.0
17359 - Linear Shield Emitter Blueprint (Construction Component Blueprints) radius: None => 1.0
17391 - Ulamon's Data Chip (Miscellaneous) radius: None => 1.0
17392 - Data Chips (Specialized Commodities - Tier 3) radius: None => 1.0
17409 - Former Slaves (Livestock) radius: None => 1.0
17423 - Gallente 106 Election Holoreel (Miscellaneous) radius: None => 1.0
17424 - Amarrian Wheat (Miscellaneous) radius: None => 1.0
17475 - Radioactive Waste (Radioactive) radius: None => 1.0
17477 - Covetor Blueprint (Mining Barge Blueprint) radius: None => 1.0
17479 - Retriever Blueprint (Mining Barge Blueprint) radius: None => 1.0
17481 - Procurer Blueprint (Mining Barge Blueprint) radius: None => 1.0
17483 - Strip Miner I Blueprint (Strip Miner Blueprint) radius: None => 1.0
17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
17486 - Republic Fleet Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
17489 - Republic Fleet Rocket Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
17491 - Republic Fleet Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
17492 - Republic Fleet Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
17493 - Republic Fleet Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
17494 - Republic Fleet Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
17495 - Caldari Navy Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -45.0 => -50.0
17496 - Caldari Navy Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -45.0 => -50.0
17497 - Caldari Navy Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -45.0 => -50.0
17498 - Caldari Navy Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
17499 - Caldari Navy EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -45.0 => -50.0
17501 - Caldari Navy Stasis Webifier Blueprint (Stasis Web Blueprint) radius: None => 1.0
17502 - Ammatar Navy EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
17503 - Ammatar Navy EM Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17504 - Ammatar Navy Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
17505 - Ammatar Navy Explosive Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17506 - Ammatar Navy Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
17507 - Ammatar Navy Kinetic Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17508 - Ammatar Navy Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
17509 - Ammatar Navy Thermal Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17511 - Ammatar Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) radius: None => 1.0
17512 - Ammatar Navy Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
17513 - Ammatar Navy Kinetic Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17514 - Ammatar Navy Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
17515 - Ammatar Navy Multispectrum Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17516 - Ammatar Navy Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
17517 - Ammatar Navy Explosive Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17518 - Ammatar Navy EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
17519 - Ammatar Navy EM Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17521 - Federation Navy Sensor Booster Blueprint (Sensor Booster Blueprint) radius: None => 1.0
17523 - Ammatar Navy Reactor Control Unit Blueprint (Power Manager Blueprint) radius: None => 1.0
17525 - Ammatar Navy Power Diagnostic System Blueprint (Power Manager Blueprint) radius: None => 1.0
17526 - Imperial Navy Cap Recharger (Capacitor Recharger) radius: None => 1.0
17527 - Imperial Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
17529 - Imperial Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) radius: None => 1.0
17536 - Ammatar Navy Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
17537 - Ammatar Navy Multispectrum Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
17538 - Ammatar Navy Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
17539 - Ammatar Navy Kinetic Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
17540 - Ammatar Navy Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
17541 - Ammatar Navy Explosive Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
17542 - Ammatar Navy EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
17543 - Ammatar Navy EM Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
17544 - Ammatar Navy Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
17545 - Ammatar Navy Thermal Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
17546 - Imperial Navy Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
17547 - Imperial Navy Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
17548 - Imperial Navy Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
17549 - Federation Navy Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
17550 - Federation Navy Multispectrum Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17551 - Federation Navy Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
17552 - Federation Navy Kinetic Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17553 - Federation Navy Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
17554 - Federation Navy Explosive Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17555 - Federation Navy EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
17556 - Federation Navy EM Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17557 - Federation Navy Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
17558 - Federation Navy Thermal Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
17561 - Federation Navy Stasis Webifier Blueprint (Stasis Web Blueprint) radius: None => 1.0
17620 - Caldari Navy Hookbill Blueprint (Frigate Blueprint) radius: None => 1.0
17623 - Jenmei's Tag (Criminal Tags) radius: None => 1.0
17624 - Elena Gazky's DNA (Miscellaneous) radius: None => 1.0
17630 - Imai Kenon's Tag (Criminal Tags) radius: None => 1.0
17635 - Caracal Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
17636 - Raven Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17637 - Raven Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
17639 - Taisu Magdesh's Insignia (Empire Insignia Drops) radius: None => 1.0
17640 - Mordur's DNA (Miscellaneous) radius: None => 1.0
17642 - Raelek's Tag (Criminal Tags) radius: None => 1.0
17649 - Antimatter Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17651 - Iridium Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17653 - Iron Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17655 - Lead Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17657 - Plutonium Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17658 - Thorium Charge XL (Hybrid Charge) radius: None => 1.0
17659 - Thorium Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17661 - Tungsten Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17663 - Uranium Charge XL Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
17665 - Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17667 - Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17669 - EMP XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17671 - Fusion XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17673 - Nuclear XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17675 - Phased Plasma XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17677 - Proton XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17679 - Titanium Sabot XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
17680 - Gamma XL (Frequency Crystal) radius: None => 1.0
17681 - Gamma XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17682 - Infrared XL (Frequency Crystal) radius: None => 1.0
17683 - Infrared XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17684 - Microwave XL (Frequency Crystal) radius: None => 1.0
17685 - Microwave XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17686 - Multifrequency XL (Frequency Crystal) radius: None => 1.0
17687 - Multifrequency XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17688 - Radio XL (Frequency Crystal) radius: None => 1.0
17689 - Radio XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17690 - Standard XL (Frequency Crystal) radius: None => 1.0
17691 - Standard XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17692 - Ultraviolet XL (Frequency Crystal) radius: None => 1.0
17693 - Ultraviolet XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17694 - Xray XL (Frequency Crystal) radius: None => 1.0
17695 - Xray XL Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
17704 - Imperial Navy Slicer Blueprint (Frigate Blueprint) radius: None => 1.0
17706 - Khanid Navy Frigate Blueprint (Frigate Blueprint) radius: None => 1.0
17708 - Mordus Frigate Blueprint (Frigate Blueprint) radius: None => 1.0
17710 - Omen Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
17714 - Stabber Fleet Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
17716 - Gila Blueprint (Cruiser Blueprint) radius: None => 1.0
17719 - Phantasm Blueprint (Cruiser Blueprint) radius: None => 1.0
17721 - Cynabal Blueprint (Cruiser Blueprint) radius: None => 1.0
17723 - Vigilant Blueprint (Cruiser Blueprint) radius: None => 1.0
17726 - Apocalypse Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17727 - Apocalypse Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
17728 - Megathron Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17729 - Megathron Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
17732 - Tempest Fleet Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17733 - Tempest Fleet Issue Blueprint (Battleship Blueprint) radius: None => 1.0
17736 - Nightmare (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17737 - Nightmare Blueprint (Battleship Blueprint) radius: None => 1.0
17738 - Machariel (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17739 - Machariel Blueprint (Battleship Blueprint) radius: None => 1.0
17740 - Vindicator (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17741 - Vindicator Blueprint (Battleship Blueprint) radius: None => 1.0
17743 - Uleen Bloodsworn's Tag (Criminal Tags) radius: None => 1.0
17754 - Activists (Livestock) radius: None => 1.0
17755 - Pro-Trade Pamphlets (Miscellaneous) radius: None => 1.0
17756 - Virgin Forest Pulp (Miscellaneous) radius: None => 1.0
17757 - Bronze Sculpture (Miscellaneous) radius: None => 1.0
17759 - Silver Sculpture (Miscellaneous) radius: None => 1.0
17761 - Gold Sculpture (Miscellaneous) radius: None => 1.0
17765 - Exotic Dancers, Female (Livestock) radius: None => 1.0
17767 - Kameiras (Livestock) radius: None => 1.0
17774 - Ice Field (Asteroid Belt) radius: None => 1.0
17791 - Freedom Fighters (Livestock) radius: None => 1.0
17796 - Elite Slaves (Livestock) radius: None => 1.0
17801 - Akori's Insignia (Empire Insignia Drops) radius: None => 1.0
17802 - Ibrahim's Insignia (Empire Insignia Drops) radius: None => 1.0
17803 - Karothas's Insignia (Empire Insignia Drops) radius: None => 1.0
17813 - Republic Fleet Firetail Blueprint (Frigate Blueprint) radius: None => 1.0
17817 - Genom Tara's Insignia (Empire Insignia Drops) radius: None => 1.0
17826 - Traffic Management Passkey (Acceleration Gate Keys) radius: None => 1.0
17827 - Serpentis Staff Passcard (Acceleration Gate Keys) radius: None => 1.0
17828 - Security Corridor Pass (Acceleration Gate Keys) radius: None => 1.0
17829 - Headmaster Administration Keycard (Acceleration Gate Keys) radius: None => 1.0
17830 - Inner Sanctum Passcard (Acceleration Gate Keys) radius: None => 1.0
17832 - Federation Navy EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
17833 - Federation Navy EM Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17834 - Federation Navy Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
17835 - Federation Navy Explosive Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17836 - Federation Navy Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
17837 - Federation Navy Kinetic Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17838 - Federation Navy Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
17839 - Federation Navy Thermal Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
17840 - Zor's DNA (Miscellaneous) radius: None => 1.0
17842 - Federation Navy Comet Blueprint (Frigate Blueprint) radius: None => 1.0
17844 - Vexor Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
17847 - Lazarus's Tag (Criminal Tags) radius: None => 1.0
17852 - Faramon's Tag (Criminal Tags) radius: None => 1.0
17853 - Crimson Hand Level 3 Passcard (Acceleration Gate Keys) radius: None => 1.0
17854 - Crimson Hand Level 1 Passcard (Acceleration Gate Keys) radius: None => 1.0
17855 - Crimson Hand Level 2 Passcard (Acceleration Gate Keys) radius: None => 1.0
17856 - Crimson Hand Level 4 Passcard (Acceleration Gate Keys) radius: None => 1.0
17858 - Mjolnir XL Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
17860 - Scourge XL Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
17862 - Inferno XL Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
17864 - Nova XL Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
17871 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 (Cyber Armor) radius: None => 1.0
17874 - System Scanner I Blueprint (System Scanner Blueprint) radius: None => 1.0
17885 - Recon System Scanner Blueprint (System Scanner Blueprint) radius: None => 1.0
17892 - Drugdealer Passcard to Storage Area (Acceleration Gate Keys) radius: None => 1.0
17893 - High-Tech Data Chip (Miscellaneous) radius: None => 1.0
17894 - High-Tech Scanner (Miscellaneous) radius: None => 1.0
17895 - High-Tech Manufacturing Tools (Miscellaneous) radius: None => 1.0
17897 - High-Tech Small Arms (Miscellaneous) radius: None => 1.0
17898 - High-Tech Transmitters (Specialized Commodities - Tier 3) radius: None => 1.0
17901 - Scan Probe Launcher II (Scan Probe Launcher) radius: None => 1.0
17902 - Scan Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
17904 - Sansha Outpost Securitycard (Acceleration Gate Keys) radius: None => 1.0
17905 - Creo-Synchronization Pass (Acceleration Gate Keys) radius: None => 1.0
17906 - Factory Gatekey (Acceleration Gate Keys) radius: None => 1.0
17907 - Dented Cipher (Acceleration Gate Keys) radius: None => 1.0
17910 - Ruined Stargate Cipher (Acceleration Gate Keys) radius: None => 1.0
17911 - Supply Ship Pass (Acceleration Gate Keys) radius: None => 1.0
17913 - Modulated Strip Miner II Blueprint (Strip Miner Blueprint) radius: None => 1.0
17916 - Tritan's Forked Key (Acceleration Gate Keys) radius: None => 1.0
17918 - Rattlesnake (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17919 - Rattlesnake Blueprint (Battleship Blueprint) radius: None => 1.0
17920 - Bhaalgorn (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
17921 - Bhaalgorn Blueprint (Battleship Blueprint) radius: None => 1.0
17923 - Ashimmu Blueprint (Cruiser Blueprint) radius: None => 1.0
17925 - Succubus Blueprint (Frigate Blueprint) radius: None => 1.0
17927 - Cruor Blueprint (Frigate Blueprint) radius: None => 1.0
17929 - Daredevil Blueprint (Frigate Blueprint) radius: None => 1.0
17931 - Worm Blueprint (Frigate Blueprint) radius: None => 1.0
17933 - Dramiel Blueprint (Frigate Blueprint) radius: None => 1.0
17939 - Core Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
17974 - Battlement Accesscard (Acceleration Gate Keys) radius: None => 1.0
17975 - Thick Blue Ice (Ice) radius: None => 1.0
17976 - Pristine White Glaze (Ice) radius: None => 1.0
17977 - Smooth Glacial Mass (Ice) radius: None => 1.0
17978 - Enriched Clear Icicle (Ice) radius: None => 1.0
17983 - Armorer Keycard (Acceleration Gate Keys) radius: None => 1.0
17984 - The Repairer's Keycard (Acceleration Gate Keys) radius: None => 1.0
17985 - Scratched and Dented Keycard (Acceleration Gate Keys) radius: None => 1.0
17986 - Dusty Keycard (Acceleration Gate Keys) radius: None => 1.0
17987 - Command Relay Key (Acceleration Gate Keys) radius: None => 1.0
17988 - Gardan's Private Key (Acceleration Gate Keys) radius: None => 1.0
17989 - Thorak's Private Key (Acceleration Gate Keys) radius: None => 1.0
17990 - Security Cypher for Angel Prison (Acceleration Gate Keys) radius: None => 1.0
17991 - 9D Logic Keycard (Acceleration Gate Keys) radius: None => 1.0
17992 - Puxley's 9D Pass (Acceleration Gate Keys) radius: None => 1.0
17995 - Stolen Passkey (Acceleration Gate Keys) radius: None => 1.0
17998 - Sade's Pass (Acceleration Gate Keys) radius: None => 1.0
17999 - Ammatar Navy Colonel Insignia I (Empire Insignia Drops) radius: None => 1.0
18069 - Modulated Deep Core Miner II Blueprint (Mining Laser Blueprint) radius: None => 1.0
18566 - Shipyard Code Part (One half) (Acceleration Gate Keys) radius: None => 1.0
18581 - Zazzmatazz's Bodyguard Insignia (Empire Insignia Drops) radius: None => 1.0
18583 - Ornamental Necklace (Miscellaneous) radius: None => 1.0
18585 - Weekend Pass for Sin Boulevard (Acceleration Gate Keys) radius: None => 1.0
18588 - Observator Deep Space Probe I (Obsolete Probes) radius: None => 1.0
18591 - Arkonor Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18593 - Bistot Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18595 - Crokite Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18597 - Dark Ochre Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18599 - Gneiss Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18601 - Hedbergite Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18603 - Hemorphite Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18605 - Jaspet Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18607 - Kernite Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18611 - Omber Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18613 - Plagioclase Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18615 - Pyroxeres Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18617 - Scordite Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18619 - Veldspar Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18625 - Spodumain Mining Crystal II Blueprint (Mining Crystal Blueprint) radius: None => 1.0
18640 - Expanded Probe Launcher I Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
18644 - High Roller's Passcard (Acceleration Gate Keys) radius: None => 1.0
18654 - Olufami's Insignia (Empire Insignia Drops) radius: None => 1.0
18655 - Olufami's DNA (Miscellaneous) radius: None => 1.0
18657 - Shimon Jaen's Insignia (Empire Insignia Drops) radius: None => 1.0
18679 - Zelfarios Kashnostramus's Tag (Criminal Tags) radius: None => 1.0
18700 - Corpii C-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -15.46 => -17.1777777778
Explosive Damage Resistance Bonus: -15.46 => -17.1777777778
Kinetic Damage Resistance Bonus: -15.46 => -17.1777777778
Thermal Damage Resistance Bonus: -15.46 => -17.1777777778
18702 - Centii C-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -15.46 => -17.1777777778
Explosive Damage Resistance Bonus: -15.46 => -17.1777777778
Kinetic Damage Resistance Bonus: -15.46 => -17.1777777778
Thermal Damage Resistance Bonus: -15.46 => -17.1777777778
18704 - Corpii B-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -17.73 => -19.7
Explosive Damage Resistance Bonus: -17.73 => -19.7
Kinetic Damage Resistance Bonus: -17.73 => -19.7
Thermal Damage Resistance Bonus: -17.73 => -19.7
18706 - Centii B-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -17.73 => -19.7
Explosive Damage Resistance Bonus: -17.73 => -19.7
Kinetic Damage Resistance Bonus: -17.73 => -19.7
Thermal Damage Resistance Bonus: -17.73 => -19.7
18708 - Corpii A-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -20.0 => -22.2222222222
Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
18710 - Centii A-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -20.0 => -22.2222222222
Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
18712 - Corpii C-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.81 => -27.5666666667
18714 - Centii C-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.81 => -27.5666666667
18716 - Corpii C-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.81 => -27.5666666667
18718 - Centii C-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.81 => -27.5666666667
18720 - Corpii C-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.81 => -27.5666666667
18722 - Centii C-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.81 => -27.5666666667
18724 - Corpii C-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.81 => -27.5666666667
18726 - Centii C-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.81 => -27.5666666667
18728 - Corpii B-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.82 => -29.8
18730 - Centii B-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.82 => -29.8
18740 - Corpii B-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.82 => -29.8
18742 - Centii B-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.82 => -29.8
18744 - Corpii B-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.82 => -29.8
18746 - Centii B-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.82 => -29.8
18748 - Corpii B-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.82 => -29.8
18750 - Centii B-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.82 => -29.8
18752 - Corpii A-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.84 => -32.0444444444
18754 - Centii A-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.84 => -32.0444444444
18756 - Corpii A-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.84 => -32.0444444444
18758 - Centii A-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.84 => -32.0444444444
18760 - Corpii A-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.84 => -32.0444444444
18762 - Centii A-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.84 => -32.0444444444
18764 - Corpii A-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.84 => -32.0444444444
18766 - Centii A-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.84 => -32.0444444444
18768 - Coreli C-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -15.46 => -17.1777777778
Explosive Damage Resistance Bonus: -15.46 => -17.1777777778
Kinetic Damage Resistance Bonus: -15.46 => -17.1777777778
Thermal Damage Resistance Bonus: -15.46 => -17.1777777778
18770 - Coreli C-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.81 => -27.5666666667
18772 - Coreli C-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.81 => -27.5666666667
18775 - Coreli C-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.81 => -27.5666666667
18777 - Coreli C-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.81 => -27.5666666667
18779 - Coreli B-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -17.73 => -19.7
Explosive Damage Resistance Bonus: -17.73 => -19.7
Kinetic Damage Resistance Bonus: -17.73 => -19.7
Thermal Damage Resistance Bonus: -17.73 => -19.7
18781 - Coreli B-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -26.82 => -29.8
18783 - Coreli B-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -26.82 => -29.8
18785 - Coreli B-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -26.82 => -29.8
18787 - Coreli B-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -26.82 => -29.8
18789 - Coreli A-Type Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -20.0 => -22.2222222222
Explosive Damage Resistance Bonus: -20.0 => -22.2222222222
Kinetic Damage Resistance Bonus: -20.0 => -22.2222222222
Thermal Damage Resistance Bonus: -20.0 => -22.2222222222
18791 - Coreli A-Type Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -28.84 => -32.0444444444
18793 - Coreli A-Type Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -28.84 => -32.0444444444
18795 - Coreli A-Type EM Coating (Armor Coating) EM Damage Resistance Bonus: -28.84 => -32.0444444444
18797 - Coreli A-Type Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -28.84 => -32.0444444444
18799 - Corelum C-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
18801 - Corelum C-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
18803 - Corelum C-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
18805 - Corelum C-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
18807 - Corelum C-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
18809 - Corelum B-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -19.76 => -21.9555555556
Explosive Damage Resistance Bonus: -19.76 => -21.9555555556
Kinetic Damage Resistance Bonus: -19.76 => -21.9555555556
Thermal Damage Resistance Bonus: -19.76 => -21.9555555556
18811 - Corelum B-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -34.14 => -37.9333333333
18813 - Corelum B-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -34.14 => -37.9333333333
18815 - Corelum B-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -34.14 => -37.9333333333
18817 - Corelum B-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -34.14 => -37.9333333333
18819 - Corelum A-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -21.96 => -24.4
Explosive Damage Resistance Bonus: -21.96 => -24.4
Kinetic Damage Resistance Bonus: -21.96 => -24.4
Thermal Damage Resistance Bonus: -21.96 => -24.4
18821 - Corelum A-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -35.94 => -39.9333333333
18823 - Corelum A-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -35.94 => -39.9333333333
18825 - Corelum A-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -35.94 => -39.9333333333
18827 - Corelum A-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -35.94 => -39.9333333333
18829 - Corpum C-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.88 => -20.9777777778
Explosive Damage Resistance Bonus: -18.88 => -20.9777777778
Kinetic Damage Resistance Bonus: -18.88 => -20.9777777778
Thermal Damage Resistance Bonus: -18.88 => -20.9777777778
18831 - Centum C-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.88 => -20.9777777778
Explosive Damage Resistance Bonus: -18.88 => -20.9777777778
Kinetic Damage Resistance Bonus: -18.88 => -20.9777777778
Thermal Damage Resistance Bonus: -18.88 => -20.9777777778
18833 - Corpum C-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -33.42 => -37.1333333333
18835 - Centum C-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -33.42 => -37.1333333333
18837 - Corpum C-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -33.42 => -37.1333333333
18839 - Centum C-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -33.42 => -37.1333333333
18841 - Corpum C-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -33.42 => -37.1333333333
18843 - Centum C-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -33.42 => -37.1333333333
18845 - Corpum C-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -33.42 => -37.1333333333
18847 - Centum C-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -33.42 => -37.1333333333
18849 - Corpum B-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -21.08 => -23.4222222222
Explosive Damage Resistance Bonus: -21.08 => -23.4222222222
Kinetic Damage Resistance Bonus: -21.08 => -23.4222222222
Thermal Damage Resistance Bonus: -21.08 => -23.4222222222
18851 - Centum B-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -21.08 => -23.4222222222
Explosive Damage Resistance Bonus: -21.08 => -23.4222222222
Kinetic Damage Resistance Bonus: -21.08 => -23.4222222222
Thermal Damage Resistance Bonus: -21.08 => -23.4222222222
18853 - Corpum B-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -35.22 => -39.1333333333
18855 - Centum B-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -35.22 => -39.1333333333
18857 - Corpum B-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -35.22 => -39.1333333333
18859 - Centum B-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -35.22 => -39.1333333333
18861 - Corpum B-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -35.22 => -39.1333333333
18863 - Centum B-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -35.22 => -39.1333333333
18865 - Corpum A-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -37.02 => -41.1333333333
18867 - Centum A-Type Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -37.02 => -41.1333333333
18869 - Corpum A-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -37.02 => -41.1333333333
18871 - Centum A-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -37.02 => -41.1333333333
18873 - Corpum A-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -37.02 => -41.1333333333
18875 - Centum A-Type Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -37.02 => -41.1333333333
18877 - Corpum A-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -37.02 => -41.1333333333
18879 - Centum A-Type Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -37.02 => -41.1333333333
18881 - Corpum A-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -23.28 => -25.8666666667
Explosive Damage Resistance Bonus: -23.28 => -25.8666666667
Kinetic Damage Resistance Bonus: -23.28 => -25.8666666667
Thermal Damage Resistance Bonus: -23.28 => -25.8666666667
18883 - Centum A-Type Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -23.28 => -25.8666666667
Explosive Damage Resistance Bonus: -23.28 => -25.8666666667
Kinetic Damage Resistance Bonus: -23.28 => -25.8666666667
Thermal Damage Resistance Bonus: -23.28 => -25.8666666667
18885 - Corpus C-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -45.8 => -50.8888888889
18887 - Centus C-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -45.8 => -50.8888888889
18889 - Corpus C-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -45.8 => -50.8888888889
18891 - Centus C-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -45.8 => -50.8888888889
18893 - Corpus C-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -45.8 => -50.8888888889
18895 - Centus C-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -45.8 => -50.8888888889
18897 - Corpus C-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -45.8 => -50.8888888889
18899 - Centus C-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -45.8 => -50.8888888889
18901 - Corpus B-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -47.3 => -52.5555555556
18903 - Centus B-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -47.3 => -52.5555555556
18905 - Corpus B-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -47.3 => -52.5555555556
18907 - Centus B-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -47.3 => -52.5555555556
18909 - Corpus B-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -47.3 => -52.5555555556
18911 - Centus B-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -47.3 => -52.5555555556
18913 - Corpus B-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -47.3 => -52.5555555556
18915 - Centus B-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -47.3 => -52.5555555556
18917 - Corpus A-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.8 => -54.2222222222
18919 - Centus A-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.8 => -54.2222222222
18921 - Corpus A-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.8 => -54.2222222222
18923 - Centus A-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.8 => -54.2222222222
18925 - Corpus A-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.8 => -54.2222222222
18927 - Centus A-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.8 => -54.2222222222
18929 - Corpus A-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.8 => -54.2222222222
18931 - Centus A-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.8 => -54.2222222222
18933 - Corpus X-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -50.3 => -55.8888888889
18935 - Centus X-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -50.3 => -55.8888888889
18937 - Corpus X-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -50.3 => -55.8888888889
18939 - Centus X-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -50.3 => -55.8888888889
18941 - Corpus X-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -50.3 => -55.8888888889
18943 - Centus X-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -50.3 => -55.8888888889
18945 - Corpus X-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -50.3 => -55.8888888889
18947 - Centus X-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -50.3 => -55.8888888889
18949 - Core C-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -45.8 => -50.8888888889
18951 - Core C-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -45.8 => -50.8888888889
18953 - Core C-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -45.8 => -50.8888888889
18955 - Core C-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -45.8 => -50.8888888889
18957 - Core B-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -47.3 => -52.5555555556
18959 - Core B-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -47.3 => -52.5555555556
18961 - Core B-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -47.3 => -52.5555555556
18963 - Core B-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -47.3 => -52.5555555556
18965 - Core A-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -48.8 => -54.2222222222
18967 - Core A-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -48.8 => -54.2222222222
18969 - Core A-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -48.8 => -54.2222222222
18971 - Core A-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -48.8 => -54.2222222222
18973 - Core X-Type EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -50.3 => -55.8888888889
18975 - Core X-Type Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -50.3 => -55.8888888889
18977 - Core X-Type Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -50.3 => -55.8888888889
18979 - Core X-Type Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -50.3 => -55.8888888889
18999 - Corpii C-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19001 - Corpii B-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19003 - Corpii A-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19005 - Centii C-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19007 - Centii B-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19009 - Centii A-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19011 - Coreli C-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19013 - Coreli B-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19015 - Coreli A-Type Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
19017 - Corpum C-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19019 - Corpum B-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19021 - Corpum A-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19023 - Centum C-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19025 - Centum B-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19027 - Centum A-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19029 - Corelum C-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19031 - Corelum B-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19033 - Corelum A-Type Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
19035 - Core C-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19036 - Core B-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19037 - Core A-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19038 - Core X-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19039 - Corpus C-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19040 - Centus C-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19041 - Corpus B-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19042 - Centus B-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19043 - Corpus A-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19044 - Centus A-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19045 - Corpus X-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19046 - Centus X-Type Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
19129 - Gistii C-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19131 - Gistii B-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19133 - Gistii A-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19135 - Pithi C-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19137 - Pithi B-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19139 - Pithi A-Type Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19141 - Gistum C-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19143 - Gistum B-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19145 - Gistum A-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19147 - Pithum C-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19149 - Pithum B-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19151 - Pithum A-Type Medium Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
19209 - Pithum C-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -32.26 => -35.8444444444
19211 - Pithum C-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -32.26 => -35.8444444444
19213 - Pithum C-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -32.26 => -35.8444444444
19215 - Pithum C-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -32.26 => -35.8444444444
19217 - Pithum B-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -34.11 => -37.9
19219 - Pithum B-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -34.11 => -37.9
19221 - Pithum B-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -34.11 => -37.9
19223 - Pithum B-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -34.11 => -37.9
19225 - Pithum A-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -35.96 => -39.9555555556
19227 - Pithum A-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -35.96 => -39.9555555556
19229 - Pithum A-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -35.96 => -39.9555555556
19231 - Pithum A-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -35.96 => -39.9555555556
19233 - Gistum C-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -31.52 => -35.0222222222
19235 - Gistum B-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -32.26 => -35.8444444444
19237 - Gistum C-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -31.52 => -35.0222222222
19239 - Gistum B-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -32.26 => -35.8444444444
19241 - Gistum C-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -31.52 => -35.0222222222
19243 - Gistum B-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -32.26 => -35.8444444444
19245 - Gistum C-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -31.52 => -35.0222222222
19247 - Gistum B-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -32.26 => -35.8444444444
19249 - Gistum A-Type Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -34.11 => -37.9
19251 - Gistum A-Type Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -34.11 => -37.9
19253 - Gistum A-Type Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -34.11 => -37.9
19255 - Gistum A-Type EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -34.11 => -37.9
19257 - Gist C-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -45.0 => -50.0
19258 - Pith C-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -45.8 => -50.8888888889
19259 - Gist C-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -45.0 => -50.0
19260 - Pith C-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -45.8 => -50.8888888889
19261 - Gist C-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -45.0 => -50.0
19262 - Pith C-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -45.8 => -50.8888888889
19263 - Gist C-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -45.0 => -50.0
19264 - Pith C-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -45.8 => -50.8888888889
19265 - Gist B-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -46.6 => -51.7777777778
19266 - Pith B-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -47.4 => -52.6666666667
19267 - Gist B-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -46.6 => -51.7777777778
19268 - Pith B-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -47.4 => -52.6666666667
19269 - Gist B-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -46.6 => -51.7777777778
19270 - Pith B-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -47.4 => -52.6666666667
19271 - Gist B-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -46.6 => -51.7777777778
19272 - Pith B-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -47.4 => -52.6666666667
19273 - Gist A-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -48.2 => -53.5555555556
19274 - Pith A-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -49.0 => -54.4444444444
19275 - Gist A-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -48.2 => -53.5555555556
19276 - Pith A-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -49.0 => -54.4444444444
19277 - Gist A-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -48.2 => -53.5555555556
19278 - Pith A-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -49.0 => -54.4444444444
19279 - Gist A-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -48.2 => -53.5555555556
19280 - Pith A-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -49.0 => -54.4444444444
19281 - Gist X-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -49.8 => -55.3333333333
19282 - Pith X-Type EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -50.8 => -56.4444444444
19283 - Gist X-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -49.8 => -55.3333333333
19284 - Pith X-Type Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -50.8 => -56.4444444444
19285 - Gist X-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -49.8 => -55.3333333333
19286 - Pith X-Type Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -50.8 => -56.4444444444
19287 - Gist X-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -49.8 => -55.3333333333
19288 - Pith X-Type Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -50.8 => -56.4444444444
19361 - Corpum B-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -35.22 => -39.1333333333
19363 - Centum B-Type EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -35.22 => -39.1333333333
19382 - Luther Veron's Head (Miscellaneous) radius: None => 1.0
19398 - Confiscated Viral Agent (Biohazard) radius: None => 1.0
19399 - Confiscated Vitoc (Miscellaneous) radius: None => 1.0
19430 - Omnipotent (Spaceship Command) radius: None => 1.0
19459 - 'Phase' Servitor (Modifications) radius: None => 1.0
19461 - Blaque Voucher (Miscellaneous) radius: None => 1.0
19462 - Foiritan Voucher (Miscellaneous) radius: None => 1.0
19463 - Autrech Voucher (Miscellaneous) radius: None => 1.0
19466 - Regular Mercenary Navigator (Modifications) radius: None => 1.0
19468 - 'Longbow' Servitor (Modifications) radius: None => 1.0
19489 - Thukker Modified Medium Shield Extender (Shield Extender) radius: None => 1.0
19493 - Arms Cache (Miscellaneous) radius: None => 1.0
19500 - Zor's Custom Navigation Link (Cyber Navigation) radius: None => 1.0
19534 - High-grade Talisman Alpha (Cyberimplant) radius: None => 1.0
19535 - High-grade Talisman Beta (Cyberimplant) radius: None => 1.0
19536 - High-grade Talisman Gamma (Cyberimplant) radius: None => 1.0
19537 - High-grade Talisman Delta (Cyberimplant) radius: None => 1.0
19538 - High-grade Talisman Epsilon (Cyberimplant) radius: None => 1.0
19539 - High-grade Talisman Omega (Cyberimplant) radius: None => 1.0
19540 - High-grade Snake Alpha (Cyberimplant) radius: None => 1.0
19547 - Inherent Implants 'Noble' Repair Systems RS-605 (Cyber Armor) radius: None => 1.0
19548 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-705 (Cyber Armor) radius: None => 1.0
19549 - Inherent Implants 'Noble' Mechanic MC-805 (Cyber Armor) radius: None => 1.0
19550 - Inherent Implants 'Noble' Hull Upgrades HG-1005 (Cyber Armor) radius: None => 1.0
19551 - High-grade Snake Beta (Cyberimplant) radius: None => 1.0
19553 - High-grade Snake Gamma (Cyberimplant) radius: None => 1.0
19554 - High-grade Snake Delta (Cyberimplant) radius: None => 1.0
19555 - High-grade Snake Epsilon (Cyberimplant) radius: None => 1.0
19556 - High-grade Snake Omega (Cyberimplant) radius: None => 1.0
19582 - Guristas Research Data (Miscellaneous) radius: None => 1.0
19583 - Regular Mercenary Scout (Modifications) radius: None => 1.0
19585 - Dewak's Level 1 Decoder (Acceleration Gate Keys) radius: None => 1.0
19586 - Dewak's Level 2 Decoder (Acceleration Gate Keys) radius: None => 1.0
19587 - Dewak's Level 3 Decoder (Acceleration Gate Keys) radius: None => 1.0
19594 - 'Dart' Servitor (Modifications) radius: None => 1.0
19621 - Perimeter Descramble Code (Acceleration Gate Keys) radius: None => 1.0
19660 - Festival Launcher (Festival Launcher) radius: None => 1.0
19663 - Jarkon Puman's Tag (Criminal Tags) radius: None => 1.0
19675 - Ixon Kruz's Insignia (Empire Insignia Drops) radius: None => 1.0
19678 - Dakin Gara's Insignia (Empire Insignia Drops) radius: None => 1.0
19680 - Karmone Tizmer's Insignia (Empire Insignia Drops) radius: None => 1.0
19684 - Inherent Implants 'Noble' Repair Proficiency RP-903 (Cyber Armor) radius: None => 1.0
19685 - Inherent Implants 'Noble' Repair Proficiency RP-905 (Cyber Armor) radius: None => 1.0
19686 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 (Cyber Gunnery) radius: None => 1.0
19687 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 (Cyber Gunnery) radius: None => 1.0
19688 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 (Cyber Gunnery) radius: None => 1.0
19689 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805 (Cyber Gunnery) radius: None => 1.0
19690 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-605 (Cyber Gunnery) radius: None => 1.0
19691 - Inherent Implants 'Lancer' Small Energy Turret SE-605 (Cyber Gunnery) radius: None => 1.0
19692 - Inherent Implants 'Lancer' Controlled Bursts CB-705 (Cyber Gunnery) radius: None => 1.0
19693 - Inherent Implants 'Lancer' Gunnery RF-905 (Cyber Gunnery) radius: None => 1.0
19694 - Inherent Implants 'Lancer' Large Energy Turret LE-1005 (Cyber Gunnery) radius: None => 1.0
19695 - Inherent Implants 'Lancer' Medium Energy Turret ME-805 (Cyber Gunnery) radius: None => 1.0
19696 - Zainou 'Deadeye' Sharpshooter ST-905 (Cyber Gunnery) radius: None => 1.0
19697 - Zainou 'Deadeye' Trajectory Analysis TA-705 (Cyber Gunnery) radius: None => 1.0
19698 - Zainou 'Deadeye' Large Hybrid Turret LH-1005 (Cyber Gunnery) radius: None => 1.0
19699 - Zainou 'Deadeye' Medium Hybrid Turret MH-805 (Cyber Gunnery) radius: None => 1.0
19700 - Zainou 'Deadeye' Small Hybrid Turret SH-605 (Cyber Gunnery) radius: None => 1.0
19702 - Repository Descramble Code (Acceleration Gate Keys) radius: None => 1.0
19705 - Outgrowth Hive Entrance Code (Acceleration Gate Keys) radius: None => 1.0
19706 - Celestial Beacon II (Beacon) radius: None => 1.0
19713 - Argon Gas Environment (Cloud) radius: None => 1.0
19721 - Revelation Blueprint (Dreadnought Blueprint) radius: None => 1.0
19723 - Naglfar Blueprint (Dreadnought Blueprint) radius: None => 1.0
19725 - Moros Blueprint (Dreadnought Blueprint) radius: None => 1.0
19727 - Phoenix Blueprint (Dreadnought Blueprint) radius: None => 1.0
19728 - Deadspace Signature (Cosmic Signature) radius: None => 1.0
19730 - Communications Logs (Miscellaneous) radius: None => 1.0
19732 - Sansha Supply Pit Passcard (Acceleration Gate Keys) radius: None => 1.0
19739 - Cruise Missile Launcher II (Missile Launcher Cruise) radius: None => 1.0
19740 - Cruise Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
19745 - Sigil Blueprint (Industrial Blueprint) radius: None => 1.0
19746 - Dust Storm Environment (Cloud) radius: None => 1.0
19747 - Lightning Storm Environment (Cloud) radius: None => 1.0
19748 - Ethereal Environment (Cloud) radius: None => 1.0
19749 - Celestial Environment (Cloud) radius: None => 1.0
19750 - Infernal Environment (Cloud) radius: None => 1.0
19751 - Icefield Environment (Cloud) radius: None => 1.0
19752 - Krypton Gas Environment (Cloud) radius: None => 1.0
19753 - Toxic Cloud Environment (Cloud) radius: None => 1.0
19754 - Radon Gas Environment (Cloud) radius: None => 1.0
19755 - Turbulent Storm Environment (Cloud) radius: None => 1.0
19756 - Xenon Gas Environment (Cloud) radius: None => 1.0
19761 - Signal Dispersion (Electronic Systems) radius: None => 1.0
19807 - Target Painter II Blueprint (Target Painter Blueprint) radius: None => 1.0
19809 - Partial Weapon Navigation Blueprint (Target Painter Blueprint) radius: None => 1.0
19811 - Peripheral Weapon Navigation Diameter Blueprint (Target Painter Blueprint) radius: None => 1.0
19813 - Parallel Weapon Navigation Transmitter Blueprint (Target Painter Blueprint) radius: None => 1.0
19815 - Phased Weapon Navigation Array Generation Extron Blueprint (Target Painter Blueprint) radius: None => 1.0
19922 - Signature Focusing (Electronic Systems) radius: None => 1.0
19954 - Soran's Passkey (Acceleration Gate Keys) radius: None => 1.0
19962 - Shadow Iron Charge S (Hybrid Charge) radius: None => 1.0
19964 - Shadow Tungsten Charge S (Hybrid Charge) radius: None => 1.0
19966 - Shadow Iridium Charge S (Hybrid Charge) radius: None => 1.0
19968 - Shadow Lead Charge S (Hybrid Charge) radius: None => 1.0
19970 - Arch Angel Carbonized Lead S (Projectile Ammo) radius: None => 1.0
19972 - Arch Angel Nuclear S (Projectile Ammo) radius: None => 1.0
19974 - Arch Angel Proton S (Projectile Ammo) radius: None => 1.0
19976 - Arch Angel Depleted Uranium S (Projectile Ammo) radius: None => 1.0
19978 - Sanshas Radio S (Frequency Crystal) radius: None => 1.0
19980 - Sanshas Microwave S (Frequency Crystal) radius: None => 1.0
19982 - Sanshas Infrared S (Frequency Crystal) radius: None => 1.0
19984 - Sanshas Standard S (Frequency Crystal) radius: None => 1.0
19986 - Arch Angel Titanium Sabot S (Projectile Ammo) radius: None => 1.0
19988 - Arch Angel Fusion S (Projectile Ammo) radius: None => 1.0
19990 - Arch Angel Phased Plasma S (Projectile Ammo) radius: None => 1.0
19992 - Arch Angel EMP S (Projectile Ammo) radius: None => 1.0
19995 - Arch Angel Carbonized Lead M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
20003 - Arch Angel Titanium Sabot M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
20010 - Sanshas Radio M (Frequency Crystal) radius: None => 1.0
20012 - Sanshas Microwave M (Frequency Crystal) radius: None => 1.0
20014 - Sanshas Infrared M (Frequency Crystal) radius: None => 1.0
20016 - Sanshas Standard M (Frequency Crystal) radius: None => 1.0
20018 - Sanshas Radio L (Frequency Crystal) radius: None => 1.0
20020 - Sanshas Microwave L (Frequency Crystal) radius: None => 1.0
20022 - Sanshas Infrared L (Frequency Crystal) radius: None => 1.0
20024 - Sanshas Standard L (Frequency Crystal) radius: None => 1.0
20026 - Sanshas Radio XL (Frequency Crystal) radius: None => 1.0
20028 - Sanshas Microwave XL (Frequency Crystal) radius: None => 1.0
20030 - Sanshas Infrared XL (Frequency Crystal) radius: None => 1.0
20032 - Sanshas Standard XL (Frequency Crystal) radius: None => 1.0
20034 - Shadow Thorium Charge S (Hybrid Charge) radius: None => 1.0
20036 - Shadow Uranium Charge S (Hybrid Charge) radius: None => 1.0
20038 - Shadow Plutonium Charge S (Hybrid Charge) radius: None => 1.0
20040 - Shadow Antimatter Charge S (Hybrid Charge) radius: None => 1.0
20103 - Product Park Passcard (Acceleration Gate Keys) radius: None => 1.0
20104 - Creations Central Pass (Acceleration Gate Keys) radius: None => 1.0
20105 - 'True Creations' Manufacture Passcard (Acceleration Gate Keys) radius: None => 1.0
20108 - Gold Sculpture Blueprint (Tool Blueprint) radius: None => 1.0
20110 - Sleeper Foundation Block (Materials and Compounds) radius: None => 1.0
20113 - Datacore - Jove Tech 1 (Datacores) radius: None => 1.0
20114 - Datacore - Propulsion Subsystems Engineering (Datacores) radius: None => 1.0
20117 - Datacore - Advanced Starship Engineering (Datacores) radius: None => 1.0
20121 - High-grade Crystal Alpha (Cyberimplant) radius: None => 1.0
20126 - Curse Blueprint (Cruiser Blueprint) radius: None => 1.0
20127 - Stealth Bombers Fake Skill (Fake Skills) radius: None => 1.0
20128 - Civilian Pulse Crystal (Frequency Crystal) radius: None => 1.0
20130 - Civilian Autocannon Ammo (Frequency Crystal) radius: None => 1.0
20132 - Civilian Railgun Charge (Frequency Crystal) radius: None => 1.0
20134 - Civilian Blaster Charge (Frequency Crystal) radius: None => 1.0
20138 - Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) radius: None => 1.0
20157 - High-grade Crystal Beta (Cyberimplant) radius: None => 1.0
20158 - High-grade Crystal Gamma (Cyberimplant) radius: None => 1.0
20159 - High-grade Crystal Delta (Cyberimplant) radius: None => 1.0
20160 - High-grade Crystal Epsilon (Cyberimplant) radius: None => 1.0
20161 - High-grade Crystal Omega (Cyberimplant) radius: None => 1.0
20164 - Drazin's Keycard (Acceleration Gate Keys) radius: None => 1.0
20171 - Datacore - Hydromagnetic Physics (Datacores) radius: None => 1.0
20172 - Datacore - Minmatar Starship Engineering (Datacores) radius: None => 1.0
20184 - Providence Blueprint (Freighter Blueprint) radius: None => 1.0
20186 - Charon Blueprint (Freighter Blueprint) radius: None => 1.0
20188 - Obelisk Blueprint (Freighter Blueprint) radius: None => 1.0
20190 - Fenrir Blueprint (Freighter Blueprint) radius: None => 1.0
20197 - QA Shield Extender (QA Module) radius: None => 1.0
20209 - Rocket Specialization (Missiles) radius: None => 1.0
20210 - Light Missile Specialization (Missiles) radius: None => 1.0
20211 - Heavy Missile Specialization (Missiles) radius: None => 1.0
20219 - Conjunctive Radar ECCM Scanning Array I Blueprint (ECCM Blueprint) radius: None => 1.0
20225 - Conjunctive Ladar ECCM Scanning Array I Blueprint (ECCM Blueprint) radius: None => 1.0
20231 - Conjunctive Gravimetric ECCM Scanning Array I Blueprint (ECCM Blueprint) radius: None => 1.0
20237 - Conjunctive Magnetometric ECCM Scanning Array I Blueprint (ECCM Blueprint) radius: None => 1.0
20239 - Secure Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20241 - Shielded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20243 - Warded Gravimetric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20245 - Secure Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20247 - Shielded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20249 - Warded Ladar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20251 - Secure Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20253 - Shielded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20255 - Warded Magnetometric Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20261 - Secure Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20263 - Shielded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20265 - Warded Radar Backup Cluster I Blueprint (Signal Amplifier Blueprint) radius: None => 1.0
20281 - Siege Module I Blueprint (Siege Module Blueprint) radius: None => 1.0
20327 - Capital Energy Turret (Gunnery) radius: None => 1.0
20328 - Insorum (Miscellaneous) radius: None => 1.0
20342 - Advanced Spaceship Command (Spaceship Command) radius: None => 1.0
20344 - 50mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20346 - 100mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20348 - 200mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20350 - 400mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20352 - 800mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20354 - 1600mm Steel Plates II Blueprint (Armor Plate Blueprint) radius: None => 1.0
20358 - Numon Family Heirloom (Cyber Armor) radius: None => 1.0
20362 - Foiritan Sculpture (Miscellaneous) radius: None => 1.0
20368 - Smugglers Mask I Blueprint (Shield Booster Blueprint) radius: None => 1.0
20371 - Whelan Machorin's Ballistic Smartlink (Cyber Missile) radius: None => 1.0
20372 - Whelan Machorin's Insignia (Empire Insignia Drops) radius: None => 1.0
20374 - 'Buck' Turgidson's Insignia (Empire Insignia Drops) radius: None => 1.0
20375 - Whelan Machorin's Head (Miscellaneous) radius: None => 1.0
20410 - Datacore - Gallentean Starship Engineering (Datacores) radius: None => 1.0
20411 - Datacore - High Energy Physics (Datacores) radius: None => 1.0
20412 - Datacore - Plasma Physics (Datacores) radius: None => 1.0
20413 - Datacore - Laser Physics (Datacores) radius: None => 1.0
20414 - Datacore - Quantum Physics (Datacores) radius: None => 1.0
20415 - Datacore - Molecular Engineering (Datacores) radius: None => 1.0
20416 - Datacore - Nanite Engineering (Datacores) radius: None => 1.0
20417 - Datacore - Electromagnetic Physics (Datacores) radius: None => 1.0
20418 - Datacore - Electronic Engineering (Datacores) radius: None => 1.0
20419 - Datacore - Graviton Physics (Datacores) radius: None => 1.0
20420 - Datacore - Rocket Science (Datacores) radius: None => 1.0
20421 - Datacore - Amarrian Starship Engineering (Datacores) radius: None => 1.0
20422 - Data Interface - Talocan Weapon Systems (Tool) radius: None => 1.0
20423 - Datacore - Nuclear Physics (Datacores) radius: None => 1.0
20424 - Datacore - Mechanical Engineering (Datacores) radius: None => 1.0
20425 - Datacore - Offensive Subsystems Engineering (Datacores) radius: None => 1.0
20426 - Data Interface - Basic (Data Interfaces) radius: None => 1.0
20431 - Black Morphite (Intermediate Materials) radius: None => 1.0
20432 - Black Morphite Reaction (Simple Reaction) radius: None => 1.0
20433 - Talocan Technology (Science) radius: None => 1.0
20434 - Terran Broken Datachips - Weaponry (Commodities) radius: None => 1.0
20443 - Ogdin's Eye Coordination Enhancer (Cyber Gunnery) radius: None => 1.0
20444 - Dual Giga Pulse Laser I (Energy Weapon) radius: None => 1.0
20446 - Dual Giga Beam Laser I (Energy Weapon) radius: None => 1.0
20447 - Dual Giga Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
20455 - Quad 3500mm Siege Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
20456 - Alpha Keycard (Acceleration Gate Keys) radius: None => 1.0
20457 - Beta Keycard (Acceleration Gate Keys) radius: None => 1.0
20458 - Gamma Keycard (Acceleration Gate Keys) radius: None => 1.0
20476 - Drifter Spur (Identification) radius: None => 1.0
20477 - Bandit Spur (Identification) radius: None => 1.0
20478 - Marauder Spur (Identification) radius: None => 1.0
20479 - Outlaw Spur (Identification) radius: None => 1.0
20480 - Gunslinger Spur (Identification) radius: None => 1.0
20481 - Desperado Spur (Identification) radius: None => 1.0
20498 - High-grade Halo Alpha (Cyberimplant) radius: None => 1.0
20500 - High-grade Halo Beta (Cyberimplant) radius: None => 1.0
20504 - High-grade Halo Epsilon (Cyberimplant) radius: None => 1.0
20508 - High-grade Halo Omega (Cyberimplant) radius: None => 1.0
20509 - High-grade Amulet Omega (Cyberimplant) raceID: 0 => None
20510 - Potent Viral Agent (Biohazard) radius: None => 1.0
20517 - Private Citizen Tsuna's Passcard (Acceleration Gate Keys) radius: None => 1.0
20539 - XL Torpedo Launcher I (Missile Launcher XL Torpedo) radius: None => 1.0
20540 - XL Torpedo Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20541 - Drill Parts (Miscellaneous) radius: None => 1.0
20546 - Markus's Insignia (Empire Insignia Drops) radius: None => 1.0
20548 - Ratei's Insignia (Empire Insignia Drops) radius: None => 1.0
20550 - Manchura's Tag (Criminal Tags) radius: None => 1.0
20551 - Manchura's Logs (Miscellaneous) radius: None => 1.0
20554 - Wei Todaki (Livestock) radius: None => 1.0
20555 - Small 'Siesta' Capacitor Booster (Capacitor Booster) radius: None => 1.0
20556 - Small 'Siesta' Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
20557 - Medium 'Gattotte' Capacitor Booster (Capacitor Booster) radius: None => 1.0
20558 - Medium 'Gattotte' Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
20559 - Heavy 'Brave' Capacitor Booster (Capacitor Booster) radius: None => 1.0
20560 - Heavy 'Brave' Capacitor Booster Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
20561 - Prototype 'Poncho' Cloaking Device I (Cloaking Device) radius: None => 1.0
20562 - Prototype 'Poncho' Cloaking Device I Blueprint (Cloaking Device Blueprint) radius: None => 1.0
20563 - 'Smokescreen' Covert Ops Cloaking Device II (Cloaking Device) radius: None => 1.0
20564 - 'Smokescreen' Covert Ops Cloaking Device II Blueprint (Cloaking Device Blueprint) radius: None => 1.0
20565 - Improved 'Guise' Cloaking Device II (Cloaking Device) radius: None => 1.0
20566 - Improved 'Guise' Cloaking Device II Blueprint (Cloaking Device Blueprint) radius: None => 1.0
20567 - 'Dyad' Co-Processor I (CPU Enhancer) radius: None => 1.0
20568 - 'Dyad' Co-Processor I Blueprint (Co-Processor Blueprint) radius: None => 1.0
20569 - 'Deuce' Co-Processor I (CPU Enhancer) radius: None => 1.0
20570 - 'Deuce' Co-Processor I Blueprint (Co-Processor Blueprint) radius: None => 1.0
20588 - 150mm 'Musket' Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
20590 - 250mm 'Flintlock' Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
20592 - 425mm 'Popper' Railgun Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
20593 - 'Balefire' Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
20594 - 'Balefire' Rocket Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20595 - 'Gallows' Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
20596 - 'Gallows' Light Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20597 - 'Pickaxe' Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
20598 - 'Pickaxe' Rapid Light Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20599 - 'Undertaker' Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
20600 - 'Undertaker' Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20601 - 'Noose' Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
20602 - 'Noose' Cruise Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20603 - 'Barrage' Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
20604 - 'Barrage' Torpedo Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
20605 - 'Whiskey' Explosive Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Explosive Damage Resistance Bonus: -30.0 => -33.3333333333
20606 - 'Whiskey' Explosive Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
20607 - 'High Noon' Thermal Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Thermal Damage Resistance Bonus: -30.0 => -33.3333333333
20608 - 'High Noon' Thermal Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
20609 - 'Cactus' Modified Kinetic Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
Kinetic Damage Resistance Bonus: -30.0 => -33.3333333333
20610 - 'Cactus' Modified Kinetic Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
20611 - 'Prospector' EM Shield Amplifier (Shield Resistance Amplifier) radius: None => 1.0
EM Damage Resistance Bonus: -30.0 => -33.3333333333
20612 - 'Prospector' EM Shield Amplifier Blueprint (Shield Resistance Amplifier Blueprint) radius: None => 1.0
20614 - 'Glycerine' Shield Boost Amplifier Blueprint (Shield Boost Amplifier Blueprint) radius: None => 1.0
20618 - Small 'Settler' Shield Booster Blueprint (Shield Booster Blueprint) radius: None => 1.0
20620 - Medium 'Lone Ranger' Shield Booster Blueprint (Shield Booster Blueprint) radius: None => 1.0
20622 - Large 'Outlaw' Shield Booster Blueprint (Shield Booster Blueprint) radius: None => 1.0
20624 - X-Large 'Locomotive' Shield Booster Blueprint (Shield Booster Blueprint) radius: None => 1.0
20625 - Small 'Wolf' Shield Extender (Shield Extender) radius: None => 1.0
20626 - Small 'Wolf' Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
20627 - Small 'Trapper' Shield Extender (Shield Extender) radius: None => 1.0
20628 - Small 'Trapper' Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
20629 - Medium 'Canyon' Shield Extender (Shield Extender) radius: None => 1.0
20630 - Medium 'Canyon' Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
20631 - Large 'Sheriff' Shield Extender (Shield Extender) radius: None => 1.0
20632 - Large 'Sheriff' Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
20633 - 'Nugget' Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
20634 - 'Nugget' Kinetic Shield Hardener Blueprint (Shield Hardener Blueprint) radius: None => 1.0
20635 - 'Desert Heat' Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
20636 - 'Desert Heat' Thermal Shield Hardener Blueprint (Shield Hardener Blueprint) radius: None => 1.0
20637 - 'Posse' Multispectrum Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -26.0 => -28.8888888889
Explosive Damage Resistance Bonus: -26.0 => -28.8888888889
Kinetic Damage Resistance Bonus: -26.0 => -28.8888888889
Thermal Damage Resistance Bonus: -26.0 => -28.8888888889
20638 - 'Posse' Multispectrum Shield Hardener Blueprint (Shield Hardener Blueprint) radius: None => 1.0
20639 - 'Poacher' EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -44.0 => -48.8888888889
20640 - 'Poacher' EM Shield Hardener Blueprint (Shield Hardener Blueprint) radius: None => 1.0
20641 - 'Snake Eyes' Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
20642 - 'Snake Eyes' Explosive Shield Hardener Blueprint (Shield Hardener Blueprint) radius: None => 1.0
20700 - Michi's Excavation Augmentor (Cyber Resource Processing) radius: None => 1.0
20701 - Capital Armor Repairer I (Armor Repair Unit) radius: None => 1.0
20702 - Capital Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
20704 - Capital Shield Booster I Blueprint (Shield Booster Blueprint) radius: None => 1.0
20713 - Utrainen's Employment Voucher (Commodities) radius: None => 1.0
20715 - Jorek Lephny (Livestock) radius: None => 1.0
20721 - Arch Angel Carbonized Lead L (Projectile Ammo) radius: None => 1.0
20723 - Arch Angel Nuclear L (Projectile Ammo) radius: None => 1.0
20725 - Arch Angel Proton L (Projectile Ammo) radius: None => 1.0
20727 - Arch Angel Depleted Uranium L (Projectile Ammo) radius: None => 1.0
20729 - Arch Angel Titanium Sabot L (Projectile Ammo) radius: None => 1.0
20731 - Arch Angel Fusion L (Projectile Ammo) radius: None => 1.0
20733 - Arch Angel Phased Plasma L (Projectile Ammo) radius: None => 1.0
20735 - Arch Angel EMP L (Projectile Ammo) radius: None => 1.0
20753 - Domination Carbonized Lead S (Projectile Ammo) radius: None => 1.0
20755 - Domination Nuclear S (Projectile Ammo) radius: None => 1.0
20757 - Domination Proton S (Projectile Ammo) radius: None => 1.0
20759 - Domination Depleted Uranium S (Projectile Ammo) radius: None => 1.0
20761 - Domination Titanium Sabot S (Projectile Ammo) radius: None => 1.0
20763 - Domination Fusion S (Projectile Ammo) radius: None => 1.0
20765 - Domination Phased Plasma S (Projectile Ammo) radius: None => 1.0
20767 - Domination EMP S (Projectile Ammo) radius: None => 1.0
20769 - Domination Carbonized Lead M (Projectile Ammo) radius: None => 1.0
20771 - Domination Nuclear M (Projectile Ammo) radius: None => 1.0
20773 - Domination Proton M (Projectile Ammo) radius: None => 1.0
20775 - Domination Depleted Uranium M (Projectile Ammo) radius: None => 1.0
20777 - Domination Titanium Sabot M (Projectile Ammo) radius: None => 1.0
20779 - Domination Fusion M (Projectile Ammo) radius: None => 1.0
20781 - Domination Phased Plasma M (Projectile Ammo) radius: None => 1.0
20783 - Domination EMP M (Projectile Ammo) radius: None => 1.0
20817 - Sanshas Ultraviolet S (Frequency Crystal) radius: None => 1.0
20819 - Sanshas Xray S (Frequency Crystal) radius: None => 1.0
20821 - Sanshas Gamma S (Frequency Crystal) radius: None => 1.0
20823 - Sanshas Multifrequency S (Frequency Crystal) radius: None => 1.0
20825 - Sanshas Ultraviolet M (Frequency Crystal) radius: None => 1.0
20827 - Sanshas Xray M (Frequency Crystal) radius: None => 1.0
20829 - Sanshas Gamma M (Frequency Crystal) radius: None => 1.0
20831 - Sanshas Multifrequency M (Frequency Crystal) radius: None => 1.0
20833 - Sanshas Ultraviolet L (Frequency Crystal) radius: None => 1.0
20835 - Sanshas Xray L (Frequency Crystal) radius: None => 1.0
20837 - Sanshas Gamma L (Frequency Crystal) radius: None => 1.0
20839 - Sanshas Multifrequency L (Frequency Crystal) radius: None => 1.0
20841 - Sanshas Ultraviolet XL (Frequency Crystal) radius: None => 1.0
20843 - Sanshas Xray XL (Frequency Crystal) radius: None => 1.0
20845 - Sanshas Gamma XL (Frequency Crystal) radius: None => 1.0
20847 - Sanshas Multifrequency XL (Frequency Crystal) radius: None => 1.0
20849 - True Sanshas Radio S (Frequency Crystal) radius: None => 1.0
20851 - True Sanshas Microwave S (Frequency Crystal) radius: None => 1.0
20853 - True Sanshas Infrared S (Frequency Crystal) radius: None => 1.0
20855 - True Sanshas Standard S (Frequency Crystal) radius: None => 1.0
20857 - True Sanshas Ultraviolet S (Frequency Crystal) radius: None => 1.0
20859 - True Sanshas Xray S (Frequency Crystal) radius: None => 1.0
20861 - True Sanshas Gamma S (Frequency Crystal) radius: None => 1.0
20863 - True Sanshas Multifrequency S (Frequency Crystal) radius: None => 1.0
20865 - True Sanshas Radio M (Frequency Crystal) radius: None => 1.0
20867 - True Sanshas Microwave M (Frequency Crystal) radius: None => 1.0
20869 - True Sanshas Infrared M (Frequency Crystal) radius: None => 1.0
20871 - True Sanshas Standard M (Frequency Crystal) radius: None => 1.0
20873 - True Sanshas Ultraviolet M (Frequency Crystal) radius: None => 1.0
20875 - True Sanshas Xray M (Frequency Crystal) radius: None => 1.0
20877 - True Sanshas Gamma M (Frequency Crystal) radius: None => 1.0
20879 - True Sanshas Multifrequency M (Frequency Crystal) radius: None => 1.0
20881 - True Sanshas Radio L (Frequency Crystal) radius: None => 1.0
20883 - True Sanshas Microwave L (Frequency Crystal) radius: None => 1.0
20885 - True Sanshas Infrared L (Frequency Crystal) radius: None => 1.0
20887 - True Sanshas Standard L (Frequency Crystal) radius: None => 1.0
20889 - True Sanshas Ultraviolet L (Frequency Crystal) radius: None => 1.0
20891 - True Sanshas Xray L (Frequency Crystal) radius: None => 1.0
20893 - True Sanshas Gamma L (Frequency Crystal) radius: None => 1.0
20895 - True Sanshas Multifrequency L (Frequency Crystal) radius: None => 1.0
20897 - True Sanshas Radio XL (Frequency Crystal) radius: None => 1.0
20899 - True Sanshas Microwave XL (Frequency Crystal) radius: None => 1.0
20901 - True Sanshas Infrared XL (Frequency Crystal) radius: None => 1.0
20903 - True Sanshas Standard XL (Frequency Crystal) radius: None => 1.0
20905 - True Sanshas Ultraviolet XL (Frequency Crystal) radius: None => 1.0
20907 - True Sanshas Xray XL (Frequency Crystal) radius: None => 1.0
20909 - True Sanshas Gamma XL (Frequency Crystal) radius: None => 1.0
20911 - True Sanshas Multifrequency XL (Frequency Crystal) radius: None => 1.0
20913 - Shadow Iron Charge L (Hybrid Charge) radius: None => 1.0
20915 - Shadow Tungsten Charge L (Hybrid Charge) radius: None => 1.0
20917 - Shadow Iridium Charge L (Hybrid Charge) radius: None => 1.0
20919 - Shadow Lead Charge L (Hybrid Charge) radius: None => 1.0
20921 - Shadow Thorium Charge L (Hybrid Charge) radius: None => 1.0
20923 - Shadow Uranium Charge L (Hybrid Charge) radius: None => 1.0
20925 - Shadow Plutonium Charge L (Hybrid Charge) radius: None => 1.0
20927 - Shadow Antimatter Charge L (Hybrid Charge) radius: None => 1.0
20945 - Guardian Iron Charge S (Hybrid Charge) radius: None => 1.0
20947 - Guardian Tungsten Charge S (Hybrid Charge) radius: None => 1.0
20949 - Guardian Iridium Charge S (Hybrid Charge) radius: None => 1.0
20951 - Guardian Lead Charge S (Hybrid Charge) radius: None => 1.0
20953 - Guardian Thorium Charge S (Hybrid Charge) radius: None => 1.0
20955 - Guardian Uranium Charge S (Hybrid Charge) radius: None => 1.0
20957 - Guardian Plutonium Charge S (Hybrid Charge) radius: None => 1.0
20959 - Guardian Antimatter Charge S (Hybrid Charge) radius: None => 1.0
20961 - Guardian Iron Charge M (Hybrid Charge) radius: None => 1.0
20963 - Guardian Tungsten Charge M (Hybrid Charge) radius: None => 1.0
20965 - Guardian Iridium Charge M (Hybrid Charge) radius: None => 1.0
20967 - Guardian Lead Charge M (Hybrid Charge) radius: None => 1.0
20969 - Guardian Thorium Charge M (Hybrid Charge) radius: None => 1.0
20971 - Guardian Uranium Charge M (Hybrid Charge) radius: None => 1.0
20973 - Guardian Plutonium Charge M (Hybrid Charge) radius: None => 1.0
20975 - Guardian Antimatter Charge M (Hybrid Charge) radius: None => 1.0
21009 - Capital Propulsion Engine (Capital Construction Components) radius: None => 1.0
21010 - Capital Propulsion Engine Blueprint (Capital Construction Blueprints) radius: None => 1.0
21011 - Capital Turret Hardpoint (Capital Construction Components) radius: None => 1.0
21012 - Capital Turret Hardpoint Blueprint (Capital Construction Blueprints) radius: None => 1.0
21013 - Capital Sensor Cluster (Capital Construction Components) radius: None => 1.0
21014 - Capital Sensor Cluster Blueprint (Capital Construction Blueprints) radius: None => 1.0
21017 - Capital Armor Plates (Capital Construction Components) radius: None => 1.0
21018 - Capital Armor Plates Blueprint (Capital Construction Blueprints) radius: None => 1.0
21019 - Capital Capacitor Battery (Capital Construction Components) radius: None => 1.0
21020 - Capital Capacitor Battery Blueprint (Capital Construction Blueprints) radius: None => 1.0
21021 - Capital Power Generator (Capital Construction Components) radius: None => 1.0
21022 - Capital Power Generator Blueprint (Capital Construction Blueprints) radius: None => 1.0
21023 - Capital Shield Emitter (Capital Construction Components) radius: None => 1.0
21024 - Capital Shield Emitter Blueprint (Capital Construction Blueprints) radius: None => 1.0
21025 - Capital Jump Drive (Capital Construction Components) radius: None => 1.0
21026 - Capital Jump Drive Blueprint (Capital Construction Blueprints) radius: None => 1.0
21027 - Capital Cargo Bay (Capital Construction Components) radius: None => 1.0
21028 - Capital Cargo Bay Blueprint (Capital Construction Blueprints) radius: None => 1.0
21029 - Capital Drone Bay (Capital Construction Components) radius: None => 1.0
21030 - Capital Drone Bay Blueprint (Capital Construction Blueprints) radius: None => 1.0
21035 - Capital Computer System (Capital Construction Components) radius: None => 1.0
21036 - Capital Computer System Blueprint (Capital Construction Blueprints) radius: None => 1.0
21037 - Capital Construction Parts (Capital Construction Components) radius: None => 1.0
21038 - Capital Construction Parts Blueprint (Capital Construction Blueprints) radius: None => 1.0
21039 - Capital Siege Array (Capital Construction Components) radius: None => 1.0
21040 - Capital Siege Array Blueprint (Capital Construction Blueprints) radius: None => 1.0
21041 - Capital Launcher Hardpoint (Capital Construction Components) radius: None => 1.0
21042 - Capital Launcher Hardpoint Blueprint (Capital Construction Blueprints) radius: None => 1.0
21044 - Pistols (Commodities) radius: None => 1.0
21046 - Nugoeihuvi Transaction Logs (Commodities) radius: None => 1.0
21048 - Kepheur's Keycard (Acceleration Gate Keys) radius: None => 1.0
21053 - Kepheur's DNA (Commodities) radius: None => 1.0
21054 - Crude Sculpture (Commodities) radius: None => 1.0
21055 - Crude Sculpture Blueprint (Tool Blueprint) radius: None => 1.0
21057 - Tara's Insignia (Empire Insignia Drops) radius: None => 1.0
21062 - Makele's Tag (Criminal Tags) radius: None => 1.0
21064 - Zvarin Karsha (Livestock) radius: None => 1.0
21066 - Ryoke Laika (Livestock) radius: None => 1.0
21067 - Ryoke Laika's Head (Commodities) radius: None => 1.0
21070 - Sheriff Togany (Livestock) radius: None => 1.0
21073 - Sleeper Split Cables (Materials and Compounds) radius: None => 1.0
21074 - Talocan Sketch Books (Decryptors - Talocan) radius: None => 1.0
21075 - Talocan Molecule Binder (Materials and Compounds) radius: None => 1.0
21076 - Talocan Stasis Inverter (Artifacts and Prototypes) radius: None => 1.0
21077 - Talocan Info Shards (Decryptors - Talocan) radius: None => 1.0
21078 - Talocan Reflective Sheets (Materials and Compounds) radius: None => 1.0
21079 - Talocan Perpetual Clock (Artifacts and Prototypes) radius: None => 1.0
21080 - Talocan Solid Atomizer (Artifacts and Prototypes) radius: None => 1.0
21081 - Talocan Mechanical Gears (Materials and Compounds) radius: None => 1.0
21082 - Talocan System Interface Unit (Artifacts and Prototypes) radius: None => 1.0
21084 - Talocan Mathematical Schematics (Decryptors - Talocan) radius: None => 1.0
21085 - Talocan Automation Accounts (Decryptors - Talocan) radius: None => 1.0
21086 - Talocan Partition Plates (Materials and Compounds) radius: None => 1.0
21087 - Talocan Intricate Formulas (Decryptors - Talocan) radius: None => 1.0
21088 - Talocan Stasis Deflector (Artifacts and Prototypes) radius: None => 1.0
21089 - Talocan Ignition Device (Materials and Compounds) radius: None => 1.0
21091 - Bai's Corpse (Commodities) radius: None => 1.0
21095 - Cynosural Field I Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
21098 - Goru's Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
21104 - Jakon's Tag (Criminal Tags) radius: None => 1.0
21126 - Raytio Family Supplies (Commodities) radius: None => 1.0
21180 - Illian's Passcard (Commodities) radius: None => 1.0
21194 - Blood Radio S (Frequency Crystal) radius: None => 1.0
21196 - Blood Microwave S (Frequency Crystal) radius: None => 1.0
21198 - Blood Infrared S (Frequency Crystal) radius: None => 1.0
21200 - Blood Standard S (Frequency Crystal) radius: None => 1.0
21202 - Blood Ultraviolet S (Frequency Crystal) radius: None => 1.0
21204 - Blood Xray S (Frequency Crystal) radius: None => 1.0
21206 - Blood Gamma S (Frequency Crystal) radius: None => 1.0
21208 - Blood Multifrequency S (Frequency Crystal) radius: None => 1.0
21210 - Blood Microwave M (Frequency Crystal) radius: None => 1.0
21212 - Blood Infrared M (Frequency Crystal) radius: None => 1.0
21214 - Blood Standard M (Frequency Crystal) radius: None => 1.0
21216 - Blood Ultraviolet M (Frequency Crystal) radius: None => 1.0
21218 - Blood Xray M (Frequency Crystal) radius: None => 1.0
21220 - Blood Gamma M (Frequency Crystal) radius: None => 1.0
21222 - Blood Multifrequency M (Frequency Crystal) radius: None => 1.0
21224 - Blood Radio L (Frequency Crystal) radius: None => 1.0
21226 - Blood Microwave L (Frequency Crystal) radius: None => 1.0
21228 - Blood Infrared L (Frequency Crystal) radius: None => 1.0
21230 - Blood Standard L (Frequency Crystal) radius: None => 1.0
21232 - Blood Ultraviolet L (Frequency Crystal) radius: None => 1.0
21234 - Blood Xray L (Frequency Crystal) radius: None => 1.0
21236 - Blood Gamma L (Frequency Crystal) radius: None => 1.0
21238 - Blood Multifrequency L (Frequency Crystal) radius: None => 1.0
21240 - Blood Radio XL (Frequency Crystal) radius: None => 1.0
21242 - Blood Microwave XL (Frequency Crystal) radius: None => 1.0
21244 - Blood Infrared XL (Frequency Crystal) radius: None => 1.0
21246 - Blood Standard XL (Frequency Crystal) radius: None => 1.0
21248 - Blood Ultraviolet XL (Frequency Crystal) radius: None => 1.0
21250 - Blood Xray XL (Frequency Crystal) radius: None => 1.0
21252 - Blood Gamma XL (Frequency Crystal) radius: None => 1.0
21254 - Blood Multifrequency XL (Frequency Crystal) radius: None => 1.0
21256 - Dark Blood Radio S (Frequency Crystal) radius: None => 1.0
21258 - Dark Blood Microwave S (Frequency Crystal) radius: None => 1.0
21260 - Dark Blood Infrared S (Frequency Crystal) radius: None => 1.0
21262 - Dark Blood Standard S (Frequency Crystal) radius: None => 1.0
21264 - Dark Blood Ultraviolet S (Frequency Crystal) radius: None => 1.0
21266 - Dark Blood Xray S (Frequency Crystal) radius: None => 1.0
21268 - Dark Blood Gamma S (Frequency Crystal) radius: None => 1.0
21270 - Dark Blood Multifrequency S (Frequency Crystal) radius: None => 1.0
21272 - Dark Blood Radio M (Frequency Crystal) radius: None => 1.0
21274 - Dark Blood Microwave M (Frequency Crystal) radius: None => 1.0
21276 - Dark Blood Infrared M (Frequency Crystal) radius: None => 1.0
21278 - Dark Blood Standard M (Frequency Crystal) radius: None => 1.0
21280 - Dark Blood Ultraviolet M (Frequency Crystal) radius: None => 1.0
21282 - Dark Blood Xray M (Frequency Crystal) radius: None => 1.0
21284 - Dark Blood Gamma M (Frequency Crystal) radius: None => 1.0
21286 - Dark Blood Multifrequency M (Frequency Crystal) radius: None => 1.0
21288 - Dark Blood Radio L (Frequency Crystal) radius: None => 1.0
21290 - Dark Blood Microwave L (Frequency Crystal) radius: None => 1.0
21292 - Dark Blood Infrared L (Frequency Crystal) radius: None => 1.0
21294 - Dark Blood Standard L (Frequency Crystal) radius: None => 1.0
21296 - Dark Blood Ultraviolet L (Frequency Crystal) radius: None => 1.0
21298 - Dark Blood Xray L (Frequency Crystal) radius: None => 1.0
21300 - Dark Blood Gamma L (Frequency Crystal) radius: None => 1.0
21302 - Dark Blood Multifrequency L (Frequency Crystal) radius: None => 1.0
21304 - Dark Blood Radio XL (Frequency Crystal) radius: None => 1.0
21306 - Dark Blood Microwave XL (Frequency Crystal) radius: None => 1.0
21308 - Dark Blood Infrared XL (Frequency Crystal) radius: None => 1.0
21310 - Dark Blood Standard XL (Frequency Crystal) radius: None => 1.0
21312 - Dark Blood Ultraviolet XL (Frequency Crystal) radius: None => 1.0
21314 - Dark Blood Xray XL (Frequency Crystal) radius: None => 1.0
21316 - Dark Blood Gamma XL (Frequency Crystal) radius: None => 1.0
21318 - Dark Blood Multifrequency XL (Frequency Crystal) radius: None => 1.0
21320 - Guristas Iron Charge S (Hybrid Charge) radius: None => 1.0
21322 - Guristas Tungsten Charge S (Hybrid Charge) radius: None => 1.0
21324 - Guristas Iridium Charge S (Hybrid Charge) radius: None => 1.0
21326 - Guristas Lead Charge S (Hybrid Charge) radius: None => 1.0
21328 - Guristas Thorium Charge S (Hybrid Charge) radius: None => 1.0
21330 - Guristas Uranium Charge S (Hybrid Charge) radius: None => 1.0
21332 - Guristas Plutonium Charge S (Hybrid Charge) radius: None => 1.0
21334 - Guristas Antimatter Charge S (Hybrid Charge) radius: None => 1.0
21335 - Guristas Antimatter Charge S Blueprint (Hybrid Charge Blueprint) radius: None => 1.0
21352 - Guristas Iron Charge L (Hybrid Charge) radius: None => 1.0
21354 - Guristas Tungsten Charge L (Hybrid Charge) radius: None => 1.0
21356 - Guristas Iridium Charge L (Hybrid Charge) radius: None => 1.0
21358 - Guristas Lead Charge L (Hybrid Charge) radius: None => 1.0
21360 - Guristas Thorium Charge L (Hybrid Charge) radius: None => 1.0
21362 - Guristas Uranium Charge L (Hybrid Charge) radius: None => 1.0
21364 - Guristas Plutonium Charge L (Hybrid Charge) radius: None => 1.0
21366 - Guristas Antimatter Charge L (Hybrid Charge) radius: None => 1.0
21384 - Dread Guristas Iron Charge S (Hybrid Charge) radius: None => 1.0
21386 - Dread Guristas Tungsten Charge S (Hybrid Charge) radius: None => 1.0
21388 - Dread Guristas Iridium Charge S (Hybrid Charge) radius: None => 1.0
21390 - Dread Guristas Lead Charge S (Hybrid Charge) radius: None => 1.0
21392 - Dread Guristas Thorium Charge S (Hybrid Charge) radius: None => 1.0
21394 - Dread Guristas Uranium Charge S (Hybrid Charge) radius: None => 1.0
21396 - Dread Guristas Plutonium Charge S (Hybrid Charge) radius: None => 1.0
21398 - Dread Guristas Antimatter Charge S (Hybrid Charge) radius: None => 1.0
21400 - Dread Guristas Iron Charge M (Hybrid Charge) radius: None => 1.0
21402 - Dread Guristas Tungsten Charge M (Hybrid Charge) radius: None => 1.0
21404 - Dread Guristas Iridium Charge M (Hybrid Charge) radius: None => 1.0
21406 - Dread Guristas Lead Charge M (Hybrid Charge) radius: None => 1.0
21408 - Dread Guristas Thorium Charge M (Hybrid Charge) radius: None => 1.0
21410 - Dread Guristas Uranium Charge M (Hybrid Charge) radius: None => 1.0
21412 - Dread Guristas Plutonium Charge M (Hybrid Charge) radius: None => 1.0
21414 - Dread Guristas Antimatter Charge M (Hybrid Charge) radius: None => 1.0
21449 - Gatti's DNA (Commodities) radius: None => 1.0
21450 - Blood Radio M (Frequency Crystal) radius: None => 1.0
21453 - Pata Wakiro's DNA (Commodities) radius: None => 1.0
21454 - Moa Parts (Commodities) radius: None => 1.0
21460 - Nugoeihuvi Rifles (Commodities) radius: None => 1.0
21461 - Wiyrkomi Rifles (Commodities) radius: None => 1.0
21462 - Propel Dynamics Reports (Commodities) radius: None => 1.0
21463 - Excavation Equipment (Commodities) radius: None => 1.0
21464 - Rifles (Commodities) radius: None => 1.0
21465 - Ancient Weapon (Commodities) radius: None => 1.0
21466 - Miner (Livestock) radius: None => 1.0
21467 - Spy (Livestock) radius: None => 1.0
21468 - Counterfeit Credits (Commodities) radius: None => 1.0
21469 - Bag of Counterfeit Credits (Commodities) radius: None => 1.0
21471 - 1MN Analog Booster Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21473 - 10MN Analog Booster Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21475 - 100MN Analog Booster Afterburner Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21477 - 5MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21479 - 50MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21481 - 500MN Digital Booster Microwarpdrive Blueprint (Propulsion Module Blueprint) radius: None => 1.0
21492 - Synthetic Hull Conversion Overdrive Injector Blueprint (Hull Mods Blueprint) radius: None => 1.0
21494 - Limited Expanded 'Archiver' Cargo Blueprint (Hull Mods Blueprint) radius: None => 1.0
21497 - Synthetic Hull Conversion Reinforced Bulkheads Blueprint (Hull Mods Blueprint) radius: None => 1.0
21499 - Synthetic Hull Conversion Inertia Stabilizers Blueprint (Hull Mods Blueprint) radius: None => 1.0
21501 - Synthetic Hull Conversion Nanofiber Structure Blueprint (Hull Mods Blueprint) radius: None => 1.0
21502 - Zarkona Mirei (Livestock) radius: None => 1.0
21504 - Small 'Integrative' Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
21505 - Small 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
21506 - Medium 'Integrative' Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
21507 - Medium 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
21508 - Large 'Integrative' Hull Repair Unit (Hull Repair Unit) radius: None => 1.0
21509 - Large 'Integrative' Hull Repair Unit Blueprint (Hull Repair Unit Blueprint) radius: None => 1.0
21512 - 'Delineative' Warp Scrambler (Warp Scrambler) radius: None => 1.0
21513 - 'Delineative' Warp Scrambler Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
21514 - Doctored Arrivals & Departures Logs (Commodities) radius: None => 1.0
21516 - Cheri Mirei's DNA (Commodities) radius: None => 1.0
21517 - Parts of Printing Machine (Commodities) radius: None => 1.0
21520 - Guristas Outlaw Dogtag (Commodities) radius: None => 1.0
21531 - Barbed Wire Scanner (Commodities) radius: None => 1.0
21535 - Small Degenerative Concussion Bomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
21537 - Medium Degenerative Concussion Bomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
21539 - Large Degenerative Concussion Bomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
21542 - N-1 Neon Type Rocket Bay (Missile Launcher Rocket) radius: None => 1.0
21543 - N-1 Neon Type Rocket Bay Blueprint (Missile Launcher Blueprint) radius: None => 1.0
21544 - Broken Bug Device (Commodities) radius: None => 1.0
21546 - 200mm Light 'Jolt' Autocannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21548 - 250mm Light 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21550 - 280mm 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21552 - 425mm Medium 'Jolt' Autocannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21554 - 650mm Medium 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21556 - 720mm 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21558 - 800mm Heavy 'Jolt' Repeating Cannon I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21560 - 1200mm Heavy 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21562 - 1400mm 'Jolt' Artillery I Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
21564 - Milk (Frozen) radius: None => 1.0
21565 - Guristas Outlaw Leader Insignia (Commodities) radius: None => 1.0
21566 - Impregnable Safe (Commodities) radius: None => 1.0
21567 - Powdered Cubensis (Commodities) radius: None => 1.0
21568 - Sleeper Data Interface Protocol (Decryptors - Sleepers) radius: None => 1.0
21569 - Sleeper Profound Research Notes (Decryptors - Sleepers) radius: None => 1.0
21570 - Sleeper Manuscripts (Decryptors - Sleepers) radius: None => 1.0
21571 - Sleeper Technical Schematics (Decryptors - Sleepers) radius: None => 1.0
21572 - Sleeper Data Crystals (Decryptors - Sleepers) radius: None => 1.0
21573 - Esoteric Process (Decryptors - Caldari) radius: None => 1.0
21574 - Esoteric Accelerant (Decryptors - Caldari) radius: None => 1.0
21575 - Esoteric Symmetry (Decryptors - Caldari) radius: None => 1.0
21576 - Esoteric Augmentation (Decryptors - Caldari) radius: None => 1.0
21577 - Esoteric Attainment (Decryptors - Caldari) radius: None => 1.0
21579 - Cryptic Process (Decryptors - Minmatar) radius: None => 1.0
21580 - Cryptic Accelerant (Decryptors - Minmatar) radius: None => 1.0
21581 - Cryptic Symmetry (Decryptors - Minmatar) radius: None => 1.0
21582 - Cryptic Augmentation (Decryptors - Minmatar) radius: None => 1.0
21583 - Cryptic Attainment (Decryptors - Minmatar) radius: None => 1.0
21584 - Sleeper Micro Circuits (Materials and Compounds) radius: None => 1.0
21585 - Sleeper Cryo Batteries (Materials and Compounds) radius: None => 1.0
21586 - Sleeper Virtual Energizer (Materials and Compounds) radius: None => 1.0
21587 - Electronic Link (Materials and Compounds) radius: None => 1.0
21588 - Spare Parts (Materials and Compounds) radius: None => 1.0
21589 - Power Couplings (Materials and Compounds) radius: None => 1.0
21590 - Armor Blocks (Materials and Compounds) radius: None => 1.0
21591 - Computer Chips (Materials and Compounds) radius: None => 1.0
21592 - Electric Conduit (Materials and Compounds) radius: None => 1.0
21593 - Mechanic Parts (Materials and Compounds) radius: None => 1.0
21594 - Energy Cells (Materials and Compounds) radius: None => 1.0
21595 - Construction Alloy (Materials and Compounds) radius: None => 1.0
21596 - Data Processor (Materials and Compounds) radius: None => 1.0
21601 - Myrkai's Data Chip (Commodities) radius: None => 1.0
21602 - Jakon's Head (Commodities) radius: None => 1.0
21603 - Cynosural Field Theory (Navigation) radius: None => 1.0
21604 - Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
21606 - Inherent Implants 'Noble' Hull Upgrades HG-1008 (Cyber Armor) radius: None => 1.0
21607 - Liberation Elixir (Commodities) radius: None => 1.0
21610 - Jump Fuel Conservation (Navigation) radius: None => 1.0
21611 - Jump Drive Calibration (Navigation) radius: None => 1.0
21612 - Dynamite Crate (Commodities) radius: None => 1.0
21613 - Safe-Deposit Box Owner List (Commodities) radius: None => 1.0
21614 - Plan to Crack Impregnable Safe (Commodities) radius: None => 1.0
21615 - Pakkori's Hat (Commodities) radius: None => 1.0
21616 - Nugoeihuvi Dogtag (Commodities) radius: None => 1.0
21619 - Wiretap Plant (Commodities) radius: None => 1.0
21620 - Assistant's Keychain (Commodities) radius: None => 1.0
21623 - Nugoeihuvi Station Schematics (Commodities) radius: None => 1.0
21624 - Encoded Lai Dai Reports (Miscellaneous) radius: None => 1.0
21625 - Kusan Niemenen's Missile Launcher (Commodities) radius: None => 1.0
21626 - Propel Dynamics Dogtag (Criminal Tags) radius: None => 1.0
21629 - Guristas Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
21631 - Construction Workers (Livestock) radius: None => 1.0
21632 - Construction Tools (Commodities) radius: None => 1.0
21634 - Secret Garage Coordinates (Commodities) radius: None => 1.0
21637 - Data Chip Decoder (Commodities) radius: None => 1.0
21639 - Vespa II Blueprint (Combat Drone Blueprint) radius: None => 1.0
21641 - Valkyrie II Blueprint (Combat Drone Blueprint) radius: None => 1.0
21661 - Spiked Quafe (Commodities) radius: None => 1.0
21663 - Scanner Data I (Commodities) radius: None => 1.0
21664 - Scanner Data II (Commodities) radius: None => 1.0
21665 - Scanner Data III (Commodities) radius: None => 1.0
21666 - Capital Hybrid Turret (Gunnery) radius: None => 1.0
21667 - Capital Projectile Turret (Gunnery) radius: None => 1.0
21668 - XL Torpedoes (Missiles) radius: None => 1.0
21669 - Guristas Communications Logs (Commodities) radius: None => 1.0
21671 - Guristas Patrol Routes (Commodities) radius: None => 1.0
21672 - Quao Kale (Livestock) radius: None => 1.0
21676 - Jedon Hekkiren's Belongings (Commodities) radius: None => 1.0
21677 - Hakkuran Brother's Remains (Commodities) radius: None => 1.0
21719 - Sleeper Hyperbooster (Artifacts and Prototypes) radius: None => 1.0
21720 - Sleeper Thermal Regulator (Artifacts and Prototypes) radius: None => 1.0
21721 - Sleeper Heat Nullifying Coil (Artifacts and Prototypes) radius: None => 1.0
21722 - Sleeper Nanite Cluster (Artifacts and Prototypes) radius: None => 1.0
21723 - Sleeper Reintegration Control (Artifacts and Prototypes) radius: None => 1.0
21724 - Guristas Heavy Weapon Console (Artifacts and Prototypes) radius: None => 1.0
21725 - Guristas Medium Weapon Console (Artifacts and Prototypes) radius: None => 1.0
21726 - Guristas Light Weapon Console (Artifacts and Prototypes) radius: None => 1.0
21727 - Guristas Gravity Focuser (Artifacts and Prototypes) radius: None => 1.0
21728 - Guristas Graviton Hardening (Artifacts and Prototypes) radius: None => 1.0
21729 - Angel Advanced Trigger Mechanism (Artifacts and Prototypes) radius: None => 1.0
21730 - Angel Standard Trigger Mechanism (Artifacts and Prototypes) radius: None => 1.0
21731 - Angel Simple Trigger Mechanism (Artifacts and Prototypes) radius: None => 1.0
21732 - Angel Spatial Analyzer (Artifacts and Prototypes) radius: None => 1.0
21733 - Angel Dynamic Calibrator (Artifacts and Prototypes) radius: None => 1.0
21734 - Cattle (Livestock) radius: None => 1.0
21736 - Loki's DNA (Commodities) radius: None => 1.0
21739 - Shady Acres Deed (Commodities) radius: None => 1.0
21742 - Black Mask (Commodities) radius: None => 1.0
21743 - Nakyo Fukoren (Livestock) radius: None => 1.0
21783 - Unassembled Hybrid Weapons (Commodities) radius: None => 1.0
21784 - Hybrid Weapon Assembly Instructions (Commodities) radius: None => 1.0
21789 - Sleeper Technology (Science) radius: None => 1.0
21790 - Caldari Encryption Methods (Science) radius: None => 1.0
21791 - Minmatar Encryption Methods (Science) radius: None => 1.0
21793 - Pansya's Head (Commodities) radius: None => 1.0
21800 - EMP Charge Components (Commodities) radius: None => 1.0
21801 - Firewater (Commodities) radius: None => 1.0
21802 - Capital Shield Operation (Shields) radius: None => 1.0
21804 - Rotgut (Commodities) radius: None => 1.0
21808 - Punk ID Slice (Identification) radius: None => 1.0
21809 - Hacker ID Slice (Identification) radius: None => 1.0
21810 - Spy ID Slice (Identification) radius: None => 1.0
21811 - Sniper ID Slice (Identification) radius: None => 1.0
21812 - Ninja ID Slice (Identification) radius: None => 1.0
21813 - Mikado ID Slice (Identification) radius: None => 1.0
21815 - Elite Drone AI (Rogue Drone Components) radius: None => 1.0
21816 - Tairei's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
21817 - Raysere's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
21818 - Ahremen's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
21819 - Draclira's Modified Cap Recharger (Capacitor Recharger) radius: None => 1.0
21839 - Training Complex Passkey (Acceleration Gate Keys) radius: None => 1.0
21850 - Infected Refugees (Livestock) radius: None => 1.0
21851 - Formula for Septicemic Agent (Commodities) radius: None => 1.0
21852 - Sample of Septicemic Agent (Commodities) radius: None => 1.0
21853 - Civilian Armor Repairer (Armor Repair Unit) radius: None => 1.0
21854 - Civilian Armor Repairer Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
21862 - Karo Zulak's Insignia (Empire Insignia Drops) radius: None => 1.0
21868 - Nova Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
21877 - Okham's Head (Commodities) radius: None => 1.0
21878 - Cracked Keycard (Commodities) radius: None => 1.0
21879 - Repaired Keycard (Acceleration Gate Keys) radius: None => 1.0
21880 - Transputer Orb (Commodities) radius: None => 1.0
21885 - Caldari Navy Convoy Disposition File (Commodities) radius: None => 1.0
21892 - Hacker's Keycard (Commodities) radius: None => 1.0
21893 - Kutill's Data Chip (Commodities) radius: None => 1.0
21896 - Republic Fleet EMP M (Projectile Ammo) radius: None => 1.0
21898 - Republic Fleet EMP S (Projectile Ammo) radius: None => 1.0
21904 - Republic Fleet Fusion M (Projectile Ammo) radius: None => 1.0
21906 - Republic Fleet Fusion S (Projectile Ammo) radius: None => 1.0
21912 - Republic Fleet Nuclear M (Projectile Ammo) radius: None => 1.0
21914 - Republic Fleet Nuclear S (Projectile Ammo) radius: None => 1.0
21922 - Republic Fleet Phased Plasma M (Projectile Ammo) radius: None => 1.0
21924 - Republic Fleet Phased Plasma S (Projectile Ammo) radius: None => 1.0
21928 - Republic Fleet Proton M (Projectile Ammo) radius: None => 1.0
21930 - Sealed Case of GI Paradise Missiles (Commodities) radius: None => 1.0
21931 - Republic Fleet Proton S (Projectile Ammo) radius: None => 1.0
21937 - Republic Fleet Titanium Sabot M (Projectile Ammo) radius: None => 1.0
21939 - Republic Fleet Titanium Sabot S (Projectile Ammo) radius: None => 1.0
21971 - Broken ComLink Scanner (Commodities) radius: None => 1.0
21973 - Machul's Head (Commodities) radius: None => 1.0
22030 - Destroyed ComLink Scanner (Commodities) radius: None => 1.0
22033 - Republic Pilot (Commodities) radius: None => 1.0
22035 - Body Bag (Commodities) radius: None => 1.0
22036 - Republic Fleet Deserter (Commodities) radius: None => 1.0
22037 - Republic Repair Kit (Commodities) radius: None => 1.0
22038 - Norak Pakkul's DNA (Commodities) radius: None => 1.0
22043 - Tactical Weapon Reconfiguration (Gunnery) radius: None => 1.0
22044 - Vat of Aqua Regia Acid (Commodities) radius: None => 1.0
22045 - Remains of Thukker Pest (Commodities) radius: None => 1.0
22046 - DNA Samples of Republic Commandos (Commodities) radius: None => 1.0
22049 - REF Insignia (Commodities) radius: None => 1.0
22054 - Thukker Loot (Commodities) radius: None => 1.0
22055 - Motherload Bomb (Commodities) radius: None => 1.0
22056 - Rebel Biomass (Commodities) radius: None => 1.0
22060 - Frozen Livers (Commodities) radius: None => 1.0
22062 - Mangled Corpses (Commodities) radius: None => 1.0
22063 - Empty Data Chip (Commodities) radius: None => 1.0
22067 - Ambassador Hugo Farin (Livestock) radius: None => 1.0
22069 - Inspector Layna Whizon (Livestock) radius: None => 1.0
22073 - Bono Zakan Corpse (Commodities) radius: None => 1.0
22074 - Gist Database Codes (Commodities) radius: None => 1.0
22077 - Encoded Gurista Intelligence Dossier (Commodities) radius: None => 1.0
22078 - Modified Laser Rifles (Commodities) radius: None => 1.0
22080 - TX-890 Polytextile Fabric (Commodities) radius: None => 1.0
22083 - Jerpam Hollek's Head (Commodities) radius: None => 1.0
22085 - Injured Slaves (Livestock) radius: None => 1.0
22087 - Ancient Vherokior Medallion (Commodities) radius: None => 1.0
22089 - Lucia Deep (Livestock) radius: None => 1.0
22095 - Garp Soolim's ID Tag (Identification) radius: None => 1.0
22096 - Hraldar's Sculpture (Commodities) radius: None => 1.0
22099 - Telligman's Stone (Commodities) radius: None => 1.0
22100 - Namian's Artifacts (Commodities) radius: None => 1.0
22101 - ST 58 Memory Chip (Commodities) radius: None => 1.0
22102 - ST 59 Memory Chip (Commodities) radius: None => 1.0
22103 - ST 60 Memory Chip (Commodities) radius: None => 1.0
22107 - Mid-grade Crystal Alpha (Cyberimplant) radius: None => 1.0
22108 - Mid-grade Crystal Beta (Cyberimplant) radius: None => 1.0
22109 - Mid-grade Crystal Delta (Cyberimplant) radius: None => 1.0
22110 - Mid-grade Crystal Epsilon (Cyberimplant) radius: None => 1.0
22111 - Mid-grade Crystal Gamma (Cyberimplant) radius: None => 1.0
22112 - Mid-grade Crystal Omega (Cyberimplant) radius: None => 1.0
22113 - Mid-grade Halo Alpha (Cyberimplant) radius: None => 1.0
22114 - Mid-grade Halo Beta (Cyberimplant) radius: None => 1.0
22115 - Mid-grade Halo Delta (Cyberimplant) radius: None => 1.0
22116 - Mid-grade Halo Epsilon (Cyberimplant) radius: None => 1.0
22117 - Mid-grade Halo Gamma (Cyberimplant) radius: None => 1.0
22118 - Mid-grade Halo Omega (Cyberimplant) radius: None => 1.0
22124 - Mid-grade Amulet Omega (Cyberimplant) raceID: 0 => None
22125 - Mid-grade Snake Alpha (Cyberimplant) radius: None => 1.0
22126 - Mid-grade Snake Beta (Cyberimplant) radius: None => 1.0
22127 - Mid-grade Snake Delta (Cyberimplant) radius: None => 1.0
22128 - Mid-grade Snake Epsilon (Cyberimplant) radius: None => 1.0
22129 - Mid-grade Snake Gamma (Cyberimplant) radius: None => 1.0
22130 - Mid-grade Snake Omega (Cyberimplant) radius: None => 1.0
22131 - Mid-grade Talisman Alpha (Cyberimplant) radius: None => 1.0
22133 - Mid-grade Talisman Beta (Cyberimplant) radius: None => 1.0
22134 - Mid-grade Talisman Delta (Cyberimplant) radius: None => 1.0
22135 - Mid-grade Talisman Epsilon (Cyberimplant) radius: None => 1.0
22136 - Mid-grade Talisman Gamma (Cyberimplant) radius: None => 1.0
22137 - Mid-grade Talisman Omega (Cyberimplant) radius: None => 1.0
22139 - Kardimo Palettan (Livestock) radius: None => 1.0
22140 - Tri-Vitoc (Commodities) radius: None => 1.0
22141 - Finger Bone (Commodities) radius: None => 1.0
22142 - Prophecy Virus (Commodities) radius: None => 1.0
22143 - Freed Pet Slaves (Livestock) radius: None => 1.0
22144 - Sadry Damoklet's Head (Commodities) radius: None => 1.0
22146 - Forged Waypoint Logs (Commodities) radius: None => 1.0
22149 - Searcher Drone's Memory Chip (Commodities) radius: None => 1.0
22151 - Yttora's Corpse (Commodities) radius: None => 1.0
22152 - ID Card Generator (Commodities) radius: None => 1.0
22155 - Sispur's Security Camera Logs (Commodities) radius: None => 1.0
22157 - Sispur Estate Keycard (Acceleration Gate Keys) radius: None => 1.0
22159 - Mysterious Portal Parts (Commodities) radius: None => 1.0
22162 - Runic Tablet (Commodities) radius: None => 1.0
22163 - Patrenn's Stash (Commodities) radius: None => 1.0
22164 - Navy Issue Amplifier (Commodities) radius: None => 1.0
22165 - Custom-made Antenna (Commodities) radius: None => 1.0
22166 - Portable Power Generator (Commodities) radius: None => 1.0
22167 - Broken Science Equipment (Commodities) radius: None => 1.0
22172 - TEST Drone Skill (Drones) radius: None => 1.0
22173 - The Infiltrator (Livestock) radius: None => 1.0
22174 - Blue Box (Commodities) radius: None => 1.0
22176 - Data Analyzer I Blueprint (Data Miner Blueprint) radius: None => 1.0
22178 - Relic Analyzer I Blueprint (Data Miner Blueprint) radius: None => 1.0
22194 - Minmatar Republic Narcotic Officer's Tag (Identification) radius: None => 1.0
22201 - Uni-Dimensional Algorithm Code (Acceleration Gate Keys) radius: None => 1.0
22203 - Angel Drug Addict Tag (Identification) radius: None => 1.0
22204 - Red Hammer's Personal Effects (Identification) radius: None => 1.0
22205 - Godun Sakt's Diamond Drill (Commodities) radius: None => 1.0
22206 - Blood Sample (Commodities) radius: None => 1.0
22207 - Analyzed Blood Sample (Commodities) radius: None => 1.0
22208 - Prostitute (Livestock) radius: None => 1.0
22209 - Refugee (Livestock) radius: None => 1.0
22210 - Cloned SOE officer (Livestock) radius: None => 1.0
22211 - Angel Cartel Computer Hardware (Commodities) radius: None => 1.0
22214 - Godun Sakt's Questionable Holoreel (Commodities) radius: None => 1.0
22217 - Strange Construction Blocks (Commodities) radius: None => 1.0
22218 - Drug Delivery Package (Commodities) radius: None => 1.0
22219 - Replacement Laboratory Equipment (Commodities) radius: None => 1.0
22220 - Mind-Altering Drugs (Commodities) radius: None => 1.0
22222 - Classified Report - Station Defenses (Miscellaneous) radius: None => 1.0
22230 - Ice Harvester II Blueprint (Strip Miner Blueprint) radius: None => 1.0
22231 - Recruitment Center Data Log (Commodities) radius: None => 1.0
22234 - Vanir Makono's DNA (Commodities) radius: None => 1.0
22242 - Capital Ship Construction (Production) radius: None => 1.0
22248 - Ancient Nefantar Sculpture (Commodities) radius: None => 1.0
22249 - Lagaster Malotoff's Tag (Commodities) radius: None => 1.0
22254 - Rekker's Keycard (Commodities) radius: None => 1.0
22277 - Kyan Magdesh's DNA (Commodities) radius: None => 1.0
22288 - Angel Cartel Scanner Data (Commodities) radius: None => 1.0
22292 - Ballistic Control System II Blueprint (Ballistic Control System Blueprint) radius: None => 1.0
22295 - Ancient Ciphering Totem (Acceleration Gate Keys) radius: None => 1.0
22315 - Encoded RSS Brief (Commodities) radius: None => 1.0
22317 - Nanom Basskel's Ship Logs (Commodities) radius: None => 1.0
22321 - Grace Tarsis (Livestock) radius: None => 1.0
22428 - Redeemer (Black Ops) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
22429 - Redeemer Blueprint (Battleship Blueprint) radius: None => 1.0
22430 - Sin (Black Ops) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
22431 - Sin Blueprint (Battleship Blueprint) radius: None => 1.0
22436 - Widow (Black Ops) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
22437 - Widow Blueprint (Battleship Blueprint) radius: None => 1.0
22440 - Panther (Black Ops) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
22441 - Panther Blueprint (Battleship Blueprint) radius: None => 1.0
22443 - Eos Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22445 - Sleipnir Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22447 - Vulture Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22449 - Absolution Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22453 - Heretic Blueprint (Destroyer Blueprint) radius: None => 1.0
22457 - Sabre Blueprint (Destroyer Blueprint) radius: None => 1.0
22461 - Eris Blueprint (Destroyer Blueprint) radius: None => 1.0
22465 - Flycatcher Blueprint (Destroyer Blueprint) radius: None => 1.0
22467 - Astarte Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22469 - Claymore Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22471 - Nighthawk Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22475 - Damnation Blueprint (Battlecruiser Blueprint) radius: None => 1.0
22476 - Warp Prohibitor I (Warp Scrambler) radius: None => 1.0
22477 - Warp Prohibitor I Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
22494 - Utrainen's Reports (Commodities) radius: None => 1.0
22534 - Inherent Implants 'Highwall' Mining MX-1003 (Cyber Resource Processing) radius: None => 1.0
22535 - Inherent Implants 'Highwall' Mining MX-1005 (Cyber Resource Processing) radius: None => 1.0
22542 - Mining Laser Upgrade I (Mining Upgrade) radius: None => 1.0
22543 - Mining Laser Upgrade I Blueprint (Mining Laser Upgrade Blueprint) radius: None => 1.0
22545 - Hulk Blueprint (Mining Barge Blueprint) radius: None => 1.0
22547 - Skiff Blueprint (Mining Barge Blueprint) radius: None => 1.0
22549 - Mackinaw Blueprint (Mining Barge Blueprint) radius: None => 1.0
22564 - True Sansha Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
22565 - True Sansha Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
22566 - True Sansha Rapid Light Missile Launcher (Missile Launcher Rapid Light) radius: None => 1.0
22567 - True Sansha Heavy Missile Launcher (Missile Launcher Heavy) radius: None => 1.0
22568 - True Sansha Cruise Missile Launcher (Missile Launcher Cruise) radius: None => 1.0
22569 - True Sansha Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
22570 - Inherent Implants 'Yeti' Ice Harvesting IH-1003 (Cyber Resource Processing) radius: None => 1.0
22571 - Inherent Implants 'Yeti' Ice Harvesting IH-1005 (Cyber Resource Processing) radius: None => 1.0
22573 - Praetor EV-900 Blueprint (Energy Neutralizer Drone Blueprint) radius: None => 1.0
22576 - Ice Harvester Upgrade I (Mining Upgrade) radius: None => 1.0
22577 - Ice Harvester Upgrade I Blueprint (Mining Laser Upgrade Blueprint) radius: None => 1.0
22609 - Erin Mining Laser Upgrade (Mining Upgrade) radius: None => 1.0
22611 - Elara Restrained Mining Laser Upgrade (Mining Upgrade) radius: None => 1.0
22613 - 'Carpo' Mining Laser Upgrade (Mining Upgrade) radius: None => 1.0
22615 - 'Aoede' Mining Laser Upgrade (Mining Upgrade) radius: None => 1.0
22617 - Crisium Ice Harvester Upgrade (Mining Upgrade) radius: None => 1.0
22619 - Frigoris Restrained Ice Harvester Upgrade (Mining Upgrade) radius: None => 1.0
22621 - 'Anguis' Ice Harvester Upgrade (Mining Upgrade) radius: None => 1.0
22623 - 'Ingenii' Ice Harvester Upgrade (Mining Upgrade) radius: None => 1.0
22701 - Minmatar Bluechip (Commodities) radius: None => 1.0
22705 - Minas's Voucher (Commodities) radius: None => 1.0
22707 - Oggiin Kalda's DNA (Commodities) radius: None => 1.0
22708 - Amarrian Spy (Livestock) radius: None => 1.0
22715 - Republic Special Ops Field Enhancer - Gamma (Cyber X Specials) radius: None => 1.0
22730 - Amarr Training Certification Results (Miscellaneous) radius: None => 1.0
22738 - Ison's Voucher (Commodities) radius: None => 1.0
22740 - Caldari P.A. Keycard (Commodities) radius: None => 1.0
22741 - Caldari P.A. Keycard Replica (Commodities) radius: None => 1.0
22751 - Khanid Ext Keycard (Commodities) radius: None => 1.0
22752 - Khanid Commander (Livestock) radius: None => 1.0
22754 - Gallente Intelligence Data Recorder (Commodities) radius: None => 1.0
22756 - Khanid Commander Keycard (Commodities) radius: None => 1.0
22760 - Imperial Special Ops Field Enhancer - Standard (Cyber X Specials) radius: None => 1.0
22764 - Minmatar Training Certification Results (Miscellaneous) radius: None => 1.0
22766 - Heavy Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
22778 - Warp Disrupt Probe (Interdiction Probe) radius: None => 1.0
22779 - Warp Disrupt Probe Blueprint (Scan Probe Blueprint) radius: None => 1.0
22781 - Fighter Uno Blueprint (Combat Drone Blueprint) radius: None => 1.0
22783 - Interdiction Sphere Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
22788 - Amarr Reporter (Livestock) radius: None => 1.0
22792 - Amarrian Agent (Livestock) radius: None => 1.0
22793 - Amarr Corpse (Commodities) radius: None => 1.0
22795 - Gallente Corpse (Commodities) radius: None => 1.0
22796 - Gallente Reporter (Livestock) radius: None => 1.0
22797 - Independent Shielding (Modifications) radius: None => 1.0
22801 - Amarr Light Marines (Livestock) radius: None => 1.0
22802 - Gallente Light Marines (Livestock) radius: None => 1.0
22803 - Minmatar Light Marines (Livestock) radius: None => 1.0
22804 - Caldari Light Marines (Livestock) radius: None => 1.0
22847 - Minmatar Civilians (Livestock) radius: None => 1.0
22853 - Hel Blueprint (Supercarrier Blueprints) radius: None => 1.0
22876 - 'Aura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) radius: None => 1.0
22878 - 'Natura' Warp Core Stabilizer I Blueprint (Anti Warp Scrambler Blueprint) radius: None => 1.0
22879 - 'Pilfer' Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -16.0 => -17.7777777778
Explosive Damage Resistance Bonus: -16.0 => -17.7777777778
Kinetic Damage Resistance Bonus: -16.0 => -17.7777777778
Thermal Damage Resistance Bonus: -16.0 => -17.7777777778
22880 - 'Pilfer' Multispectrum Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
22881 - 'Moonshine' Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -31.06 => -34.5111111111
22882 - 'Moonshine' Thermal Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
22883 - 'Mafia' Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -31.06 => -34.5111111111
22884 - 'Mafia' Kinetic Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
22886 - Stealth System I Blueprint (Shield Booster Blueprint) radius: None => 1.0
22887 - 'Harmony' Small Armor Repairer I (Armor Repair Unit) radius: None => 1.0
22888 - 'Harmony' Small Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
22889 - 'Meditation' Medium Armor Repairer I (Armor Repair Unit) radius: None => 1.0
22890 - 'Meditation' Medium Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
22891 - 'Protest' Large Armor Repairer I (Armor Repair Unit) radius: None => 1.0
22892 - 'Protest' Large Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
22900 - 'Corporate' Light Electron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22902 - 'Dealer' Light Ion Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22904 - 'Racket' Light Neutron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22906 - 'Slither' Heavy Electron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22908 - 'Hooligan' Heavy Ion Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22910 - 'Hustler' Heavy Neutron Blaster I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22912 - 'Swindler' Electron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22914 - 'Felon' Ion Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22916 - 'Underhand' Neutron Blaster Cannon I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
22921 - 'Habitat' Miner I (Mining Laser) Residue Volume Multiplier: None => 0.0
Residue Probability: None => 0.0
22922 - 'Habitat' Miner I Blueprint (Mining Laser Blueprint) radius: None => 1.0
22923 - 'Wild' Miner I (Mining Laser) Residue Volume Multiplier: None => 0.0
Residue Probability: None => 0.0
22924 - 'Wild' Miner I Blueprint (Mining Laser Blueprint) radius: None => 1.0
22925 - 'Bootleg' Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
22933 - 'Investor' Tracking Disruptor I (Weapon Disruptor) radius: None => 1.0
22934 - 'Investor' Tracking Disruptor I Blueprint (Weapon Disruptor Blueprint) radius: None => 1.0
22937 - 'Enterprise' Remote Tracking Computer (Remote Tracking Computer) radius: None => 1.0
22938 - 'Enterprise' Remote Tracking Computer Blueprint (Remote Tracking Computer Blueprint) radius: None => 1.0
22939 - 'Boss' Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
22941 - 'Entrepreneur' Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
22954 - 'Cartel' Power Diagnostic System I Blueprint (Power Manager Blueprint) radius: None => 1.0
22961 - Federation Navy Antimatter Charge S (Hybrid Charge) radius: None => 1.0
22963 - Federation Navy Plutonium Charge S (Hybrid Charge) radius: None => 1.0
22965 - Federation Navy Uranium Charge S (Hybrid Charge) radius: None => 1.0
22967 - Federation Navy Thorium Charge S (Hybrid Charge) radius: None => 1.0
22969 - Federation Navy Lead Charge S (Hybrid Charge) radius: None => 1.0
22971 - Federation Navy Iridium Charge S (Hybrid Charge) radius: None => 1.0
22973 - Federation Navy Tungsten Charge S (Hybrid Charge) radius: None => 1.0
22975 - Federation Navy Iron Charge S (Hybrid Charge) radius: None => 1.0
22977 - Federation Navy Antimatter Charge M (Hybrid Charge) radius: None => 1.0
22979 - Federation Navy Plutonium Charge M (Hybrid Charge) radius: None => 1.0
22981 - Federation Navy Uranium Charge M (Hybrid Charge) radius: None => 1.0
22983 - Federation Navy Thorium Charge M (Hybrid Charge) radius: None => 1.0
22985 - Federation Navy Lead Charge M (Hybrid Charge) radius: None => 1.0
22987 - Federation Navy Iridium Charge M (Hybrid Charge) radius: None => 1.0
22989 - Federation Navy Tungsten Charge M (Hybrid Charge) radius: None => 1.0
22991 - Federation Navy Iron Charge M (Hybrid Charge) radius: None => 1.0
23009 - Caldari Navy Antimatter Charge S (Hybrid Charge) radius: None => 1.0
23011 - Caldari Navy Plutonium Charge S (Hybrid Charge) radius: None => 1.0
23013 - Caldari Navy Uranium Charge S (Hybrid Charge) radius: None => 1.0
23015 - Caldari Navy Thorium Charge S (Hybrid Charge) radius: None => 1.0
23017 - Caldari Navy Lead Charge S (Hybrid Charge) radius: None => 1.0
23019 - Caldari Navy Iridium Charge S (Hybrid Charge) radius: None => 1.0
23021 - Caldari Navy Tungsten Charge S (Hybrid Charge) radius: None => 1.0
23023 - Caldari Navy Iron Charge S (Hybrid Charge) radius: None => 1.0
23025 - Caldari Navy Antimatter Charge M (Hybrid Charge) radius: None => 1.0
23027 - Caldari Navy Plutonium Charge M (Hybrid Charge) radius: None => 1.0
23029 - Caldari Navy Uranium Charge M (Hybrid Charge) radius: None => 1.0
23031 - Caldari Navy Thorium Charge M (Hybrid Charge) radius: None => 1.0
23033 - Caldari Navy Lead Charge M (Hybrid Charge) radius: None => 1.0
23035 - Caldari Navy Iridium Charge M (Hybrid Charge) radius: None => 1.0
23037 - Caldari Navy Tungsten Charge M (Hybrid Charge) radius: None => 1.0
23039 - Caldari Navy Iron Charge M (Hybrid Charge) radius: None => 1.0
23071 - Imperial Navy Multifrequency S (Frequency Crystal) radius: None => 1.0
23072 - Imperial Navy Multifrequency S Blueprint (Frequency Crystal Blueprint) radius: None => 1.0
23073 - Imperial Navy Gamma S (Frequency Crystal) radius: None => 1.0
23075 - Imperial Navy Xray S (Frequency Crystal) radius: None => 1.0
23077 - Imperial Navy Ultraviolet S (Frequency Crystal) radius: None => 1.0
23079 - Imperial Navy Standard S (Frequency Crystal) radius: None => 1.0
23081 - Imperial Navy Infrared S (Frequency Crystal) radius: None => 1.0
23083 - Imperial Navy Microwave S (Frequency Crystal) radius: None => 1.0
23085 - Imperial Navy Radio S (Frequency Crystal) radius: None => 1.0
23087 - Amarr Encryption Methods (Science) radius: None => 1.0
23089 - Imperial Navy Multifrequency M (Frequency Crystal) radius: None => 1.0
23091 - Imperial Navy Gamma M (Frequency Crystal) radius: None => 1.0
23093 - Imperial Navy Xray M (Frequency Crystal) radius: None => 1.0
23095 - Imperial Navy Ultraviolet M (Frequency Crystal) radius: None => 1.0
23097 - Imperial Navy Standard M (Frequency Crystal) radius: None => 1.0
23099 - Imperial Navy Infrared M (Frequency Crystal) radius: None => 1.0
23101 - Imperial Navy Microwave M (Frequency Crystal) radius: None => 1.0
23103 - Imperial Navy Radio M (Frequency Crystal) radius: None => 1.0
23105 - Imperial Navy Multifrequency L (Frequency Crystal) radius: None => 1.0
23107 - Imperial Navy Gamma L (Frequency Crystal) radius: None => 1.0
23109 - Imperial Navy Xray L (Frequency Crystal) radius: None => 1.0
23111 - Imperial Navy Ultraviolet L (Frequency Crystal) radius: None => 1.0
23113 - Imperial Navy Standard L (Frequency Crystal) radius: None => 1.0
23115 - Imperial Navy Infrared L (Frequency Crystal) radius: None => 1.0
23117 - Imperial Navy Microwave L (Frequency Crystal) radius: None => 1.0
23119 - Imperial Navy Radio L (Frequency Crystal) radius: None => 1.0
23121 - Gallente Encryption Methods (Science) radius: None => 1.0
23123 - Takmahl Technology (Science) radius: None => 1.0
23124 - Yan Jung Technology (Science) radius: None => 1.0
23128 - Yan Jung Crystal Cylinder (Artifacts and Prototypes) radius: None => 1.0
23129 - Yan Jung Paradox Box (Artifacts and Prototypes) radius: None => 1.0
23130 - Yan Jung Thunder Kite (Artifacts and Prototypes) radius: None => 1.0
23131 - Yan Jung Void Machine (Artifacts and Prototypes) radius: None => 1.0
23132 - Yan Jung Tachyon Stetoscope (Artifacts and Prototypes) radius: None => 1.0
23133 - Takmahl Phrenic Appendix (Artifacts and Prototypes) radius: None => 1.0
23134 - Takmahl Dynamic Gauge (Artifacts and Prototypes) radius: None => 1.0
23135 - Takmahl Gyro Ballast (Artifacts and Prototypes) radius: None => 1.0
23136 - Takmahl Biodroid Controller (Artifacts and Prototypes) radius: None => 1.0
23137 - Takmahl Quantum Sphere (Artifacts and Prototypes) radius: None => 1.0
23138 - Yan Jung Null Shell (Materials and Compounds) radius: None => 1.0
23139 - Yan Jung Glass Scale (Materials and Compounds) radius: None => 1.0
23140 - Yan Jung Plenary Wire (Materials and Compounds) radius: None => 1.0
23141 - Yan Jung Silk Armor (Materials and Compounds) radius: None => 1.0
23142 - Yan Jung Nano Fabric (Materials and Compounds) radius: None => 1.0
23143 - Takmahl Diamond Rod (Materials and Compounds) radius: None => 1.0
23144 - Takmahl Cohere Cord (Materials and Compounds) radius: None => 1.0
23145 - Takmahl Solid Mox (Materials and Compounds) radius: None => 1.0
23146 - Takmahl Magnetic Slab (Materials and Compounds) radius: None => 1.0
23147 - Takmahl Tri-polished Lens (Materials and Compounds) radius: None => 1.0
23148 - Blood Raider Limited Ballistic Control (Artifacts and Prototypes) radius: None => 1.0
23149 - Blood Raider Regular Ballistic Control (Artifacts and Prototypes) radius: None => 1.0
23150 - Blood Raider Extreme Ballistic Control (Artifacts and Prototypes) radius: None => 1.0
23151 - Blood Raider Weapon Integration Unit (Artifacts and Prototypes) radius: None => 1.0
23152 - Blood Raider Power Redistributor (Artifacts and Prototypes) radius: None => 1.0
23153 - Serpentis Plain Target Guider (Artifacts and Prototypes) radius: None => 1.0
23154 - Serpentis Basic Target Guider (Artifacts and Prototypes) radius: None => 1.0
23155 - Serpentis Complex Target Guider (Artifacts and Prototypes) radius: None => 1.0
23156 - Serpentis 3D Scanner Gamut (Artifacts and Prototypes) radius: None => 1.0
23157 - Serpentis Multi-tasking Processor (Artifacts and Prototypes) radius: None => 1.0
23158 - Positron Cord (Materials and Compounds) radius: None => 1.0
23159 - Auxiliary Parts (Materials and Compounds) radius: None => 1.0
23160 - Force Cable (Materials and Compounds) radius: None => 1.0
23161 - Elemental Crux (Materials and Compounds) radius: None => 1.0
23162 - Analog Panel (Materials and Compounds) radius: None => 1.0
23163 - Current Amplifier (Materials and Compounds) radius: None => 1.0
23164 - Second-hand Parts (Materials and Compounds) radius: None => 1.0
23165 - Heat Depressor (Materials and Compounds) radius: None => 1.0
23166 - Internal Bulkhead (Materials and Compounds) radius: None => 1.0
23167 - Mainframe Bit (Materials and Compounds) radius: None => 1.0
23168 - Yan Jung Info Matrix (Decryptors - Yan Jung) radius: None => 1.0
23169 - Yan Jung Vellum Etch (Decryptors - Yan Jung) radius: None => 1.0
23170 - Yan Jung Trigonometric Laws (Decryptors - Yan Jung) radius: None => 1.0
23171 - Yan Jung Semiotic Theory (Decryptors - Yan Jung) radius: None => 1.0
23172 - Yan Jung Singularity Fact Sheet (Decryptors - Yan Jung) radius: None => 1.0
23173 - Takmahl Binary Texts (Decryptors - Takmahl) radius: None => 1.0
23174 - Takmahl Fractal Sheet (Decryptors - Takmahl) radius: None => 1.0
23175 - Takmahl Centrifugal Primer (Decryptors - Takmahl) radius: None => 1.0
23176 - Takmahl Geometric Design (Decryptors - Takmahl) radius: None => 1.0
23177 - Takmahl Astral Treatment (Decryptors - Takmahl) radius: None => 1.0
23178 - Occult Process (Decryptors - Amarr) radius: None => 1.0
23179 - Occult Accelerant (Decryptors - Amarr) radius: None => 1.0
23180 - Occult Symmetry (Decryptors - Amarr) radius: None => 1.0
23181 - Occult Augmentation (Decryptors - Amarr) radius: None => 1.0
23182 - Occult Attainment (Decryptors - Amarr) radius: None => 1.0
23183 - Incognito Process (Decryptors - Gallente) radius: None => 1.0
23184 - Incognito Accelerant (Decryptors - Gallente) radius: None => 1.0
23185 - Incognito Symmetry (Decryptors - Gallente) radius: None => 1.0
23186 - Incognito Augmentation (Decryptors - Gallente) radius: None => 1.0
23187 - Incognito Attainment (Decryptors - Gallente) radius: None => 1.0
23234 - Azure Canyon Tourist Pass (Commodities) radius: None => 1.0
23236 - Black Market Entry Keycard (Acceleration Gate Keys) radius: None => 1.0
23272 - Alarus Ekire's Insignia (Commodities) radius: None => 1.0
23273 - Drill (Commodities) radius: None => 1.0
23274 - Caldari Surveyor (Livestock) radius: None => 1.0
23303 - Wiyrkomi Voucher (Commodities) radius: None => 1.0
23327 - Temko Mercenaries (Livestock) radius: None => 1.0
23420 - Veko Tallaja's Voucher (Commodities) radius: None => 1.0
23421 - Eule Vitrauze's DNA (Commodities) radius: None => 1.0
23474 - Wasp EC-900 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23507 - Ogre SD-900 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23508 - Interview Transcripts (Commodities) radius: None => 1.0
23509 - Scope Journalist (Livestock) radius: None => 1.0
23511 - Praetor TD-900 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23513 - Berserker TP-900 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23515 - Strange DNA (Commodities) radius: None => 1.0
23516 - Elere Febre's Data Log (Commodities) radius: None => 1.0
23517 - Salvaged Data Core (Commodities) radius: None => 1.0
23518 - Ardillan's Dossier (Commodities) radius: None => 1.0
23519 - FON Strike Scene Evidence (Commodities) radius: None => 1.0
23521 - Serpentis Transaction Log (Commodities) radius: None => 1.0
23524 - Heavy Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
23526 - Curator I Blueprint (Combat Drone Blueprint) radius: None => 1.0
23528 - Drone Link Augmentor I Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
23534 - Omnidirectional Tracking Link I Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
23538 - Store Goods (Commodities) radius: None => 1.0
23539 - Stolen Goods (Commodities) radius: None => 1.0
23541 - Shady Goods (Commodities) radius: None => 1.0
23542 - Surveillance Recordings (Commodities) radius: None => 1.0
23543 - Spoiled Drugs (Commodities) radius: None => 1.0
23544 - Sealed Container (Commodities) radius: None => 1.0
23545 - Smuggler DNA (Commodities) radius: None => 1.0
23546 - ComLink Encoder/Decoder (Commodities) radius: None => 1.0
23547 - Dolls (Commodities) radius: None => 1.0
23548 - Tampered Dolls (Commodities) radius: None => 1.0
23549 - Smuggler Signet (Commodities) radius: None => 1.0
23550 - Don Rico's Head (Commodities) radius: None => 1.0
23551 - FON Contact DNA (Commodities) radius: None => 1.0
23552 - FON Banner (Commodities) radius: None => 1.0
23554 - Trust Partners Business Card (Commodities) radius: None => 1.0
23555 - Ship logs (Commodities) radius: None => 1.0
23556 - Warning Message (Commodities) radius: None => 1.0
23558 - Federal Intelligence Officer (Livestock) radius: None => 1.0
23560 - Warden I Blueprint (Combat Drone Blueprint) radius: None => 1.0
23562 - Garde I Blueprint (Combat Drone Blueprint) radius: None => 1.0
23564 - Bouncer I Blueprint (Combat Drone Blueprint) radius: None => 1.0
23573 - Wiyrkomi Data Chip (Commodities) radius: None => 1.0
23597 - Serpentis Data Chip Decoder (Commodities) radius: None => 1.0
23599 - Propulsion Jamming Drone Interfacing (Drones) radius: None => 1.0
23602 - Maqeri Camcen's DNA (Commodities) radius: None => 1.0
23604 - Isone Flosins's Corpse (Commodities) radius: None => 1.0
23605 - Isone Flosin's DNA (Commodities) radius: None => 1.0
23610 - Jark Makon (Livestock) radius: None => 1.0
23621 - Onreun's Crash (Commodities) radius: None => 1.0
23622 - Aggregated FON Data (Commodities) radius: None => 1.0
23624 - Maschteri Markan's Insignia (Empire Insignia Drops) radius: None => 1.0
23626 - Raid Drone Command Chip (Commodities) radius: None => 1.0
23629 - Fedo Blood (Commodities) radius: None => 1.0
23630 - Unassembled Drills (Commodities) radius: None => 1.0
23632 - Suho Tatanal's Investigation Dossier (Commodities) radius: None => 1.0
23633 - Preaux's Letter (Commodities) radius: None => 1.0
23634 - Colelian Spider Spruce (Commodities) radius: None => 1.0
23635 - Aortal Purifier (Commodities) radius: None => 1.0
23660 - Acolyte EV-300 Blueprint (Energy Neutralizer Drone Blueprint) radius: None => 1.0
23668 - Blood Lower-Tier Tag (Criminal Tags) radius: None => 1.0
23669 - Blood Grunt Tag (Criminal Tags) radius: None => 1.0
23673 - Key To Lord Manel's Mansion (Commodities) radius: None => 1.0
23675 - Drone Observation Data (Commodities) radius: None => 1.0
23676 - Cognitive Hive Mind (Commodities) radius: None => 1.0
23677 - Neural Bio Link (Commodities) radius: None => 1.0
23678 - Aether Hive Link (Commodities) radius: None => 1.0
23679 - Latent Submission Tapes (Commodities) radius: None => 1.0
23680 - Smuggler Tag (Commodities) radius: None => 1.0
23681 - Shattered Forgery Tools (Commodities) radius: None => 1.0
23682 - Strike Force Gear (Commodities) radius: None => 1.0
23683 - Binary Transpositional Code (Commodities) radius: None => 1.0
23684 - Drone Mind Embryo (Commodities) radius: None => 1.0
23690 - Raid Drone Navigation Chip (Commodities) radius: None => 1.0
23692 - Ruined Hive Mind (Commodities) radius: None => 1.0
23699 - Manel's Servant (Livestock) radius: None => 1.0
23700 - Ader's Message (Commodities) radius: None => 1.0
23703 - Infiltrator EV-600 Blueprint (Energy Neutralizer Drone Blueprint) radius: None => 1.0
23706 - Vespa EC-600 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23708 - Hornet EC-300 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23710 - Medium Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
23712 - Light Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
23714 - Hammerhead SD-600 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23716 - Hobgoblin SD-300 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23718 - Medium Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
23720 - Light Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
23722 - Valkyrie TP-600 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23724 - Warrior TP-300 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23726 - Infiltrator TD-600 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23728 - Acolyte TD-300 Blueprint (Electronic Warfare Drone Blueprint) radius: None => 1.0
23733 - Drone Celestial Beacon (Beacon) radius: None => 1.0
23734 - Clone Grade Sigma (Clone) radius: None => 1.0
23736 - Clone Vat Bay I Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
23737 - FON-Wiyrkomi Data Chip (Commodities) radius: None => 1.0
23738 - Wiyrkomi Scandal Holoreel (Commodities) radius: None => 1.0
23739 - Recon Speeders (Commodities) radius: None => 1.0
23744 - Nossa Farad's Voucher (Commodities) radius: None => 1.0
23745 - Odan Poun's Message (Commodities) radius: None => 1.0
23748 - Lord Manel's Message (Commodities) radius: None => 1.0
23749 - Blood Raider Squad Leader's Head (Commodities) radius: None => 1.0
23758 - Archon Blueprint (Carrier Blueprint) radius: None => 1.0
23760 - FA-14 Templar Blueprint (Combat Drone Blueprint) radius: None => 1.0
23766 - Ader's Keycard (Commodities) radius: None => 1.0
23767 - Drone Beacon (Cloud) radius: None => 1.0
23774 - Ragnarok Blueprint (Titan Blueprint) radius: None => 1.0
23784 - 'Abatis' 100mm Steel Plates I Blueprint (Armor Plate Blueprint) radius: None => 1.0
23786 - 'Bailey' 1600mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
23788 - 'Chainmail' 200mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
23790 - 'Bastion' 400mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
23792 - 'Citadella' 100mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
23794 - 'Barbican' 800mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
23795 - 'Gorget' Small Armor Repairer I (Armor Repair Unit) radius: None => 1.0
23796 - 'Gorget' Small Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
23797 - 'Greaves' Medium Armor Repairer I (Armor Repair Unit) radius: None => 1.0
23798 - 'Greaves' Medium Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
23799 - 'Hauberk' Large Armor Repairer I (Armor Repair Unit) radius: None => 1.0
23800 - 'Hauberk' Large Armor Repairer I Blueprint (Armor Repair Unit Blueprint) radius: None => 1.0
23807 - 'Saddle' Small Capacitor Booster I (Capacitor Booster) radius: None => 1.0
23808 - 'Saddle' Small Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
23809 - 'Harness' Medium Capacitor Booster I (Capacitor Booster) radius: None => 1.0
23810 - 'Harness' Medium Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
23811 - 'Plough' Heavy Capacitor Booster I (Capacitor Booster) radius: None => 1.0
23812 - 'Plough' Heavy Capacitor Booster I Blueprint (Capacitor Booster Blueprint) radius: None => 1.0
23813 - 'Palisade' Cap Recharger I (Capacitor Recharger) radius: None => 1.0
23814 - 'Palisade' Cap Recharger I Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
23834 - 'Mace' Dual Light Beam Laser I (Energy Weapon) radius: None => 1.0
23835 - 'Mace' Dual Light Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23836 - 'Longbow' Small Focused Pulse Laser I (Energy Weapon) radius: None => 1.0
23837 - 'Longbow' Small Focused Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23838 - 'Gauntlet' Small Focused Beam Laser I (Energy Weapon) radius: None => 1.0
23839 - 'Gauntlet' Small Focused Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) radius: None => 1.0
23841 - 'Crossbow' Focused Medium Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23842 - 'Joust' Heavy Pulse Laser I (Energy Weapon) radius: None => 1.0
23843 - 'Joust' Heavy Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) radius: None => 1.0
23845 - 'Arquebus' Heavy Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) radius: None => 1.0
23847 - 'Halberd' Mega Pulse Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23848 - 'Catapult' Mega Beam Laser I (Energy Weapon) radius: None => 1.0
23849 - 'Catapult' Mega Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23850 - 'Ballista' Tachyon Beam Laser I (Energy Weapon) radius: None => 1.0
23851 - 'Ballista' Tachyon Beam Laser I Blueprint (Energy Weapon Blueprint) radius: None => 1.0
23853 - 'Squire' Small Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
23855 - 'Knight' Medium Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
23857 - 'Chivalry' Large Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
23863 - Nidupadian Yorak Eggs (Miscellaneous) radius: None => 1.0
23865 - 'Pike' Small EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
23867 - 'Lance' Medium EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
23869 - 'Warhammer' Large EMP Smartbomb I Blueprint (Smart Bomb Blueprint) radius: None => 1.0
23871 - Keron's Head (Miscellaneous) radius: None => 1.0
23874 - Lord Methros' Encrypted Data Burst (Commodities) radius: None => 1.0
23876 - Lord Arachnan's Encrypted Data Burst (Commodities) radius: None => 1.0
23877 - Encoded Data Transmission (Commodities) radius: None => 1.0
23878 - Blood Raider Commander's Medalion (Identification) radius: None => 1.0
23880 - Identity Data Chip (Commodities) radius: None => 1.0
23882 - Standard Decoding Device (Miscellaneous) radius: None => 1.0
23883 - Methros Enhanced Decoding Device (Commodities) radius: None => 1.0
23888 - Methros Enhanced Decoding Device Blueprint (Tool Blueprint) radius: None => 1.0
23890 - Inter-Galactic Media Report - The Audesder Incident (1 of 3) (Commodities) radius: None => 1.0
23891 - Inter-Galactic Media Report - The Audesder Incident (2 of 3) (Commodities) radius: None => 1.0
23892 - Inter-Galactic Media Report - The Audesder Incident (3 of 3) (Commodities) radius: None => 1.0
23893 - Enigma Cypher Book (Commodities) radius: None => 1.0
23895 - 'Page' Capacitor Flux Coil I Blueprint (Power Manager Blueprint) radius: None => 1.0
23897 - 'Motte' Capacitor Power Relay I Blueprint (Power Manager Blueprint) radius: None => 1.0
23899 - 'Portcullis' Reactor Control Unit I Blueprint (Power Manager Blueprint) radius: None => 1.0
23902 - 'Trebuchet' Heat Sink I (Heat Sink) radius: None => 1.0
23907 - Shiny Sentry Key (Acceleration Gate Keys) radius: None => 1.0
23909 - Komni History (1 of 2) (Miscellaneous) radius: None => 1.0
23912 - Thanatos Blueprint (Carrier Blueprint) radius: None => 1.0
23914 - Nyx Blueprint (Supercarrier Blueprints) radius: None => 1.0
23916 - Chimera Blueprint (Carrier Blueprint) radius: None => 1.0
23918 - Wyvern Blueprint (Supercarrier Blueprints) radius: None => 1.0
23920 - Aeon Blueprint (Supercarrier Blueprints) radius: None => 1.0
23925 - Blood Fund (Commodities) radius: None => 1.0
23926 - Plague Spores (Commodities) radius: None => 1.0
23929 - Truthteller (Commodities) radius: None => 1.0
23930 - Foreman's Head (Commodities) radius: None => 1.0
23931 - House Methros Coat of Arms (Commodities) radius: None => 1.0
23932 - Blood Reel (Commodities) radius: None => 1.0
23933 - Dynasty Ring (Commodities) radius: None => 1.0
23934 - Edict of Ancestry (Commodities) radius: None => 1.0
23935 - Aradim Arachnan's Head (Commodities) radius: None => 1.0
23936 - Ancestral Armor (Commodities) radius: None => 1.0
23937 - Perpetual Chamber Warden (Commodities) radius: None => 1.0
23945 - Komni History (2 of 2) (Miscellaneous) radius: None => 1.0
23948 - Native Freshfood Special (Miscellaneous) radius: None => 1.0
23954 - Jump Portal Generator I Blueprint (Siege Module Blueprint) radius: None => 1.0
23961 - Serpentis Sentry Station Gate Crystal (Acceleration Gate Keys) radius: None => 1.0
24030 - R.S. Officer's Passcard (Commodities) radius: None => 1.0
24031 - R.S. Officer's Alpha Passcard (Commodities) radius: None => 1.0
24123 - Elite Laser Pistols (Commodities) radius: None => 1.0
24238 - Blood Raider Scientist (Livestock) radius: None => 1.0
24242 - Infomorph Psychology (Neural Enhancement) radius: None => 1.0
24244 - The Apocryphon (Commodities) radius: None => 1.0
24246 - Bug-Ridden Corpse (Commodities) radius: None => 1.0
24247 - Antiseptic Biomass (Commodities) radius: None => 1.0
24248 - Noble Remains (Commodities) radius: None => 1.0
24249 - Generator Debris (Commodities) radius: None => 1.0
24250 - Archpriest Hakram's Head (Commodities) radius: None => 1.0
24251 - Pilgrims (Livestock) radius: None => 1.0
24253 - Dead Pilgrim (Commodities) radius: None => 1.0
24254 - Saintly Shroud (Commodities) radius: None => 1.0
24255 - Arc of Revelation (Commodities) radius: None => 1.0
24263 - Anema Bluechip (Commodities) radius: None => 1.0
24264 - Bastion Master Key (Acceleration Gate Keys) radius: None => 1.0
24268 - Supply Chain Management (Production) radius: None => 1.0
24276 - Amolah Kesti's Data Fragment I (Commodities) radius: None => 1.0
24277 - Amolah Kesti's Data Fragment II (Commodities) radius: None => 1.0
24278 - Amolah Kesti's Data Fragment III (Commodities) radius: None => 1.0
24285 - Corpum Commander Medallion (Criminal Tags) radius: None => 1.0
24287 - Zach's Note (Commodities) radius: None => 1.0
24288 - E.F.A. ID Card (Commodities) radius: None => 1.0
24289 - Encoding Matrix Component (Commodities) radius: None => 1.0
24300 - Yamia Mida's Remains (Commodities) radius: None => 1.0
24304 - Excavation Note (Commodities) radius: None => 1.0
24306 - Modulated Deep Core Strip Miner II Blueprint (Strip Miner Blueprint) radius: None => 1.0
24308 - Smuggler Knot Lock (Acceleration Gate Keys) radius: None => 1.0
24315 - Thyram Arachnan's Dossier (Commodities) radius: None => 1.0
24316 - Lord Arachnan's Medal (Commodities) radius: None => 1.0
24317 - House Arachnan Legal Documents (Commodities) radius: None => 1.0
24342 - Lord Arachnan (Livestock) radius: None => 1.0
24343 - Aurora Alpha (Cyberimplant) radius: None => 1.0
24344 - Aurora Delta (Cyberimplant) radius: None => 1.0
24345 - Aurora Omega (Cyberimplant) radius: None => 1.0
24346 - Aurora Epsilon (Cyberimplant) radius: None => 1.0
24347 - Aurora Beta (Cyberimplant) radius: None => 1.0
24349 - Small Tractor Beam I Blueprint (Tractor Beam Blueprint) radius: None => 1.0
24352 - Passkey to Yan Jung Relic Site (Acceleration Gate Keys) radius: None => 1.0
24353 - Gargoyle Passkey (Acceleration Gate Keys) radius: None => 1.0
24354 - Threaded Waypoint Map (Commodities) radius: None => 1.0
24355 - Yan Jung Micro Processor (Commodities) radius: None => 1.0
24357 - Robikar's Recommendation (Commodities) radius: None => 1.0
24396 - Drone Navigation Computer I Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
24418 - Drone Navigation Computer II Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
24428 - Drone Link Augmentor II Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
24439 - Omnidirectional Tracking Link II Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
24441 - Civilians (Livestock) radius: None => 1.0
24444 - Shield Boost Amplifier II Blueprint (Shield Boost Amplifier Blueprint) radius: None => 1.0
24462 - Key of the Arcane (Acceleration Gate Keys) radius: None => 1.0
24465 - Runic Inscription (Commodities) radius: None => 1.0
24466 - Museum Arcana Guest Pass (Acceleration Gate Keys) radius: None => 1.0
24468 - R.A.M.- Battlecruiser Tech (Tool) radius: None => 1.0
24469 - R.A.M.- Battlecruiser Tech Blueprint (Tool Blueprint) radius: None => 1.0
24472 - Scourge Rage Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24474 - Nova Rage Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24476 - Inferno Rage Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24482 - Key to the Labyrinth (Acceleration Gate Keys) radius: None => 1.0
24484 - Nidhoggur Blueprint (Carrier Blueprint) radius: None => 1.0
24485 - Aurora Gamma (Cyberimplant) radius: None => 1.0
24487 - Inferno Rage Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24489 - Nova Rage Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24491 - Mjolnir Rage Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24496 - Scourge Fury Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24498 - Nova Fury Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24500 - Inferno Fury Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24502 - Scourge Precision Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24504 - Nova Precision Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24506 - Mjolnir Precision Light Missile Blueprint (Missile Blueprint) radius: None => 1.0
24508 - Nova Fury Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24510 - Mjolnir Fury Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24512 - Inferno Fury Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24514 - Scourge Precision Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24516 - Inferno Precision Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24518 - Mjolnir Precision Heavy Missile Blueprint (Missile Blueprint) radius: None => 1.0
24520 - Nova Rage Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24522 - Scourge Rage Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24524 - Mjolnir Rage Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24526 - Inferno Javelin Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24528 - Mjolnir Javelin Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24530 - Scourge Javelin Torpedo Blueprint (Missile Blueprint) radius: None => 1.0
24532 - Nova Fury Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24534 - Scourge Fury Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24536 - Mjolnir Fury Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24538 - Nova Precision Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24540 - Mjolnir Precision Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24542 - Scourge Precision Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
24543 - Inferno Javelin Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24544 - Mjolnir Javelin Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24545 - Capital Jump Bridge Array (Capital Construction Components) radius: None => 1.0
24546 - Capital Jump Bridge Array Blueprint (Capital Construction Blueprints) radius: None => 1.0
24547 - Capital Clone Vat Bay (Capital Construction Components) radius: None => 1.0
24548 - Capital Clone Vat Bay Blueprint (Capital Construction Blueprints) radius: None => 1.0
24556 - Capital Doomsday Weapon Mount (Capital Construction Components) radius: None => 1.0
24557 - Capital Doomsday Weapon Mount Blueprint (Capital Construction Blueprints) radius: None => 1.0
24558 - Capital Ship Maintenance Bay (Capital Construction Components) radius: None => 1.0
24559 - Capital Ship Maintenance Bay Blueprint (Capital Construction Blueprints) radius: None => 1.0
24560 - Capital Corporate Hangar Bay (Capital Construction Components) radius: None => 1.0
24561 - Capital Corporate Hangar Bay Blueprint (Capital Construction Blueprints) radius: None => 1.0
24564 - Chanounian Wine (Commodities) radius: None => 1.0
24568 - Capital Remote Armor Repair Systems (Armor) radius: None => 1.0
24570 - Capital Remote Armor Repairer I Blueprint (Remote Armor Repairer Blueprint) radius: None => 1.0
24572 - Capital Capacitor Emission Systems (Engineering) radius: None => 1.0
24576 - Imperial Navy Gate Permit (Commodities) radius: None => 1.0
24578 - Debris Cloud Flat (Cloud) radius: None => 1.0
24580 - Ritual Texts (Commodities) radius: None => 1.0
24581 - Holy Statue (Commodities) radius: None => 1.0
24592 - Amarr Empire Starbase Charter (Lease) radius: None => 1.0
24593 - Caldari State Starbase Charter (Lease) radius: None => 1.0
24594 - Gallente Federation Starbase Charter (Lease) radius: None => 1.0
24595 - Minmatar Republic Starbase Charter (Lease) radius: None => 1.0
24596 - Khanid Kingdom Starbase Charter (Lease) radius: None => 1.0
24597 - Ammatar Mandate Starbase Charter (Lease) radius: None => 1.0
24604 - Nova Javelin Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24605 - Scourge Javelin Rocket Blueprint (Missile Blueprint) radius: None => 1.0
24614 - Scourge Javelin Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24615 - Inferno Javelin Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24616 - Nova Javelin Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24617 - Mjolnir Javelin Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
24621 - Medium Tractor Beam I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
24623 - Large Tractor Beam I Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
24624 - Advanced Laboratory Operation (Science) radius: None => 1.0
24625 - Advanced Mass Production (Production) radius: None => 1.0
24632 - Zainou 'Deadeye' Guided Missile Precision GP-803 (Cyber Missile) radius: None => 1.0
24636 - Zainou 'Deadeye' Missile Bombardment MB-705 (Cyber Missile) radius: None => 1.0
24637 - Zainou 'Deadeye' Missile Projection MP-705 (Cyber Missile) radius: None => 1.0
24638 - Zainou 'Deadeye' Rapid Launch RL-1005 (Cyber Missile) radius: None => 1.0
24639 - Zainou 'Deadeye' Target Navigation Prediction TN-905 (Cyber Missile) radius: None => 1.0
24640 - Zainou 'Deadeye' Guided Missile Precision GP-805 (Cyber Missile) radius: None => 1.0
24641 - Zainou 'Gnome' Launcher CPU Efficiency LE-603 (Cyber Missile) radius: None => 1.0
24642 - Zainou 'Gnome' Launcher CPU Efficiency LE-605 (Cyber Missile) radius: None => 1.0
24645 - Capital Tractor Beam I Blueprint (Tractor Beam Blueprint) radius: None => 1.0
24663 - Zor's Custom Navigation Hyper-Link (Cyber Navigation) radius: None => 1.0
24669 - Shaqil's Speed Enhancer (Cyber Navigation) radius: None => 1.0
24688 - Rokh (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
24689 - Rokh Blueprint (Battleship Blueprint) radius: None => 1.0
24690 - Hyperion (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
24691 - Hyperion Blueprint (Battleship Blueprint) radius: None => 1.0
24692 - Abaddon (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
24693 - Abaddon Blueprint (Battleship Blueprint) radius: None => 1.0
24694 - Maelstrom (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
24695 - Maelstrom Blueprint (Battleship Blueprint) radius: None => 1.0
24697 - Harbinger Blueprint (Battlecruiser Blueprint) radius: None => 1.0
24699 - Drake Blueprint (Battlecruiser Blueprint) radius: None => 1.0
24701 - Myrmidon Blueprint (Battlecruiser Blueprint) radius: None => 1.0
24703 - Hurricane Blueprint (Battlecruiser Blueprint) radius: None => 1.0
24707 - Caldari Graduation Certificate (Commodities) radius: None => 1.0
24714 - Important Surveillance Data (Commodities) radius: None => 1.0
24715 - Severed Head (Commodities) radius: None => 1.0
24717 - Havatiah's Ship Database (Miscellaneous) radius: None => 1.0
24719 - Gallente Graduation Certificate (Commodities) radius: None => 1.0
24720 - Gallente Graduation Certificate (signed) (Commodities) radius: None => 1.0
24722 - Kelmiler's Transaction Documents 18992 D (Commodities) radius: None => 1.0
24725 - Crash Ultra (Commodities) radius: None => 1.0
24726 - FedMart Reports (Commodities) radius: None => 1.0
24727 - Mamo's Message (Commodities) radius: None => 1.0
24728 - Eilard's Corpse (Commodities) radius: None => 1.0
24729 - Govarde Alourtine (Livestock) radius: None => 1.0
24730 - Avrue's Token (Commodities) radius: None => 1.0
24731 - Khanid Marine (Livestock) radius: None => 1.0
24733 - Choonka's Coordinates (Commodities) radius: None => 1.0
24734 - Secret Documents (Commodities) radius: None => 1.0
24735 - Amarr Graduation Certificate (Commodities) radius: None => 1.0
24736 - Amarr Graduation Certificate (signed) (Commodities) radius: None => 1.0
24744 - Minmatar Graduation Certificate (Commodities) radius: None => 1.0
24745 - Minmatar Graduation Certificate (signed) (Commodities) radius: None => 1.0
24752 - Angel Cartel Pilot (Livestock) radius: None => 1.0
24755 - Logut Akell (Livestock) radius: None => 1.0
24756 - Stolen Documents (Commodities) radius: None => 1.0
24760 - Dari Akell (Livestock) radius: None => 1.0
24762 - Logut's Keycard (Acceleration Gate Keys) radius: None => 1.0
24763 - Encryption Code Book (Commodities) radius: None => 1.0
24766 - Ship's Crew (Livestock) radius: None => 1.0
25230 - Republic Fleet High Captain Insignia II (Empire Insignia Drops) radius: None => 1.0
25233 - Corporation Contracting (Trade) radius: None => 1.0
25239 - Blood Gold Tag (Criminal Tags) radius: None => 1.0
25267 - Gas Cloud Scoop I Blueprint (Mining Laser Blueprint) radius: None => 1.0
25281 - The Red Card (Acceleration Gate Keys) radius: None => 1.0
25303 - Standard Blue Pill Booster Blueprint (Booster Blueprints) radius: None => 1.0
25304 - Pith Guristas Spa-Card (Acceleration Gate Keys) radius: None => 1.0
25307 - Improved Blue Pill Booster Blueprint (Booster Blueprints) radius: None => 1.0
25308 - Strong Blue Pill Booster Blueprint (Booster Blueprints) radius: None => 1.0
25309 - Standard Crash Booster Blueprint (Booster Blueprints) radius: None => 1.0
25310 - Improved Crash Booster Blueprint (Booster Blueprints) radius: None => 1.0
25311 - Strong Crash Booster Blueprint (Booster Blueprints) radius: None => 1.0
25314 - Standard Sooth Sayer Booster Blueprint (Booster Blueprints) radius: None => 1.0
25322 - Strong Frentix Booster Blueprint (Booster Blueprints) radius: None => 1.0
25323 - Standard Mindflood Booster Blueprint (Booster Blueprints) radius: None => 1.0
25327 - Standard Drop Booster Blueprint (Booster Blueprints) radius: None => 1.0
25328 - Improved Drop Booster Blueprint (Booster Blueprints) radius: None => 1.0
25329 - Strong Drop Booster Blueprint (Booster Blueprints) radius: None => 1.0
25349 - Strong Exile Booster (Booster) Meta Level: None => 6.0
metaLevel: None => 6
25352 - Black Jack's Underling (Livestock) radius: None => 1.0
25353 - Serpentis Shipyard Cipher (Acceleration Gate Keys) radius: None => 1.0
25354 - Celestial Agent Site Beacon (Beacon) radius: None => 1.0
25364 - Black Jack's DNA (Commodities) radius: None => 1.0
25366 - Oronata Vion's Insignia (Empire Insignia Drops) radius: None => 1.0
25367 - Kois Entry Passcard (Commodities) radius: None => 1.0
25369 - Airkio Yanjulen's Corpse (Commodities) radius: None => 1.0
25372 - Tomi Hakiro's Insignia (Empire Insignia Drops) radius: None => 1.0
25373 - Militants (Livestock) radius: None => 1.0
25378 - Drone Modified Passcard (Acceleration Gate Keys) radius: None => 1.0
25382 - Guristas War Plans (Miscellaneous) radius: None => 1.0
25383 - Otsalen Mano's Corpse (Commodities) radius: None => 1.0
25386 - Prison Area Pass (Acceleration Gate Keys) radius: None => 1.0
25387 - Guristas Armory Codes (Commodities) radius: None => 1.0
25390 - Tantima Areki (Livestock) radius: None => 1.0
25391 - Hakiro's Scanner Data (Commodities) radius: None => 1.0
25393 - Imperial Navy Gate Permit Container (Commodities) radius: None => 1.0
25394 - Gue Mouey's Message (Commodities) radius: None => 1.0
25398 - Tikui's Message (Commodities) radius: None => 1.0
25401 - Expeditionary Data (Commodities) radius: None => 1.0
25408 - Akkeshu Karuan's DNA (Commodities) radius: None => 1.0
25411 - Gaseous Fluorine Isotopes (Gas Isotopes) radius: None => 1.0
25412 - Gaseous Chlorine Isotopes (Gas Isotopes) radius: None => 1.0
25413 - Gaseous Bromine Isotopes (Gas Isotopes) radius: None => 1.0
25414 - Gaseous Iodine Isotopes (Gas Isotopes) radius: None => 1.0
25467 - Caldari Corpse (Commodities) radius: None => 1.0
25503 - Improved X-Instinct Booster Blueprint (Booster Blueprints) radius: None => 1.0
25504 - Improved Exile Booster Blueprint (Booster Blueprints) radius: None => 1.0
25505 - Improved Frentix Booster Blueprint (Booster Blueprints) radius: None => 1.0
25506 - Improved Mindflood Booster Blueprint (Booster Blueprints) radius: None => 1.0
25507 - Improved Sooth Sayer Booster Blueprint (Booster Blueprints) radius: None => 1.0
25508 - Standard Exile Booster Blueprint (Booster Blueprints) radius: None => 1.0
25509 - Standard Frentix Booster Blueprint (Booster Blueprints) radius: None => 1.0
25510 - Standard X-Instinct Booster Blueprint (Booster Blueprints) radius: None => 1.0
25511 - Strong Mindflood Booster Blueprint (Booster Blueprints) radius: None => 1.0
25512 - Strong Sooth Sayer Booster Blueprint (Booster Blueprints) radius: None => 1.0
25513 - Strong X-Instinct Booster Blueprint (Booster Blueprints) radius: None => 1.0
25514 - Kakala's Voucher (Commodities) radius: None => 1.0
25515 - Nuomo's Voucher (Commodities) radius: None => 1.0
25516 - Erakki's Voucher (Commodities) radius: None => 1.0
25517 - Oduma's Voucher (Commodities) radius: None => 1.0
25522 - Nuomo's Scanner Data (Commodities) radius: None => 1.0
25530 - Neurotoxin Recovery (Neural Enhancement) radius: None => 1.0
25538 - Neurotoxin Control (Neural Enhancement) radius: None => 1.0
25539 - Strong Exile Booster Blueprint (Booster Blueprints) radius: None => 1.0
25541 - 'Crop' Gas Cloud Scoop Blueprint (Mining Laser Blueprint) radius: None => 1.0
25543 - 'Plow' Gas Cloud Scoop Blueprint (Mining Laser Blueprint) radius: None => 1.0
25545 - Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903 (Cyber Biology) radius: None => 1.0
25546 - Eifyr and Co. 'Alchemist' Neurotoxin Control NC-905 (Cyber Biology) radius: None => 1.0
25547 - Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003 (Cyber Biology) radius: None => 1.0
25548 - Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005 (Cyber Biology) radius: None => 1.0
25551 - Blood Raider Shipyard Keycard (Acceleration Gate Keys) radius: None => 1.0
25553 - Cryptic Data Interface (Data Interfaces) radius: None => 1.0
25554 - Occult Data Interface (Data Interfaces) radius: None => 1.0
25555 - Esoteric Data Interface (Data Interfaces) radius: None => 1.0
25556 - Incognito Data Interface (Data Interfaces) radius: None => 1.0
25561 - Signal Distortion Amplifier I (ECM Stabilizer) radius: None => 1.0
25562 - Signal Distortion Amplifier I Blueprint (ECM Stabilizer Blueprint) radius: None => 1.0
25563 - Signal Distortion Amplifier II (ECM Stabilizer) radius: None => 1.0
25564 - Signal Distortion Amplifier II Blueprint (ECM Stabilizer Blueprint) radius: None => 1.0
25565 - Hypnos Compact Signal Distortion Amplifier I (ECM Stabilizer) radius: None => 1.0
25575 - Damaged Cloaking Device (Commodities) radius: None => 1.0
25577 - Freebooter's Key Beta (Acceleration Gate Keys) radius: None => 1.0
25579 - Freebooter's Key Gamma (Acceleration Gate Keys) radius: None => 1.0
25584 - Esoteric Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25585 - Occult Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25586 - Incognito Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25587 - Cryptic Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25588 - Scorched Telemetry Processor (Salvaged Materials) radius: None => 1.0
25589 - Malfunctioning Shield Emitter (Salvaged Materials) radius: None => 1.0
25590 - Contaminated Nanite Compound (Salvaged Materials) radius: None => 1.0
25591 - Contaminated Lorentz Fluid (Salvaged Materials) radius: None => 1.0
25592 - Defective Current Pump (Salvaged Materials) radius: None => 1.0
25593 - Smashed Trigger Unit (Salvaged Materials) radius: None => 1.0
25594 - Tangled Power Conduit (Salvaged Materials) radius: None => 1.0
25595 - Alloyed Tritanium Bar (Salvaged Materials) radius: None => 1.0
25596 - Broken Drone Transceiver (Salvaged Materials) radius: None => 1.0
25597 - Damaged Artificial Neural Network (Salvaged Materials) radius: None => 1.0
25598 - Tripped Power Circuit (Salvaged Materials) radius: None => 1.0
25599 - Charred Micro Circuit (Salvaged Materials) radius: None => 1.0
25600 - Burned Logic Circuit (Salvaged Materials) radius: None => 1.0
25601 - Fried Interface Circuit (Salvaged Materials) radius: None => 1.0
25602 - Thruster Console (Salvaged Materials) radius: None => 1.0
25603 - Melted Capacitor Console (Salvaged Materials) radius: None => 1.0
25604 - Conductive Polymer (Salvaged Materials) radius: None => 1.0
25605 - Armor Plates (Salvaged Materials) radius: None => 1.0
25606 - Ward Console (Salvaged Materials) radius: None => 1.0
25607 - Telemetry Processor (Salvaged Materials) radius: None => 1.0
25608 - Intact Shield Emitter (Salvaged Materials) radius: None => 1.0
25609 - Nanite Compound (Salvaged Materials) radius: None => 1.0
25610 - Lorentz Fluid (Salvaged Materials) radius: None => 1.0
25611 - Current Pump (Salvaged Materials) radius: None => 1.0
25612 - Trigger Unit (Salvaged Materials) radius: None => 1.0
25613 - Power Conduit (Salvaged Materials) radius: None => 1.0
25614 - Single-crystal Superalloy I-beam (Salvaged Materials) radius: None => 1.0
25615 - Drone Transceiver (Salvaged Materials) radius: None => 1.0
25616 - Artificial Neural Network (Salvaged Materials) radius: None => 1.0
25617 - Power Circuit (Salvaged Materials) radius: None => 1.0
25618 - Micro Circuit (Salvaged Materials) radius: None => 1.0
25619 - Logic Circuit (Salvaged Materials) radius: None => 1.0
25620 - Interface Circuit (Salvaged Materials) radius: None => 1.0
25621 - Impetus Console (Salvaged Materials) radius: None => 1.0
25622 - Capacitor Console (Salvaged Materials) radius: None => 1.0
25623 - Conductive Thermoplastic (Salvaged Materials) radius: None => 1.0
25624 - Intact Armor Plates (Salvaged Materials) radius: None => 1.0
25625 - Enhanced Ward Console (Salvaged Materials) radius: None => 1.0
25707 - Prototype 'Arbalest' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) radius: None => 1.0
25709 - Upgraded 'Malkuth' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) radius: None => 1.0
25711 - Limited 'Limos' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) radius: None => 1.0
25713 - Experimental XT-2800 Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) radius: None => 1.0
25715 - Heavy Assault Missile Launcher II (Missile Launcher Heavy Assault) radius: None => 1.0
25716 - Heavy Assault Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
25718 - Heavy Assault Missile Specialization (Missiles) radius: None => 1.0
25737 - Large EM Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
25771 - Recon Probe Launcher II (Scan Probe Launcher) radius: None => 1.0
25772 - Recon Probe Launcher II Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
25797 - Radar Quest Probe (Obsolete Probes) radius: None => 1.0
25807 - TestMeetingKeycard (Acceleration Gate Keys) radius: None => 1.0
25813 - Gas Cloud Scoop II Blueprint (Mining Laser Blueprint) radius: None => 1.0
25844 - Head in a Jar (Commodities) radius: None => 1.0
25847 - A Really REALLY Clueless Tourist (Livestock) radius: None => 1.0
25849 - Kalorr Makur's Tag (Criminal Tags) radius: None => 1.0
25850 - Dalitat Dakpor's Clone (Livestock) radius: None => 1.0
25851 - Occult Ship Data Interface (Data Interfaces) radius: None => 1.0
25852 - Occult Ship Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25853 - Esoteric Ship Data Interface (Data Interfaces) radius: None => 1.0
25854 - Esoteric Ship Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25855 - Incognito Ship Data Interface (Data Interfaces) radius: None => 1.0
25856 - Incognito Ship Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25857 - Cryptic Ship Data Interface (Data Interfaces) radius: None => 1.0
25858 - Cryptic Ship Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
25862 - Salvager I Blueprint (Salvager Blueprint) radius: None => 1.0
25863 - Salvaging (Resource Processing) radius: None => 1.0
25864 - Rakogh Officer Gate Key (Acceleration Gate Keys) radius: None => 1.0
25867 - Pashan's Turret Handling Mindlink (Cyber Gunnery) radius: None => 1.0
25868 - Pashan's Turret Customization Mindlink (Cyber Gunnery) radius: None => 1.0
25869 - Harlots (Livestock) radius: None => 1.0
25875 - Minmatar Reporter (Livestock) radius: None => 1.0
25878 - Ovon Flac's Documents (Commodities) radius: None => 1.0
25879 - Ovon Flac's Container (Commodities) radius: None => 1.0
25880 - Cosmic Agent Site Signature (Cosmic Signature) radius: None => 1.0
25885 - Scientist (Livestock) radius: None => 1.0
25887 - Datacore - Caldari Starship Engineering (Datacores) radius: None => 1.0
25889 - Large Explosive Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
25891 - Large Kinetic Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
25893 - Large Thermal Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
25895 - Large Trimark Armor Pump I Blueprint (Rig Blueprint) radius: None => 1.0
25897 - Large Auxiliary Nano Pump I Blueprint (Rig Blueprint) radius: None => 1.0
25899 - Large Nanobot Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
25901 - Large Remote Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25903 - Large Salvage Tackle I Blueprint (Rig Blueprint) radius: None => 1.0
25907 - Large Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) radius: None => 1.0
25909 - Large Drone Control Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25911 - Large Drone Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25913 - Large Drone Scope Chip I Blueprint (Rig Blueprint) radius: None => 1.0
25915 - Large Drone Speed Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25917 - Large Drone Durability Enhancer I Blueprint (Rig Blueprint) radius: None => 1.0
25919 - Large Drone Mining Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25921 - Large Sentry Damage Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25923 - Large EW Drone Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25925 - Large Stasis Drone Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
25929 - Large Signal Disruption Amplifier I Blueprint (Rig Blueprint) radius: None => 1.0
25931 - Large Emission Scope Sharpener I Blueprint (Rig Blueprint) radius: None => 1.0
25933 - Large Memetic Algorithm Bank I Blueprint (Rig Blueprint) radius: None => 1.0
25935 - Large Liquid Cooled Electronics I Blueprint (Rig Blueprint) radius: None => 1.0
25937 - Large Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) radius: None => 1.0
25949 - Large Capacitor Control Circuit I Blueprint (Rig Blueprint) radius: None => 1.0
25951 - Large Egress Port Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
25953 - Large Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
25955 - Large Semiconductor Memory Cell I Blueprint (Rig Blueprint) radius: None => 1.0
25957 - Large Ancillary Current Router I Blueprint (Rig Blueprint) radius: None => 1.0
25969 - Large Energy Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
25971 - Large Energy Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
25973 - Large Energy Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
25975 - Large Energy Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
25977 - Large Algid Energy Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
25979 - Large Energy Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
25981 - Large Energy Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
25988 - Mining Equipment (Commodities) radius: None => 1.0
25989 - Minecore Harvester (Livestock) radius: None => 1.0
25997 - Large Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
25999 - Large Hybrid Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
26001 - Large Hybrid Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
26003 - Large Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
26005 - Large Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
26007 - Large Hybrid Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
26009 - Large Hybrid Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
26017 - Large Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
26019 - Launcher Processor Rig I Blueprint (Rig Blueprint) radius: None => 1.0
26021 - Large Warhead Rigor Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
26023 - Large Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) radius: None => 1.0
26025 - Missile Guidance System Rig I Blueprint (Rig Blueprint) radius: None => 1.0
26027 - Large Bay Loading Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
26029 - Large Warhead Flare Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
26031 - Large Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
26039 - Large Projectile Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
26041 - Large Projectile Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
26043 - Large Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
26047 - Large Projectile Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
26049 - Large Projectile Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
26057 - Large Dynamic Fuel Valve I Blueprint (Rig Blueprint) radius: None => 1.0
26059 - Large Low Friction Nozzle Joints I Blueprint (Rig Blueprint) radius: None => 1.0
26061 - Large Auxiliary Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
26063 - Large Engine Thermal Shielding I Blueprint (Rig Blueprint) radius: None => 1.0
26065 - Propellant Injection Vent I Blueprint (Rig Blueprint) radius: None => 1.0
26067 - Large Warp Core Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
26069 - Large Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
26071 - Large Polycarbon Engine Housing I Blueprint (Rig Blueprint) radius: None => 1.0
26073 - Large Cargohold Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
26077 - Large EM Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
26079 - Large Explosive Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
26081 - Large Kinetic Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
26083 - Large Thermal Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
26085 - Large Core Defense Field Purger I Blueprint (Rig Blueprint) radius: None => 1.0
26087 - Large Core Defense Operational Solidifier I Blueprint (Rig Blueprint) radius: None => 1.0
26089 - Large Core Defense Field Extender I Blueprint (Rig Blueprint) radius: None => 1.0
26091 - Large Core Defense Charge Economizer I Blueprint (Rig Blueprint) radius: None => 1.0
26097 - Large Targeting Systems Stabilizer I Blueprint (Rig Blueprint) radius: None => 1.0
26101 - Large Targeting System Subcontroller I Blueprint (Rig Blueprint) radius: None => 1.0
26103 - Large Ionic Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
26105 - Large Signal Focusing Kit I Blueprint (Rig Blueprint) radius: None => 1.0
26107 - Large Particle Dispersion Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
26109 - Large Particle Dispersion Projector I Blueprint (Rig Blueprint) radius: None => 1.0
26111 - Large Inverted Signal Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
26113 - Large Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) radius: None => 1.0
26115 - Informant (Livestock) radius: None => 1.0
26120 - Abufyr Joek's Head (Commodities) radius: None => 1.0
26122 - Pillaging 101 (Commodities) radius: None => 1.0
26123 - The Little Pirate That Could (Commodities) radius: None => 1.0
26124 - 17 Successful Torture Techniques (Commodities) radius: None => 1.0
26125 - Test Bong (Commodities) radius: None => 1.0
26126 - Flower Power Powder (Commodities) radius: None => 1.0
26127 - Angel Cartel Dust (Commodities) radius: None => 1.0
26128 - Sansha Infiltrator Tag (Criminal Tags) radius: None => 1.0
26129 - Cold Turkey (Commodities) radius: None => 1.0
26131 - Booster Pack (Commodities) radius: None => 1.0
26132 - Purple Haze (Commodities) radius: None => 1.0
26138 - Research Tower Key (Acceleration Gate Keys) radius: None => 1.0
26140 - Rogue Harvester (Livestock) radius: None => 1.0
26167 - Okelle's Encryption-Protected Hard Drive (Commodities) radius: None => 1.0
26173 - QA Probe Launcher (Scan Probe Launcher) radius: None => 1.0
26174 - Demo Probe Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
26216 - Packaging Center Passkey (Acceleration Gate Keys) radius: None => 1.0
26224 - Drug Manufacturing (Production) radius: None => 1.0
26225 - Jamiella Ortar (Livestock) radius: None => 1.0
26228 - Think Tank Security Pad (Acceleration Gate Keys) radius: None => 1.0
26241 - VIP Pass (Acceleration Gate Keys) radius: None => 1.0
26245 - Coded Research Zone Key (Acceleration Gate Keys) radius: None => 1.0
26266 - Lazron Kamon (Livestock) radius: None => 1.0
26270 - Federal Star of Justice (Miscellaneous) radius: None => 1.0
26271 - Torin Tacs (Livestock) radius: None => 1.0
26278 - Privileged Guest Pass (Acceleration Gate Keys) radius: None => 1.0
26283 - Master Key (Acceleration Gate Keys) radius: None => 1.0
26287 - Large EM Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26289 - Large Explosive Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26291 - Large Kinetic Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26293 - Large Thermal Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26295 - Large Auxiliary Nano Pump II Blueprint (Rig Blueprint) radius: None => 1.0
26297 - Large Nanobot Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
26299 - Large Remote Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26301 - Large Salvage Tackle II Blueprint (Rig Blueprint) radius: None => 1.0
26303 - Large Trimark Armor Pump II Blueprint (Rig Blueprint) radius: None => 1.0
26305 - Large Cargohold Optimization II Blueprint (Rig Blueprint) radius: None => 1.0
26307 - Large Dynamic Fuel Valve II Blueprint (Rig Blueprint) radius: None => 1.0
26309 - Large Engine Thermal Shielding II Blueprint (Rig Blueprint) radius: None => 1.0
26311 - Large Low Friction Nozzle Joints II Blueprint (Rig Blueprint) radius: None => 1.0
26313 - Large Polycarbon Engine Housing II Blueprint (Rig Blueprint) radius: None => 1.0
26315 - Propellant Injection Vent II Blueprint (Rig Blueprint) radius: None => 1.0
26319 - Large Auxiliary Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
26321 - Large Warp Core Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
26323 - Large Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
26325 - Large Drone Control Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26327 - Large Drone Durability Enhancer II Blueprint (Rig Blueprint) radius: None => 1.0
26329 - Large Drone Mining Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26331 - Large Drone Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26333 - Large Drone Scope Chip II Blueprint (Rig Blueprint) radius: None => 1.0
26335 - Large Drone Speed Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26337 - Large EW Drone Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26339 - Large Sentry Damage Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26341 - Large Stasis Drone Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26343 - Large Emission Scope Sharpener II Blueprint (Rig Blueprint) radius: None => 1.0
26345 - Large Signal Disruption Amplifier II Blueprint (Rig Blueprint) radius: None => 1.0
26347 - Large Memetic Algorithm Bank II Blueprint (Rig Blueprint) radius: None => 1.0
26349 - Large Liquid Cooled Electronics II Blueprint (Rig Blueprint) radius: None => 1.0
26351 - Large Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) radius: None => 1.0
26353 - Large Particle Dispersion Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
26355 - Large Inverted Signal Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
26357 - Large Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) radius: None => 1.0
26359 - Large Ionic Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
26361 - Large Particle Dispersion Projector II Blueprint (Rig Blueprint) radius: None => 1.0
26363 - Large Signal Focusing Kit II Blueprint (Rig Blueprint) radius: None => 1.0
26365 - Large Targeting System Subcontroller II Blueprint (Rig Blueprint) radius: None => 1.0
26367 - Large Targeting Systems Stabilizer II Blueprint (Rig Blueprint) radius: None => 1.0
26369 - Large Egress Port Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
26371 - Large Ancillary Current Router II Blueprint (Rig Blueprint) radius: None => 1.0
26373 - Large Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
26375 - Large Capacitor Control Circuit II Blueprint (Rig Blueprint) radius: None => 1.0
26377 - Large Semiconductor Memory Cell II Blueprint (Rig Blueprint) radius: None => 1.0
26379 - Large Energy Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
26381 - Large Energy Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
26383 - Large Energy Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
26385 - Large Algid Energy Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
26387 - Large Energy Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
26389 - Large Energy Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
26391 - Large Energy Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
26393 - Large Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
26395 - Large Hybrid Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
26397 - Large Hybrid Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
26399 - Large Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
26401 - Large Hybrid Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
26403 - Large Hybrid Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
26405 - Large Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
26407 - Large Bay Loading Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
26409 - Launcher Processor Rig II Blueprint (Rig Blueprint) radius: None => 1.0
26411 - Missile Guidance System Rig II Blueprint (Rig Blueprint) radius: None => 1.0
26413 - Large Warhead Flare Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
26415 - Large Warhead Rigor Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
26417 - Large Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
26419 - Large Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) radius: None => 1.0
26421 - Large Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
26423 - Projectile Cache Distributor II Blueprint (Rig Blueprint) radius: None => 1.0
26425 - Large Projectile Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
26427 - Projectile Consumption Elutriator II Blueprint (Rig Blueprint) radius: None => 1.0
26429 - Large Projectile Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
26431 - Large Projectile Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
26433 - Large Projectile Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
26435 - Large Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
26437 - Large EM Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26439 - Large Explosive Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26441 - Large Kinetic Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26443 - Large Thermal Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
26445 - Large Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) radius: None => 1.0
26447 - Large Core Defense Charge Economizer II Blueprint (Rig Blueprint) radius: None => 1.0
26449 - Large Core Defense Field Extender II Blueprint (Rig Blueprint) radius: None => 1.0
26451 - Large Core Defense Field Purger II Blueprint (Rig Blueprint) radius: None => 1.0
26453 - Large Core Defense Operational Solidifier II Blueprint (Rig Blueprint) radius: None => 1.0
26455 - Administrative Key (Acceleration Gate Keys) radius: None => 1.0
26458 - Me, Myself and Plunder (Commodities) radius: None => 1.0
26459 - Navigation for Dummies (Commodities) radius: None => 1.0
26460 - Cartography: The Art of Treasure Map Making (Commodities) radius: None => 1.0
26461 - Seasoned Dandruff (Commodities) radius: None => 1.0
26462 - Sweet Leaves (Commodities) radius: None => 1.0
26463 - Free Sample (Commodities) radius: None => 1.0
26464 - Speedometer (Commodities) radius: None => 1.0
26465 - Divine Opium (Commodities) radius: None => 1.0
26466 - Swirling Color-cards (Commodities) radius: None => 1.0
26597 - Cryptic Tuner Data Interface (Data Interfaces) radius: None => 1.0
26598 - Cryptic Tuner Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
26599 - Esoteric Tuner Data Interface (Data Interfaces) radius: None => 1.0
26600 - Esoteric Tuner Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
26601 - Incognito Tuner Data Interface (Data Interfaces) radius: None => 1.0
26602 - Incognito Tuner Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
26603 - Occult Tuner Data Interface (Data Interfaces) radius: None => 1.0
26604 - Occult Tuner Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
26607 - Civilian Miner Blueprint (Mining Laser Blueprint) radius: None => 1.0
26696 - Sidura Meisana (Livestock) radius: None => 1.0
26707 - Hidden Data Sheets (Miscellaneous) radius: None => 1.0
26708 - Port Rolette Residents (Livestock) radius: None => 1.0
26710 - Prototype Nuclear Small Arms (Commodities) radius: None => 1.0
26759 - Heavy Assault Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
26760 - Mjolnir Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
26761 - Inferno Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
26762 - Scourge Heavy Assault Missile Blueprint (Missile Blueprint) radius: None => 1.0
26773 - Regiment of Marines (Livestock) radius: None => 1.0
26774 - Crates of Long-limb Roes (Miscellaneous) radius: None => 1.0
26775 - Group of Janitors (Livestock) radius: None => 1.0
26776 - Barrels of Soil (Miscellaneous) radius: None => 1.0
26777 - Barrels Of Viral Agent (Biohazard) radius: None => 1.0
26778 - Crates of Holoreels (Miscellaneous) radius: None => 1.0
26779 - Crates of Electronic Parts (Miscellaneous) radius: None => 1.0
26780 - Crates of Crystal Eggs (Drugs) radius: None => 1.0
26781 - Crates of Transmitters (Miscellaneous) radius: None => 1.0
26782 - Barrels of Fertilizer (Miscellaneous) radius: None => 1.0
26783 - Group of Homeless (Livestock) radius: None => 1.0
26784 - Heap-Load of Garbage (Miscellaneous) radius: None => 1.0
26785 - Crates of Frozen Plant Seeds (Miscellaneous) radius: None => 1.0
26786 - Crates of Spirits (Miscellaneous) radius: None => 1.0
26787 - Crates of Rocket Fuel (Miscellaneous) radius: None => 1.0
26788 - Gang of Miners (Livestock) radius: None => 1.0
26789 - Cache of Pistols (Commodities) radius: None => 1.0
26790 - Crates of Tobacco (Miscellaneous) radius: None => 1.0
26791 - Crates of Construction Blocks (Miscellaneous) radius: None => 1.0
26792 - Barrels of Water (Miscellaneous) radius: None => 1.0
26840 - Raven State Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
26842 - Tempest Tribal Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
26843 - Tempest Tournament Issue TEST Blueprint (Battleship Blueprint) radius: None => 1.0
26846 - Okelle Alash (Livestock) radius: None => 1.0
26850 - Tournament Bubble TEST Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
26869 - QA ECM Burst (QA Module) radius: None => 1.0
26870 - Tournament ECM Burst Blueprint (Burst Jammer Blueprint) radius: None => 1.0
26889 - Mobile Large Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
26891 - Mobile Medium Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
26893 - Mobile Small Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
26901 - Breeder Slave (Livestock) radius: None => 1.0
26902 - Fedo (Commodities) radius: None => 1.0
26903 - Military Intelligence Report (Commodities) radius: None => 1.0
26904 - Secure Coded Package (Commodities) radius: None => 1.0
26905 - Slave Ownership Record (Commodities) radius: None => 1.0
26906 - Slave Manifests (Commodities) radius: None => 1.0
26907 - Starkmanir Slave (Livestock) radius: None => 1.0
26908 - Valklears (Livestock) radius: None => 1.0
26915 - Large Remote Armor Repairer II Blueprint (Remote Armor Repairer Blueprint) radius: None => 1.0
26916 - Medium Remote Armor Repairer II Blueprint (Remote Armor Repairer Blueprint) radius: None => 1.0
26917 - Small Remote Armor Repairer II Blueprint (Remote Armor Repairer Blueprint) radius: None => 1.0
26926 - Drone Damage Rig I Blueprint (Rig Blueprint) radius: None => 1.0
26928 - Drone Damage Rig II Blueprint (Rig Blueprint) radius: None => 1.0
26930 - Small Processor Overclocking Unit I Blueprint (Rig Blueprint) radius: None => 1.0
26932 - Small Processor Overclocking Unit II Blueprint (Rig Blueprint) radius: None => 1.0
26961 - Sensor Strength Rig I Blueprint (Rig Blueprint) radius: None => 1.0
26963 - Sensor Strength Rig II Blueprint (Rig Blueprint) radius: None => 1.0
26965 - Shield Transporter Rig I Blueprint (Rig Blueprint) radius: None => 1.0
26967 - Shield Transporter Rig II Blueprint (Rig Blueprint) radius: None => 1.0
26974 - Antiviral Drugs (Miscellaneous) radius: None => 1.0
26998 - Hejilmar the Slave (Livestock) radius: None => 1.0
27020 - Civilian Relic Analyzer Blueprint (Data Miner Blueprint) radius: None => 1.0
27021 - Perpetual Motion Unit I (Tool) radius: None => 1.0
27022 - Perpetual Motion Unit I Blueprint (Tool Blueprint) radius: None => 1.0
27023 - Perpetual Motion Unit II (Tool) radius: None => 1.0
27024 - Perpetual Motion Unit II Blueprint (Tool Blueprint) radius: None => 1.0
27025 - Datacore - Basic Civilian Tech (Datacores) radius: None => 1.0
27026 - Civilian Data Interface (Data Interfaces) radius: None => 1.0
27027 - Civilian Data Interface Blueprint (Tool Blueprint) radius: None => 1.0
27028 - Chondrite (Veldspar) radius: None => 1.0
27029 - Chalcopyrite (Mineral) radius: None => 1.0
27038 - Clay Pigeon (Commodities) radius: None => 1.0
27039 - Clay Pigeon Blueprint (Tool Blueprint) radius: None => 1.0
27059 - Datacore - Elementary Civilian Tech (Datacores) radius: None => 1.0
27065 - Capital Auxiliary Nano Pump I Blueprint (Rig Blueprint) radius: None => 1.0
27067 - Capital Nanobot Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
27069 - Small Remote Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
27070 - Inherent Implants 'Noble' Repair Systems RS-601 (Cyber Armor) radius: None => 1.0
27071 - Inherent Implants 'Noble' Remote Armor Repair Systems RA-701 (Cyber Armor) radius: None => 1.0
27072 - Inherent Implants 'Noble' Mechanic MC-801 (Cyber Armor) radius: None => 1.0
27073 - Inherent Implants 'Noble' Repair Proficiency RP-901 (Cyber Armor) radius: None => 1.0
27074 - Inherent Implants 'Noble' Hull Upgrades HG-1001 (Cyber Armor) radius: None => 1.0
27075 - Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 (Cyber Gunnery) radius: None => 1.0
27076 - Zainou 'Deadeye' Sharpshooter ST-901 (Cyber Gunnery) radius: None => 1.0
27077 - Inherent Implants 'Lancer' Gunnery RF-901 (Cyber Gunnery) radius: None => 1.0
27078 - Zainou 'Deadeye' Trajectory Analysis TA-701 (Cyber Gunnery) radius: None => 1.0
27079 - Inherent Implants 'Lancer' Controlled Bursts CB-701 (Cyber Gunnery) radius: None => 1.0
27080 - Zainou 'Gnome' Weapon Upgrades WU-1001 (Cyber Gunnery) radius: None => 1.0
27081 - Eifyr and Co. 'Gunslinger' Surgical Strike SS-901 (Cyber Gunnery) radius: None => 1.0
27082 - Inherent Implants 'Lancer' Small Energy Turret SE-601 (Cyber Gunnery) radius: None => 1.0
27083 - Zainou 'Deadeye' Small Hybrid Turret SH-601 (Cyber Gunnery) radius: None => 1.0
27084 - Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601 (Cyber Gunnery) radius: None => 1.0
27085 - Inherent Implants 'Lancer' Medium Energy Turret ME-801 (Cyber Gunnery) radius: None => 1.0
27086 - Zainou 'Deadeye' Medium Hybrid Turret MH-801 (Cyber Gunnery) radius: None => 1.0
27087 - Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801 (Cyber Gunnery) radius: None => 1.0
27088 - Inherent Implants 'Lancer' Large Energy Turret LE-1001 (Cyber Gunnery) radius: None => 1.0
27089 - Zainou 'Deadeye' Large Hybrid Turret LH-1001 (Cyber Gunnery) radius: None => 1.0
27090 - Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001 (Cyber Gunnery) radius: None => 1.0
27091 - Zainou 'Gnome' Launcher CPU Efficiency LE-601 (Cyber Missile) radius: None => 1.0
27092 - Zainou 'Deadeye' Missile Bombardment MB-701 (Cyber Missile) radius: None => 1.0
27093 - Zainou 'Deadeye' Missile Projection MP-701 (Cyber Missile) radius: None => 1.0
27094 - Zainou 'Deadeye' Guided Missile Precision GP-801 (Cyber Missile) radius: None => 1.0
27095 - Zainou 'Deadeye' Target Navigation Prediction TN-901 (Cyber Missile) radius: None => 1.0
27096 - Zainou 'Deadeye' Rapid Launch RL-1001 (Cyber Missile) radius: None => 1.0
27097 - Eifyr and Co. 'Rogue' Navigation NN-601 (Cyber Navigation) radius: None => 1.0
27098 - Eifyr and Co. 'Rogue' Fuel Conservation FC-801 (Cyber Navigation) radius: None => 1.0
27099 - Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 (Cyber Navigation) radius: None => 1.0
27100 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901 (Cyber Navigation) radius: None => 1.0
27101 - Eifyr and Co. 'Rogue' Acceleration Control AC-601 (Cyber Navigation) radius: None => 1.0
27102 - Inherent Implants 'Highwall' Mining MX-1001 (Cyber Resource Processing) radius: None => 1.0
27103 - Inherent Implants 'Yeti' Ice Harvesting IH-1001 (Cyber Resource Processing) radius: None => 1.0
27104 - Zainou 'Gnome' Shield Upgrades SU-601 (Cyber Shields) radius: None => 1.0
27105 - Zainou 'Gnome' Shield Management SM-701 (Cyber Shields) radius: None => 1.0
27106 - Zainou 'Gnome' Shield Emission Systems SE-801 (Cyber Shields) radius: None => 1.0
27107 - Zainou 'Gnome' Shield Operation SP-901 (Cyber Shields) radius: None => 1.0
27108 - Zainou 'Snapshot' Light Missiles LM-903 (Cyber Missile) radius: None => 1.0
27109 - Zainou 'Snapshot' Heavy Assault Missiles AM-703 (Cyber Missile) radius: None => 1.0
27110 - Eifyr and Co. 'Rogue' Afterburner AB-610 (Cyber Navigation) radius: None => 1.0
27111 - Eifyr and Co. 'Rogue' Afterburner AB-602 (Cyber Navigation) radius: None => 1.0
27112 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-610 (Cyber Navigation) radius: None => 1.0
27113 - Eifyr and Co. 'Rogue' Warp Drive Operation WD-602 (Cyber Navigation) radius: None => 1.0
27114 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-615 (Cyber Navigation) radius: None => 1.0
27115 - Eifyr and Co. 'Rogue' Warp Drive Speed WS-605 (Cyber Navigation) radius: None => 1.0
27116 - Inherent Implants 'Squire' Capacitor Management EM-805 (Cyber Engineering) radius: None => 1.0
27117 - Inherent Implants 'Squire' Capacitor Management EM-801 (Cyber Engineering) radius: None => 1.0
27118 - Inherent Implants 'Squire' Capacitor Systems Operation EO-605 (Cyber Engineering) radius: None => 1.0
27119 - Inherent Implants 'Squire' Capacitor Systems Operation EO-601 (Cyber Engineering) radius: None => 1.0
27120 - Inherent Implants 'Squire' Capacitor Emission Systems ES-701 (Cyber Engineering) radius: None => 1.0
27121 - Inherent Implants 'Squire' Capacitor Emission Systems ES-705 (Cyber Engineering) radius: None => 1.0
27122 - Inherent Implants 'Squire' Energy Pulse Weapons EP-705 (Cyber Engineering) radius: None => 1.0
27123 - Inherent Implants 'Squire' Energy Pulse Weapons EP-701 (Cyber Engineering) radius: None => 1.0
27124 - Inherent Implants 'Squire' Energy Grid Upgrades EU-705 (Cyber Engineering) radius: None => 1.0
27125 - Inherent Implants 'Squire' Energy Grid Upgrades EU-701 (Cyber Engineering) radius: None => 1.0
27126 - Inherent Implants 'Squire' Power Grid Management EG-605 (Cyber Engineering) radius: None => 1.0
27127 - Inherent Implants 'Squire' Power Grid Management EG-601 (Cyber Engineering) radius: None => 1.0
27128 - Zainou 'Gypsy' Electronics Upgrades EU-605 (Cyber Engineering) radius: None => 1.0
27129 - Zainou 'Gypsy' Electronics Upgrades EU-601 (Cyber Engineering) radius: None => 1.0
27130 - Zainou 'Gypsy' Signature Analysis SA-705 (Cyber Targeting) radius: None => 1.0
27131 - Zainou 'Gypsy' Signature Analysis SA-701 (Cyber Targeting) radius: None => 1.0
27147 - Eifyr and Co. 'Alchemist' Biology BY-805 (Cyber Biology) radius: None => 1.0
27148 - Eifyr and Co. 'Alchemist' Biology BY-810 (Cyber Biology) radius: None => 1.0
27149 - Inherent Implants 'Highwall' Mining Upgrades MU-1003 (Cyber Resource Processing) radius: None => 1.0
27150 - Inherent Implants 'Highwall' Mining Upgrades MU-1005 (Cyber Resource Processing) radius: None => 1.0
27151 - Inherent Implants 'Highwall' Mining Upgrades MU-1001 (Cyber Resource Processing) radius: None => 1.0
27152 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1 (Cyber Social) radius: None => 1.0
27153 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1 (Cyber Social) radius: None => 1.0
27154 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1 (Cyber Social) radius: None => 1.0
27155 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1 (Cyber Social) radius: None => 1.0
27156 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1 (Cyber Social) radius: None => 1.0
27157 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0 (Cyber Social) radius: None => 1.0
27158 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2 (Cyber Social) radius: None => 1.0
27159 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2 (Cyber Social) radius: None => 1.0
27160 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0 (Cyber Social) radius: None => 1.0
27161 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2 (Cyber Social) radius: None => 1.0
27162 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0 (Cyber Social) radius: None => 1.0
27163 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2 (Cyber Social) radius: None => 1.0
27164 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0 (Cyber Social) radius: None => 1.0
27165 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2 (Cyber Social) radius: None => 1.0
27166 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0 (Cyber Social) radius: None => 1.0
27186 - Poteque 'Prospector' Astrometric Pinpointing AP-606 (Cyber Scanning) radius: None => 1.0
27187 - Poteque 'Prospector' Astrometric Acquisition AQ-706 (Cyber Scanning) radius: None => 1.0
27188 - Poteque 'Prospector' Astrometric Rangefinding AR-806 (Cyber Scanning) radius: None => 1.0
27190 - Poteque 'Prospector' Astrometric Pinpointing AP-610 (Cyber Scanning) radius: None => 1.0
27191 - Poteque 'Prospector' Astrometric Pinpointing AP-602 (Cyber Scanning) radius: None => 1.0
27192 - Poteque 'Prospector' Astrometric Acquisition AQ-710 (Cyber Scanning) radius: None => 1.0
27193 - Poteque 'Prospector' Astrometric Acquisition AQ-702 (Cyber Scanning) radius: None => 1.0
27194 - Poteque 'Prospector' Astrometric Rangefinding AR-810 (Cyber Scanning) radius: None => 1.0
27195 - Poteque 'Prospector' Astrometric Rangefinding AR-802 (Cyber Scanning) radius: None => 1.0
27196 - Poteque 'Prospector' Archaeology AC-905 (Cyber Scanning) radius: None => 1.0
27197 - Poteque 'Prospector' Hacking HC-905 (Cyber Scanning) radius: None => 1.0
27198 - Poteque 'Prospector' Salvaging SV-905 (Cyber Scanning) radius: None => 1.0
27203 - Production Assistant (Livestock) radius: None => 1.0
27204 - Hardwiring - Zainou 'Sharpshooter' ZMX100 (Cyber Missile) radius: None => 1.0
27205 - Hardwiring - Zainou 'Sharpshooter' ZMX1000 (Cyber Missile) radius: None => 1.0
27206 - Hardwiring - Zainou 'Sharpshooter' ZMX10 (Cyber Missile) radius: None => 1.0
27223 - Inherent Implants 'Sergeant' XE4 (Cyber Engineering) radius: None => 1.0
27224 - Zainou 'Gypsy' Target Painting TG-903 (Cyber Electronic Systems) radius: None => 1.0
27225 - Zainou 'Gypsy' Electronic Warfare EW-905 (Cyber Electronic Systems) radius: None => 1.0
27226 - Zainou 'Gypsy' Electronic Warfare EW-901 (Cyber Electronic Systems) radius: None => 1.0
27227 - Zainou 'Gypsy' Long Range Targeting LT-805 (Cyber Targeting) radius: None => 1.0
27229 - Zainou 'Gypsy' Long Range Targeting LT-801 (Cyber Targeting) radius: None => 1.0
27230 - Zainou 'Gypsy' Propulsion Jamming PJ-805 (Cyber Electronic Systems) radius: None => 1.0
27231 - Zainou 'Gypsy' Propulsion Jamming PJ-801 (Cyber Electronic Systems) radius: None => 1.0
27232 - Zainou 'Gypsy' Sensor Linking SL-905 (Cyber Electronic Systems) radius: None => 1.0
27233 - Zainou 'Gypsy' Sensor Linking SL-901 (Cyber Electronic Systems) radius: None => 1.0
27234 - Zainou 'Gypsy' Weapon Disruption WD-905 (Cyber Electronic Systems) radius: None => 1.0
27235 - Zainou 'Gypsy' Weapon Disruption WD-901 (Cyber Electronic Systems) radius: None => 1.0
27236 - Zainou 'Gypsy' Target Painting TG-905 (Cyber Electronic Systems) radius: None => 1.0
27237 - Zainou 'Gypsy' Target Painting TG-901 (Cyber Electronic Systems) radius: None => 1.0
27238 - Eifyr and Co. 'Alchemist' Gas Harvesting GH-803 (Cyber Resource Processing) radius: None => 1.0
27239 - Eifyr and Co. 'Alchemist' Gas Harvesting GH-805 (Cyber Resource Processing) radius: None => 1.0
27240 - Eifyr and Co. 'Alchemist' Gas Harvesting GH-801 (Cyber Resource Processing) radius: None => 1.0
27243 - Zainou 'Snapshot' Defender Missiles DM-805 (Cyber Missile) radius: None => 1.0
27244 - Zainou 'Snapshot' Defender Missiles DM-801 (Cyber Missile) radius: None => 1.0
27245 - Zainou 'Snapshot' Heavy Assault Missiles AM-705 (Cyber Missile) radius: None => 1.0
27246 - Zainou 'Snapshot' Heavy Assault Missiles AM-701 (Cyber Missile) radius: None => 1.0
27250 - Zainou 'Snapshot' Heavy Missiles HM-705 (Cyber Missile) radius: None => 1.0
27251 - Zainou 'Snapshot' Heavy Missiles HM-701 (Cyber Missile) radius: None => 1.0
27252 - Zainou 'Snapshot' Light Missiles LM-905 (Cyber Missile) radius: None => 1.0
27253 - Zainou 'Snapshot' Light Missiles LM-901 (Cyber Missile) radius: None => 1.0
27254 - Zainou 'Snapshot' Rockets RD-905 (Cyber Missile) radius: None => 1.0
27255 - Zainou 'Snapshot' Rockets RD-901 (Cyber Missile) radius: None => 1.0
27256 - Zainou 'Snapshot' Torpedoes TD-605 (Cyber Missile) radius: None => 1.0
27257 - Zainou 'Snapshot' Torpedoes TD-601 (Cyber Missile) radius: None => 1.0
27258 - Zainou 'Snapshot' Cruise Missiles CM-605 (Cyber Missile) radius: None => 1.0
27259 - Zainou 'Snapshot' Cruise Missiles CM-601 (Cyber Missile) radius: None => 1.0
27260 - Poteque 'Prospector' Environmental Analysis EY-1005 (Cyber Scanning) radius: None => 1.0
27264 - Hardwiring - Zainou 'Beancounter' CI-1 (Cyber Science) radius: None => 1.0
27265 - Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1 (Cyber Science) radius: None => 1.0
27267 - Hardwiring - Zainou 'Beancounter' CI-2 (Cyber Science) radius: None => 1.0
27268 - Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2 (Cyber Science) radius: None => 1.0
27269 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X (Cyber Social) radius: None => 1.0
27270 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X (Cyber Social) radius: None => 1.0
27271 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X (Cyber Social) radius: None => 1.0
27272 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X (Cyber Social) radius: None => 1.0
27273 - Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X (Cyber Social) radius: None => 1.0
27274 - Villard Wheel (Commodities) radius: None => 1.0
27276 - Black Box (Identification) radius: None => 1.0
27294 - Christer Fuglesang's Medal (Commodities) radius: None => 1.0
27300 - Civilian Amarr Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
27302 - Civilian Caldari Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
27304 - Civilian Gallente Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
27306 - Civilian Minmatar Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
27309 - Station Warehouse Container Blueprint (Container Blueprints) radius: None => 1.0
27657 - Foundation Upgrade Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27659 - Pedestal Upgrade Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27661 - Monument Upgrade Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27663 - Amarr Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27665 - Amarr Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27667 - Amarr Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27677 - Angel Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27680 - Angel Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27681 - Angel Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27682 - Blood Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27684 - Blood Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27685 - Blood Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27688 - Dark Blood Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27689 - Dark Blood Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27690 - Dark Blood Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27694 - Domination Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27695 - Domination Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27696 - Domination Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27697 - Guristas Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27698 - Guristas Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27699 - Guristas Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27703 - Dread Guristas Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27704 - Dread Guristas Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27705 - Dread Guristas Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27706 - Serpentis Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27707 - Serpentis Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27708 - Serpentis Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27712 - Shadow Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27713 - Shadow Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27714 - Shadow Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27781 - Sansha Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27783 - Sansha Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27785 - Sansha Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27787 - True Sansha Control Tower Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27789 - True Sansha Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27791 - True Sansha Control Tower Small Blueprint (Starbase - Control Tower Blueprints) radius: None => 1.0
27803 - Massive Sealed Cargo Containers (Miscellaneous) radius: None => 1.0
27807 - Sansha Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27808 - Sansha Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27809 - Sansha Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27810 - Sansha Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27811 - Sansha Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27812 - Sansha Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27813 - True Sansha Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27814 - True Sansha Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27815 - True Sansha Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27816 - True Sansha Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27817 - True Sansha Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27818 - True Sansha Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27819 - Blood Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27820 - Blood Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27821 - Blood Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27822 - Blood Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27823 - Blood Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27824 - Blood Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27825 - Dark Blood Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27826 - Dark Blood Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27827 - Dark Blood Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27828 - Dark Blood Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27829 - Dark Blood Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27830 - Dark Blood Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) radius: None => 1.0
27831 - Angel Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27832 - Angel Large Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27833 - Angel Medium Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27834 - Angel Small Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27835 - Angel Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27836 - Angel Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27837 - Domination Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27838 - Domination Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27839 - Domination Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27840 - Domination Large Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27841 - Domination Medium Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27842 - Domination Small Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) radius: None => 1.0
27843 - Serpentis Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27844 - Serpentis Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27845 - Serpentis Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27846 - Serpentis Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27847 - Serpentis Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27848 - Serpentis Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27849 - Shadow Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27850 - Shadow Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27851 - Shadow Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27852 - Shadow Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27853 - Shadow Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27854 - Shadow Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) radius: None => 1.0
27859 - Guristas Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27860 - Guristas White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27861 - Guristas Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27862 - Guristas Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27863 - Dread Guristas Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27864 - Dread Guristas Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27865 - Dread Guristas Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27866 - Dread Guristas White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) radius: None => 1.0
27867 - Serpentis Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
27868 - Serpentis Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
27869 - Shadow Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
27870 - Shadow Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) radius: None => 1.0
27871 - Angel Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) radius: None => 1.0
27872 - Domination Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) radius: None => 1.0
27873 - Serpentis Sensor Dampening Battery Blueprint (Starbase - Sensor Dampening Array Blueprints) radius: None => 1.0
27874 - Shadow Sensor Dampening Battery Blueprint (Starbase - Sensor Dampening Array Blueprints) radius: None => 1.0
27875 - Blood Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) radius: None => 1.0
27876 - Dark Blood Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) radius: None => 1.0
27877 - Sansha Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) radius: None => 1.0
27878 - True Sansha Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) radius: None => 1.0
27905 - Large Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
27906 - Tactical Logistics Reconfiguration (Electronic Systems) radius: None => 1.0
27912 - Concussion Bomb (Bomb) Inertia Modifier: 0.0275356911146 => 0.0275356911146
Kinetic damage: 5200.0 => 5800.0
Armor Hitpoints: 75.0 => 88.0
27913 - Concussion Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27914 - Bomb Launcher I (Missile Launcher Bomb) radius: None => 1.0
27915 - Bomb Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
27916 - Scorch Bomb (Bomb) Inertia Modifier: 0.0275356911146 => 0.0275356911146
Thermal damage: 5200.0 => 5800.0
Armor Hitpoints: 75.0 => 88.0
27917 - Scorch Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27918 - Shrapnel Bomb (Bomb) Inertia Modifier: 0.0275356911146 => 0.0275356911146
Explosive damage: 5200.0 => 5800.0
Armor Hitpoints: 75.0 => 88.0
27919 - Shrapnel Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27920 - Electron Bomb (Bomb) Inertia Modifier: 0.0275356911146 => 0.0275356911146
EM damage: 5200.0 => 5800.0
Armor Hitpoints: 75.0 => 88.0
27921 - Electron Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27923 - Lockbreaker Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27925 - Void Bomb Blueprint (Bomb Blueprint) radius: None => 1.0
27931 - Medium Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
27933 - Small Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
27935 - Capital Remote Hull Repairer I Blueprint (Remote Hull Repairer Blueprint) radius: None => 1.0
27936 - Capital Remote Hull Repair Systems (Armor) radius: None => 1.0
27938 - Caldari Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27940 - Gallente Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27942 - Minmatar Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27944 - Guristas XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27945 - Guristas Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27946 - Guristas Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27947 - Dread Guristas Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27948 - Dread Guristas Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27949 - Dread Guristas XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) radius: None => 1.0
27952 - Triage Module I Blueprint (Siege Module Blueprint) radius: None => 1.0
27958 - Caldari Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27960 - Caldari Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27962 - Amarr Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27964 - Amarr Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27966 - Amarr Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27968 - Gallente Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27970 - Gallente Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27972 - Minmatar Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27974 - Minmatar Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27976 - Gallente Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27978 - Gallente Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27980 - Minmatar Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27982 - Minmatar Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27984 - Gallente Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27986 - Minmatar Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27988 - Amarr Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27990 - Amarr Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27992 - Amarr Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27994 - Caldari Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27996 - Caldari Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
27998 - Caldari Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28000 - Caldari Basic Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28002 - Caldari Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28004 - Caldari Advanced Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28006 - Gallente Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28008 - Gallente Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28010 - Gallente Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28012 - Minmatar Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28014 - Minmatar Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28016 - Minmatar Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28018 - Amarr Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28020 - Amarr Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28022 - Amarr Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28024 - Caldari Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28026 - Caldari Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28028 - Caldari Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28030 - Gallente Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28032 - Gallente Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28034 - Gallente Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28036 - Minmatar Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28038 - Minmatar Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28040 - Minmatar Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28042 - Amarr Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28044 - Amarr Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28046 - Amarr Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28048 - Caldari Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28050 - Caldari Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28052 - Caldari Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28054 - Gallente Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28056 - Gallente Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28058 - Gallente Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28060 - Minmatar Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28062 - Minmatar Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28064 - Minmatar Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) radius: None => 1.0
28137 - Citizens (Livestock) radius: None => 1.0
28164 - Thermodynamics (Engineering) radius: None => 1.0
28190 - MicroLink Encoder/Decoder (Commodities) radius: None => 1.0
28198 - Heavy Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28200 - Heavy Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28202 - Light Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28204 - Light Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28206 - Medium Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28208 - Medium Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
28210 - Warden II Blueprint (Combat Drone Blueprint) radius: None => 1.0
28212 - Garde II Blueprint (Combat Drone Blueprint) radius: None => 1.0
28214 - Curator II Blueprint (Combat Drone Blueprint) radius: None => 1.0
28216 - Bouncer II Blueprint (Combat Drone Blueprint) radius: None => 1.0
28231 - Republic Fleet Navy Rear-Admiral Insignia (Empire Insignia Drops) radius: None => 1.0
28236 - Federation Navy Fleet Rear-Admiral Insignia (Empire Insignia Drops) radius: None => 1.0
28237 - Caldari Navy Fleet Rear-Admiral Insignia (Empire Insignia Drops) radius: None => 1.0
28238 - Imperial Navy Fleet Rear-Admiral Insignia (Empire Insignia Drops) radius: None => 1.0
28257 - Alliance Tournament Gold Medal (Miscellaneous) radius: None => 1.0
28260 - Zbikoki's Hacker Card (Acceleration Gate Keys) radius: None => 1.0
28261 - Tax Evasion (Trade) radius: None => 1.0
28263 - 'Integrated' Acolyte Blueprint (Combat Drone Blueprint) radius: None => 1.0
28267 - 'Integrated' Berserker Blueprint (Combat Drone Blueprint) radius: None => 1.0
28271 - 'Integrated' Hammerhead Blueprint (Combat Drone Blueprint) radius: None => 1.0
28275 - 'Integrated' Hobgoblin Blueprint (Combat Drone Blueprint) radius: None => 1.0
28279 - 'Integrated' Hornet Blueprint (Combat Drone Blueprint) radius: None => 1.0
28283 - 'Integrated' Infiltrator Blueprint (Combat Drone Blueprint) radius: None => 1.0
28287 - 'Integrated' Ogre Blueprint (Combat Drone Blueprint) radius: None => 1.0
28291 - 'Integrated' Praetor Blueprint (Combat Drone Blueprint) radius: None => 1.0
28295 - 'Integrated' Valkyrie Blueprint (Combat Drone Blueprint) radius: None => 1.0
28299 - 'Integrated' Vespa Blueprint (Combat Drone Blueprint) radius: None => 1.0
28303 - 'Integrated' Warrior Blueprint (Combat Drone Blueprint) radius: None => 1.0
28307 - 'Integrated' Wasp Blueprint (Combat Drone Blueprint) radius: None => 1.0
28320 - Basic Freedom Program (Freedom Programs) radius: None => 1.0
28325 - Republic Fleet Carbonized Lead L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28326 - Republic Fleet Carbonized Lead M (Projectile Ammo) radius: None => 1.0
28327 - Republic Fleet Carbonized Lead M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28328 - Republic Fleet Carbonized Lead S (Projectile Ammo) radius: None => 1.0
28329 - Republic Fleet Carbonized Lead S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28331 - Republic Fleet Carbonized Lead XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28333 - Republic Fleet Depleted Uranium L Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28334 - Republic Fleet Depleted Uranium M (Projectile Ammo) radius: None => 1.0
28335 - Republic Fleet Depleted Uranium M Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28336 - Republic Fleet Depleted Uranium S (Projectile Ammo) radius: None => 1.0
28337 - Republic Fleet Depleted Uranium S Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28339 - Republic Fleet Depleted Uranium XL Blueprint (Projectile Ammo Blueprint) radius: None => 1.0
28353 - Rorqual Blueprint (Capital Industrial Ship Blueprint) radius: None => 1.0
28356 - Cosmic Anomaly (Cosmic Anomaly) radius: None => 1.0
28359 - Alliance Tournament Silver Medal (Miscellaneous) radius: None => 1.0
28360 - Alliance Tournament Bronze Medal (Miscellaneous) radius: None => 1.0
28361 - Drone Synaptic Relay Wiring (Rogue Drone Components) radius: None => 1.0
28362 - Drone Capillary Fluid (Rogue Drone Components) radius: None => 1.0
28363 - Drone Cerebral Fragment (Rogue Drone Components) radius: None => 1.0
28364 - Drone Tactical Limb (Rogue Drone Components) radius: None => 1.0
28365 - Drone Epidermal Shielding Chunk (Rogue Drone Components) radius: None => 1.0
28366 - Drone Coronary Unit (Rogue Drone Components) radius: None => 1.0
28368 - Compressed Arkonor Blueprint (Ore Compression Blueprints) radius: None => 1.0
28373 - Ore Compression (Resource Processing) radius: None => 1.0
28375 - Republic Fleet Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28376 - Republic Fleet Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28377 - Caldari Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28378 - Caldari Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28379 - Domination Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28380 - Domination Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28381 - Dread Guristas Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28382 - Dread Guristas Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28383 - True Sansha Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28384 - True Sansha Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28386 - Compressed Crimson Arkonor Blueprint (Ore Compression Blueprints) radius: None => 1.0
28433 - Compressed Blue Ice (Ice) radius: None => 1.0
28434 - Compressed Clear Icicle (Ice) radius: None => 1.0
28435 - Compressed Dark Glitter (Ice) radius: None => 1.0
28436 - Compressed Enriched Clear Icicle (Ice) radius: None => 1.0
28437 - Compressed Gelidus (Ice) radius: None => 1.0
28438 - Compressed Glacial Mass (Ice) radius: None => 1.0
28439 - Compressed Glare Crust (Ice) radius: None => 1.0
28440 - Compressed Krystallos (Ice) radius: None => 1.0
28441 - Compressed Pristine White Glaze (Ice) radius: None => 1.0
28442 - Compressed Smooth Glacial Mass (Ice) radius: None => 1.0
28443 - Compressed Thick Blue Ice (Ice) radius: None => 1.0
28444 - Compressed White Glaze (Ice) radius: None => 1.0
28448 - Compressed Prime Arkonor Blueprint (Ore Compression Blueprints) radius: None => 1.0
28449 - Compressed Bistot Blueprint (Ore Compression Blueprints) radius: None => 1.0
28450 - Compressed Monoclinic Bistot Blueprint (Ore Compression Blueprints) radius: None => 1.0
28451 - Compressed Triclinic Bistot Blueprint (Ore Compression Blueprints) radius: None => 1.0
28452 - Compressed Crokite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28453 - Compressed Crystalline Crokite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28454 - Compressed Sharp Crokite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28455 - Compressed Dark Ochre Blueprint (Ore Compression Blueprints) radius: None => 1.0
28456 - Compressed Obsidian Ochre Blueprint (Ore Compression Blueprints) radius: None => 1.0
28457 - Compressed Onyx Ochre Blueprint (Ore Compression Blueprints) radius: None => 1.0
28458 - Compressed Gneiss Blueprint (Ore Compression Blueprints) radius: None => 1.0
28459 - Compressed Iridescent Gneiss Blueprint (Ore Compression Blueprints) radius: None => 1.0
28460 - Compressed Prismatic Gneiss Blueprint (Ore Compression Blueprints) radius: None => 1.0
28461 - Compressed Hedbergite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28462 - Compressed Glazed Hedbergite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28463 - Compressed Vitric Hedbergite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28464 - Compressed Hemorphite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28465 - Compressed Radiant Hemorphite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28466 - Compressed Vivid Hemorphite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28467 - Compressed Jaspet Blueprint (Ore Compression Blueprints) radius: None => 1.0
28468 - Compressed Pristine Jaspet Blueprint (Ore Compression Blueprints) radius: None => 1.0
28469 - Compressed Pure Jaspet Blueprint (Ore Compression Blueprints) radius: None => 1.0
28470 - Compressed Kernite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28471 - Compressed Fiery Kernite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28472 - Compressed Luminous Kernite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28473 - Compressed Magma Mercoxit Blueprint (Ore Compression Blueprints) radius: None => 1.0
28474 - Compressed Mercoxit Blueprint (Ore Compression Blueprints) radius: None => 1.0
28475 - Compressed Vitreous Mercoxit Blueprint (Ore Compression Blueprints) radius: None => 1.0
28476 - Compressed Omber Blueprint (Ore Compression Blueprints) radius: None => 1.0
28477 - Compressed Golden Omber Blueprint (Ore Compression Blueprints) radius: None => 1.0
28478 - Compressed Silvery Omber Blueprint (Ore Compression Blueprints) radius: None => 1.0
28479 - Compressed Azure Plagioclase Blueprint (Ore Compression Blueprints) radius: None => 1.0
28480 - Compressed Plagioclase Blueprint (Ore Compression Blueprints) radius: None => 1.0
28481 - Compressed Rich Plagioclase Blueprint (Ore Compression Blueprints) radius: None => 1.0
28482 - Compressed Pyroxeres Blueprint (Ore Compression Blueprints) radius: None => 1.0
28483 - Compressed Solid Pyroxeres Blueprint (Ore Compression Blueprints) radius: None => 1.0
28484 - Compressed Viscous Pyroxeres Blueprint (Ore Compression Blueprints) radius: None => 1.0
28485 - Compressed Condensed Scordite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28486 - Compressed Massive Scordite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28487 - Compressed Scordite Blueprint (Ore Compression Blueprints) radius: None => 1.0
28488 - Compressed Bright Spodumain Blueprint (Ore Compression Blueprints) radius: None => 1.0
28489 - Compressed Gleaming Spodumain Blueprint (Ore Compression Blueprints) radius: None => 1.0
28490 - Compressed Spodumain Blueprint (Ore Compression Blueprints) radius: None => 1.0
28491 - Compressed Concentrated Veldspar Blueprint (Ore Compression Blueprints) radius: None => 1.0
28492 - Compressed Dense Veldspar Blueprint (Ore Compression Blueprints) radius: None => 1.0
28493 - Compressed Veldspar Blueprint (Ore Compression Blueprints) radius: None => 1.0
28494 - Compressed Blue Ice Blueprint (Ice Compression Blueprints) radius: None => 1.0
28495 - Compressed Clear Icicle Blueprint (Ice Compression Blueprints) radius: None => 1.0
28496 - Compressed Dark Glitter Blueprint (Ice Compression Blueprints) radius: None => 1.0
28497 - Compressed Enriched Clear Icicle Blueprint (Ice Compression Blueprints) radius: None => 1.0
28498 - Compressed Gelidus Blueprint (Ice Compression Blueprints) radius: None => 1.0
28499 - Compressed Glacial Mass Blueprint (Ice Compression Blueprints) radius: None => 1.0
28500 - Compressed Glare Crust Blueprint (Ice Compression Blueprints) radius: None => 1.0
28501 - Compressed Krystallos Blueprint (Ice Compression Blueprints) radius: None => 1.0
28502 - Compressed Pristine White Glaze Blueprint (Ice Compression Blueprints) radius: None => 1.0
28503 - Compressed Smooth Glacial Mass Blueprint (Ice Compression Blueprints) radius: None => 1.0
28504 - Compressed Thick Blue Ice Blueprint (Ice Compression Blueprints) radius: None => 1.0
28505 - Compressed White Glaze Blueprint (Ice Compression Blueprints) radius: None => 1.0
28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) radius: None => 1.0
28512 - Khanid Navy Rocket Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28513 - Khanid Navy Torpedo Launcher (Missile Launcher Torpedo) radius: None => 1.0
28515 - Khanid Navy Stasis Webifier Blueprint (Stasis Web Blueprint) radius: None => 1.0
28516 - Khanid Navy Warp Disruptor (Warp Scrambler) radius: None => 1.0
28517 - Khanid Navy Warp Disruptor Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
28518 - Khanid Navy Warp Scrambler (Warp Scrambler) radius: None => 1.0
28519 - Khanid Navy Warp Scrambler Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
28520 - Khanid Navy Multispectrum Coating (Armor Coating) EM Damage Resistance Bonus: -14.55 => -16.1666666667
Explosive Damage Resistance Bonus: -14.55 => -16.1666666667
Kinetic Damage Resistance Bonus: -14.55 => -16.1666666667
Thermal Damage Resistance Bonus: -14.55 => -16.1666666667
28521 - Khanid Navy Multispectrum Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
28522 - Khanid Navy EM Armor Hardener (Armor Hardener) EM Damage Resistance Bonus: -44.0 => -48.8888888889
28523 - Khanid Navy EM Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
28524 - Khanid Navy Explosive Armor Hardener (Armor Hardener) Explosive Damage Resistance Bonus: -44.0 => -48.8888888889
28525 - Khanid Navy Explosive Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
28526 - Khanid Navy Kinetic Armor Hardener (Armor Hardener) Kinetic Damage Resistance Bonus: -44.0 => -48.8888888889
28527 - Khanid Navy Kinetic Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
28528 - Khanid Navy Thermal Armor Hardener (Armor Hardener) Thermal Damage Resistance Bonus: -44.0 => -48.8888888889
28529 - Khanid Navy Thermal Armor Hardener Blueprint (Armor Hardener Blueprint) radius: None => 1.0
28530 - Khanid Navy Cap Recharger (Capacitor Recharger) radius: None => 1.0
28531 - Khanid Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) radius: None => 1.0
28533 - Khanid Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) radius: None => 1.0
28534 - Khanid Navy Multispectrum Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -18.0 => -20.0
Explosive Damage Resistance Bonus: -18.0 => -20.0
Kinetic Damage Resistance Bonus: -18.0 => -20.0
Thermal Damage Resistance Bonus: -18.0 => -20.0
28535 - Khanid Navy Multispectrum Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
28536 - Khanid Navy Kinetic Energized Membrane (Energized Armor Membrane) Kinetic Damage Resistance Bonus: -32.7 => -36.3333333333
28537 - Khanid Navy Kinetic Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
28538 - Khanid Navy Explosive Energized Membrane (Energized Armor Membrane) Explosive Damage Resistance Bonus: -32.7 => -36.3333333333
28539 - Khanid Navy Explosive Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
28540 - Khanid Navy EM Energized Membrane (Energized Armor Membrane) EM Damage Resistance Bonus: -32.7 => -36.3333333333
28541 - Khanid Navy EM Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
28542 - Khanid Navy Thermal Energized Membrane (Energized Armor Membrane) Thermal Damage Resistance Bonus: -32.7 => -36.3333333333
28543 - Khanid Navy Thermal Energized Membrane Blueprint (Armor Coating Blueprint) radius: None => 1.0
28544 - Khanid Navy Large Armor Repairer (Armor Repair Unit) radius: None => 1.0
28546 - Khanid Navy Large EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
28547 - Khanid Navy Kinetic Coating (Armor Coating) Kinetic Damage Resistance Bonus: -24.0 => -26.6666666667
28548 - Khanid Navy Kinetic Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
28549 - Khanid Navy Medium Armor Repairer (Armor Repair Unit) radius: None => 1.0
28551 - Khanid Navy Medium EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
28552 - Khanid Navy Explosive Coating (Armor Coating) Explosive Damage Resistance Bonus: -24.0 => -26.6666666667
28553 - Khanid Navy Explosive Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
28554 - Khanid Navy EM Coating (Armor Coating) EM Damage Resistance Bonus: -24.0 => -26.6666666667
28555 - Khanid Navy EM Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
28556 - Khanid Navy Small Armor Repairer (Armor Repair Unit) radius: None => 1.0
28558 - Khanid Navy Small EMP Smartbomb Blueprint (Smart Bomb Blueprint) radius: None => 1.0
28559 - Khanid Navy Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
28560 - Khanid Navy Thermal Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
28561 - Khanid Navy Co-Processor (CPU Enhancer) radius: None => 1.0
28562 - Khanid Navy Co-Processor Blueprint (Co-Processor Blueprint) radius: None => 1.0
28564 - Khanid Navy Ballistic Control System Blueprint (Ballistic Control System Blueprint) radius: None => 1.0
28565 - Khanid Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
28566 - Khanid Navy Heavy Assault Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
28576 - Mining Laser Upgrade II (Mining Upgrade) radius: None => 1.0
28577 - Mining Laser Upgrade II Blueprint (Mining Laser Upgrade Blueprint) radius: None => 1.0
28578 - Ice Harvester Upgrade II (Mining Upgrade) radius: None => 1.0
28579 - Ice Harvester Upgrade II Blueprint (Mining Laser Upgrade Blueprint) radius: None => 1.0
28604 - Tournament Observation (Electronic Systems) radius: None => 1.0
28606 - Orca (Industrial Command Ship) Fuel Bay Capacity: 5000.0 => 6400.0
28612 - Planet Satellite (Planet Satellites) radius: None => 1.0
28613 - Planet Satellite Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
28617 - Banidine (Veldspar) radius: None => 1.0
28618 - Augumene (Pyroxeres) radius: None => 1.0
28619 - Mercium (Omber) radius: None => 1.0
28620 - Lyavite (Kernite) radius: None => 1.0
28621 - Pithix (Jaspet) radius: None => 1.0
28626 - Zuthrine (Mercoxit) radius: None => 1.0
28631 - Imperial Navy Security Clearance (Electronic Systems) radius: None => 1.0
28647 - Covert Cynosural Field Generator I Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
28651 - Covert Cynosural Field I Blueprint (Gang Coordinator Blueprint) radius: None => 1.0
28653 - Covert Jump Portal Generator I Blueprint (Siege Module Blueprint) radius: None => 1.0
28655 - Warp Disruption Field Generator I Blueprint (Warp Scrambler Blueprint) radius: None => 1.0
28659 - Paladin (Marauder) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
28660 - Paladin Blueprint (Battleship Blueprint) radius: None => 1.0
28661 - Kronos (Marauder) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
28662 - Kronos Blueprint (Battleship Blueprint) radius: None => 1.0
28665 - Vargur (Marauder) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
28666 - Vargur Blueprint (Battleship Blueprint) radius: None => 1.0
28668 - Nanite Repair Paste (Nanite Repair Paste) radius: None => 1.0
28670 - Synth Blue Pill Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28671 - Synth Blue Pill Booster Blueprint (Booster Blueprints) radius: None => 1.0
28672 - Synth Crash Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28673 - Synth Crash Booster Blueprint (Booster Blueprints) radius: None => 1.0
28674 - Synth Drop Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28675 - Synth Drop Booster Blueprint (Booster Blueprints) radius: None => 1.0
28676 - Synth Exile Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28677 - Synth Exile Booster Blueprint (Booster Blueprints) radius: None => 1.0
28678 - Synth Frentix Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28679 - Synth Frentix Booster Blueprint (Booster Blueprints) radius: None => 1.0
28680 - Synth Mindflood Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28681 - Synth Mindflood Booster Blueprint (Booster Blueprints) radius: None => 1.0
28682 - Synth X-Instinct Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28683 - Synth X-Instinct Booster Blueprint (Booster Blueprints) radius: None => 1.0
28684 - Synth Sooth Sayer Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
28685 - Synth Sooth Sayer Booster Blueprint (Booster Blueprints) radius: None => 1.0
28710 - Golem (Marauder) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
28711 - Golem Blueprint (Battleship Blueprint) radius: None => 1.0
28740 - Thukker Micro Auxiliary Power Core (Auxiliary Power Core) radius: None => 1.0
28741 - Thukker Micro Auxiliary Power Core Blueprint (Auxiliary Power Core Blueprint) radius: None => 1.0
28742 - Thukker Small Shield Extender (Shield Extender) radius: None => 1.0
28743 - Thukker Small Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
28744 - Thukker Large Shield Extender (Shield Extender) radius: None => 1.0
28745 - Thukker Shield Extender I Blueprint (Shield Extender Blueprint) radius: None => 1.0
28746 - Thukker Medium Shield Extender (Shield Extender) radius: None => 1.0
28747 - Thukker Medium Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
28749 - ORE Deep Core Mining Laser Blueprint (Mining Laser Blueprint) radius: None => 1.0
28751 - ORE Miner Blueprint (Mining Laser Blueprint) radius: None => 1.0
28753 - ORE Ice Harvester Blueprint (Strip Miner Blueprint) radius: None => 1.0
28755 - ORE Strip Miner Blueprint (Strip Miner Blueprint) radius: None => 1.0
28757 - Sisters Expanded Probe Launcher Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
28759 - Sisters Core Probe Launcher Blueprint (Scan Probe Launcher Blueprint) radius: None => 1.0
28766 - Sisters Observator Deep Space Probe (Obsolete Probes) radius: None => 1.0
28768 - Sisters Radar Quest Probe (Obsolete Probes) radius: None => 1.0
28771 - Syndicate Mobile Large Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
28773 - Syndicate Mobile Medium Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
28775 - Syndicate Mobile Small Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) radius: None => 1.0
28777 - Syndicate Reactor Control Unit Blueprint (Power Manager Blueprint) radius: None => 1.0
28779 - Syndicate 100mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
28781 - Syndicate 1600mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
28783 - Syndicate 200mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
28785 - Syndicate 400mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
28787 - Syndicate 800mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
28789 - Syndicate Gas Cloud Scoop Blueprint (Mining Laser Blueprint) radius: None => 1.0
28790 - Mid-grade Centurion Alpha (Cyberimplant) radius: None => 1.0
28791 - Mid-grade Centurion Beta (Cyberimplant) radius: None => 1.0
28792 - Mid-grade Centurion Delta (Cyberimplant) radius: None => 1.0
28793 - Mid-grade Centurion Epsilon (Cyberimplant) radius: None => 1.0
28794 - Mid-grade Centurion Gamma (Cyberimplant) radius: None => 1.0
28795 - Mid-grade Centurion Omega (Cyberimplant) radius: None => 1.0
28796 - Mid-grade Nomad Alpha (Cyberimplant) radius: None => 1.0
28797 - Mid-grade Nomad Beta (Cyberimplant) radius: None => 1.0
28798 - Mid-grade Nomad Delta (Cyberimplant) radius: None => 1.0
28799 - Mid-grade Nomad Epsilon (Cyberimplant) radius: None => 1.0
28800 - Mid-grade Nomad Gamma (Cyberimplant) radius: None => 1.0
28801 - Mid-grade Nomad Omega (Cyberimplant) radius: None => 1.0
28802 - Mid-grade Harvest Alpha (Cyberimplant) radius: None => 1.0
28803 - Mid-grade Harvest Beta (Cyberimplant) radius: None => 1.0
28804 - Mid-grade Harvest Delta (Cyberimplant) radius: None => 1.0
28805 - Mid-grade Harvest Epsilon (Cyberimplant) radius: None => 1.0
28806 - Mid-grade Harvest Gamma (Cyberimplant) radius: None => 1.0
28807 - Mid-grade Harvest Omega (Cyberimplant) radius: None => 1.0
28808 - Mid-grade Virtue Alpha (Cyberimplant) radius: None => 1.0
28809 - Mid-grade Virtue Beta (Cyberimplant) radius: None => 1.0
28810 - Mid-grade Virtue Delta (Cyberimplant) radius: None => 1.0
28811 - Mid-grade Virtue Epsilon (Cyberimplant) radius: None => 1.0
28812 - Mid-grade Virtue Gamma (Cyberimplant) radius: None => 1.0
28813 - Mid-grade Virtue Omega (Cyberimplant) radius: None => 1.0
28814 - Mid-grade Edge Alpha (Cyberimplant) radius: None => 1.0
28815 - Mid-grade Edge Beta (Cyberimplant) radius: None => 1.0
28816 - Mid-grade Edge Delta (Cyberimplant) radius: None => 1.0
28817 - Mid-grade Edge Epsilon (Cyberimplant) radius: None => 1.0
28818 - Mid-grade Edge Gamma (Cyberimplant) radius: None => 1.0
28819 - Mid-grade Edge Omega (Cyberimplant) radius: None => 1.0
28827 - Encrypted Data Crystals (Miscellaneous) radius: None => 1.0
28828 - Quafe Unleashed formula (Miscellaneous) radius: None => 1.0
28829 - Ancient Amarrian Relic (Miscellaneous) radius: None => 1.0
28830 - Brutor Tribe Roster (Miscellaneous) radius: None => 1.0
28832 - Stranded Pilot (Livestock) radius: None => 1.0
28833 - Ishukone Corporate Records (Miscellaneous) radius: None => 1.0
28834 - Federation Court Logs (Miscellaneous) radius: None => 1.0
28835 - Professor Kajurei Delainen (Livestock) radius: None => 1.0
28836 - Letters of Bishop Dalamaid (Miscellaneous) radius: None => 1.0
28837 - Achuran White Song Birds (Commodities) radius: None => 1.0
28842 - Amarr Sympathizer (Livestock) radius: None => 1.0
28843 - Altered Datacore - Mechanical Engineering (Miscellaneous) radius: None => 1.0
28845 - Rhea Blueprint (Freighter Blueprint) radius: None => 1.0
28847 - Nomad Blueprint (Freighter Blueprint) radius: None => 1.0
28849 - Anshar Blueprint (Freighter Blueprint) radius: None => 1.0
28851 - Ark Blueprint (Freighter Blueprint) radius: None => 1.0
28865 - Hive Mind CPU (Miscellaneous) radius: None => 1.0
28866 - Rogue Drone A.I. Core (Miscellaneous) radius: None => 1.0
28867 - Inexplicable Drone Junk (Materials and Compounds) radius: None => 1.0
28868 - Small Warded Container (Miscellaneous) radius: None => 1.0
28869 - Amarrian Double-Agent (Livestock) radius: None => 1.0
28870 - AIMEDs (Miscellaneous) radius: None => 1.0
28879 - Nanite Operation (Engineering) radius: None => 1.0
28880 - Nanite Interfacing (Engineering) radius: None => 1.0
28886 - Prisoner (Livestock) radius: None => 1.0
28889 - Mining Laser Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
28891 - Mining Laser Optimization II Blueprint (Rig Blueprint) radius: None => 1.0
28893 - Mining Laser Range I Blueprint (Rig Blueprint) radius: None => 1.0
28895 - Mining Laser Range II Blueprint (Rig Blueprint) radius: None => 1.0
28896 - Router Encryption Key (Miscellaneous) radius: None => 1.0
28897 - Food-Borne Toxin (Miscellaneous) radius: None => 1.0
28972 - Cryogenic Stasis Capsule (Miscellaneous) radius: None => 1.0
28973 - Dem's Galactical Botanical (Miscellaneous) radius: None => 1.0
28974 - Vaccines (Specialized Commodities - Tier 3) radius: None => 1.0
28975 - Cargo Manifest (Miscellaneous) radius: None => 1.0
28995 - Prop Comedian (Livestock) radius: None => 1.0
28996 - Fraudulent Pax Amarria (Miscellaneous) radius: None => 1.0
28999 - Optimal Range Script (Tracking Script) radius: None => 1.0
29000 - Optimal Range Script Blueprint (Script Blueprint) radius: None => 1.0
29001 - Tracking Speed Script (Tracking Script) radius: None => 1.0
29002 - Tracking Speed Script Blueprint (Script Blueprint) radius: None => 1.0
29004 - Focused Warp Disruption Script Blueprint (Script Blueprint) radius: None => 1.0
29005 - Optimal Range Disruption Script (Tracking Disruption Script) radius: None => 1.0
29006 - Optimal Range Disruption Script Blueprint (Script Blueprint) radius: None => 1.0
29007 - Tracking Speed Disruption Script (Tracking Disruption Script) radius: None => 1.0
29008 - Tracking Speed Disruption Script Blueprint (Script Blueprint) radius: None => 1.0
29010 - Targeting Range Script Blueprint (Script Blueprint) radius: None => 1.0
29012 - Scan Resolution Script Blueprint (Script Blueprint) radius: None => 1.0
29013 - Scan Resolution Dampening Script (Sensor Dampener Script) radius: None => 1.0
29014 - Scan Resolution Dampening Script Blueprint (Script Blueprint) radius: None => 1.0
29015 - Targeting Range Dampening Script (Sensor Dampener Script) radius: None => 1.0
29016 - Targeting Range Dampening Script Blueprint (Script Blueprint) radius: None => 1.0
29026 - Insta-Lock (Miscellaneous) radius: None => 1.0
29029 - Jump Freighters (Spaceship Command) radius: None => 1.0
29030 - 7th Fleet Data Fragment (Commodities) radius: None => 1.0
29039 - Capital Antimatter Reactor Unit (Advanced Capital Construction Components) radius: None => 1.0
29040 - Capital Antimatter Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29041 - Capital Crystalline Carbonide Armor Plate (Advanced Capital Construction Components) radius: None => 1.0
29042 - Capital Crystalline Carbonide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29043 - Capital Deflection Shield Emitter (Advanced Capital Construction Components) radius: None => 1.0
29044 - Capital Deflection Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29045 - Capital Electrolytic Capacitor Unit (Advanced Capital Construction Components) radius: None => 1.0
29046 - Capital Electrolytic Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29047 - Capital EM Pulse Generator (Advanced Capital Construction Components) radius: None => 1.0
29048 - Capital EM Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29049 - Capital Fernite Carbide Composite Armor Plate (Advanced Capital Construction Components) radius: None => 1.0
29050 - Capital Fernite Carbide Composite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29051 - Capital Fusion Reactor Unit (Advanced Capital Construction Components) radius: None => 1.0
29052 - Capital Fusion Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29053 - Capital Fusion Thruster (Advanced Capital Construction Components) radius: None => 1.0
29054 - Capital Fusion Thruster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29055 - Capital Gravimetric Sensor Cluster (Advanced Capital Construction Components) radius: None => 1.0
29056 - Capital Gravimetric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29057 - Capital Graviton Pulse Generator (Advanced Capital Construction Components) radius: None => 1.0
29058 - Capital Graviton Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29059 - Capital Graviton Reactor Unit (Advanced Capital Construction Components) radius: None => 1.0
29060 - Capital Graviton Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29061 - Capital Ion Thruster (Advanced Capital Construction Components) radius: None => 1.0
29062 - Capital Ion Thruster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29063 - Capital Laser Focusing Crystals (Advanced Capital Construction Components) radius: None => 1.0
29064 - Capital Laser Focusing Crystals Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29065 - Capital Ladar Sensor Cluster (Advanced Capital Construction Components) radius: None => 1.0
29066 - Capital Ladar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29067 - Capital Linear Shield Emitter (Advanced Capital Construction Components) radius: None => 1.0
29068 - Capital Linear Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29069 - Capital Magnetometric Sensor Cluster (Advanced Capital Construction Components) radius: None => 1.0
29070 - Capital Magnetometric Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29071 - Capital Magpulse Thruster (Advanced Capital Construction Components) radius: None => 1.0
29072 - Capital Magpulse Thruster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29073 - Capital Nanoelectrical Microprocessor (Advanced Capital Construction Components) radius: None => 1.0
29074 - Capital Nanoelectrical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29075 - Capital Nanomechanical Microprocessor (Advanced Capital Construction Components) radius: None => 1.0
29076 - Capital Nanomechanical Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29077 - Capital Nuclear Pulse Generator (Advanced Capital Construction Components) radius: None => 1.0
29078 - Capital Nuclear Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29079 - Capital Nuclear Reactor Unit (Advanced Capital Construction Components) radius: None => 1.0
29080 - Capital Nuclear Reactor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29081 - Capital Oscillator Capacitor Unit (Advanced Capital Construction Components) radius: None => 1.0
29082 - Capital Oscillator Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29083 - Capital Particle Accelerator Unit (Advanced Capital Construction Components) radius: None => 1.0
29084 - Capital Particle Accelerator Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29085 - Capital Photon Microprocessor (Advanced Capital Construction Components) radius: None => 1.0
29086 - Capital Photon Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29087 - Capital Plasma Pulse Generator (Advanced Capital Construction Components) radius: None => 1.0
29088 - Capital Plasma Pulse Generator Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29089 - Capital Plasma Thruster (Advanced Capital Construction Components) radius: None => 1.0
29090 - Capital Plasma Thruster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29091 - Capital Pulse Shield Emitter (Advanced Capital Construction Components) radius: None => 1.0
29092 - Capital Pulse Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29093 - Capital Quantum Microprocessor (Advanced Capital Construction Components) radius: None => 1.0
29094 - Capital Quantum Microprocessor Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29095 - Capital Radar Sensor Cluster (Advanced Capital Construction Components) radius: None => 1.0
29096 - Capital Radar Sensor Cluster Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29097 - Capital Scalar Capacitor Unit (Advanced Capital Construction Components) radius: None => 1.0
29098 - Capital Scalar Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29099 - Capital Superconductor Rails (Advanced Capital Construction Components) radius: None => 1.0
29100 - Capital Superconductor Rails Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29101 - Capital Sustained Shield Emitter (Advanced Capital Construction Components) radius: None => 1.0
29102 - Capital Sustained Shield Emitter Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29103 - Capital Tesseract Capacitor Unit (Advanced Capital Construction Components) radius: None => 1.0
29104 - Capital Tesseract Capacitor Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29105 - Capital Thermonuclear Trigger Unit (Advanced Capital Construction Components) radius: None => 1.0
29106 - Capital Thermonuclear Trigger Unit Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29107 - Capital Titanium Diborite Armor Plate (Advanced Capital Construction Components) radius: None => 1.0
29108 - Capital Titanium Diborite Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29109 - Capital Tungsten Carbide Armor Plate (Advanced Capital Construction Components) radius: None => 1.0
29110 - Capital Tungsten Carbide Armor Plate Blueprint (Advanced Capital Construction Component Blueprints) radius: None => 1.0
29113 - Ancient Compressed Blue Ice (Ancient Compressed Ice) radius: None => 1.0
29115 - Ancient Compressed Clear Icicle (Ancient Compressed Ice) radius: None => 1.0
29117 - Ancient Compressed Dark Glitter (Ancient Compressed Ice) radius: None => 1.0
29119 - Ancient Compressed Enriched Clear Icicle (Ancient Compressed Ice) radius: None => 1.0
29121 - Ancient Compressed Gelidus (Ancient Compressed Ice) radius: None => 1.0
29123 - Ancient Compressed Glacial Mass (Ancient Compressed Ice) radius: None => 1.0
29125 - Ancient Compressed Glare Crust (Ancient Compressed Ice) radius: None => 1.0
29127 - Ancient Compressed Krystallos (Ancient Compressed Ice) radius: None => 1.0
29129 - Ancient Compressed Pristine White Glaze (Ancient Compressed Ice) radius: None => 1.0
29131 - Ancient Compressed Smooth Glacial Mass (Ancient Compressed Ice) radius: None => 1.0
29133 - Ancient Compressed Thick Blue Ice (Ancient Compressed Ice) radius: None => 1.0
29135 - Ancient Compressed White Glaze (Ancient Compressed Ice) radius: None => 1.0
29137 - Caldari Traitor's DNA (Miscellaneous) radius: None => 1.0
29138 - Clone Grade Tau (Clone) radius: None => 1.0
29139 - Clone Grade Upsilon (Clone) radius: None => 1.0
29140 - Clone Grade Phi (Clone) radius: None => 1.0
29141 - Clone Grade Chi (Clone) radius: None => 1.0
29142 - Clone Grade Psi (Clone) radius: None => 1.0
29143 - Clone Grade Omega (Clone) radius: None => 1.0
29148 - Corpse Female (Biomass) radius: None => 1.0
29150 - Encrypted Ship Log (Ship Logs) radius: None => 1.0
29162 - Privateer Commander's Head (Miscellaneous) radius: None => 1.0
29185 - Tactical Information I (Commodities) radius: None => 1.0
29186 - Tactical Information II (Commodities) radius: None => 1.0
29187 - Tactical Information III (Commodities) radius: None => 1.0
29188 - Tactical Information IV (Commodities) radius: None => 1.0
29191 - Survivor (Livestock) radius: None => 1.0
29193 - Electronic Effect Beacon (Effect Beacon) radius: None => 1.0
29202 - Modified Augumene Antidote (Miscellaneous) radius: None => 1.0
29203 - Minmatar DNA (Miscellaneous) radius: None => 1.0
29204 - Modified Augumene Antidote Blueprint (Drug Blueprint) radius: None => 1.0
29205 - Corporations for the Rest of Us (Miscellaneous) radius: None => 1.0
29206 - Device (Commodities) radius: None => 1.0
29211 - Faulty Suntendi Virtu-Real Implant (Miscellaneous) radius: None => 1.0
29216 - Heiress (Livestock) radius: None => 1.0
29217 - Hard Currency (Commodities) radius: None => 1.0
29219 - Miniature Slaver (Livestock) radius: None => 1.0
29226 - Basic Robotics (Commodities) radius: None => 1.0
29227 - Basic Robotics Blueprint (Tool Blueprint) radius: None => 1.0
29229 - Amarr Diplomat (Livestock) radius: None => 1.0
29246 - Corpse of Enlil Bel (Commodities) radius: None => 1.0
29247 - Loyalty Points (Voucher) radius: None => 1.0
29249 - Magnate Blueprint (Frigate Blueprint) radius: None => 1.0
29253 - Political Envoy (Livestock) radius: None => 1.0
29263 - Geeral Tash-Murkon (Livestock) radius: None => 1.0
29267 - Apotheosis Blueprint (Shuttle Blueprint) radius: None => 1.0
29268 - Major Effects (Miscellaneous) radius: None => 1.0
29269 - Major's Son (Livestock) radius: None => 1.0
29272 - Air Show Entrance Badge (Miscellaneous) radius: None => 1.0
29278 - Physical Samples (Miscellaneous) radius: None => 1.0
29283 - Troubled Miner (Livestock) radius: None => 1.0
29284 - Central Data Core (Miscellaneous) radius: None => 1.0
29285 - Insorum Components (Commodities) radius: None => 1.0
29294 - Smugglers (Livestock) radius: None => 1.0
29312 - 40km Capture Point (Capture Point) radius: None => 1.0
29313 - 50km Capture Point (Capture Point) radius: None => 1.0
29314 - 60km Capture Point (Capture Point) radius: None => 1.0
29315 - 70km Capture Point (Capture Point) radius: None => 1.0
29316 - 80km Capture Point (Capture Point) radius: None => 1.0
29317 - 90km Capture Point (Capture Point) radius: None => 1.0
29318 - 100km Capture Point (Capture Point) radius: None => 1.0
29321 - Broken Mining Equipment (Miscellaneous) radius: None => 1.0
29329 - Amarr Media Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
29331 - Caldari Media Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
29333 - Gallente Media Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
29335 - Minmatar Media Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
29338 - Augoror Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
29339 - Scythe Fleet Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
29341 - Osprey Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
29345 - Exequror Navy Issue Blueprint (Cruiser Blueprint) radius: None => 1.0
29439 - Admiral Meledier (Livestock) radius: None => 1.0
29447 - Gallente Politician (Livestock) radius: None => 1.0
29464 - Runaway Daughter (Miscellaneous) radius: None => 1.0
29470 - Starcakes (Frozen) radius: None => 1.0
29471 - Ancient Painblade (Miscellaneous) radius: None => 1.0
29473 - Medicinal Herbs (Commodities) radius: None => 1.0
29474 - Singing Staff (Miscellaneous) radius: None => 1.0
29475 - Intaki Clackers (Miscellaneous) radius: None => 1.0
29476 - Folkloric Painting (Miscellaneous) radius: None => 1.0
29477 - Number Box (Miscellaneous) radius: None => 1.0
29478 - Traditional Board Game (Miscellaneous) radius: None => 1.0
29479 - Firecrackers (Commodities) radius: None => 1.0
29480 - Antique Vheriokor Statue (Miscellaneous) radius: None => 1.0
29481 - Ghalen Pastries (Frozen) radius: None => 1.0
29482 - Ghalen Dumplings (Frozen) radius: None => 1.0
29483 - Zydrine Wine (Commodities) radius: None => 1.0
29484 - Zydrine Burn (Commodities) radius: None => 1.0
29485 - Kuashi (Commodities) radius: None => 1.0
29489 - Fugitive Slaves (Livestock) radius: None => 1.0
29495 - Rank (Decorations) radius: None => 1.0
29496 - Medal (Decorations) radius: None => 1.0
29497 - Ribbon (Decorations) radius: None => 1.0
29504 - OP Insecticide (Biohazard) radius: None => 1.0
29530 - Certificate (Decorations) radius: None => 1.0
29531 - Old Map (Miscellaneous) radius: None => 1.0
29607 - Gallentean Viral Agent (Miscellaneous) radius: None => 1.0
29614 - Brutor Workers (Livestock) radius: None => 1.0
29659 - Unrefined Fluxed Condensates (Intermediate Materials) radius: None => 1.0
29660 - Unrefined Dysporite (Intermediate Materials) radius: None => 1.0
29661 - Unrefined Neo Mercurite (Intermediate Materials) radius: None => 1.0
29662 - Unrefined Prometium (Intermediate Materials) radius: None => 1.0
29663 - Unrefined Ferrofluid (Intermediate Materials) radius: None => 1.0
29664 - Unrefined Hyperflurite (Intermediate Materials) radius: None => 1.0
29932 - Sareko's Capsule (Miscellaneous) radius: None => 1.0
29933 - Victor Emblem (Miscellaneous) radius: None => 1.0
29934 - Splinter Bodyguard (Miscellaneous) radius: None => 1.0
29935 - Cartel Holovids (Miscellaneous) radius: None => 1.0
29936 - Accounting Records (Miscellaneous) radius: None => 1.0
29937 - Inquest Drone (Miscellaneous) radius: None => 1.0
29938 - Cipher Router (Miscellaneous) radius: None => 1.0
29939 - Ottin Holoreels Case (Miscellaneous) radius: None => 1.0
29940 - Advisory Notes (Miscellaneous) radius: None => 1.0
29941 - Dysfunctional Fluid Router (Miscellaneous) radius: None => 1.0
29942 - Research Data Fragment (Miscellaneous) radius: None => 1.0
29943 - Demographic Analyses (Miscellaneous) radius: None => 1.0
29944 - Ardorele Heirloom (Miscellaneous) radius: None => 1.0
29945 - Network Decryption Analyzer (Miscellaneous) radius: None => 1.0
29946 - Ekala's Design Documents (Miscellaneous) radius: None => 1.0
29947 - Enigmatic Reports (Miscellaneous) radius: None => 1.0
29948 - Insorum Booster Prototype (Miscellaneous) radius: None => 1.0
29949 - SARO Emblem (Miscellaneous) radius: None => 1.0
29950 - Customs Patrol Schedule (Miscellaneous) radius: None => 1.0
29951 - DisX Stash (Miscellaneous) radius: None => 1.0
29952 - Rebellion Cache (Miscellaneous) radius: None => 1.0
29953 - PDW-09FX Data Shell (Miscellaneous) radius: None => 1.0
29954 - PDW-09FX Tactical Subroutines (Miscellaneous) radius: None => 1.0
29955 - Address #298 Audio Fragment (Miscellaneous) radius: None => 1.0
29985 - Tengu Blueprint (Strategic Cruiser Blueprints) radius: None => 1.0
29987 - Legion Blueprint (Strategic Cruiser Blueprints) radius: None => 1.0
29989 - Proteus Blueprint (Strategic Cruiser Blueprints) radius: None => 1.0
29991 - Loki Blueprint (Strategic Cruiser Blueprints) radius: None => 1.0
29992 - Optimized Nano-Engines (Hybrid Tech Components) radius: None => 1.0
29993 - Optimized Nano-Engines Blueprint (Hybrid Component Blueprints) radius: None => 1.0
29994 - Warfare Computation Core (Hybrid Tech Components) radius: None => 1.0
29995 - Warfare Computation Core Blueprint (Hybrid Component Blueprints) radius: None => 1.0
29996 - Emergent Neurovisual Interface (Hybrid Tech Components) radius: None => 1.0
29997 - Emergent Neurovisual Interface Blueprint (Hybrid Component Blueprints) radius: None => 1.0
29998 - Neuroprotectant Injector Array (Wormhole Minerals) radius: None => 1.0
30000 - defunct item 8 (Wormhole Minerals) radius: None => 1.0
30002 - Fullerene Intercalated Sheets (Hybrid Tech Components) radius: None => 1.0
30003 - Fullerene Intercalated Sheets Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30008 - Reinforced Metallofullerene Alloys (Hybrid Tech Components) radius: None => 1.0
30009 - Reinforced Metallofullerene Alloys Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30014 - Core Scanner Probe I Blueprint (Scan Probe Blueprint) radius: None => 1.0
30016 - Nozzle Reinforcements (Wormhole Minerals) radius: None => 1.0
30017 - Thruster Mounts (Wormhole Minerals) radius: None => 1.0
30018 - Fused Nanomechanical Engines (Ancient Salvage) radius: None => 1.0
30019 - Powdered C-540 Graphite (Ancient Salvage) radius: None => 1.0
30020 - Thermoelectric Power Core (Wormhole Minerals) radius: None => 1.0
30021 - Modified Fluid Router (Ancient Salvage) radius: None => 1.0
30022 - Heuristic Selfassemblers (Ancient Salvage) radius: None => 1.0
30023 - generic item 40 (Wormhole Minerals) radius: None => 1.0
30024 - Cartesian Temporal Coordinator (Ancient Salvage) radius: None => 1.0
30025 - Thermophased Metallofullerenes (Wormhole Minerals) radius: None => 1.0
30027 - Isogen V (Wormhole Minerals) radius: None => 1.0
30029 - Combat Scanner Probe I Blueprint (Scan Probe Blueprint) radius: None => 1.0
30182 - Serpentis Informant (Livestock) radius: None => 1.0
30187 - Intact Thruster Sections (Sleeper Propulsion Relics) radius: None => 1.0
30247 - Standalone Warfare Processor (Wormhole Minerals) radius: None => 1.0
30248 - Emergent Combat Analyzer (Ancient Salvage) radius: None => 1.0
30249 - Nanoassembler Ligaments (Wormhole Minerals) radius: None => 1.0
30250 - Nanoelectromechanical Sheets (Wormhole Minerals) radius: None => 1.0
30251 - Neurovisual Input Matrix (Ancient Salvage) radius: None => 1.0
30252 - Thermoelectric Catalysts (Ancient Salvage) radius: None => 1.0
30253 - generic item 5 (Wormhole Minerals) radius: None => 1.0
30254 - Electromechanical Hull Sheeting (Ancient Salvage) radius: None => 1.0
30255 - Thermal Diffusion Film (Wormhole Minerals) radius: None => 1.0
30256 - Generic Hull Salvage 4 (Wormhole Minerals) radius: None => 1.0
30257 - Generic Hull Salvage 5 (Wormhole Minerals) radius: None => 1.0
30258 - Resonance Calibration Matrix (Ancient Salvage) radius: None => 1.0
30259 - Melted Nanoribbons (Ancient Salvage) radius: None => 1.0
30260 - Ruined Scraps 3 (Wormhole Minerals) radius: None => 1.0
30261 - Ruined Scraps 4 (Wormhole Minerals) radius: None => 1.0
30262 - Intact Coolant Regulator (Wormhole Minerals) radius: None => 1.0
30263 - Intact Particle Emitter (Wormhole Minerals) radius: None => 1.0
30264 - Intact Field Harmonic Regulator (Wormhole Minerals) radius: None => 1.0
30265 - Intact Sleeper AI Control Core (Wormhole Minerals) radius: None => 1.0
30266 - Intact Secondary Power Couples (Wormhole Minerals) radius: None => 1.0
30267 - Intact Plasma Conduit (Wormhole Minerals) radius: None => 1.0
30268 - Jump Drive Control Nexus (Ancient Salvage) radius: None => 1.0
30269 - Defensive Control Node (Ancient Salvage) radius: None => 1.0
30270 - Central System Controller (Ancient Salvage) radius: None => 1.0
30271 - Emergent Combat Intelligence (Ancient Salvage) radius: None => 1.0
30272 - Sleeper Ward Console (Wormhole Minerals) radius: None => 1.0
30303 - Fulleroferrocene (Hybrid Polymers) radius: None => 1.0
30304 - PPD Fullerene Fibers (Hybrid Polymers) radius: None => 1.0
30305 - Fullerene Intercalated Graphite (Hybrid Polymers) radius: None => 1.0
30306 - Methanofullerene (Hybrid Polymers) radius: None => 1.0
30307 - Lanthanum Metallofullerene (Hybrid Polymers) radius: None => 1.0
30309 - Graphene Nanoribbons (Hybrid Polymers) radius: None => 1.0
30310 - Carbon-86 Epoxy Resin (Hybrid Polymers) radius: None => 1.0
30311 - C3-FTM Acid (Hybrid Polymers) radius: None => 1.0
30312 - Nanotori Polymers (Wormhole Minerals) radius: None => 1.0
30313 - Nanobud Polymers (Wormhole Minerals) radius: None => 1.0
30314 - Fullero-Ferrocene (Wormhole Minerals) radius: None => 1.0
30315 - generic item 6 (Wormhole Minerals) radius: None => 1.0
30316 - Polyfullerene Condensate (Wormhole Minerals) radius: None => 1.0
30317 - generic item 4 (Wormhole Minerals) radius: None => 1.0
30318 - Plutonium Metallofullerene (Wormhole Minerals) radius: None => 1.0
30319 - Polymer 17 (Wormhole Minerals) radius: None => 1.0
30320 - Polymer 18 (Wormhole Minerals) radius: None => 1.0
30321 - Polymer 19 (Wormhole Minerals) radius: None => 1.0
30322 - Polymer 20 (Wormhole Minerals) radius: None => 1.0
30342 - Civilian Thermal Shield Hardener (Shield Hardener) radius: None => 1.0
Thermal Damage Resistance Bonus: -28.0 => -31.1111111111
30347 - defunct reaction 4 (Enslavement Programs) radius: None => 1.0
30353 - defunct reaction 3 (Enslavement Programs) radius: None => 1.0
30354 - defunct reaction 2 (Enslavement Programs) radius: None => 1.0
30355 - defunct reaction 1 (Enslavement Programs) radius: None => 1.0
30356 - defunct reaction 6 (Enslavement Programs) radius: None => 1.0
30357 - defunct reaction 7 (Enslavement Programs) radius: None => 1.0
30358 - defunct reaction 5 (Enslavement Programs) radius: None => 1.0
30382 - Amarr Subsystems Data Interface (Decryptors - Hybrid) radius: None => 1.0
30383 - Caldari Subsystems Data Interface (Decryptors - Hybrid) radius: None => 1.0
30384 - Minmatar Subsystems Data Interface (Decryptors - Hybrid) radius: None => 1.0
30385 - Gallente Subsystems Data Interface (Decryptors - Hybrid) radius: None => 1.0
30386 - R.Db.- Hybrid Technology (Data Interfaces) radius: None => 1.0
30387 - R.Db.- Hybrid Technology Blueprint (Tool Blueprint) radius: None => 1.0
30391 - Omni Effect Beacon (Effect Beacon) radius: None => 1.0
30416 - Arena_GA_CenterFX01 (Large Collidable Object) radius: None => 1.0
30420 - Civilian EM Shield Hardener (Shield Hardener) radius: None => 1.0
EM Damage Resistance Bonus: -28.0 => -31.1111111111
30422 - Civilian Explosive Shield Hardener (Shield Hardener) radius: None => 1.0
Explosive Damage Resistance Bonus: -28.0 => -31.1111111111
30424 - Civilian Kinetic Shield Hardener (Shield Hardener) radius: None => 1.0
Kinetic Damage Resistance Bonus: -28.0 => -31.1111111111
30446 - Comet - Dark Comet Copy (Large Collidable Object) radius: None => 1.0
30447 - Comet - Gold Comet Copy (Large Collidable Object) radius: None => 1.0
30448 - Comet - Toxic Comet Copy (Large Collidable Object) radius: None => 1.0
30454 - Arena_AM_CenterFX01 (Large Collidable Object) radius: None => 1.0
30464 - Metallofullerene Plating (Hybrid Tech Components) radius: None => 1.0
30465 - Metallofullerene Plating Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30466 - Electromechanical Interface Nexus (Hybrid Tech Components) radius: None => 1.0
30467 - Electromechanical Interface Nexus Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30470 - Neurovisual Output Analyzer (Hybrid Tech Components) radius: None => 1.0
30471 - Neurovisual Output Analyzer Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30474 - Nanowire Composites (Hybrid Tech Components) radius: None => 1.0
30475 - Nanowire Composites Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30476 - Fulleroferrocene Power Conduits (Hybrid Tech Components) radius: None => 1.0
30477 - Fulleroferrocene Power Conduits Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30478 - Reconfigured Subspace Calibrator (Hybrid Tech Components) radius: None => 1.0
30479 - Reconfigured Subspace Calibrator Blueprint (Hybrid Component Blueprints) radius: None => 1.0
30532 - Amarr Defensive Systems (Subsystems) radius: None => 1.0
30537 - Amarr Offensive Systems (Subsystems) radius: None => 1.0
30538 - Amarr Propulsion Systems (Subsystems) radius: None => 1.0
30540 - Gallente Defensive Systems (Subsystems) radius: None => 1.0
30544 - Caldari Defensive Systems (Subsystems) radius: None => 1.0
30545 - Minmatar Defensive Systems (Subsystems) radius: None => 1.0
30549 - Caldari Offensive Systems (Subsystems) radius: None => 1.0
30550 - Gallente Offensive Systems (Subsystems) radius: None => 1.0
30551 - Minmatar Offensive Systems (Subsystems) radius: None => 1.0
30552 - Caldari Propulsion Systems (Subsystems) radius: None => 1.0
30553 - Gallente Propulsion Systems (Subsystems) radius: None => 1.0
30554 - Minmatar Propulsion Systems (Subsystems) radius: None => 1.0
30558 - Malfunctioning Thruster Sections (Sleeper Propulsion Relics) radius: None => 1.0
30562 - Wrecked Thruster Sections (Sleeper Propulsion Relics) radius: None => 1.0
30582 - Intact Power Cores (Sleeper Engineering Relics) radius: None => 1.0
30586 - Malfunctioning Power Cores (Sleeper Engineering Relics) radius: None => 1.0
30588 - Wrecked Power Cores (Sleeper Engineering Relics) radius: None => 1.0
30614 - Intact Armor Nanobot (Sleeper Defensive Relics) radius: None => 1.0
30615 - Malfunctioning Armor Nanobot (Sleeper Defensive Relics) radius: None => 1.0
30618 - Wrecked Armor Nanobot (Sleeper Defensive Relics) radius: None => 1.0
30628 - Intact Weapon Subroutines (Sleeper Offensive Relics) radius: None => 1.0
30632 - Malfunctioning Weapon Subroutines (Sleeper Offensive Relics) radius: None => 1.0
30633 - Wrecked Weapon Subroutines (Sleeper Offensive Relics) radius: None => 1.0
30716 - Tahaki Karin (Livestock) radius: None => 1.0
30719 - Kritsan Parthus (Livestock) radius: None => 1.0
30744 - Neural Network Analyzer (Sleeper Components) radius: None => 1.0
30745 - Sleeper Data Library (Sleeper Components) radius: None => 1.0
30746 - Ancient Coordinates Database (Sleeper Components) radius: None => 1.0
30747 - Sleeper Drone AI Nexus (Sleeper Components) radius: None => 1.0
30755 - Strange Datacore (Miscellaneous) radius: None => 1.0
30756 - Red (Miscellaneous) radius: None => 1.0
30757 - Nebben Centrien, Janitor (Livestock) radius: None => 1.0
30759 - Chef Aubrei Azil (Livestock) radius: None => 1.0
30761 - Doctor Luija Elban (Livestock) radius: None => 1.0
30768 - A Lot of Money (Miscellaneous) radius: None => 1.0
30774 - Engineer Tahaki Karin (Livestock) radius: None => 1.0
30776 - Mizara's Doll (Miscellaneous) radius: None => 1.0
30778 - Mysterious Statuette (Miscellaneous) radius: None => 1.0
30780 - Strange Coded Document (Miscellaneous) radius: None => 1.0
30782 - Corrupted Drone Components (Miscellaneous) radius: None => 1.0
30784 - Dr. Castille's Data Core (Property of CreoDron) (Miscellaneous) radius: None => 1.0
30794 - Farming Supplies (Miscellaneous) radius: None => 1.0
30804 - Lieutenant Kirus (Livestock) radius: None => 1.0
30809 - Wolf Burgan's Body Double (Miscellaneous) radius: None => 1.0
30810 - Wolf Burgan's DNA (Miscellaneous) radius: None => 1.0
30811 - Drone Tracking Data (Miscellaneous) radius: None => 1.0
30812 - Corin Risia (Livestock) radius: None => 1.0
30814 - FR Personnel (Livestock) radius: None => 1.0
30816 - Medical Supplies (Miscellaneous) radius: None => 1.0
30826 - Altered Identity Records (Commodities) radius: None => 1.0
30827 - Dagan (Livestock) radius: None => 1.0
30833 - Relic Analyzer II Blueprint (Data Miner Blueprint) radius: None => 1.0
30835 - Data Analyzer II Blueprint (Data Miner Blueprint) radius: None => 1.0
30837 - Salvager II Blueprint (Salvager Blueprint) radius: None => 1.0
30843 - InterBus Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
30906 - Letter of Recommendation (Commodities) radius: None => 1.0
30907 - Smuggler's Warning About Sister Alitura (Miscellaneous) radius: None => 1.0
30951 - Verification Key (Miscellaneous) radius: None => 1.0
30952 - Dossier - Author Unknown (Miscellaneous) radius: None => 1.0
30954 - Hyasyoda Captain (Miscellaneous) radius: None => 1.0
30955 - S.I Formula Sheet (Miscellaneous) radius: None => 1.0
30964 - CPF.HYA LogInt Facility POI-26: Data Cache (Miscellaneous) radius: None => 1.0
30966 - NOH Signal Operators (Commodities) radius: None => 1.0
30967 - Questionable Cargo (Miscellaneous) radius: None => 1.0
30968 - CPF Security Personnel (Livestock) radius: None => 1.0
30975 - FedNav F.O.F Identifier Tag AC-106V:FNSBR (Acceleration Gate Keys) radius: None => 1.0
30980 - Caldari Prisoners of War (Livestock) radius: None => 1.0
30988 - Small Trimark Armor Pump I Blueprint (Rig Blueprint) radius: None => 1.0
30994 - Capital Trimark Armor Pump I Blueprint (Rig Blueprint) radius: None => 1.0
30998 - Small EM Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31000 - Medium EM Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31002 - Capital EM Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31004 - Small EM Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31006 - Medium EM Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31008 - Capital EM Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31010 - Small Explosive Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31012 - Medium Explosive Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31014 - Capital Explosive Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31016 - Small Explosive Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31018 - Medium Explosive Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31020 - Capital Explosive Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31022 - Small Kinetic Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31024 - Medium Kinetic Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31026 - Capital Kinetic Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31028 - Small Kinetic Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31030 - Medium Kinetic Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31032 - Capital Kinetic Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31034 - Small Thermal Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31036 - Medium Thermal Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31038 - Capital Thermal Armor Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31040 - Small Thermal Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31042 - Medium Thermal Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31044 - Capital Thermal Armor Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31046 - Small Auxiliary Nano Pump I Blueprint (Rig Blueprint) radius: None => 1.0
31048 - Medium Auxiliary Nano Pump I Blueprint (Rig Blueprint) radius: None => 1.0
31050 - Capital Auxiliary Nano Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31052 - Small Auxiliary Nano Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31054 - Medium Auxiliary Nano Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31056 - Medium Trimark Armor Pump I Blueprint (Rig Blueprint) radius: None => 1.0
31058 - Small Trimark Armor Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31060 - Medium Trimark Armor Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31062 - Capital Trimark Armor Pump II Blueprint (Rig Blueprint) radius: None => 1.0
31064 - Small Nanobot Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31066 - Medium Nanobot Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31068 - Capital Nanobot Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31070 - Small Nanobot Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31072 - Medium Nanobot Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31074 - Medium Remote Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
31076 - Capital Remote Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
31078 - Small Remote Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31080 - Medium Remote Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31082 - Capital Remote Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31084 - Small Salvage Tackle I Blueprint (Rig Blueprint) radius: None => 1.0
31086 - Medium Salvage Tackle I Blueprint (Rig Blueprint) radius: None => 1.0
31088 - Capital Salvage Tackle I Blueprint (Rig Blueprint) radius: None => 1.0
31090 - Small Salvage Tackle II Blueprint (Rig Blueprint) radius: None => 1.0
31092 - Medium Salvage Tackle II Blueprint (Rig Blueprint) radius: None => 1.0
31094 - Capital Salvage Tackle II Blueprint (Rig Blueprint) radius: None => 1.0
31106 - Small Auxiliary Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31108 - Medium Auxiliary Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31110 - Capital Auxiliary Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31112 - Small Auxiliary Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
31114 - Medium Auxiliary Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
31116 - Capital Auxiliary Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
31118 - Small Cargohold Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
31120 - Medium Cargohold Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
31122 - Capital Cargohold Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
31124 - Small Cargohold Optimization II Blueprint (Rig Blueprint) radius: None => 1.0
31126 - Medium Cargohold Optimization II Blueprint (Rig Blueprint) radius: None => 1.0
31128 - Capital Cargohold Optimization II Blueprint (Rig Blueprint) radius: None => 1.0
31130 - Small Dynamic Fuel Valve I Blueprint (Rig Blueprint) radius: None => 1.0
31132 - Medium Dynamic Fuel Valve I Blueprint (Rig Blueprint) radius: None => 1.0
31134 - Capital Dynamic Fuel Valve I Blueprint (Rig Blueprint) radius: None => 1.0
31136 - Small Dynamic Fuel Valve II Blueprint (Rig Blueprint) radius: None => 1.0
31138 - Medium Dynamic Fuel Valve II Blueprint (Rig Blueprint) radius: None => 1.0
31140 - Capital Dynamic Fuel Valve II Blueprint (Rig Blueprint) radius: None => 1.0
31142 - Small Engine Thermal Shielding I Blueprint (Rig Blueprint) radius: None => 1.0
31144 - Medium Engine Thermal Shielding I Blueprint (Rig Blueprint) radius: None => 1.0
31146 - Capital Engine Thermal Shielding I Blueprint (Rig Blueprint) radius: None => 1.0
31148 - Small Engine Thermal Shielding II Blueprint (Rig Blueprint) radius: None => 1.0
31150 - Medium Engine Thermal Shielding II Blueprint (Rig Blueprint) radius: None => 1.0
31152 - Capital Engine Thermal Shielding II Blueprint (Rig Blueprint) radius: None => 1.0
31154 - Small Low Friction Nozzle Joints I Blueprint (Rig Blueprint) radius: None => 1.0
31156 - Medium Low Friction Nozzle Joints I Blueprint (Rig Blueprint) radius: None => 1.0
31158 - Capital Low Friction Nozzle Joints I Blueprint (Rig Blueprint) radius: None => 1.0
31160 - Small Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31162 - Medium Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31164 - Capital Hyperspatial Velocity Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31166 - Small Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31168 - Medium Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31170 - Capital Hyperspatial Velocity Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31172 - Small Low Friction Nozzle Joints II Blueprint (Rig Blueprint) radius: None => 1.0
31174 - Medium Low Friction Nozzle Joints II Blueprint (Rig Blueprint) radius: None => 1.0
31176 - Capital Low Friction Nozzle Joints II Blueprint (Rig Blueprint) radius: None => 1.0
31178 - Small Polycarbon Engine Housing I Blueprint (Rig Blueprint) radius: None => 1.0
31180 - Medium Polycarbon Engine Housing I Blueprint (Rig Blueprint) radius: None => 1.0
31182 - Capital Polycarbon Engine Housing I Blueprint (Rig Blueprint) radius: None => 1.0
31184 - Small Polycarbon Engine Housing II Blueprint (Rig Blueprint) radius: None => 1.0
31186 - Medium Polycarbon Engine Housing II Blueprint (Rig Blueprint) radius: None => 1.0
31188 - Capital Polycarbon Engine Housing II Blueprint (Rig Blueprint) radius: None => 1.0
31190 - Small Warp Core Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31192 - Medium Warp Core Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31194 - Capital Warp Core Optimizer I Blueprint (Rig Blueprint) radius: None => 1.0
31196 - Small Warp Core Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31198 - Medium Warp Core Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31200 - Capital Warp Core Optimizer II Blueprint (Rig Blueprint) radius: None => 1.0
31202 - Small Emission Scope Sharpener I Blueprint (Rig Blueprint) radius: None => 1.0
31204 - Medium Emission Scope Sharpener I Blueprint (Rig Blueprint) radius: None => 1.0
31206 - Capital Emission Scope Sharpener I Blueprint (Rig Blueprint) radius: None => 1.0
31208 - Small Emission Scope Sharpener II Blueprint (Rig Blueprint) radius: None => 1.0
31210 - Medium Emission Scope Sharpener II Blueprint (Rig Blueprint) radius: None => 1.0
31212 - Capital Emission Scope Sharpener II Blueprint (Rig Blueprint) radius: None => 1.0
31214 - Small Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) radius: None => 1.0
31216 - Medium Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) radius: None => 1.0
31218 - Capital Gravity Capacitor Upgrade I Blueprint (Rig Blueprint) radius: None => 1.0
31221 - Small Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) radius: None => 1.0
31223 - Medium Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) radius: None => 1.0
31225 - Capital Gravity Capacitor Upgrade II Blueprint (Rig Blueprint) radius: None => 1.0
31227 - Small Liquid Cooled Electronics I Blueprint (Rig Blueprint) radius: None => 1.0
31229 - Medium Liquid Cooled Electronics I Blueprint (Rig Blueprint) radius: None => 1.0
31231 - Capital Liquid Cooled Electronics I Blueprint (Rig Blueprint) radius: None => 1.0
31233 - Small Liquid Cooled Electronics II Blueprint (Rig Blueprint) radius: None => 1.0
31235 - Medium Liquid Cooled Electronics II Blueprint (Rig Blueprint) radius: None => 1.0
31237 - Capital Liquid Cooled Electronics II Blueprint (Rig Blueprint) radius: None => 1.0
31239 - Small Memetic Algorithm Bank I Blueprint (Rig Blueprint) radius: None => 1.0
31241 - Medium Memetic Algorithm Bank I Blueprint (Rig Blueprint) radius: None => 1.0
31243 - Capital Memetic Algorithm Bank I Blueprint (Rig Blueprint) radius: None => 1.0
31245 - Small Memetic Algorithm Bank II Blueprint (Rig Blueprint) radius: None => 1.0
31247 - Medium Memetic Algorithm Bank II Blueprint (Rig Blueprint) radius: None => 1.0
31249 - Capital Memetic Algorithm Bank II Blueprint (Rig Blueprint) radius: None => 1.0
31251 - Small Signal Disruption Amplifier I Blueprint (Rig Blueprint) radius: None => 1.0
31253 - Medium Signal Disruption Amplifier I Blueprint (Rig Blueprint) radius: None => 1.0
31255 - Capital Signal Disruption Amplifier I Blueprint (Rig Blueprint) radius: None => 1.0
31257 - Small Signal Disruption Amplifier II Blueprint (Rig Blueprint) radius: None => 1.0
31259 - Medium Signal Disruption Amplifier II Blueprint (Rig Blueprint) radius: None => 1.0
31261 - Capital Signal Disruption Amplifier II Blueprint (Rig Blueprint) radius: None => 1.0
31263 - Small Inverted Signal Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31265 - Medium Inverted Signal Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31267 - Capital Inverted Signal Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31269 - Small Inverted Signal Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31271 - Medium Inverted Signal Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31273 - Capital Inverted Signal Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31275 - Small Ionic Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31277 - Medium Ionic Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31279 - Capital Ionic Field Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31281 - Small Ionic Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31283 - Medium Ionic Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31285 - Capital Ionic Field Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31287 - Small Particle Dispersion Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
31289 - Medium Particle Dispersion Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
31291 - Capital Particle Dispersion Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
31293 - Small Particle Dispersion Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31295 - Medium Particle Dispersion Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31297 - Capital Particle Dispersion Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
31299 - Small Particle Dispersion Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31301 - Medium Particle Dispersion Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31303 - Capital Particle Dispersion Projector I Blueprint (Rig Blueprint) radius: None => 1.0
31305 - Small Particle Dispersion Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31307 - Medium Particle Dispersion Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31309 - Capital Particle Dispersion Projector II Blueprint (Rig Blueprint) radius: None => 1.0
31311 - Small Signal Focusing Kit I Blueprint (Rig Blueprint) radius: None => 1.0
31313 - Medium Signal Focusing Kit I Blueprint (Rig Blueprint) radius: None => 1.0
31315 - Capital Signal Focusing Kit I Blueprint (Rig Blueprint) radius: None => 1.0
31317 - Small Signal Focusing Kit II Blueprint (Rig Blueprint) radius: None => 1.0
31319 - Medium Signal Focusing Kit II Blueprint (Rig Blueprint) radius: None => 1.0
31321 - Capital Signal Focusing Kit II Blueprint (Rig Blueprint) radius: None => 1.0
31323 - Small Targeting System Subcontroller I Blueprint (Rig Blueprint) radius: None => 1.0
31325 - Medium Targeting System Subcontroller I Blueprint (Rig Blueprint) radius: None => 1.0
31327 - Capital Targeting System Subcontroller I Blueprint (Rig Blueprint) radius: None => 1.0
31329 - Small Targeting System Subcontroller II Blueprint (Rig Blueprint) radius: None => 1.0
31331 - Medium Targeting System Subcontroller II Blueprint (Rig Blueprint) radius: None => 1.0
31333 - Capital Targeting System Subcontroller II Blueprint (Rig Blueprint) radius: None => 1.0
31335 - Small Targeting Systems Stabilizer I Blueprint (Rig Blueprint) radius: None => 1.0
31337 - Medium Targeting Systems Stabilizer I Blueprint (Rig Blueprint) radius: None => 1.0
31339 - Capital Targeting Systems Stabilizer I Blueprint (Rig Blueprint) radius: None => 1.0
31341 - Small Targeting Systems Stabilizer II Blueprint (Rig Blueprint) radius: None => 1.0
31343 - Medium Targeting Systems Stabilizer II Blueprint (Rig Blueprint) radius: None => 1.0
31345 - Capital Targeting Systems Stabilizer II Blueprint (Rig Blueprint) radius: None => 1.0
31347 - Small Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) radius: None => 1.0
31349 - Medium Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) radius: None => 1.0
31351 - Capital Tracking Diagnostic Subroutines I Blueprint (Rig Blueprint) radius: None => 1.0
31353 - Small Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) radius: None => 1.0
31355 - Medium Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) radius: None => 1.0
31357 - Capital Tracking Diagnostic Subroutines II Blueprint (Rig Blueprint) radius: None => 1.0
31359 - Small Ancillary Current Router I Blueprint (Rig Blueprint) radius: None => 1.0
31361 - Medium Ancillary Current Router I Blueprint (Rig Blueprint) radius: None => 1.0
31363 - Capital Ancillary Current Router I Blueprint (Rig Blueprint) radius: None => 1.0
31365 - Small Ancillary Current Router II Blueprint (Rig Blueprint) radius: None => 1.0
31367 - Medium Ancillary Current Router II Blueprint (Rig Blueprint) radius: None => 1.0
31369 - Capital Ancillary Current Router II Blueprint (Rig Blueprint) radius: None => 1.0
31371 - Small Capacitor Control Circuit I Blueprint (Rig Blueprint) radius: None => 1.0
31373 - Medium Capacitor Control Circuit I Blueprint (Rig Blueprint) radius: None => 1.0
31375 - Capital Capacitor Control Circuit I Blueprint (Rig Blueprint) radius: None => 1.0
31377 - Small Capacitor Control Circuit II Blueprint (Rig Blueprint) radius: None => 1.0
31379 - Medium Capacitor Control Circuit II Blueprint (Rig Blueprint) radius: None => 1.0
31381 - Capital Capacitor Control Circuit II Blueprint (Rig Blueprint) radius: None => 1.0
31383 - Small Egress Port Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31385 - Medium Egress Port Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31387 - Capital Egress Port Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31389 - Small Egress Port Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31391 - Medium Egress Port Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31393 - Capital Egress Port Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31395 - Small Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31397 - Medium Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31399 - Capital Powergrid Subroutine Maximizer I Blueprint (Rig Blueprint) radius: None => 1.0
31401 - Small Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31403 - Medium Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31405 - Capital Powergrid Subroutine Maximizer II Blueprint (Rig Blueprint) radius: None => 1.0
31407 - Small Semiconductor Memory Cell I Blueprint (Rig Blueprint) radius: None => 1.0
31409 - Medium Semiconductor Memory Cell I Blueprint (Rig Blueprint) radius: None => 1.0
31411 - Capital Semiconductor Memory Cell I Blueprint (Rig Blueprint) radius: None => 1.0
31413 - Small Semiconductor Memory Cell II Blueprint (Rig Blueprint) radius: None => 1.0
31415 - Medium Semiconductor Memory Cell II Blueprint (Rig Blueprint) radius: None => 1.0
31417 - Capital Semiconductor Memory Cell II Blueprint (Rig Blueprint) radius: None => 1.0
31419 - Small Algid Energy Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31421 - Medium Algid Energy Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31423 - Capital Algid Energy Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31425 - Small Algid Energy Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31427 - Medium Algid Energy Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31429 - Capital Algid Energy Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31431 - Small Energy Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31433 - Medium Energy Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31435 - Capital Energy Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31437 - Small Energy Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31439 - Medium Energy Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31441 - Capital Energy Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31443 - Small Energy Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31445 - Medium Energy Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31447 - Capital Energy Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31449 - Small Energy Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31451 - Medium Energy Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31453 - Capital Energy Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31455 - Small Energy Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31457 - Medium Energy Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31459 - Capital Energy Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31461 - Small Energy Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31463 - Medium Energy Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31465 - Capital Energy Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31467 - Small Energy Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31469 - Medium Energy Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31471 - Capital Energy Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31473 - Small Energy Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31475 - Medium Energy Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31477 - Capital Energy Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31479 - Small Energy Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31481 - Medium Energy Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31483 - Capital Energy Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31485 - Small Energy Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31487 - Medium Energy Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31489 - Capital Energy Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31491 - Small Energy Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31493 - Medium Energy Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31495 - Capital Energy Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31497 - Small Energy Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31499 - Medium Energy Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31501 - Capital Energy Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31503 - Small Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31505 - Medium Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31507 - Capital Algid Hybrid Administrations Unit I Blueprint (Rig Blueprint) radius: None => 1.0
31509 - Small Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31511 - Medium Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31513 - Capital Algid Hybrid Administrations Unit II Blueprint (Rig Blueprint) radius: None => 1.0
31515 - Small Hybrid Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31517 - Medium Hybrid Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31519 - Capital Hybrid Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31521 - Small Hybrid Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31523 - Medium Hybrid Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31525 - Capital Hybrid Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31527 - Small Hybrid Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31529 - Medium Hybrid Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31531 - Capital Hybrid Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31533 - Small Hybrid Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31535 - Medium Hybrid Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31537 - Capital Hybrid Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31539 - Small Hybrid Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31541 - Medium Hybrid Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31543 - Capital Hybrid Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31545 - Small Hybrid Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31547 - Medium Hybrid Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31549 - Capital Hybrid Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31551 - Small Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31553 - Medium Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31555 - Capital Hybrid Discharge Elutriation I Blueprint (Rig Blueprint) radius: None => 1.0
31557 - Small Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31559 - Medium Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31561 - Capital Hybrid Discharge Elutriation II Blueprint (Rig Blueprint) radius: None => 1.0
31563 - Small Hybrid Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31565 - Medium Hybrid Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31567 - Capital Hybrid Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31569 - Small Hybrid Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31571 - Medium Hybrid Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31573 - Capital Hybrid Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31575 - Small Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31577 - Medium Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31579 - Capital Hybrid Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31581 - Small Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31583 - Medium Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31585 - Capital Hybrid Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31587 - Small Bay Loading Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31589 - Medium Bay Loading Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31591 - Capital Bay Loading Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31593 - Small Bay Loading Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31595 - Medium Bay Loading Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31597 - Capital Bay Loading Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31599 - Small Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31601 - Medium Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31603 - Capital Hydraulic Bay Thrusters I Blueprint (Rig Blueprint) radius: None => 1.0
31605 - Small Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
31607 - Medium Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
31609 - Small Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) radius: None => 1.0
31611 - Medium Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) radius: None => 1.0
31613 - Capital Rocket Fuel Cache Partition I Blueprint (Rig Blueprint) radius: None => 1.0
31615 - Small Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) radius: None => 1.0
31617 - Medium Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) radius: None => 1.0
31619 - Capital Rocket Fuel Cache Partition II Blueprint (Rig Blueprint) radius: None => 1.0
31621 - Small Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31623 - Medium Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31625 - Capital Warhead Calefaction Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31627 - Small Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31629 - Medium Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31631 - Capital Warhead Calefaction Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31633 - Small Warhead Flare Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31635 - Medium Warhead Flare Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31637 - Capital Warhead Flare Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31639 - Small Warhead Flare Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31641 - Medium Warhead Flare Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31643 - Capital Warhead Flare Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31645 - Small Warhead Rigor Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31647 - Medium Warhead Rigor Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31649 - Capital Warhead Rigor Catalyst I Blueprint (Rig Blueprint) radius: None => 1.0
31651 - Small Warhead Rigor Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31653 - Medium Warhead Rigor Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31655 - Capital Warhead Rigor Catalyst II Blueprint (Rig Blueprint) radius: None => 1.0
31657 - Small Projectile Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31659 - Medium Projectile Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31661 - Capital Projectile Ambit Extension I Blueprint (Rig Blueprint) radius: None => 1.0
31663 - Small Projectile Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31665 - Medium Projectile Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31667 - Capital Projectile Ambit Extension II Blueprint (Rig Blueprint) radius: None => 1.0
31669 - Small Projectile Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31671 - Medium Projectile Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31673 - Capital Projectile Burst Aerator I Blueprint (Rig Blueprint) radius: None => 1.0
31675 - Small Projectile Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31677 - Medium Projectile Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31679 - Capital Projectile Burst Aerator II Blueprint (Rig Blueprint) radius: None => 1.0
31681 - Small Projectile Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31683 - Medium Projectile Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31685 - Capital Projectile Collision Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
31687 - Small Projectile Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31689 - Medium Projectile Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31691 - Capital Projectile Collision Accelerator II Blueprint (Rig Blueprint) radius: None => 1.0
31693 - Small Projectile Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31695 - Medium Projectile Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31697 - Capital Projectile Locus Coordinator I Blueprint (Rig Blueprint) radius: None => 1.0
31699 - Small Projectile Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31701 - Medium Projectile Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31703 - Capital Projectile Locus Coordinator II Blueprint (Rig Blueprint) radius: None => 1.0
31705 - Small Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31707 - Medium Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31709 - Capital Projectile Metastasis Adjuster I Blueprint (Rig Blueprint) radius: None => 1.0
31711 - Small Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31713 - Medium Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31715 - Capital Projectile Metastasis Adjuster II Blueprint (Rig Blueprint) radius: None => 1.0
31717 - Small EM Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31719 - Medium EM Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31721 - Capital EM Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31723 - Small EM Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31725 - Medium EM Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31727 - Capital EM Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31729 - Small Explosive Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31731 - Medium Explosive Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31733 - Capital Explosive Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31735 - Small Explosive Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31737 - Medium Explosive Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31739 - Capital Explosive Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31741 - Small Kinetic Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31743 - Medium Kinetic Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31745 - Capital Kinetic Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31747 - Small Kinetic Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31749 - Medium Kinetic Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31751 - Capital Kinetic Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31753 - Small Thermal Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31755 - Medium Thermal Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31757 - Capital Thermal Shield Reinforcer I Blueprint (Rig Blueprint) radius: None => 1.0
31759 - Small Thermal Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31761 - Medium Thermal Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31763 - Capital Thermal Shield Reinforcer II Blueprint (Rig Blueprint) radius: None => 1.0
31765 - Small Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) radius: None => 1.0
31767 - Medium Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) radius: None => 1.0
31769 - Capital Core Defense Capacitor Safeguard I Blueprint (Rig Blueprint) radius: None => 1.0
31771 - Small Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) radius: None => 1.0
31773 - Medium Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) radius: None => 1.0
31775 - Capital Core Defense Capacitor Safeguard II Blueprint (Rig Blueprint) radius: None => 1.0
31777 - Small Core Defense Charge Economizer I Blueprint (Rig Blueprint) radius: None => 1.0
31779 - Medium Core Defense Charge Economizer I Blueprint (Rig Blueprint) radius: None => 1.0
31781 - Capital Core Defense Charge Economizer I Blueprint (Rig Blueprint) radius: None => 1.0
31783 - Small Core Defense Charge Economizer II Blueprint (Rig Blueprint) radius: None => 1.0
31785 - Medium Core Defense Charge Economizer II Blueprint (Rig Blueprint) radius: None => 1.0
31787 - Capital Core Defense Charge Economizer II Blueprint (Rig Blueprint) radius: None => 1.0
31789 - Small Core Defense Field Extender I Blueprint (Rig Blueprint) radius: None => 1.0
31791 - Medium Core Defense Field Extender I Blueprint (Rig Blueprint) radius: None => 1.0
31793 - Capital Core Defense Field Extender I Blueprint (Rig Blueprint) radius: None => 1.0
31795 - Small Core Defense Field Extender II Blueprint (Rig Blueprint) radius: None => 1.0
31797 - Medium Core Defense Field Extender II Blueprint (Rig Blueprint) radius: None => 1.0
31799 - Capital Core Defense Field Extender II Blueprint (Rig Blueprint) radius: None => 1.0
31801 - Small Core Defense Field Purger I Blueprint (Rig Blueprint) radius: None => 1.0
31803 - Medium Core Defense Field Purger I Blueprint (Rig Blueprint) radius: None => 1.0
31805 - Capital Core Defense Field Purger I Blueprint (Rig Blueprint) radius: None => 1.0
31811 - Small Core Defense Field Purger II Blueprint (Rig Blueprint) radius: None => 1.0
31813 - Medium Core Defense Field Purger II Blueprint (Rig Blueprint) radius: None => 1.0
31815 - Capital Core Defense Field Purger II Blueprint (Rig Blueprint) radius: None => 1.0
31817 - Small Core Defense Operational Solidifier I Blueprint (Rig Blueprint) radius: None => 1.0
31819 - Medium Core Defense Operational Solidifier I Blueprint (Rig Blueprint) radius: None => 1.0
31821 - Capital Core Defense Operational Solidifier I Blueprint (Rig Blueprint) radius: None => 1.0
31823 - Small Core Defense Operational Solidifier II Blueprint (Rig Blueprint) radius: None => 1.0
31825 - Medium Core Defense Operational Solidifier II Blueprint (Rig Blueprint) radius: None => 1.0
31827 - Capital Core Defense Operational Solidifier II Blueprint (Rig Blueprint) radius: None => 1.0
31865 - Imperial Navy Acolyte Blueprint (Combat Drone Blueprint) radius: None => 1.0
31867 - Imperial Navy Infiltrator Blueprint (Combat Drone Blueprint) radius: None => 1.0
31869 - Imperial Navy Curator Blueprint (Combat Drone Blueprint) radius: None => 1.0
31871 - Imperial Navy Praetor Blueprint (Combat Drone Blueprint) radius: None => 1.0
31873 - Caldari Navy Hornet Blueprint (Combat Drone Blueprint) radius: None => 1.0
31875 - Caldari Navy Vespa Blueprint (Combat Drone Blueprint) radius: None => 1.0
31877 - Caldari Navy Wasp Blueprint (Combat Drone Blueprint) radius: None => 1.0
31879 - Caldari Navy Warden Blueprint (Combat Drone Blueprint) radius: None => 1.0
31881 - Federation Navy Hobgoblin Blueprint (Combat Drone Blueprint) radius: None => 1.0
31883 - Federation Navy Hammerhead Blueprint (Combat Drone Blueprint) radius: None => 1.0
31885 - Federation Navy Ogre Blueprint (Combat Drone Blueprint) radius: None => 1.0
31887 - Federation Navy Garde Blueprint (Combat Drone Blueprint) radius: None => 1.0
31889 - Republic Fleet Warrior Blueprint (Combat Drone Blueprint) radius: None => 1.0
31891 - Republic Fleet Valkyrie Blueprint (Combat Drone Blueprint) radius: None => 1.0
31893 - Republic Fleet Berserker Blueprint (Combat Drone Blueprint) radius: None => 1.0
31895 - Republic Fleet Bouncer Blueprint (Combat Drone Blueprint) radius: None => 1.0
31897 - Imperial Navy 100mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31899 - Federation Navy 100mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31901 - Imperial Navy 1600mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31903 - Federation Navy 1600mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31905 - Imperial Navy 200mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31907 - Federation Navy 200mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31909 - Imperial Navy 400mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31911 - Federation Navy 400mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31917 - Imperial Navy 800mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31919 - Federation Navy 800mm Steel Plates Blueprint (Armor Plate Blueprint) radius: None => 1.0
31922 - Caldari Navy Small Shield Extender (Shield Extender) radius: None => 1.0
31923 - Caldari Navy Small Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31924 - Republic Fleet Small Shield Extender (Shield Extender) radius: None => 1.0
31925 - Republic Fleet Small Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31926 - Caldari Navy Medium Shield Extender (Shield Extender) radius: None => 1.0
31927 - Caldari Navy Medium Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31928 - Republic Fleet Medium Shield Extender (Shield Extender) radius: None => 1.0
31929 - Republic Fleet Medium Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31930 - Caldari Navy Large Shield Extender (Shield Extender) radius: None => 1.0
31931 - Caldari Navy Large Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31932 - Republic Fleet Large Shield Extender (Shield Extender) radius: None => 1.0
31933 - Republic Fleet Large Shield Extender Blueprint (Shield Extender Blueprint) radius: None => 1.0
31936 - Navy Micro Auxiliary Power Core (Auxiliary Power Core) radius: None => 1.0
31943 - Federation Navy Omnidirectional Tracking Link Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
31945 - Republic Fleet Target Painter Blueprint (Target Painter Blueprint) radius: None => 1.0
31947 - Imperial Navy Large Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
31949 - Imperial Navy Medium Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
31951 - Imperial Navy Small Remote Capacitor Transmitter Blueprint (Remote Capacitor Transmitter Blueprint) radius: None => 1.0
31953 - Caldari Navy Power Diagnostic System Blueprint (Power Manager Blueprint) radius: None => 1.0
31954 - High-grade Grail Alpha (Cyberimplant) radius: None => 1.0
31955 - High-grade Grail Beta (Cyberimplant) radius: None => 1.0
31956 - High-grade Grail Delta (Cyberimplant) radius: None => 1.0
31957 - High-grade Grail Epsilon (Cyberimplant) radius: None => 1.0
31958 - High-grade Grail Gamma (Cyberimplant) radius: None => 1.0
31959 - High-grade Grail Omega (Cyberimplant) radius: None => 1.0
31960 - Mina Darabi (Livestock) radius: None => 1.0
31962 - High-grade Talon Alpha (Cyberimplant) radius: None => 1.0
31963 - High-grade Talon Beta (Cyberimplant) radius: None => 1.0
31964 - High-grade Talon Delta (Cyberimplant) radius: None => 1.0
31965 - High-grade Talon Epsilon (Cyberimplant) radius: None => 1.0
31966 - High-grade Talon Gamma (Cyberimplant) radius: None => 1.0
31967 - High-grade Talon Omega (Cyberimplant) radius: None => 1.0
31968 - High-grade Spur Alpha (Cyberimplant) radius: None => 1.0
31969 - High-grade Spur Beta (Cyberimplant) radius: None => 1.0
31970 - High-grade Spur Delta (Cyberimplant) radius: None => 1.0
31971 - High-grade Spur Epsilon (Cyberimplant) radius: None => 1.0
31972 - High-grade Spur Gamma (Cyberimplant) radius: None => 1.0
31973 - High-grade Spur Omega (Cyberimplant) radius: None => 1.0
31974 - High-grade Jackal Alpha (Cyberimplant) radius: None => 1.0
31975 - High-grade Jackal Beta (Cyberimplant) radius: None => 1.0
31976 - High-grade Jackal Delta (Cyberimplant) radius: None => 1.0
31977 - High-grade Jackal Epsilon (Cyberimplant) radius: None => 1.0
31978 - High-grade Jackal Gamma (Cyberimplant) radius: None => 1.0
31979 - High-grade Jackal Omega (Cyberimplant) radius: None => 1.0
32020 - Rahsa's Security Card (Acceleration Gate Keys) radius: None => 1.0
32026 - Small Drone Control Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32028 - Medium Drone Control Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32030 - Small Drone Control Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32032 - Medium Drone Control Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32034 - Small Drone Durability Enhancer I Blueprint (Rig Blueprint) radius: None => 1.0
32036 - Medium Drone Durability Enhancer I Blueprint (Rig Blueprint) radius: None => 1.0
32038 - Small Drone Durability Enhancer II Blueprint (Rig Blueprint) radius: None => 1.0
32040 - Medium Drone Durability Enhancer II Blueprint (Rig Blueprint) radius: None => 1.0
32042 - Small Drone Mining Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32044 - Medium Drone Mining Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32046 - Small Drone Mining Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32048 - Medium Drone Mining Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32050 - Small Drone Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32052 - Medium Drone Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32054 - Small Drone Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32056 - Medium Drone Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32058 - Small Drone Speed Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32060 - Medium Drone Speed Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32062 - Small Drone Speed Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32064 - Medium Drone Speed Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32068 - Medium EW Drone Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32070 - Small Drone Scope Chip I Blueprint (Rig Blueprint) radius: None => 1.0
32072 - Medium Drone Scope Chip I Blueprint (Rig Blueprint) radius: None => 1.0
32074 - Small Drone Scope Chip II Blueprint (Rig Blueprint) radius: None => 1.0
32076 - Medium Drone Scope Chip II Blueprint (Rig Blueprint) radius: None => 1.0
32080 - Medium EW Drone Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32082 - Small Sentry Damage Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32084 - Medium Sentry Damage Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32086 - Small Sentry Damage Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32088 - Medium Sentry Damage Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32090 - Small Stasis Drone Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32092 - Medium Stasis Drone Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
32094 - Small Stasis Drone Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32096 - Medium Stasis Drone Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
32097 - Rahsa, Sansha Commander (Livestock) radius: None => 1.0
32106 - Sansha Command Signal Receiver (Miscellaneous) radius: None => 1.0
32122 - Low-grade Grail Omega (Cyberimplant) radius: None => 1.0
32123 - Low-grade Jackal Omega (Cyberimplant) radius: None => 1.0
32124 - Low-grade Spur Omega (Cyberimplant) radius: None => 1.0
32125 - Low-grade Talon Omega (Cyberimplant) radius: None => 1.0
32126 - Homemade Sansha Beacon (Commodities) radius: None => 1.0
32189 - Shanty Town Gate Clearance (Acceleration Gate Keys) radius: None => 1.0
32193 - The Ringmaster (Livestock) radius: None => 1.0
32198 - Destablizer Datacore (Acceleration Gate Keys) radius: None => 1.0
32200 - Covert Recording Device (Miscellaneous) radius: None => 1.0
32201 - Archives Passkey (Miscellaneous) radius: None => 1.0
32202 - Hauteker Memoirs (Miscellaneous) radius: None => 1.0
32208 - Freki Blueprint (Frigate Blueprint) radius: None => 1.0
32210 - Mimir Blueprint (Cruiser Blueprint) radius: None => 1.0
32218 - Encrypted Data Fragment (Miscellaneous) radius: None => 1.0
32220 - Ralie Ardanne's Belongings (Miscellaneous) radius: None => 1.0
32223 - Kidnapping Evidence (Miscellaneous) radius: None => 1.0
32225 - Encoded Message (Miscellaneous) radius: None => 1.0
32228 - Vira Mikano (Livestock) radius: None => 1.0
32229 - Singed Datapad (Miscellaneous) radius: None => 1.0
32234 - Encrypted Transmission (Miscellaneous) radius: None => 1.0
32235 - Tattered Doll (Miscellaneous) radius: None => 1.0
32237 - Octomet Dog Tags (Miscellaneous) radius: None => 1.0
32241 - Drive Cluster EDF-285 (Miscellaneous) radius: None => 1.0
32242 - Carry On Token (Acceleration Gate Keys) radius: None => 1.0
32248 - Nugoehuvi Synth Blue Pill Booster (Booster) Meta Level: None => 0.0
metaLevel: None => 0
32252 - Amphere 9 (Miscellaneous) radius: None => 1.0
32253 - Counterfeit Minmatar Faction Ammo (Miscellaneous) radius: None => 1.0
32254 - Imperial Navy Modified 'Noble' Implant (Cyber Armor) radius: None => 1.0
32255 - Sansha Modified 'Gnome' Implant (Cyber Shields) radius: None => 1.0
32257 - Report R:081-9560 (Miscellaneous) radius: None => 1.0
32258 - Report R:081-9568 (Miscellaneous) radius: None => 1.0
32259 - Operation Stillwater: Synopsis (Miscellaneous) radius: None => 1.0
32260 - Syndicate Cloaking Device (Cloaking Device) radius: None => 1.0
32265 - Spintric Coin (Miscellaneous) radius: None => 1.0
32266 - Spintrixiate Rewards Coin (Miscellaneous) radius: None => 1.0
32267 - Ishukone Operational Reports (Miscellaneous) radius: None => 1.0
32270 - Artificial Miyan (Livestock) radius: None => 1.0
32272 - Primordial Biomass (Miscellaneous) radius: None => 1.0
32277 - Deteis Family (Miscellaneous) radius: None => 1.0
32280 - Blood Obsidian Orb (Miscellaneous) radius: None => 1.0
32283 - Engraved Blood Obsidian tablet (Miscellaneous) radius: None => 1.0
32284 - St. Arzad (Miscellaneous) radius: None => 1.0
32285 - The Benevolent (Miscellaneous) radius: None => 1.0
32286 - The Education of the Starkmanir (Miscellaneous) radius: None => 1.0
32287 - Hand of Arzad (Miscellaneous) radius: None => 1.0
32288 - The Fire in Our Hearts (Miscellaneous) radius: None => 1.0
32289 - Holoreel: Wanted for Love (Miscellaneous) radius: None => 1.0
32290 - Obsidian Datacore (Miscellaneous) radius: None => 1.0
32292 - Ralie Ardanne (Livestock) radius: None => 1.0
32294 - Book of St. Arzad (Miscellaneous) radius: None => 1.0
32305 - Armageddon Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
32306 - Armageddon Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
32307 - Dominix Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
32308 - Dominix Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
32309 - Scorpion Navy Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
32310 - Scorpion Navy Issue Blueprint (Battleship Blueprint) radius: None => 1.0
32311 - Typhoon Fleet Issue (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
32312 - Typhoon Fleet Issue Blueprint (Battleship Blueprint) radius: None => 1.0
32350 - Proof of Discovery: Anomalies (Miscellaneous) radius: None => 1.0
32351 - Proof of Discovery: Ore (Miscellaneous) radius: None => 1.0
32365 - Proof of Discovery: Relic (Miscellaneous) radius: None => 1.0
32366 - Proof of Discovery: Data (Miscellaneous) radius: None => 1.0
32371 - Capital Ship Design - "Dictator" (Miscellaneous) radius: None => 1.0
32372 - Minedrill - E518 Crew (Livestock) radius: None => 1.0
32374 - Holoreel GRS-81A (General) radius: None => 1.0
32376 - Proof of Discovery: Gas (Miscellaneous) radius: None => 1.0
32383 - Guristas 'Dirty' Explosive System (Miscellaneous) radius: None => 1.0
32389 - Dread Guristas Strike Force (Livestock) radius: None => 1.0
32393 - Sealed Research Cache (Miscellaneous) radius: None => 1.0
32398 - Lieutenant Kipo "Foxfire" Tekira (Livestock) radius: None => 1.0
32403 - Caldari Navy Overlay Transponder (Miscellaneous) radius: None => 1.0
32407 - Holoreel - Torture Log I15B (Miscellaneous) radius: None => 1.0
32408 - Correspondence Log KL-513 (Miscellaneous) radius: None => 1.0
32415 - Domination Target Painter Blueprint (Target Painter Blueprint) radius: None => 1.0
32418 - Boundless Creations Security Codes (Miscellaneous) radius: None => 1.0
32435 - XL Cruise Missiles (Missiles) radius: None => 1.0
32437 - Scourge XL Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
32439 - Nova XL Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
32441 - Inferno XL Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
32443 - Mjolnir XL Cruise Missile Blueprint (Missile Blueprint) radius: None => 1.0
32459 - Civilian Warp Disruptor (Warp Scrambler) radius: None => 1.0
32461 - Civilian Light Missile Launcher (Missile Launcher Light) radius: None => 1.0
32467 - Civilian Small Remote Shield Booster (Remote Shield Booster) radius: None => 1.0
32571 - TempPublish_01 (WorldSpace) radius: None => 1.0
32574 - Amarr Establishment (WorldSpace) radius: None => 1.0
32575 - Caldari Establishment (WorldSpace) radius: None => 1.0
32576 - Gallente Establishment (WorldSpace) radius: None => 1.0
32577 - Minmatar Establishment (WorldSpace) radius: None => 1.0
32578 - Amarr Captains Quarters (WorldSpace) radius: None => 1.0
32579 - Gallente Captains Quarters (WorldSpace) radius: None => 1.0
32580 - Minmatar Captains Quarters (WorldSpace) radius: None => 1.0
32581 - Caldari Captains Quarters (WorldSpace) radius: None => 1.0
32614 - C_Blue_Long_01 (Lens Flares) radius: None => 1.0
32615 - Test Steam (Particle Systems) radius: None => 1.0
32617 - Universal Agent Finder (Furniture) radius: None => 1.0
32618 - Animated Loaded Lights (Animated Lights) radius: None => 1.0
32623 - Falling Vapor (Particle Systems) radius: None => 1.0
32624 - Soft Myst (Particle Systems) radius: None => 1.0
32628 - Pressure Steam (Particle Systems) radius: None => 1.0
32630 - Universal Undock Button (Furniture) radius: None => 1.0
32633 - Default Box Light (Box Lights) radius: None => 1.0
32634 - Default Point Light (Point Lights) radius: None => 1.0
32635 - Default Spot Light (Spot Lights) radius: None => 1.0
32636 - Right_Balcony_Mist_01_Min (Particle Systems) radius: None => 1.0
32637 - Left_Balcony_Mist_01_Min (Particle Systems) radius: None => 1.0
32638 - Large_Atmo_Cloud_01 (Particle Systems) radius: None => 1.0
32640 - Amarr Ship Interface (Furniture) radius: None => 1.0
32641 - Gallente Ship Interface (Furniture) radius: None => 1.0
32642 - S_Orange_Round_01 (Lens Flares) radius: None => 1.0
32643 - swarren (WorldSpace) radius: None => 1.0
32644 - PressureSteam02 (Particle Systems) radius: None => 1.0
32646 - Simple Flare Long 01 (Lens Flares) radius: None => 1.0
32650 - Minmatar Character Recustomization (Furniture) radius: None => 1.0
32652 - Dummy Ship Lookat Object (Generic) radius: None => 1.0
32653 - Station Logo (Generic) radius: None => 1.0
32654 - Caldari Character Recustomization (Furniture) radius: None => 1.0
32658 - C_Orange_Long_01 (Lens Flares) radius: None => 1.0
32665 - Universal Station Door Button (Furniture) radius: None => 1.0
32666 - Left_Walkway_Steam_01 (Particle Systems) radius: None => 1.0
32667 - Right_Walkway_Steam_01 (Particle Systems) radius: None => 1.0
32669 - S_Orange_Long_01 (Lens Flares) radius: None => 1.0
32670 - Simple Flare 03 (Lens Flares) radius: None => 1.0
32673 - S_Orange_Oval_01 (Lens Flares) radius: None => 1.0
32674 - S_Orange_Oval_H_01 (Lens Flares) radius: None => 1.0
32675 - C_Blue_long_ns_01 (Lens Flares) radius: None => 1.0
32678 - S_Orange_Small_01 (Lens Flares) radius: None => 1.0
32679 - Pod_Smoke_01 (Particle Systems) radius: None => 1.0
32680 - S_Orange_Small_H_01 (Lens Flares) radius: None => 1.0
32681 - S_Orange_Fixed_01 (Lens Flares) radius: None => 1.0
32682 - Ship Perception Point (Perception Points) radius: None => 1.0
32683 - C_Blue_Long_02 (Lens Flares) radius: None => 1.0
32684 - Minmatar Balcony Ship Interface (Furniture) radius: None => 1.0
32685 - C_Orange_01 (Lens Flares) radius: None => 1.0
32686 - C_Blue_01 (Lens Flares) radius: None => 1.0
32687 - S_Blue_Fixed_01 (Lens Flares) radius: None => 1.0
32688 - S_Blue_Fixed_Chack (Lens Flares) radius: None => 1.0
32689 - S_Blue_Fixed_Large (Lens Flares) radius: None => 1.0
32690 - S_Blue_Oval_01 (Lens Flares) radius: None => 1.0
32691 - S_Blue_Small_01 (Lens Flares) radius: None => 1.0
32692 - S_Blue_VStretch_01 (Lens Flares) radius: None => 1.0
32693 - S_Blue_Oval_02 (Lens Flares) radius: None => 1.0
32694 - S_Blue_Oval_03 (Lens Flares) radius: None => 1.0
32695 - C_Blue_Long_03 (Lens Flares) radius: None => 1.0
32696 - C_Blue_Long_04 (Lens Flares) radius: None => 1.0
32697 - Caldari Balcony Ship Interface (Furniture) radius: None => 1.0
32701 - S_Green_Oval_01 (Lens Flares) radius: None => 1.0
32702 - S_Green_Small_01 (Lens Flares) radius: None => 1.0
32703 - S_Green_Fixed_01 (Lens Flares) radius: None => 1.0
32704 - C_Green_Long_01 (Lens Flares) radius: None => 1.0
32705 - S_Yellow_Fixed_01 (Lens Flares) radius: None => 1.0
32706 - S_Yellow_Oval_01 (Lens Flares) radius: None => 1.0
32707 - S_Yellow_Small_01 (Lens Flares) radius: None => 1.0
32708 - C_Green_Long_02 (Lens Flares) radius: None => 1.0
32709 - C_Yellow_long_01 (Lens Flares) radius: None => 1.0
32710 - S_Yellow_Fixed_H_01 (Lens Flares) radius: None => 1.0
32711 - Amarr Character Recustomization (Furniture) radius: None => 1.0
32712 - Amarr Sofa (Furniture) radius: None => 1.0
32713 - Amarr Corporation Recruitment (Furniture) radius: None => 1.0
32714 - Amarr Main Screen (Furniture) radius: None => 1.0
32715 - Amarr Planetary Industry (Furniture) radius: None => 1.0
32716 - Amarr Balcony Ship Interface (Furniture) radius: None => 1.0
32717 - Gallente Balcony Ship Interface (Furniture) radius: None => 1.0
32719 - S_Yellow_Large_01 (Lens Flares) radius: None => 1.0
32720 - S_Yellow_Fixed_V_02 (Lens Flares) radius: None => 1.0
32721 - C_Green_Long_03 (Lens Flares) radius: None => 1.0
32722 - S_Yellow_01 (Lens Flares) radius: None => 1.0
32723 - S_Pale_01 (Lens Flares) radius: None => 1.0
32724 - S_Green_01 (Lens Flares) radius: None => 1.0
32725 - Vapor (Particle Systems) radius: None => 1.0
32727 - Noise (Particle Systems) radius: None => 1.0
32728 - Collision (Particle Systems) radius: None => 1.0
32729 - Sparks (Particle Systems) radius: None => 1.0
32730 - Smoke_Atlas (Particle Systems) radius: None => 1.0
32731 - Default Physical Portal (PhysicalPortals) radius: None => 1.0
32734 - Left_Walkway_Steam_02 (Particle Systems) radius: None => 1.0
32735 - Left_Walkway_Steam_03 (Particle Systems) radius: None => 1.0
32736 - Right_Walkway_Steam_02 (Particle Systems) radius: None => 1.0
32737 - Right_Walkway_Steam_03 (Particle Systems) radius: None => 1.0
32738 - Caldari Hangar Blink (Animated Lights) radius: None => 1.0
32739 - Caldari Undock Button (Furniture) radius: None => 1.0
32740 - Minmatar Undock Button (Furniture) radius: None => 1.0
32741 - Gallente Undock Button (Furniture) radius: None => 1.0
32742 - Amarr Undock Button (Furniture) radius: None => 1.0
32746 - WreckPrototyping (WorldSpace) radius: None => 1.0
32748 - resource harvesting and combat prototype (WorldSpace) radius: None => 1.0
32751 - wrecktest (WorldSpace) radius: None => 1.0
32752 - pipeline testing (WorldSpace) radius: None => 1.0
32789 - Cambion Blueprint (Frigate Blueprint) radius: None => 1.0
32791 - Etana Blueprint (Cruiser Blueprint) radius: None => 1.0
32792 - 100 Aurum Token (Legacy Currency) radius: None => 1.0
32793 - 500 Aurum Token (Legacy Currency) radius: None => 1.0
32798 - Cynosural Jammer Beacon (Beacon) radius: None => 1.0
32809 - Ammatar Navy Thermal Coating (Armor Coating) Thermal Damage Resistance Bonus: -24.0 => -26.6666666667
32810 - Ammatar Navy Thermal Coating Blueprint (Armor Coating Blueprint) radius: None => 1.0
32812 - Miasmos Amastris Edition Blueprint (Industrial Blueprint) radius: None => 1.0
32818 - Medium Mercoxit Mining Crystal Optimization I Blueprint (Rig Blueprint) radius: None => 1.0
32820 - Medium Ice Harvester Accelerator I Blueprint (Rig Blueprint) radius: None => 1.0
32821 - Unrefined Vanadium Hafnite (Intermediate Materials) radius: None => 1.0
32822 - Unrefined Platinum Technite (Intermediate Materials) radius: None => 1.0
32823 - Unrefined Solerium (Intermediate Materials) radius: None => 1.0
32824 - Unrefined Caesarium Cadmide (Intermediate Materials) radius: None => 1.0
32825 - Unrefined Hexite (Intermediate Materials) radius: None => 1.0
32826 - Unrefined Rolled Tungsten Alloy (Intermediate Materials) radius: None => 1.0
32827 - Unrefined Titanium Chromide (Intermediate Materials) radius: None => 1.0
32828 - Unrefined Fernite Alloy (Intermediate Materials) radius: None => 1.0
32829 - Unrefined Crystallite Alloy (Intermediate Materials) radius: None => 1.0
32839 - Quest Survey Probe I Blueprint (Survey Probe Blueprints) radius: None => 1.0
32854 - Discovery Survey Probe I Blueprint (Survey Probe Blueprints) radius: None => 1.0
32855 - Gaze Survey Probe I Blueprint (Survey Probe Blueprints) radius: None => 1.0
32856 - Tactical Strike (Gunnery) radius: None => 1.0
32858 - Station Container Blueprint (Container Blueprints) radius: None => 1.0
32859 - Small Standard Container Blueprint (Container Blueprints) radius: None => 1.0
32860 - Medium Standard Container Blueprint (Container Blueprints) radius: None => 1.0
32861 - Large Standard Container Blueprint (Container Blueprints) radius: None => 1.0
32862 - Giant Freight Container Blueprint (Container Blueprints) radius: None => 1.0
32863 - Giant Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32864 - Huge Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32865 - Large Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32866 - Medium Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32867 - Small Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32868 - Small Audit Log Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32869 - Medium Audit Log Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32870 - Large Audit Log Secure Container Blueprint (Container Blueprints) radius: None => 1.0
32871 - Station Vault Container Blueprint (Container Blueprints) radius: None => 1.0
32873 - Algos Blueprint (Destroyer Blueprint) radius: None => 1.0
32875 - Dragoon Blueprint (Destroyer Blueprint) radius: None => 1.0
32877 - Corax Blueprint (Destroyer Blueprint) radius: None => 1.0
32879 - Talwar Blueprint (Destroyer Blueprint) radius: None => 1.0
32881 - Venture Blueprint (Frigate Blueprint) radius: None => 1.0
32884 - District Satellite (Satellite) radius: None => 1.0
32885 - Empire Emissary Medallion (Miscellaneous) radius: None => 1.0
32886 - Republic Emissary Medallion (Miscellaneous) radius: None => 1.0
32887 - Federation Emissary Medallion (Miscellaneous) radius: None => 1.0
32888 - State Emissary Medallion (Miscellaneous) radius: None => 1.0
32889 - Empire Diplomatic Documents (Miscellaneous) radius: None => 1.0
32890 - Republic Diplomatic Documents (Miscellaneous) radius: None => 1.0
32891 - Federation Diplomatic Documents (Miscellaneous) radius: None => 1.0
32892 - State Diplomatic Documents (Miscellaneous) radius: None => 1.0
32982 - Salvage Drone I Blueprint (Salvage Drone Blueprint) radius: None => 1.0
32993 - Sodium Firework CXIV (Festival Charges) radius: None => 1.0
32994 - Barium Firework CXIV (Festival Charges) radius: None => 1.0
32995 - Copper Firework CXIV (Festival Charges) radius: None => 1.0
33004 - Enormous Freight Container Blueprint (Container Blueprints) radius: None => 1.0
33006 - Huge Freight Container Blueprint (Container Blueprints) radius: None => 1.0
33008 - Large Freight Container Blueprint (Container Blueprints) radius: None => 1.0
33010 - Medium Freight Container Blueprint (Container Blueprints) radius: None => 1.0
33012 - Small Freight Container Blueprint (Container Blueprints) radius: None => 1.0
33014 - Amarr Prime Station Cloud (Cloud) radius: None => 1.0
33015 - The Mini Monolith (Special Edition Commodities) radius: None => 1.0
33016 - A Handful of Tiny Stars (Special Edition Commodities) radius: None => 1.0
33017 - Deactivated Station Key Pass (Special Edition Commodities) radius: None => 1.0
33018 - Ship Fitting Guide (Special Edition Commodities) radius: None => 1.0
33019 - Scotty the Docking Manager's Clone (Special Edition Commodities) radius: None => 1.0
33020 - A Big Red Button (Special Edition Commodities) radius: None => 1.0
33021 - Unit of Lag (Special Edition Commodities) radius: None => 1.0
33022 - Postcard From Poitot (Special Edition Commodities) radius: None => 1.0
33023 - A Tank of Honor (Special Edition Commodities) radius: None => 1.0
33024 - Animal Medical Expert (Special Edition Commodities) radius: None => 1.0
33025 - Military Experts and You (Special Edition Commodities) radius: None => 1.0
33026 - Rules of Engagement (Special Edition Commodities) radius: None => 1.0
33027 - Little Helper, Female (Special Edition Commodities) radius: None => 1.0
33028 - Little Helper, Male (Special Edition Commodities) radius: None => 1.0
33029 - Replica Gallente Cruiser (Special Edition Commodities) radius: None => 1.0
33030 - Model of a Fighter (Special Edition Commodities) radius: None => 1.0
33031 - NEO YC 114: Team Ineluctable (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33032 - NEO YC 114: Raiden. 58th Squadron (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33033 - NEO YC 114: Last Huzzah (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33034 - NEO YC 114: Why Dash (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33035 - NEO YC 114: RONIN and pixies (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33036 - NEO YC 114: Expendables (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33037 - NEO YC 114: The HUNS (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33038 - NEO YC 114: Tinkerhell and Alts (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33039 - NEO YC 114: Tengu Terror (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33040 - NEO YC 114: Oxygen Isonopes (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33041 - NEO YC 114: Africa's Finest (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33042 - NEO YC 114: Something Else (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33043 - NEO YC 114: The Exiled Gaming (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33044 - NEO YC 114: Perihelion Beryllium Duralumin (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33045 - NEO YC 114: Goggle Wearing Internet Crime Fighters (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33046 - NEO YC 114: ISN - Incursion Shiny Network (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33047 - NEO YC 114: Baaaramu (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33048 - NEO YC 114: Asine Hitama's team (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33049 - NEO YC 114: EFS (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33050 - NEO YC 114: Much Crying Old Experts (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33051 - NEO YC 114: DeepWater (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33052 - NEO YC 114: Blue Ballers (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33053 - NEO YC 114: The Gentlemen Renegades (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33054 - NEO YC 114: Guiding Hand Social Club (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33055 - NEO YC 114: XXXMity (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33056 - NEO YC 114: My Little Nulli (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33057 - NEO YC 114: 8 CAS (Tournament Cards: New Eden Open YC 114) radius: None => 1.0
33058 - Concordokken (Special Edition Commodities) radius: None => 1.0
33059 - Shuttle Piloting For Dummies (Special Edition Commodities) radius: None => 1.0
33060 - *Sneaks in a classic* (Special Edition Commodities) radius: None => 1.0
33061 - Public Portrait: How To (Special Edition Commodities) radius: None => 1.0
33062 - Men's 'Red Star' T-shirt (Tops) radius: None => 1.0
33063 - Women's 'Red Star' T-shirt (Tops) radius: None => 1.0
33064 - Boots.ini (Footwear) radius: None => 1.0
33065 - Donut Holder (Special Edition Commodities) radius: None => 1.0
33066 - New Eden Soundbox (Special Edition Commodities) radius: None => 1.0
33067 - Deactivated Station Key Pass Blueprint (Special Edition Commodity Blueprints) radius: None => 1.0
33068 - QA SpaceAnchor Implant (Cyberimplant) radius: None => 1.0
33069 - Orbital Target (Orbital Target) radius: None => 1.0
33070 - New Eden Open Gold Medal (Miscellaneous) radius: None => 1.0
33071 - New Eden Open Silver Medal (Miscellaneous) radius: None => 1.0
33072 - New Eden Open Bronze Medal (Miscellaneous) radius: None => 1.0
33073 - New Eden Open Fourth Place Medal (Miscellaneous) radius: None => 1.0
33078 - Armor Layering (Armor) radius: None => 1.0
33080 - Hematos Blueprint (Frigate Blueprint) radius: None => 1.0
33082 - Taipan Blueprint (Frigate Blueprint) radius: None => 1.0
33084 - Violator Blueprint (Frigate Blueprint) radius: None => 1.0
33087 - Advanced Cerebral Accelerator (Booster) radius: None => 1.0
33088 - Advanced Cerebral Accelerator Blueprint (Booster Blueprints) radius: None => 1.0
33091 - Amarr Destroyer (Spaceship Command) radius: None => 1.0
33092 - Caldari Destroyer (Spaceship Command) radius: None => 1.0
33093 - Gallente Destroyer (Spaceship Command) radius: None => 1.0
33094 - Minmatar Destroyer (Spaceship Command) radius: None => 1.0
33107 - Men's 'Quafe' T-shirt YC 115 (Tops) radius: None => 1.0
33109 - Women's 'Quafe' T-shirt YC 115 (Tops) radius: None => 1.0
33111 - Prototype Cerebral Accelerator (Booster) radius: None => 1.0
33112 - Prototype Cerebral Accelerator Blueprint (Booster Blueprints) radius: None => 1.0
33118 - Iron Order of the Storm (Miscellaneous) radius: None => 1.0
33119 - Steel Order of the Cold (Miscellaneous) radius: None => 1.0
33120 - Badge of Prophet Kuria (Miscellaneous) radius: None => 1.0
33121 - Star of the Sefrim (Miscellaneous) radius: None => 1.0
33122 - Senatorial Silver Star (Miscellaneous) radius: None => 1.0
33123 - Gold Medallion of Liberty (Miscellaneous) radius: None => 1.0
33124 - Platinum Medallion of Freedom (Miscellaneous) radius: None => 1.0
33125 - Dagger of Coricia (Miscellaneous) radius: None => 1.0
33126 - Spear of Matar (Miscellaneous) radius: None => 1.0
33127 - Sword of Pator (Miscellaneous) radius: None => 1.0
33128 - Defense of Caldari Prime Ribbon (Miscellaneous) radius: None => 1.0
33129 - Assault on Caldari Prime Ribbon (Miscellaneous) radius: None => 1.0
33138 - Clone Soldier Trainer Tag (Security Tags) radius: None => 1.0
33139 - Clone Soldier Recruiter Tag (Security Tags) radius: None => 1.0
33140 - Clone Soldier Transporter Tag (Security Tags) radius: None => 1.0
33141 - Clone Soldier Negotiator Tag (Security Tags) radius: None => 1.0
33150 - Personal Hangar Array Blueprint (Starbase Blueprint) radius: None => 1.0
33152 - Brutix Navy Issue Blueprint (Battlecruiser Blueprint) radius: None => 1.0
33154 - Drake Navy Issue Blueprint (Battlecruiser Blueprint) radius: None => 1.0
33156 - Harbinger Navy Issue Blueprint (Battlecruiser Blueprint) radius: None => 1.0
33158 - Hurricane Fleet Issue Blueprint (Battlecruiser Blueprint) radius: None => 1.0
33176 - Scan Acquisition Array I (Scanning Upgrade Time) radius: None => 1.0
33177 - Scan Acquisition Array I Blueprint (Scanning Upgrade Time Blueprint) radius: None => 1.0
33178 - Scan Pinpointing Array I (Scanning Upgrade) radius: None => 1.0
33179 - Scan Pinpointing Array I Blueprint (Scanning Upgrade Blueprint) radius: None => 1.0
33180 - Scan Rangefinding Array I (Scanning Upgrade) radius: None => 1.0
33181 - Scan Rangefinding Array I Blueprint (Scanning Upgrade Blueprint) radius: None => 1.0
33195 - Spatial Attunement Unit (Construction Components) radius: None => 1.0
33196 - Spatial Attunement Unit Blueprint (Construction Component Blueprints) radius: None => 1.0
33197 - Scan Acquisition Array II (Scanning Upgrade Time) radius: None => 1.0
33198 - Scan Acquisition Array II Blueprint (Scanning Upgrade Time Blueprint) radius: None => 1.0
33199 - Scan Pinpointing Array II (Scanning Upgrade) radius: None => 1.0
33200 - Scan Pinpointing Array II Blueprint (Scanning Upgrade Blueprint) radius: None => 1.0
33201 - Scan Rangefinding Array II (Scanning Upgrade) radius: None => 1.0
33202 - Scan Rangefinding Array II Blueprint (Scanning Upgrade Blueprint) radius: None => 1.0
33213 - A piece of Steve (Special Edition Commodities) radius: None => 1.0
33214 - Band of Brothers Director Access Key (Special Edition Commodities) radius: None => 1.0
33215 - Press pass to Prometheus Station opening (Special Edition Commodities) radius: None => 1.0
33217 - Lost reminder to pay sov bill (Special Edition Commodities) radius: None => 1.0
33218 - Assassination Contract: Mirial (Special Edition Commodities) radius: None => 1.0
33219 - Premier ticket for: The last G campaign (Special Edition Commodities) radius: None => 1.0
33220 - Premier ticket for: Clear Skies (Special Edition Commodities) radius: None => 1.0
33221 - Premier ticket for: Day of Darkness (Special Edition Commodities) radius: None => 1.0
33223 - Alliance Tournament I: Band of Brothers (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33224 - Alliance Tournament II: Band of Brothers (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33225 - Alliance Tournament III: Band of Brothers (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33226 - Alliance Tournament III: Cult of War (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33227 - Alliance Tournament IV: HUN Reloaded (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33228 - Alliance Tournament IV: Star Fraction (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33229 - Alliance Tournament V: Ev0ke (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33230 - Alliance Tournament VI: Pandemic Legion (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33231 - Alliance Tournament VII: Pandemic Legion (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33232 - Alliance Tournament VIII: Pandemic Legion (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33270 - Survey Probe Launcher I (Survey Probe Launcher) radius: None => 1.0
33271 - Survey Probe Launcher I Blueprint (Survey Probe Launcher Blueprint) radius: None => 1.0
33272 - Survey Probe Launcher II (Survey Probe Launcher) radius: None => 1.0
33273 - Survey Probe Launcher II Blueprint (Survey Probe Launcher Blueprint) radius: None => 1.0
33278 - Capital Drone Control Range Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33280 - Capital Drone Control Range Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33282 - Capital Drone Durability Enhancer I Blueprint (Rig Blueprint) radius: None => 1.0
33284 - Capital Drone Durability Enhancer II Blueprint (Rig Blueprint) radius: None => 1.0
33286 - Capital Drone Mining Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33288 - Capital Drone Mining Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33290 - Capital Drone Repair Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33292 - Capital Drone Repair Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33294 - Capital Drone Scope Chip I Blueprint (Rig Blueprint) radius: None => 1.0
33296 - Capital Drone Scope Chip II Blueprint (Rig Blueprint) radius: None => 1.0
33299 - Capital Drone Speed Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33300 - Capital Drone Speed Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33302 - Capital Hydraulic Bay Thrusters II Blueprint (Rig Blueprint) radius: None => 1.0
33304 - Capital Processor Overclocking Unit I Blueprint (Rig Blueprint) radius: None => 1.0
33306 - Capital Processor Overclocking Unit II Blueprint (Rig Blueprint) radius: None => 1.0
33308 - Capital Sentry Damage Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33310 - Capital Sentry Damage Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33312 - Capital Stasis Drone Augmentor I Blueprint (Rig Blueprint) radius: None => 1.0
33314 - Capital Stasis Drone Augmentor II Blueprint (Rig Blueprint) radius: None => 1.0
33315 - Occult Parity (Decryptors - Amarr) radius: None => 1.0
33316 - Optimized Occult Augmentation (Decryptors - Amarr) radius: None => 1.0
33317 - Optimized Occult Attainment (Decryptors - Amarr) radius: None => 1.0
33318 - Cryptic Parity (Decryptors - Minmatar) radius: None => 1.0
33319 - Esoteric Parity (Decryptors - Caldari) radius: None => 1.0
33320 - Incognito Parity (Decryptors - Gallente) radius: None => 1.0
33321 - Optimized Cryptic Augmentation (Decryptors - Minmatar) radius: None => 1.0
33322 - Optimized Esoteric Augmentation (Decryptors - Caldari) radius: None => 1.0
33323 - Optimized Incognito Augmentation (Decryptors - Gallente) radius: None => 1.0
33324 - Optimized Cryptic Attainment (Decryptors - Minmatar) radius: None => 1.0
33325 - Optimized Esoteric Attainment (Decryptors - Caldari) radius: None => 1.0
33326 - Optimized Incognito Attainment (Decryptors - Gallente) radius: None => 1.0
33338 - Unrefined Promethium Mercurite (Intermediate Materials) radius: None => 1.0
33339 - Unrefined Thulium Hafnite (Intermediate Materials) radius: None => 1.0
33360 - Terahertz Metamaterials (Composite) radius: None => 1.0
33361 - Plasmonic Metamaterials (Composite) radius: None => 1.0
33362 - Nonlinear Metamaterials (Composite) radius: None => 1.0
33373 - Alliance Tournament IX: HYDRA RELOADED and 0utbreak (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33374 - Alliance Tournament X: Verge of Collapse (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33377 - Sleeve - 'Drone' (left) (Tattoos) radius: None => 1.0
33378 - Sleeve - 'Wreckage' (left) (Tattoos) radius: None => 1.0
33379 - Sleeve - 'Prototype' (left) (Tattoos) radius: None => 1.0
33380 - Sleeve - 'Nature' (left) (Tattoos) radius: None => 1.0
33381 - Sleeve - 'Drone' (right) (Tattoos) radius: None => 1.0
33382 - Sleeve - 'Wreckage' (right) (Tattoos) radius: None => 1.0
33383 - Sleeve - 'Prototype' (right) (Tattoos) radius: None => 1.0
33384 - Sleeve - 'Nature' (right) (Tattoos) radius: None => 1.0
33385 - Alliance Tournament I: KAOS Empire (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33386 - Alliance Tournament III: Interstellar Alcohol Conglomerate (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33387 - Alliance Tournament IV: Pandemic Legion (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33388 - Alliance Tournament V: Triumvirate (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33389 - Alliance Tournament VIII: HYDRA RELOADED (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33390 - Alliance Tournament VI: R.U.R. (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33391 - Alliance Tournament IX: Darkside. (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33392 - Alliance Tournament X: HUN Reloaded (Tournament Cards: Alliance Tournament All Stars) radius: None => 1.0
33396 - Moracha Blueprint (Cruiser Blueprint) radius: None => 1.0
33398 - Chremoas Blueprint (Frigate Blueprint) radius: None => 1.0
33399 - Infomorph Synchronizing (Neural Enhancement) radius: None => 1.0
33401 - Bastion Module I Blueprint (Siege Module Blueprint) radius: None => 1.0
33407 - Advanced Infomorph Psychology (Neural Enhancement) radius: None => 1.0
33440 - 'Arbalest' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) radius: None => 1.0
33441 - 'Limos' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) radius: None => 1.0
33442 - 'Malkuth' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) radius: None => 1.0
33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33447 - Caldari Navy Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
33448 - Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) radius: None => 1.0
33449 - Rapid Heavy Missile Launcher I Blueprint (Missile Launcher Blueprint) radius: None => 1.0
33450 - Rapid Heavy Missile Launcher II (Missile Launcher Rapid Heavy) radius: None => 1.0
33451 - Rapid Heavy Missile Launcher II Blueprint (Missile Launcher Blueprint) radius: None => 1.0
33452 - Domination Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33453 - Dread Guristas Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33454 - Estamel's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33455 - Gotan's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33456 - Hakim's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33457 - Kaikka's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33458 - Mizuro's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33460 - Republic Fleet Rapid Heavy Missile Launcher Blueprint (Missile Launcher Blueprint) radius: None => 1.0
33461 - Shaqil's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33462 - Thon's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33463 - Tobias' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33464 - True Sansha Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33465 - Vepas' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33466 - YO-5000 Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) radius: None => 1.0
33469 - Astero Blueprint (Frigate Blueprint) radius: None => 1.0
33471 - Stratios Blueprint (Cruiser Blueprint) radius: None => 1.0
33472 - Nestor (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
33473 - Nestor Blueprint (Battleship Blueprint) radius: None => 1.0
33477 - Small Mobile Siphon Unit (Mobile Siphon Unit) radius: None => 1.0
33478 - Medium Mobile Siphon Unit (Mobile Siphon Unit) radius: None => 1.0
33479 - Large Mobile Siphon Unit (Mobile Siphon Unit) radius: None => 1.0
33487 - Women's 'Luxury' T-shirt (Tops) radius: None => 1.0
33488 - Men's 'Luxury' T-shirt (Tops) radius: None => 1.0
33512 - QA Agility Booster (Cyber Navigation) radius: None => 1.0
33517 - Mobile Depot Blueprint (Mobile Depot Blueprint) radius: None => 1.0
33518 - Mobile Cynosural Inhibitor Blueprint (Mobile Cynosural Inhibitor Blueprint) radius: None => 1.0
33519 - Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) radius: None => 1.0
33521 - 'Wetu' Mobile Depot Blueprint (Mobile Depot Blueprint) radius: None => 1.0
33523 - 'Yurt' Mobile Depot Blueprint (Mobile Depot Blueprint) radius: None => 1.0
33536 - High-grade Ascendancy Alpha Blueprint (Implant Blueprints) radius: None => 1.0
33549 - Women's 'Phanca' Cybernetic Arm (left) (Prosthetics) radius: None => 1.0
33550 - Women's 'Phanca' Cybernetic Arm (right) (Prosthetics) radius: None => 1.0
33551 - Men's 'Phanca' Cybernetic Arm (left) (Prosthetics) radius: None => 1.0
33552 - Men's 'Phanca' Cybernetic Arm (right) (Prosthetics) radius: None => 1.0
33554 - Stratios Emergency Responder Blueprint (Cruiser Blueprint) radius: None => 1.0
33556 - Mid-grade Ascendancy Alpha Blueprint (Implant Blueprints) radius: None => 1.0
33571 - Sodium Firework (Festival Charges) radius: None => 1.0
33572 - Barium Firework (Festival Charges) radius: None => 1.0
33574 - Exploration Monument (Large Collidable Object) radius: None => 1.0
33575 - Hull Tanking, Elite (Special Edition Commodities) radius: None => 1.0
33577 - Covert Research Tools (Miscellaneous) radius: None => 1.0
33578 - Men's 'Humanitarian' T-shirt YC 115 (Tops) radius: None => 1.0
33579 - Women's 'Humanitarian' T-shirt YC 115 (Tops) radius: None => 1.0
33581 - Small Mobile 'Hybrid' Siphon Unit (Mobile Siphon Unit) radius: None => 1.0
33583 - Small Mobile 'Rote' Siphon Unit (Mobile Siphon Unit) radius: None => 1.0
33589 - Mobile Scan Inhibitor (Mobile Scan Inhibitor) radius: None => 1.0
33590 - Mobile Scan Inhibitor Blueprint (Mobile Scan Inhibitor Blueprint) radius: None => 1.0
33591 - Mobile Micro Jump Unit (Mobile Micro Jump Unit) radius: None => 1.0
33592 - Mobile Micro Jump Unit Blueprint (Mobile Micro Jump Unit Blueprint) radius: None => 1.0
33618 - Rogue Drone 46-X Nexus Chip (Miscellaneous) radius: None => 1.0
33619 - Rogue Drone 43-X Nexus Chip (Miscellaneous) radius: None => 1.0
33620 - Rogue Drone 42-X Nexus Chip (Miscellaneous) radius: None => 1.0
33621 - Titanomachy (Beacon) radius: None => 1.0
33672 - Heavy Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33674 - Whiptail Blueprint (Frigate Blueprint) radius: None => 1.0
33676 - Chameleon Blueprint (Cruiser Blueprint) radius: None => 1.0
33677 - Police Pursuit Comet (Frigate) radius: None => 1.0
33682 - Gecko Blueprint (Combat Drone Blueprint) radius: None => 1.0
33698 - Prospect Blueprint (Frigate Blueprint) radius: None => 1.0
33701 - 'Packrat' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) radius: None => 1.0
33703 - 'Magpie' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) radius: None => 1.0
33705 - Medium Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33707 - Light Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33709 - Heavy Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33711 - Medium Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33713 - Light Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) radius: None => 1.0
33714 - Women's 'Mitral' Boots (black) (Footwear) radius: None => 1.0
33715 - Women's 'Sanctity' Dress (cream/gold) (Outer) radius: None => 1.0
33716 - Women's 'Mitral' Boots (bronze) (Footwear) radius: None => 1.0
33717 - Women's 'Mitral' Boots (cream) (Footwear) radius: None => 1.0
33718 - Women's 'Mitral' Boots (dark blue) (Footwear) radius: None => 1.0
33719 - Women's 'Mitral' Boots (dark red) (Footwear) radius: None => 1.0
33720 - Women's 'Corsair' Heels (black) (Footwear) radius: None => 1.0
33721 - Women's 'Corsair' Heels (blue) (Footwear) radius: None => 1.0
33722 - Women's 'Corsair' Heels (brown) (Footwear) radius: None => 1.0
33723 - Women's 'Corsair' Heels (beige) (Footwear) radius: None => 1.0
33724 - Women's 'Corsair' Heels (gray) (Footwear) radius: None => 1.0
33725 - Women's 'Corsair' Heels (red) (Footwear) radius: None => 1.0
33726 - Women's 'Sanctity' Dress (black/gold) (Outer) radius: None => 1.0
33727 - Women's 'Sanctity' Dress (brown/gold) (Outer) radius: None => 1.0
33728 - Women's 'Sanctity' Dress (blue/silver) (Outer) radius: None => 1.0
33732 - Women's 'Sanctity' Dress (red/silver) (Outer) radius: None => 1.0
33733 - Women's 'Rocket' Dress (glossy black) (Outer) radius: None => 1.0
33734 - Women's 'Rocket' Dress (black) (Outer) radius: None => 1.0
33735 - Women's 'Rocket' Dress (blue) (Outer) radius: None => 1.0
33736 - Women's 'Rocket' Dress (copper) (Outer) radius: None => 1.0
33737 - Women's 'Rocket' Dress (dark grey) (Outer) radius: None => 1.0
33738 - Women's 'Rocket' Dress (metal) (Outer) radius: None => 1.0
33739 - Women's 'Rocket' Dress (green) (Outer) radius: None => 1.0
33740 - Women's 'Rocket' Dress (purple) (Outer) radius: None => 1.0
33741 - Women's 'Rocket' Dress (red) (Outer) radius: None => 1.0
33742 - Women's 'Rocket' Dress (white) (Outer) radius: None => 1.0
33743 - Women's 'Rocket' Dress (dark teal) (Outer) radius: None => 1.0
33762 - QA Mining Laser Upgrade (QA Module) radius: None => 1.0
33767 - Women's 'New Eden Open I' T-shirt YC 114 (Tops) radius: None => 1.0
33768 - Women's 'New Eden Open II' T-shirt YC 116 (Tops) radius: None => 1.0
33769 - Men's 'New Eden Open I' T-shirt YC 114 (Tops) radius: None => 1.0
33770 - Men's 'New Eden Open II' T-shirt YC 116 (Tops) radius: None => 1.0
33771 - Men's 'March' Boots (White) (Footwear) radius: None => 1.0
33772 - Men's 'March' Boots (Graphite) (Footwear) radius: None => 1.0
33773 - Men's 'March' Boots (Brown) (Footwear) radius: None => 1.0
33774 - Men's 'March' Boots (Blue) (Footwear) radius: None => 1.0
33775 - Men's 'March' Boots (Black) (Footwear) radius: None => 1.0
33776 - Men's 'Ascend' Boots (white/gold) (Footwear) radius: None => 1.0
33777 - Men's 'Ascend' Boots (royal) (Footwear) radius: None => 1.0
33778 - Men's 'Ascend' Boots (grey/silver) (Footwear) radius: None => 1.0
33779 - Men's 'Ascend' Boots (maroon/black) (Footwear) radius: None => 1.0
33780 - Men's 'Ascend' Boots (brown/gold) (Footwear) radius: None => 1.0
33781 - Men's 'Strider' Pants (monochrome) (Bottoms) radius: None => 1.0
33782 - Men's 'Strider' Pants (green camo) (Bottoms) radius: None => 1.0
33783 - Men's 'Strider' Pants (graphite) (Bottoms) radius: None => 1.0
33784 - Men's 'Strider' Pants (dark red) (Bottoms) radius: None => 1.0
33785 - Men's 'Strider' Pants (black) (Bottoms) radius: None => 1.0
33786 - Men's 'Rider' Pants (white gold) (Bottoms) radius: None => 1.0
33787 - Men's 'Rider' Pants (royal gold) (Bottoms) radius: None => 1.0
33788 - Men's 'Rider' Pants (red gold) (Bottoms) radius: None => 1.0
33789 - Men's 'Rider' Pants (reflective blue) (Bottoms) radius: None => 1.0
33790 - Men's 'Rider' Pants (black silver) (Bottoms) radius: None => 1.0
33791 - Men's 'Impact' Jacket (monochrome) (Outer) radius: None => 1.0
33792 - Men's 'Impact' Jacket (green camo) (Outer) radius: None => 1.0
33793 - Men's 'Impact' Jacket (graphite) (Outer) radius: None => 1.0
33794 - Men's 'Impact' Jacket (dark red) (Outer) radius: None => 1.0
33795 - Men's 'Impact' Jacket (reflective blue) (Outer) radius: None => 1.0
33796 - Men's 'Curate' Coat (white gold) (Outer) radius: None => 1.0
33797 - Men's 'Curate' Coat (royal gold) (Outer) radius: None => 1.0
33798 - Men's 'Curate' Coat (red/gold) (Outer) radius: None => 1.0
33799 - Men's 'Curate' Coat (dark bronze) (Outer) radius: None => 1.0
33800 - Men's 'Curate' Coat (black/silver) (Outer) radius: None => 1.0
33803 - Men's 'Source' Coat (black) (Outer) radius: None => 1.0
33804 - Women's 'Source' Coat (silver) (Outer) radius: None => 1.0
33809 - New Eden Source (Special Edition Commodities) radius: None => 1.0
33812 - Men's 'Quafe' T-shirt YC 116 (Tops) radius: None => 1.0
33813 - Women's 'Quafe' T-shirt YC 116 (Tops) radius: None => 1.0
33817 - Garmur Blueprint (Frigate Blueprint) radius: None => 1.0
33819 - Orthrus Blueprint (Cruiser Blueprint) radius: None => 1.0
33820 - Barghest (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
33821 - Barghest Blueprint (Battleship Blueprint) radius: None => 1.0
33823 - Omnidirectional Tracking Enhancer I Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
33825 - Omnidirectional Tracking Enhancer II Blueprint (Drone Upgrade Blueprint) radius: None => 1.0
33857 - 泰坦会战遗址 (Beacon) radius: None => 1.0
33869 - Brutix Serpentis Edition (Combat Battlecruiser) radius: None => 1.0
33871 - Cyclone Thukker Tribe Edition (Combat Battlecruiser) radius: None => 1.0
33873 - Ferox Guristas Edition (Combat Battlecruiser) radius: None => 1.0
33875 - Prophecy Blood Raiders Edition (Combat Battlecruiser) radius: None => 1.0
33877 - Catalyst Serpentis Edition (Destroyer) radius: None => 1.0
33879 - Coercer Blood Raiders Edition (Destroyer) radius: None => 1.0
33881 - Cormorant Guristas Edition (Destroyer) radius: None => 1.0
33883 - Thrasher Thukker Tribe Edition (Destroyer) radius: None => 1.0
33891 - Small Transverse Bulkhead I Blueprint (Rig Blueprint) radius: None => 1.0
33893 - Small Transverse Bulkhead II Blueprint (Rig Blueprint) radius: None => 1.0
33895 - Medium Transverse Bulkhead I Blueprint (Rig Blueprint) radius: None => 1.0
33897 - Medium Transverse Bulkhead II Blueprint (Rig Blueprint) radius: None => 1.0
33899 - Large Transverse Bulkhead I Blueprint (Rig Blueprint) radius: None => 1.0
33901 - Large Transverse Bulkhead II Blueprint (Rig Blueprint) radius: None => 1.0
33903 - Capital Transverse Bulkhead I Blueprint (Rig Blueprint) radius: None => 1.0
33905 - Capital Transverse Bulkhead II Blueprint (Rig Blueprint) radius: None => 1.0
33915 - Medium Micro Jump Drive (Micro Jump Drive) radius: None => 1.0
33916 - Medium Micro Jump Drive Blueprint (Micro Jump Drive Blueprint) radius: None => 1.0
33917 - Low-grade Centurion Alpha (Cyberimplant) radius: None => 1.0
33918 - Low-grade Centurion Beta (Cyberimplant) radius: None => 1.0
33919 - Low-grade Centurion Delta (Cyberimplant) radius: None => 1.0
33920 - Low-grade Centurion Epsilon (Cyberimplant) radius: None => 1.0
33921 - Low-grade Centurion Gamma (Cyberimplant) radius: None => 1.0
33922 - Low-grade Centurion Omega (Cyberimplant) radius: None => 1.0
33923 - Low-grade Crystal Alpha (Cyberimplant) radius: None => 1.0
33924 - Low-grade Crystal Beta (Cyberimplant) radius: None => 1.0
33925 - Low-grade Crystal Delta (Cyberimplant) radius: None => 1.0
33926 - Low-grade Crystal Epsilon (Cyberimplant) radius: None => 1.0
33927 - Low-grade Crystal Gamma (Cyberimplant) radius: None => 1.0
33928 - Low-grade Crystal Omega (Cyberimplant) radius: None => 1.0
33929 - Low-grade Edge Alpha (Cyberimplant) radius: None => 1.0
33930 - Low-grade Edge Beta (Cyberimplant) radius: None => 1.0
33931 - Low-grade Edge Delta (Cyberimplant) radius: None => 1.0
33932 - Low-grade Edge Epsilon (Cyberimplant) radius: None => 1.0
33933 - Low-grade Edge Gamma (Cyberimplant) radius: None => 1.0
33934 - Low-grade Edge Omega (Cyberimplant) radius: None => 1.0
33935 - Low-grade Halo Alpha (Cyberimplant) radius: None => 1.0
33936 - Low-grade Halo Beta (Cyberimplant) radius: None => 1.0
33937 - Low-grade Halo Delta (Cyberimplant) radius: None => 1.0
33938 - Low-grade Halo Epsilon (Cyberimplant) radius: None => 1.0
33939 - Low-grade Halo Gamma (Cyberimplant) radius: None => 1.0
33940 - Low-grade Halo Omega (Cyberimplant) radius: None => 1.0
33941 - Low-grade Harvest Alpha (Cyberimplant) radius: None => 1.0
33942 - Low-grade Harvest Beta (Cyberimplant) radius: None => 1.0
33943 - Low-grade Harvest Delta (Cyberimplant) radius: None => 1.0
33944 - Low-grade Harvest Epsilon (Cyberimplant) radius: None => 1.0
33945 - Low-grade Harvest Gamma (Cyberimplant) radius: None => 1.0
33946 - Low-grade Harvest Omega (Cyberimplant) radius: None => 1.0
33947 - Low-grade Nomad Alpha (Cyberimplant) radius: None => 1.0
33948 - Low-grade Nomad Beta (Cyberimplant) radius: None => 1.0
33949 - Low-grade Nomad Delta (Cyberimplant) radius: None => 1.0
33950 - Low-grade Nomad Epsilon (Cyberimplant) radius: None => 1.0
33951 - Low-grade Nomad Gamma (Cyberimplant) radius: None => 1.0
33952 - Low-grade Nomad Omega (Cyberimplant) radius: None => 1.0
33958 - Low-grade Amulet Omega (Cyberimplant) raceID: 0 => None
33959 - Low-grade Snake Alpha (Cyberimplant) radius: None => 1.0
33960 - Low-grade Snake Beta (Cyberimplant) radius: None => 1.0
33961 - Low-grade Snake Delta (Cyberimplant) radius: None => 1.0
33962 - Low-grade Snake Epsilon (Cyberimplant) radius: None => 1.0
33963 - Low-grade Snake Gamma (Cyberimplant) radius: None => 1.0
33964 - Low-grade Snake Omega (Cyberimplant) radius: None => 1.0
33965 - Low-grade Talisman Alpha (Cyberimplant) radius: None => 1.0
33966 - Low-grade Talisman Beta (Cyberimplant) radius: None => 1.0
33967 - Low-grade Talisman Delta (Cyberimplant) radius: None => 1.0
33968 - Low-grade Talisman Epsilon (Cyberimplant) radius: None => 1.0
33969 - Low-grade Talisman Gamma (Cyberimplant) radius: None => 1.0
33970 - Low-grade Talisman Omega (Cyberimplant) radius: None => 1.0
33971 - Low-grade Virtue Alpha (Cyberimplant) radius: None => 1.0
33972 - Low-grade Virtue Beta (Cyberimplant) radius: None => 1.0
33973 - Low-grade Virtue Delta (Cyberimplant) radius: None => 1.0
33974 - Low-grade Virtue Epsilon (Cyberimplant) radius: None => 1.0
33975 - Low-grade Virtue Gamma (Cyberimplant) radius: None => 1.0
33976 - Low-grade Virtue Omega (Cyberimplant) radius: None => 1.0
33982 - Limited Hyperspatial Accelerator Blueprint (Hull Mods Blueprint) radius: None => 1.0
33984 - Experimental Hyperspatial Accelerator Blueprint (Hull Mods Blueprint) radius: None => 1.0
33986 - Prototype Hyperspatial Accelerator Blueprint (Hull Mods Blueprint) radius: None => 1.0
33988 - Guristas Data Sequence (Commodities) radius: None => 1.0
33989 - Women's 'Hover' Tights (black) (Bottoms) radius: None => 1.0
33990 - Tournament Micro Jump Unit (Mobile Micro Jump Unit) radius: None => 1.0
33992 - Accessories/Glasses/Monocle_01/Types/MonocleM01_RightBlack.type (Eyewear) radius: None => 1.0
33993 - Accessories/Glasses/Monocle_F_T02/Types/Monocle_F_T02_black_left.type (Eyewear) radius: None => 1.0
33995 - Tattoo/ArmLeft/Sleeve01/Types/Sleeve01_F_Left.type (Tattoos) radius: None => 1.0
33996 - Tattoo/ArmLeft/Sleeve02/Types/Sleeve02_F_Left.type (Tattoos) radius: None => 1.0
33997 - Tattoo/ArmLeft/Sleeve03/Types/Sleeve03_F_Left.type (Tattoos) radius: None => 1.0
33998 - Tattoo/ArmLeft/Sleeve06/Types/Sleeve06_F_Left.type (Tattoos) radius: None => 1.0
33999 - Tattoo/ArmLeft/Sleeve07/Types/Sleeve07_F_Left.type (Tattoos) radius: None => 1.0
34000 - Tattoo/ArmLeft/Sleeve09/Types/Sleeve09_F_Left.type (Tattoos) radius: None => 1.0
34001 - Tattoo/ArmLeft/Sleeve10/Types/Sleeve10_F_Left.type (Tattoos) radius: None => 1.0
34002 - Tattoo/ArmLeft/Sleeve11/Types/Sleeve11_F_Left.type (Tattoos) radius: None => 1.0
34003 - Tattoo/ArmLeft/Sleeve12/Types/Sleeve12_F_Left.type (Tattoos) radius: None => 1.0
34004 - Tattoo/ArmLeft/Sleeve13/Types/Sleeve13_F_Left.type (Tattoos) radius: None => 1.0
34005 - Tattoo/ArmLeft/Sleeve15/Types/Sleeve15_F_Left.type (Tattoos) radius: None => 1.0
34006 - Tattoo/ArmRight/Sleeve01/Type/Sleeve01_F_Right.type (Tattoos) radius: None => 1.0
34007 - Tattoo/ArmRight/Sleeve02/Type/Sleeve02_F_Right.type (Tattoos) radius: None => 1.0
34008 - Tattoo/ArmRight/Sleeve03/Type/Sleeve03_F_Right.type (Tattoos) radius: None => 1.0
34009 - Tattoo/ArmRight/Sleeve06/Type/Sleeve06_F_Right.type (Tattoos) radius: None => 1.0
34010 - Tattoo/ArmRight/Sleeve07/Type/Sleeve07_F_Right.type (Tattoos) radius: None => 1.0
34011 - Tattoo/ArmRight/Sleeve09/Type/Sleeve09_F_Right.type (Tattoos) radius: None => 1.0
34012 - Tattoo/ArmRight/Sleeve10/Type/Sleeve10_F_Right.type (Tattoos) radius: None => 1.0
34013 - Tattoo/ArmRight/Sleeve11/Type/Sleeve11_F_Right.type (Tattoos) radius: None => 1.0
34014 - Tattoo/ArmRight/Sleeve12/Type/Sleeve12_F_Right.type (Tattoos) radius: None => 1.0
34015 - Tattoo/ArmRight/Sleeve13/Type/Sleeve13_F_Right.type (Tattoos) radius: None => 1.0
34016 - Tattoo/ArmRight/Sleeve15/Type/Sleeve15_F_Right.type (Tattoos) radius: None => 1.0
34017 - Women's 'Vise' Cybernetic Arm (matte black left) (Prosthetics) radius: None => 1.0
34018 - Women's 'Vise' Cybernetic Arm (black and orange ringed left) (Prosthetics) radius: None => 1.0
34019 - Women's 'Vise' Cybernetic Arm (black ringed left) (Prosthetics) radius: None => 1.0
34020 - Women's 'Vise' Cybernetic Arm (black and yellow left) (Prosthetics) radius: None => 1.0
34021 - Women's 'Vise' Cybernetic Arm (blue and black ringed left) (Prosthetics) radius: None => 1.0
34022 - Women's 'Vise' Cybernetic Arm (blue and white left) (Prosthetics) radius: None => 1.0
34023 - Women's 'Vise' Cybernetic Arm (white and gray ringed left) (Prosthetics) radius: None => 1.0
34024 - Men's 'Crusher' Cybernetic Arm (black and orange left) (Prosthetics) radius: None => 1.0
34025 - Men's 'Crusher' Cybernetic Arm (black and red left) (Prosthetics) radius: None => 1.0
34026 - Men's 'Crusher' Cybernetic Arm (black and yellow left) (Prosthetics) radius: None => 1.0
34027 - Men's 'Crusher' Cybernetic Arm (blue and white left) (Prosthetics) radius: None => 1.0
34028 - Men's 'Crusher' Cybernetic Arm (green camo left) (Prosthetics) radius: None => 1.0
34029 - Men's 'Crusher' Cybernetic Arm (green and yellow left) (Prosthetics) radius: None => 1.0
34030 - Men's 'Crusher' Cybernetic Arm (gunmetal left) (Prosthetics) radius: None => 1.0
34031 - Women's 'Vise' Cybernetic Arm (matte black right) (Prosthetics) radius: None => 1.0
34032 - Women's 'Vise' Cybernetic Arm (black and orange ringed right) (Prosthetics) radius: None => 1.0
34033 - Women's 'Vise' Cybernetic Arm (black ringed right) (Prosthetics) radius: None => 1.0
34034 - Women's 'Vise' Cybernetic Arm (black and yellow right) (Prosthetics) radius: None => 1.0
34035 - Women's 'Vise' Cybernetic Arm (blue and black ringed right) (Prosthetics) radius: None => 1.0
34036 - Women's 'Vise' Cybernetic Arm (blue and white right) (Prosthetics) radius: None => 1.0
34037 - Women's 'Vise' Cybernetic Arm (white and gray ringed right) (Prosthetics) radius: None => 1.0
34038 - Men's 'Crusher' Cybernetic Arm (black and orange right) (Prosthetics) radius: None => 1.0
34039 - Men's 'Crusher' Cybernetic Arm (black and red right) (Prosthetics) radius: None => 1.0
34040 - Men's 'Crusher' Cybernetic Arm (black and yellow right) (Prosthetics) radius: None => 1.0
34041 - Men's 'Crusher' Cybernetic Arm (blue and white right) (Prosthetics) radius: None => 1.0
34042 - Men's 'Crusher' Cybernetic Arm (green camo right) (Prosthetics) radius: None => 1.0
34043 - Men's 'Crusher' Cybernetic Arm (green and yellow right) (Prosthetics) radius: None => 1.0
34044 - Men's 'Crusher' Cybernetic Arm (gunmetal right) (Prosthetics) radius: None => 1.0
34045 - Women's 'Hover' Tights (light) (Bottoms) radius: None => 1.0
34046 - Women's 'Hover' Tights (orange) (Bottoms) radius: None => 1.0
34047 - Women's 'Hover' Tights (pink) (Bottoms) radius: None => 1.0
34048 - Women's 'Hover' Tights (red) (Bottoms) radius: None => 1.0
34049 - Women's 'Hover' Tights (opaque black) (Bottoms) radius: None => 1.0
34050 - Women's 'Hover' Tights (opaque blue) (Bottoms) radius: None => 1.0
34051 - Women's 'Hover' Tights (opaque gray) (Bottoms) radius: None => 1.0
34052 - Women's 'Hover' Tights (matte black) (Bottoms) radius: None => 1.0
34053 - Women's 'Hover' Tights (opaque purple) (Bottoms) radius: None => 1.0
34054 - Women's 'Hover' Tights (white) (Bottoms) radius: None => 1.0
34055 - Women's 'Hover' Tights (yellow) (Bottoms) radius: None => 1.0
34056 - Men's 'Nova' Headwear (black) (Headwear) radius: None => 1.0
34057 - Men's 'Tectonic' Headwear (matte black) (Headwear) radius: None => 1.0
34058 - Men's 'Tectonic' Headwear (white) (Headwear) radius: None => 1.0
34059 - Men's 'Nova' Headwear (silver) (Headwear) radius: None => 1.0
34060 - Men's 'Nova' Headwear (gold) (Headwear) radius: None => 1.0
34061 - Men's 'Nova' Headwear (bronze) (Headwear) radius: None => 1.0
34062 - Men's 'Tectonic' Headwear (metal) (Headwear) radius: None => 1.0
34063 - Men's 'Tectonic' Headwear (shiny black) (Headwear) radius: None => 1.0
34064 - Women's 'Aeriform' Headwear (cyan) (Headwear) radius: None => 1.0
34065 - Women's 'Blades' Headwear (gunmetal) (Headwear) radius: None => 1.0
34066 - Women's 'Aeriform' Headwear (blue) (Headwear) radius: None => 1.0
34067 - Women's 'Blades' Headwear (platinum) (Headwear) radius: None => 1.0
34068 - Women's 'Spiderweb' Headwear (black) (Headwear) radius: None => 1.0
34069 - Women's 'Blades' Headwear (gold) (Headwear) radius: None => 1.0
34070 - Women's 'Aeriform' Headwear (orange) (Headwear) radius: None => 1.0
34071 - Women's 'Blades' Headwear (black) (Headwear) radius: None => 1.0
34072 - Women's 'Spiderweb' Headwear (copper) (Headwear) radius: None => 1.0
34073 - Women's 'Spiderweb' Headwear (metallic) (Headwear) radius: None => 1.0
34074 - Women's 'Blades' Headwear (jade) (Headwear) radius: None => 1.0
34075 - hair/Hair_Medium_Hp_01/Types/Hair_Medium_Hp_01_Simple.type (Headwear) radius: None => 1.0
34076 - Women's 'Aeriform' Headwear (clear) (Headwear) radius: None => 1.0
34077 - Women's 'Spiderweb' Headwear (golden) (Headwear) radius: None => 1.0
34078 - Women's 'Aeriform' Headwear (black) (Headwear) radius: None => 1.0
34079 - Feet/SpaceBoots01F/Types/spaceboots01f_black.type (Footwear) radius: None => 1.0
34080 - Women's 'Eternity' Boots (Black/Gold) (Footwear) radius: None => 1.0
34081 - Feet/SpaceBoots01F/Types/spaceboots01f_blue.type (Footwear) radius: None => 1.0
34082 - Feet/SpaceBoots01F/Types/spaceboots01f_brown.type (Footwear) radius: None => 1.0
34083 - Women's 'Eternity' Boots (Olive) (Footwear) radius: None => 1.0
34084 - Feet/SpaceBoots01F/Types/spaceboots01f_orange.type (Footwear) radius: None => 1.0
34085 - Feet/SpaceBoots01F/Types/spaceboots01f_red.type (Footwear) radius: None => 1.0
34086 - Women's 'Eternity' Boots (Black/Red) (Footwear) radius: None => 1.0
34087 - Feet/SpaceBoots01F/Types/spaceboots01f_stealth.type (Footwear) radius: None => 1.0
34088 - Women's 'Eternity' Boots (White) (Footwear) radius: None => 1.0
34089 - Women's 'Eternity' Boots (Yellow) (Footwear) radius: None => 1.0
34090 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_black.type (Outer) radius: None => 1.0
34091 - Women's 'Eternity' Suit Top (Black/Gold) (Outer) radius: None => 1.0
34092 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_blue.type (Outer) radius: None => 1.0
34093 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_brown.type (Outer) radius: None => 1.0
34094 - Women's 'Eternity' Suit Top (Olive) (Outer) radius: None => 1.0
34095 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_orange.type (Outer) radius: None => 1.0
34096 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_red.type (Outer) radius: None => 1.0
34097 - Women's 'Eternity' Suit Top (Black/Red) (Outer) radius: None => 1.0
34098 - Outer/SpaceSuit_Top_01/Types/spacesuit_01_top_f_stealth.type (Outer) radius: None => 1.0
34099 - Women's 'Eternity' Suit Top (White) (Outer) radius: None => 1.0
34100 - Women's 'Eternity' Suit Top (Yellow) (Outer) radius: None => 1.0
34101 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_black.type (Bottoms) radius: None => 1.0
34102 - Women's 'Eternity' Suit (Black/Gold) (Bottoms) radius: None => 1.0
34103 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_blue.type (Bottoms) radius: None => 1.0
34104 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_brown.type (Bottoms) radius: None => 1.0
34105 - Women's 'Eternity' Suit (Olive) (Bottoms) radius: None => 1.0
34106 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_orange.type (Bottoms) radius: None => 1.0
34107 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_red.type (Bottoms) radius: None => 1.0
34108 - Women's 'Eternity' Suit (Black/Red) (Bottoms) radius: None => 1.0
34109 - bottomOuter/SpaceSuit_01/Types/spacesuit_01_f_stealth.type (Bottoms) radius: None => 1.0
34110 - Women's 'Eternity' Suit (White) (Bottoms) radius: None => 1.0
34111 - Women's 'Eternity' Suit (Yellow) (Bottoms) radius: None => 1.0
34112 - Abandoned CRC Monitoring Station (Beacon) radius: None => 1.0
34120 - Mobile Competitive Vault (Mobile Vault) radius: None => 1.0
34123 - Limited Jump Drive Economizer Blueprint (Hull Mods Blueprint) radius: None => 1.0
34125 - Experimental Jump Drive Economizer Blueprint (Hull Mods Blueprint) radius: None => 1.0
34127 - Prototype Jump Drive Economizer Blueprint (Hull Mods Blueprint) radius: None => 1.0
34132 - Pilot's Body Resculpt Certificate (Services) radius: None => 1.0
34133 - Multiple Pilot Training Certificate (Services) radius: None => 1.0
34156 - Men's 'Marshal' Jacket (Caldari) (Outer) radius: None => 1.0
34157 - Men's 'Marshal' Jacket (Amarr) (Outer) radius: None => 1.0
34158 - Men's 'Marshal' Jacket (Minmatar) (Outer) radius: None => 1.0
34159 - Men's 'Marshal' Jacket (Gallente) (Outer) radius: None => 1.0
34160 - Men's 'Marshal' Jacket (ORE) (Outer) radius: None => 1.0
34161 - Men's 'Marshal' Jacket (Sisters of EVE) (Outer) radius: None => 1.0
34162 - Men's 'Marshal' Jacket (Mordu's Legion) (Outer) radius: None => 1.0
34163 - Men's 'Marshal' Jacket (InterBus) (Outer) radius: None => 1.0
34164 - Men's 'Marshal' Jacket (Angel Cartel) (Outer) radius: None => 1.0
34165 - Men's 'Marshal' Jacket (Sansha's Nation) (Outer) radius: None => 1.0
34166 - Men's 'Marshal' Jacket (Blood Raiders) (Outer) radius: None => 1.0
34167 - Men's 'Marshal' Jacket (Guristas) (Outer) radius: None => 1.0
34168 - Men's 'Marshal' Jacket (Serpentis) (Outer) radius: None => 1.0
34169 - Women's 'Gunner' Jacket (Caldari) (Outer) radius: None => 1.0
34170 - Women's 'Gunner' Jacket (Amarr) (Outer) radius: None => 1.0
34171 - Women's 'Gunner' Jacket (Minmatar) (Outer) radius: None => 1.0
34172 - Women's 'Gunner' Jacket (Gallente) (Outer) radius: None => 1.0
34173 - Women's 'Gunner' Jacket (ORE) (Outer) radius: None => 1.0
34174 - Women's 'Gunner' Jacket (Sisters of EVE) (Outer) radius: None => 1.0
34175 - Women's 'Gunner' Jacket (Mordu's Legion) (Outer) radius: None => 1.0
34176 - Women's 'Gunner' Jacket (InterBus) (Outer) radius: None => 1.0
34177 - Women's 'Gunner' Jacket (Angel Cartel) (Outer) radius: None => 1.0
34178 - Women's 'Gunner' Jacket (Sansha's Nation) (Outer) radius: None => 1.0
34179 - Women's 'Gunner' Jacket (Blood Raiders) (Outer) radius: None => 1.0
34180 - Women's 'Gunner' Jacket (Guristas) (Outer) radius: None => 1.0
34181 - Women's 'Gunner' Jacket (Serpentis) (Outer) radius: None => 1.0
34201 - Accelerant Decryptor (Generic Decryptor) radius: None => 1.0
34202 - Attainment Decryptor (Generic Decryptor) radius: None => 1.0
34203 - Augmentation Decryptor (Generic Decryptor) radius: None => 1.0
34204 - Parity Decryptor (Generic Decryptor) radius: None => 1.0
34205 - Process Decryptor (Generic Decryptor) radius: None => 1.0
34206 - Symmetry Decryptor (Generic Decryptor) radius: None => 1.0
34207 - Optimized Attainment Decryptor (Generic Decryptor) radius: None => 1.0
34208 - Optimized Augmentation Decryptor (Generic Decryptor) radius: None => 1.0
34210 - Men's 'Quafethron' T-shirt (Tops) radius: None => 1.0
34211 - Women's 'Quafethron' T-shirt (Tops) radius: None => 1.0
34260 - Surgical Warp Disrupt Probe (Interdiction Probe) radius: None => 1.0
34267 - Small Higgs Anchor I Blueprint (Rig Blueprint) radius: None => 1.0
34269 - Medium Higgs Anchor I Blueprint (Rig Blueprint) radius: None => 1.0
34271 - Test Resistance Small Laser 2 (Energy Weapon) radius: None => 1.0
34272 - Polarized Small Focused Pulse Laser (Energy Weapon) radius: None => 1.0
34274 - Polarized Heavy Pulse Laser (Energy Weapon) radius: None => 1.0
34275 - Polarized Heavy Pulse Laser Blueprint (Energy Weapon Blueprint) radius: None => 1.0
34276 - Polarized Mega Pulse Laser (Energy Weapon) radius: None => 1.0
34277 - Polarized Mega Pulse Laser Blueprint (Energy Weapon Blueprint) radius: None => 1.0
34279 - Polarized Light Neutron Blaster Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
34281 - Polarized Heavy Neutron Blaster Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
34283 - Polarized Neutron Blaster Cannon Blueprint (Hybrid Weapon Blueprint) radius: None => 1.0
34285 - Polarized 200mm AutoCannon Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
34287 - Polarized 425mm AutoCannon Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
34289 - Polarized 800mm Repeating Cannon Blueprint (Projectile Weapon Blueprint) radius: None => 1.0
34292 - Polarized Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) radius: None => 1.0
34307 - Large Higgs Anchor I Blueprint (Rig Blueprint) radius: None => 1.0
34309 - Capital Higgs Anchor I Blueprint (Rig Blueprint) radius: None => 1.0
34311 - Honorary Fabricator-General Baton (Miscellaneous) radius: None => 1.0
34312 - Honorary Brigadier of Engineers Insignia (Miscellaneous) radius: None => 1.0
34313 - Honorary Federal Harbormaster Pennon (Miscellaneous) radius: None => 1.0
34314 - Honorary Fleet Architect Badge (Miscellaneous) radius: None => 1.0
34318 - Confessor Blueprint (Tactical Destroyer Blueprint) radius: None => 1.0
34327 - ORE Freighter (Spaceship Command) radius: None => 1.0
34329 - Bowhead Blueprint (Freighter Blueprint) radius: None => 1.0
34330 - Resource Container (Spawn Container) radius: None => 1.0
34333 - Cloud Rings (Cloud) radius: None => 1.0
34347 - Men's 'Outlaw' Jacket (Blood Raiders) (Outer) radius: None => 1.0
34348 - Men's 'Outlaw' Jacket (Sansha's Nation) (Outer) radius: None => 1.0
34349 - Men's 'Outlaw' Jacket (Guristas) (Outer) radius: None => 1.0
34350 - Women's 'Outlaw' Coat (Sansha's Nation) (Outer) radius: None => 1.0
34351 - Women's 'Outlaw' Coat (Guristas) (Outer) radius: None => 1.0
34353 - Women's 'Outlaw' Coat (Blood Raiders) (Outer) radius: None => 1.0
34354 - Men's 'Outlaw' Pants (Blood Raiders) (Bottoms) radius: None => 1.0
34355 - Men's 'Outlaw' Pants (Sansha's Nation) (Bottoms) radius: None => 1.0
34356 - Men's 'Outlaw' Pants (Guristas) (Bottoms) radius: None => 1.0
34357 - Women's 'Outlaw' Pants (Blood Raiders) (Bottoms) radius: None => 1.0
34358 - Women's 'Outlaw' Pants (Sansha's Nation) (Bottoms) radius: None => 1.0
34359 - Women's 'Outlaw' Pants (Guristas) (Bottoms) radius: None => 1.0
34360 - Men's 'Outlaw' Boots (Blood Raiders) (Footwear) radius: None => 1.0
34361 - Men's 'Outlaw' Boots (Sansha's Nation) (Footwear) radius: None => 1.0
34362 - Men's 'Outlaw' Boots (Guristas) (Footwear) radius: None => 1.0
34363 - Women's 'Outlaw' Boots (Blood Raiders) (Footwear) radius: None => 1.0
34364 - Women's 'Outlaw' Boots (Sansha's Nation) (Footwear) radius: None => 1.0
34365 - Women's 'Outlaw' Boots (Guristas) (Footwear) radius: None => 1.0
34390 - Amarr Tactical Destroyer (Spaceship Command) radius: None => 1.0
34393 - Men's 'Outlaw' Jacket (Burnt Orange) (Outer) radius: None => 1.0
34394 - Women's 'Outlaw' Coat (Burnt Orange) (Outer) radius: None => 1.0
34396 - Self-Assembling Nanolattice (Hybrid Tech Components) radius: None => 1.0
34397 - Self-Assembling Nanolattice Blueprint (Hybrid Component Blueprints) radius: None => 1.0
34417 - Manufacturing Union's Placard (Special Edition Commodities) radius: None => 1.0
34418 - The Galactic Party Planning Guide (Special Edition Commodities) radius: None => 1.0
34419 - Jump Fatigue Recovery Agent (Special Edition Commodities) radius: None => 1.0
34420 - Cooking With Veldspar (Special Edition Commodities) radius: None => 1.0
34421 - Chribba's Modified Strip Miner (Special Edition Commodities) radius: None => 1.0
34422 - Rooks & Kings - The Clarion Call Compilation (Special Edition Commodities) radius: None => 1.0
34423 - Pre-Completed CSM 10 Ballot Paper (Special Edition Commodities) radius: None => 1.0
34424 - Titanium Plated Cranial Shielding (Special Edition Commodities) radius: None => 1.0
34425 - SCC Guidelines - Lotteries For Dummies (Special Edition Commodities) radius: None => 1.0
34426 - Sort Dragon's Guide To Diplomacy (Special Edition Commodities) radius: None => 1.0
34427 - Polaris Eviction Notice (Special Edition Commodities) radius: None => 1.0
34428 - Jump Portal Generation Instruction Holoreel (Special Edition Commodities) radius: None => 1.0
34429 - Vincent Pryce's Warp Disruption Field Generator (Special Edition Commodities) radius: None => 1.0
34430 - My God, It's Full Of Holes! (Special Edition Commodities) radius: None => 1.0
34431 - Guillome Renard's Sleeper Loot Stash (Special Edition Commodities) radius: None => 1.0
34432 - Sisters Of EVE Charity Statue (Special Edition Commodities) radius: None => 1.0
34433 - The Damsel's Drunk Bodyguard (Special Edition Commodities) radius: None => 1.0
34434 - Alice Saki's Good Posting Guide (Special Edition Commodities) radius: None => 1.0
34435 - Soxfour's Spaceboots (Special Edition Commodities) radius: None => 1.0
34436 - The Friend Ship (Special Edition Commodities) radius: None => 1.0
34456 - Angel Fence (Large Collidable Object) radius: None => 1.0
34481 - Domination Inertial Stabilizers (Inertial Stabilizer) radius: None => 1.0
34483 - Shadow Serpentis Inertial Stabilizers (Inertial Stabilizer) radius: None => 1.0
34485 - ORE Reinforced Bulkheads (Reinforced Bulkhead) radius: None => 1.0
34487 - Syndicate Reinforced Bulkheads (Reinforced Bulkhead) radius: None => 1.0
34497 - Council Diplomatic Shuttle Blueprint (Shuttle Blueprint) radius: None => 1.0
34533 - Minmatar Tactical Destroyer (Spaceship Command) radius: None => 1.0
34563 - Svipul Blueprint (Tactical Destroyer Blueprint) radius: None => 1.0
34591 - Victorieux Luxury Yacht Blueprint (Cruiser Blueprint) radius: None => 1.0
34592 - Serpentis Burner Cruiser (Mission Generic Cruisers) radius: None => 1.0
34599 - Apocalypse Kador SKIN (Permanent SKIN) radius: None => 1.0
34600 - Apocalypse Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34601 - Harbinger Kador SKIN (Permanent SKIN) radius: None => 1.0
34602 - Harbinger Khanid SKIN (Permanent SKIN) radius: None => 1.0
34603 - Oracle Khanid SKIN (Permanent SKIN) radius: None => 1.0
34604 - Oracle Sarum SKIN (Permanent SKIN) radius: None => 1.0
34605 - Prophecy Blood Raiders SKIN (Permanent SKIN) radius: None => 1.0
34606 - Prophecy Kador SKIN (Permanent SKIN) radius: None => 1.0
34607 - Prophecy Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34608 - Ferox Guristas SKIN (Permanent SKIN) radius: None => 1.0
34609 - Ferox Lai Dai SKIN (Permanent SKIN) radius: None => 1.0
34610 - Naga Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34611 - Brutix Roden SKIN (Permanent SKIN) radius: None => 1.0
34612 - Brutix Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34614 - Myrmidon Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34615 - Myrmidon InterBus SKIN (Permanent SKIN) radius: None => 1.0
34616 - Talos Duvolle SKIN (Permanent SKIN) radius: None => 1.0
34617 - Talos InterBus SKIN (Permanent SKIN) radius: None => 1.0
34618 - Cyclone Krusual SKIN (Permanent SKIN) radius: None => 1.0
34619 - Cyclone Thukker Tribe SKIN (Permanent SKIN) radius: None => 1.0
34620 - Hurricane Sebiestor SKIN (Permanent SKIN) radius: None => 1.0
34621 - Tornado Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34623 - Abaddon Kador SKIN (Permanent SKIN) radius: None => 1.0
34624 - Abaddon Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34625 - Armageddon Kador SKIN (Permanent SKIN) radius: None => 1.0
34626 - Armageddon Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34627 - Apocalypse Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34628 - Apocalypse Khanid SKIN (Permanent SKIN) radius: None => 1.0
34629 - Raven Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34630 - Rokh Nugoeihuvi SKIN (Permanent SKIN) radius: None => 1.0
34631 - Rokh Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34632 - Scorpion Ishukone Watch SKIN (Permanent SKIN) radius: None => 1.0
34633 - Dominix Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34634 - Dominix Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34635 - Dominix Quafe SKIN (Permanent SKIN) radius: None => 1.0
34636 - Hyperion Aliastra SKIN (Permanent SKIN) radius: None => 1.0
34637 - Hyperion Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34638 - Megathron Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34639 - Megathron Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34640 - Megathron Quafe SKIN (Permanent SKIN) radius: None => 1.0
34641 - Maelstrom Krusual SKIN (Permanent SKIN) radius: None => 1.0
34642 - Maelstrom Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34643 - Typhoon Krusual SKIN (Permanent SKIN) radius: None => 1.0
34647 - Archon Kador SKIN (Permanent SKIN) radius: None => 1.0
34648 - Archon Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34649 - Aeon Khanid SKIN (Permanent SKIN) radius: None => 1.0
34650 - Aeon Sarum SKIN (Permanent SKIN) radius: None => 1.0
34651 - Chimera Lai Dai SKIN (Permanent SKIN) radius: None => 1.0
34652 - Wyvern Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34653 - Thanatos Quafe SKIN (Permanent SKIN) radius: None => 1.0
34654 - Thanatos Roden SKIN (Permanent SKIN) radius: None => 1.0
34655 - Nyx InterBus SKIN (Permanent SKIN) radius: None => 1.0
34656 - Nyx Quafe SKIN (Permanent SKIN) radius: None => 1.0
34657 - Nidhoggur Krusual SKIN (Permanent SKIN) radius: None => 1.0
34658 - Hel Sebiestor SKIN (Permanent SKIN) radius: None => 1.0
34659 - Revelation Kador SKIN (Permanent SKIN) radius: None => 1.0
34660 - Revelation Sarum SKIN (Permanent SKIN) radius: None => 1.0
34661 - Phoenix Lai Dai SKIN (Permanent SKIN) radius: None => 1.0
34662 - Phoenix Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34663 - Moros InterBus SKIN (Permanent SKIN) radius: None => 1.0
34664 - Moros Roden SKIN (Permanent SKIN) radius: None => 1.0
34665 - Naglfar Justice SKIN (Permanent SKIN) radius: None => 1.0
34666 - Providence Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34667 - Providence Kador SKIN (Permanent SKIN) radius: None => 1.0
34668 - Charon Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34669 - Obelisk Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34670 - Obelisk Quafe SKIN (Permanent SKIN) radius: None => 1.0
34671 - Fenrir Krusual SKIN (Permanent SKIN) radius: None => 1.0
34672 - Avatar Kador SKIN (Permanent SKIN) radius: None => 1.0
34673 - Avatar Khanid SKIN (Permanent SKIN) radius: None => 1.0
34674 - Erebus Duvolle SKIN (Permanent SKIN) radius: None => 1.0
34675 - Erebus InterBus SKIN (Permanent SKIN) radius: None => 1.0
34676 - Arbitrator Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34677 - Arbitrator Kador SKIN (Permanent SKIN) radius: None => 1.0
34678 - Augoror Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34679 - Augoror Khanid SKIN (Permanent SKIN) radius: None => 1.0
34680 - Maller Kador SKIN (Permanent SKIN) radius: None => 1.0
34681 - Maller Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34682 - Omen Kador SKIN (Permanent SKIN) radius: None => 1.0
34683 - Omen Sarum SKIN (Permanent SKIN) radius: None => 1.0
34684 - Omen Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34685 - Caracal Nugoeihuvi SKIN (Permanent SKIN) radius: None => 1.0
34686 - Caracal Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34687 - Moa Lai Dai SKIN (Permanent SKIN) radius: None => 1.0
34688 - Osprey Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34689 - Celestis Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34690 - Celestis InterBus SKIN (Permanent SKIN) radius: None => 1.0
34691 - Exequror Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34692 - Thorax Aliastra SKIN (Permanent SKIN) radius: None => 1.0
34693 - Thorax Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34694 - Vexor Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34695 - Vexor InterBus SKIN (Permanent SKIN) radius: None => 1.0
34696 - Vexor Quafe SKIN (Permanent SKIN) radius: None => 1.0
34697 - Bellicose Krusual SKIN (Permanent SKIN) radius: None => 1.0
34698 - Stabber Krusual SKIN (Permanent SKIN) radius: None => 1.0
34699 - Stabber Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34700 - Coercer Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34701 - Coercer Blood Raiders SKIN (Permanent SKIN) radius: None => 1.0
34702 - Coercer Sarum SKIN (Permanent SKIN) radius: None => 1.0
34703 - Dragoon Khanid SKIN (Permanent SKIN) radius: None => 1.0
34704 - Dragoon Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34706 - Algos Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34707 - Algos InterBus SKIN (Permanent SKIN) radius: None => 1.0
34708 - Catalyst Aliastra SKIN (Permanent SKIN) radius: None => 1.0
34709 - Catalyst Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34710 - Catalyst Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34711 - Catalyst InterBus SKIN (Permanent SKIN) radius: None => 1.0
34712 - Catalyst Quafe SKIN (Permanent SKIN) radius: None => 1.0
34714 - Talwar Sebiestor SKIN (Permanent SKIN) radius: None => 1.0
34715 - Thrasher Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34716 - Thrasher Thukker Tribe SKIN (Permanent SKIN) radius: None => 1.0
34719 - Crucifier Kador SKIN (Permanent SKIN) radius: None => 1.0
34720 - Crucifier Sarum SKIN (Permanent SKIN) radius: None => 1.0
34721 - Executioner Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34722 - Executioner Kador SKIN (Permanent SKIN) radius: None => 1.0
34723 - Inquisitor Khanid SKIN (Permanent SKIN) radius: None => 1.0
34724 - Inquisitor Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34725 - Magnate Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34726 - Magnate Sarum SKIN (Permanent SKIN) radius: None => 1.0
34727 - Magnate Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34728 - Punisher Kador SKIN (Permanent SKIN) radius: None => 1.0
34729 - Punisher Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34730 - Tormentor Ardishapur SKIN (Permanent SKIN) radius: None => 1.0
34731 - Tormentor Sarum SKIN (Permanent SKIN) radius: None => 1.0
34732 - Heron Sukuuvestaa SKIN (Permanent SKIN) radius: None => 1.0
34733 - Kestrel Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34734 - Merlin Nugoeihuvi SKIN (Permanent SKIN) radius: None => 1.0
34735 - Merlin Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34736 - Atron Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34737 - Atron InterBus SKIN (Permanent SKIN) radius: None => 1.0
34738 - Imicus Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34739 - Imicus Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34740 - Incursus Aliastra SKIN (Permanent SKIN) radius: None => 1.0
34741 - Incursus Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34742 - Maulus Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34743 - Maulus Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34744 - Navitas Intaki Syndicate SKIN (Permanent SKIN) radius: None => 1.0
34745 - Tristan Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34746 - Tristan Quafe SKIN (Permanent SKIN) radius: None => 1.0
34747 - Probe Vherokior SKIN (Permanent SKIN) radius: None => 1.0
34748 - Rifter Krusual SKIN (Permanent SKIN) radius: None => 1.0
34749 - Rifter Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34750 - Slasher Krusual SKIN (Permanent SKIN) radius: None => 1.0
34751 - Vigil Krusual SKIN (Permanent SKIN) radius: None => 1.0
34752 - Bestower Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34753 - Sigil Kador SKIN (Permanent SKIN) radius: None => 1.0
34754 - Tayra Wiyrkomi SKIN (Permanent SKIN) radius: None => 1.0
34755 - Iteron Mark V Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34756 - Iteron Mark V InterBus SKIN (Permanent SKIN) radius: None => 1.0
34757 - Mammoth Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34779 - Megathron Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34780 - Megathron Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34781 - Megathron Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34782 - Megathron Quafe SKIN (365 days) (1-Year SKIN) radius: None => 1.0
34784 - Sleeper Vessel (Large Collidable Object) radius: None => 1.0
34786 - Eagle Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34787 - Ishtar Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34788 - Gila Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34789 - Drake Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34790 - Abaddon Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34791 - Apocalypse Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34795 - Armageddon Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34796 - Raven Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34798 - Raven Kaalakiota SKIN (Permanent SKIN) radius: None => 1.0
34799 - Raven Nugoeihuvi SKIN (Permanent SKIN) radius: None => 1.0
34800 - Dominix Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34801 - Megathron Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34805 - Tempest Justice SKIN (Permanent SKIN) radius: None => 1.0
34808 - Tempest Krusual SKIN (Permanent SKIN) radius: None => 1.0
34809 - Tempest Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34811 - Paladin Kador SKIN (Permanent SKIN) radius: None => 1.0
34812 - Paladin Tash-Murkon SKIN (Permanent SKIN) radius: None => 1.0
34813 - Golem Guristas SKIN (Permanent SKIN) radius: None => 1.0
34814 - Golem Kaalakiota SKIN (Permanent SKIN) radius: None => 1.0
34815 - Golem Nugoeihuvi SKIN (Permanent SKIN) radius: None => 1.0
34816 - Kronos Inner Zone Shipping SKIN (Permanent SKIN) radius: None => 1.0
34818 - Kronos Quafe SKIN (Permanent SKIN) radius: None => 1.0
34819 - Vargur Justice SKIN (Permanent SKIN) radius: None => 1.0
34820 - Vargur Krusual SKIN (Permanent SKIN) radius: None => 1.0
34821 - Vargur Nefantar SKIN (Permanent SKIN) radius: None => 1.0
34822 - Machariel Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34823 - Rattlesnake Serenity YC117 SKIN (Permanent SKIN) radius: None => 1.0
34824 - Men's 'Emergent Threats' T-shirt YC 117 (Tops) radius: None => 1.0
34825 - Women's 'Emergent Threats' T-shirt YC 117 (Tops) radius: None => 1.0
34826 - QA Entosis Link (Entosis Link) radius: None => 1.0
34829 - Jackdaw Blueprint (Tactical Destroyer Blueprint) radius: None => 1.0
34841 - Entrapment Array 2 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34842 - Entrapment Array 3 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34843 - Entrapment Array 4 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34844 - Entrapment Array 5 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34845 - Pirate Detection Array 1 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34846 - Pirate Detection Array 2 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34847 - Pirate Detection Array 3 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34848 - Pirate Detection Array 4 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34849 - Pirate Detection Array 5 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34850 - Quantum Flux Generator 1 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34851 - Quantum Flux Generator 2 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34852 - Quantum Flux Generator 3 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34853 - Quantum Flux Generator 4 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34854 - Quantum Flux Generator 5 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34855 - Ore Prospecting Array 1 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34856 - Ore Prospecting Array 2 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34857 - Ore Prospecting Array 3 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34858 - Ore Prospecting Array 4 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34859 - Ore Prospecting Array 5 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34860 - Survey Networks 1 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34861 - Survey Networks 2 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34862 - Survey Networks 3 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34863 - Survey Networks 4 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34864 - Survey Networks 5 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34865 - Advanced Logistics Network Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34866 - Cynosural Navigation Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34867 - Cynosural Suppression Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34868 - Supercapital Construction Facilities Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34869 - Entrapment Array 1 Blueprint (Infrastructure Upgrade Blueprint) radius: None => 1.0
34870 - SKIN (Miscellaneous) radius: None => 1.0
34885 - Abaddon Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34886 - Abaddon Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34887 - Abaddon Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34888 - Abaddon Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34889 - Abaddon Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34890 - Abaddon Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34891 - Abaddon Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34892 - Abaddon Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34893 - Abaddon Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34894 - Abaddon Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34895 - Abaddon Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34896 - Abaddon Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34897 - Aeon Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34898 - Aeon Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34899 - Aeon Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34900 - Aeon Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34901 - Aeon Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34902 - Aeon Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34903 - Aeon Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34904 - Aeon Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34905 - Algos Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34906 - Algos Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34907 - Algos Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34908 - Algos Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34909 - Algos InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34910 - Algos InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34911 - Algos InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34912 - Algos InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34913 - Apocalypse Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34914 - Apocalypse Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34915 - Apocalypse Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34916 - Apocalypse Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34921 - Apocalypse Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34922 - Apocalypse Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34923 - Apocalypse Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34924 - Apocalypse Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34925 - Apocalypse Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34926 - Apocalypse Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34927 - Apocalypse Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34928 - Apocalypse Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34929 - Apocalypse Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34930 - Apocalypse Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34931 - Apocalypse Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34932 - Apocalypse Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34933 - Apocalypse Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34934 - Apocalypse Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34935 - Apocalypse Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34936 - Apocalypse Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34937 - Arbitrator Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34938 - Arbitrator Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34939 - Arbitrator Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34940 - Arbitrator Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34941 - Arbitrator Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34942 - Arbitrator Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34943 - Arbitrator Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34944 - Arbitrator Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34945 - Archon Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34946 - Archon Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34947 - Archon Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34948 - Archon Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34949 - Archon Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34950 - Archon Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34951 - Archon Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34952 - Archon Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34953 - Armageddon Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34954 - Armageddon Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34955 - Armageddon Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34956 - Armageddon Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34957 - Armageddon Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34958 - Armageddon Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34959 - Armageddon Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34960 - Armageddon Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34961 - Armageddon Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34962 - Armageddon Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34963 - Armageddon Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34964 - Armageddon Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34965 - Atron Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34966 - Atron Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34967 - Atron Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34968 - Atron Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34969 - Atron InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34970 - Atron InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34971 - Atron InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34972 - Atron InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34973 - Augoror Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34974 - Augoror Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34975 - Augoror Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34976 - Augoror Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34977 - Augoror Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34978 - Augoror Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34979 - Augoror Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34980 - Augoror Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34981 - Avatar Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34982 - Avatar Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34983 - Avatar Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34984 - Avatar Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34985 - Avatar Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34986 - Avatar Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34987 - Avatar Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34988 - Avatar Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34989 - Bellicose Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34990 - Bellicose Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34991 - Bellicose Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34992 - Bellicose Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34993 - Bestower Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34994 - Bestower Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34995 - Bestower Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
34996 - Bestower Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
34997 - Brutix Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
34998 - Brutix Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
34999 - Brutix Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35000 - Brutix Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35001 - Brutix Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35002 - Brutix Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35003 - Brutix Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35004 - Brutix Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35005 - Brutix Serpentis SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35006 - Brutix Serpentis SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35007 - Brutix Serpentis SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35008 - Brutix Serpentis SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35009 - Caracal Nugoeihuvi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35010 - Caracal Nugoeihuvi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35011 - Caracal Nugoeihuvi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35012 - Caracal Nugoeihuvi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35013 - Caracal Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35014 - Caracal Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35015 - Caracal Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35016 - Caracal Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35017 - Catalyst Aliastra SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35018 - Catalyst Aliastra SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35019 - Catalyst Aliastra SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35020 - Catalyst Aliastra SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35021 - Catalyst Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35022 - Catalyst Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35023 - Catalyst Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35024 - Catalyst Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35025 - Catalyst Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35026 - Catalyst Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35027 - Catalyst Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35028 - Catalyst Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35029 - Catalyst InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35030 - Catalyst InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35031 - Catalyst InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35032 - Catalyst InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35033 - Catalyst Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35034 - Catalyst Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35035 - Catalyst Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35036 - Catalyst Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35037 - Catalyst Serpentis SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35038 - Catalyst Serpentis SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35039 - Catalyst Serpentis SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35040 - Catalyst Serpentis SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35041 - Celestis Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35042 - Celestis Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35043 - Celestis Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35044 - Celestis Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35045 - Celestis InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35046 - Celestis InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35047 - Celestis InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35048 - Celestis InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35049 - Charon Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35050 - Charon Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35051 - Charon Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35052 - Charon Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35053 - Chimera Lai Dai SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35054 - Chimera Lai Dai SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35055 - Chimera Lai Dai SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35056 - Chimera Lai Dai SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35057 - Coercer Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35058 - Coercer Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35059 - Coercer Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35060 - Coercer Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35061 - Coercer Blood Raiders SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35062 - Coercer Blood Raiders SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35063 - Coercer Blood Raiders SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35064 - Coercer Blood Raiders SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35065 - Coercer Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35066 - Coercer Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35067 - Coercer Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35068 - Coercer Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35073 - Cormorant Guristas SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35074 - Cormorant Guristas SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35075 - Cormorant Guristas SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35076 - Cormorant Guristas SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35077 - Crucifier Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35078 - Crucifier Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35079 - Crucifier Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35080 - Crucifier Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35081 - Crucifier Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35082 - Crucifier Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35083 - Crucifier Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35084 - Crucifier Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35085 - Cyclone Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35086 - Cyclone Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35087 - Cyclone Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35088 - Cyclone Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35089 - Cyclone Thukker Tribe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35090 - Cyclone Thukker Tribe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35091 - Cyclone Thukker Tribe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35092 - Cyclone Thukker Tribe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35093 - Dominix Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35094 - Dominix Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35095 - Dominix Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35096 - Dominix Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35097 - Dominix Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35098 - Dominix Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35099 - Dominix Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35100 - Dominix Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35101 - Dominix Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35102 - Dominix Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35103 - Dominix Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35104 - Dominix Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35105 - Dominix Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35106 - Dominix Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35107 - Dominix Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35108 - Dominix Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35109 - Dragoon Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35110 - Dragoon Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35111 - Dragoon Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35112 - Dragoon Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35113 - Dragoon Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35114 - Dragoon Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35115 - Dragoon Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35116 - Dragoon Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35117 - Drake Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35118 - Drake Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35119 - Drake Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35120 - Drake Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35121 - Eagle Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35122 - Eagle Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35123 - Eagle Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35124 - Eagle Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35125 - Erebus Duvolle SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35126 - Erebus Duvolle SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35127 - Erebus Duvolle SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35128 - Erebus Duvolle SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35129 - Erebus InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35130 - Erebus InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35131 - Erebus InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35132 - Erebus InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35133 - Executioner Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35134 - Executioner Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35135 - Executioner Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35136 - Executioner Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35137 - Executioner Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35138 - Executioner Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35139 - Executioner Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35140 - Executioner Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35141 - Exequror Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35142 - Exequror Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35143 - Exequror Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35144 - Exequror Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35145 - Fenrir Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35146 - Fenrir Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35147 - Fenrir Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35148 - Fenrir Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35149 - Ferox Guristas SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35150 - Ferox Guristas SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35151 - Ferox Guristas SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35152 - Ferox Guristas SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35153 - Ferox Lai Dai SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35154 - Ferox Lai Dai SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35155 - Ferox Lai Dai SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35156 - Ferox Lai Dai SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35157 - Gila Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35158 - Gila Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35159 - Gila Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35160 - Gila Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35161 - Golem Guristas SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35162 - Golem Guristas SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35163 - Golem Guristas SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35164 - Golem Guristas SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35165 - Golem Kaalakiota SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35166 - Golem Kaalakiota SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35167 - Golem Kaalakiota SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35168 - Golem Kaalakiota SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35169 - Golem Nugoeihuvi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35170 - Golem Nugoeihuvi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35171 - Golem Nugoeihuvi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35172 - Golem Nugoeihuvi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35173 - Harbinger Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35174 - Harbinger Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35175 - Harbinger Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35176 - Harbinger Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35177 - Harbinger Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35178 - Harbinger Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35179 - Harbinger Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35180 - Harbinger Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35181 - Hel Sebiestor SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35182 - Hel Sebiestor SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35183 - Hel Sebiestor SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35184 - Hel Sebiestor SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35185 - Heron Sukuuvestaa SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35186 - Heron Sukuuvestaa SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35187 - Heron Sukuuvestaa SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35188 - Heron Sukuuvestaa SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35189 - Hulk ORE Development SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35190 - Hulk ORE Development SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35191 - Hulk ORE Development SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35192 - Hulk ORE Development SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35193 - Hurricane Sebiestor SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35194 - Hurricane Sebiestor SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35195 - Hurricane Sebiestor SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35196 - Hurricane Sebiestor SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35197 - Hyperion Aliastra SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35198 - Hyperion Aliastra SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35199 - Hyperion Aliastra SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35200 - Hyperion Aliastra SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35201 - Hyperion Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35202 - Hyperion Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35203 - Hyperion Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35204 - Hyperion Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35205 - Imicus Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35206 - Imicus Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35207 - Imicus Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35208 - Imicus Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35209 - Imicus Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35210 - Imicus Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35211 - Imicus Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35212 - Imicus Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35213 - Incursus Aliastra SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35214 - Incursus Aliastra SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35215 - Incursus Aliastra SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35216 - Incursus Aliastra SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35217 - Incursus Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35218 - Incursus Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35219 - Incursus Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35220 - Incursus Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35221 - Inquisitor Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35222 - Inquisitor Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35223 - Inquisitor Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35224 - Inquisitor Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35225 - Inquisitor Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35226 - Inquisitor Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35227 - Inquisitor Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35228 - Inquisitor Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35229 - Ishtar Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35230 - Ishtar Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35231 - Ishtar Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35232 - Ishtar Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35233 - Iteron Mark V Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35234 - Iteron Mark V Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35235 - Iteron Mark V Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35236 - Iteron Mark V Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35237 - Iteron Mark V InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35238 - Iteron Mark V InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35239 - Iteron Mark V InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35240 - Iteron Mark V InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35241 - Kestrel Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35242 - Kestrel Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35243 - Kestrel Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35244 - Kestrel Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35245 - Kronos Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35246 - Kronos Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35247 - Kronos Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35248 - Kronos Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35249 - Kronos Police SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35250 - Kronos Police SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35251 - Kronos Police SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35252 - Kronos Police SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35253 - Kronos Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35254 - Kronos Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35255 - Kronos Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35256 - Kronos Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35257 - Machariel Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35258 - Machariel Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35259 - Machariel Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35260 - Machariel Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35261 - Mackinaw ORE Development SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35262 - Mackinaw ORE Development SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35263 - Mackinaw ORE Development SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35264 - Mackinaw ORE Development SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35265 - Maelstrom Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35266 - Maelstrom Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35267 - Maelstrom Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35268 - Maelstrom Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35269 - Maelstrom Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35270 - Maelstrom Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35271 - Maelstrom Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35272 - Maelstrom Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35273 - Magnate Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35274 - Magnate Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35275 - Magnate Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35276 - Magnate Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35277 - Magnate Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35278 - Magnate Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35279 - Magnate Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35280 - Magnate Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35281 - Magnate Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35282 - Magnate Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35283 - Magnate Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35284 - Magnate Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35285 - Maller Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35286 - Maller Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35287 - Maller Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35288 - Maller Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35289 - Maller Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35290 - Maller Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35291 - Maller Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35292 - Maller Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35293 - Mammoth Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35294 - Mammoth Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35295 - Mammoth Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35296 - Mammoth Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35297 - Maulus Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35298 - Maulus Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35299 - Maulus Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35300 - Maulus Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35301 - Maulus Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35302 - Maulus Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35303 - Maulus Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35304 - Maulus Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35305 - Megathron Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35306 - Megathron Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35307 - Megathron Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35308 - Megathron Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35309 - Megathron Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35310 - Megathron Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35311 - Megathron Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35312 - Megathron Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35313 - Megathron Police SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35314 - Megathron Police SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35315 - Megathron Police SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35316 - Megathron Police SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35317 - Megathron Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35318 - Megathron Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35319 - Megathron Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35320 - Megathron Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35321 - Merlin Nugoeihuvi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35322 - Merlin Nugoeihuvi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35323 - Merlin Nugoeihuvi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35324 - Merlin Nugoeihuvi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35325 - Merlin Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35326 - Merlin Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35327 - Merlin Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35328 - Merlin Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35329 - Moa Lai Dai SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35330 - Moa Lai Dai SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35331 - Moa Lai Dai SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35332 - Moa Lai Dai SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35333 - Moros InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35334 - Moros InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35335 - Moros InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35336 - Moros InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35337 - Moros Roden SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35338 - Moros Roden SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35339 - Moros Roden SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35340 - Moros Roden SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35341 - Myrmidon Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35342 - Myrmidon Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35343 - Myrmidon Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35344 - Myrmidon Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35345 - Myrmidon InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35346 - Myrmidon InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35347 - Myrmidon InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35348 - Myrmidon InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35349 - Naga Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35350 - Naga Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35351 - Naga Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35352 - Naga Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35353 - Naglfar Justice SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35354 - Naglfar Justice SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35355 - Naglfar Justice SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35356 - Naglfar Justice SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35357 - Navitas Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35358 - Navitas Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35359 - Navitas Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35360 - Navitas Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35361 - Nidhoggur Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35362 - Nidhoggur Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35363 - Nidhoggur Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35364 - Nidhoggur Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35365 - Nyx InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35366 - Nyx InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35367 - Nyx InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35368 - Nyx InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35369 - Nyx Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35370 - Nyx Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35371 - Nyx Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35372 - Nyx Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35373 - Obelisk Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35374 - Obelisk Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35375 - Obelisk Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35376 - Obelisk Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35377 - Obelisk Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35378 - Obelisk Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35379 - Obelisk Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35380 - Obelisk Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35381 - Omen Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35382 - Omen Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35383 - Omen Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35384 - Omen Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35385 - Omen Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35386 - Omen Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35387 - Omen Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35388 - Omen Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35389 - Omen Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35390 - Omen Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35391 - Omen Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35392 - Omen Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35393 - Oracle Khanid SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35394 - Oracle Khanid SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35395 - Oracle Khanid SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35396 - Oracle Khanid SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35397 - Oracle Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35398 - Oracle Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35399 - Oracle Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35400 - Oracle Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35401 - Orca ORE Development SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35402 - Orca ORE Development SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35403 - Orca ORE Development SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35404 - Orca ORE Development SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35405 - Osprey Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35406 - Osprey Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35407 - Osprey Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35408 - Osprey Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35413 - Paladin Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35414 - Paladin Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35415 - Paladin Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35416 - Paladin Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35417 - Paladin Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35418 - Paladin Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35419 - Paladin Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35420 - Paladin Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35421 - Phoenix Lai Dai SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35422 - Phoenix Lai Dai SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35423 - Phoenix Lai Dai SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35424 - Phoenix Lai Dai SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35425 - Phoenix Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35426 - Phoenix Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35427 - Phoenix Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35428 - Phoenix Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35429 - Probe Vherokior SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35430 - Probe Vherokior SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35431 - Probe Vherokior SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35432 - Probe Vherokior SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35433 - Prophecy Blood Raiders SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35434 - Prophecy Blood Raiders SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35435 - Prophecy Blood Raiders SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35436 - Prophecy Blood Raiders SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35437 - Prophecy Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35438 - Prophecy Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35439 - Prophecy Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35440 - Prophecy Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35441 - Prophecy Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35442 - Prophecy Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35443 - Prophecy Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35444 - Prophecy Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35445 - Providence Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35446 - Providence Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35447 - Providence Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35448 - Providence Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35449 - Providence Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35450 - Providence Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35451 - Providence Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35452 - Providence Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35453 - Punisher Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35454 - Punisher Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35455 - Punisher Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35456 - Punisher Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35457 - Punisher Tash-Murkon SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35458 - Punisher Tash-Murkon SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35459 - Punisher Tash-Murkon SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35460 - Punisher Tash-Murkon SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35461 - Rattlesnake Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35462 - Rattlesnake Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35463 - Rattlesnake Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35464 - Rattlesnake Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35465 - Raven Guristas SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35466 - Raven Guristas SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35467 - Raven Guristas SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35468 - Raven Guristas SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35469 - Raven Kaalakiota SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35470 - Raven Kaalakiota SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35471 - Raven Kaalakiota SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35472 - Raven Kaalakiota SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35473 - Raven Nugoeihuvi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35474 - Raven Nugoeihuvi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35475 - Raven Nugoeihuvi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35476 - Raven Nugoeihuvi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35477 - Raven Serenity YC117 SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35478 - Raven Serenity YC117 SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35479 - Raven Serenity YC117 SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35480 - Raven Serenity YC117 SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35481 - Raven Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35482 - Raven Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35483 - Raven Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35484 - Raven Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35485 - Revelation Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35486 - Revelation Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35487 - Revelation Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35488 - Revelation Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35489 - Revelation Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35490 - Revelation Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35491 - Revelation Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35492 - Revelation Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35493 - Rifter Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35494 - Rifter Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35495 - Rifter Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35496 - Rifter Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35497 - Rifter Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35498 - Rifter Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35499 - Rifter Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35500 - Rifter Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35501 - Rokh Nugoeihuvi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35502 - Rokh Nugoeihuvi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35503 - Rokh Nugoeihuvi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35504 - Rokh Nugoeihuvi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35505 - Rokh Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35506 - Rokh Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35507 - Rokh Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35508 - Rokh Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35509 - Rorqual ORE Development SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35510 - Rorqual ORE Development SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35511 - Rorqual ORE Development SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35512 - Rorqual ORE Development SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35513 - Scorpion Ishukone Watch SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35514 - Scorpion Ishukone Watch SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35515 - Scorpion Ishukone Watch SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35516 - Scorpion Ishukone Watch SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35517 - Sigil Kador SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35518 - Sigil Kador SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35519 - Sigil Kador SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35520 - Sigil Kador SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35521 - Skiff ORE Development SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35522 - Skiff ORE Development SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35523 - Skiff ORE Development SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35524 - Skiff ORE Development SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35525 - Slasher Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35526 - Slasher Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35527 - Slasher Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35528 - Slasher Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35529 - Stabber Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35530 - Stabber Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35531 - Stabber Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35532 - Stabber Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35533 - Stabber Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35534 - Stabber Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35535 - Stabber Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35536 - Stabber Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35537 - Talos Duvolle SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35538 - Talos Duvolle SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35539 - Talos Duvolle SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35540 - Talos Duvolle SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35541 - Talos InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35542 - Talos InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35543 - Talos InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35544 - Talos InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35545 - Talwar Sebiestor SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35546 - Talwar Sebiestor SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35547 - Talwar Sebiestor SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35548 - Talwar Sebiestor SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35549 - Tayra Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35550 - Tayra Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35551 - Tayra Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35552 - Tayra Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35553 - Tempest Justice SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35554 - Tempest Justice SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35555 - Tempest Justice SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35556 - Tempest Justice SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35557 - Tempest Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35558 - Tempest Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35559 - Tempest Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35560 - Tempest Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35561 - Tempest Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35562 - Tempest Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35563 - Tempest Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35564 - Tempest Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35565 - Thanatos Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35566 - Thanatos Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35567 - Thanatos Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35568 - Thanatos Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35569 - Thanatos Roden SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35570 - Thanatos Roden SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35571 - Thanatos Roden SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35572 - Thanatos Roden SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35573 - Thorax Aliastra SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35574 - Thorax Aliastra SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35575 - Thorax Aliastra SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35576 - Thorax Aliastra SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35577 - Thorax Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35578 - Thorax Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35579 - Thorax Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35580 - Thorax Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35581 - Thrasher Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35582 - Thrasher Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35583 - Thrasher Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35584 - Thrasher Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35585 - Thrasher Thukker Tribe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35586 - Thrasher Thukker Tribe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35587 - Thrasher Thukker Tribe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35588 - Thrasher Thukker Tribe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35589 - Tormentor Ardishapur SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35590 - Tormentor Ardishapur SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35591 - Tormentor Ardishapur SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35592 - Tormentor Ardishapur SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35593 - Tormentor Sarum SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35594 - Tormentor Sarum SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35595 - Tormentor Sarum SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35596 - Tormentor Sarum SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35597 - Tornado Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35598 - Tornado Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35599 - Tornado Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35600 - Tornado Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35601 - Tristan Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35602 - Tristan Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35603 - Tristan Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35604 - Tristan Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35605 - Tristan Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35606 - Tristan Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35607 - Tristan Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35608 - Tristan Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35609 - Typhoon Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35610 - Typhoon Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35611 - Typhoon Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35612 - Typhoon Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35613 - Vargur Justice SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35614 - Vargur Justice SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35615 - Vargur Justice SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35616 - Vargur Justice SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35617 - Vargur Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35618 - Vargur Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35619 - Vargur Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35620 - Vargur Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35621 - Vargur Nefantar SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35622 - Vargur Nefantar SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35623 - Vargur Nefantar SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35624 - Vargur Nefantar SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35625 - Vexor Intaki Syndicate SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35626 - Vexor Intaki Syndicate SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35627 - Vexor Intaki Syndicate SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35628 - Vexor Intaki Syndicate SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35629 - Vexor InterBus SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35630 - Vexor InterBus SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35631 - Vexor InterBus SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35632 - Vexor InterBus SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35633 - Vexor Quafe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35634 - Vexor Quafe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35635 - Vexor Quafe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35636 - Vexor Quafe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35637 - Vigil Krusual SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35638 - Vigil Krusual SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35639 - Vigil Krusual SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35640 - Vigil Krusual SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35641 - Wyvern Wiyrkomi SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35642 - Wyvern Wiyrkomi SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35643 - Wyvern Wiyrkomi SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35644 - Wyvern Wiyrkomi SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35680 - Caldari Tactical Destroyer (Spaceship Command) radius: None => 1.0
35681 - Men's 'Humanitarian' T-shirt YC 117 (Tops) radius: None => 1.0
35682 - Women's 'Humanitarian' T-shirt YC 117 (Tops) radius: None => 1.0
35684 - Hecate Blueprint (Tactical Destroyer Blueprint) radius: None => 1.0
35690 - Astero Sanctuary SKIN (Permanent SKIN) radius: None => 1.0
35691 - Astero Sanctuary SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35692 - Astero Sanctuary SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35693 - Astero Sanctuary SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35694 - Astero Sanctuary SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35695 - Stratios Sanctuary SKIN (Permanent SKIN) radius: None => 1.0
35696 - Stratios Sanctuary SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35697 - Stratios Sanctuary SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35698 - Stratios Sanctuary SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35699 - Stratios Sanctuary SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35700 - Nestor Sanctuary SKIN (Permanent SKIN) radius: None => 1.0
35701 - Nestor Sanctuary SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35702 - Nestor Sanctuary SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35703 - Nestor Sanctuary SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35704 - Nestor Sanctuary SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35705 - Vargur Thukker Tribe SKIN (Permanent SKIN) radius: None => 1.0
35706 - Vargur Thukker Tribe SKIN (7 Days) (7-Day SKIN) radius: None => 1.0
35707 - Vargur Thukker Tribe SKIN (30 Days) (30-Day SKIN) radius: None => 1.0
35708 - Vargur Thukker Tribe SKIN (90 Days) (90-Day SKIN) radius: None => 1.0
35709 - Vargur Thukker Tribe SKIN (365 Days) (1-Year SKIN) radius: None => 1.0
35780 - Imp Blueprint (Frigate Blueprint) descriptionID: 506008 => None
35782 - Fiend Blueprint (Cruiser Blueprint) descriptionID: 506012 => None
35835 - Athanor (Refinery) structureGasDecompressionEfficiencyBonus: None => 0.04
35836 - Tatara (Refinery) strRefiningYieldBonus: 4.0 => 5.5
structureGasDecompressionEfficiencyBonus: None => 0.1
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) gasDecompressionBaseEfficiency: None => 0.8
36908 - Antipharmakon Thureo (Booster) Meta Level: None => 3.0
metaLevel: None => 3
36909 - Antipharmakon Kosybo (Booster) Meta Level: None => 3.0
metaLevel: None => 3
36910 - Antipharmakon Iokira (Booster) Meta Level: None => 3.0
metaLevel: None => 3
36911 - Antipharmakon Toxot (Booster) Meta Level: None => 3.0
metaLevel: None => 3
36912 - Antipharmakon Aeolis (Booster) Meta Level: None => 3.0
metaLevel: None => 3
40635 - Stasis Webification Burst Projector (Burst Projectors) radius: None => 1.0
40699 - Weapon Disruption Burst Projector (Burst Projectors) radius: None => 1.0
41198 - Sentient Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
41199 - Shadow Serpentis Remote Sensor Booster (Remote Sensor Booster) radius: None => 1.0
42244 - Porpoise (Industrial Command Ship) Fuel Bay Capacity: None => 4800.0
industrialCommandBonusMiningForemanBurstRange: None => 5.0
industrialCommandBonusDroneIceHarvestingCycleTime: -10.0 => -5.0
shipRoleBonusDroneOreMiningYield: 50.0 => None
43573 - ♦ Scorpion (♦ Battleship) descriptionID: 523166 => None
43682 - Ducia Foundry Strong Box (Strong Boxes) radius: None => 1.0
43683 - Joint Harvesting Strong Box (Strong Boxes) radius: None => 1.0
43684 - HZO Refinery Strong Box (Strong Boxes) radius: None => 1.0
43685 - Deep Core Mining Inc. Strong Box (Strong Boxes) radius: None => 1.0
43686 - Poksu Mineral Group Strong Box (Strong Boxes) radius: None => 1.0
43687 - Minedrill Strong Box (Strong Boxes) radius: None => 1.0
43688 - Astral Mining Inc. Strong Box (Strong Boxes) radius: None => 1.0
43689 - Material Acquisition Strong Box (Strong Boxes) radius: None => 1.0
43690 - Allotek Industries Strong Box (Strong Boxes) radius: None => 1.0
43691 - Minmatar Mining Corporation Strong Box (Strong Boxes) radius: None => 1.0
43693 - Thukker Mix Strong Box (Strong Boxes) radius: None => 1.0
43695 - True Creations Strong Box (Strong Boxes) radius: None => 1.0
43696 - Blood Raider Strong Box (Strong Boxes) radius: None => 1.0
43697 - Guristas Production Strong Box (Strong Boxes) radius: None => 1.0
43698 - Salvation Angels Strong Box (Strong Boxes) radius: None => 1.0
43749 - Venture Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43750 - Endurance Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43751 - Prospect Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43752 - Procurer Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43753 - Retriever Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43754 - Covetor Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43755 - Skiff Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43756 - Mackinaw Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43757 - Hulk Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43758 - Bowhead Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43760 - Rorqual Amarr Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43762 - Venture Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43763 - Endurance Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43764 - Prospect Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43765 - Procurer Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43766 - Retriever Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43767 - Covetor Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43768 - Skiff Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43769 - Mackinaw Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43770 - Hulk Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43771 - Bowhead Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43773 - Rorqual Caldari Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43776 - Venture Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43777 - Endurance Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43778 - Prospect Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43779 - Procurer Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43780 - Retriever Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43781 - Covetor Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43782 - Skiff Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43783 - Mackinaw Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43784 - Hulk Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43785 - Bowhead Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43787 - Rorqual Gallente Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43789 - Venture Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43790 - Endurance Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43791 - Prospect Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43792 - Procurer Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43793 - Retriever Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43794 - Covetor Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43795 - Skiff Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43796 - Mackinaw Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43797 - Hulk Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43798 - Bowhead Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43800 - Rorqual Minmatar Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43802 - Venture Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43803 - Endurance Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43804 - Prospect Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43805 - Procurer Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43806 - Retriever Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43807 - Covetor Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43808 - Skiff Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43809 - Mackinaw Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43810 - Hulk Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43813 - Rorqual Angel Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43815 - Venture Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43816 - Endurance Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43817 - Prospect Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43818 - Procurer Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43819 - Retriever Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43820 - Covetor Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43821 - Skiff Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43822 - Mackinaw Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43823 - Hulk Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43826 - Rorqual Blood Raider Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43828 - Venture Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43829 - Endurance Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43830 - Prospect Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43831 - Procurer Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43832 - Retriever Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43833 - Covetor Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43834 - Skiff Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43835 - Mackinaw Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43836 - Hulk Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43839 - Rorqual Guristas Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43841 - Venture Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43842 - Endurance Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43843 - Prospect Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43844 - Procurer Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43845 - Retriever Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43846 - Covetor Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43847 - Skiff Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43848 - Mackinaw Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43849 - Hulk Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
43852 - Rorqual Sansha Industrial Livery SKIN (Permanent SKIN) radius: None => 1.0
44996 - Marshal (Black Ops) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
45010 - Focused Warp Scrambling Script (Warp Disruption Script) radius: None => 1.0
45011 - Focused Warp Scrambling Script Blueprint (Script Blueprint) radius: None => 1.0
45043 - Dagon Blueprint (Force Auxiliary Blueprint) radius: None => 1.0
45044 - Chemosh Blueprint (Dreadnought Blueprint) radius: None => 1.0
45045 - Molok Blueprint (Titan Blueprint) radius: None => 1.0
45650 - AbleBlueprint_PLACEHOLDER (Support Fighter Blueprint) radius: None => 1.0
45669 - Baker_PLACEHOLDER (Light Fighter)
Click to toggle showing the 69 attributes.Mass: 1 => 1000.0
Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1000.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 50000.0
Volume: 1 => 800.0
radius: 1 => 35.0
Primary Skill required: None => 40572.0
Secondary Skill required: None => 23069.0
Maximum Locked Targets: None => 6.0
raceID: None => 4
RADAR Sensor Strength: None => 6.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 1600.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 500000.0
shieldUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 88.0
Scan Resolution: None => 850.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 1
published: False => 1
Remote Logistics Impedance: None => 0.0
Shield EM Damage Resistance: None => 0.5
Shield Thermal Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.5
Shield Explosive Damage Resistance: None => 0.5
Duration: None => 10000.0
Explosion Radius: None => 15.0
Explosion Velocity: None => 300.0
fighterAbilityMissilesDamageReductionFactor: None => 2.0
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 38.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 18000.0
fighterAbilityMissilesResistanceID: None => 2189.0
Rate of fire: None => 3500.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
fighterSquadronIsLight: None => 1.0
Squadron Size: None => 12.0
Orbit Range: None => 10000.0
Maximum Velocity Bonus: None => 200.0
Signature Radius Reduction: None => -80.0
Duration: None => 10000.0
Range: None => 18000.0
Maximum Velocity Bonus (Per Fighter): None => -4.0
fighterAbilityTackleWebSpeedPenaltyInterim: None => 0.0
fighterSquadronRole: None => 1.0
Warp Disruption Strength: None => 1.0
Refueling Duration: None => 3000.0
basePrice: 1 => 0.0
graphicID: 2972 => 2899
isDynamicType: None => 0
metaLevel: None => 0
typeNameID: 526724 => 595408
45670 - BakerBlueprint_PLACEHOLDER (Light Fighter Blueprint) radius: None => 1.0
45671 - Charlie_PLACEHOLDER (Light Fighter)
Click to toggle showing the 71 attributes.Mass: 1 => 1000.0
Structure Hitpoints: None => 100.0
Maximum Velocity: None => 833.0
Inertia Modifier: None => 700.0
Maximum Targeting Range: None => 60000.0
Volume: 1 => 1000.0
radius: 1 => 35.0
Primary Skill required: None => 40572.0
Secondary Skill required: None => 23069.0
Maximum Locked Targets: None => 6.0
raceID: None => 4
RADAR Sensor Strength: None => 5.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 2190.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 700000.0
shieldUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 700.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 1
published: False => 1
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 400.0
Explosion Velocity: None => 70.0
fighterAbilityMissilesDamageReductionFactor: None => 5.0
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 119.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 10000.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Duration: None => 20000.0
Rate of fire: None => 14000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
fighterSquadronIsLight: None => 1.0
Squadron Size: None => 9.0
Orbit Range: None => 6500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 65.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 3.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 185.0
Explosion Velocity: None => 105.0
Optimal range: None => 8000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 2.0
Refueling Duration: None => 5000.0
basePrice: 1 => 20047340.0
graphicID: 2972 => 2899
isDynamicType: None => 0
metaLevel: None => 0
typeNameID: 526725 => 595410
45672 - CharlieBlueprint_PLACEHOLDER (Light Fighter Blueprint) radius: None => 1.0
45673 - Dog_PLACEHOLDER (Heavy Fighter)
Click to toggle showing the 62 attributes.Mass: 1 => 2000.0
Structure Hitpoints: None => 100.0
Maximum Velocity: None => 555.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 90000.0
Volume: 1 => 2000.0
radius: 1 => 35.0
Primary Skill required: None => 32339.0
Secondary Skill required: None => 23069.0
Maximum Locked Targets: None => 6.0
raceID: None => 4
RADAR Sensor Strength: None => 7.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 3762.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
shieldUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 430.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 1
published: False => 1
Remote Logistics Impedance: None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Jump Range: None => 100000.0
Duration: None => 10000.0
Signature Radius Bonus: None => 150.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
fighterSquadronIsHeavy: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 31500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 253.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 570.0
Explosion Velocity: None => 80.0
Optimal range: None => 34000.0
Accuracy Falloff: None => 8000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41549.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
basePrice: 1 => 0.0
graphicID: 3818 => 3825
isDynamicType: None => 0
metaLevel: None => 0
typeNameID: 526728 => 595412
45674 - DogBlueprint_PLACEHOLDER (Heavy Fighter Blueprint) radius: None => 1.0
45675 - Easy_PLACEHOLDER (Heavy Fighter)
Click to toggle showing the 72 attributes.Mass: 1 => 2000.0
Structure Hitpoints: None => 100.0
Maximum Velocity: None => 864.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 45000.0
Volume: 1 => 1800.0
radius: 1 => 35.0
Primary Skill required: None => 32339.0
Secondary Skill required: None => 23069.0
Maximum Locked Targets: None => 6.0
raceID: None => 4
RADAR Sensor Strength: None => 7.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 4015.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
shieldUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 500.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 1
published: False => 1
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 2527.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 10000.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Duration: None => 20000.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
fighterSquadronIsHeavy: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 6500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 316.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 8000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
Refueling Duration: None => 10000.0
basePrice: 1 => 20047340.0
graphicID: 21818 => 3825
isDynamicType: None => 0
metaLevel: None => 0
typeNameID: 526729 => 595414
45676 - EasyBlueprint_PLACEHOLDER (Heavy Fighter Blueprint) radius: None => 1.0
45998 - Agency 'Pyrolancea' DB3 Dose I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
45999 - Agency 'Pyrolancea' DB5 Dose II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
46000 - Agency 'Pyrolancea' DB7 Dose III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
46001 - Agency 'Hardshell' TB3 Dose I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
46002 - Agency 'Hardshell' TB5 Dose II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
46003 - Agency 'Hardshell' TB7 Dose III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
46004 - Agency 'Overclocker' SB3 Dose I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
46005 - Agency 'Overclocker' SB5 Dose II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
46006 - Agency 'Overclocker' SB7 Dose III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
46010 - testShieldMod_PLACEHOLDER (Non-Repeating Hardeners) radius: None => 1.0
46011 - testShieldMod_Blueprint_PLACEHOLDER (Shield Hardener Blueprint) radius: None => 1.0
46012 - testArmorMod_PLACEHOLDER (Non-Repeating Hardeners) radius: None => 1.0
46013 - testArmorMod_Blueprint_PLACEHOLDER (Armor Coating Blueprint) radius: None => 1.0
47271 - Leshak (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
48113 - Agency 'Hardshell' TB9 Dose IV (Booster) Meta Level: None => 6.0
metaLevel: None => 6
48114 - Agency 'Overclocker' SB9 Dose IV (Booster) Meta Level: None => 6.0
metaLevel: None => 6
48115 - Agency 'Pyrolancea' DB9 Dose IV (Booster) Meta Level: None => 6.0
metaLevel: None => 6
48930 - Dragonfly Apis (Irregular Drone) descriptionID: 540988 => None
48932 - Scorpionfly Apis (Irregular Drone) descriptionID: 540992 => None
49630 - Upwell Monument AM Wreck (Wreck) Structure Hitpoints: None => 25000000.0
structureUniformity: None => 1.0
Signature Radius: None => 45000.0
Access Difficulty: None => -10.0
Stasis Webifier Resistance: None => 0.0
49631 - Upwell Monument 1M Wreck (Wreck) Structure Hitpoints: None => 25000000.0
structureUniformity: None => 1.0
Signature Radius: None => 45000.0
Access Difficulty: None => -10.0
Stasis Webifier Resistance: None => 0.0
49632 - Upwell Monument 1F Wreck (Wreck) Structure Hitpoints: None => 25000000.0
structureUniformity: None => 1.0
Signature Radius: None => 45000.0
Access Difficulty: None => -10.0
Stasis Webifier Resistance: None => 0.0
52510 - Triglavian World Ark Spawner A (Cloud) descriptionID: 552471 => None
52982 - Triglavian Pocket Spawner (Cloud) descriptionID: 553558 => None
53497 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53499 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53507 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53510 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53515 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53517 - Festival Skill Points and Snowballs Crate (Special Edition Commodities) marketGroupID: 1661 (Special Edition Commodities) => None
53926 - Carousing Dramiel (Irregular Frigate) Warp Speed Multiplier: 50.0 => 45.0
53927 - Carousing Daredevil (Irregular Frigate) Warp Speed Multiplier: 50.0 => 30.0
53928 - Carousing Hound (Irregular Frigate) Warp Speed Multiplier: 50.0 => 35.0
53929 - Carousing Nemesis (Irregular Frigate) Warp Speed Multiplier: 50.0 => 35.0
53930 - Carousing Vigil (Irregular Frigate) Warp Speed Multiplier: 50.0 => 30.0
53931 - Carousing Hyena (Irregular Frigate) Warp Speed Multiplier: 50.0 => 35.0
53932 - Carousing Maulus (Irregular Frigate) Warp Speed Multiplier: 50.0 => 35.0
53933 - Carousing Keres (Irregular Frigate) Warp Speed Multiplier: 50.0 => 35.0
53934 - Carousing Talwar (Irregular Destroyer) Warp Speed Multiplier: 30.0 => 25.0
53935 - Carousing Catalyst (Irregular Destroyer) Warp Speed Multiplier: 30.0 => 25.0
53936 - Carousing Cynabal (Irregular Cruiser) Warp Speed Multiplier: 20.0 => 25.0
53937 - Carousing Vigilant (Irregular Cruiser) Warp Speed Multiplier: 20.0 => 15.0
53939 - Carousing Celestis (Irregular Cruiser) Warp Speed Multiplier: 20.0 => 15.0
53941 - Carousing Exequror (Irregular Cruiser) Warp Speed Multiplier: 20.0 => 15.0
54291 - Enduring Multispectrum Shield Hardener (Shield Hardener) EM Damage Resistance Bonus: -23.2 => -25.7777777778
Explosive Damage Resistance Bonus: -23.2 => -25.7777777778
Kinetic Damage Resistance Bonus: -23.2 => -25.7777777778
Thermal Damage Resistance Bonus: -23.2 => -25.7777777778
54292 - Enduring EM Shield Hardener (Shield Hardener) EM Damage Resistance Bonus: -42.0 => -46.6666666667
54293 - Enduring Explosive Shield Hardener (Shield Hardener) Explosive Damage Resistance Bonus: -42.0 => -46.6666666667
54294 - Enduring Kinetic Shield Hardener (Shield Hardener) Kinetic Damage Resistance Bonus: -42.0 => -46.6666666667
54295 - Enduring Thermal Shield Hardener (Shield Hardener) Thermal Damage Resistance Bonus: -42.0 => -46.6666666667
54587 - Limited Synth Blue Pill Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54588 - Limited Synth Blue Pill Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54589 - Limited Synth Blue Pill Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54590 - Limited Synth Blue Pill Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54591 - Limited Synth Blue Pill Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54592 - Limited Synth Exile Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54593 - Limited Synth Exile Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54594 - Limited Synth Exile Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54595 - Limited Synth Exile Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54596 - Limited Synth Exile Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54597 - Limited Synth Mindflood Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54598 - Limited Synth Mindflood Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54599 - Limited Synth Mindflood Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54600 - Limited Synth Mindflood Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54601 - Limited Synth Mindflood Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54602 - Limited Synth X-Instinct Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54603 - Limited Synth X-Instinct Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54604 - Limited Synth X-Instinct Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54605 - Limited Synth X-Instinct Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54606 - Limited Synth X-Instinct Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54607 - Limited Synth Drop Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54610 - Limited Synth Drop Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54611 - Limited Synth Drop Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54612 - Limited Synth Drop Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54613 - Limited Synth Drop Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54614 - Limited Synth Frentix Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54615 - Limited Synth Frentix Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54616 - Limited Synth Frentix Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54617 - Limited Synth Frentix Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54618 - Limited Synth Frentix Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54619 - Limited Synth Sooth Sayer Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54620 - Limited Synth Sooth Sayer Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54621 - Limited Synth Sooth Sayer Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54622 - Limited Synth Sooth Sayer Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54623 - Limited Synth Sooth Sayer Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54624 - Limited Synth Crash Booster Mk I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54625 - Limited Synth Crash Booster Mk II (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54626 - Limited Synth Crash Booster Mk III (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54627 - Limited Synth Crash Booster Mk IV (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54628 - Limited Synth Crash Booster Mk V (Booster) Meta Level: None => 0.0
metaLevel: None => 0
54733 - Thunderchild (Battleship) battleshipPlateHPBonus: None => 50.0
battleshipExtenderHPBonus: None => 100.0
battleshipBulkheadHPModifierBonus: None => 0.05
55736 - FNS Ingenomine Parade Beacon (Beacon) radius: None => 1.0
55737 - FNS Obisus Parade Beacon (Beacon) radius: None => 1.0
55738 - FNS Botresse Parade Beacon (Beacon) radius: None => 1.0
55739 - FNS Geros Parade Beacon (Beacon) radius: None => 1.0
55740 - FNS Cevestis Parade Beacon (Beacon) radius: None => 1.0
55741 - FNS Tenaros Parade Beacon (Beacon) radius: None => 1.0
55742 - FNS Moscutus Parade Beacon (Beacon) radius: None => 1.0
55834 - Proving Ground Trace (Filament Trace) Gravimetric Sensor Strength: None => 30.0
Signature Radius: None => 50.0
Untargetable: None => 1.0
56979 - Ration-Grabber Display (Special Edition Commodities) descriptionID: 573115 => None
57190 - QA ES below starting skills Afterburner II (QA Expert Systems) radius: None => 1.0
57191 - QA ES above starting below alpha max Archaeology II (QA Expert Systems) radius: None => 1.0
57192 - QA ES omega only Archaeology IV (QA Expert Systems) radius: None => 1.0
57193 - QA ES ship unlock Gallente Battleship I (QA Expert Systems) radius: None => 1.0
57194 - QA ES module unlock Medium Autocannon V and Specialization (QA Expert Systems) radius: None => 1.0
57195 - QA ES ship attribute bonus max velocity Navigation IV (QA Expert Systems) radius: None => 1.0
57197 - QA ES test (QA Expert Systems) radius: None => 1.0
57199 - QA ES Generic Debug (QA Expert Systems) radius: None => 1.0
57211 - Serenity YC123.1 Season Pass (Booster) descriptionID: 573527 => None
57309 - QA ES non ship skills (QA Expert Systems) radius: None => 1.0
57587 - Signals Scorpion (Irregular Battleship) descriptionID: 575309 => None
59178 - Men's 'Republic Valklear' Jacket (Outer) published: False => 1
marketGroupID: None => 1399 (Outerwear)
59179 - Men's 'Republic Valklear' Pants (Bottoms) published: False => 1
marketGroupID: None => 1401 (Bottoms)
59180 - Women's 'Republic Valklear' Jacket (Outer) published: False => 1
marketGroupID: None => 1405 (Outerwear)
59181 - Women's 'Republic Valklear' Pants (Bottoms) published: False => 1
marketGroupID: None => 1403 (Bottoms)
59189 - Mining Blitz Range Booster Dose I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
59190 - Mining Blitz Range Booster Dose II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59191 - Mining Blitz Range Booster Dose III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59192 - Mining Blitz Yield Booster Dose I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
59193 - Mining Blitz Yield Booster Dose II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59194 - Mining Blitz Yield Booster Dose III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59404 - Gallente Federation Day Expert System (Promotional Expert Systems) radius: None => 1.0
59595 - Limited Mining Expedition Beacon (Beacon) radius: None => 1.0
59596 - Minor Mining Expedition Beacon (Beacon) radius: None => 1.0
59880 - Expired Liberation Games Damage Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
59881 - Expired Liberation Games Damage Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59882 - Expired Liberation Games Damage Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59883 - Expired Liberation Games Accuracy Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59884 - Expired Liberation Games Accuracy Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59885 - Expired Liberation Games Range Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
59886 - Expired Liberation Games Range Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59887 - Expired Liberation Games Range Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59888 - Expired Liberation Games EWar Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
59889 - Expired Liberation Games EWar Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
59890 - Expired Liberation Games EWar Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
59891 - Expired Liberation Games Accuracy Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60019 - Amarr Foundation Day Expert System (Promotional Expert Systems) radius: None => 1.0
60089 - Caldari Union Day Expert System (Promotional Expert Systems) radius: None => 1.0
60381 - Abyssal Ore Processing (Resource Processing) basePrice: 1250000.0 => 20000000.0
60422 - Expired AIR Astro-Acquisition Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60423 - Expired AIR Astro-Acquisition Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60424 - Expired AIR Astro-Acquisition Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60425 - Expired AIR Astro-Pinpointing Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60426 - Expired AIR Astro-Pinpointing Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60427 - Expired AIR Astro-Pinpointing Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60428 - Expired AIR Astro-Rangefinding Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60429 - Expired AIR Astro-Rangefinding Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60430 - Expired AIR Astro-Rangefinding Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60575 - Quafe Zero Green Apple (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60683 - Expired Harvest Nosferatu Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60684 - Expired Harvest Nosferatu Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60685 - Expired Harvest Nosferatu Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60686 - Expired Tetrimon Capacitor Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60687 - Expired Tetrimon Resistance Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60688 - Expired Tetrimon Precision Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60689 - Expired Tetrimon Precision Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60690 - Expired Tetrimon Precision Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60691 - Expired Tetrimon Anti-Drain Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60692 - Expired Tetrimon Anti-Drain Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60693 - Expired Tetrimon Anti-Drain Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60694 - Expired Harvest Webifier Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60695 - Expired Harvest Webifier Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60696 - Expired Harvest Webifier Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60697 - Expired Harvest Damage Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60698 - Expired Harvest Damage Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60699 - Expired Harvest Damage Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60700 - Expired Harvest Anti-Disruptor Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60701 - Expired Harvest Anti-Disruptor Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60702 - Expired Harvest Anti-Disruptor Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60703 - Expired Tetrimon Capacitor Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60704 - Expired Tetrimon Capacitor Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
60705 - Expired Tetrimon Resistance Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
60706 - Expired Tetrimon Resistance Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
60764 - Laelaps (Heavy Interdiction Cruiser) marketGroupID: 1371 (Pirate Faction) => 2115 (Special Edition Heavy Interdiction Cruisers)
60765 - Raiju (Electronic Attack Ship) marketGroupID: 1365 (Pirate Faction) => 2819 (Special Edition Electronic Attack Frigates)
61086 - Expired Wightstorm Sunyata Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61087 - Expired Wightstorm Sunyata Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61090 - Expired Wightstorm Sunyata Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61091 - Expired Wightstorm Nirvana Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61093 - Expired Wightstorm Nirvana Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61096 - Expired Wightstorm Nirvana Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61097 - Expired Wightstorm Rapture Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61099 - Expired Wightstorm Rapture Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61101 - Expired Wightstorm Rapture Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61103 - Expired Wightstorm Cetana Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61105 - Expired Wightstorm Cetana Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61107 - Expired Wightstorm Cetana Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61110 - Expired Wightstorm Vitarka Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61112 - Expired Wightstorm Vitarka Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61114 - Expired Wightstorm Vitarka Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61116 - Expired Wightstorm Manasikara Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61118 - Expired Wightstorm Manasikara Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61119 - Expired Wightstorm Manasikara Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61980 - AIR Astro-Acquisition Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61981 - AIR Astro-Acquisition Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61982 - AIR Astro-Acquisition Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61983 - AIR Astro-Pinpointing Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61984 - AIR Astro-Pinpointing Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61985 - AIR Astro-Pinpointing Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61986 - AIR Astro-Rangefinding Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61987 - AIR Astro-Rangefinding Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61988 - AIR Astro-Rangefinding Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61989 - AIR Relic Range Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61990 - AIR Relic Range Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61991 - AIR Relic Range Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61992 - AIR Relic Coherence Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61993 - AIR Relic Coherence Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61994 - AIR Relic Coherence Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61995 - AIR Relic Strength Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61996 - AIR Relic Strength Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
61997 - AIR Relic Strength Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
61998 - AIR Signature Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
61999 - AIR Signature Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62000 - AIR Signature Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62001 - AIR Agility Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62002 - AIR Agility Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62003 - AIR Agility Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62004 - AIR Repairer Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62005 - AIR Repairer Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62006 - AIR Repairer Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62251 - ♦ Infested Dominix (♦ Battleship) npcDroneCapacity: None => 15.0
npcDroneBandwidth: None => 5.0
62452 - Gas Decompression Efficiency (Resource Processing) Gas Decompression Efficiency Bonus: None => 1.0
62453 - Fleet Compression Logistics (Fleet Support) fleetCompressionLogisticsRangeBonus: None => 10.0
62598 - Guardian 'Chokmah' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62599 - Guardian 'Chokmah' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62600 - Guardian 'Chokmah' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62601 - Guardian 'Keter' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62602 - Guardian 'Keter' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62603 - Guardian 'Keter' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62604 - Guardian 'Yesod' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62605 - Guardian 'Yesod' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62606 - Guardian 'Yesod' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62607 - Guardian 'Netzach' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62608 - Guardian 'Netzach' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62609 - Guardian 'Netzach' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62610 - Guardian 'Tiferet' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62611 - Guardian 'Tiferet' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62612 - Guardian 'Tiferet' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62613 - Guardian 'Binah' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62614 - Guardian 'Binah' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62615 - Guardian 'Binah' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62616 - Guardian 'Gevurah' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62617 - Guardian 'Gevurah' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62618 - Guardian 'Gevurah' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
62619 - Guardian 'Hod' Booster I (Booster) Meta Level: None => 0.0
metaLevel: None => 0
62620 - Guardian 'Hod' Booster II (Booster) Meta Level: None => 3.0
metaLevel: None => 3
62621 - Guardian 'Hod' Booster III (Booster) Meta Level: None => 5.0
metaLevel: None => 5
350916 - Plasma Cannon (Infantry Weapons) radius: None => 1.0
351063 - Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
351071 - Assault C-I (Infantry Dropsuits) radius: None => 1.0
351252 - Saga (Infantry Vehicles) radius: None => 1.0
351253 - Methana (Infantry Vehicles) radius: None => 1.0
351278 - Gunnlogi C-I (Infantry Vehicles) radius: None => 1.0
351296 - Blaster (Infantry Weapons) radius: None => 1.0
351297 - 20GJ Blaster (Infantry Weapons) radius: None => 1.0
351310 - ST-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
351311 - ST-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
351317 - 80GJ Blaster (Infantry Weapons) radius: None => 1.0
351320 - Passenger Position (Infantry Weapons) radius: None => 1.0
351321 - Colima (Infantry Vehicles) radius: None => 1.0
351332 - 80GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
351336 - 80GJ Railgun (Infantry Weapons) radius: None => 1.0
351337 - 20GJ Railgun (Infantry Weapons) radius: None => 1.0
351352 - Bolas (Infantry Vehicles) radius: None => 1.0
351354 - Myron (Infantry Vehicles) radius: None => 1.0
351355 - Grimsnes (Infantry Vehicles) radius: None => 1.0
351610 - Basic Afterburner (Infantry Modules) radius: None => 1.0
351611 - Enhanced Afterburner (Infantry Modules) radius: None => 1.0
351614 - Basic 120mm Armor Plates (Infantry Modules) radius: None => 1.0
351615 - Basic 60mm Armor Plates (Infantry Modules) radius: None => 1.0
351620 - Nanofiber Structure I (Infantry Modules) radius: None => 1.0
351630 - Basic Overdrive Unit (Infantry Modules) radius: None => 1.0
351631 - Enhanced Overdrive Unit (Infantry Modules) radius: None => 1.0
351632 - Complex Overdrive Unit (Infantry Modules) radius: None => 1.0
351633 - Overdrive (Infantry Modules) radius: None => 1.0
351669 - Basic Armor Plates (Infantry Modules) radius: None => 1.0
351670 - Enhanced Armor Plates (Infantry Modules) radius: None => 1.0
351671 - Complex Armor Plates (Infantry Modules) radius: None => 1.0
351673 - Basic Armor Repairer (Infantry Modules) radius: None => 1.0
351674 - Enhanced Armor Repairer (Infantry Modules) radius: None => 1.0
351675 - Complex Armor Repairer (Infantry Modules) radius: None => 1.0
351679 - Basic Light Damage Modifier (Infantry Modules) radius: None => 1.0
351680 - Enhanced Light Damage Modifier (Infantry Modules) radius: None => 1.0
351681 - Complex Light Damage Modifier (Infantry Modules) radius: None => 1.0
351684 - Basic Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
351686 - Basic Cardiac Stimulant (Infantry Modules) radius: None => 1.0
351687 - Enhanced Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
351688 - Complex Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
351689 - Enhanced Cardiac Stimulant (Infantry Modules) radius: None => 1.0
351690 - Complex Cardiac Stimulant (Infantry Modules) radius: None => 1.0
351696 - Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
351697 - Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
351698 - Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
351699 - Basic PG Upgrade (Infantry Modules) radius: None => 1.0
351700 - Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
351701 - Complex PG Upgrade (Infantry Modules) radius: None => 1.0
351706 - Locus Grenade (Infantry Weapons) radius: None => 1.0
351709 - AV Grenade (Infantry Weapons) radius: None => 1.0
351732 - 'Goliath' Basic Armor Plates (Infantry Modules) radius: None => 1.0
351824 - Madrugar G-I (Infantry Vehicles) radius: None => 1.0
351855 - Mass Driver (Infantry Weapons) radius: None => 1.0
351858 - Repair Tool (Infantry Equipment) radius: None => 1.0
351865 - Basic Heavy Armor Repairer (Infantry Modules) radius: None => 1.0
351905 - Basic Shield Extender (Infantry Modules) radius: None => 1.0
351906 - Enhanced Shield Extender (Infantry Modules) radius: None => 1.0
351907 - Complex Shield Extender (Infantry Modules) radius: None => 1.0
351908 - Basic Shield Recharger (Infantry Modules) radius: None => 1.0
351909 - Enhanced Shield Recharger (Infantry Modules) radius: None => 1.0
351910 - Complex Shield Recharger (Infantry Modules) radius: None => 1.0
351915 - Drop Uplink (Infantry Equipment) radius: None => 1.0
351916 - Nanohive (Infantry Equipment) radius: None => 1.0
352017 - 'Scalar' Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
352018 - 'Azimuth' Basic PG Upgrade (Infantry Modules) radius: None => 1.0
352019 - 'Monolith' Basic Armor Repairer (Infantry Modules) radius: None => 1.0
352020 - 'Kinesis' Basic Shield Extender (Infantry Modules) radius: None => 1.0
352021 - 'Synapse' Basic Shield Recharger (Infantry Modules) radius: None => 1.0
352022 - 'Icarus' Basic Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
352032 - Basic Light Shield Booster (Infantry Modules) radius: None => 1.0
352034 - Basic Light Shield Extender (Infantry Modules) radius: None => 1.0
352035 - Basic Heavy Shield Extender (Infantry Modules) radius: None => 1.0
352041 - 'Helix' Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
352042 - 'Dimension' Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
352043 - 'Vector' Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
352045 - 'Polaris' Complex PG Upgrade (Infantry Modules) radius: None => 1.0
352046 - 'Menhir' Enhanced Armor Repairer (Infantry Modules) radius: None => 1.0
352047 - 'Obelisk' Complex Armor Repairer (Infantry Modules) radius: None => 1.0
352048 - 'Samson' Enhanced Armor Plates (Infantry Modules) radius: None => 1.0
352049 - 'Hercules' Complex Armor Plates (Infantry Modules) radius: None => 1.0
352050 - 'Mercury' Enhanced Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
352051 - 'Spark' Enhanced Shield Recharger (Infantry Modules) radius: None => 1.0
352052 - 'Impulse' Enhanced Shield Extender (Infantry Modules) radius: None => 1.0
352057 - Heavy Shield Transporter I (Infantry Modules) radius: None => 1.0
352067 - Basic CPU Upgrade Unit (Infantry Modules) radius: None => 1.0
352068 - Enhanced CPU Upgrade Unit (Infantry Modules) radius: None => 1.0
352069 - Complex CPU Upgrade Unit (Infantry Modules) radius: None => 1.0
352070 - Quantum CPU Enhancer (Infantry Modules) radius: None => 1.0
352071 - Basic Powergrid Upgrade (Infantry Modules) radius: None => 1.0
352072 - Enhanced Powergrid Upgrade (Infantry Modules) radius: None => 1.0
352073 - Complex Powergrid Upgrade (Infantry Modules) radius: None => 1.0
352074 - Type-G Powergrid Expansion System (Infantry Modules) radius: None => 1.0
352076 - Power Diagnostic System I (Infantry Modules) radius: None => 1.0
352077 - Beta Power Diagnostic System (Infantry Modules) radius: None => 1.0
352078 - Local Power Diagnostic System (Infantry Modules) radius: None => 1.0
352079 - Type-G Power Diagnostic System (Infantry Modules) radius: None => 1.0
352083 - Systemic Field Stabilizer I (Infantry Modules) radius: None => 1.0
352089 - Basic Light Armor Repairer (Infantry Modules) radius: None => 1.0
352101 - Light Remote Armor Repair Unit I (Infantry Modules) radius: None => 1.0
352108 - [DEV] High Vehicle PG/CPU (Infantry Modules) radius: None => 1.0
352221 - Energized Plating I (Infantry Modules) radius: None => 1.0
352263 - Forge Gun (Infantry Weapons) radius: None => 1.0
352274 - [DEV] High Infantry PG/CPU (Infantry Modules) radius: None => 1.0
352277 - Basic Armor Hardener (Infantry Modules) radius: None => 1.0
352279 - Basic Auto-Detonator (Infantry Modules) radius: None => 1.0
352293 - Basic Shield Hardener (Infantry Modules) radius: None => 1.0
352304 - Militia 20GJ Railgun (Infantry Weapons) radius: None => 1.0
352305 - Militia 80GJ Railgun (Infantry Weapons) radius: None => 1.0
352313 - Militia 80GJ Blaster (Infantry Weapons) radius: None => 1.0
352314 - Militia 20GJ Blaster (Infantry Weapons) radius: None => 1.0
352415 - Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
352472 - 'Paradox' Graded Particle Cannon (S) (Infantry Weapons) radius: None => 1.0
352493 - 'Dawnpyre' R-9 Drop Uplink (Infantry Equipment) radius: None => 1.0
352499 - Scrambler Pistol (Infantry Weapons) radius: None => 1.0
352508 - Flux Grenade (Infantry Weapons) radius: None => 1.0
352522 - Miasma Grenade (Infantry Weapons) radius: None => 1.0
352526 - 'Husk' Phase-synched Railgun (L) (Infantry Weapons) radius: None => 1.0
352536 - Basic Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
352537 - Complex Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
352538 - Enhanced Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
352550 - Basic Scanner (Infantry Modules) radius: None => 1.0
352556 - Sniper Rifle (Infantry Weapons) radius: None => 1.0
352587 - Scout G-I (Infantry Dropsuits) radius: None => 1.0
352588 - Logistics M-I (Infantry Dropsuits) radius: None => 1.0
352591 - Frontline - CA (Infantry Dropsuits) radius: None => 1.0
352592 - Militia Amarr Heavy Frame (Infantry Dropsuits) radius: None => 1.0
352593 - Militia Minmatar Medium Frame (Infantry Dropsuits) radius: None => 1.0
352594 - Pilot G-I (Infantry Dropsuits) radius: None => 1.0
352595 - Militia Pilot Dropsuit (Infantry Dropsuits) radius: None => 1.0
352596 - Militia Gallente Light Frame (Infantry Dropsuits) radius: None => 1.0
352597 - [DEV] Amarr Crusader Dropsuit (Infantry Dropsuits) radius: None => 1.0
352598 - [DEV] Amarr Crusader Dropsuit (Infantry Dropsuits) radius: None => 1.0
352602 - Assault Rifle (Infantry Weapons) radius: None => 1.0
352604 - Basic Mobile CRU (Infantry Modules) radius: None => 1.0
352687 - Basic Myofibril Stimulant (Infantry Modules) radius: None => 1.0
352887 - Corporations (Infantry Skills) radius: None => 1.0
352888 - Megacorp Control (Infantry Skills) radius: None => 1.0
352890 - Transstellar Empire Control (Infantry Skills) radius: None => 1.0
352891 - Submachine Gun (Infantry Weapons) radius: None => 1.0
352928 - [DEV] Offline Dropsuit (Infantry Dropsuits) radius: None => 1.0
352929 - Enhanced Myofibril Stimulant (Infantry Modules) radius: None => 1.0
352934 - Assault B-Series (Infantry Dropsuits) radius: None => 1.0
352937 - Assault vk.1 (Infantry Dropsuits) radius: None => 1.0
352938 - Assault Type-II (Infantry Dropsuits) radius: None => 1.0
352939 - Scout Type-II (Infantry Dropsuits) radius: None => 1.0
352940 - Scout B-Series (Infantry Dropsuits) radius: None => 1.0
352942 - Scout vk.1 (Infantry Dropsuits) radius: None => 1.0
352944 - Heavy Type-II (Infantry Dropsuits) radius: None => 1.0
353032 - Swarm Launcher (Infantry Weapons) radius: None => 1.0
353041 - Complex Myofibril Stimulant (Infantry Modules) radius: None => 1.0
353042 - [TEST] Swarm Launcher (Infantry Weapons) radius: None => 1.0
353089 - Sagaris (Infantry Vehicles) radius: None => 1.0
353106 - Breach Assault Rifle (Infantry Weapons) radius: None => 1.0
353107 - Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
353108 - 'Blindfire' Assault Rifle (Infantry Weapons) radius: None => 1.0
353109 - GEK-38 Assault Rifle (Infantry Weapons) radius: None => 1.0
353110 - GK-13 Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
353111 - G7-M Compact Assault Rifle (Infantry Weapons) radius: None => 1.0
353112 - 'Gorewreck' GK-13 Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
353113 - 'Killswitch' GEK-38 Assault Rifle (Infantry Weapons) radius: None => 1.0
353114 - Duvolle Assault Rifle (Infantry Weapons) radius: None => 1.0
353115 - CreoDron Breach Assault Rifle (Infantry Weapons) radius: None => 1.0
353116 - Allotek Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
353117 - 'Codewish' Duvolle Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
353118 - 'Stormside' Roden Assault Rifle (Infantry Weapons) radius: None => 1.0
353119 - 'Hollowsight' Carthum Assault Rifle (Infantry Weapons) radius: None => 1.0
353120 - Militia Assault Rifle (Infantry Weapons) radius: None => 1.0
353126 - Assault Submachine Gun (Infantry Weapons) radius: None => 1.0
353127 - Breach Submachine Gun (Infantry Weapons) radius: None => 1.0
353128 - 'Slashvent' Submachine Gun (Infantry Weapons) radius: None => 1.0
353129 - M512-A Submachine Gun (Infantry Weapons) radius: None => 1.0
353130 - M209 Assault Submachine Gun (Infantry Weapons) radius: None => 1.0
353131 - SK9M Breach Submachine Gun (Infantry Weapons) radius: None => 1.0
353132 - 'Bedlam' M512-A Submachine Gun (Infantry Weapons) radius: None => 1.0
353133 - 'Minddrive' SK9M Breach Submachine Gun (Infantry Weapons) radius: None => 1.0
353134 - Six Kin Submachine Gun (Infantry Weapons) radius: None => 1.0
353135 - Ishukone Assault Submachine Gun (Infantry Weapons) radius: None => 1.0
353136 - Freedom Burst Submachine Gun (Infantry Weapons) radius: None => 1.0
353137 - 'Gargoyle' Freedom Burst Submachine Gun (Infantry Weapons) radius: None => 1.0
353138 - 'Mashgrill' CreoDron Submachine Gun (Infantry Weapons) radius: None => 1.0
353139 - 'Spitfire' Six Kin Submachine Gun (Infantry Weapons) radius: None => 1.0
353140 - Militia Submachine Gun (Infantry Weapons) radius: None => 1.0
353143 - Assault Forge Gun (Infantry Weapons) radius: None => 1.0
353144 - Breach Forge Gun (Infantry Weapons) radius: None => 1.0
353145 - 'Strumborne' Forge Gun (Infantry Weapons) radius: None => 1.0
353146 - 9K330 Forge Gun (Infantry Weapons) radius: None => 1.0
353147 - DAU-2/A Assault Forge Gun (Infantry Weapons) radius: None => 1.0
353148 - DCMA-5 Breach Forge Gun (Infantry Weapons) radius: None => 1.0
353149 - 'Blastwave' 9K330 Forge Gun (Infantry Weapons) radius: None => 1.0
353150 - 'Arcflare' DAU-2/A Forge Gun (Infantry Weapons) radius: None => 1.0
353151 - Kaalakiota Forge Gun (Infantry Weapons) radius: None => 1.0
353152 - Ishukone Assault Forge Gun (Infantry Weapons) radius: None => 1.0
353153 - Imperial Armaments Forge Gun (Infantry Weapons) radius: None => 1.0
353154 - 'Grimlock' Guristas Assault Forge Gun (Infantry Weapons) radius: None => 1.0
353155 - 'Backscatter' Freedom Forge Gun (Infantry Weapons) radius: None => 1.0
353156 - 'Torchflare' Kaalakiota Forge Gun (Infantry Weapons) radius: None => 1.0
353161 - Tactical Sniper Rifle (Infantry Weapons) radius: None => 1.0
353162 - Charge Sniper Rifle (Infantry Weapons) radius: None => 1.0
353163 - 'Farsight' Sniper Rifle (Infantry Weapons) radius: None => 1.0
353164 - NT-511 Sniper Rifle (Infantry Weapons) radius: None => 1.0
353165 - C27-N Specialist Sniper Rifle (Infantry Weapons) radius: None => 1.0
353166 - C15-A Tactical Sniper Rifle (Infantry Weapons) radius: None => 1.0
353167 - 'Genesis' NT-511 Sniper Rifle (Infantry Weapons) radius: None => 1.0
353168 - 'Downwind' C15-A Tactical Sniper Rifle (Infantry Weapons) radius: None => 1.0
353169 - Ishukone Sniper Rifle (Infantry Weapons) radius: None => 1.0
353170 - Lai Dai Compact Sniper Rifle (Infantry Weapons) radius: None => 1.0
353171 - Roden Sniper Rifle (Infantry Weapons) radius: None => 1.0
353173 - 'Corona' Ishukone Sniper Rifle (Infantry Weapons) radius: None => 1.0
353174 - 'Surgepoint' Six Kin Sniper Rifle (Infantry Weapons) radius: None => 1.0
353175 - Militia Sniper Rifle (Infantry Weapons) radius: None => 1.0
353179 - Assault Swarm Launcher (Infantry Weapons) radius: None => 1.0
353180 - Specialist Swarm Launcher (Infantry Weapons) radius: None => 1.0
353181 - 'Scattermind' Swarm Launcher (Infantry Weapons) radius: None => 1.0
353182 - CBR7 Swarm Launcher (Infantry Weapons) radius: None => 1.0
353183 - CBR-112 Specialist Swarm Launcher (Infantry Weapons) radius: None => 1.0
353184 - CFG-129 Assault Swarm Launcher (Infantry Weapons) radius: None => 1.0
353185 - 'Darkside' CBR7 Swarm Launcher (Infantry Weapons) radius: None => 1.0
353186 - 'Scramkit' CBR-112 Breach Swarm Launcher (Infantry Weapons) radius: None => 1.0
353187 - Wiyrkomi Swarm Launcher (Infantry Weapons) radius: None => 1.0
353188 - Wiyrkomi Specialist Swarm Launcher (Infantry Weapons) radius: None => 1.0
353189 - Ishukone Assault Swarm Launcher (Infantry Weapons) radius: None => 1.0
353190 - 'Mimicry' CreoDron Tactical Swarm Launcher (Infantry Weapons) radius: None => 1.0
353191 - 'Weavewind' Roden Swarm Launcher (Infantry Weapons) radius: None => 1.0
353192 - 'Haywire' Wiyrkomi Swarm Launcher (Infantry Weapons) radius: None => 1.0
353193 - Militia Swarm Launcher (Infantry Weapons) radius: None => 1.0
353196 - Specialist Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353197 - Burst Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353198 - 'Surgewick' Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353199 - CAR-9 Burst Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353200 - IA5 Tactical Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353201 - TT-3 Assault Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353202 - 'Flashbow' CAR-9 Burst Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353203 - 'Hazemoon' IA5 Tactical Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353204 - Ishukone Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353205 - Viziam Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353206 - Imperial Burst Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353207 - 'Burnscar' Khanid Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353208 - 'Grindfell' Imperial Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353209 - 'Singetear' Viziam Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353213 - Quantum Nanohive (Infantry Equipment) radius: None => 1.0
353214 - Gauged Nanohive (Infantry Equipment) radius: None => 1.0
353215 - Stable Nanohive (Infantry Equipment) radius: None => 1.0
353216 - K17/D Nanohive (R) (Infantry Equipment) radius: None => 1.0
353217 - R11-4 Flux Nanohive (Infantry Equipment) radius: None => 1.0
353218 - X-3 Quantum Nanohive (Infantry Equipment) radius: None => 1.0
353219 - 'Cistern' K-17D Nanohive (Infantry Equipment) radius: None => 1.0
353220 - Ishukone Flux Nanohive (Infantry Equipment) radius: None => 1.0
353222 - Ishukone Gauged Nanohive (Infantry Equipment) radius: None => 1.0
353223 - Allotek Nanohive (R) (Infantry Equipment) radius: None => 1.0
353224 - 'Centrifuge' Ishukone Nanohive (Infantry Equipment) radius: None => 1.0
353225 - 'Isotope' Kaalakiota Nanohive (Infantry Equipment) radius: None => 1.0
353229 - Flux Repair Tool (Infantry Equipment) radius: None => 1.0
353230 - Triage Repair Tool (Infantry Equipment) radius: None => 1.0
353231 - Inert Repair Tool (Infantry Equipment) radius: None => 1.0
353232 - Stable Repair Tool (Infantry Equipment) radius: None => 1.0
353233 - BDR-2 Repair Tool (Infantry Equipment) radius: None => 1.0
353234 - BDR-5 Axis Repair Tool (Infantry Equipment) radius: None => 1.0
353235 - A/7 Inert Repair Tool (Infantry Equipment) radius: None => 1.0
353236 - Core Repair Tool (Infantry Equipment) radius: None => 1.0
353237 - Six Kin Triage Repair Tool (Infantry Equipment) radius: None => 1.0
353238 - Lai Dai Flux Repair Tool (Infantry Equipment) radius: None => 1.0
353239 - 'Splinter' Axis Boundless Repair Tool (Infantry Equipment) radius: None => 1.0
353240 - 'Schizm' Core Repair Tool (Infantry Equipment) radius: None => 1.0
353244 - Flux Drop Uplink (Infantry Equipment) radius: None => 1.0
353245 - Quantum Drop Uplink (Infantry Equipment) radius: None => 1.0
353246 - Gauged Drop Uplink (Infantry Equipment) radius: None => 1.0
353247 - Stable Drop Uplink (Infantry Equipment) radius: None => 1.0
353248 - R-9 Drop Uplink (Infantry Equipment) radius: None => 1.0
353249 - N-11/A Flux Drop Uplink (Infantry Equipment) radius: None => 1.0
353250 - P-13 Quantum Drop Uplink (Infantry Equipment) radius: None => 1.0
353251 - Viziam Drop Uplink (Infantry Equipment) radius: None => 1.0
353252 - Viziam Gauged Drop Uplink (Infantry Equipment) radius: None => 1.0
353253 - Viziam Stable Drop Uplink (Infantry Equipment) radius: None => 1.0
353254 - 'Proxy' Viziam Drop Uplink (Infantry Equipment) radius: None => 1.0
353255 - 'Abyss' Carthum Drop Uplink (Infantry Equipment) radius: None => 1.0
353256 - 'Fractal' A/7 Repair Tool (Infantry Equipment) radius: None => 1.0
353257 - [TEST] QA Dropsuit (Infantry Dropsuits) radius: None => 1.0
353258 - Railgun Installation (Infantry Weapons) radius: None => 1.0
353263 - Missile Installation (Infantry Weapons) radius: None => 1.0
353264 - Blaster Installation (Infantry Weapons) radius: None => 1.0
353281 - Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
353283 - Basic Cardiac Regulator (Infantry Modules) radius: None => 1.0
353284 - Enhanced Cardiac Regulator (Infantry Modules) radius: None => 1.0
353285 - Complex Cardiac Regulator (Infantry Modules) radius: None => 1.0
353289 - Militia MT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
353317 - Large Blaster Operation (Infantry Skills) radius: None => 1.0
353318 - Large Blaster Proficiency (Infantry Skills) radius: None => 1.0
353322 - Large Missile Launcher Operation (Infantry Skills) radius: None => 1.0
353323 - Large Missile Launcher Proficiency (Infantry Skills) radius: None => 1.0
353326 - Small Blaster Operation (Infantry Skills) radius: None => 1.0
353327 - Small Blaster Proficiency (Infantry Skills) radius: None => 1.0
353330 - Small Missile Launcher Operation (Infantry Skills) radius: None => 1.0
353331 - Small Missile Launcher Proficiency (Infantry Skills) radius: None => 1.0
353335 - Turret Operation (Infantry Skills) radius: None => 1.0
353336 - Vehicle Turret Upgrades (Infantry Skills) radius: None => 1.0
353352 - Dropsuit Electronics (Infantry Skills) radius: None => 1.0
353353 - Vehicle Electronics (Infantry Skills) radius: None => 1.0
353357 - Profile Analysis (Infantry Skills) radius: None => 1.0
353363 - Drop Uplink Deployment (Infantry Skills) radius: None => 1.0
353365 - Long Range Scanning (Infantry Skills) radius: None => 1.0
353366 - Dropsuit Engineering (Infantry Skills) radius: None => 1.0
353368 - Vehicle Engineering (Infantry Skills) radius: None => 1.0
353369 - Active Shield Enhancement (Infantry Skills) radius: None => 1.0
353370 - Dropsuit Shield Upgrades (Infantry Skills) radius: None => 1.0
353371 - Shield Boost Systems (Infantry Skills) radius: None => 1.0
353372 - Remote Shield Modulation (Infantry Skills) radius: None => 1.0
353373 - Shield Recharging (Infantry Skills) radius: None => 1.0
353375 - Dropsuit Armor Upgrades (Infantry Skills) radius: None => 1.0
353376 - Armor Repair Systems (Infantry Skills) radius: None => 1.0
353377 - Remote Armor Repair (Infantry Skills) radius: None => 1.0
353378 - Active Armor Enhancement (Infantry Skills) radius: None => 1.0
353379 - Armor Plating (Infantry Skills) radius: None => 1.0
353381 - Vehicle Command (Infantry Skills) radius: None => 1.0
353382 - Piloting (Infantry Skills) radius: None => 1.0
353386 - LAV Operation (Infantry Skills) radius: None => 1.0
353387 - HAV Operation (Infantry Skills) radius: None => 1.0
353388 - Dropship Operation (Infantry Skills) radius: None => 1.0
353389 - Gallente HAV (Infantry Skills) radius: None => 1.0
353390 - Gallente Dropship (Infantry Skills) radius: None => 1.0
353391 - Gallente LAV (Infantry Skills) radius: None => 1.0
353399 - Caldari Marauder (Infantry Skills) radius: None => 1.0
353405 - Core Grid Management (Infantry Skills) radius: None => 1.0
353408 - Dropsuit Command (Infantry Skills) radius: None => 1.0
353413 - Minmatar Medium Dropsuits (Infantry Skills) radius: None => 1.0
353426 - Kinetic Catalyzation (Infantry Skills) radius: None => 1.0
353427 - Cardiac Regulation (Infantry Skills) radius: None => 1.0
353435 - Weaponry (Infantry Skills) radius: None => 1.0
353436 - Sidearm Weapon Upgrade (Infantry Skills) radius: None => 1.0
353437 - Sidearm Weapon Upgrade Proficiency (Infantry Skills) radius: None => 1.0
353438 - Light Weapon Upgrade (Infantry Skills) radius: None => 1.0
353440 - Light Weapon Upgrade Proficiency (Infantry Skills) radius: None => 1.0
353441 - Heavy Weapon Upgrade (Infantry Skills) radius: None => 1.0
353443 - Sidearm Weapon Rapid Reload (Infantry Skills) radius: None => 1.0
353444 - Sidearm Weapon Rapid Reload Proficiency (Infantry Skills) radius: None => 1.0
353445 - Light Weapon Rapid Reload (Infantry Skills) radius: None => 1.0
353446 - Light Weapon Rapid Reload Proficiency (Infantry Skills) radius: None => 1.0
353447 - Heavy Weapon Rapid Reload (Infantry Skills) radius: None => 1.0
353448 - Heavy Weapon Rapid Reload Proficiency (Infantry Skills) radius: None => 1.0
353449 - Sidearm Weapon Sharpshooter (Infantry Skills) radius: None => 1.0
353450 - Sidearm Weapon Sharpshooter Proficiency (Infantry Skills) radius: None => 1.0
353451 - Light Weapon Sharpshooter (Infantry Skills) radius: None => 1.0
353452 - Light Weapon Sharpshooter Proficiency (Infantry Skills) radius: None => 1.0
353453 - Heavy Weapon Sharpshooter (Infantry Skills) radius: None => 1.0
353454 - Heavy Weapon Sharpshooting Proficiency (Infantry Skills) radius: None => 1.0
353455 - Sidearm Weapon Capacity (Infantry Skills) radius: None => 1.0
353456 - Sidearm Weapon Capacity Proficiency (Infantry Skills) radius: None => 1.0
353457 - Light Weapon Capacity (Infantry Skills) radius: None => 1.0
353458 - Light Weapon Capacity Proficiency (Infantry Skills) radius: None => 1.0
353459 - Heavy Weapon Capacity (Infantry Skills) radius: None => 1.0
353460 - Heavy Weapon Capacity Proficiency (Infantry Skills) radius: None => 1.0
353461 - Assault Rifle Operation (Infantry Skills) radius: None => 1.0
353462 - Assault Rifle Proficiency (Infantry Skills) radius: None => 1.0
353463 - Forge Gun Operation (Infantry Skills) radius: None => 1.0
353464 - Forge Gun Proficiency (Infantry Skills) radius: None => 1.0
353465 - Laser Rifle Operation (Infantry Skills) radius: None => 1.0
353466 - Laser Rifle Proficiency (Infantry Skills) radius: None => 1.0
353467 - Heavy Machine Gun Operation (Infantry Skills) radius: None => 1.0
353468 - Heavy Machine Gun Proficiency (Infantry Skills) radius: None => 1.0
353469 - Mass Driver Operation (Infantry Skills) radius: None => 1.0
353470 - Mass Driver Proficiency (Infantry Skills) radius: None => 1.0
353471 - Swarm Launcher Operation (Infantry Skills) radius: None => 1.0
353472 - Swarm Launcher Proficiency (Infantry Skills) radius: None => 1.0
353473 - Scrambler Pistol Operation (Infantry Skills) radius: None => 1.0
353474 - Scrambler Pistol Proficiency (Infantry Skills) radius: None => 1.0
353475 - Sniper Rifle Operation (Infantry Skills) radius: None => 1.0
353476 - Sniper Rifle Proficiency (Infantry Skills) radius: None => 1.0
353477 - Submachine Gun Operation (Infantry Skills) radius: None => 1.0
353478 - Submachine Gun Proficiency (Infantry Skills) radius: None => 1.0
353479 - Hand-to-Hand Combat (Infantry Skills) radius: None => 1.0
353482 - Demolitions (Infantry Skills) radius: None => 1.0
353484 - Grenadier (Infantry Skills) radius: None => 1.0
353485 - Heavy Weapon Upgrade Proficiency (Infantry Skills) radius: None => 1.0
353486 - Onikuma (Infantry Vehicles) radius: None => 1.0
353685 - Amarr Heavy Dropsuits (Infantry Skills) radius: None => 1.0
353686 - Caldari Medium Dropsuits (Infantry Skills) radius: None => 1.0
353687 - Gallente Light Dropsuits (Infantry Skills) radius: None => 1.0
353691 - Sleek Locus Grenade (Infantry Weapons) radius: None => 1.0
353692 - Capped Locus Grenade (Infantry Weapons) radius: None => 1.0
353693 - M1 Locus Grenade (Infantry Weapons) radius: None => 1.0
353694 - M8 Packed Locus Grenade (Infantry Weapons) radius: None => 1.0
353695 - 'Shroud' M1 Locus Grenade (Infantry Weapons) radius: None => 1.0
353696 - Core Locus Grenade (Infantry Weapons) radius: None => 1.0
353697 - Freedom Sleek Locus Grenade (Infantry Weapons) radius: None => 1.0
353698 - 'Cavity' M2 Contact Locus Grenade (Infantry Weapons) radius: None => 1.0
353699 - 'Vapor' Core Locus Grenade (Infantry Weapons) radius: None => 1.0
353701 - Small CA Railgun Installation (Infantry Weapons) radius: None => 1.0
353702 - Small Rocket Installation (Infantry Weapons) radius: None => 1.0
353705 - Small Blaster Installation (Infantry Weapons) radius: None => 1.0
353730 - Sleek AV Grenade (Infantry Weapons) radius: None => 1.0
353731 - Packed AV Grenade (Infantry Weapons) radius: None => 1.0
353732 - EX-0 AV Grenade (Infantry Weapons) radius: None => 1.0
353733 - EX-11 Packed AV Grenade (Infantry Weapons) radius: None => 1.0
353734 - 'Hollow' EX-0 AV Grenade (Infantry Weapons) radius: None => 1.0
353735 - Wiyrkomi AV Grenade (Infantry Weapons) radius: None => 1.0
353736 - Lai Dai Sleek AV Grenade (Infantry Weapons) radius: None => 1.0
353737 - 'Void' Kaalakiota AV Grenade (Infantry Weapons) radius: None => 1.0
353738 - 'Sigil' Wiyrkomi AV Grenade (Infantry Weapons) radius: None => 1.0
353741 - Militia Locus Grenade (Infantry Weapons) radius: None => 1.0
353742 - Militia Shield Extender (Infantry Modules) radius: None => 1.0
353743 - Militia Shield Recharger (Infantry Modules) radius: None => 1.0
353744 - Militia Cardiac Regulator (Infantry Modules) radius: None => 1.0
353748 - Custom Repair Tool (Infantry Equipment) radius: None => 1.0
353749 - Volatile Locus Grenade (Infantry Weapons) radius: None => 1.0
353759 - Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
353760 - Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
353763 - Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
353764 - Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
353766 - Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
353767 - Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
353768 - Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
353769 - Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
353772 - 80GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
353773 - 80GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
353774 - 20GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
353775 - 20GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
353783 - 80GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
353796 - 20GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
353797 - 20GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
353800 - AT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
353801 - XT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
353808 - Baloch (Infantry Vehicles) radius: None => 1.0
353817 - XT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
353818 - AT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
353832 - Surya (Infantry Vehicles) radius: None => 1.0
353879 - Eryx (Infantry Vehicles) radius: None => 1.0
353884 - Python (Infantry Vehicles) radius: None => 1.0
353886 - Incubus (Infantry Vehicles) radius: None => 1.0
353900 - Charybdis (Infantry Vehicles) radius: None => 1.0
353904 - Limbus (Infantry Vehicles) radius: None => 1.0
353907 - Logistics LAV Mass Remote Repairer (S) (Infantry Modules) radius: None => 1.0
353919 - Remote Shield Booster (S) (Infantry Modules) radius: None => 1.0
353929 - Militia Scrambler Pistol (Infantry Weapons) radius: None => 1.0
353931 - Militia Armor Plates (Infantry Modules) radius: None => 1.0
353932 - Militia Armor Repairer (Infantry Modules) radius: None => 1.0
353933 - Militia Light Damage Modifier (Infantry Modules) radius: None => 1.0
353934 - Militia Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
353935 - Militia Cardiac Stimulant (Infantry Modules) radius: None => 1.0
353936 - Militia Myofibril Stimulant (Infantry Modules) radius: None => 1.0
353959 - 'Carbon' Assault C-I (Infantry Dropsuits) radius: None => 1.0
353960 - 'Carbon' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
353961 - 'Kindred' Scout G-I (Infantry Dropsuits) radius: None => 1.0
353962 - 'Carbon' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
353963 - 'Firebrand' Assault C-I (Infantry Dropsuits) radius: None => 1.0
353964 - 'Firebrand' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
353965 - 'Firebrand' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
353966 - 'Kindred' Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
353967 - 'Kindred' Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
353974 - 'Solstice' Scout G-I (Infantry Dropsuits) radius: None => 1.0
353975 - 'Orchid' Assault C-I (Infantry Dropsuits) radius: None => 1.0
353980 - Enhanced Heavy Armor Repairer (Infantry Modules) radius: None => 1.0
353981 - Complex Heavy Armor Repairer (Infantry Modules) radius: None => 1.0
353982 - Heavy Automated Armor Repair Unit (Infantry Modules) radius: None => 1.0
353983 - Enhanced Light Armor Repairer (Infantry Modules) radius: None => 1.0
353984 - Complex Light Armor Repairer (Infantry Modules) radius: None => 1.0
353985 - Light Automated Armor Repair Unit (Infantry Modules) radius: None => 1.0
353986 - Heavy Remote Armor Repair Unit I (Infantry Modules) radius: None => 1.0
353987 - Heavy Remote IG-R Polarized Armor Regenerator (Infantry Modules) radius: None => 1.0
353988 - Heavy Remote Efficient Armor Repair Unit (Infantry Modules) radius: None => 1.0
353989 - Heavy Remote Automated Armor Repair Unit (Infantry Modules) radius: None => 1.0
353990 - Light Remote IG-R Polarized Armor Regenerator (Infantry Modules) radius: None => 1.0
353991 - Light Remote Efficient Armor Repair Unit (Infantry Modules) radius: None => 1.0
353992 - Light Remote Automated Armor Repair Unit (Infantry Modules) radius: None => 1.0
353994 - 'Relic' Assault C-I (Infantry Dropsuits) radius: None => 1.0
354003 - 'Relic' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
354005 - 'Relic' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
354007 - 'Hazard' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
354011 - Militia CPU Upgrade (Infantry Modules) radius: None => 1.0
354012 - Militia PG Upgrade (Infantry Modules) radius: None => 1.0
354106 - Militia Drop Uplink (Infantry Equipment) radius: None => 1.0
354107 - Militia Nanohive (Infantry Equipment) radius: None => 1.0
354108 - Militia Repair Tool (Infantry Equipment) radius: None => 1.0
354122 - Heavy Converse Shield Transporter (Infantry Modules) radius: None => 1.0
354123 - Heavy Clarity Ward Shield Transporter (Infantry Modules) radius: None => 1.0
354124 - Heavy C5-R Shield Transporter (Infantry Modules) radius: None => 1.0
354125 - Light Shield Transporter I (Infantry Modules) radius: None => 1.0
354126 - Light Converse Shield Transporter (Infantry Modules) radius: None => 1.0
354127 - Light C3-R Shield Transporter (Infantry Modules) radius: None => 1.0
354128 - Light Clarity Ward Shield Transporter (Infantry Modules) radius: None => 1.0
354129 - Enhanced Light Shield Booster (Infantry Modules) radius: None => 1.0
354130 - Complex Light Shield Booster (Infantry Modules) radius: None => 1.0
354131 - Light C3-L Shield Booster (Infantry Modules) radius: None => 1.0
354132 - Enhanced Heavy Shield Booster (Infantry Modules) radius: None => 1.0
354133 - Basic Heavy Shield Booster (Infantry Modules) radius: None => 1.0
354134 - Complex Heavy Shield Booster (Infantry Modules) radius: None => 1.0
354135 - Heavy C5-L Shield Booster (Infantry Modules) radius: None => 1.0
354140 - Energized Nanite Plating (Infantry Modules) radius: None => 1.0
354141 - Voltaic Energized Plating (Infantry Modules) radius: None => 1.0
354142 - N-Type Energized Plating (Infantry Modules) radius: None => 1.0
354147 - Shield Resistance Amplifier I (Infantry Modules) radius: None => 1.0
354148 - Supplemental Shield Amplifier (Infantry Modules) radius: None => 1.0
354149 - Ward Shield Amplifier (Infantry Modules) radius: None => 1.0
354150 - F-S3 Shield Amplifier (Infantry Modules) radius: None => 1.0
354151 - Enhanced Heavy Shield Extender (Infantry Modules) radius: None => 1.0
354152 - Complex Heavy Shield Extender (Infantry Modules) radius: None => 1.0
354153 - Heavy F-S5 Regolith Shield Extender (Infantry Modules) radius: None => 1.0
354154 - Enhanced Light Shield Extender (Infantry Modules) radius: None => 1.0
354155 - Complex Light Shield Extender (Infantry Modules) radius: None => 1.0
354156 - F-S3 Regolith Shield Extender (Infantry Modules) radius: None => 1.0
354158 - Systemic Vortex Stabilizer (Infantry Modules) radius: None => 1.0
354159 - Systemic Field Stabilizer II (Infantry Modules) radius: None => 1.0
354160 - Systemic Stabilizer Array (Infantry Modules) radius: None => 1.0
354169 - Damage Control Unit I (Infantry Modules) radius: None => 1.0
354170 - Crisis Damage Control Unit (Infantry Modules) radius: None => 1.0
354171 - F45 Peripheral Damage Control Unit (Infantry Modules) radius: None => 1.0
354172 - Electron Damage Control Unit (Infantry Modules) radius: None => 1.0
354173 - Enhanced Scanner (Infantry Modules) radius: None => 1.0
354174 - Complex Scanner (Infantry Modules) radius: None => 1.0
354175 - Type-G Active Scanner (Infantry Modules) radius: None => 1.0
354176 - Enhanced 60mm Armor Plates (Infantry Modules) radius: None => 1.0
354177 - Complex 60mm Armor Plates (Infantry Modules) radius: None => 1.0
354178 - 60mm Reinforced Type-A Plates (Infantry Modules) radius: None => 1.0
354179 - Enhanced 120mm Armor Plates (Infantry Modules) radius: None => 1.0
354180 - Complex 120mm Armor Plates (Infantry Modules) radius: None => 1.0
354181 - 120mm Reinforced Type-A Plates (Infantry Modules) radius: None => 1.0
354182 - 180mm Reinforced Steel Plates (Infantry Modules) radius: None => 1.0
354183 - 180mm Reinforced Nanofibre Plates (Infantry Modules) radius: None => 1.0
354184 - 180mm Reinforced Polycrystalline Plates (Infantry Modules) radius: None => 1.0
354185 - 180mm Reinforced Type-A Plates (Infantry Modules) radius: None => 1.0
354186 - Modified P-Type Nanofiber (Infantry Modules) radius: None => 1.0
354187 - Altered M-Type Nanofiber (Infantry Modules) radius: None => 1.0
354188 - Type-G Nanofibre Internal Structure (Infantry Modules) radius: None => 1.0
354192 - 'Colossus' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
354234 - 'Solstice' Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
354235 - 'Solstice' Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
354237 - 'Oblivion' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
354251 - 'Colossus' Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
354252 - 'Colossus' Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
354264 - Shield Regenerator I (Infantry Modules) radius: None => 1.0
354265 - Supplemental Shield Regenerator (Infantry Modules) radius: None => 1.0
354266 - Ward Shield Regenerator (Infantry Modules) radius: None => 1.0
354267 - M42 Shield Regenerator (Infantry Modules) radius: None => 1.0
354271 - 'Anasoma' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
354272 - 'Anasoma' Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
354273 - 'Anasoma' Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
354274 - 'Oblivion' Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
354275 - 'Oblivion' Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
354277 - 'Hazard' Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
354317 - 'Hazard' Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
354583 - Shotgun (Infantry Weapons) radius: None => 1.0
354626 - [TEST] Shield Gen 2 (Infantry Equipment) radius: None => 1.0
354627 - [TEST] Shield Gen 1 (Infantry Equipment) radius: None => 1.0
354643 - Active Booster (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
354644 - Active Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
354664 - Active Scanner (Infantry Equipment) radius: None => 1.0
354667 - Basic Profile Dampener (Infantry Modules) radius: None => 1.0
354669 - Basic Precision Enhancer (Infantry Modules) radius: None => 1.0
354685 - Laser Rifle (Infantry Weapons) radius: None => 1.0
354714 - Remote Explosive (Infantry Equipment) radius: None => 1.0
354741 - Cestus (Infantry Vehicles) radius: None => 1.0
354742 - Charron (Infantry Vehicles) radius: None => 1.0
354764 - Command Node (Infantry Installations) radius: None => 1.0
354765 - Command Node (Infantry Installations) radius: None => 1.0
354767 - Clone Reanimation Unit (Infantry Installations) radius: None => 1.0
354770 - Defense Relay (Infantry Installations) radius: None => 1.0
354772 - Supply Depot (Infantry Installations) radius: None => 1.0
354773 - [TEST] Drone Hive (Infantry Installations) radius: None => 1.0
354789 - Large Blaster Installation (Infantry Installations) radius: None => 1.0
354790 - Small Blaster Installation (Infantry Installations) radius: None => 1.0
354791 - Large CA Railgun Installation (Infantry Installations) radius: None => 1.0
354792 - Small CA Railgun Installation (Infantry Installations) radius: None => 1.0
354793 - Large GA Railgun Installation (Infantry Installations) radius: None => 1.0
354794 - Small GA Railgun Installation (Infantry Installations) radius: None => 1.0
354796 - Large Missile Installation (Infantry Installations) radius: None => 1.0
354797 - Small Missile Installation (Infantry Installations) radius: None => 1.0
354824 - Primary Console (Infantry Installations) radius: None => 1.0
354826 - Security Console (Infantry Installations) radius: None => 1.0
354827 - Anti-MCC Turret Console (Infantry Installations) radius: None => 1.0
354850 - Clone Reanimation Unit (Infantry Installations) radius: None => 1.0
354851 - Defense Relay (Infantry Installations) radius: None => 1.0
354852 - Supply Depot (Infantry Installations) radius: None => 1.0
354856 - Small Missile Installation (Infantry Installations) radius: None => 1.0
354857 - Small GA Railgun Installation (Infantry Installations) radius: None => 1.0
354858 - Small CA Railgun Installation (Infantry Installations) radius: None => 1.0
354859 - Small Blaster Installation (Infantry Installations) radius: None => 1.0
354867 - Squad - Armor Bonus Test (Infantry Modules) radius: None => 1.0
354869 - Vehicle Shield Recharger (Infantry Modules) radius: None => 1.0
354870 - Squad - Speed Test (Infantry Modules) radius: None => 1.0
354884 - Nanite Injector (Infantry Equipment) radius: None => 1.0
354894 - [TEST] Drone Hive 2 (Infantry Installations) radius: None => 1.0
354903 - Basic Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
354904 - Enhanced Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
354905 - Complex Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
354906 - Basic Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
354907 - Enhanced Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
354908 - Complex Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
354912 - 'Stimulus' Complex Shield Extender (Infantry Modules) radius: None => 1.0
354913 - 'Static' Complex Shield Recharger (Infantry Modules) radius: None => 1.0
354914 - 'Iris' Complex Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
354915 - 'Chord' Basic Cardiac Stimulant (Infantry Modules) radius: None => 1.0
354916 - 'Macro' Enhanced Cardiac Stimulant (Infantry Modules) radius: None => 1.0
354917 - 'Spiral' Complex Cardiac Stimulant (Infantry Modules) radius: None => 1.0
354918 - 'Neuron' Basic Cardiac Regulator (Infantry Modules) radius: None => 1.0
354919 - 'Nucleus' Enhanced Cardiac Regulator (Infantry Modules) radius: None => 1.0
354921 - 'Membrane' Complex Cardiac Regulator (Infantry Modules) radius: None => 1.0
354922 - 'Sheath' Basic Myofibril Stimulant (Infantry Modules) radius: None => 1.0
354923 - 'Sanction' Enhanced Myofibril Stimulant (Infantry Modules) radius: None => 1.0
354924 - 'Vigil' Complex Myofibril Stimulant (Infantry Modules) radius: None => 1.0
354926 - Basic Fuel Injector (Infantry Modules) radius: None => 1.0
354927 - [TEST] Onikuma Boost (Infantry Vehicles) radius: None => 1.0
354928 - GB-9 Breach Assault Rifle (Infantry Weapons) radius: None => 1.0
354929 - GLU-5 Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
354930 - Duvolle Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
354934 - Sniper - CA (Infantry Dropsuits) radius: None => 1.0
354935 - Armor AV - CA (Infantry Dropsuits) radius: None => 1.0
354937 - Militia Shotgun (Infantry Weapons) radius: None => 1.0
354941 - Militia Caldari Medium Frame (Infantry Dropsuits) radius: None => 1.0
354949 - Drone Hive - Lvl.2 (Infantry Installations) radius: None => 1.0
354956 - CRG-3 Shotgun (Infantry Weapons) radius: None => 1.0
354957 - CreoDron Shotgun (Infantry Weapons) radius: None => 1.0
354958 - [DEMO] Drone Hive (Infantry Installations) radius: None => 1.0
354959 - ELM-7 Laser Rifle (Infantry Weapons) radius: None => 1.0
354960 - Viziam Laser Rifle (Infantry Weapons) radius: None => 1.0
354961 - MH-82 Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
354962 - Boundless Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
354963 - EXO-5 Mass Driver (Infantry Weapons) radius: None => 1.0
354964 - Freedom Mass Driver (Infantry Weapons) radius: None => 1.0
355010 - PRO Drone Shotgun (Infantry Weapons) radius: None => 1.0
355013 - ADV Drone Shotgun (Infantry Weapons) radius: None => 1.0
355015 - Drone Shotgun (Infantry Weapons) radius: None => 1.0
355019 - PRO Drone Forge Gun (Infantry Weapons) radius: None => 1.0
355027 - ADV Drone Forge Gun (Infantry Weapons) radius: None => 1.0
355032 - Drone Forge Gun (Infantry Weapons) radius: None => 1.0
355038 - Drone Sniper Rifle (Infantry Weapons) radius: None => 1.0
355043 - PRO Drone Sniper Rifle (Infantry Weapons) radius: None => 1.0
355050 - ADV Drone Sniper Rifle (Infantry Weapons) radius: None => 1.0
355067 - PRO Drone Mass Driver (Infantry Weapons) radius: None => 1.0
355069 - ADV Drone Mass Driver (Infantry Weapons) radius: None => 1.0
355071 - Drone Mass Driver (Infantry Weapons) radius: None => 1.0
355081 - Drone Assault Rifle (Infantry Weapons) radius: None => 1.0
355087 - PRO Drone Assault Rifle (Infantry Weapons) radius: None => 1.0
355098 - ADV Drone Assault Rifle (Infantry Weapons) radius: None => 1.0
355104 - PRO Drone Laser Rifle (Infantry Weapons) radius: None => 1.0
355107 - ADV Drone Laser Rifle (Infantry Weapons) radius: None => 1.0
355109 - Drone Laser Rifle (Infantry Weapons) radius: None => 1.0
355139 - PRO Drone Swarm Launcher (Infantry Weapons) radius: None => 1.0
355145 - ADV Drone Swarm Launcher (Infantry Weapons) radius: None => 1.0
355151 - Drone Swarm Launcher (Infantry Weapons) radius: None => 1.0
355157 - PRO Drone HMG (Infantry Weapons) radius: None => 1.0
355159 - ADV Drone HMG (Infantry Weapons) radius: None => 1.0
355161 - Drone HMG (Infantry Weapons) radius: None => 1.0
355198 - Drone Hive - Lvl.1 (Infantry Installations) radius: None => 1.0
355199 - Drone Hive - Lvl.3 (Infantry Installations) radius: None => 1.0
355201 - Drone Hive - Lvl.4 (Infantry Installations) radius: None => 1.0
355210 - Passive Booster (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
355212 - Shotgun Operation (Infantry Skills) radius: None => 1.0
355213 - Shotgun Proficiency (Infantry Skills) radius: None => 1.0
355217 - Active Booster (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
355218 - Passive Booster (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
355219 - Passive Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
355249 - Cestus (Infantry Vehicles) radius: None => 1.0
355250 - Charron (Infantry Vehicles) radius: None => 1.0
355254 - Boundless Breach Submachine Gun (Infantry Weapons) radius: None => 1.0
355256 - Kaalakiota Tactical Sniper Rifle (Infantry Weapons) radius: None => 1.0
355257 - KLO-1 Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355258 - Carthum Assault Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355259 - Assault Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355260 - 'Cerberus' CRG-3 Shotgun (Infantry Weapons) radius: None => 1.0
355261 - 'Hydra' CreoDron Shotgun (Infantry Weapons) radius: None => 1.0
355262 - 'Broadside' MH-82 Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355263 - 'Steelmine' Boundless Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355264 - 'Cyclone' EXO-5 Mass Driver (Infantry Weapons) radius: None => 1.0
355265 - 'Avalanche' Freedom Mass Driver (Infantry Weapons) radius: None => 1.0
355266 - 'Maelstrom' R11-4 Flux Nanohive (Infantry Equipment) radius: None => 1.0
355267 - 'Void' Viziam Drop Uplink (Infantry Equipment) radius: None => 1.0
355268 - KIN-012 Nanite Injector (Infantry Equipment) radius: None => 1.0
355269 - Wiyrkomi Nanite Injector (Infantry Equipment) radius: None => 1.0
355270 - 'Necromancer' KIN-012 Nanite Injector (Infantry Equipment) radius: None => 1.0
355271 - 'Talisman' Wiyrkomi Nanite Injector (Infantry Equipment) radius: None => 1.0
355280 - Nanocircuitry (Infantry Skills) radius: None => 1.0
355294 - Squad - Shield Resistance (Infantry Modules) radius: None => 1.0
355297 - Squad - Signature Dampener (Infantry Modules) radius: None => 1.0
355299 - [DEV] Remote Shield Recharger (Infantry Modules) radius: None => 1.0
355308 - Squad - Shield Energizer (Infantry Modules) radius: None => 1.0
355325 - QA Drone Hive 1 (Infantry Installations) radius: None => 1.0
355326 - QA Drone Hive 2 (Infantry Installations) radius: None => 1.0
355327 - QA Drone Hive 3 (Infantry Installations) radius: None => 1.0
355329 - [DEV] Anti-Shield Recharger (Infantry Modules) radius: None => 1.0
355331 - [DEV] Anti-ROF (Infantry Modules) radius: None => 1.0
355332 - [DEV] Movement Nullifier (Infantry Modules) radius: None => 1.0
355374 - Sica (Infantry Vehicles) radius: None => 1.0
355375 - Militia Light Armor Repairer (Infantry Modules) radius: None => 1.0
355402 - Militia Heavy Armor Repairer (Infantry Modules) radius: None => 1.0
355403 - Militia Light Shield Booster (Infantry Modules) radius: None => 1.0
355404 - Militia Heavy Shield Booster (Infantry Modules) radius: None => 1.0
355405 - Militia 60mm Armor Plates (Infantry Modules) radius: None => 1.0
355406 - Militia 120mm Armor Plates (Infantry Modules) radius: None => 1.0
355407 - Militia 180mm Reinforced Steel Plates (Infantry Modules) radius: None => 1.0
355408 - Militia Energized Plating (Infantry Modules) radius: None => 1.0
355409 - Militia CPU Upgrade Unit (Infantry Modules) radius: None => 1.0
355411 - Militia Powergrid Upgrade (Infantry Modules) radius: None => 1.0
355412 - Militia Power Diagnostic System (Infantry Modules) radius: None => 1.0
355413 - Militia Light Shield Extender (Infantry Modules) radius: None => 1.0
355414 - Militia Heavy Shield Extender (Infantry Modules) radius: None => 1.0
355415 - Militia Shield Regenerator (Infantry Modules) radius: None => 1.0
355416 - Militia Shield Resistance Amplifier (Infantry Modules) radius: None => 1.0
355421 - Militia Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
355422 - Militia Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
355423 - Onikuma - Impact (Infantry Vehicles) radius: None => 1.0
355424 - Baloch - Impact (Infantry Vehicles) radius: None => 1.0
355425 - Dire Sentinel (Infantry Dropsuits) radius: None => 1.0
355426 - Arbiter (Infantry Dropsuits) radius: None => 1.0
355427 - Artificer (Infantry Dropsuits) radius: None => 1.0
355428 - Militia Nanite Injector (Infantry Equipment) radius: None => 1.0
355430 - 'Dragonfly' Scout [nSv] (Infantry Dropsuits) radius: None => 1.0
355432 - 'Toxin' ICD-9 Submachine Gun (Infantry Weapons) radius: None => 1.0
355434 - HK4M Shotgun (Infantry Weapons) radius: None => 1.0
355435 - Hacked Drop Uplink (Infantry Equipment) radius: None => 1.0
355438 - Drone Hive (Infantry Installations) radius: None => 1.0
355439 - Drone Hive (Infantry Installations) radius: None => 1.0
355442 - 1.5dn Myofibril Stimulant (Infantry Modules) radius: None => 1.0
355443 - Fused Locus Grenade (Infantry Weapons) radius: None => 1.0
355445 - QA God Suit (Infantry Dropsuits) radius: None => 1.0
355470 - Soma (Infantry Vehicles) radius: None => 1.0
355471 - Gorgon - Hatch (Infantry Vehicles) radius: None => 1.0
355472 - Viper (Infantry Vehicles) radius: None => 1.0
355473 - Gorgon (Infantry Vehicles) radius: None => 1.0
355474 - Viper - Hatch (Infantry Vehicles) radius: None => 1.0
355475 - Sica - Tension (Infantry Vehicles) radius: None => 1.0
355476 - Passenger Position (Infantry Weapons) radius: None => 1.0
355478 - Passenger Position (Infantry Weapons) radius: None => 1.0
355479 - Soma - Tension (Infantry Vehicles) radius: None => 1.0
355483 - AntiMCC Railgun (Infantry Weapons) radius: None => 1.0
355488 - Passenger Position (Infantry Weapons) radius: None => 1.0
355495 - Breach Shotgun (Infantry Weapons) radius: None => 1.0
355497 - 'Chimera' Shotgun (Infantry Weapons) radius: None => 1.0
355498 - 'Golem' Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355499 - 'Tsunami' Mass Driver (Infantry Weapons) radius: None => 1.0
355508 - Cortex (Infantry Equipment) radius: None => 1.0
355514 - KR-17 Breach Shotgun (Infantry Weapons) radius: None => 1.0
355515 - Allotek Breach Shotgun (Infantry Weapons) radius: None => 1.0
355516 - Logistics Type-II (Infantry Dropsuits) radius: None => 1.0
355517 - Enhanced Profile Dampener (Infantry Modules) radius: None => 1.0
355518 - Complex Profile Dampener (Infantry Modules) radius: None => 1.0
355519 - 'Cataract' Basic Profile Dampener (Infantry Modules) radius: None => 1.0
355520 - 'Nyctalus' Enhanced Profile Damper (Infantry Modules) radius: None => 1.0
355521 - 'Miosis' Complex Profile Damper (Infantry Modules) radius: None => 1.0
355523 - Militia Profile Dampener (Infantry Modules) radius: None => 1.0
355526 - 'Echo' Basic Light Damage Modifier (Infantry Modules) radius: None => 1.0
355527 - 'Ricochet' Enhanced Light Damage Modifier (Infantry Modules) radius: None => 1.0
355528 - 'Cascade' Complex Light Damage Modifier (Infantry Modules) radius: None => 1.0
355532 - 'Debris' Basic Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
355533 - 'Fragment' Enhanced Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
355534 - 'Sliver' Complex Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
355535 - 'Tremor' Basic Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
355536 - 'Impact' Enhanced Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
355537 - 'Seismic' Complex Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
355558 - Passive Booster (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
355561 - Active Booster (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
355566 - Enhanced Codebreaker (Infantry Modules) radius: None => 1.0
355567 - Complex Codebreaker (Infantry Modules) radius: None => 1.0
355568 - Basic Codebreaker (Infantry Modules) radius: None => 1.0
355569 - 'Pandemic' Complex Codebreaker (Infantry Modules) radius: None => 1.0
355570 - 'Pathogen' Basic Codebreaker (Infantry Modules) radius: None => 1.0
355571 - 'Contagion' Enhanced Codebreaker (Infantry Modules) radius: None => 1.0
355577 - Proximity Explosive (Infantry Equipment) radius: None => 1.0
355582 - 'Origin' Enhanced Shield Regulator (Infantry Modules) radius: None => 1.0
355583 - 'Shaft' Basic Shield Regulator (Infantry Modules) radius: None => 1.0
355584 - 'Tether' Complex Shield Regulator (Infantry Modules) radius: None => 1.0
355585 - Basic Shield Regulator (Infantry Modules) radius: None => 1.0
355586 - Complex Shield Regulator (Infantry Modules) radius: None => 1.0
355587 - Enhanced Shield Regulator (Infantry Modules) radius: None => 1.0
355591 - Militia Shield Regulator (Infantry Modules) radius: None => 1.0
355594 - C-7 Flux Grenade (Infantry Weapons) radius: None => 1.0
355595 - Allotek Flux Grenade (Infantry Weapons) radius: None => 1.0
355596 - 'Siren' Flux Grenade (Infantry Weapons) radius: None => 1.0
355597 - 'Klaxon' Allotek Flux Grenade (Infantry Weapons) radius: None => 1.0
355598 - 'Banshee' C-7 Flux Grenade (Infantry Weapons) radius: None => 1.0
355599 - 'Haze' Locus Grenade (Infantry Weapons) radius: None => 1.0
355600 - 'Husk' AV Grenade (Infantry Weapons) radius: None => 1.0
355603 - Breach Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355604 - TY-5 Breach Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355605 - Imperial Breach Scrambler Pistol (Infantry Weapons) radius: None => 1.0
355607 - Magnetic Field Stabilizer (Infantry Modules) radius: None => 1.0
355610 - Fire Control System (Infantry Modules) radius: None => 1.0
355611 - Conscript Heat Sink (Infantry Modules) radius: None => 1.0
355613 - Propulsion Test Plates (Infantry Modules) radius: None => 1.0
355614 - Inertia Test Plates (Infantry Modules) radius: None => 1.0
355615 - Synch AV Grenade (Infantry Weapons) radius: None => 1.0
355616 - EX-3 Sleek AV Grenade (Infantry Weapons) radius: None => 1.0
355617 - Lai Dai Packed AV Grenade (Infantry Weapons) radius: None => 1.0
355679 - Scrambler Rifle (Infantry Weapons) radius: None => 1.0
355685 - Viziam Scrambler Rifle (Infantry Weapons) radius: None => 1.0
355697 - CRW-04 Scrambler Rifle (Infantry Weapons) radius: None => 1.0
355720 - 'Skinweave' Militia Caldari Medium Frame (Infantry Dropsuits) radius: None => 1.0
355721 - Large Blaster Installation (Infantry Installations) radius: None => 1.0
355722 - Large CA Railgun Installation (Infantry Installations) radius: None => 1.0
355723 - Large GA Railgun Installation (Infantry Installations) radius: None => 1.0
355724 - Large Missile Installation (Infantry Installations) radius: None => 1.0
355740 - Wiyrkomi Breach Forge Gun (Infantry Weapons) radius: None => 1.0
355741 - 'Grimoire' 20GJ Blaster (Infantry Weapons) radius: None => 1.0
355742 - 'Calisto' 20GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
355743 - 'Phantasm' 20GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
355744 - 'Wraith' 80GJ Blaster (Infantry Weapons) radius: None => 1.0
355746 - 'Oracle' 80GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
355747 - 'Sodom' 80GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
355748 - 'Lycan' 20GJ Railgun (Infantry Weapons) radius: None => 1.0
355749 - 'Spartan' 20GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
355750 - 'Martyr' 20GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
355751 - 'Pariah' 80GJ Railgun (Infantry Weapons) radius: None => 1.0
355752 - 'Mortis' 80GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
355753 - 'Gomorrah' 80GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
355761 - 'Brimstone' ST-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
355762 - 'Arson' AT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
355763 - 'Cinder' XT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
355764 - 'Harbinger' ST-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
355765 - 'Omen' AT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
355766 - 'Prodigy' XT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
355767 - 'Skinweave' Militia Gallente Light Frame (Infantry Dropsuits) radius: None => 1.0
355768 - 'Skinweave' Militia Minmatar Medium Frame (Infantry Dropsuits) radius: None => 1.0
355771 - 'Skinweave' Militia Amarr Heavy Frame (Infantry Dropsuits) radius: None => 1.0
355772 - Guristas Saga (Infantry Vehicles) radius: None => 1.0
355779 - Breach Mass Driver (Infantry Weapons) radius: None => 1.0
355781 - Assault Mass Driver (Infantry Weapons) radius: None => 1.0
355785 - Insulated Magnetic Field Stabilizer (Infantry Modules) radius: None => 1.0
355786 - Nonlinear Flux Stabilizer (Infantry Modules) radius: None => 1.0
355787 - 'Utopia' Magnetic Field Stabilizer (Infantry Modules) radius: None => 1.0
355788 - Asynchronous Fire Control (Infantry Modules) radius: None => 1.0
355789 - Fire Control System II (Infantry Modules) radius: None => 1.0
355790 - 'Trojan' Fire Control System (Infantry Modules) radius: None => 1.0
355791 - Modified Extruded Heat Sink (Infantry Modules) radius: None => 1.0
355792 - Vented Heat Sink (Infantry Modules) radius: None => 1.0
355793 - 'Helios' Heat Sink (Infantry Modules) radius: None => 1.0
355798 - Basic Railgun Damage Amplifer (Infantry Modules) radius: None => 1.0
355799 - Enhanced Railgun Damage Amplifer (Infantry Modules) radius: None => 1.0
355800 - Complex Railgun Damage Amplifer (Infantry Modules) radius: None => 1.0
355801 - LT Insulated Stabilizer Array (Infantry Modules) radius: None => 1.0
355802 - Basic Blaster Damage Amplifier (Infantry Modules) radius: None => 1.0
355803 - Enhanced Blaster Damage Amplifier (Infantry Modules) radius: None => 1.0
355804 - Complex Blaster Damage Amplifier (Infantry Modules) radius: None => 1.0
355805 - HT Insulated Stabilizer Array (Infantry Modules) radius: None => 1.0
355807 - Calibration Subsystem (Infantry Modules) radius: None => 1.0
355808 - Routine Calibration Subsystem (Infantry Modules) radius: None => 1.0
355809 - Tolerant Calibration Subsystem (Infantry Modules) radius: None => 1.0
355810 - 'Cirrus' Calibration Subsystem (Infantry Modules) radius: None => 1.0
355811 - Militia Blaster Damage Amplifier (Infantry Modules) radius: None => 1.0
355812 - EK-A2 Breach Mass Driver (Infantry Weapons) radius: None => 1.0
355813 - EC-3 Assault Mass Driver (Infantry Weapons) radius: None => 1.0
355814 - Core Breach Mass Driver (Infantry Weapons) radius: None => 1.0
355815 - Boundless Assault Mass Driver (Infantry Weapons) radius: None => 1.0
355820 - Burst Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355821 - Assault Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355822 - 80GJ Stabilized Blaster (Infantry Weapons) radius: None => 1.0
355823 - 80GJ Compressed Blaster (Infantry Weapons) radius: None => 1.0
355824 - 80GJ Stabilized Ion Cannon (Infantry Weapons) radius: None => 1.0
355825 - 80GJ Compressed Ion Cannon (Infantry Weapons) radius: None => 1.0
355826 - 80GJ Stabilized Neutron Blaster (Infantry Weapons) radius: None => 1.0
355827 - 80GJ Compressed Neutron Blaster (Infantry Weapons) radius: None => 1.0
355828 - 20GJ Stabilized Neutron Blaster (Infantry Weapons) radius: None => 1.0
355829 - 20GJ Compressed Neutron Blaster (Infantry Weapons) radius: None => 1.0
355830 - 20GJ Stabilized Ion Cannon (Infantry Weapons) radius: None => 1.0
355831 - 20GJ Compressed Ion Cannon (Infantry Weapons) radius: None => 1.0
355832 - 20GJ Stabilized Blaster (Infantry Weapons) radius: None => 1.0
355833 - 20GJ Compressed Blaster (Infantry Weapons) radius: None => 1.0
355834 - 80GJ Stabilized Particle Accelerator (Infantry Weapons) radius: None => 1.0
355835 - 80GJ Compressed Particle Accelerator (Infantry Weapons) radius: None => 1.0
355836 - 80GJ Stabilized Particle Cannon (Infantry Weapons) radius: None => 1.0
355837 - 80GJ Compressed Particle Cannon (Infantry Weapons) radius: None => 1.0
355839 - 80GJ Stabilized Railgun (Infantry Weapons) radius: None => 1.0
355840 - 80GJ Compressed Railgun (Infantry Weapons) radius: None => 1.0
355841 - 20GJ Stabilized Particle Accelerator (Infantry Weapons) radius: None => 1.0
355842 - 20GJ Compressed Particle Accelerator (Infantry Weapons) radius: None => 1.0
355843 - 20GJ Stabilized Particle Cannon (Infantry Weapons) radius: None => 1.0
355844 - 20GJ Compressed Particle Cannon (Infantry Weapons) radius: None => 1.0
355845 - 20GJ Stabilized Railgun (Infantry Weapons) radius: None => 1.0
355846 - 20GJ Compressed Railgun (Infantry Weapons) radius: None => 1.0
355847 - AT-201 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355848 - AT-201 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355849 - XT-201 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355850 - XT-201 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355851 - ST-201 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355852 - ST-201 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355853 - AT-1 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355854 - AT-1 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355855 - XT-1 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355856 - XT-1 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355857 - ST-1 Accelerated Missile Launcher (Infantry Weapons) radius: None => 1.0
355858 - ST-1 Fragmented Missile Launcher (Infantry Weapons) radius: None => 1.0
355859 - Six Kin Burst Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355860 - Freedom Assault Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355861 - MLR-A Burst Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355862 - MO-4 Assault Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
355863 - Specialist Shotgun (Infantry Weapons) radius: None => 1.0
355864 - K5 Specialist Shotgun (Infantry Weapons) radius: None => 1.0
355865 - Duvolle Specialist Shotgun (Infantry Weapons) radius: None => 1.0
355866 - 80GJ Scattered Neutron Blaster (Infantry Weapons) radius: None => 1.0
355867 - 80GJ Scattered Ion Cannon (Infantry Weapons) radius: None => 1.0
355868 - 80GJ Scattered Blaster (Infantry Weapons) radius: None => 1.0
355869 - 20GJ Scattered Neutron Blaster (Infantry Weapons) radius: None => 1.0
355870 - 20GJ Scattered Ion Cannon (Infantry Weapons) radius: None => 1.0
355871 - 20GJ Scattered Blaster (Infantry Weapons) radius: None => 1.0
355872 - 80GJ Regulated Particle Accelerator (Infantry Weapons) radius: None => 1.0
355873 - 80GJ Regulated Particle Cannon (Infantry Weapons) radius: None => 1.0
355874 - 80GJ Regulated Railgun (Infantry Weapons) radius: None => 1.0
355875 - 20GJ Regulated Particle Accelerator (Infantry Weapons) radius: None => 1.0
355876 - 20GJ Regulated Particle Cannon (Infantry Weapons) radius: None => 1.0
355877 - 20GJ Regulated Railgun (Infantry Weapons) radius: None => 1.0
355878 - AT-201 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355879 - XT-201 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355880 - ST-201 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355881 - AT-1 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355882 - XT-1 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355883 - ST-1 Cycled Missile Launcher (Infantry Weapons) radius: None => 1.0
355894 - Heavy Payload Control System I (Infantry Modules) radius: None => 1.0
355895 - HP Multiphasic Bolt Array I (Infantry Modules) radius: None => 1.0
355896 - Heavy Payload Control System II (Infantry Modules) radius: None => 1.0
355897 - HP Muon Coil Bolt Array I (Infantry Modules) radius: None => 1.0
355898 - Basic Missile Damage Amplifier (Infantry Modules) radius: None => 1.0
355903 - Enhanced Missile Damage Amplifier (Infantry Modules) radius: None => 1.0
355904 - Complex Missile Damage Amplifier (Infantry Modules) radius: None => 1.0
355905 - LP Muon Coil Bolt Array I (Infantry Modules) radius: None => 1.0
355906 - Systemic Ballistic Control System I (Infantry Modules) radius: None => 1.0
355908 - Systemic Bolt Array I (Infantry Modules) radius: None => 1.0
355909 - Systemic Ballistic Control System II (Infantry Modules) radius: None => 1.0
355910 - Systemic 'Pandemonium' Ballistic Enhancement (Infantry Modules) radius: None => 1.0
355927 - Militia Missile Damage Amplifier (Infantry Modules) radius: None => 1.0
355928 - Basic Heat Sink (Infantry Modules) radius: None => 1.0
355929 - Enhanced Heat Sink (Infantry Modules) radius: None => 1.0
355930 - Complex Heat Sink (Infantry Modules) radius: None => 1.0
355931 - Gadolinium Array (Infantry Modules) radius: None => 1.0
355932 - Systems Hacking (Infantry Skills) radius: None => 1.0
355949 - Handheld weapon needs a name (Infantry Weapons) radius: None => 1.0
355962 - Missile Launcher (Infantry Weapons) radius: None => 1.0
355964 - Missile Installation (Infantry Weapons) radius: None => 1.0
355976 - Universal Voice Transmitter (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
355977 - Universal Voice Transmitter (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
355978 - Universal Voice Transmitter (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
355979 - Universal Voice Transmitter (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
355994 - Balac's GAR-21 Assault Rifle (Infantry Weapons) radius: None => 1.0
356012 - Null Cannon (Infantry Installations) radius: None => 1.0
356015 - 'Primordial' Militia Caldari Medium Frame (Infantry Dropsuits) radius: None => 1.0
356020 - 'Thale' Militia Gallente Light Frame (Infantry Dropsuits) radius: None => 1.0
356022 - 'Fossil' Militia Minmatar Medium Frame (Infantry Dropsuits) radius: None => 1.0
356023 - 'Eon' Militia Amarr Heavy Frame (Infantry Dropsuits) radius: None => 1.0
356024 - 'Venom' Militia Amarr Heavy Frame (Infantry Dropsuits) radius: None => 1.0
356031 - 'Raven' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356032 - 'Primordial' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356034 - 'Eon' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356035 - 'Venom' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356037 - 'Sever' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356038 - 'Fossil' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356040 - 'Valor' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356041 - 'Thale' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356042 - Krin's SIN-11 Assault Rifle (Infantry Weapons) radius: None => 1.0
356044 - Cala's MK-33 Submachine Gun (Infantry Weapons) radius: None => 1.0
356046 - Gastun's BRN-50 Forge Gun (Infantry Weapons) radius: None => 1.0
356048 - Thale's TAR-07 Sniper Rifle (Infantry Weapons) radius: None => 1.0
356050 - Wolfman's PCP-30 Scrambler Pistol (Infantry Weapons) radius: None => 1.0
356052 - Gastun's MIN-7 HMG (Infantry Weapons) radius: None => 1.0
356053 - 'Quafe' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356056 - 'Quafe' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
356058 - 'Quafe' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
356059 - 'Quafe' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356065 - 'Quafe' Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
356068 - 'AG-01' Grimsnes (Infantry Vehicles) radius: None => 1.0
356069 - 'CD-41' Myron (Infantry Vehicles) radius: None => 1.0
356072 - 'AI-102' Madrugar (Infantry Vehicles) radius: None => 1.0
356073 - 'HC-130' Gunnlogi (Infantry Vehicles) radius: None => 1.0
356075 - 'LC-217' Saga (Infantry Vehicles) radius: None => 1.0
356077 - 'LG-88' Methana (Infantry Vehicles) radius: None => 1.0
356106 - 'Valor' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356107 - 'Sever' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356108 - 'Valor' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356109 - 'Raven' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356110 - 'Sever' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356111 - 'Valor' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356112 - 'Raven' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356113 - 'Raven' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356114 - 'Sever' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356115 - 'Daemon' Shotgun (Infantry Weapons) radius: None => 1.0
356116 - 'Carnifax' Locus Grenade (Infantry Weapons) radius: None => 1.0
356207 - Chakram (Infantry Vehicles) radius: None => 1.0
356211 - Kubera (Infantry Vehicles) radius: None => 1.0
356214 - Anti-MCC Turret (Infantry Weapons) radius: None => 1.0
356300 - Flaylock Pistol (Infantry Weapons) radius: None => 1.0
356305 - K-CR Triage Nanohive (Infantry Equipment) radius: None => 1.0
356306 - Wiyrkomi Triage Nanohive (Infantry Equipment) radius: None => 1.0
356322 - Null Cannon (Infantry Installations) radius: None => 1.0
356331 - Anti-MCC Turret (Infantry Weapons) radius: None => 1.0
356332 - Anti-MCC Turret (Infantry Weapons) radius: None => 1.0
356333 - Anti-MCC Turret (Infantry Weapons) radius: None => 1.0
356334 - Anti-MCC Turret (Infantry Weapons) radius: None => 1.0
356335 - Null Cannon (Infantry Installations) radius: None => 1.0
356336 - Null Cannon (Infantry Installations) radius: None => 1.0
356337 - Null Cannon (Infantry Installations) radius: None => 1.0
356393 - Seeker Flaylock (Infantry Weapons) radius: None => 1.0
356401 - Commando A-I (Infantry Dropsuits) radius: None => 1.0
356416 - [DEV] Remote Armor Repairer (Infantry Modules) radius: None => 1.0
356426 - Nova Knives (Infantry Weapons) radius: None => 1.0
356471 - Conscript Tracking Enhancer I (Infantry Modules) radius: None => 1.0
356473 - Conscript Tracking Computer I (Infantry Modules) radius: None => 1.0
356495 - G-11 Nonlinear Tracking Processor (Infantry Modules) radius: None => 1.0
356496 - Conscript Tracking Computer II (Infantry Modules) radius: None => 1.0
356497 - 'Delphi' Tracking CPU (Infantry Modules) radius: None => 1.0
356498 - Delta-Nought Tracking Mode (Infantry Modules) radius: None => 1.0
356499 - Conscript Tracking Enhancer II (Infantry Modules) radius: None => 1.0
356500 - Zeta-Nought Tracking Mode (Infantry Modules) radius: None => 1.0
356514 - Handheld weapon needs a name (Infantry Weapons) radius: None => 1.0
356515 - Handheld weapon needs a name (Infantry Weapons) radius: None => 1.0
356516 - Handheld weapon needs a name (Infantry Weapons) radius: None => 1.0
356526 - Basic Range Amplifier (Infantry Modules) radius: None => 1.0
356559 - Medic - CA (Infantry Dropsuits) radius: None => 1.0
356562 - Advanced Precision Enhancer (Infantry Modules) radius: None => 1.0
356563 - Complex Precision Enhancer (Infantry Modules) radius: None => 1.0
356564 - 'Visio' Basic Precision Enhancer (Infantry Modules) radius: None => 1.0
356565 - 'Diaemus' Enhanced Precision Enhancer (Infantry Modules) radius: None => 1.0
356566 - 'Auga' Complex Precision Enhancer (Infantry Modules) radius: None => 1.0
356567 - Enhanced Range Amplifier (Infantry Modules) radius: None => 1.0
356569 - Heavy B-Series (Infantry Dropsuits) radius: None => 1.0
356570 - Heavy vk.1 (Infantry Dropsuits) radius: None => 1.0
356571 - Logistics B-Series (Infantry Dropsuits) radius: None => 1.0
356572 - Logistics vk.1 (Infantry Dropsuits) radius: None => 1.0
356590 - Enhanced Fuel Injector (Infantry Modules) radius: None => 1.0
356591 - Complex Fuel Injector (Infantry Modules) radius: None => 1.0
356593 - Enhanced Shield Hardener (Infantry Modules) radius: None => 1.0
356594 - Complex Shield Hardener (Infantry Modules) radius: None => 1.0
356617 - 'Neo' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
356618 - 'Neo' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
356619 - 'Neo' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356620 - 'Neo' Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
356621 - 'Neo' Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
356622 - 'Neo' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356623 - 'Neo' Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
356624 - 'Neo' Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
356625 - 'Neo' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356626 - 'Neo' Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
356627 - 'Neo' Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
356628 - 'Neo' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356629 - Militia Codebreaker (Infantry Modules) radius: None => 1.0
356630 - ZN-28 Nova Knives (Infantry Weapons) radius: None => 1.0
356632 - Ishukone Nova Knives (Infantry Weapons) radius: None => 1.0
356658 - Nova Knife Operation (Infantry Skills) radius: None => 1.0
356701 - Nova Knife Proficiency (Infantry Skills) radius: None => 1.0
356703 - 'Oculus' Basic Range Amplifier (Infantry Modules) radius: None => 1.0
356704 - 'Ultrasonic' Enhanced Range Amplifier (Infantry Modules) radius: None => 1.0
356705 - 'Sjon' Complex Range Amplifer (Infantry Modules) radius: None => 1.0
356707 - Complex Range Amplifier (Infantry Modules) radius: None => 1.0
356708 - Militia Precision Enhancer (Infantry Modules) radius: None => 1.0
356709 - A-86 Active Scanner (Infantry Equipment) radius: None => 1.0
356710 - CreoDron Active Scanner (Infantry Equipment) radius: None => 1.0
356711 - Militia Range Amplifier (Infantry Modules) radius: None => 1.0
356724 - Profile Dampening (Infantry Skills) radius: None => 1.0
356725 - Sensor Upgrades (Infantry Skills) radius: None => 1.0
356788 - Militia Armor Plates Blueprint (Infantry Modules) radius: None => 1.0
356789 - Militia Armor Repairer Blueprint (Infantry Modules) radius: None => 1.0
356790 - Militia Cardiac Stimulant Blueprint (Infantry Modules) radius: None => 1.0
356791 - Militia Kinetic Catalyzer Blueprint (Infantry Modules) radius: None => 1.0
356792 - Militia Cardiac Regulator Blueprint (Infantry Modules) radius: None => 1.0
356793 - Militia Codebreaker Blueprint (Infantry Modules) radius: None => 1.0
356794 - Militia CPU Upgrade Blueprint (Infantry Modules) radius: None => 1.0
356795 - Militia Precision Enhancer Blueprint (Infantry Modules) radius: None => 1.0
356796 - Militia Profile Dampener Blueprint (Infantry Modules) radius: None => 1.0
356797 - Militia Range Amplifier Blueprint (Infantry Modules) radius: None => 1.0
356798 - Militia PG Upgrade Blueprint (Infantry Modules) radius: None => 1.0
356799 - Militia Shield Extender Blueprint (Infantry Modules) radius: None => 1.0
356800 - Militia Shield Recharger Blueprint (Infantry Modules) radius: None => 1.0
356801 - Militia Shield Regulator Blueprint (Infantry Modules) radius: None => 1.0
356802 - Militia Heavy Damage Modifier Blueprint (Infantry Modules) radius: None => 1.0
356803 - Militia Light Damage Modifier Blueprint (Infantry Modules) radius: None => 1.0
356804 - Militia Sidearm Damage Modifier Blueprint (Infantry Modules) radius: None => 1.0
356805 - Militia Myofibril Stimulant Blueprint (Infantry Modules) radius: None => 1.0
356819 - K-2 Nanohive (Infantry Equipment) radius: None => 1.0
356827 - 'Dren' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356828 - 'Dren' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
356829 - 'Dren' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
356830 - 'Dren' Scout G-I (Infantry Dropsuits) radius: None => 1.0
356831 - 'Dren' Shotgun (Infantry Weapons) radius: None => 1.0
356833 - 'Dren' Swarm Launcher (Infantry Weapons) radius: None => 1.0
356835 - 'Dren' Scrambler Pistol (Infantry Weapons) radius: None => 1.0
356837 - 'Dren' Assault Rifle (Infantry Weapons) radius: None => 1.0
356839 - 'Covenant' Sniper Rifle (Infantry Weapons) radius: None => 1.0
356840 - 'Covenant' Assault C-I (Infantry Dropsuits) radius: None => 1.0
356841 - Ishukone Watch Saga (Infantry Vehicles) radius: None => 1.0
356842 - Blood Raiders Saga (Infantry Vehicles) radius: None => 1.0
356843 - Militia Drop Uplink Blueprint (Infantry Equipment) radius: None => 1.0
356844 - Militia Nanohive Blueprint (Infantry Equipment) radius: None => 1.0
356845 - Militia Repair Tool Blueprint (Infantry Equipment) radius: None => 1.0
356846 - Militia Nanite Injector Blueprint (Infantry Equipment) radius: None => 1.0
356847 - Militia Locus Grenade Blueprint (Infantry Weapons) radius: None => 1.0
356848 - Militia Assault Rifle Blueprint (Infantry Weapons) radius: None => 1.0
356849 - Militia Submachine Gun Blueprint (Infantry Weapons) radius: None => 1.0
356850 - Militia Sniper Rifle Blueprint (Infantry Weapons) radius: None => 1.0
356851 - Militia Swarm Launcher Blueprint (Infantry Weapons) radius: None => 1.0
356852 - Militia Scrambler Pistol Blueprint (Infantry Weapons) radius: None => 1.0
356853 - Militia Shotgun Blueprint (Infantry Weapons) radius: None => 1.0
356854 - Militia Light Armor Repairer Blueprint (Infantry Modules) radius: None => 1.0
356855 - Militia Heavy Armor Repairer Blueprint (Infantry Modules) radius: None => 1.0
356857 - Militia 120mm Armor Plates Blueprint (Infantry Modules) radius: None => 1.0
356858 - Militia 180mm Reinforced Steel Plates Blueprint (Infantry Modules) radius: None => 1.0
356859 - Militia 60mm Armor Plates Blueprint (Infantry Modules) radius: None => 1.0
356860 - Militia Light Shield Booster Blueprint (Infantry Modules) radius: None => 1.0
356861 - Militia Heavy Shield Booster Blueprint (Infantry Modules) radius: None => 1.0
356862 - Militia Light Shield Extender Blueprint (Infantry Modules) radius: None => 1.0
356863 - Militia Heavy Shield Extender Blueprint (Infantry Modules) radius: None => 1.0
356864 - Militia Shield Regenerator Blueprint (Infantry Modules) radius: None => 1.0
356865 - Militia Shield Resistance Amplifier (Infantry Modules) radius: None => 1.0
356866 - Militia Blaster Damage Amplifier Blueprint (Infantry Modules) radius: None => 1.0
356867 - Militia Missile Damage Amplifier Blueprint (Infantry Modules) radius: None => 1.0
356868 - Militia CPU Upgrade Unit Blueprint (Infantry Modules) radius: None => 1.0
356869 - Militia Power Diagnostic System Blueprint (Infantry Modules) radius: None => 1.0
356870 - Militia Powergrid Upgrade Blueprint (Infantry Modules) radius: None => 1.0
356877 - F/45 Remote Explosive (Infantry Equipment) radius: None => 1.0
356878 - Boundless Remote Explosive (Infantry Equipment) radius: None => 1.0
356882 - F/49 Proximity Explosive (Infantry Equipment) radius: None => 1.0
356883 - Boundless Proximity Explosive (Infantry Equipment) radius: None => 1.0
356900 - 'Acolyth' A-86 Active Scanner (Infantry Equipment) radius: None => 1.0
356901 - 'Cirrus' CreoDron Active Scanner (Infantry Equipment) radius: None => 1.0
356909 - HAV (Infantry Vehicles) radius: None => 1.0
356913 - 'Exile' Assault Rifle (Infantry Weapons) radius: None => 1.0
356914 - 'Syndicate' Submachine Gun (Infantry Weapons) radius: None => 1.0
356915 - Neural Trainer (Infantry Skills) radius: None => 1.0
356918 - 'Eclipse' Active Scanner (Infantry Equipment) radius: None => 1.0
356925 - Sniper Rifle [Experimental] (Infantry Weapons) radius: None => 1.0
357007 - [TEST] Drone Hive 2 (Infantry Installations) radius: None => 1.0
357009 - [TEST] Drone Hive 2 (Infantry Installations) radius: None => 1.0
357011 - Compact Nanohive (Infantry Equipment) radius: None => 1.0
357018 - Flux Proximity Explosive (Infantry Equipment) radius: None => 1.0
363069 - Thukker Contact Locus Grenade (Infantry Weapons) radius: None => 1.0
363096 - Militia Mobile CRU Blueprint (Infantry Modules) radius: None => 1.0
363105 - ACOG Test Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
363106 - Ironsight Test Assault Rifle (Infantry Weapons) radius: None => 1.0
363107 - Red Dot Test Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
363309 - Militia Forge Gun (Infantry Weapons) radius: None => 1.0
363349 - Balac's Modified Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
363350 - Balac's MRN-30 Submachine Gun (Infantry Weapons) radius: None => 1.0
363351 - Balac's N-17 Sniper Rifle (Infantry Weapons) radius: None => 1.0
363354 - Angel Cartel Saga (Infantry Vehicles) radius: None => 1.0
363355 - KLA-90 Plasma Cannon (Infantry Weapons) radius: None => 1.0
363356 - Allotek Plasma Cannon (Infantry Weapons) radius: None => 1.0
363357 - 'Charstone' Plasma Cannon (Infantry Weapons) radius: None => 1.0
363358 - 'Ripshade' KLA-90 Plasma Cannon (Infantry Weapons) radius: None => 1.0
363359 - 'Deadflood' Allotek Plasma Cannon (Infantry Weapons) radius: None => 1.0
363360 - Plasma Cannon Operation (Infantry Skills) radius: None => 1.0
363362 - Plasma Cannon Proficiency (Infantry Skills) radius: None => 1.0
363388 - Enhanced Armor Hardener (Infantry Modules) radius: None => 1.0
363389 - Complex Armor Hardener (Infantry Modules) radius: None => 1.0
363390 - R-Type Vehicular Hardener (Infantry Modules) radius: None => 1.0
363394 - 'Burnstalk' Laser Rifle (Infantry Weapons) radius: None => 1.0
363395 - 'Deathchorus' ELM-7 Laser Rifle (Infantry Weapons) radius: None => 1.0
363396 - 'Rawspark' Viziam Laser Rifle (Infantry Weapons) radius: None => 1.0
363397 - 'Dragonfly' Assault [nSv] (Infantry Dropsuits) radius: None => 1.0
363398 - 'Toxin' Assault Rifle (Infantry Weapons) radius: None => 1.0
363400 - Hacked Nanohive (Infantry Equipment) radius: None => 1.0
363405 - CN-V Light Damage Modifier (Infantry Modules) radius: None => 1.0
363406 - HK-2 Scrambler Pistol (Infantry Weapons) radius: None => 1.0
363408 - Hacked EX-0 AV Grenade (Infantry Weapons) radius: None => 1.0
363409 - 'Torrent' Nanohive (Infantry Equipment) radius: None => 1.0
363410 - 'Whisper' Repair Tool (Infantry Equipment) radius: None => 1.0
363411 - 'Cannibal' Nanite Injector (Infantry Equipment) radius: None => 1.0
363412 - 'Terminus' Drop Uplink (Infantry Equipment) radius: None => 1.0
363491 - Combat Rifle (Infantry Weapons) radius: None => 1.0
363551 - Magsec SMG (Infantry Weapons) radius: None => 1.0
363570 - Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363578 - Ion Pistol (Infantry Weapons) radius: None => 1.0
363592 - Bolt Pistol (Infantry Weapons) radius: None => 1.0
363604 - Rail Rifle (Infantry Weapons) radius: None => 1.0
363770 - Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
363774 - Core Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363775 - VN-30 Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363780 - Core Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363781 - GN-13 Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363782 - 'Darkvein' Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363783 - 'Maimharvest' VN-30 Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363784 - 'Skinbore' Core Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363785 - 'Splashbone' Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363786 - 'Rustmorgue' GN-13 Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363787 - 'Howlcage' Core Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363788 - Flaylock Pistol Operation (Infantry Skills) radius: None => 1.0
363789 - Flaylock Pistol Proficiency (Infantry Skills) radius: None => 1.0
363794 - Burst Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363796 - GN-20 Specialist Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363797 - VN-35 Tactical Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363798 - Breach Flaylock Pistol (Infantry Weapons) radius: None => 1.0
363800 - Core Specialist Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363801 - Core Tactical Seeker Flaylock (Infantry Weapons) radius: None => 1.0
363848 - 'Ashborne' Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363849 - 'Shrinesong' CRW-04 Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363850 - 'Bloodgrail' Viziam Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363851 - CRD-9 Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363852 - Carthum Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363857 - 'Sinwarden' CRD-9 Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363858 - 'Stormvein' Carthum Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
363861 - Scrambler Rifle Operation (Infantry Skills) radius: None => 1.0
363862 - Scrambler Rifle Proficiency (Infantry Skills) radius: None => 1.0
363934 - Assault A-I (Infantry Dropsuits) radius: None => 1.0
363935 - Assault G-I (Infantry Dropsuits) radius: None => 1.0
363936 - Assault M-I (Infantry Dropsuits) radius: None => 1.0
363955 - Scout C-I (Infantry Dropsuits) radius: None => 1.0
363956 - Scout A-I (Infantry Dropsuits) radius: None => 1.0
363957 - Scout M-I (Infantry Dropsuits) radius: None => 1.0
363982 - Logistics C-I (Infantry Dropsuits) radius: None => 1.0
363983 - Logistics G-I (Infantry Dropsuits) radius: None => 1.0
363984 - Logistics A-I (Infantry Dropsuits) radius: None => 1.0
364009 - Sentinel C-I (Infantry Dropsuits) radius: None => 1.0
364010 - Sentinel G-I (Infantry Dropsuits) radius: None => 1.0
364011 - Sentinel M-I (Infantry Dropsuits) radius: None => 1.0
364018 - Assault M/1-Series (Infantry Dropsuits) radius: None => 1.0
364019 - Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
364020 - Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
364021 - Assault mk.0 (Infantry Dropsuits) radius: None => 1.0
364022 - Assault ak.0 (Infantry Dropsuits) radius: None => 1.0
364023 - Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
364024 - Scout C/1-Series (Infantry Dropsuits) radius: None => 1.0
364025 - Scout A/1-Series (Infantry Dropsuits) radius: None => 1.0
364026 - Scout M/1-Series (Infantry Dropsuits) radius: None => 1.0
364027 - Scout ck.0 (Infantry Dropsuits) radius: None => 1.0
364028 - Scout mk.0 (Infantry Dropsuits) radius: None => 1.0
364029 - Scout ak.0 (Infantry Dropsuits) radius: None => 1.0
364030 - Logistics C/1-Series (Infantry Dropsuits) radius: None => 1.0
364031 - Logistics G/1-Series (Infantry Dropsuits) radius: None => 1.0
364032 - Logistics A/1-Series (Infantry Dropsuits) radius: None => 1.0
364033 - Logistics ck.0 (Infantry Dropsuits) radius: None => 1.0
364034 - Logistics gk.0 (Infantry Dropsuits) radius: None => 1.0
364035 - Logistics ak.0 (Infantry Dropsuits) radius: None => 1.0
364036 - Sentinel M/1-Series (Infantry Dropsuits) radius: None => 1.0
364037 - Sentinel C/1-Series (Infantry Dropsuits) radius: None => 1.0
364038 - Sentinel G/1-Series (Infantry Dropsuits) radius: None => 1.0
364039 - Sentinel mk.0 (Infantry Dropsuits) radius: None => 1.0
364040 - Sentinel ck.0 (Infantry Dropsuits) radius: None => 1.0
364041 - Sentinel gk.0 (Infantry Dropsuits) radius: None => 1.0
364043 - [TEST] Dropsuit missing CATMA data (Infantry Dropsuits) radius: None => 1.0
364094 - Active Omega-Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
364095 - 'Raider' Scout G-I (Infantry Dropsuits) radius: None => 1.0
364096 - 'CQC' Scout G-I (Infantry Dropsuits) radius: None => 1.0
364097 - 'Hunter' Scout G-I (Infantry Dropsuits) radius: None => 1.0
364098 - Shock Assault (Infantry Dropsuits) radius: None => 1.0
364099 - 'Mauler' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
364101 - Active Recruit-Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
364102 - Recruit Assault Rifle (Infantry Weapons) radius: None => 1.0
364103 - Recruit Submachine Gun (Infantry Weapons) radius: None => 1.0
364105 - Recruit Militia Frame (Infantry Dropsuits) radius: None => 1.0
364121 - CreoDron Methana (Infantry Vehicles) radius: None => 1.0
364171 - Kaalakiota Tactical HAV (Infantry Vehicles) radius: None => 1.0
364172 - CreoDron Breach HAV (Infantry Vehicles) radius: None => 1.0
364173 - Militia Spool Reduction Unit (Infantry Modules) radius: None => 1.0
364174 - Militia Heat Sink (Infantry Modules) radius: None => 1.0
364175 - Militia Tracking Enhancement (Infantry Modules) radius: None => 1.0
364176 - Militia Active Heat Sink (Infantry Modules) radius: None => 1.0
364177 - Militia Tracking CPU (Infantry Modules) radius: None => 1.0
364178 - 'Black Eagle' Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
364200 - 'Black Eagle' Shotgun (Infantry Weapons) radius: None => 1.0
364201 - 'Black Eagle' Assault Rifle (Infantry Weapons) radius: None => 1.0
364205 - Cargo Hub (Surface Infrastructure) radius: None => 1.0
364206 - Surface Research Lab (Surface Infrastructure) radius: None => 1.0
364207 - Production Facility (Surface Infrastructure) radius: None => 1.0
364242 - Federal Defense Union Scout G-I (Infantry Dropsuits) radius: None => 1.0
364243 - State Protectorate Assault C-I (Infantry Dropsuits) radius: None => 1.0
364245 - Militia Overdrive (Infantry Modules) radius: None => 1.0
364246 - CreoDron Transport Dropship (Infantry Vehicles) radius: None => 1.0
364247 - Kaalakiota Recon Dropship (Infantry Vehicles) radius: None => 1.0
364248 - Militia Scanner (Infantry Modules) radius: None => 1.0
364249 - Militia Damage Control Unit (Infantry Modules) radius: None => 1.0
364250 - Militia Afterburner (Infantry Modules) radius: None => 1.0
364317 - Staff Recruiter Militia Frame (Infantry Dropsuits) radius: None => 1.0
364319 - Senior Recruiter Assault C-I (Infantry Dropsuits) radius: None => 1.0
364322 - Master Recruiter Assault C-II (Infantry Dropsuits) radius: None => 1.0
364331 - Staff Recruiter Assault Rifle (Infantry Weapons) radius: None => 1.0
364332 - Staff Recruiter Sniper Rifle (Infantry Weapons) radius: None => 1.0
364333 - Staff Recruiter Scrambler Pistol (Infantry Weapons) radius: None => 1.0
364334 - Staff Recruiter Laser Rifle (Infantry Weapons) radius: None => 1.0
364344 - Falchion (Infantry Vehicles) radius: None => 1.0
364348 - Vayu (Infantry Vehicles) radius: None => 1.0
364355 - Callisto (Infantry Vehicles) radius: None => 1.0
364369 - Abron (Infantry Vehicles) radius: None => 1.0
364378 - Crotalus (Infantry Vehicles) radius: None => 1.0
364380 - Amarok (Infantry Vehicles) radius: None => 1.0
364408 - Flux Active Scanner (Infantry Equipment) radius: None => 1.0
364409 - A-45 Quantum Active Scanner (Infantry Equipment) radius: None => 1.0
364410 - A-19 Stable Active Scanner (Infantry Equipment) radius: None => 1.0
364411 - Duvolle Quantum Active Scanner (Infantry Equipment) radius: None => 1.0
364412 - CreoDron Flux Active Scanner (Infantry Equipment) radius: None => 1.0
364413 - CreoDron Proximity Active Scanner (Infantry Equipment) radius: None => 1.0
364414 - Duvolle Focused Active Scanner (Infantry Equipment) radius: None => 1.0
364471 - Staff Recruiter Active Booster (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
364472 - Staff Recruiter Active Booster (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
364477 - Staff Recruiter Active Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
364478 - Staff Recruiter Active Booster (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
364479 - Staff Recruiter Active Booster (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
364490 - Senior Recruiter Light Assault Vehicle (Infantry Vehicles) radius: None => 1.0
364506 - Tracking Enhancer (Scout LAV) (Infantry Modules) radius: None => 1.0
364519 - Dropsuit Upgrades (Infantry Skills) radius: None => 1.0
364520 - Dropsuit Core Upgrades (Infantry Skills) radius: None => 1.0
364521 - Dropsuit Biotic Upgrades (Infantry Skills) radius: None => 1.0
364531 - Explosives (Infantry Skills) radius: None => 1.0
364532 - Heavy Weapon Operation (Infantry Skills) radius: None => 1.0
364533 - Light Weapon Operation (Infantry Skills) radius: None => 1.0
364534 - Sidearm Operation (Infantry Skills) radius: None => 1.0
364555 - Shield Extension (Infantry Skills) radius: None => 1.0
364556 - Shield Regulation (Infantry Skills) radius: None => 1.0
364559 - 'Templar' Scrambler Pistol (Infantry Weapons) radius: None => 1.0
364561 - 'Templar' Scrambler Rifle (Infantry Weapons) radius: None => 1.0
364563 - 'Templar' Laser Rifle (Infantry Weapons) radius: None => 1.0
364564 - 'Templar' Drop Uplink (Infantry Equipment) radius: None => 1.0
364565 - 'Templar' Assault A-I (Infantry Dropsuits) radius: None => 1.0
364566 - 'Templar' Logistics A-I (Infantry Dropsuits) radius: None => 1.0
364567 - 'Templar' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
364570 - Amarr Light Dropsuits (Infantry Skills) radius: None => 1.0
364571 - Amarr Medium Dropsuits (Infantry Skills) radius: None => 1.0
364573 - Caldari Light Dropsuits (Infantry Skills) radius: None => 1.0
364575 - Caldari Heavy Dropsuits (Infantry Skills) radius: None => 1.0
364576 - Minmatar Light Dropsuits (Infantry Skills) radius: None => 1.0
364578 - Minmatar Heavy Dropsuits (Infantry Skills) radius: None => 1.0
364579 - Duplicate skill? (Infantry Skills) radius: None => 1.0
364580 - Gallente Medium Dropsuits (Infantry Skills) radius: None => 1.0
364581 - Gallente Heavy Dropsuits (Infantry Skills) radius: None => 1.0
364594 - Amarr Scout Dropsuits (Infantry Skills) radius: None => 1.0
364595 - Amarr Pilot Dropsuits (Infantry Skills) radius: None => 1.0
364596 - Caldari Pilot Dropsuits (Infantry Skills) radius: None => 1.0
364597 - Caldari Scout Dropsuits (Infantry Skills) radius: None => 1.0
364598 - Gallente Pilot Dropsuits (Infantry Skills) radius: None => 1.0
364599 - Minmatar Scout Dropsuits (Infantry Skills) radius: None => 1.0
364600 - Minmatar Pilot Dropsuits (Infantry Skills) radius: None => 1.0
364601 - Amarr Sentinel Dropsuits (Infantry Skills) radius: None => 1.0
364602 - Amarr Commando Dropsuits (Infantry Skills) radius: None => 1.0
364603 - Caldari Commando Dropsuits (Infantry Skills) radius: None => 1.0
364604 - Caldari Sentinel Dropsuits (Infantry Skills) radius: None => 1.0
364605 - Gallente Sentinel Dropsuits (Infantry Skills) radius: None => 1.0
364606 - Gallente Commando Dropsuits (Infantry Skills) radius: None => 1.0
364607 - Minmatar Sentinel Dropsuits (Infantry Skills) radius: None => 1.0
364608 - Minmatar Commando Dropsuits (Infantry Skills) radius: None => 1.0
364609 - Amarr Assault Dropsuits (Infantry Skills) radius: None => 1.0
364610 - Amarr Logistics Dropsuits (Infantry Skills) radius: None => 1.0
364611 - Caldari Assault Dropsuits (Infantry Skills) radius: None => 1.0
364612 - Caldari Logistics Dropsuits (Infantry Skills) radius: None => 1.0
364613 - Gallente Assault Dropsuits (Infantry Skills) radius: None => 1.0
364614 - Gallente Logistics Dropsuit (Infantry Skills) radius: None => 1.0
364615 - Minmatar Assault Dropsuits (Infantry Skills) radius: None => 1.0
364616 - Minmatar Logistics Dropsuit (Infantry Skills) radius: None => 1.0
364617 - Gallente Scout Dropsuits (Infantry Skills) radius: None => 1.0
364618 - Handheld Weapon Upgrades (Infantry Skills) radius: None => 1.0
364633 - Vehicle Upgrades (Infantry Skills) radius: None => 1.0
364639 - Vehicle Armor Upgrades (Infantry Skills) radius: None => 1.0
364640 - Vehicle Core Upgrades (Infantry Skills) radius: None => 1.0
364641 - Vehicle Shield Upgrades (Infantry Skills) radius: None => 1.0
364656 - Assault Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
364658 - Assault Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
364659 - Assault Rifle Sharpshooter (Infantry Skills) radius: None => 1.0
364661 - Assault Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
364662 - Laser Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
364663 - Laser Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
364664 - Laser Rifle Sharpshooter (Infantry Skills) radius: None => 1.0
364665 - Laser Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
364666 - Mass Driver Ammo Capacity (Infantry Skills) radius: None => 1.0
364667 - Mass Driver Rapid Reload (Infantry Skills) radius: None => 1.0
364668 - Mass Driver Fitting Optimization (Infantry Skills) radius: None => 1.0
364669 - Mass Driver Sharpshooter (Infantry Skills) radius: None => 1.0
364670 - Plasma Cannon Ammo Capacity (Infantry Skills) radius: None => 1.0
364671 - Plasma Cannon Fitting Optimization (Infantry Skills) radius: None => 1.0
364672 - Plasma Cannon Rapid Reload (Infantry Skills) radius: None => 1.0
364673 - Plasma Cannon Sharpshooter (Infantry Skills) radius: None => 1.0
364674 - Scrambler Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
364675 - Scrambler Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
364676 - Scrambler Rifle Sharpshooter (Infantry Skills) radius: None => 1.0
364677 - Scrambler Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
364678 - Shotgun Ammo Capacity (Infantry Skills) radius: None => 1.0
364679 - Shotgun Rapid Reload (Infantry Skills) radius: None => 1.0
364680 - Shotgun Fitting Optimization (Infantry Skills) radius: None => 1.0
364681 - Shotgun Sharpshooter (Infantry Skills) radius: None => 1.0
364682 - Sniper Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
364683 - Sniper Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
364684 - Sniper Rifle Sharpshooter (Infantry Skills) radius: None => 1.0
364685 - Sniper Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
364686 - Swarm Launcher Ammo Capacity (Infantry Skills) radius: None => 1.0
364687 - Swarm Launcher Rapid Reload (Infantry Skills) radius: None => 1.0
364688 - Swarm Launcher Fitting Optimization (Infantry Skills) radius: None => 1.0
364689 - Swarm Launcher Sharpshooter (Infantry Skills) radius: None => 1.0
364690 - Flaylock Pistol Ammo Capacity (Infantry Skills) radius: None => 1.0
364691 - Flaylock Pistol Fitting Optimization (Infantry Skills) radius: None => 1.0
364692 - Flaylock Pistol Rapid Reload (Infantry Skills) radius: None => 1.0
364693 - Flaylock Pistol Sharpshooter (Infantry Skills) radius: None => 1.0
364694 - Scrambler Pistol Ammo Capacity (Infantry Skills) radius: None => 1.0
364695 - Scrambler Pistol Rapid Reload (Infantry Skills) radius: None => 1.0
364696 - Scrambler Pistol Fitting Optimization (Infantry Skills) radius: None => 1.0
364697 - Scrambler Pistol Sharpshooter (Infantry Skills) radius: None => 1.0
364698 - Submachine Gun Ammo Capacity (Infantry Skills) radius: None => 1.0
364699 - Submachine Gun Fitting Optimization (Infantry Skills) radius: None => 1.0
364700 - Submachine Gun Sharpshooter (Infantry Skills) radius: None => 1.0
364701 - Submachine Gun Rapid Reload (Infantry Skills) radius: None => 1.0
364702 - Forge Gun Ammo Capacity (Infantry Skills) radius: None => 1.0
364703 - Forge Gun Fitting Optimization (Infantry Skills) radius: None => 1.0
364704 - Forge Gun Rapid Reload (Infantry Skills) radius: None => 1.0
364705 - Forge Gun Sharpshooter (Infantry Skills) radius: None => 1.0
364706 - Heavy Machine Gun Ammo Capacity (Infantry Skills) radius: None => 1.0
364707 - Heavy Machine Gun Rapid Reload (Infantry Skills) radius: None => 1.0
364708 - Heavy Machine Gun Sharpshooter (Infantry Skills) radius: None => 1.0
364709 - Heavy Machine Gun Fitting Optimization (Infantry Skills) radius: None => 1.0
364726 - Armor AV - AM (Infantry Dropsuits) radius: None => 1.0
364732 - Armor AV - GA (Infantry Dropsuits) radius: None => 1.0
364736 - Armor AV - MN (Infantry Dropsuits) radius: None => 1.0
364738 - Medic - AM (Infantry Dropsuits) radius: None => 1.0
364739 - Sniper - AM (Infantry Dropsuits) radius: None => 1.0
364740 - Frontline - AM (Infantry Dropsuits) radius: None => 1.0
364741 - Medic - GA (Infantry Dropsuits) radius: None => 1.0
364742 - Sniper - GA (Infantry Dropsuits) radius: None => 1.0
364743 - Frontline - GA (Infantry Dropsuits) radius: None => 1.0
364744 - Medic - MN (Infantry Dropsuits) radius: None => 1.0
364745 - Frontline - MN (Infantry Dropsuits) radius: None => 1.0
364746 - Sniper - MN (Infantry Dropsuits) radius: None => 1.0
364747 - Gallente Marauder (Infantry Skills) radius: None => 1.0
364748 - Caldari Logistics LAV (Infantry Skills) radius: None => 1.0
364749 - Gallente Logistics LAV (Infantry Skills) radius: None => 1.0
364750 - Gallente Logistics Dropship (Infantry Skills) radius: None => 1.0
364751 - Caldari Logistics Dropship (Infantry Skills) radius: None => 1.0
364761 - Vehicle Armor Repair Systems (Infantry Skills) radius: None => 1.0
364763 - Vehicle Active Hardening (Infantry Skills) radius: None => 1.0
364769 - Vehicle Armor Composition (Infantry Skills) radius: None => 1.0
364773 - Engine Core Calibration (Infantry Skills) radius: None => 1.0
364775 - Chassis Modification (Infantry Skills) radius: None => 1.0
364776 - Shield Fitting Optimization (Infantry Skills) radius: None => 1.0
364777 - Vehicle Shield Regeneration (Infantry Skills) radius: None => 1.0
364781 - Ishukone Nanohive (Infantry Equipment) radius: None => 1.0
364782 - BDR-8 Triage Repair Tool (Infantry Equipment) radius: None => 1.0
364783 - Core Focused Repair Tool (Infantry Equipment) radius: None => 1.0
364784 - Viziam Flux Drop Uplink (Infantry Equipment) radius: None => 1.0
364785 - Viziam Quantum Drop Uplink (Infantry Equipment) radius: None => 1.0
364786 - 'Scorchtalon' Nova Knives (Infantry Weapons) radius: None => 1.0
364787 - 'Blackprey' ZN-28 Nova Knives (Infantry Weapons) radius: None => 1.0
364788 - 'Fleshriver' Ishukone Nova Knives (Infantry Weapons) radius: None => 1.0
364789 - 'Hateshard' Remote Explosive (Infantry Equipment) radius: None => 1.0
364790 - 'Scrapflake' F/45 Remote Explosive (Infantry Equipment) radius: None => 1.0
364791 - 'Skinjuice' Boundless Remote Explosive (Infantry Equipment) radius: None => 1.0
364810 - Amarr Light Frame A-I (Infantry Dropsuits) radius: None => 1.0
364811 - Caldari Light Frame C-I (Infantry Dropsuits) radius: None => 1.0
364812 - Gallente Light Frame G-I (Infantry Dropsuits) radius: None => 1.0
364813 - Minmatar Light Frame M-I (Infantry Dropsuits) radius: None => 1.0
364814 - Amarr Medium Frame A-I (Infantry Dropsuits) radius: None => 1.0
364815 - Caldari Medium Frame C-I (Infantry Dropsuits) radius: None => 1.0
364816 - Gallente Medium Frame G-I (Infantry Dropsuits) radius: None => 1.0
364817 - Minmatar Medium Frame M-I (Infantry Dropsuits) radius: None => 1.0
364818 - Amarr Heavy Frame A-I (Infantry Dropsuits) radius: None => 1.0
364819 - Caldari Heavy Frame C-I (Infantry Dropsuits) radius: None => 1.0
364820 - Gallente Heavy Frame G-I (Infantry Dropsuits) radius: None => 1.0
364821 - Minmatar Heavy Frame M-I (Infantry Dropsuits) radius: None => 1.0
364863 - Minmatar Light Frame M/1-Series (Infantry Dropsuits) radius: None => 1.0
364872 - Minmatar Light Frame mk.0 (Infantry Dropsuits) radius: None => 1.0
364873 - Gallente Light Frame G/1-Series (Infantry Dropsuits) radius: None => 1.0
364874 - Gallente Light Frame gk.0 (Infantry Dropsuits) radius: None => 1.0
364875 - Minmatar Medium Frame M/1-Series (Infantry Dropsuits) radius: None => 1.0
364876 - Minmatar Medium Frame mk.0 (Infantry Dropsuits) radius: None => 1.0
364877 - Gallente Medium Frame G/1-Series (Infantry Dropsuits) radius: None => 1.0
364878 - Gallente Medium Frame gk.0 (Infantry Dropsuits) radius: None => 1.0
364879 - Caldari Medium Frame C/1-Series (Infantry Dropsuits) radius: None => 1.0
364880 - Caldari Medium Frame ck.0 (Infantry Dropsuits) radius: None => 1.0
364881 - Amarr Medium Frame A/1-Series (Infantry Dropsuits) radius: None => 1.0
364882 - Amarr Medium Frame ak.0 (Infantry Dropsuits) radius: None => 1.0
364883 - Amarr Heavy Frame A/1-Series (Infantry Dropsuits) radius: None => 1.0
364884 - Amarr Heavy Frame ak.0 (Infantry Dropsuits) radius: None => 1.0
364916 - Range Amplification (Infantry Skills) radius: None => 1.0
364918 - Precision Enhancement (Infantry Skills) radius: None => 1.0
364919 - Repair Tool Operation (Infantry Skills) radius: None => 1.0
364920 - Active Scanner Operation (Infantry Skills) radius: None => 1.0
364921 - Caldari Enforcer HAV (Infantry Skills) radius: None => 1.0
364922 - Gallente Enforcer HAV (Infantry Skills) radius: None => 1.0
364933 - Caldari Scout LAV (Infantry Skills) radius: None => 1.0
364935 - Gallente Scout LAV (Infantry Skills) radius: None => 1.0
364943 - Caldari Assault Dropship (Infantry Skills) radius: None => 1.0
364945 - Gallente Assault Dropship (Infantry Skills) radius: None => 1.0
364952 - Militia Minmatar Light Frame (Infantry Dropsuits) radius: None => 1.0
364955 - Militia Amarr Medium Frame (Infantry Dropsuits) radius: None => 1.0
364956 - Militia Gallente Medium Frame (Infantry Dropsuits) radius: None => 1.0
365200 - HEP Metabolic Enhancer (Infantry Modules) radius: None => 1.0
365229 - Basic Ferroscale Plates (Infantry Modules) radius: None => 1.0
365230 - Enhanced Ferroscale Plates (Infantry Modules) radius: None => 1.0
365231 - Complex Ferroscale Plates (Infantry Modules) radius: None => 1.0
365233 - Basic Reactive Plates (Infantry Modules) radius: None => 1.0
365234 - Enhanced Reactive Plates (Infantry Modules) radius: None => 1.0
365235 - Complex Reactive Plates (Infantry Modules) radius: None => 1.0
365237 - Basic Shield Energizer (Infantry Modules) radius: None => 1.0
365238 - Enhanced Shield Energizer (Infantry Modules) radius: None => 1.0
365239 - Complex Shield Energizer (Infantry Modules) radius: None => 1.0
365240 - 'Bastion' Enhanced Ferroscale Plates (Infantry Modules) radius: None => 1.0
365241 - 'Castra' Complex Ferroscale Plates (Infantry Modules) radius: None => 1.0
365242 - 'Brille' Enhanced Reactive Plates (Infantry Modules) radius: None => 1.0
365243 - 'Cuticle' Complex Reactive Plates (Infantry Modules) radius: None => 1.0
365252 - 'Bond' Enhanced Shield Energizer (Infantry Modules) radius: None => 1.0
365253 - 'Graft' Complex Shield Energizer (Infantry Modules) radius: None => 1.0
365254 - 'Weld' Basic Shield Energizer (Infantry Modules) radius: None => 1.0
365255 - 'Abatis' Basic Ferroscale Plates (Infantry Modules) radius: None => 1.0
365256 - 'Nacre' Basic Reactive Plates (Infantry Modules) radius: None => 1.0
365262 - Commando A/1-Series (Infantry Dropsuits) radius: None => 1.0
365263 - Commando ak.0 (Infantry Dropsuits) radius: None => 1.0
365289 - Pilot G/1-Series (Infantry Dropsuits) radius: None => 1.0
365290 - Pilot gk.0 (Infantry Dropsuits) radius: None => 1.0
365291 - Pilot M-I (Infantry Dropsuits) radius: None => 1.0
365292 - Pilot M/1-Series (Infantry Dropsuits) radius: None => 1.0
365293 - Pilot mk.0 (Infantry Dropsuits) radius: None => 1.0
365294 - 'Terminal' Basic Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
365295 - 'Node' Enhanced Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
365296 - 'Grid' Complex Power Diagnostics Unit (Infantry Modules) radius: None => 1.0
365297 - 'Neo' Commando A-I (Infantry Dropsuits) radius: None => 1.0
365298 - 'Neo' Commando A/1-Series (Infantry Dropsuits) radius: None => 1.0
365299 - 'Neo' Commando ak.0 (Infantry Dropsuits) radius: None => 1.0
365300 - 'Neo' Pilot G-I (Infantry Dropsuits) radius: None => 1.0
365301 - 'Neo' Pilot G/1-Series (Infantry Dropsuits) radius: None => 1.0
365302 - 'Neo' Pilot gk.0 (Infantry Dropsuits) radius: None => 1.0
365303 - 'Neo' Pilot M-I (Infantry Dropsuits) radius: None => 1.0
365304 - 'Neo' Pilot M/1-Series (Infantry Dropsuits) radius: None => 1.0
365305 - 'Neo' Pilot mk.0 (Infantry Dropsuits) radius: None => 1.0
365306 - 'Neo' Logistics A-I (Infantry Dropsuits) radius: None => 1.0
365307 - 'Neo' Logistics A/1-Series (Infantry Dropsuits) radius: None => 1.0
365308 - 'Neo' Logistics ak.0 (Infantry Dropsuits) radius: None => 1.0
365309 - 'Neo' Logistics G-I (Infantry Dropsuits) radius: None => 1.0
365310 - 'Neo' Logistics G/1-Series (Infantry Dropsuits) radius: None => 1.0
365311 - 'Neo' Logistics gk.0 (Infantry Dropsuits) radius: None => 1.0
365312 - 'Neo' Logistics C-I (Infantry Dropsuits) radius: None => 1.0
365313 - 'Neo' Logistics C/1-Series (Infantry Dropsuits) radius: None => 1.0
365314 - 'Neo' Logistics ck.0 (Infantry Dropsuits) radius: None => 1.0
365315 - 'Neo' Assault A-I (Infantry Dropsuits) radius: None => 1.0
365316 - 'Neo' Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
365317 - 'Neo' Assault ak.0 (Infantry Dropsuits) radius: None => 1.0
365318 - 'Neo' Assault G-I (Infantry Dropsuits) radius: None => 1.0
365319 - 'Neo' Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
365320 - 'Neo' Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
365321 - 'Neo' Assault M-I (Infantry Dropsuits) radius: None => 1.0
365322 - 'Neo' Assault M/1-Series (Infantry Dropsuits) radius: None => 1.0
365323 - 'Neo' Assault mk.0 (Infantry Dropsuits) radius: None => 1.0
365324 - 'Neo' Scout M-I (Infantry Dropsuits) radius: None => 1.0
365325 - 'Neo' Scout M/1-Series (Infantry Dropsuits) radius: None => 1.0
365326 - 'Neo' Scout mk.0 (Infantry Dropsuits) radius: None => 1.0
365351 - Surge Carapace I (Infantry Modules) radius: None => 1.0
365352 - Surge Carapace II (Infantry Modules) radius: None => 1.0
365353 - XM-1 Capacitive Shell (Infantry Modules) radius: None => 1.0
365360 - Basic Countermeasure (Infantry Modules) radius: None => 1.0
365361 - Advanced Countermeasure (Infantry Modules) radius: None => 1.0
365362 - 'Mercury' Defensive Countermeasure (Infantry Modules) radius: None => 1.0
365364 - Estoc (Infantry Vehicles) radius: None => 1.0
365386 - Rail Rifle Operation (Infantry Skills) radius: None => 1.0
365388 - Rail Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
365389 - Rail Rifle Proficiency (Infantry Skills) radius: None => 1.0
365391 - Rail Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
365392 - Rail Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
365393 - Combat Rifle Operation (Infantry Skills) radius: None => 1.0
365395 - Combat Rifle Sharpshooter (Infantry Skills) radius: None => 1.0
365396 - Combat Rifle Ammo Capacity (Infantry Skills) radius: None => 1.0
365397 - Combat Rifle Proficiency (Infantry Skills) radius: None => 1.0
365399 - Combat Rifle Fitting Optimization (Infantry Skills) radius: None => 1.0
365400 - Combat Rifle Rapid Reload (Infantry Skills) radius: None => 1.0
365401 - Magsec SMG Operation (Infantry Skills) radius: None => 1.0
365404 - Magsec SMG Sharpshooter (Infantry Skills) radius: None => 1.0
365405 - Magsec SMG Ammo Capacity (Infantry Skills) radius: None => 1.0
365406 - Magsec SMG Proficiency (Infantry Skills) radius: None => 1.0
365407 - Magsec SMG Fitting Optimization (Infantry Skills) radius: None => 1.0
365408 - Magsec SMG Rapid Reload (Infantry Skills) radius: None => 1.0
365409 - Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
365420 - 'LC-225' Saga-II (Infantry Vehicles) radius: None => 1.0
365421 - 'Harbinger' Amarr Medium Frame A-I (Infantry Dropsuits) radius: None => 1.0
365424 - Reactive Deflection Field I (Infantry Modules) radius: None => 1.0
365428 - Saga-II (Infantry Vehicles) radius: None => 1.0
365433 - Passive Omega-Booster (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
365434 - Passive Omega-Booster (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
365435 - Passive Omega-Booster (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
365441 - RS-90 Combat Rifle (Infantry Weapons) radius: None => 1.0
365442 - Boundless Combat Rifle (Infantry Weapons) radius: None => 1.0
365443 - BK-42 Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
365444 - Six Kin Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
365446 - Passive Booster (15-minute) [QA] (Infantry Skill Enhancers) radius: None => 1.0
365447 - SB-39 Rail Rifle (Infantry Weapons) radius: None => 1.0
365448 - Kaalakiota Rail Rifle (Infantry Weapons) radius: None => 1.0
365449 - Ishukone Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
365450 - SL-4 Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
365451 - 'Woundriot' Combat Rifle (Infantry Weapons) radius: None => 1.0
365452 - 'Leadgrave' RS-90 Combat Rifle (Infantry Weapons) radius: None => 1.0
365453 - 'Doomcradle' BK-42 Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
365454 - 'Fearcrop' Boundless Combat Rifle (Infantry Weapons) radius: None => 1.0
365455 - 'Blisterrain' Six Kin Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
365456 - 'Angerstar' Rail Rifle (Infantry Weapons) radius: None => 1.0
365457 - 'Grimcell' SB-39 Rail Rifle (Infantry Weapons) radius: None => 1.0
365458 - 'Bleakanchor' SL-4 Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
365459 - 'Zerofrost' Kaalakiota Rail Rifle (Infantry Weapons) radius: None => 1.0
365460 - 'Crawtide' Ishukone Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
365566 - N7-A Magsec SMG (Infantry Weapons) radius: None => 1.0
365567 - Kaalakiota Magsec SMG (Infantry Weapons) radius: None => 1.0
365568 - 'Gravepin' N7-A Magsec SMG (Infantry Weapons) radius: None => 1.0
365569 - 'Chokegrin' Kaalakiota Magsec SMG (Infantry Weapons) radius: None => 1.0
365570 - 'Skyglitch' Magsec SMG (Infantry Weapons) radius: None => 1.0
365572 - T-12 Ion Pistol (Infantry Weapons) radius: None => 1.0
365573 - CreoDron Ion Pistol (Infantry Weapons) radius: None => 1.0
365574 - 'Wildlight' Ion Pistol (Infantry Weapons) radius: None => 1.0
365575 - 'Scattershin' T-12 Ion Pistol (Infantry Weapons) radius: None => 1.0
365576 - 'Vaporlaw' CreoDron Ion Pistol (Infantry Weapons) radius: None => 1.0
365577 - SR-25 Bolt Pistol (Infantry Weapons) radius: None => 1.0
365578 - Kaalakiota Bolt Pistol (Infantry Weapons) radius: None => 1.0
365579 - 'Guardwire' Bolt Pistol (Infantry Weapons) radius: None => 1.0
365580 - 'Shiftrisk' SR-25 Bolt Pistol (Infantry Weapons) radius: None => 1.0
365581 - 'Nodeasylum' Kaalakiota Bolt Pistol (Infantry Weapons) radius: None => 1.0
365623 - 'Construct' Duvolle Assault Rifle (Infantry Weapons) radius: None => 1.0
365624 - 'Construct' Six Kin Submachine Gun (Infantry Weapons) radius: None => 1.0
365625 - 'Construct' Kaalakiota Forge Gun (Infantry Weapons) radius: None => 1.0
365626 - 'Construct' Ishukone Sniper Rifle (Infantry Weapons) radius: None => 1.0
365627 - 'Construct' Wiyrkomi Swarm Launcher (Infantry Weapons) radius: None => 1.0
365628 - 'Construct' Viziam Scrambler Pistol (Infantry Weapons) radius: None => 1.0
365629 - 'Construct' CreoDron Shotgun (Infantry Weapons) radius: None => 1.0
365630 - 'Construct' Viziam Laser Rifle (Infantry Weapons) radius: None => 1.0
365631 - 'Construct' Boundless Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
365632 - 'Construct' Freedom Mass Driver (Infantry Weapons) radius: None => 1.0
365633 - 'Construct' Imperial Scrambler Rifle (Infantry Weapons) radius: None => 1.0
365634 - 'Construct' Core Flaylock Pistol (Infantry Weapons) radius: None => 1.0
365635 - 'Construct' Allotek Plasma Cannon (Infantry Weapons) radius: None => 1.0
365636 - 'Construct' Ishukone Nova Knives (Infantry Weapons) radius: None => 1.0
365650 - 'Pyrus' Assault Rifle (Infantry Weapons) radius: None => 1.0
365651 - 'Pyrus' ATK-21 Assault Rifle (Infantry Weapons) radius: None => 1.0
365652 - 'Pyrus' Allotek Assault Rifle (Infantry Weapons) radius: None => 1.0
365654 - 'Pyrus' Submachine Gun (Infantry Weapons) radius: None => 1.0
365655 - 'Pyrus' ATK-05 Submachine Gun (Infantry Weapons) radius: None => 1.0
365656 - 'Pyrus' Allotek Submachine Gun (Infantry Weapons) radius: None => 1.0
365657 - 'Pyrus' Forge Gun (Infantry Weapons) radius: None => 1.0
365658 - 'Pyrus' ATK-90 Forge Gun (Infantry Weapons) radius: None => 1.0
365659 - 'Pyrus' Allotek Forge Gun (Infantry Weapons) radius: None => 1.0
365660 - 'Pyrus' Sniper Rifle (Infantry Weapons) radius: None => 1.0
365661 - 'Pyrus' ATK-58 Sniper Rifle (Infantry Weapons) radius: None => 1.0
365662 - 'Pyrus' Allotek Sniper Rifle (Infantry Weapons) radius: None => 1.0
365663 - 'Pyrus' Swarm Launcher (Infantry Weapons) radius: None => 1.0
365664 - 'Pyrus' ATK-32 Swarm Launcher (Infantry Weapons) radius: None => 1.0
365665 - 'Pyrus' Allotek Swarm Launcher (Infantry Weapons) radius: None => 1.0
365666 - 'Pyrus' Scrambler Pistol (Infantry Weapons) radius: None => 1.0
365667 - 'Pyrus' ATK-17 Scrambler Pistol (Infantry Weapons) radius: None => 1.0
365668 - 'Pyrus' Allotek Scrambler Pistol (Infantry Weapons) radius: None => 1.0
365669 - 'Pyrus' Shotgun (Infantry Weapons) radius: None => 1.0
365670 - 'Pyrus' ATK-44 Shotgun (Infantry Weapons) radius: None => 1.0
365671 - 'Pyrus' Allotek Shotgun (Infantry Weapons) radius: None => 1.0
365673 - 'Pyrus' Laser Rifle (Infantry Weapons) radius: None => 1.0
365674 - 'Pyrus' ATK-50 Laser Rifle (Infantry Weapons) radius: None => 1.0
365675 - 'Pyrus' Allotek Laser Rifle (Infantry Weapons) radius: None => 1.0
365676 - 'Pyrus' Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
365677 - 'Pyrus' ATK-108 Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
365678 - 'Pyrus' Allotek Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
365679 - 'Pyrus' Mass Driver (Infantry Weapons) radius: None => 1.0
365680 - 'Pyrus' ATK-43 Mass Driver (Infantry Weapons) radius: None => 1.0
365681 - 'Pyrus' Allotek Mass Driver (Infantry Weapons) radius: None => 1.0
365682 - 'Pyrus' Scrambler Rifle (Infantry Weapons) radius: None => 1.0
365683 - 'Pyrus' ATK-30 Scrambler Rifle (Infantry Weapons) radius: None => 1.0
365684 - 'Pyrus' Allotek Scrambler Rifle (Infantry Weapons) radius: None => 1.0
365685 - 'Pyrus' Flaylock Pistol (Infantry Weapons) radius: None => 1.0
365686 - 'Pyrus' ATK-9 Flaylock Pistol (Infantry Weapons) radius: None => 1.0
365687 - 'Pyrus' Allotek Flaylock Pistol (Infantry Weapons) radius: None => 1.0
365688 - 'Pyrus' Plasma Cannon (Infantry Weapons) radius: None => 1.0
365689 - 'Pyrus' ATK-73 Plasma Cannon (Infantry Weapons) radius: None => 1.0
365690 - 'Pyrus' Allotek Plasma Cannon (Infantry Weapons) radius: None => 1.0
365691 - 'Pyrus' Nova Knives (Infantry Weapons) radius: None => 1.0
365692 - 'Pyrus' ATK-11 Nova Knives (Infantry Weapons) radius: None => 1.0
365693 - 'Pyrus' Allotek Nova Knives (Infantry Weapons) radius: None => 1.0
365694 - 'Pyrus' Scout G-I (Infantry Dropsuits) radius: None => 1.0
365695 - 'Pyrus' Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
365696 - 'Pyrus' Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
365697 - 'Pyrus' Scout M-I (Infantry Dropsuits) radius: None => 1.0
365698 - 'Pyrus' Scout M/1-Series (Infantry Dropsuits) radius: None => 1.0
365699 - 'Pyrus' Scout mk.0 (Infantry Dropsuits) radius: None => 1.0
365700 - 'Pyrus' Assault A-I (Infantry Dropsuits) radius: None => 1.0
365701 - 'Pyrus' Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
365702 - 'Pyrus' Assault ak.0 (Infantry Dropsuits) radius: None => 1.0
365703 - 'Pyrus' Assault C-I (Infantry Dropsuits) radius: None => 1.0
365704 - 'Pyrus' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
365705 - 'Pyrus' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
365706 - 'Pyrus' Assault G-I (Infantry Dropsuits) radius: None => 1.0
365707 - 'Pyrus' Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
365708 - 'Pyrus' Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
365709 - 'Pyrus' Assault M-I (Infantry Dropsuits) radius: None => 1.0
365710 - 'Pyrus' Assault M/1-Series (Infantry Dropsuits) radius: None => 1.0
365711 - 'Pyrus' Assault mk.0 (Infantry Dropsuits) radius: None => 1.0
365712 - 'Pyrus' Logistics A-I (Infantry Dropsuits) radius: None => 1.0
365713 - 'Pyrus' Logistics A/1-Series (Infantry Dropsuits) radius: None => 1.0
365714 - 'Pyrus' Logistics ak.0 (Infantry Dropsuits) radius: None => 1.0
365715 - 'Pyrus' Logistics C-I (Infantry Dropsuits) radius: None => 1.0
365716 - 'Pyrus' Logistics C/1-Series (Infantry Dropsuits) radius: None => 1.0
365717 - 'Pyrus' Logistics ck.0 (Infantry Dropsuits) radius: None => 1.0
365718 - 'Pyrus' Logistics G-I (Infantry Dropsuits) radius: None => 1.0
365719 - 'Pyrus' Logistics G/1-Series (Infantry Dropsuits) radius: None => 1.0
365720 - 'Pyrus' Logistics gk.0 (Infantry Dropsuits) radius: None => 1.0
365721 - 'Pyrus' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
365722 - 'Pyrus' Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
365723 - 'Pyrus' Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
365724 - 'Pyrus' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
365725 - 'Pyrus' Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
365726 - 'Pyrus' Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
365727 - 'Pyrus' Commando A-I (Infantry Dropsuits) radius: None => 1.0
365728 - 'Pyrus' Commando A/1-Series (Infantry Dropsuits) radius: None => 1.0
365729 - 'Pyrus' Commando ak.0 (Infantry Dropsuits) radius: None => 1.0
365777 - Basic Blaster Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365778 - Enhanced Blaster Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365779 - Complex Blaster Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365783 - Basic Missile Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365784 - Enhanced Missile Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365785 - Complex Missile Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365786 - Basic Railgun Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365787 - Enhanced Railgun Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365788 - Complex Railgun Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365832 - Armor Fitting Optimization (Infantry Skills) radius: None => 1.0
365844 - Large Railgun Operation (Infantry Skills) radius: None => 1.0
365845 - Small Railgun Operation (Infantry Skills) radius: None => 1.0
365848 - Small Blaster Fitting Optimization (Infantry Skills) radius: None => 1.0
365850 - Small Blaster Ammo Capacity (Infantry Skills) radius: None => 1.0
365851 - Small Blaster Reload Systems (Infantry Skills) radius: None => 1.0
365853 - Small Missile Launcher Fitting Optimization (Infantry Skills) radius: None => 1.0
365854 - Small Missile Launcher Reload Systems (Infantry Skills) radius: None => 1.0
365855 - Small Missile Launcher Ammo Capacity (Infantry Skills) radius: None => 1.0
365857 - Small Railgun Fitting Optimization (Infantry Skills) radius: None => 1.0
365859 - Small Railgun Ammo Capacity (Infantry Skills) radius: None => 1.0
365860 - Small Railgun Reload Systems (Infantry Skills) radius: None => 1.0
365861 - Small Railgun Proficiency (Infantry Skills) radius: None => 1.0
365864 - Large Railgun Ammo Capacity (Infantry Skills) radius: None => 1.0
365865 - Large Railgun Reload Systems (Infantry Skills) radius: None => 1.0
365866 - Large Railgun Fitting Optimization (Infantry Skills) radius: None => 1.0
365868 - Large Railgun Proficiency (Infantry Skills) radius: None => 1.0
365870 - Large Blaster Fitting Optimization (Infantry Skills) radius: None => 1.0
365872 - Large Blaster Reload Systems (Infantry Skills) radius: None => 1.0
365873 - Large Blaster Ammo Capacity (Infantry Skills) radius: None => 1.0
365875 - Large Missile Launcher Fitting Optimization (Infantry Skills) radius: None => 1.0
365876 - Large Missile Launcher Ammo Capacity (Infantry Skills) radius: None => 1.0
365877 - Large Missile Launcher Reload Systems (Infantry Skills) radius: None => 1.0
365878 - Large Turret Operation (Infantry Skills) radius: None => 1.0
365879 - Small Turret Operation (Infantry Skills) radius: None => 1.0
365893 - Damage Amplifier Fitting Optimization (Infantry Skills) radius: None => 1.0
365902 - Militia Armor Hardener (Infantry Modules) radius: None => 1.0
365903 - Militia Shield Hardener (Infantry Modules) radius: None => 1.0
365904 - Militia Railgun Damage Amplifier (Infantry Modules) radius: None => 1.0
365905 - Militia Blaster Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365906 - Militia Railgun Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365907 - Militia Missile Ammo Expansion Unit (Infantry Modules) radius: None => 1.0
365908 - Militia Mobile CRU (Infantry Modules) radius: None => 1.0
365909 - Passive Omega-Booster (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
365912 - Passive Omega-Booster (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
365913 - Passive Omega-Booster (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
365914 - Passive Omega-Booster (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
365915 - Active Omega-Booster (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
365916 - Active Omega-Booster (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
365917 - Active Omega-Booster (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
365918 - Active Omega-Booster (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
365919 - Active Omega-Booster (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
365920 - Active Omega-Booster (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
365921 - Active Booster (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
365922 - Active Booster (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
365923 - Active Booster (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
365924 - Passive Booster (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
365925 - Passive Booster (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
365926 - Passive Booster (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
365928 - 'Flying Scotsman' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
365930 - 'Hellmar' Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
365932 - 'Remnant IX' Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
365934 - 'Wolfman' Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
365936 - 'Rattati' Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
365938 - 'Logicloop' Scout M-I (Infantry Dropsuits) radius: None => 1.0
365940 - 'Foxfour' Assault G-I (Infantry Dropsuits) radius: None => 1.0
365942 - 'Tigris' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
365943 - 'Praetorian VII' Madrugar (Infantry Vehicles) radius: None => 1.0
365944 - 'Nullarbor' Myron (Infantry Vehicles) radius: None => 1.0
365945 - 'Greyscale' Saga (Infantry Vehicles) radius: None => 1.0
365952 - Complex Afterburner (Infantry Modules) radius: None => 1.0
365956 - Militia Fuel Injector (Infantry Modules) radius: None => 1.0
365971 - 'Neo' Scout A-I (Infantry Dropsuits) radius: None => 1.0
365972 - 'Neo' Scout A/1-Series (Infantry Dropsuits) radius: None => 1.0
365973 - 'Neo' Scout ak.0 (Infantry Dropsuits) radius: None => 1.0
365974 - 'Neo' Scout C-I (Infantry Dropsuits) radius: None => 1.0
365975 - 'Neo' Scout C/1-Series (Infantry Dropsuits) radius: None => 1.0
365976 - 'Neo' Scout ck.0 (Infantry Dropsuits) radius: None => 1.0
365993 - 'Origin' Assault C-I (Infantry Dropsuits) radius: None => 1.0
365994 - 'Origin' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
366004 - Cloak Field (Infantry Equipment) radius: None => 1.0
366009 - Contact Grenade (Infantry Weapons) radius: None => 1.0
366014 - D-9 Contact Grenade (Infantry Weapons) radius: None => 1.0
366015 - Viziam Contact Grenade (Infantry Weapons) radius: None => 1.0
366022 - Faction Booster Amarr (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
366023 - Faction Booster Caldari (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
366024 - Faction Booster Gallente (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
366025 - Faction Booster Minmatar (1-Day) (Infantry Skill Enhancers) radius: None => 1.0
366094 - Federation Duvolle Specialist Assault Rifle (Infantry Weapons) radius: None => 1.0
366095 - Republic Boundless Specialist Combat Rifle (Infantry Weapons) radius: None => 1.0
366096 - Imperial Viziam Specialist Laser Rifle (Infantry Weapons) radius: None => 1.0
366097 - Republic Freedom Specialist Mass Driver (Infantry Weapons) radius: None => 1.0
366098 - Federation Allotek Specialist Plasma Cannon (Infantry Weapons) radius: None => 1.0
366099 - State Kaalakiota Specialist Rail Rifle (Infantry Weapons) radius: None => 1.0
366100 - Imperial Viziam Specialist Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366101 - Federation CreoDron Specialist Shotgun (Infantry Weapons) radius: None => 1.0
366102 - State Ishukone Specialist Sniper Rifle (Infantry Weapons) radius: None => 1.0
366103 - State Wiyrkomi Specialist Swarm Launcher (Infantry Weapons) radius: None => 1.0
366104 - Imperial Viziam Drop Uplink (Infantry Equipment) radius: None => 1.0
366105 - State Ishukone Quantum Nanohive (Infantry Equipment) radius: None => 1.0
366106 - Federation Duvolle Active Scanner (Infantry Equipment) radius: None => 1.0
366107 - State Kaalakiota Nanite Injector (Infantry Equipment) radius: None => 1.0
366108 - Republic Boundless Repair Tool (Infantry Equipment) radius: None => 1.0
366228 - Assault Dropships (Infantry Skills) radius: None => 1.0
366229 - Faction Booster Amarr (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
366230 - Faction Booster Amarr (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
366231 - Faction Booster Amarr (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
366232 - Faction Booster Amarr (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
366233 - Faction Booster Amarr (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
366234 - Faction Booster Amarr (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
366235 - Faction Booster Caldari (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
366236 - Faction Booster Caldari (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
366237 - Faction Booster Caldari (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
366238 - Faction Booster Caldari (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
366239 - Faction Booster Caldari (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
366240 - Faction Booster Caldari (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
366241 - Faction Booster Gallente (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
366242 - Faction Booster Gallente (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
366243 - Faction Booster Gallente (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
366244 - Faction Booster Gallente (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
366245 - Faction Booster Gallente (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
366246 - Faction Booster Gallente (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
366247 - Faction Booster Minmatar (3-Day) (Infantry Skill Enhancers) radius: None => 1.0
366248 - Faction Booster Minmatar (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
366249 - Faction Booster Minmatar (15-Day) (Infantry Skill Enhancers) radius: None => 1.0
366250 - Faction Booster Minmatar (30-Day) (Infantry Skill Enhancers) radius: None => 1.0
366251 - Faction Booster Minmatar (60-Day) (Infantry Skill Enhancers) radius: None => 1.0
366252 - Faction Booster Minmatar (90-Day) (Infantry Skill Enhancers) radius: None => 1.0
366289 - Imperial Basic Armor Plates (Infantry Modules) radius: None => 1.0
366290 - Imperial Enhanced Armor Plates (Infantry Modules) radius: None => 1.0
366291 - Imperial Complex Armor Plates (Infantry Modules) radius: None => 1.0
366292 - Imperial Basic Armor Repairer (Infantry Modules) radius: None => 1.0
366293 - Imperial Enhanced Armor Repairer (Infantry Modules) radius: None => 1.0
366294 - Imperial Complex Armor Repairer (Infantry Modules) radius: None => 1.0
366295 - Imperial Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
366296 - Imperial Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
366297 - Imperial Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
366298 - Imperial Basic PG Upgrade (Infantry Modules) radius: None => 1.0
366299 - Imperial Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
366300 - Imperial Complex PG Upgrade (Infantry Modules) radius: None => 1.0
366301 - State Basic PG Upgrade (Infantry Modules) radius: None => 1.0
366302 - State Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
366303 - State Complex PG Upgrade (Infantry Modules) radius: None => 1.0
366304 - State Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
366305 - State Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
366306 - State Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
366307 - State Basic Shield Energizer (Infantry Modules) radius: None => 1.0
366308 - State Enhanced Shield Energizer (Infantry Modules) radius: None => 1.0
366309 - State Complex Shield Energizer (Infantry Modules) radius: None => 1.0
366310 - State Basic Shield Extender (Infantry Modules) radius: None => 1.0
366311 - State Enhanced Shield Extender (Infantry Modules) radius: None => 1.0
366312 - State Complex Shield Extender (Infantry Modules) radius: None => 1.0
366313 - State Basic Shield Recharger (Infantry Modules) radius: None => 1.0
366314 - State Enhanced Shield Recharger (Infantry Modules) radius: None => 1.0
366315 - State Complex Shield Recharger (Infantry Modules) radius: None => 1.0
366316 - State Basic Shield Regulator (Infantry Modules) radius: None => 1.0
366317 - State Enhanced Shield Regulator (Infantry Modules) radius: None => 1.0
366318 - State Complex Shield Regulator (Infantry Modules) radius: None => 1.0
366319 - Republic Basic PG Upgrade (Infantry Modules) radius: None => 1.0
366320 - Republic Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
366321 - Republic Complex PG Upgrade (Infantry Modules) radius: None => 1.0
366322 - Republic Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
366323 - Republic Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
366324 - Republic Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
366336 - 'State Peacekeeper' Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
366337 - 'State Peacekeeper' Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
366338 - 'Republic Command' Assault M/1-Series (Infantry Dropsuits) radius: None => 1.0
366339 - 'Republic Command' Assault mk.0 (Infantry Dropsuits) radius: None => 1.0
366340 - 'Imperial Guard' Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
366341 - 'Imperial Guard' Assault ak.0 (Infantry Dropsuits) radius: None => 1.0
366342 - 'Federal Marine' Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
366343 - 'Federal Marine' Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
366344 - 'Imperial Guard' VZN-20 Forge Gun (Infantry Weapons) radius: None => 1.0
366345 - 'Imperial Guard' Viziam Forge Gun (Infantry Weapons) radius: None => 1.0
366346 - 'Stahl' Assault C-I (Infantry Dropsuits) radius: None => 1.0
366363 - Federation Assault G-I (Infantry Dropsuits) radius: None => 1.0
366364 - Federation Assault G/1-Series (Infantry Dropsuits) radius: None => 1.0
366365 - Federation Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
366366 - Federation Logistics G-I (Infantry Dropsuits) radius: None => 1.0
366367 - Federation Logistics G/1-Series (Infantry Dropsuits) radius: None => 1.0
366368 - Federation Logistics gk.0 (Infantry Dropsuits) radius: None => 1.0
366369 - Federation Scout G-I (Infantry Dropsuits) radius: None => 1.0
366370 - Federation Scout G/1-Series (Infantry Dropsuits) radius: None => 1.0
366371 - Federation Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
366372 - Federation Assault Rifle (Infantry Weapons) radius: None => 1.0
366373 - Federation GK-13 Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
366374 - Federation GEK-38 Assault Rifle (Infantry Weapons) radius: None => 1.0
366375 - Federation Duvolle Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
366376 - Federation Plasma Cannon (Infantry Weapons) radius: None => 1.0
366377 - Federation KLA-90 Plasma Cannon (Infantry Weapons) radius: None => 1.0
366378 - Federation Allotek Plasma Cannon (Infantry Weapons) radius: None => 1.0
366379 - Federation Shotgun (Infantry Weapons) radius: None => 1.0
366380 - Federation CRG-3 Shotgun (Infantry Weapons) radius: None => 1.0
366381 - Federation CreoDron Shotgun (Infantry Weapons) radius: None => 1.0
366382 - Federation Grimsnes (Infantry Vehicles) radius: None => 1.0
366383 - Federation Madrugar (Infantry Vehicles) radius: None => 1.0
366384 - Federation Methana (Infantry Vehicles) radius: None => 1.0
366385 - Federation 20GJ Blaster (Infantry Weapons) radius: None => 1.0
366386 - Federation 20GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
366387 - Federation 20GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
366388 - Federation 80GJ Blaster (Infantry Weapons) radius: None => 1.0
366389 - Federation 80GJ Neutron Blaster (Infantry Weapons) radius: None => 1.0
366390 - Federation 80GJ Ion Cannon (Infantry Weapons) radius: None => 1.0
366391 - Federation Basic PG Upgrade (Infantry Modules) radius: None => 1.0
366392 - Federation Enhanced PG Upgrade (Infantry Modules) radius: None => 1.0
366393 - Federation Complex PG Upgrade (Infantry Modules) radius: None => 1.0
366394 - Federation Basic Armor Plates (Infantry Modules) radius: None => 1.0
366395 - Federation Enhanced Armor Plates (Infantry Modules) radius: None => 1.0
366396 - Federation Complex Armor Plates (Infantry Modules) radius: None => 1.0
366397 - Federation Basic Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
366398 - Federation Enhanced Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
366399 - Federation Complex Kinetic Catalyzer (Infantry Modules) radius: None => 1.0
366400 - Federation Basic Armor Repairer (Infantry Modules) radius: None => 1.0
366401 - Federation Enhanced Armor Repairer (Infantry Modules) radius: None => 1.0
366402 - Federation Complex Armor Repairer (Infantry Modules) radius: None => 1.0
366403 - Federation Basic Codebreaker (Infantry Modules) radius: None => 1.0
366404 - Federation Enhanced Codebreaker (Infantry Modules) radius: None => 1.0
366405 - Federation Complex Codebreaker (Infantry Modules) radius: None => 1.0
366406 - Federation Basic CPU Upgrade (Infantry Modules) radius: None => 1.0
366407 - Federation Enhanced CPU Upgrade (Infantry Modules) radius: None => 1.0
366408 - Federation Complex CPU Upgrade (Infantry Modules) radius: None => 1.0
366409 - Federation Active Scanner (Infantry Equipment) radius: None => 1.0
366410 - Federation A-86 Active Scanner (Infantry Equipment) radius: None => 1.0
366411 - Federation CreoDron Active Scanner (Infantry Equipment) radius: None => 1.0
366412 - Imperial Assault A-I (Infantry Dropsuits) radius: None => 1.0
366413 - Imperial Assault A/1-Series (Infantry Dropsuits) radius: None => 1.0
366414 - Imperial Assault ak.0 (Infantry Dropsuits) radius: None => 1.0
366415 - Imperial Commando A-I (Infantry Dropsuits) radius: None => 1.0
366416 - Imperial Commando A/1-Series (Infantry Dropsuits) radius: None => 1.0
366417 - Imperial Commando ak.0 (Infantry Dropsuits) radius: None => 1.0
366418 - Imperial Logistics A-I (Infantry Dropsuits) radius: None => 1.0
366419 - Imperial Logistics A/1-Series (Infantry Dropsuits) radius: None => 1.0
366420 - Imperial Logistics ak.0 (Infantry Dropsuits) radius: None => 1.0
366421 - Imperial Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
366422 - Imperial Sentinel A/1-Series (Infantry Dropsuits) radius: None => 1.0
366423 - Imperial Sentinel ak.0 (Infantry Dropsuits) radius: None => 1.0
366424 - Imperial Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366425 - Imperial CRW-04 Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366426 - Imperial CRD-9 Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366427 - Imperial Viziam Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366428 - Imperial Carthum Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
366429 - Imperial Laser Rifle (Infantry Weapons) radius: None => 1.0
366430 - Imperial ELM-7 Laser Rifle (Infantry Weapons) radius: None => 1.0
366431 - Imperial Scrambler Pistol (Infantry Weapons) radius: None => 1.0
366432 - Imperial Viziam Laser Rifle (Infantry Weapons) radius: None => 1.0
366433 - Imperial CAR-9 Burst Scrambler Pistol (Infantry Weapons) radius: None => 1.0
366434 - Imperial Viziam Scrambler Pistol (Infantry Weapons) radius: None => 1.0
366435 - Imperial Basic Cardiac Regulator (Infantry Modules) radius: None => 1.0
366436 - Imperial Enhanced Cardiac Regulator (Infantry Modules) radius: None => 1.0
366437 - Imperial Complex Cardiac Regulator (Infantry Modules) radius: None => 1.0
366438 - Imperial Basic Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
366439 - Imperial Enhanced Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
366440 - Imperial Complex Heavy Damage Modifier (Infantry Modules) radius: None => 1.0
366441 - Imperial R-9 Drop Uplink (Infantry Equipment) radius: None => 1.0
366442 - Imperial Viziam Drop Uplink (Infantry Equipment) radius: None => 1.0
366443 - Republic Assault M-I (Infantry Dropsuits) radius: None => 1.0
366444 - Republic Assault M/1-Series (Infantry Dropsuits) radius: None => 1.0
366445 - Republic Assault mk.0 (Infantry Dropsuits) radius: None => 1.0
366446 - Republic Logistics M-I (Infantry Dropsuits) radius: None => 1.0
366447 - Republic Logistics M/1-Series (Infantry Dropsuits) radius: None => 1.0
366448 - Republic Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
366449 - Republic Scout M-I (Infantry Dropsuits) radius: None => 1.0
366450 - Republic Scout M/1-Series (Infantry Dropsuits) radius: None => 1.0
366451 - Republic Scout mk.0 (Infantry Dropsuits) radius: None => 1.0
366452 - Republic Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
366453 - Republic MH-82 Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
366454 - Republic Boundless Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
366455 - Republic Submachine Gun (Infantry Weapons) radius: None => 1.0
366456 - Republic M512-A Submachine Gun (Infantry Weapons) radius: None => 1.0
366457 - Republic Six Kin Submachine Gun (Infantry Weapons) radius: None => 1.0
366458 - Republic Flaylock Pistol (Infantry Weapons) radius: None => 1.0
366459 - Republic GN-13 Flaylock Pistol (Infantry Weapons) radius: None => 1.0
366460 - Republic Core Flaylock Pistol (Infantry Weapons) radius: None => 1.0
366461 - Republic Mass Driver (Infantry Weapons) radius: None => 1.0
366462 - Republic EXO-5 Mass Driver (Infantry Weapons) radius: None => 1.0
366463 - Republic Freedom Mass Driver (Infantry Weapons) radius: None => 1.0
366464 - Republic SK9M Breach Submachine Gun (Infantry Weapons) radius: None => 1.0
366465 - Republic Basic Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
366466 - Republic Enhanced Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
366467 - Republic Complex Sidearm Damage Modifier (Infantry Modules) radius: None => 1.0
366468 - Republic Basic Shield Extender (Infantry Modules) radius: None => 1.0
366469 - Republic Enhanced Shield Extender (Infantry Modules) radius: None => 1.0
366470 - Republic Complex Shield Extender (Infantry Modules) radius: None => 1.0
366471 - Republic Basic Shield Regulator (Infantry Modules) radius: None => 1.0
366472 - Republic Enhanced Shield Regulator (Infantry Modules) radius: None => 1.0
366473 - Republic Complex Shield Regulator (Infantry Modules) radius: None => 1.0
366474 - Republic Basic Shield Recharger (Infantry Modules) radius: None => 1.0
366475 - Republic Enhanced Shield Recharger (Infantry Modules) radius: None => 1.0
366476 - Republic Complex Shield Recharger (Infantry Modules) radius: None => 1.0
366477 - Republic Basic Shield Energizer (Infantry Modules) radius: None => 1.0
366478 - Republic Enhanced Shield Energizer (Infantry Modules) radius: None => 1.0
366479 - Republic Complex Shield Energizer (Infantry Modules) radius: None => 1.0
366480 - Republic Basic Myofibril Stimulant (Infantry Modules) radius: None => 1.0
366481 - Republic Enhanced Myofibril Stimulant (Infantry Modules) radius: None => 1.0
366482 - Republic Complex Myofibril Stimulant (Infantry Modules) radius: None => 1.0
366483 - Republic Remote Explosive (Infantry Equipment) radius: None => 1.0
366484 - Republic F/45 Remote Explosive (Infantry Equipment) radius: None => 1.0
366485 - Republic Boundless Remote Explosive (Infantry Equipment) radius: None => 1.0
366486 - Republic Repair Tool (Infantry Equipment) radius: None => 1.0
366487 - Republic A/7 Repair Tool (Infantry Equipment) radius: None => 1.0
366488 - Republic Core Repair Tool (Infantry Equipment) radius: None => 1.0
366489 - State Assault C-I (Infantry Dropsuits) radius: None => 1.0
366490 - State Logistics C-I (Infantry Dropsuits) radius: None => 1.0
366491 - State Assault C/1-Series (Infantry Dropsuits) radius: None => 1.0
366492 - State Logistics C/1-Series (Infantry Dropsuits) radius: None => 1.0
366493 - State Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
366494 - State Logistics ck.0 (Infantry Dropsuits) radius: None => 1.0
366495 - State Rail Rifle (Infantry Weapons) radius: None => 1.0
366496 - State Sniper Rifle (Infantry Weapons) radius: None => 1.0
366497 - State Swarm Launcher (Infantry Weapons) radius: None => 1.0
366498 - State SL-4 Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
366499 - State CBR7 Swarm Launcher (Infantry Weapons) radius: None => 1.0
366500 - State C15-A Tactical Sniper Rifle (Infantry Weapons) radius: None => 1.0
366501 - State NT-511 Sniper Rifle (Infantry Weapons) radius: None => 1.0
366502 - State SB-39 Rail Rifle (Infantry Weapons) radius: None => 1.0
366503 - State Ishukone Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
366504 - State Wiyrkomi Swarm Launcher (Infantry Weapons) radius: None => 1.0
366505 - State Kaalakiota Sniper Rifle (Infantry Weapons) radius: None => 1.0
366506 - State Kaalakiota Rail Rifle (Infantry Weapons) radius: None => 1.0
366507 - State Myron (Infantry Vehicles) radius: None => 1.0
366508 - State Gunnlogi (Infantry Vehicles) radius: None => 1.0
366509 - State Saga (Infantry Vehicles) radius: None => 1.0
366510 - State ST-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
366511 - State ST-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
366512 - State 20GJ Railgun (Infantry Weapons) radius: None => 1.0
366513 - State 80GJ Railgun (Infantry Weapons) radius: None => 1.0
366514 - State AT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
366515 - State 80GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
366516 - State AT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
366517 - State 20GJ Particle Accelerator (Infantry Weapons) radius: None => 1.0
366518 - State XT-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
366519 - State 80GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
366520 - State 20GJ Particle Cannon (Infantry Weapons) radius: None => 1.0
366521 - State XT-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
366522 - State Basic Light Damage Modifier (Infantry Modules) radius: None => 1.0
366523 - State Enhanced Light Damage Modifier (Infantry Modules) radius: None => 1.0
366524 - State Complex Light Damage Modifier (Infantry Modules) radius: None => 1.0
366525 - State Nanite Injector (Infantry Equipment) radius: None => 1.0
366526 - State Nanohive (Infantry Equipment) radius: None => 1.0
366527 - State K-17D Nanohive (Infantry Equipment) radius: None => 1.0
366528 - State KIN-012 Nanite Injector (Infantry Equipment) radius: None => 1.0
366529 - State Ishukone Nanohive (Infantry Equipment) radius: None => 1.0
366530 - State Wiyrkomi Nanite Injector (Infantry Equipment) radius: None => 1.0
366532 - ARN-18 Cloak Field (Infantry Equipment) radius: None => 1.0
366534 - Ishukone Cloak Field (Infantry Equipment) radius: None => 1.0
366587 - Bolt Pistol Fitting Optimization (Infantry Skills) radius: None => 1.0
366589 - Bolt Pistol Ammo Capacity (Infantry Skills) radius: None => 1.0
366590 - Bolt Pistol Proficiency (Infantry Skills) radius: None => 1.0
366591 - Bolt Pistol Rapid Reload (Infantry Skills) radius: None => 1.0
366592 - Bolt Pistol Operation (Infantry Skills) radius: None => 1.0
366595 - Ion Pistol Fitting Optimization (Infantry Skills) radius: None => 1.0
366596 - Ion Pistol Sharpshooter (Infantry Skills) radius: None => 1.0
366597 - Ion Pistol Ammo Capacity (Infantry Skills) radius: None => 1.0
366598 - Ion Pistol Proficiency (Infantry Skills) radius: None => 1.0
366599 - Ion Pistol Rapid Reload (Infantry Skills) radius: None => 1.0
366600 - Ion Pistol Operation (Infantry Skills) radius: None => 1.0
366677 - 'Neo' Sentinel M-I (Infantry Dropsuits) radius: None => 1.0
366678 - 'Neo' Sentinel M/1-Series (Infantry Dropsuits) radius: None => 1.0
366679 - 'Neo' Sentinel mk.0 (Infantry Dropsuits) radius: None => 1.0
366680 - 'Neo' Sentinel G-I (Infantry Dropsuits) radius: None => 1.0
366681 - 'Neo' Sentinel G/1-Series (Infantry Dropsuits) radius: None => 1.0
366682 - 'Neo' Sentinel gk.0 (Infantry Dropsuits) radius: None => 1.0
366683 - 'Neo' Sentinel C-I (Infantry Dropsuits) radius: None => 1.0
366684 - 'Neo' Sentinel C/1-Series (Infantry Dropsuits) radius: None => 1.0
366685 - 'Neo' Sentinel ck.0 (Infantry Dropsuits) radius: None => 1.0
366686 - Gallente Heavy Frame G/1-Series (Infantry Dropsuits) radius: None => 1.0
366687 - Gallente Heavy Frame gk.0 (Infantry Dropsuits) radius: None => 1.0
366688 - Minmatar Heavy Frame M/1-Series (Infantry Dropsuits) radius: None => 1.0
366689 - Minmatar Heavy Frame mk.0 (Infantry Dropsuits) radius: None => 1.0
366690 - Caldari Heavy Frame C/1-Series (Infantry Dropsuits) radius: None => 1.0
366691 - Caldari Heavy Frame ck.0 (Infantry Dropsuits) radius: None => 1.0
366695 - Militia Caldari Heavy Frame (Infantry Dropsuits) radius: None => 1.0
366696 - Militia Gallente Heavy Frame (Infantry Dropsuits) radius: None => 1.0
366697 - Militia Minmatar Heavy Frame (Infantry Dropsuits) radius: None => 1.0
366698 - Commando C-I (Infantry Dropsuits) radius: None => 1.0
366699 - Commando G-I (Infantry Dropsuits) radius: None => 1.0
366700 - Commando M-I (Infantry Dropsuits) radius: None => 1.0
366710 - Commando C/1-Series (Infantry Dropsuits) radius: None => 1.0
366711 - Commando ck.0 (Infantry Dropsuits) radius: None => 1.0
366712 - Commando G/1-Series (Infantry Dropsuits) radius: None => 1.0
366713 - Commando gk.0 (Infantry Dropsuits) radius: None => 1.0
366714 - Commando M/1-Series (Infantry Dropsuits) radius: None => 1.0
366715 - Commando mk.0 (Infantry Dropsuits) radius: None => 1.0
366716 - 'Neo' Commando C-I (Infantry Dropsuits) radius: None => 1.0
366717 - 'Neo' Commando C/1-Series (Infantry Dropsuits) radius: None => 1.0
366718 - 'Neo' Commando ck.0 (Infantry Dropsuits) radius: None => 1.0
366719 - 'Neo' Commando G-I (Infantry Dropsuits) radius: None => 1.0
366720 - 'Neo' Commando G/1-Series (Infantry Dropsuits) radius: None => 1.0
366721 - 'Neo' Commando gk.0 (Infantry Dropsuits) radius: None => 1.0
366722 - 'Neo' Commando M-I (Infantry Dropsuits) radius: None => 1.0
366723 - 'Neo' Commando M/1-Series (Infantry Dropsuits) radius: None => 1.0
366724 - 'Neo' Commando mk.0 (Infantry Dropsuits) radius: None => 1.0
366732 - Amarr Light Frame A/1-Series (Infantry Dropsuits) radius: None => 1.0
366733 - Amarr Light Frame ak.0 (Infantry Dropsuits) radius: None => 1.0
366734 - Caldari Light Frame C/1-Series (Infantry Dropsuits) radius: None => 1.0
366735 - Caldari Light Frame ck.0 (Infantry Dropsuits) radius: None => 1.0
366736 - Militia Caldari Light Frame (Infantry Dropsuits) radius: None => 1.0
366737 - Militia Amarr Light Frame (Infantry Dropsuits) radius: None => 1.0
366749 - 'Apparition' Cloak Field (Infantry Equipment) radius: None => 1.0
366750 - 'Phantasm' ARN-18 Cloak Field (Infantry Equipment) radius: None => 1.0
366751 - 'Poltergeist' Ishukone Cloak Field (Infantry Equipment) radius: None => 1.0
366760 - Cloak Field Operation (Infantry Skills) radius: None => 1.0
366967 - Mangled Coil Assembly (Battle Salvage) radius: None => 1.0
366968 - Crushed Magazine Housing (Battle Salvage) radius: None => 1.0
366969 - Broken Optronic Sight (Battle Salvage) radius: None => 1.0
366970 - Shattered Heat Shield (Battle Salvage) radius: None => 1.0
366971 - Melted Heat Sink (Battle Salvage) radius: None => 1.0
367223 - Militia Scrambler Rifle (Infantry Weapons) radius: None => 1.0
367226 - Militia Rail Rifle (Infantry Weapons) radius: None => 1.0
367227 - Militia Combat Rifle (Infantry Weapons) radius: None => 1.0
367228 - Militia Plasma Cannon (Infantry Weapons) radius: None => 1.0
367229 - Militia Laser Rifle (Infantry Weapons) radius: None => 1.0
367230 - Militia Mass Driver (Infantry Weapons) radius: None => 1.0
367382 - Nova Knife Fitting Optimization (Infantry Skills) radius: None => 1.0
367436 - Militia Ion Pistol (Infantry Weapons) radius: None => 1.0
367437 - Militia Bolt Pistol (Infantry Weapons) radius: None => 1.0
367439 - Militia Magsec SMG (Infantry Weapons) radius: None => 1.0
367440 - Militia Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
367453 - 'Behemoth' Sentinel A-I+ (Infantry Dropsuits) radius: None => 1.0
367455 - 'Izanami' Sentinel C-I+ (Infantry Dropsuits) radius: None => 1.0
367456 - 'Jotunn' Sentinel M-I+ (Infantry Dropsuits) radius: None => 1.0
367457 - 'Enkidu' Sentinel G-I+ (Infantry Dropsuits) radius: None => 1.0
367472 - Militia Flaylock Pistol (Infantry Weapons) radius: None => 1.0
367477 - Kubo’s GMK-16 Plasma Cannon (Infantry Weapons) radius: None => 1.0
367489 - Beacon’s ELI-74 Swarm Launcher (Infantry Weapons) radius: None => 1.0
367499 - Skill Tree Reset and Refund (Services ) radius: None => 1.0
367500 - Symb's FORK-5 Sniper Rifle (Infantry Weapons) radius: None => 1.0
367502 - Agimus' Modified AGO-56 Mass Driver (Infantry Weapons) radius: None => 1.0
367511 - Luis' Modified VC-107 Combat Rifle (Infantry Weapons) radius: None => 1.0
367517 - Kalante's RXS-05 Assault Rifle (Infantry Weapons) radius: None => 1.0
367519 - Ghalag's Modified MRT-17 Rail Rifle (Infantry Weapons) radius: None => 1.0
367528 - Darth's GIO-66 Scrambler Rifle (Infantry Weapons) radius: None => 1.0
367541 - Viktor’s NEG-1 Laser Rifle (Infantry Weapons) radius: None => 1.0
367548 - Alex's Modified ZX-030 Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
367549 - Alldin's IMP-10 Forge Gun (Infantry Weapons) radius: None => 1.0
367552 - Bons' SIN-7 Shotgun (Infantry Weapons) radius: None => 1.0
367578 - Jara Kumora - Contract (Agents) radius: None => 1.0
367586 - Militia Nova Knives (Infantry Weapons) radius: None => 1.0
367587 - Militia Flaylock Pistol Blueprint (Infantry Weapons) radius: None => 1.0
367589 - Militia Bolt Pistol Blueprint (Infantry Weapons) radius: None => 1.0
367590 - Militia Ion Pistol Blueprint (Infantry Weapons) radius: None => 1.0
367591 - Militia Nova Knife Blueprint (Infantry Weapons) radius: None => 1.0
367592 - Militia Magsec SMG Blueprint (Infantry Weapons) radius: None => 1.0
367596 - Instant Booster 2X (Services ) radius: None => 1.0
367597 - Instant Booster 3X (Services ) radius: None => 1.0
367598 - Instant Booster 4X (Services ) radius: None => 1.0
367607 - Test Suit (Infantry Dropsuits) radius: None => 1.0
367621 - Militia Scrambler Rifle Blueprint (Infantry Weapons) radius: None => 1.0
367622 - Militia Laser Rifle Blueprint (Infantry Weapons) radius: None => 1.0
367623 - Militia Rail Rifle Blueprint (Infantry Weapons) radius: None => 1.0
367624 - Militia Combat Rifle Blueprint (Infantry Weapons) radius: None => 1.0
367625 - Militia Plasma Cannon Blueprint (Infantry Weapons) radius: None => 1.0
367627 - Militia Heavy Machine Gun Blueprint (Infantry Weapons) radius: None => 1.0
367628 - Militia Forge Gun Blueprint (Infantry Weapons) radius: None => 1.0
367629 - Militia Mass Driver Blueprint (Infantry Weapons) radius: None => 1.0
367630 - Militia Flux Grenade (Infantry Weapons) radius: None => 1.0
367631 - Militia Flux Grenade Blueprint (Infantry Weapons) radius: None => 1.0
367632 - Militia AV Grenade (Infantry Weapons) radius: None => 1.0
367633 - Militia AV Grenade Blueprint (Infantry Weapons) radius: None => 1.0
367634 - 'Quafe' Sentinel G-I (Infantry Dropsuits) radius: None => 1.0
367650 - 'Quafe' Sentinel C-I (Infantry Dropsuits) radius: None => 1.0
367651 - 'Quafe' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
367652 - 'Quafe' Sentinel M-I (Infantry Dropsuits) radius: None => 1.0
367653 - 'Quafe' Assault G-I (Infantry Dropsuits) radius: None => 1.0
367654 - 'Quafe' Assault A-I (Infantry Dropsuits) radius: None => 1.0
367655 - 'Quafe' Assault M-I (Infantry Dropsuits) radius: None => 1.0
367656 - 'Quafe' Scout C-I (Infantry Dropsuits) radius: None => 1.0
367657 - 'Quafe' Scout A-I (Infantry Dropsuits) radius: None => 1.0
367658 - 'Quafe' Scout M-I (Infantry Dropsuits) radius: None => 1.0
367716 - Archduke's Modified Sentinel mk.0 (Infantry Dropsuits) radius: None => 1.0
367738 - Frame's Modified Assault ck.0 (Infantry Dropsuits) radius: None => 1.0
367742 - Scotsman's Modified Scout gk.0 (Infantry Dropsuits) radius: None => 1.0
367751 - Logibro's Modified Logistics mk.0 (Infantry Dropsuits) radius: None => 1.0
367760 - Rattati's Modified Assault gk.0 (Infantry Dropsuits) radius: None => 1.0
367765 - Encrypted Strongbox (Salvage Containers) radius: None => 1.0
367768 - Special Encrypted Strongbox (Salvage Containers) radius: None => 1.0
367770 - Hacked Decryptor Key (Salvage Decryptors) radius: None => 1.0
367777 - Basic Decryptor2 (Salvage Decryptors) radius: None => 1.0
367778 - Enhanced Decryptor1 (Salvage Decryptors) radius: None => 1.0
367779 - Complex Decryptor_test (Salvage Decryptors) radius: None => 1.0
367813 - Republic Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
367843 - mission_reroll (Services ) radius: None => 1.0
367845 - instant_booster4 (Services ) radius: None => 1.0
367848 - Federation Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
367885 - Storm Raider's Modified Commando ak.0 (Infantry Dropsuits) radius: None => 1.0
367895 - Archduke's Modified Sentinel mk.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367896 - Logibro's Modified Logistics mk.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367897 - Rattati's Modified Assault gk.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367898 - Storm Raider's Modified Commando ak.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367899 - Frame's Modified Assault ck.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367900 - Scotsman's Modified Scout gk.0 (Master) (Infantry Dropsuits) radius: None => 1.0
367992 - Militia Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
367994 - Militia Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
367996 - Militia Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
368014 - Imperial Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
368015 - State Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
368016 - Federation Breach Assault Rifle (Infantry Weapons) radius: None => 1.0
368242 - Boundless Packed Remote Explosive (Infantry Equipment) radius: None => 1.0
368243 - Packed Remote Explosive (Infantry Equipment) radius: None => 1.0
368244 - F/45 Packed Remote Explosive (Infantry Equipment) radius: None => 1.0
368245 - X-MS15 Snowball Launcher (Infantry Weapons) radius: None => 1.0
368497 - Warbarge Component (Warbarge) radius: None => 1.0
368518 - CreoDron Methana vX.1 (Infantry Vehicles) radius: None => 1.0
368519 - X-MS Snowball Launcher (Infantry Weapons) radius: None => 1.0
368524 - Imperial Scout A-I (Infantry Dropsuits) radius: None => 1.0
368531 - 'Quafe' Gunnlogi (Infantry Vehicles) radius: None => 1.0
368532 - 'Quafe' Madrugar (Infantry Vehicles) radius: None => 1.0
368533 - 'Quafe' Grimsnes (Infantry Vehicles) radius: None => 1.0
368534 - 'Quafe' Myron (Infantry Vehicles) radius: None => 1.0
368537 - 'Quafe' Saga (Infantry Vehicles) radius: None => 1.0
368539 - 'Quafe' Methana (Infantry Vehicles) radius: None => 1.0
368540 - 'Quafe' ST-201 Missile Launcher (Infantry Weapons) radius: None => 1.0
368541 - 'Quafe' ST-1 Missile Launcher (Infantry Weapons) radius: None => 1.0
368542 - 'Quafe' 80GJ Blaster (Infantry Weapons) radius: None => 1.0
368543 - 'Quafe' 20GJ Blaster (Infantry Weapons) radius: None => 1.0
368544 - 'Quafe' 80GJ Railgun (Infantry Weapons) radius: None => 1.0
368545 - 'Quafe' 20GJ Railgun (Infantry Weapons) radius: None => 1.0
368548 - 'Quafe' Logistics A-I (Infantry Dropsuits) radius: None => 1.0
368549 - 'Quafe' Logistics C-I (Infantry Dropsuits) radius: None => 1.0
368550 - 'Quafe' Logistics G-I (Infantry Dropsuits) radius: None => 1.0
368551 - 'Quafe' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
368552 - 'Quafe' Commando A-I (Infantry Dropsuits) radius: None => 1.0
368553 - 'Quafe' Commando C-I (Infantry Dropsuits) radius: None => 1.0
368554 - 'Quafe' Commando G-I (Infantry Dropsuits) radius: None => 1.0
368555 - 'Quafe' Commando M-I (Infantry Dropsuits) radius: None => 1.0
368556 - 'Quafe' Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
368557 - 'Quafe' Forge Gun (Infantry Weapons) radius: None => 1.0
368558 - 'Quafe' Nova Knives (Infantry Weapons) radius: None => 1.0
368559 - 'Quafe' Mass Driver (Infantry Weapons) radius: None => 1.0
368560 - 'Quafe' Swarm Launcher (Infantry Weapons) radius: None => 1.0
368561 - 'Quafe' Assault Rifle (Infantry Weapons) radius: None => 1.0
368562 - 'Quafe' Plasma Cannon (Infantry Weapons) radius: None => 1.0
368563 - 'Quafe' Shotgun (Infantry Weapons) radius: None => 1.0
368564 - 'Quafe' Rail Rifle (Infantry Weapons) radius: None => 1.0
368565 - 'Quafe' Sniper Rifle (Infantry Weapons) radius: None => 1.0
368566 - 'Quafe' Laser Rifle (Infantry Weapons) radius: None => 1.0
368567 - 'Quafe' Scrambler Rifle (Infantry Weapons) radius: None => 1.0
368568 - 'Quafe' Combat Rifle (Infantry Weapons) radius: None => 1.0
368574 - Imperial Scout A/1-Series (Infantry Dropsuits) radius: None => 1.0
368576 - 'Brutor' Logistics M-I (Infantry Dropsuits) radius: None => 1.0
368577 - 'Tash Murkon' Logistics A-I (Infantry Dropsuits) radius: None => 1.0
368579 - Imperial Scout ak.0 (Infantry Dropsuits) radius: None => 1.0
368580 - 'Tash Murkon' Sentinel A-I (Infantry Dropsuits) radius: None => 1.0
368581 - 'Brutor' Commando M-I (Infantry Dropsuits) radius: None => 1.0
368582 - 'Kaalakiota' Assault C-I (Infantry Dropsuits) radius: None => 1.0
368583 - 'Kaalakiota' Scout C-I (Infantry Dropsuits) radius: None => 1.0
368584 - 'Roden' Scout G-I (Infantry Dropsuits) radius: None => 1.0
368585 - 'Roden' Commando G-I (Infantry Dropsuits) radius: None => 1.0
368586 - State Scout C-I (Infantry Dropsuits) radius: None => 1.0
368587 - Solar's PAR-8 Flaylock Pistol (Infantry Weapons) radius: None => 1.0
368588 - Kubo's PE-165 Ion Pistol (Infantry Weapons) radius: None => 1.0
368589 - Ghalag's OCT-91 Bolt Pistol (Infantry Weapons) radius: None => 1.0
368590 - Nanaki's LORB-7 Magsec SMG (Infantry Weapons) radius: None => 1.0
368591 - Kubo's PX-6 Scrambler Pistol (Infantry Weapons) radius: None => 1.0
368592 - Nothi's NOS-47 Nova Knives (Infantry Weapons) radius: None => 1.0
368593 - Alex's Modified VC-107 SMG (Infantry Weapons) radius: None => 1.0
368594 - State Scout C/1-Series (Infantry Dropsuits) radius: None => 1.0
368595 - Experimental Heavy Machine Gun (Infantry Weapons) radius: None => 1.0
368596 - Experimental Forge Gun (Infantry Weapons) radius: None => 1.0
368597 - Experimental Mass Driver (Infantry Weapons) radius: None => 1.0
368598 - Experimental Swarm Launcher (Infantry Weapons) radius: None => 1.0
368599 - Experimental Assault Rifle (Infantry Weapons) radius: None => 1.0
368600 - Experimental Plasma Cannon (Infantry Weapons) radius: None => 1.0
368601 - Experimental Shotgun (Infantry Weapons) radius: None => 1.0
368602 - Experimental Rail Rifle (Infantry Weapons) radius: None => 1.0
368603 - Experimental Sniper Rifle (Infantry Weapons) radius: None => 1.0
368604 - Experimental Laser Rifle (Infantry Weapons) radius: None => 1.0
368605 - Experimental Scrambler Rifle (Infantry Weapons) radius: None => 1.0
368606 - Experimental Combat Rifle (Infantry Weapons) radius: None => 1.0
368607 - Experimental Assault Combat Rifle (Infantry Weapons) radius: None => 1.0
368608 - Experimental Assault Scrambler Rifle (Infantry Weapons) radius: None => 1.0
368609 - Experimental Assault Rail Rifle (Infantry Weapons) radius: None => 1.0
368610 - Experimental Tactical Assault Rifle (Infantry Weapons) radius: None => 1.0
368611 - Experimental Breach Assault Rifle (Infantry Weapons) radius: None => 1.0
368612 - Experimental Burst Assault Rifle (Infantry Weapons) radius: None => 1.0
368614 - State Scout ck.0 (Infantry Dropsuits) radius: None => 1.0
368615 - State Commando C-I (Infantry Dropsuits) radius: None => 1.0
368616 - State Commando C/1-Series (Infantry Dropsuits) radius: None => 1.0
368617 - State Commando ck.0 (Infantry Dropsuits) radius: None => 1.0
368618 - State Sentinel C-I (Infantry Dropsuits) radius: None => 1.0
368619 - State Sentinel C/1-Series (Infantry Dropsuits) radius: None => 1.0
368620 - State Sentinel ck.0 (Infantry Dropsuits) radius: None => 1.0
368631 - Federation Commando G-I (Infantry Dropsuits) radius: None => 1.0
368632 - Federation Commando G/1-Series (Infantry Dropsuits) radius: None => 1.0
368633 - Federation Commando gk.0 (Infantry Dropsuits) radius: None => 1.0
368634 - Federation Sentinel G-I (Infantry Dropsuits) radius: None => 1.0
368635 - Federation Sentinel G/1-Series (Infantry Dropsuits) radius: None => 1.0
368636 - Federation Sentinel gk.0 (Infantry Dropsuits) radius: None => 1.0
368638 - Republic Commando M-I (Infantry Dropsuits) radius: None => 1.0
368640 - Republic Commando M/1-Series (Infantry Dropsuits) radius: None => 1.0
368647 - Republic Commando mk.0 (Infantry Dropsuits) radius: None => 1.0
368649 - Republic Sentinel M-I (Infantry Dropsuits) radius: None => 1.0
368650 - Republic Sentinel M/1-Series (Infantry Dropsuits) radius: None => 1.0
368651 - Republic Sentinel mk.0 (Infantry Dropsuits) radius: None => 1.0
368725 - Medium Caldari SKIN - Red (Infantry Color Skin) radius: None => 1.0
368755 - Heavy Amarr SKIN - Yellow (Infantry Color Skin) radius: None => 1.0
368756 - Light Gallente SKIN - Green (Infantry Color Skin) radius: None => 1.0
368776 - Medium Minmatar SKIN - Quafe (Infantry Color Skin) radius: None => 1.0
368777 - Krin’s LEX -71 Damage Modifier (Infantry Modules) radius: None => 1.0
368880 - Marduk G-I (Infantry Vehicles) radius: None => 1.0
368881 - Madrugar G/1 (Infantry Vehicles) radius: None => 1.0
368882 - Madrugar Gv.0 (Infantry Vehicles) radius: None => 1.0
368884 - Marduk G/1 (Infantry Vehicles) radius: None => 1.0
368885 - Marduk Gv.0 (Infantry Vehicles) radius: None => 1.0
368887 - Gladius C-I (Infantry Vehicles) radius: None => 1.0
368888 - Gunnlogi C/1 (Infantry Vehicles) radius: None => 1.0
368889 - Gunnlogi Cv.0 (Infantry Vehicles) radius: None => 1.0
368890 - Gladius C/1 (Infantry Vehicles) radius: None => 1.0
368891 - Gladius Cv.0 (Infantry Vehicles) radius: None => 1.0
368893 - Basic Shield Regulator (Infantry Modules) radius: None => 1.0
368894 - Enhanced Shield Regulator (Infantry Modules) radius: None => 1.0
368895 - Complex Shield Regulator (Infantry Modules) radius: None => 1.0
368898 - Basic Dispersion Stabilizer (Infantry Modules) radius: None => 1.0
368899 - Enhanced Dispersion Stabilizer (Infantry Modules) radius: None => 1.0
368900 - Complex Dispersion Stabilizer (Infantry Modules) radius: None => 1.0
368908 - Shield AV - AM (Infantry Dropsuits) radius: None => 1.0
368909 - Recon - AM (Infantry Dropsuits) radius: None => 1.0
368910 - Shield AV - CA (Infantry Dropsuits) radius: None => 1.0
368911 - Recon - CA (Infantry Dropsuits) radius: None => 1.0
368912 - Shield AV - GA (Infantry Dropsuits) radius: None => 1.0
368913 - Recon - GA (Infantry Dropsuits) radius: None => 1.0
368914 - Shield AV - MN (Infantry Dropsuits) radius: None => 1.0
368915 - Recon - MN (Infantry Dropsuits) radius: None => 1.0
368951 - Medium Minmatar SKIN - Brutor (Infantry Color Skin) radius: None => 1.0
369091 - State 'Marine Issue' CA-M SKIN (Infantry Color Skin) radius: None => 1.0
369092 - Federation 'Marine Issue' GA-M SKIN (Infantry Color Skin) radius: None => 1.0
369093 - Imperial 'Marine Issue' AM-M SKIN (Infantry Color Skin) radius: None => 1.0
369094 - Republic 'Marine Issue' MN-M SKIN (Infantry Color Skin) radius: None => 1.0
369102 - Imperial 'Marine Issue' AM-H SKIN (Infantry Color Skin) radius: None => 1.0
369103 - State 'Marine Issue' CA-H SKIN (Infantry Color Skin) radius: None => 1.0
369104 - Federation 'Marine Issue' GA-H SKIN (Infantry Color Skin) radius: None => 1.0
369105 - Republic 'Marine Issue' MN-H SKIN (Infantry Color Skin) radius: None => 1.0
369106 - State 'Marine Issue' CA-L SKIN (Infantry Color Skin) radius: None => 1.0
369107 - Federation 'Marine Issue' GA-L SKIN (Infantry Color Skin) radius: None => 1.0
369108 - Imperial 'Marine Issue' AM-L SKIN (Infantry Color Skin) radius: None => 1.0
369109 - Republic 'Marine Issue' MN-L SKIN (Infantry Color Skin) radius: None => 1.0
369115 - 'Serpentis' GA-M SKIN (Infantry Color Skin) radius: None => 1.0
369158 - 'Legacy' MN-M SKIN (Infantry Color Skin) radius: None => 1.0
369159 - 'Thukker' MN-L SKIN (Infantry Color Skin) radius: None => 1.0
369160 - 'Angel Cartel' MN-H SKIN (Infantry Color Skin) radius: None => 1.0
369161 - 'Duvolle' GA-H SKIN (Infantry Color Skin) radius: None => 1.0
369162 - 'Legacy' GA-L SKIN (Infantry Color Skin) radius: None => 1.0
369163 - 'Ishukone' CA-M SKIN (Infantry Color Skin) radius: None => 1.0
369164 - 'Guristas' CA-L SKIN (Infantry Color Skin) radius: None => 1.0
369165 - 'Legacy' CA-H SKIN (Infantry Color Skin) radius: None => 1.0
369166 - 'Blood Raiders' AM-H SKIN (Infantry Color Skin) radius: None => 1.0
369167 - 'Kador' AM-L SKIN (Infantry Color Skin) radius: None => 1.0
369168 - 'Legacy' AM-M SKIN (Infantry Color Skin) radius: None => 1.0
369180 - 'Leopard' CA-M SKIN (Infantry Color Skin) radius: None => 1.0
369200 - 'Jungle Hunter' CA-M SKIN (Infantry Color Skin) radius: None => 1.0
369203 - 'Tash-Murkon' AM-L SKIN (Infantry Color Skin) radius: None => 1.0
369204 - 'Roden' GA-M SKIN (Infantry Color Skin) radius: None => 1.0
369205 - 'Kaalakiota' CA-H SKIN (Infantry Color Skin) radius: None => 1.0
369206 - 'Brutor' MN-L SKIN (Infantry Color Skin) radius: None => 1.0
369211 - 'APEX' Cloak Field (Infantry Equipment) radius: None => 1.0
369233 - Active Omega-Booster NWS (7-Day) (Infantry Skill Enhancers) radius: None => 1.0
369242 - 'Kador' AM-H SKIN (Infantry Color Skin) radius: None => 1.0
369243 - 'Ishukone' CA-L SKIN (Infantry Color Skin) radius: None => 1.0
369244 - 'Duvolle' GA-M SKIN (Infantry Color Skin) radius: None => 1.0
369245 - 'Thukker' MN-H SKIN (Infantry Color Skin) radius: None => 1.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (5 Entries)
Effect Name Diff
8364 - industrialItemCompression disallowAutoRepeat: None => 0
durationAttributeID: None => 73
effectCategory: None => 1
effectID: None => 8364
effectName: None => industrialItemCompression
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8369 - refineryGasDecompressionEfficiencyBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8369
effectName: None => refineryGasDecompressionEfficiencyBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'structureID', 'modifiedAttributeID': 3262, 'modifyingAttributeID': 3261, 'func': 'LocationGroupModifier', 'operation': 2, 'groupID': 1322}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8372 - fleetCompressionLogisticsRangeBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8372
effectName: None => fleetCompressionLogisticsRangeBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 3263, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 62450}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8373 - fleetCompressionLogisticsSkillLevelBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8373
effectName: None => fleetCompressionLogisticsSkillLevelBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'itemID', 'modifiedAttributeID': 3263, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8377 - BattleshipRoleBonusArmorPlate&ShieldExtenderHP disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8377
effectName: None => BattleshipRoleBonusArmorPlate&ShieldExtenderHP
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 72, 'modifyingAttributeID': 3267, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 38}, {'domain': 'shipID', 'modifiedAttributeID': 1159, 'modifyingAttributeID': 3266, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 329}, {'domain': 'shipID', 'modifiedAttributeID': 150, 'modifyingAttributeID': 3268, 'func': 'LocationGroupModifier', 'operation': 2, 'groupID': 78}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (72 Entries)
TypeID, Name, and Group Effects Changes
638 - Raven (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
639 - Tempest (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
640 - Scorpion (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
641 - Megathron (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
642 - Apocalypse (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
643 - Armageddon (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
644 - Typhoon (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
645 - Dominix (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
11936 - Apocalypse Imperial Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
11938 - Armageddon Imperial Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
12239 - Compression Array (Compression Array) Removed Effects:
onlineForStructures
13202 - Megathron Federate Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17636 - Raven Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17726 - Apocalypse Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17728 - Megathron Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17732 - Tempest Fleet Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17736 - Nightmare (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17738 - Machariel (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17740 - Vindicator (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17918 - Rattlesnake (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
17920 - Bhaalgorn (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
22428 - Redeemer (Black Ops) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
22430 - Sin (Black Ops) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
22436 - Widow (Black Ops) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
22440 - Panther (Black Ops) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
24688 - Rokh (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
24690 - Hyperion (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
24692 - Abaddon (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
24694 - Maelstrom (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
26840 - Raven State Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
26842 - Tempest Tribal Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28659 - Paladin (Marauder) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28661 - Kronos (Marauder) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28665 - Vargur (Marauder) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28710 - Golem (Marauder) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
32305 - Armageddon Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
32307 - Dominix Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
32309 - Scorpion Navy Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
32311 - Typhoon Fleet Issue (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
33472 - Nestor (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
33820 - Barghest (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
35835 - Athanor (Refinery) Added Effects:
refineryGasDecompressionEfficiencyBonus
35836 - Tatara (Refinery) Added Effects:
refineryGasDecompressionEfficiencyBonus
42244 - Porpoise (Industrial Command Ship) Added Effects:
industrialCommandBonusMiningForemanBurstRange
Removed Effects:
shipRoleBonusDroneOreMiningYield
44996 - Marshal (Black Ops) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
45669 - Baker_PLACEHOLDER (Light Fighter) Added Effects:
fighterAbilityMissiles
fighterAbilityEvasiveManeuvers
fighterAbilityTackle
45671 - Charlie_PLACEHOLDER (Light Fighter) Added Effects:
fighterAbilityMissiles
fighterAbilityMicroWarpDrive
fighterAbilityAttackM
45673 - Dog_PLACEHOLDER (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive
fighterAbilityAttackM
fighterAbilityLaunchBomb
45675 - Easy_PLACEHOLDER (Heavy Fighter) Added Effects:
fighterAbilityMissiles
fighterAbilityMicroWarpDrive
fighterAbilityAttackM
47271 - Leshak (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
54733 - Thunderchild (Battleship) Added Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
60783 - Elias Peltonnen (AIR Entities I) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
npcBehaviorRemoteShieldBooster
60796 - [AIR] Venture (AIR Entities II) Added Effects:
targetAttack
npcBehaviorMiningLaser
60797 - [AIR] Covetor (AIR Entities II) Added Effects:
targetAttack
npcBehaviorMiningLaser
60798 - [AIR] Procurer (AIR Entities II) Added Effects:
targetAttack
npcBehaviorMiningLaser
60799 - [AIR] Retriever (AIR Entities II) Added Effects:
targetAttack
npcBehaviorMiningLaser
62453 - Fleet Compression Logistics (Fleet Support) Added Effects:
fleetCompressionLogisticsRangeBonus
fleetCompressionLogisticsSkillLevelBonus
62589 - QA Compressor (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62590 - Medium Industrial Core I (Siege Module) Added Effects:
hiPower
online
industrialCompactCoreEffect2
62591 - Medium Industrial Core II (Siege Module) Added Effects:
hiPower
online
industrialCompactCoreEffect2
62622 - Medium Asteroid Ore Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62624 - Medium Gas Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62625 - Large Asteroid Ore Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62626 - Large Gas Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62628 - Large Ice Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62630 - Large Mercoxit Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62631 - Large Moon Ore Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62632 - Capital Asteroid Ore Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62633 - Capital Ice Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62634 - Capital Gas Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62635 - Capital Mercoxit Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression
62636 - Capital Moon Ore Compressor I (Compressors) Added Effects:
hiPower
online
industrialItemCompression

Clone State Access (4 Entries)
Alpha Caldari (0 Skills & 4 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (4 Entries)
0 added items
TypeID, Item Name, & Group
4 removed items
TypeID, Item Name, & Group
45669 - Baker_PLACEHOLDER (Light Fighter)
45671 - Charlie_PLACEHOLDER (Light Fighter)
45673 - Dog_PLACEHOLDER (Heavy Fighter)
45675 - Easy_PLACEHOLDER (Heavy Fighter)
Alpha Minmatar (0 Skills & 4 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (4 Entries)
0 added items
TypeID, Item Name, & Group
4 removed items
TypeID, Item Name, & Group
45669 - Baker_PLACEHOLDER (Light Fighter)
45671 - Charlie_PLACEHOLDER (Light Fighter)
45673 - Dog_PLACEHOLDER (Heavy Fighter)
45675 - Easy_PLACEHOLDER (Heavy Fighter)
Alpha Amarr (0 Skills & 4 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (4 Entries)
0 added items
TypeID, Item Name, & Group
4 removed items
TypeID, Item Name, & Group
45669 - Baker_PLACEHOLDER (Light Fighter)
45671 - Charlie_PLACEHOLDER (Light Fighter)
45673 - Dog_PLACEHOLDER (Heavy Fighter)
45675 - Easy_PLACEHOLDER (Heavy Fighter)
Alpha Gallente (0 Skills & 4 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (4 Entries)
0 added items
TypeID, Item Name, & Group
4 removed items
TypeID, Item Name, & Group
45669 - Baker_PLACEHOLDER (Light Fighter)
45671 - Charlie_PLACEHOLDER (Light Fighter)
45673 - Dog_PLACEHOLDER (Heavy Fighter)
45675 - Easy_PLACEHOLDER (Heavy Fighter)
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (1183 Entries)
Key Tranquility Singularity Diff Usage
80239 This structure contains equipment needed to compress various ore and ice materials for easy transportation across the universe.

This array does not have a particular restriction on security level and may be anchored in Empire sovereign space.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. This structure contains equipment needed to compress various ore and ice materials for easy transportation across the universe.

This array does not have a particular restriction on security level and may be anchored in Empire sovereign space
has been automatically disabled by CONCORD to make way for newer replacement technology.
Description of item "Compression Array" (12239)
83030 The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca
is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors.

The Orca
uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Description of item "Orca" (28606)
86851 The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.
The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.

T
o that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore inhe Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressed forms.

Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.

Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.
Description of item "Rorqual" (28352)
90669 Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Crokite" (28391)
90670 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Gneiss" (28397)
90671 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Iridescent Gneiss" (28398)
90672 Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Prismatic Gneiss" (28399)
90673 Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Magma Mercoxit" (28412)
90674 Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Mercoxit" (28413)
90675 Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This ore is a compressed and much more dense version of the original ore.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Vitreous Mercoxit" (28414)
90676 Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Golden Omber" (28415)
90677 Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Omber" (28416)
90678 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Silvery Omber" (28417)
90679 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Bright Spodumain" (28418)
90680 Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Gleaming Spodumain" (28419)
90681 Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Spodumain" (28420)
90682 Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Azure Plagioclase" (28421)
90683 Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Plagioclase" (28422)
90684 With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Rich Plagioclase" (28423)
90685 Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Solid Pyroxeres" (28425)
90686 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Clear Icicle" (28434)
90687 Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

This ore has been compressed into a much more dense version.
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

This material is compressed and a much more compact form of the original material.
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Dark Glitter" (28435)
90688 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Enriched Clear Icicle" (28436)
90689 Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

This material is compressed and a much more compact form of the original material.
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Gelidus" (28437)
90690 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Glacial Mass" (28438)
90691 In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates.

This ore has been compressed into a much more dense version.
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates.

This material is compressed and a much more compact form of the original material.
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Glare Crust" (28439)
90692 The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

This ore has been compressed into a much more dense version.
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

This material is compressed and a much more compact form of the original material.
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Krystallos" (28440)
90693 When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

This ore has been compressed into a much more dense version.
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

This material is compressed and a much more compact form of the original material.
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Pristine White Glaze" (28441)
90694 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Smooth Glacial Mass" (28442)
90695 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Thick Blue Ice" (28443)
90696 When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

This ore has been compressed into a much more dense version.
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

This material is compressed and a much more compact form of the original material.
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed White Glaze" (28444)
90845 An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Rorqual industrial capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Rorqual industrial capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and icthe ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Rorqual industrial capital ship.</b>
Description of item "Capital Industrial Core I" (28583)
91057 Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

This ore has been compressed into a much more dense version.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

This material is compressed and a much more compact form of the original material.
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

This
ore has beenmaterial is compressed intoand a much more dense versioncompact form of the original material.
Description of item "Compressed Blue Ice" (28433)
91278 Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Bistot" (28388)
91279 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Monoclinic Bistot" (28389)
91280 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Triclinic Bistot" (28390)
91281 Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Arkonor" (28367)
91282 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Crimson Arkonor" (28385)
91283 Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Prime Arkonor" (28387)
91284 Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Obsidian Ochre" (28395)
91285 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Onyx Ochre" (28396)
91286 Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Fiery Kernite" (28409)
91287 Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Kernite" (28410)
91288 Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Luminous Kernite" (28411)
91289 Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Condensed Scordite" (28427)
91290 Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Massive Scordite" (28428)
91291 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Scordite" (28429)
91292 Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Concentrated Veldspar" (28430)
91293 In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Dense Veldspar" (28431)
91294 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Veldspar" (28432)
92774 Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Jaspet" (28406)
92775 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Pure Jaspet" (28408)
92776 Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Pristine Jaspet" (28407)
92834 Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Pyroxeres" (28424)
92835 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Viscous Pyroxeres" (28426)
93010 Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Crystalline Crokite" (28392)
93011 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Sharp Crokite" (28393)
93050 When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Vitric Hedbergite" (28402)
93051 Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Hedbergite" (28401)
93052 Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Glazed Hedbergite" (28400)
93053 With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Hemorphite" (28403)
93107 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Radiant Hemorphite" (28404)
93108 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Vivid Hemorphite" (28405)
94916 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunityresistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Description of item "Golem" (28710)
94917 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunityresistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Kronos" (28661)
94918 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunityresistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Description of item "Paladin" (28659)
94919 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunityresistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Description of item "Vargur" (28665)
95223 Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Dark Ochre" (28394)
100401 Compressed Crokite Batch Compressed Crokite Batch Compressed Crokite Name of item 28391 (Crokite)
100402 Compressed Gneiss Batch Compressed Gneiss Batch Compressed Gneiss Name of item 28397 (Gneiss)
100403 Compressed Iridescent Gneiss Batch Compressed Iridescent Gneiss Batch Compressed Iridescent Gneiss Name of item 28398 (Gneiss)
100404 Compressed Prismatic Gneiss Batch Compressed Prismatic Gneiss Batch Compressed Prismatic Gneiss Name of item 28399 (Gneiss)
100405 Compressed Magma Mercoxit Batch Compressed Magma Mercoxit Batch Compressed Magma Mercoxit Name of item 28412 (Mercoxit)
100406 Compressed Mercoxit Batch Compressed Mercoxit Batch Compressed Mercoxit Name of item 28413 (Mercoxit)
100407 Compressed Vitreous Mercoxit Batch Compressed Vitreous Mercoxit Batch Compressed Vitreous Mercoxit Name of item 28414 (Mercoxit)
100408 Compressed Golden Omber Batch Compressed Golden Omber Batch Compressed Golden Omber Name of item 28415 (Omber)
100409 Compressed Omber Batch Compressed Omber Batch Compressed Omber Name of item 28416 (Omber)
100410 Compressed Silvery Omber Batch Compressed Silvery Omber Batch Compressed Silvery Omber Name of item 28417 (Omber)
100411 Compressed Bright Spodumain Batch Compressed Bright Spodumain Batch Compressed Bright Spodumain Name of item 28418 (Spodumain)
100412 Compressed Gleaming Spodumain Batch Compressed Gleaming Spodumain Batch Compressed Gleaming Spodumain Name of item 28419 (Spodumain)
100413 Compressed Spodumain Batch Compressed Spodumain Batch Compressed Spodumain Name of item 28420 (Spodumain)
100414 Compressed Azure Plagioclase Batch Compressed Azure Plagioclase Batch Compressed Azure Plagioclase Name of item 28421 (Plagioclase)
100415 Compressed Plagioclase Batch Compressed Plagioclase Batch Compressed Plagioclase Name of item 28422 (Plagioclase)
100416 Compressed Rich Plagioclase Batch Compressed Rich Plagioclase Batch Compressed Rich Plagioclase Name of item 28423 (Plagioclase)
100417 Compressed Solid Pyroxeres Batch Compressed Solid Pyroxeres Batch Compressed Solid Pyroxeres Name of item 28425 (Pyroxeres)
101088 Compressed Bistot Batch Compressed Bistot Batch Compressed Bistot Name of item 28388 (Bistot)
101089 Compressed Monoclinic Bistot Batch Compressed Monoclinic Bistot Batch Compressed Monoclinic Bistot Name of item 28389 (Bistot)
101090 Compressed Triclinic Bistot Batch Compressed Triclinic Bistot Batch Compressed Triclinic Bistot Name of item 28390 (Bistot)
101091 Compressed Arkonor Batch Compressed Arkonor Batch Compressed Arkonor Name of item 28367 (Arkonor)
101092 Compressed Crimson Arkonor Batch Compressed Crimson Arkonor Batch Compressed Crimson Arkonor Name of item 28385 (Arkonor)
101093 Compressed Prime Arkonor Batch Compressed Prime Arkonor Batch Compressed Prime Arkonor Name of item 28387 (Arkonor)
101094 Compressed Obsidian Ochre Batch Compressed Obsidian Ochre Batch Compressed Obsidian Ochre Name of item 28395 (Dark Ochre)
101095 Compressed Onyx Ochre Batch Compressed Onyx Ochre Batch Compressed Onyx Ochre Name of item 28396 (Dark Ochre)
101096 Compressed Fiery Kernite Batch Compressed Fiery Kernite Batch Compressed Fiery Kernite Name of item 28409 (Kernite)
101097 Compressed Kernite Batch Compressed Kernite Batch Compressed Kernite Name of item 28410 (Kernite)
101098 Compressed Luminous Kernite Batch Compressed Luminous Kernite Batch Compressed Luminous Kernite Name of item 28411 (Kernite)
101099 Compressed Condensed Scordite Batch Compressed Condensed Scordite Batch Compressed Condensed Scordite Name of item 28427 (Scordite)
101100 Compressed Massive Scordite Batch Compressed Massive Scordite Batch Compressed Massive Scordite Name of item 28428 (Scordite)
101101 Compressed Scordite Batch Compressed Scordite Batch Compressed Scordite Name of item 28429 (Scordite)
101102 Compressed Concentrated Veldspar Batch Compressed Concentrated Veldspar Batch Compressed Concentrated Veldspar Name of item 28430 (Veldspar)
101103 Compressed Dense Veldspar Batch Compressed Dense Veldspar Batch Compressed Dense Veldspar Name of item 28431 (Veldspar)
101104 Compressed Veldspar Batch Compressed Veldspar Batch Compressed Veldspar Name of item 28432 (Veldspar)
103565 Compressed Jaspet Batch Compressed Jaspet Batch Compressed Jaspet Name of item 28406 (Jaspet)
103566 Compressed Pure Jaspet Batch Compressed Pure Jaspet Batch Compressed Pure Jaspet Name of item 28408 (Jaspet)
103567 Compressed Pristine Jaspet Batch Compressed Pristine Jaspet Batch Compressed Pristine Jaspet Name of item 28407 (Jaspet)
103625 Compressed Pyroxeres Batch Compressed Pyroxeres Batch Compressed Pyroxeres Name of item 28424 (Pyroxeres)
103626 Compressed Viscous Pyroxeres Batch Compressed Viscous Pyroxeres Batch Compressed Viscous Pyroxeres Name of item 28426 (Pyroxeres)
103802 Compressed Crystalline Crokite Batch Compressed Crystalline Crokite Batch Compressed Crystalline Crokite Name of item 28392 (Crokite)
103803 Compressed Sharp Crokite Batch Compressed Sharp Crokite Batch Compressed Sharp Crokite Name of item 28393 (Crokite)
103843 Compressed Vitric Hedbergite Batch Compressed Vitric Hedbergite Batch Compressed Vitric Hedbergite Name of item 28402 (Hedbergite)
103844 Compressed Hedbergite Batch Compressed Hedbergite Batch Compressed Hedbergite Name of item 28401 (Hedbergite)
103845 Compressed Glazed Hedbergite Batch Compressed Glazed Hedbergite Batch Compressed Glazed Hedbergite Name of item 28400 (Hedbergite)
103846 Compressed Hemorphite Batch Compressed Hemorphite Batch Compressed Hemorphite Name of item 28403 (Hemorphite)
104520 Compressed Radiant Hemorphite Batch Compressed Radiant Hemorphite Batch Compressed Radiant Hemorphite Name of item 28404 (Hemorphite)
104521 Compressed Vivid Hemorphite Batch Compressed Vivid Hemorphite Batch Compressed Vivid Hemorphite Name of item 28405 (Hemorphite)
106813 Compressed Dark Ochre Batch Compressed Dark Ochre Batch Compressed Dark Ochre Name of item 28394 (Dark Ochre)
220727 Experimental Features Experimental Features
519265 An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Rorqual industrial capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Rorquals also gain the ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Rorqual industrial capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and icthe ability to activate capital compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Rorqual industrial capital ship.</b>
Description of item "Capital Industrial Core II" (42890)
522831 When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise
can use a medium industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Porpoise also having this capability, although limited to using medium gas and asteroid ore compressors.

The Porpoise
is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
Description of item "Porpoise" (42244)
530376 Compressed Flawless Arkonor Batch Compressed Flawless Arkonor Batch Compressed Flawless Arkonor Name of item 46691 (Arkonor)
530378 Compressed Cubic Bistot Batch Compressed Cubic Bistot Batch Compressed Cubic Bistot Name of item 46692 (Bistot)
530380 Compressed Pellucid Crokite Batch Compressed Pellucid Crokite Batch Compressed Pellucid Crokite Name of item 46693 (Crokite)
530381 Compressed Jet Ochre Batch Compressed Jet Ochre Batch Compressed Jet Ochre Name of item 46694 (Dark Ochre)
530382 Compressed Brilliant Gneiss Batch Compressed Brilliant Gneiss Batch Compressed Brilliant Gneiss Name of item 46695 (Gneiss)
530383 Compressed Lustrous Hedbergite Batch Compressed Lustrous Hedbergite Batch Compressed Lustrous Hedbergite Name of item 46696 (Hedbergite)
530384 Compressed Scintillating Hemorphite Batch Compressed Scintillating Hemorphite Batch Compressed Scintillating Hemorphite Name of item 46697 (Hemorphite)
530385 Compressed Immaculate Jaspet Batch Compressed Immaculate Jaspet Batch Compressed Immaculate Jaspet Name of item 46698 (Jaspet)
530386 Compressed Resplendant Kernite Batch Compressed Resplendant Kernite Batch Compressed Resplendant Kernite Name of item 46699 (Kernite)
530387 Compressed Platinoid Omber Batch Compressed Platinoid Omber Batch Compressed Platinoid Omber Name of item 46700 (Omber)
530388 Compressed Sparkling Plagioclase Batch Compressed Sparkling Plagioclase Batch Compressed Sparkling Plagioclase Name of item 46701 (Plagioclase)
530389 Compressed Opulent Pyroxeres Batch Compressed Opulent Pyroxeres Batch Compressed Opulent Pyroxeres Name of item 46702 (Pyroxeres)
530390 Compressed Glossy Scordite Batch Compressed Glossy Scordite Batch Compressed Glossy Scordite Name of item 46703 (Scordite)
530391 Compressed Dazzling Spodumain Batch Compressed Dazzling Spodumain Batch Compressed Dazzling Spodumain Name of item 46704 (Spodumain)
530392 Compressed Stable Veldspar Batch Compressed Stable Veldspar Batch Compressed Stable Veldspar Name of item 46705 (Veldspar)
530590 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Flawless Arkonor" (46691)
530592 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Cubic Bistot" (46692)
530594 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Pellucid Crokite" (46693)
530596 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Jet Ochre" (46694)
530598 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Brilliant Gneiss" (46695)
530600 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Lustrous Hedbergite" (46696)
530602 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Scintillating Hemorphite" (46697)
530604 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Immaculate Jaspet" (46698)
530606 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Resplendant Kernite" (46699)
530608 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Platinoid Omber" (46700)
530610 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Sparkling Plagioclase" (46701)
530612 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Opulent Pyroxeres" (46702)
530614 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Glossy Scordite" (46703)
530616 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Dazzling Spodumain" (46704)
530618 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

<i>This ore is a compressed and much more dense version of the original ore.material was compressed using an older process that compressed batches of raw materials into units using a set input quantity. Newer compression technology uses a more flexible one-to-one unit compression system.</i>
Description of item "Batch Compressed Stable Veldspar" (46705)
532741 Abyssal Modules Abyssal Modules Description of group ID 1969
552498 ISK is the primary currency used by Capsuleers as well as the wealthy space faring organizations and governments of New Eden ISK is the primary currency used by Capsuleers as well as the wealthy space faring organizations and governments of New Eden. ISK is the primary currency used by Capsuleers as well as the wealthy space faring organizations and governments of New Eden. Description of item "InterStellar Kredits (ISK)" (52996)
552736 Prospector Claim Prospector Claim
552752 Low-power Signal Low-power Signal
568253 Amarr Foundation Day - Khanid Amarr Foundation Day - Khanid
570238 Collect rewards on each of the first 15 unique days you log in Collect rewards on each of the first 15 unique days you log in. Collect rewards on each of the first 15 unique days you log in.
570262 Abyssal Filaments are used to access the unstable area of space occupied by the mysterious Triglavian Collective Abyssal Filaments are used to access the unstable area of space occupied by the mysterious Triglavian Collective. Abyssal Filaments are used to access the unstable area of space occupied by the mysterious Triglavian Collective.
570263 This crate contains a blueprint copy that will allow you to construct a cruiser-class starship from your faction's combat line This crate contains a blueprint copy that will allow you to construct a cruiser-class starship from your faction's combat line. This crate contains a blueprint copy that will allow you to construct a cruiser-class starship from your faction's combat line.
570266 ISK is the primary currency used by capsuleers and major organizations in New Eden ISK is the primary currency used by capsuleers and major organizations in New Eden. ISK is the primary currency used by capsuleers and major organizations in New Eden.
570267 Inject and train this skill to increase the duration of boosters like the Cerebral Accelerator Inject and train this skill to increase the duration of boosters like the Cerebral Accelerator. Inject and train this skill to increase the duration of boosters like the Cerebral Accelerator.
570268 This crate contains a defensive ship module appropriate for use on your faction's frigates and destroyers This crate contains a defensive ship module appropriate for use on your faction's frigates and destroyers. This crate contains a defensive ship module appropriate for use on your faction's frigates and destroyers.
570269 This booster will speed up your character's skill training for 48 hours This booster will speed up your character's skill training for 48 hours. This booster will speed up your character's skill training for 48 hours.
570270 ISK is the primary currency used by capsuleers and major organizations in New Eden ISK is the primary currency used by capsuleers and major organizations in New Eden. ISK is the primary currency used by capsuleers and major organizations in New Eden.
570272 This crate contains a frigate-class starship from your faction's combat line This crate contains a frigate-class starship from your faction's combat line. This crate contains a frigate-class starship from your faction's combat line.
570273 This SKIN allows you to customize the look of your frigate This SKIN allows you to customize the look of your frigate. This SKIN allows you to customize the look of your frigate.
570274 This crate contains the skillbook required to fly your faction's destroyer-class starships This crate contains the skillbook required to fly your faction's destroyer-class starships. This crate contains the skillbook required to fly your faction's destroyer-class starships.
570275 ISK is the primary currency used by capsuleers and major organizations in New Eden ISK is the primary currency used by capsuleers and major organizations in New Eden. ISK is the primary currency used by capsuleers and major organizations in New Eden.
570276 This crate contains a destroyer-class starship from your faction's attack line This crate contains a destroyer-class starship from your faction's attack line. This crate contains a destroyer-class starship from your faction's attack line.
570277 This SKIN allows you to customize the look of your destroyer This SKIN allows you to customize the look of your destroyer. This SKIN allows you to customize the look of your destroyer.
570278 This booster will speed up your character's skill training for 48 hours This booster will speed up your character's skill training for 48 hours. This booster will speed up your character's skill training for 48 hours.
570279 Permaband is one of the most popular musical acts in New Eden's capsuleer community, touring far and wide across the cluster Permaband is one of the most popular musical acts in New Eden's capsuleer community, touring far and wide across the cluster. Permaband is one of the most popular musical acts in New Eden's capsuleer community, touring far and wide across the cluster.
572584 Invisible Locator Beacon Invisible Locator Beacon Name of item 56947 (Cloud)
573607 Proving Grounds Winter Dungeon Environment Proving Grounds Winter Dungeon Environment Name of item 57225 (Non-Interactable Object)
575105 Overmind Nursery Grove Overmind Nursery Grove
580129 Test Test
580951 The Forge The Forge
580952 Empire Mining Rig Deployment Spawner Stage 1 (DO NOT TRANSLATE) Empire Mining Rig Deployment Spawner Stage 1 (DO NOT TRANSLATE)
580955 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
580956 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
580957 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
580958 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
580966 Stellar Fleet Deployment Site Stellar Fleet Deployment Site
580967 Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected.
580968 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
580969 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
580970 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
580971 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
580972 Site has been captured. Site has been captured.
580973 This location has been secured. This location has been secured.
580974 Site has been captured. Site has been captured.
581023 Pirates destroyed Damage Dealt to Pirates Pirates destroyedDamage Dealt to Pirates
581024 Point Defense
In any Mining Expedition, Destroy 10 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
Point Defense
In any Mining Expedition, deal 25,000 points of damage to Pirates.
<b>Point Defense</b>
In any Mining Expedition,
Destroy 10 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
deal 25,000 points of damage to Pirates.
581026 Pirates destroyed Damage Dealt to Pirates Pirates destroyedDamage Dealt to Pirates
581027 Set the charge
In any Mining Expedition, Destroy 20 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
Set the charge
In any Mining Expedition, deal 75,000 points of damage to Pirates.
<b>Set the charge</b>
In any Mining Expedition,
Destroy 20 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
deal 75,000 points of damage to Pirates.
581029 Pirates destroyed Damage Dealt to Pirates Pirates destroyedDamage Dealt to Pirates
581030 No Man's Land
In any Mining Expedition, Destroy 30 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
No Man's Land
In any Mining Expedition, deal 150,000 points of damage to Pirates.
<b>No Man's Land</b>
In any Mining Expedition,
Destroy 30 Pirates
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
deal 150,000 points of damage to Pirates.
581033 A Boatload
In any Mining Expedition, deposit 10,000 units of ore into an Orca
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
A Boatload
In any Mining Expedition, deposit 10,000 units of ore into an Orca
<b>A Boatload</b>
In any Mining Expedition, deposit 10,000 units of ore into an Orca

Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
581036 A Hauler's Cargo
In any Mining Expedition, deposit 20,000 units of ore into an Orca
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
A Hauler's Cargo
In any Mining Expedition, deposit 20,000 units of ore into an Orca
<b>A Hauler's Cargo</b>
In any Mining Expedition, deposit 20,000 units of ore into an Orca

Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
581039 A Freighter's Frenzy
In any Mining Expedition, deposit 30,000 units of ore into an Orca
Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
A Freighter's Frenzy
In any Mining Expedition, deposit 30,000 units of ore into an Orca
<b>A Freighter's Frenzy</b>
In any Mining Expedition, deposit 30,000 units of ore into an Orca

Mining Expeditions can be found in and around the following systems: <url=showinfo:5//30001721>Saminer</url>, <url=showinfo:5//30001957>F7-ICZ</url>, <url=showinfo:5//30003823>Kenninck</url>, <url=showinfo:5//30003605>Eggheron</url>, <url=showinfo:5//30003452>Irgrus</url>, <url=showinfo:5//30005198>Pakhshi</url>, <url=showinfo:5//30000134>Hykkota</url> and <url=showinfo:5//30005196>Ahbazon</url>
581041 Gold Ranks Gold Ranks achieved Gold Ranks achieved
581044 Silver Ranks or higher Silver Ranks or higher achieved Silver Ranks or higher achieved
581289 An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Orca industrial command ship.
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Orca industrial command ship.
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.
\
nDeployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.
\
nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Orca industrial command ship.</b>
Description of item "Large Industrial Core I" (58945)
581398 An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Orca industrial command ship.
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Orca industrial command ship.
An electronic interface designed to facilitate the deployment of the Orca into its industrial configuration. Whilst in the deployed configuration, energy from the Orca's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.
\
nDeployed Orcas also gain the ability to activate large compressor modules, enabling compression of ice, gas, asteroid ore, moon ore, and Mercoxit ore.
\
nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Orca industrial command ship.</b>
Description of item "Large Industrial Core II" (58950)
582121 <font size="14">Mining Blitz Expedition Frigates</font>

This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the Stargate Trailblazers event.

The temporary skills provided by this Expert System last for four days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Renting an Expert System</font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Mining Blitz Expedition Frigates</font>

This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the Mining Blitz event.

The temporary skills provided by this Expert System last for four days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Renting an Expert System</font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Mining Blitz Expedition Frigates</b></font>

This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the
Stargate TrailblazersMining Blitz event.

<b>The temporary skills provided by this Expert System last for four days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Renting an Expert System</b></font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Mining Blitz Expedition Frigates Expert System" (59195)
582162 I do hope the new vessel is to your liking. This particular model is quite popular with capsuleers.

AIR owes you a great debt for your bravery and sacrifice.
Your next adventure will hopefully prove less explosive. We have a lead on who attacked the cloning facility, and we want you to follow up on it. Considering your recent experience, you're the perfect pilot for the job. I've sent you a module that will help you on the next leg of your journey. I do hope the new vessel is to your liking. This particular model is quite popular with capsuleers.

AIR owes you a great debt for your bravery and sacrifice
Your next adventure will hopefully prove less explosive. We have a lead on who attacked the cloning facility, and we want you to follow up on it. Considering your recent experience, you're the perfect pilot for the job. I've sent you a module that will help you on the next leg of your journey.
Part of conversation "[AIR NPE] 3.1.4 Ship boarded"
583833 Enabling your station services panel. I will enable your station services panel so that you may board the ship provided to you by AIR. EI will enablinge your station services panel so that you may board the ship provided to you by AIR. Part of conversation "[AIR NPE] 3.1.2 Board ship"
583985 If dying means getting gifts like this, you should consider doing it more often, Captain.

That was a joke. I prefer you alive.

You can access items in your hangar–like modules–from the NEOCOM.
If dying means getting gifts like this, you should consider doing it more often, Captain.

That was a joke. I prefer you alive.

You can access items in your hangar, like modules, from the NEOCOM.
If dying means getting gifts like this, you should consider doing it more often, Captain.

That was a joke. I prefer you alive.

You can access items in your hangar
, like modules, from the NEOCOM.
Part of conversation "[OLD] [AIR NPE] 3.1.6 Neocom reveal 2/2"
584290 You can fit the module to your ship by accessing the fitting window from the NEOCOM. Duly noted, Ms. Calytrix. Captain, you can fit the module to your ship by accessing the fitting window from the NEOCOM. YDuly noted, Ms. Calytrix. Captain, you can fit the module to your ship by accessing the fitting window from the NEOCOM. Part of conversation "[AIR NPE] 3.2.4 Fitting window"
585281 Now, initiate jumping to your destination. Stargates are also called jump gates because of the way ships seem to jump between distant locations.

Now, initiate jumping to your destination.
Stargates are also called jump gates because of the way ships seem to jump between distant locations.

Now, initiate jumping to your destination.
Part of conversation "[AIR NPE] 6.1.2 Jump in Space (1st)"
585282 Press the Jump command in the <B>Selected Item window. Press the Jump command in the <B>Selected Item window.

In the Overview, you can see that the next step in your journey is marked with a yellow icon.
Press the <b>Jump</b> command in the <B>Selected Item</b> window.

In the Overview, you can see that the next step in your journey is marked with a yellow icon.
585285 Dock at the station by clicking Dock. In the <B>Selected Item window, click on the Dock command. Dock at the station by clickingIn the <B>Selected Item</b> window, click on the <b>Dock</b> command.
585290 Missions provided by Career Agents offer a variety of rewards including new skills, ships, modules, and money in the form of ISK.

To begin the next phase of what I'm certain will be an illustrious career as a capsuleer, accept a mission.
Your choice of Career Agent will not limit you in any way. You can choose to work with multiple Agents, but let's focus on just one for now.

To begin the next phase of what I'm sure will be an illustrious career, accept a mission.
Missions provided by Career Agents offer a variety of rewards including new skills, ships, modules, and money in the form of ISKYour choice of Career Agent will not limit you in any way. You <i>can</i> choose to work with multiple Agents, but let's focus on just one for now.

To begin the next phase of what I'm
certainsure will be an illustrious career as a capsuleer, accept a mission.
Part of conversation "[AIR NPE] 7.1.3 Accept a mission"
585291 Accept a mission. Review the missions offered by the Career Agents. When you see one you like, select Accept. Accept a missionReview the missions offered by the Career Agents. When you see one you like, select <b>Accept</b>.
585303 Now that no one is actively trying to kill us, I will teach you how to navigate in space. 

First, select the destination I've highlighted in your Overview.
Now that no one is actively trying to kill us, I will teach you how to navigate in space. 

The primary mode of interstellar travel through New Eden is via stargates. We will proceed to our destination through these stargates.

First, select the destination I've highlighted in your Overview.
Now that no one is actively trying to kill us, I will teach you how to navigate in space. 

The primary mode of interstellar travel through New Eden is via stargates. We will proceed to our destination through these stargates.


First, select the destination I've highlighted in your Overview.
Part of conversation "[AIR NPE] 6.1.1 Out in Space (Stargate 1st)"
585304 Click on the destination highlighted on your Overview. Click on the destination highlighted on your Overview.

The next step in your journey will be marked with a yellow icon.
Click on the destination highlighted on your <b>Overview</b>.

The next step in your journey will be marked with a yellow icon.
585320 Open the Agency. Select Agents & Missions. Then, select Career Agents. Choose the agent you wish to see and select Set Destination. Open the Agency. Select Agents & Missions. Then, select Career Agents. Choose the agent you wish to see and select Set Destination.

The next step in your journey will be marked with a yellow icon in the Overview.
Open the <b>Agency</b>. Select <b>Agents & Missions</b>. Then, select <b>Career Agents</b>. Choose the agent you wish to see and select <b>Set Destination</b>.

The next step in your journey will be marked with a yellow icon in the Overview.
585421 Dock at the station by clicking Dock. Dock at the station. <b>Dock</b> at the station by clicking <b>Dock</b>.
585601 Leaving this location will cancel your tutorial and all interface elements will be displayed.

Are you sure you want to leave?
Performing this action will take you outside the AIR New Player Experience. This content will be skipped and you will be unable to restart it on this character.

Are you sure you wish to continue?
LeavPerforming this locaction will cancel your tutorial and all interface elements will be displayedtake you outside the AIR New Player Experience. This content will be skipped and you will be unable to restart it on this character.

Are you sure you w
antish to leavcontinue?
585602 Are you sure? Skip NPE? Are you sureSkip NPE?
589183 AIR Mining Adventure Dungeon AIR Mining Adventure Dungeon
589185 Nephrite Nephrite Name of item 60771 (AIR Ore Asteroid Resources)
589187 Wrecked Dramiel Wrecked Dramiel Name of item 60772 (Spawn Container)
589213 Elias Peltonnen Elias Peltonnen Name of item 60783 (AIR Entities I)
589214 Dramiel Black Box Dramiel Black Box Name of item 60784 (Commodities)
589215 This is a black box looted from the wrecked Dramiel discovered at one of AIR's mining sites. It may contain flight data or other valuable items but it is protected by layers of complex encryptions. This is a black box looted from the wrecked Dramiel discovered at one of AIR's mining sites. It may contain flight data or other valuable items but it is protected by layers of complex encryptions. Description of item "Dramiel Black Box" (60784)
589221 Disabled - No dynamic reflections
Low - Background, planet and hangar reflections
Medium - Station and Structure reflections (and the above)
High - Reflections from selected visual effects (like explosions) (and the above)
Disabled - No dynamic reflections (Low Shader Quality Only)
Low - Background, planet and hangar reflections
Medium - Station and Structure reflections (and the above)
High - Reflections from selected visual effects (like explosions) (and the above)
Highest - Lens flare reflections (and the above). Reflections are updated more frequently
Disabled - No dynamic reflections (Low Shader Quality Only)
Low - Background, planet and hangar reflections
Medium - Station and Structure reflections (and the above)
High - Reflections from selected visual effects (like explosions) (and the above)

Highest - Lens flare reflections (and the above). Reflections are updated more frequently
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/ReflectionQualityTooltip
589222 No offense or anything. You’ve just got that shiny-new-pod smell on you.

Follow my lead and you’ll be mining like a pro in no time. Let’s start with that asteroid over there.
No offense or anything. You’ve just got that shiny-new-pod smell on you.

Follow my lead and you’ll be mining like a pro in no time. Let’s start with that asteroid over there.
Part of conversation "[AIR NPE] 4.2.1.2 - Select First Asteroid"
589223 Select the asteroid highlighted on your Overview. Select the <b>asteroid</b> highlighted on your <b>Overview</b>.
589226 If your competence matches your confidence, we are in good hands indeed, Mr. Peltonnen.

Captain, let’s approach the asteroid.
If your competence matches your confidence, we are in good hands indeed, Mr. Peltonnen.

Captain, let’s approach the asteroid.
Part of conversation "[AIR NPE] 4.2.1.3.1 - Approach First Asteroid"
589227 Approach the asteroid. Approach the asteroid.
589228 Please, call me Elias. Mr. Peltonnen makes me feel like an old man. My old man specifically. Miserable son of a bitch. Just about spat in my face when I left his crusty ol' Caldari corp to make my own way. Please, call me Elias. Mr. Peltonnen makes me feel like an old man. My old man specifically. Miserable son of a bitch. Just about spat in my face when I left his crusty ol' Caldari corp to make my own way. Part of conversation "[AIR NPE] 4.2.1.3.2 - Approached First Asteroid"
589229 Captain, we're now within range of the asteroid. We should stop here. Captain, we're now within range of the asteroid. We should stop here. Part of conversation "[AIR NPE] 4.2.1.5 - Stop Ship First Asteroid"
589230 Stop your ship. Stop your ship.
589231 Here we are. You ready to rock? Get it? Rock?

Just a sprinkle of mining humor for you. Lock onto that asteroid, Captain.
Here we are. You ready to rock? Get it? Rock?

Just a sprinkle of mining humor for you. Lock onto that asteroid, Captain.
Part of conversation "[AIR NPE] 4.2.1.7 - Target and Lock First Asteroid"
589232 Target the asteroid. Then, lock your target. <b>Target</b> the asteroid. Then, <b>lock</b> your target.
589233 Now is the time to activate your miner module, Captain.

The length of the module's activity, most commonly known as a mining cycle, will impact the amount of ore you collect. For now, I recommend allowing the module to run in full cycles to obtain the highest yield possible.
Now is the time to activate your miner module, Captain.

The length of the module's activity, most commonly known as a mining cycle, will impact the amount of ore you collect. For now, I recommend allowing the module to run in full cycles to obtain the highest yield possible.
Part of conversation "[AIR NPE] 4.2.1.7.1 - Activate Civilian Mining Laser First Asteroid"
589234 Activate your Civilian Miner. Activate your <b>Civilian Miner</b>.
589235 You can view your very own pile of rocks, as Elias puts it, in your cargo hold. It's actually ore, not rock, but I assume Elias is resorting to basic linguistic word play. A very human tendency. You can view your very own pile of rocks, as Elias puts it, in your cargo hold. It's actually ore, not rock, but I assume Elias is resorting to basic linguistic word play. A very human tendency. Part of conversation "[AIR NPE] 4.2.1.8.1 - Check Cargo for Ore"
589236 Access your Cargo Hold in the Inventory to view the ore you've collected so far. Access your <b>Cargo Hold</b> in the <b>Inventory</b> to view the <b>ore</b> you've collected so far.
589237 There's something spectacular about a fresh asteroid, isn't there? Play your cards right and that giant hunk of rock becomes a giant pile of riches. There's something spectacular about a fresh asteroid, isn't there? Play your cards right and that giant hunk of rock becomes a giant pile of riches. Part of conversation "[AIR NPE] 4.2.1.7.2 - Mining First Asteroid"
589238 It might not look like much, but that's not just a pile of ore. It's a pile of possibilities. You can sell it, refine it, trade it. The choice is yours.

Now, time to quit ogling your inventory. This asteroid's almost dry.
It might not look like much, but that's not just a pile of ore. It's a pile of possibilities. You can sell it, refine it, trade it. The choice is yours.

Now, time to quit ogling your inventory. This asteroid's almost dry.
Part of conversation "[AIR NPE] 4.2.1.8.2 - Information about Ore"
589239 Well done, Captain. You've successfully mined your first asteroid. It has been depleted of its valuable resources. Well done, Captain. You've successfully mined your first asteroid. It has been depleted of its valuable resources. Part of conversation "[AIR NPE] 4.2.1.9 - First Asteroid Completed"
589240 Select the Asteroid in the Overview Select the Asteroid in the <b>Overview</b>
589241 Welcome back, Captain. Elias tells me you’ve brought a gift. Welcome back, Captain. Elias tells me you’ve brought a gift. Part of conversation "[AIR NPE] 5.1.1 - Back in Station"
589242 Elias also informs me that you're carrying a fair amount of ore. We can take it off your hands in exchange for some ISK. Mind if I take a look? Elias also informs me that you're carrying a fair amount of ore. We can take it off your hands in exchange for some ISK. Mind if I take a look? Part of conversation "[AIR NPE] 5.1.2 - Sell Ore Through Inventory"
589243 Captain, open your ship’s cargo hold so Ms. Calytrix can see what you’ve mined. Captain, open your ship’s cargo hold so Ms. Calytrix can see what you’ve mined. Part of conversation "[AIR NPE] 5.1.3 - Open Ship Cargo"
589244 In order to sell the ore, you must first transfer it from the cargo hold to your Item Hangar. In order to sell the ore, you must first transfer it from the cargo hold to your Item Hangar. Part of conversation "[AIR NPE] 5.1.4 - Drag Ore from Cargo"
589245 Select the ore to see what you can do with it. Select the ore to see what you can do with it. Part of conversation "[AIR NPE] 5.2.2 - Right Click on Ore"
589246 In this instance, we want to sell it to Ms. Calytrix. In this instance, we want to sell it to Ms. Calytrix. Part of conversation "[AIR NPE] 5.2.3 - Select Sell Ore"
589247 Nearly done. All that's left is to confirm the sale by selecting the appropriate button. Nearly done. All that's left is to confirm the sale by selecting the appropriate button. Part of conversation "[AIR NPE] 5.2.4 - Click OK"
589248 Player is instructed to confirm the sale Player is instructed to confirm the sale Part of conversation "[OLD][AIR NPE] 5.2.4 - Confirm Sell Ore"
589249 That's a nice haul you've got there. I've transferred the ISK to your wallet. I think you'll find I've been more than generous. That's a nice haul you've got there. I've transferred the ISK to your wallet. I think you'll find I've been more than generous. Part of conversation "[AIR NPE] 5.3.1 - Wallet Introduction"
589250 I’ve highlighted the area of your display where you can view your latest transaction. I’ve highlighted the area of your display where you can view your latest transaction. Part of conversation "[OLD][AIR NPE] 5.3.2 - Wallet Transactions OLD"
589251 If you’re done admiring your newfound riches, Captain, we still have business to discuss. If you’re done admiring your newfound riches, Captain, we still have business to discuss. Part of conversation "[OLD][AIR NPE] 5.3.3 - Close Window"
589258 Captain, I have run several scenarios that could explain the mystery signal AIR discovered at the mining site. According to my calculations, the probability that the situation is unrelated to the attack on the cloning facility is exceptionally small. One in thirty-seven million to be exact. Captain, I have run several scenarios that could explain the mystery signal AIR discovered at the mining site. According to my calculations, the probability that the situation is unrelated to the attack on the cloning facility is exceptionally small. One in thirty-seven million to be exact. Part of conversation "[AIR NPE] 4.1.1 - Warp to Mining Dungeon"
589259 Click on the Warp To Location button. Click on the <b>Warp To Location</b> button.
589266 The scale of AIR’s mining operation is rather impressive for such a young corporation. They must be remarkably well-funded. It is little wonder that Ms. Calytrix would suspect espionage. The scale of AIR’s mining operation is rather impressive for such a young corporation. They must be remarkably well-funded. It is little wonder that Ms. Calytrix would suspect espionage. Part of conversation "[AIR NPE] 4.1.2 - Entering Mining Site"
589267 You must be the fresh meat Vesper told me to expect. Elias Peltonnen’s the name, mining’s the game. But you’re not just here to mine, are you? You must be the fresh meat Vesper told me to expect. Elias Peltonnen’s the name, mining’s the game. But you’re not just here to mine, are you?
589268 Unusual is one way of putting it. Pain in my ass is another. The signal is bouncing around these asteroids like a fedo hopped up on a bad booster. Can’t get a lock on its source with all these rocks in the way. Unusual is one way of putting it. Pain in my ass is another. The signal is bouncing around these asteroids like a fedo hopped up on a bad booster. Can’t get a lock on its source with all these rocks in the way. Part of conversation "[OLD][AIR NPE] 4.1.4 - Mining Site Overview"
589287 Captain, I trust you’ll keep quiet about the wrecked scout ship.

So long as whoever was spying on us hasn’t realized we found it, AIR will have the upper hand.
Captain, I trust you’ll keep quiet about the wrecked scout ship.

So long as whoever was spying on us hasn’t realized we found it, AIR will have the upper hand.
Part of conversation "[AIR NPE] 5.4.1 - Black Box Information "
589288 As good as they are, it’ll take some time for my team to hack through the encryptions on the box. You might as well use this time to explore what New Eden has to offer. The Agency is an excellent resource for finding things to do. As good as they are, it’ll take some time for my team to hack through the encryptions on the box. You might as well use this time to explore what New Eden has to offer. The Agency is an excellent resource for finding things to do. Part of conversation "[OLD][AIR NPE] 5.4.2 - Agency Introduction"
589289 Ms. Calytrix is right, Captain. In the Agency, you’ll be able to peruse a variety of activities, many of which will help you grow as a capsuleer. Ms. Calytrix is right, Captain. In the Agency, you’ll be able to peruse a variety of activities, many of which will help you grow as a capsuleer. Part of conversation "[AIR NPE] 5.4.2 - Agency Home Page"
589290 If mining "tickled your fancy," as the saying goes, you might be interested in viewing the Agency’s dedicated resource harvesting section. If mining "tickled your fancy," as the saying goes, you might be interested in viewing the Agency’s dedicated resource harvesting section. Part of conversation "[AIR NPE] 5.4.2 - Agency Home Page"
589291 As you can see, there are a variety of options available to you. If you enjoyed your time mining with Elias, you might find asteroid belts and ore anomalies worthy of pursuit. As you can see, there are a variety of options available to you. If you enjoyed your time mining with Elias, you might find asteroid belts and ore anomalies worthy of pursuit. Part of conversation "[AIR NPE] 5.4.3 - Resource Gathering"
589292 Elias spoke highly of your knack for mining, almost as highly as Balin did of your prowess in combat. It’s clear you’ve got potential, Captain. I can put you in touch with a few people who can help you grow that potential into something great. You can find them in the Agency under Career Agents. Elias spoke highly of your knack for mining, almost as highly as Balin did of your prowess in combat. It’s clear you’ve got potential, Captain. I can put you in touch with a few people who can help you grow that potential into something great. You can find them in the Agency under Career Agents. Part of conversation "[AIR NPE] 5.5.1- Agency Career Agents"
589293 I suggest you take a moment to familiarize yourself with what each Career Agent has to offer. They specialize in various forms of combat, industry, and exploration. Missions provided by Career Agents offer a variety of rewards, including new skills, ships, modules, and money in the form of ISK, making them both lucrative and educational. I suggest you take a moment to familiarize yourself with what each Career Agent has to offer. They specialize in various forms of combat, industry, and exploration. Missions provided by Career Agents offer a variety of rewards, including new skills, ships, modules, and money in the form of ISK, making them both lucrative and educational. Part of conversation "[AIR NPE] 5.5.2 - Career Agents Overview"
589294 Player is asked to examine each of the Career agents then click the Set Destination button Player is asked to examine each of the Career agents then click the Set Destination button
589296 Now, let's close the Agency. There is one last question I would like to ask.

Ms. Calytrix, have there been any developments in the investigation since we last spoke?
Now, let's close the Agency. There is one last question I would like to ask.

Ms. Calytrix, have there been any developments in the investigation since we last spoke?
Part of conversation "[AIR NPE] 5.6.1 - Close Agency"
589297 Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. AIR has no shortage of competitors. Some would kill to acquire our groundbreaking technology. Literally.
Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. AIR has no shortage of competitors. Some would kill to acquire our groundbreaking technology. Literally.
Part of conversation "[AIR NPE] 5.6.2 - Wrap Up"
589298 Much appreciated, Ms. Calytrix. I await any and all updates with bated breath. Metaphorically speaking, of course. I don't breathe. Much appreciated, Ms. Calytrix. I await any and all updates with bated breath. Metaphorically speaking, of course. I don't breathe. Part of conversation "[AIR NPE] 5.6.3 - Undock"
589311 The fact that the wreck is isolated leads me to believe that the Dramiel was sent to this location to serve as a scout ship. The fact that the wreck is isolated leads me to believe that the Dramiel was sent to this location to serve as a scout ship. Part of conversation "[AIR NPE] 4.3.2 - Select the Wreck"
589312 Select the Wrecked Dramiel highlighted on your Overview. Select the <b>Wrecked Dramiel</b> highlighted on your <b>Overview</b>.
589313 The signal is strongest in the vicinity of the Dramiel's cargo hold. The signal is strongest in the vicinity of the Dramiel's cargo hold. Part of conversation "[AIR NPE] 4.3.4 - Open cargo"
589314 Open the Dramiel's cargo hold by selecting the Open Cargo command in the Selected Item window. Open the Dramiel's cargo hold by selecting the <b>Open Cargo</b> command in the <b>Selected Item</b> window.
589315 I do love the feeling of striking gold. Go and grab whatever it is. I do love the feeling of striking gold. Go and grab whatever it is. Part of conversation "[AIR NPE] 4.3.5 - Loot the Wreck"
589316 Loot the Wrecked Dramiel by pressing the Loot All button. Loot the <b>Wrecked Dramiel</b> by pressing the <b>Loot All</b> button.
589317 It appears to be a black box, a device designed to survive the destruction of the vessel carrying it. Such boxes can be used to record vital flight data, but also to store valuable items. It appears to be a black box, a device designed to survive the destruction of the vessel carrying it. Such boxes can be used to record vital flight data, but also to store valuable items. Part of conversation "[AIR NPE] 4.4.1 - BlackBox Discovery"
589318 Don't think it's safe to crack it open here anyway. Where there's smoke, there's fire.

One scout ship might mean they've got friends lurking nearby. If we could trace that signal, so could someone else. 

Better get the box and whatever's in it back to Vesper. She'll know what to do.
Don't think it's safe to crack it open here anyway. Where there's smoke, there's fire.

One scout ship might mean they've got friends lurking nearby. If <i>we</i> could trace that signal, so could someone else. 

Better get the box and whatever's in it back to Vesper. She'll know what to do.
Part of conversation "[AIR NPE] 4.4.2 - Select Station"
589319 Select the station highlighted on your Overview. Select the <b>station</b> highlighted on your <b>Overview</b>.
589320 Elias is correct, Captain. The box may contain the answers we need to discover why those unidentified ships attacked the cloning facility...and why one was spying on this mining site. Elias is correct, Captain. The box may contain the answers we need to discover why those unidentified ships attacked the cloning facility...and why one was spying on this mining site. Part of conversation "[AIR NPE] 4.4.3 - Align to Station"
589321 Align to the station by clicking the Align To command in the Selected Item window. <b>Align</b> to the station by clicking the <b>Align To</b> command in the <b>Selected Item</b> window.
589322 I don't want you out there alone. I'll send some of my best pilots back with you.

Safety in numbers and all that.
I don't want you out there alone. I'll send some of my best pilots back with you.

Safety in numbers and all that.
Part of conversation "[AIR NPE] 4.4.4 - Fleet Warp"
589323 We're nearly there. The AIR station is now visible in your Overview. We're nearly there. The AIR station is now visible in your Overview. Part of conversation "[AIR NPE] 4.4.5 - Select Station"
589324 Select the station indicated on your Overview. Select the <b>station</b> indicated on your <b>Overview</b>.
589325 Let's dock at the station. I'm certain Vesper is more than eager to see what we've found. Let's dock at the station. I'm certain Vesper is more than eager to see what we've found. Part of conversation "[AIR NPE] 4.4.6 - Dock to Station"
589326 In the <B>Selected Item window, click on the Dock command. In the <B>Selected Item</b> window, click on the <b>Dock</b> command.
589337 Ore Ore
589338 Ship Cargohold Ship Cargohold
589339 Item Hangar Item Hangar
589342 Open your inventory, Captain. Open your inventory, Captain. Part of conversation "[AIR NPE] 5.2.1 - Open Inventory"
589349 [AIR] Venture [AIR] Venture Name of item 60796 (AIR Entities II)
589351 [AIR] Covetor [AIR] Covetor Name of item 60797 (AIR Entities II)
589353 [AIR] Procurer [AIR] Procurer Name of item 60798 (AIR Entities II)
589354 [AIR] Retriever [AIR] Retriever Name of item 60799 (AIR Entities II)
589363 [AIR] Hauler [AIR] Hauler Name of item 60800 (AIR Entities II)
589365 [AIR] Hauler II [AIR] Hauler II Name of item 60801 (AIR Entities II)
589385 [AIR] Non-Interactable Athanor [AIR] Non-Interactable Athanor Name of item 60803 (Non-Interactable Object)
589386 Large Shattered Unobtanium Asteroid Large Shattered Unobtanium Asteroid Name of item 60804 (Non-Interactable Object)
589487 A Mining Laser Upgrade. A curious choice, Ms. Calytrix. How will a mining module help our investigation? A Mining Laser Upgrade. A curious choice, Ms. Calytrix. How will a mining module help our investigation? Part of conversation "[AIR NPE] 3.2.3 - Module Received"
589489 Please direct your attention to the icon on the display that I have highlighted for you. Please direct your attention to the icon on the display that I have highlighted for you. Part of conversation "[AIR NPE] 3.4.1 - Mouse over Warning Container"
589490 Hover your mouse over the warning icon in the Fitting window. Hover your mouse over the <b>warning icon</b> in the <b>Fitting</b> window.
589491 You can add the missing skill to your training queue here. You can add the missing skill to your training queue here. Part of conversation "[AIR NPE] 3.4.1.2 - Add Skill to Training Queue"
589492 Add the missing skill to your Training Queue by clicking Add to Queue. Add the missing skill to your <b>Training Queue</b> by clicking <b>Add to Queue</b>.
589494 Now, access the Skills window from the NEOCOM. Now, access the Skills window from the NEOCOM. Part of conversation "[AIR NPE] 3.4.2.1 - Open Skill Window"
589495 Open the Skills window in the NEOCOM. Open the <b>Skills</b> window in the NEOCOM.
589497 Skills are essential for all capsuleers in New Eden as they serve as the primary measurement of one’s growth. A more highly skilled pilot will be most formidable indeed. Skills are essential for all capsuleers in New Eden as they serve as the primary measurement of one’s growth. A more highly skilled pilot will be most formidable indeed. Part of conversation "[AIR NPE] 3.4.2.2 - Training Queue"
589498 Training a new skill takes time as the neural pathways of your brain are rewired. The complexity of this rewiring can be measured through skill points.

You have enough unallocated skill points to train the required skill. Do so now.
Training a new skill takes time as the neural pathways of your brain are rewired. The complexity of this rewiring can be measured through skill points.

You have enough unallocated skill points to train the required skill. Do so now.
Part of conversation "[AIR NPE] 3.4.2.3 - Use Skillpoints"
589499 Apply unallocated skill points to your Training Queue by clicking the + button. Apply unallocated skill points to your <b>Training Queue</b> by clicking the + button.
589501 Now, all you have to do is confirm that you wish to use those skill points. Now, all you have to do is confirm that you wish to use those skill points. Part of conversation "[AIR NPE] 3.4.2.4 - Confirm Injection of Skillpoints"
589502 Click Confirm. Click <b>Confirm</b>.
589503 Skill injection confirmed. Skill injection confirmed. Part of conversation "[OLD][AIR NPE] 3.4.3.1 - Close Skillpoints Confirmation Window"
589504 Close the confirmation window Close the confirmation window
589505 The training required for your new module is complete. Your skill queue is now empty. The training required for your new module is complete. Your skill queue is now empty. Part of conversation "[AIR NPE] 3.4.3.2 - Mining Skill Completed"
589506 I should point out that you can train skills while doing other things. It’s a good strategy to always have something training. I guarantee other capsuleers will be doing just that. We wouldn’t want you to fall behind your peers, would we? I should point out that you can train skills while doing other things. It’s a good strategy to always have something training. I guarantee other capsuleers will be doing just that. We wouldn’t want you to fall behind your peers, would we? Part of conversation "[AIR NPE] 3.4.3.3 - Importance of Training Skills"
589508 To that end, I’ve sent the AIR Skill Plan to your AI. Normally, you would have received it as part of your Capsuleer Training Program’s starter package but your training was violently disrupted to say the least. To that end, I’ve sent the AIR Skill Plan to your AI. Normally, you would have received it as part of your Capsuleer Training Program’s starter package but your training was violently disrupted to say the least. Part of conversation "[AIR NPE] 3.4.3.4 - AIR Skill Plan"
589509 Select the <B>AIR Skill Plan. Select the <B>AIR Skill Plan</b>.
589510 Ms. Calytrix’s advice is sound. You should always have a skill in training. Let’s start with this one. And may it be the first of many. Ms. Calytrix’s advice is sound. You should always have a skill in training. Let’s start with this one. And may it be the first of many. Part of conversation "[AIR NPE] 3.4.3.5 - Start Training AIR Skill Plan"
589511 Select Start Training. Select <b>Start Training</b>.
589512 Player is told to always have something in the training queue and that they can change their queue or plan as they discover their path in the Universe Player is told to always have something in the training queue and that they can change their queue or plan as they discover their path in the Universe
589513 The more skills you acquire, the stronger you’ll be. As you continue to grow as a capsuleer, you can adjust your skill acquisition to achieve your desired goals. The more skills you acquire, the stronger you’ll be. As you continue to grow as a capsuleer, you can adjust your skill acquisition to achieve your desired goals. Part of conversation "[AIR NPE] 3.4.3.6 - Importance of Always Train Skills "
589514 I hope your excursion to the mining site proves less troublesome than your previous adventure, but the AI is right. The best capsuleer is a prepared capsuleer. I hope your excursion to the mining site proves less troublesome than your previous adventure, but the AI is right. The best capsuleer is a prepared capsuleer.
589515 Close the skill window Close the skill window
589516 Let us online your mining laser upgrade now that you have the necessary skill to use it. You can do this from the Fitting window. Let us online your mining laser upgrade now that you have the necessary skill to use it. You can do this from the Fitting window. Part of conversation "[AIR NPE] 3.5.2 - Open Fitting Window"
589517 Open the Fitting window. Open the <b>Fitting</b> window.
589518 Turn the module online. Turn the module online. Part of conversation "[AIR NPE] 3.5.3 - Online Module"
589519 In the Fitting window, click on the offline module to bring it online. In the <b>Fitting</b> window, click on the offline module to bring it online.
589520 Well done, Captain. You can now close the Fitting window. Well done, Captain. You can now close the Fitting window. Part of conversation "[AIR NPE] 3.5.4 - Close Fitting Window"
589521 Close the Fitting window. Close the <b>Fitting</b> window.
589522 Looks like you’re ready to roll, Captain. Our agent will rendezvous with you at the mining site. Keep your eyes open and watch your six. This is New Eden after all. You never know what danger is lurking around the next stargate. Looks like you’re ready to roll, Captain. Our agent will rendezvous with you at the mining site. Keep your eyes open and watch your six. This is New Eden after all. You never know what danger is lurking around the next stargate. Part of conversation "[AIR NPE] 4.1.0 - Undock"
589523 Click the Undock button. Click the <b>Undock</b> button.
589524 Ms. Calytrix has outfitted us with a mining laser upgrade that should clear several of those rocks away. Ms. Calytrix has outfitted us with a mining laser upgrade that should clear several of those rocks away. Part of conversation "[AIR NPE] 4.2.1.1 - Mining Tab in Overview"
589525 Go to the mining tab Go to the mining tab
589527 Lock target Lock target
589528 Mining Laser Mining Laser
589605 Well, we're not gonna get any solid answers all the way over here. Let's move in. Well, we're not gonna get any solid answers all the way over here. Let's move in. Part of conversation "[AIR NPE] 4.3.3 - Approach Wreck"
589606 Approach the Wrecked Dramiel. Approach the <b>Wrecked Dramiel</b>.
589607 The signal's source appears to be that wrecked frigate. This particular model is a Dramiel. Most notably, it bears a striking resemblance to the ships that attacked the cloning facility.  

Let's prepare to take a closer look.
The signal's source appears to be that wrecked frigate. This particular model is a Dramiel. Most notably, it bears a striking resemblance to the ships that attacked the cloning facility.  

Let's prepare to take a closer look.
Part of conversation "[AIR NPE] 4.3.1 - Swap Overview Tab"
589608 In your Overview, swap to the General tab. In your <b>Overview</b>, swap to the <b>General</b> tab.
589687 Sell Ore Sell Ore
589688 Confirm the Sale Confirm the Sale
589689 Wallet Wallet
589690 Resource Gathering Resource Gathering
589710 No matter what path you choose, you will find a Career Agent who can help you walk it. You can even explore multiple paths if you wish.

Once you've chosen an Agent, set your destination.
No matter what path you choose, you will find a Career Agent who can help you walk it. You can even explore multiple paths if you wish.

Once you've chosen an Agent, set your destination.
Part of conversation "[AIR NPE] 5.5.2 - Career Agents Overview"
590610 Mining Laser Upgrade I Mining Laser Upgrade I
590611 Used to improve the mining capacity's of your ship Used to improve the mining capacity's of your ship
590613 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-8% Module Heat Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Sunyata Booster I" (61086)
590617 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-12% Module Heat Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Sunyata Booster II" (61087)
590620 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-20% Module Heat Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Sunyata Booster III" (61090)
590625 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Shield Hitpoints. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Nirvana Booster I" (61091)
590628 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Shield Hitpoints. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Nirvana Booster II" (61093)
590633 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Shield Hitpoints. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Nirvana Booster III" (61096)
590636 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-4% Capacitor Recharge Time. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Rapture Booster I" (61097)
590641 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-6% Capacitor Recharge Time. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Rapture Booster II" (61099)
590644 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-10% Capacitor Recharge Time. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Rapture Booster III" (61101)
590649 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Afterburner Speed Boost. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Cetana Booster I" (61103)
590652 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Afterburner Speed Boost. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Cetana Booster II" (61105)
590656 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Afterburner Speed Boost. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Cetana Booster III" (61107)
590660 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Energy Turret Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Vitarka Booster I" (61110)
590664 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Vitarka Booster II" (61112)
590668 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Energy Turret Damage. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Vitarka Booster III" (61114)
590672 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Energy Turret Tracking Speed. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Manasikara Booster I" (61116)
590677 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Energy Turret Tracking Speed. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Manasikara Booster II" (61118)
590680 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 8th YC124
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Energy Turret Tracking Speed. Base Duration: 2 Hours
.</b>

<b>Expiry date: February 8th YC124</b>
Description of item "Expired Wightstorm Manasikara Booster III" (61119)
590721 Transactions Transactions
590722 ISK Gained ISK Gained
590801 Incomplete skills Incomplete skills
590802 Press the Add To Queue button Press the Add To Queue button
591080 Now, let’s tidy up our display, shall we? Close the Agency and Agent Conversation windows. Now, let’s tidy up our display, shall we? Close the Agency and Agent Conversation windows. Part of conversation "[AIR NPE] 7.1.4 Close Agency Window"
591081 Close the Agency and Agent Conversation windows. Close the <b>Agency</b> and <b>Agent Conversation</b> windows.
591082 Career Agents offer adventures designed to hone your skills. AIR has provided a skill plan unique to each Agent to assist with your progress.

Since we always want to have a skill in training, let's dive into one of those plans.
Career Agents offer adventures designed to hone your skills. AIR has provided a skill plan unique to each Agent to assist with your progress.

Since we always want to have a skill in training, let's dive into one of those plans.
Part of conversation "[AIR NPE] 7.2.1 Open Skill Plan Window"
591083 Access Skill Plans from the NEOCOM. Access <b>Skill Plans</b> from the NEOCOM.
591084 Since you have accepted the Enforcer's mission, you should select the Enforcer career path. Since you have accepted the Enforcer's mission, you should select the Enforcer career path. Part of conversation "[AIR NPE] 7.2.2.a - Enforcer Career Path"
591085 Click on the Enforcer career path. Click on the <b>Enforcer</b> career path.
591086 For your chosen career path, you will want to train the AIR Enforcer skill plan. For your chosen career path, you will want to train the AIR Enforcer skill plan. Part of conversation "[AIR NPE] 7.2.3.a - Enforcer AIR Skill Plan"
591087 Select the AIR Enforcer skill plan. Select the <b>AIR Enforcer</b> skill plan.
591088 You can view the contents of each skill plan by selecting the aptly named Show Skill Plan Contents button. You can view the contents of each skill plan by selecting the aptly named Show Skill Plan Contents button. Part of conversation "[AIR NPE] 7.2.4 - AIR Skill Plan Contents"
591089 Click on Show Skill Plan Contents. Click on <b>Show Skill Plan Contents</b>.
591090 All good capsuleers will always have a skill in training. And you are a good capsuleer, are you not?

To prove to me what a good capsuleer you are, add the skills to your queue and begin training them.
All good capsuleers will always have a skill in training. And you are a good capsuleer, are you not?

To prove to me what a good capsuleer you are, add the skills to your queue and begin training them.
Part of conversation "[AIR NPE] 7.2.5 - AIR Skill Plan Training"
591091 Click on Start Training. Click on <b>Start Training</b>.
591092 Using skill plans to guide your progression will make your life easier and prove rewarding.

As you explore different career opportunities, you will find skill plans tailored to match your evolving goals.
Using skill plans to guide your progression will make your life easier and prove rewarding.

As you explore different career opportunities, you will find skill plans tailored to match your evolving goals.
Part of conversation "[AIR NPE] 7.2.6 -Skill Plans and Training"
591093 We're almost ready to embark on our next adventure.

Now is the perfect time to close any windows you no longer need on your display.
We're almost ready to embark on our next adventure.

Now is the perfect time to close any windows you no longer need on your display.
Part of conversation "[AIR NPE] 7.2.7 - Close Skill Window"
591094 Close the Skills window. Close the <b>Skills</b> window.
591095 I must say, Captain, you've handled yourself remarkably well.

Though there are thousands of copies of Aura in New Eden, I am glad to be your Aura.

Have I said too much? My sentimentality protocols may need adjusting.
I must say, Captain, you've handled yourself remarkably well.

Though there are thousands of copies of Aura in New Eden, I am glad to be <i>your</i> Aura.

Have I said too much? My sentimentality protocols may need adjusting.
Part of conversation "[AIR NPE] 7.3.3 - On to the Mission & Farwell"
591096 Now, it's time for you to venture out into the stars. Go forth, and show New Eden what you are truly made of. Now, it's time for you to venture out into the stars. Go forth, and show New Eden what you are truly made of. Part of conversation "[AIR NPE] 7.3.3 - On to the Mission & Farwell"
591310 You better hustle or my guys'll drain that asteroid dry before you get there. If you've got an afterburner, now's the time to use it. You better hustle or my guys'll drain that asteroid dry before you get there. If you've got an afterburner, now's the time to use it. Part of conversation "[AIR NPE] 4.2.2.3 - Reinforce Afterburner"
591311 Change Overview Tab Change Overview Tab
591312 Change Overview Tab Change Overview Tab
591313 Click to Align to Click to Align to
591314 It appears you do not currently possess the skill necessary to use this module.

Hardly surprising. You still have much to learn.
It appears you do not currently possess the skill necessary to use this module.

Hardly surprising. You still have much to learn.
Part of conversation "[AIR NPE] 3.2.7 Online Module"
591317 Stop the ship Stop the ship
591473 Further speculation will have to wait. We’re being hailed by that Orca. Further speculation will have to wait. We’re being hailed by that Orca.
591474 We’re here to assist any way we can with locating the source of the unusual signal you’ve intercepted. We’re here to assist any way we can with locating the source of the unusual signal you’ve intercepted. Part of conversation "[AIR NPE] 4.1.3.1 - Elias Introduction"
591475 Elias Peltonnen Elias Peltonnen
591476 Good ol’ Vesper. Always ten steps ahead. Now, let’s put that bad boy to use. Good ol’ Vesper. Always ten steps ahead. Now, let’s put that bad boy to use. Part of conversation "[AIR NPE] 4.2.1.1 - Mining Tab in Overview"
591477 Sincerest apologies, Elias. Our first name basis shall commence immediately. Sincerest apologies, Elias. Our first name basis shall commence immediately.
591478 Good.

I like to keep things informal here. Keeps morale up. This crew is full of people like me, following the siren song of sweet, sweet independence. Doesn’t hurt that the money’s good too.
Good.

I like to keep things informal here. Keeps morale up. This crew is full of people like me, following the siren song of sweet, sweet independence. Doesn’t hurt that the money’s good too.
591499 That's one down. And now, onto the next. That's one down. And now, onto the next. Part of conversation "[AIR NPE] 4.2.2.1 - Select Second Asteroid"
591500 Select the asteroid highlighted in your Overview. Select the <b>asteroid</b> highlighted in your <b>Overview</b>.
591505 Follow me, Captain, and stick close. This asteroid field can be a bitch to navigate. Follow me, Captain, and stick close. This asteroid field can be a bitch to navigate. Part of conversation "[AIR NPE] 4.2.2.2 - Approach Second Asteroid"
591506 We're now close enough to target the asteroid. Once it's targeted, lock on. We're now close enough to target the asteroid. Once it's targeted, lock on. Part of conversation "[AIR NPE] 4.2.2.6 - Target and Lock Second Asteroid"
591507 Target the asteroid. Then, lock your target. <b>Target</b> the asteroid. Then, <b>lock</b> your target.
591510 Just like that last asteroid. Once you've got your target in your sights, it's showtime. Just like that last asteroid. Once you've got your target in your sights, it's showtime. Part of conversation "[AIR NPE] 4.2.2.7 - Mine Second Asteroid"
591511 Activate the Civilian Miner. Activate the <b>Civilian Miner</b>.
591514 Looks like you're a natural at this. Keep it up, and Vesper'll be offering you my job soon. Looks like you're a natural at this. Keep it up, and Vesper'll be offering you my job soon. Part of conversation "[AIR NPE] 4.2.2.8 - Feedback Mine Second Asteroid"
591515 Another asteroid successfully depleted.

The signal strength is increasing. I've isolated the direction of the signal's source; it's coming from the asteroid I have indicated on your display.
Another asteroid successfully depleted.

The signal strength is increasing. I've isolated the direction of the signal's source; it's coming from the asteroid I have indicated on your display.
Part of conversation "[AIR NPE] 4.2.3.1 - Select Third Asteroid"
591517 Select the asteroid highlighted in your Overview. Select the <b>asteroid</b> highlighted in your <b>Overview</b>.
591519 We better close in on that rock then. We better close in on that rock then. Part of conversation "[AIR NPE] 4.2.3.2 - Approach Third Asteroid"
591520 Approach the asteroid. Approach the asteroid.
591521 The signal is exceptionally strong in this location. Let's stop the ship here. The signal is exceptionally strong in this location. Let's stop the ship here. Part of conversation "[AIR NPE] 4.2.3.5 - Stop Ship Third Asteroid"
591522 Stop your ship. Stop your ship.
591525 The signal appears to be emanating from the center of this asteroid.

Target the asteroid, and then lock on to it.
The signal appears to be emanating from the center of this asteroid.

Target the asteroid, and then lock on to it.
Part of conversation "[AIR NPE] 4.2.3.6 - Target and Lock Third Asteroid"
591526 Target and lock the Asteroid. <b>Target</b> and <b>lock</b> the Asteroid.
591527 You can break this baby apart using your Civilian Miner. You can break this baby apart using your Civilian Miner. Part of conversation "[AIR NPE] 4.2.3.7 - Mine Third Asteroid"
591528 Activate your Civilian Miner. Activate your <b>Civilian Miner</b>.
591529 Just like that. We can whittle away at this asteroid without damaging whatever's broadcasting that signal. Just like that. We can whittle away at this asteroid without damaging whatever's broadcasting that signal. Part of conversation "[AIR NPE] 4.2.3.8 - Feedback Mine Third Asteroid"
591532 That's nice and all, but can you open it? That's nice and all, but can you open it? Part of conversation "[AIR NPE] 4.4.1 - BlackBox Discovery"
591533 Negative, Elias.

Captain, the box is protected by multiple layers of encryption. While it's theoretically possible to hack into such a container, you will need significantly more training in that skill before attempting such a feat.
Negative, Elias.

Captain, the box is protected by multiple layers of encryption. While it's theoretically possible to hack into such a container, <i>you</i> will need significantly more training in that skill before attempting such a feat.
Part of conversation "[AIR NPE] 4.4.1 - BlackBox Discovery"
591534 Wisely stated, Elias. Well-armed company will be most welcome. Wisely stated, Elias. Well-armed company will be most welcome. Part of conversation "[AIR NPE] 4.4.4 - Fleet Warp"
591535 I do what I can. If someone went to the trouble of protecting whatever's in that box...it must be something valuable. I bet whoever sent that scout ship will be real salty that we've got our hands on it.

Stay sharp, Captain.
I do what I can. If someone went to the trouble of protecting whatever's in that box...it must be something valuable. I bet whoever sent that scout ship will be real salty that we've got our hands on it.

Stay sharp, Captain.
Part of conversation "[AIR NPE] 4.4.4 - Fleet Warp"
591614 On the topic of fiery destruction, has AIR been able to identify who was responsible for the attack on the cloning facility? On the topic of fiery destruction, has AIR been able to identify who was responsible for the attack on the cloning facility?
591615 Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. There's no shortage of competitors who would kill to acquire AIR's groundbreaking cloning and capsule technology. Literally.
Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. There's no shortage of competitors who would kill to acquire AIR's groundbreaking cloning and capsule technology. Literally.
591616 A more worrying possibility is that someone out there is trying to stop us from pursuing our research.

While AIR prides itself on being a disruptor in New Eden's tech scene, there are those who think we push the limits of innovation too far.

The technology suppression laws in New Eden are draconian, if you ask me. But it’s about time you boarded your ship, don’t you think?
A more worrying possibility is that someone out there is trying to stop us from pursuing our research.

While AIR prides itself on being a disruptor in New Eden's tech scene, there are those who think we push the limits of innovation too far.

The technology suppression laws in New Eden are draconian, if you ask me. But it’s about time you boarded your ship, don’t you think?
591621 One of our agents in the field has intercepted a strange signal at one of our mining sites, but we're having trouble locating its source. We want you to investigate the signal, but if we're being watched-and I suspect we are-we don't want anyone to know we're onto them. You'll look just like another member of the mining fleet. One of our agents in the field has intercepted a strange signal at one of our mining sites, but we're having trouble locating its source. We want you to investigate the signal, but if we're being watched-and I suspect we are-we don't want anyone to know we're onto them. You'll look just like another member of the mining fleet. Part of conversation "[AIR NPE] 3.2.3 - Module Received"
591624 These sites have never been more important. AIR must rebuild its destroyed facilities and to do so, we need raw materials. In light of your recent experience—and our currently overextended security fleet—I want you to head to the mining site and help our agent investigate the signal. For all we know, our unknown enemies may be staging another attack. But you will, naturally, have to look the part. We don’t want to arouse alarm…or suspicion. These sites have never been more important. AIR must rebuild its destroyed facilities and to do so, we need raw materials. In light of your recent experience—and our currently overextended security fleet—I want you to head to the mining site and help our agent investigate the signal. For all we know, our unknown enemies may be staging another attack. But you will, naturally, have to look the part. We don’t want to arouse alarm…or suspicion.
591625 Now, close the windows crowding your screen.

It would be rather comical if you failed to see a threat hurtling right towards us because of an untidy display.
Now, close the windows crowding your screen.

It would be rather comical if you failed to see a threat hurtling right towards us because of an untidy display.
Part of conversation "[AIR NPE] 3.5.1 - Close Skill Window"
591626 Ms. Calytrix is right. Time is of the essence. I suspect something nefarious might be occurring at the AIR mining site. Undock from the station so we can begin our journey there. Ms. Calytrix is right. Time is of the essence. I suspect something nefarious might be occurring at the AIR mining site. Undock from the station so we can begin our journey there. Part of conversation "[AIR NPE] 4.1.0 - Undock"
591651 Sincerest apologies, Elias. Our first-name basis shall commence immediately. Sincerest apologies, Elias. Our first-name basis shall commence immediately. Part of conversation "[AIR NPE] 4.2.1.3.3 - Approached First Asteroid"
591652 Good. I like to keep things informal here. Keeps morale up. This crew is full of people like me, following the siren song of sweet, sweet independence. Doesn’t hurt that the money’s good too. Good. I like to keep things informal here. Keeps morale up. This crew is full of people like me, following the siren song of sweet, sweet independence. Doesn’t hurt that the money’s good too. Part of conversation "[AIR NPE] 4.2.1.3.4 - Approached First Asteroid"
591654 Captain, you can access objects currently stored at the station at which you are docked from your Item Hangar. Captain, you can access objects currently stored at the station at which you are docked from your Item Hangar. Part of conversation "[AIR NPE] 3.2.1 Inventory"
591655 Click the Inventory icon. Click the <b>Inventory</b> icon.
591656 Click the Inventory icon. Click the <b>Inventory</b> icon.
591657 Now, let's take a look at the module Ms. Calytrix has given us. Now, let's take a look at the module Ms. Calytrix has given us. Part of conversation "[AIR NPE] 3.2.2 Access Item Hangar"
591658 Access your Item Hangar. Access your <b>Item Hangar</b>.
591659 Access the Mining tab. Access the </b>Mining</b> tab.
591676 Let's fit your new module in a free slot. Let's fit your new module in a free slot. Part of conversation "[AIR NPE] 3.2.5 Fitting Mining Laser Upgrade "
591677 Click and hold the Mining Laser Upgrade in your <B>Inventory. Then, drag it to your ship in the Fitting window. Click and hold the <b>Mining Laser Upgrade</b> in your <B>Inventory</b>. Then, drag it to your ship in the <b>Fitting</b> window.
591692 Mouse over the Mining Laser Upgrade in your <B>Inventory. Mouse over the <b>Mining Laser Upgrade</b> in your <B>Inventory</b>.
592060 Close the Apply Skill Points window. Close the <b>Apply Skill Points</b> window.
592233 AIR Ore Asteroid Resources AIR Ore Asteroid Resources Description of group ID 4161
592745 Open the Cargo Open the Cargo
592746 Since you have accepted the Industrialist Producer's mission, you should select the Industrialist career path. Since you have accepted the Industrialist Producer's mission, you should select the Industrialist career path. Part of conversation "[AIR NPE] 7.2.2.b - Producer Career Path"
592747 Click on the Industrialist career path. Click on the <b>Industrialist</b> career path.
592748 Since you have accepted the Explorer's mission, you should select the Explorer career path. Since you have accepted the Explorer's mission, you should select the Explorer career path. Part of conversation "[AIR NPE] 7.2.2.c - Explorer Career Path"
592749 Click on the Explorer career path. Click on the <b>Explorer</b> career path.
592750 Since you have accepted the Soldier of Fortune's mission, you should select the Soldier of Fortune career path. Since you have accepted the Soldier of Fortune's mission, you should select the Soldier of Fortune career path. Part of conversation "[AIR NPE] 7.2.2.d - Soldier of Fortune Career Path"
592751 Click on the Soldier of Fortune career path Click on the <b>Soldier of Fortune</b> career path
592752 Since you have accepted the Industrialist - Entrepreneur's mission, you should select the Industrialist career path. Since you have accepted the Industrialist - Entrepreneur's mission, you should select the Industrialist career path. Part of conversation "[AIR NPE] 7.2.2.e - Entrepreneur Career Path"
592753 For your chosen career path, you will want to train the AIR Industrialist-Producer skill plan. For your chosen career path, you will want to train the AIR Industrialist-Producer skill plan. Part of conversation "[AIR NPE] 7.2.3.b - Producer AIR Skill Plan"
592754 Select the AIR Industrialist-Producer skill plan. Select the <b>AIR Industrialist-Producer</b> skill plan.
592755 For your chosen career path, you will want to train the AIR Explorer skill plan. For your chosen career path, you will want to train the AIR Explorer skill plan. Part of conversation "[AIR NPE] 7.2.3.c - Explorer AIR Skill Plan"
592756 Select the AIR Explorer skill plan. Select the <b>AIR Explorer</b> skill plan.
592757 For your chosen career path, you will want to train the AIR Soldier of Fortune skill plan. For your chosen career path, you will want to train the AIR Soldier of Fortune skill plan. Part of conversation "[AIR NPE] 7.2.3.d - Soldier of Fortune AIR Skill Plan"
592758 Select the AIR Soldier of Fortune skill plan. Select the <b>AIR Soldier of Fortune</b> skill plan.
592759 For your chosen career path, you will want to train the AIR Industrialist-Entrepreneur skill plan. For your chosen career path, you will want to train the AIR Industrialist-Entrepreneur skill plan. Part of conversation "[AIR NPE] 7.2.3.e - Entrepreneur AIR Skill Plan"
592760 Select the AIR Industrialist-Entrepreneur skill plan. Select the <b>AIR Industrialist-Entrepreneur</b> skill plan.
592909 ADD TO QUEUE ADD TO QUEUE
592911 Press the Add To Queue button Press the Add To Queue button
592913 Indeed we have, Ms. Calytrix. And this gift comes wrapped in several layers of complex encryption. Indeed we have, Ms. Calytrix. And this gift comes wrapped in several layers of complex encryption. Part of conversation "[AIR NPE] 5.1.1 - Back in Station"
592914 I'll pass that box along to our expert hackers. If they can't crack it open, no one can. Thank you for finding it. AIR is once again in your debt. I'll pass that box along to our expert hackers. If they can't crack it open, no one can. Thank you for finding it. AIR is once again in your debt. Part of conversation "[AIR NPE] 5.1.1 - Back in Station"
592915 Captain, when you're ready, we can undock and begin the next phase of our journey. I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity. Captain, when you're ready, we can undock and begin the next phase of our journey. I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity. Part of conversation "[AIR NPE] 5.6.3 - Undock"
592916 Career Agents will sometimes reward capsuleers with new ships. It is wise to have the skills required for those ships in your training queue. Career Agents will sometimes reward capsuleers with new ships. It is wise to have the skills required for those ships in your training queue. Part of conversation "[AIR NPE] 7.2.6 -Skill Plans and Training"
593063 Open your Inventory. Open your Inventory.
593064 Access the Ship´s Cargohold Access the Ship´s Cargohold
593065 Right-click on the ore and select Sell This Item. Right-click on the ore and select <b>Sell This Item</b>.
593067 Click OK. Click <b>OK</b>.
593070 Open your Wallet. Open your <b>Wallet</b>.
593071 Access the Agency Window Access the Agency Window
593072 Close the Agency. Close the Agency.
593089 Loot the wreck Loot the wreck
593108 Orbit the asteroid. <b>Orbit</b> the asteroid.
593129 Click and drag the ore to your Item Hangar. Click and drag the <b>ore</b> to your <b>Item Hangar</b>.
593130 Select the recommended Skillplan Select the recommended Skillplan
593517 Close the Skills window. Close the <b>Skills</b> window.
593519 Now, let's switch over to the Item Hangar. Now, let's switch over to the Item Hangar. Part of conversation "[AIR NPE] 5.1.5 - Select the Item hanger"
593520 Access your Item Hangar. Access your <b>Item Hangar</b>.
593587 Select your faction Select your faction
593588 Select the recommended Skillplan Select the recommended Skillplan
593711 Close the wallet window Close the wallet window
594173 Details regarding the mission you accepted from the Career Agent are displayed on the Info Panel. Details regarding the mission you accepted from the Career Agent are displayed on the Info Panel. Part of conversation "[AIR NPE] 7.3.1 - Open up the Mission Window"
594174 Click on the question mark (?) icon highlighted on the Info Panel. Then, select Read Details. Click on the question mark (?) icon highlighted on the <b>Info Panel</b>. Then, select <b>Read Details</b>.
594175 Here, you can view the mission briefing, objectives, and rewards. Should you ever need to be reminded of any of those details, you can always check the Info Panel. Here, you can view the mission briefing, objectives, and rewards. Should you ever need to be reminded of any of those details, you can always check the Info Panel. Part of conversation "[AIR NPE] 7.3.2 - Info about Mission Window"
594288 Further speculation will have to wait. We’re being hailed by that Orca. Further speculation will have to wait. We’re being hailed by that Orca. Part of conversation "[AIR NPE] 4.1.2.2 - Entering Mining Site"
594289 Holy shit. I think we found just what we were looking for. Holy shit. I think we found just what we were looking for. Part of conversation "[AIR NPE] 4.3.0 - Wreck Discovered"
594290 In your wallet, you can view the total balance of ISK in your possession. In your wallet, you can view the total balance of ISK in your possession. Part of conversation "[AIR NPE] 5.3.2 - Wallet Balance"
594291 Your recent market transactions will show you how much ISK you acquired by selling the ore. Your recent market transactions will show you how much ISK you acquired by selling the ore. Part of conversation "[AIR NPE] 5.3.2 - Wallet Balance"
594292 Go to Market Transaction Go to Market Transaction
594293 Access your Market Transactions. Access your <b>Market Transactions</b>.
594294 The highlighted entry shows how much money you received from AIR in exchange for the ore. The highlighted entry shows how much money you received from AIR in exchange for the ore. Part of conversation "[AIR NPE] 5.3.3 - Market Transaction"
594295 The wallet offers a wealth of information. It provides a convenient location to view your recent transactions, track your market history, or audit your accounts. The wallet offers a wealth of information. It provides a convenient location to view your recent transactions, track your market history, or audit your accounts. Part of conversation "[AIR NPE] 5.3.3 - Market Transaction"
594296 Access Transactions. Access <b>Transactions</b>.
594297 Whenever an item is sold in New Eden, a tax is applied to that sale. The market entry displays your most recent transaction tax. Whenever an item is sold in New Eden, a tax is applied to that sale. The market entry displays your most recent transaction tax. Part of conversation "[AIR NPE] 5.3.4 - Market Entries"
594298 Once you've finished gazing at your newfound riches, close your wallet and inventory.

It's time we turned our attention to a more pressing issue: the mysterious box we discovered at the mining site.
Once you've finished gazing at your newfound riches, close your wallet and inventory.

It's time we turned our attention to a more pressing issue: the mysterious box we discovered at the mining site.
Part of conversation "[AIR NPE] 5.3.4 - Market Entries"
594299 Close the Wallet and Inventory. Close the <b>Wallet</b> and <b>Inventory</b>.
594301 Access Resource Harvesting. Access <b>Resource Harvesting</b>.
594302 Select Career Agents. Select <b>Career Agents</b>.
594303 Select Agents & Missions. Select <b>Agents & Missions</b>.
594304 Player is told that Elias and his crew will help them, since they are not "strong" enough by themselves and that this is not a one-man show - but a group thingy

(Camera moment showing miner mine the asteroid)
Player is told that Elias and his crew will help them, since they are not "strong" enough by themselves and that this is not a one-man show - but a group thingy

(Camera moment showing miner mine the asteroid)
594305 Best way to blend in is by getting your hands dirty with the crew. Some miners fly solo but a project this big isn't exactly a one-man show. Sometimes the only way to get shit done is with a fleet.

Bet this is the first time you've mined with a crew.
Best way to blend in is by getting your hands dirty with the crew. Some miners fly solo but a project this big isn't exactly a one-man show. Sometimes the only way to get shit done is with a fleet.

Bet this is the first time you've mined with a crew.
Part of conversation "[AIR NPE] 4.2.1.1.1 - Info about Mining as Fleet job"
594306 Harvesting resources is one of the best ways to earn money in New Eden. And if you're gonna make it as a capsuleer, the one thing you gotta know is that money is king.

Hell, with enough ISK, you'll be able to buy yourself a sweet ride like that Venture over there.
Harvesting resources is one of the best ways to earn money in New Eden. And if you're gonna make it as a capsuleer, the one thing you gotta know is that money is king.

Hell, with enough ISK, you'll be able to buy yourself a sweet ride like that Venture over there.
Part of conversation "[AIR NPE] 4.2.2.0 - Intro to other ships"
594308 As good as they are, it’ll take some time for my team to hack through the encryptions on the box. You might as well use this time to explore what New Eden has to offer.

Have you checked out the Agency yet? It's the best way to find things to do.
As good as they are, it’ll take some time for my team to hack through the encryptions on the box. You might as well use this time to explore what New Eden has to offer.

Have you checked out the Agency yet? It's the best way to find things to do.
Part of conversation "[AIR NPE] 5.4.1 - Black Box Information "
594309 Access the Agency. Access the <b>Agency</b>.
594320 Try not to blow this one up so quickly.

But if you do, you can acquire a new Corvette at any station.
Try not to blow this one up so quickly.

But if you do, you can acquire a new Corvette at any station.
Part of conversation "[AIR NPE] 3.1.2 Board ship"
594321 Click Board My Corvette. Click Board My Corvette.
594322 Unusual is one way of putting it. Pain in my ass is another. The signal is bouncing around these asteroids like a fedo hopped up on a bad booster. Can’t get a lock on its source with all these rocks in the way. Unusual is one way of putting it. Pain in my ass is another. The signal is bouncing around these asteroids like a fedo hopped up on a bad booster. Can’t get a lock on its source with all these rocks in the way. Part of conversation "[AIR NPE] 4.1.3.1 - Elias Introduction"
594323 Press the Sell button. Press the <b>Sell</b> button.
594324 Undock from the station. <b>Undock</b> from the station.
594325 Select Set Destination. Select <b>Set Destination</b>.
594608 Compression QA Typelist Compression QA Typelist
594610 Compressed Amber Mykoserocin Compressed Amber Mykoserocin Name of item 62377 (Compressed Gas)
594611 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Amber Mykoserocin" (62377)
594612 Compressed Gas Compressed Gas Description of group ID 4168
594613 Compressed Gas Compressed Gas
594616 Compressed Azure Mykoserocin Compressed Azure Mykoserocin Name of item 62379 (Compressed Gas)
594617 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Azure Mykoserocin" (62379)
594618 Compressed Celadon Mykoserocin Compressed Celadon Mykoserocin Name of item 62380 (Compressed Gas)
594619 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Celadon Mykoserocin" (62380)
594620 Compressed Golden Mykoserocin Compressed Golden Mykoserocin Name of item 62381 (Compressed Gas)
594621 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Golden Mykoserocin" (62381)
594622 Compressed Lime Mykoserocin Compressed Lime Mykoserocin Name of item 62382 (Compressed Gas)
594623 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lime Mykoserocin" (62382)
594624 Compressed Malachite Mykoserocin Compressed Malachite Mykoserocin Name of item 62383 (Compressed Gas)
594625 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Malachite Mykoserocin" (62383)
594626 Compressed Vermillion Mykoserocin Compressed Vermillion Mykoserocin Name of item 62384 (Compressed Gas)
594627 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vermillion Mykoserocin" (62384)
594628 Compressed Viridian Mykoserocin Compressed Viridian Mykoserocin Name of item 62385 (Compressed Gas)
594629 Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Viridian Mykoserocin" (62385)
594631 Compressed Azure Cytoserocin Compressed Azure Cytoserocin Name of item 62386 (Compressed Gas)
594632 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Azure Cytoserocin" (62386)
594634 Compressed Celadon Cytoserocin Compressed Celadon Cytoserocin Name of item 62387 (Compressed Gas)
594635 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Celadon Cytoserocin" (62387)
594636 Compressed Chartreuse Cytoserocin Compressed Chartreuse Cytoserocin Name of item 62388 (Compressed Gas)
594637 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Description of item "Compressed Chartreuse Cytoserocin" (62388)
594638 Compressed Gamboge Cytoserocin Compressed Gamboge Cytoserocin Name of item 62389 (Compressed Gas)
594639 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ( copy ) Description of item "Compressed Gamboge Cytoserocin " (62389)
594640 Compressed Golden Cytoserocin Compressed Golden Cytoserocin Name of item 62390 (Compressed Gas)
594641 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Golden Cytoserocin" (62390)
594642 Compressed Lime Cytoserocin Compressed Lime Cytoserocin Name of item 62391 (Compressed Gas)
594643 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lime Cytoserocin" (62391)
594644 Compressed Malachite Cytoserocin Compressed Malachite Cytoserocin Name of item 62392 (Compressed Gas)
594645 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Malachite Cytoserocin" (62392)
594646 Compressed Vermillion Cytoserocin Compressed Vermillion Cytoserocin Name of item 62393 (Compressed Gas)
594647 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vermillion Cytoserocin" (62393)
594648 Compressed Viridian Cytoserocin Compressed Viridian Cytoserocin Name of item 62394 (Compressed Gas)
594649 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Viridian Cytoserocin " (62394)
594651 Compressed Amber Cytoserocin Compressed Amber Cytoserocin Name of item 62396 (Compressed Gas)
594652 Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Amber Cytoserocin" (62396)
594654 Compressed Fullerite-C60 Compressed Fullerite-C60 Name of item 62397 (Compressed Gas)
594655 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C60 " (62397)
594656 Compressed Fullerite-C70 Compressed Fullerite-C70 Name of item 62398 (Compressed Gas)
594657 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C70 " (62398)
594658 Compressed Fullerite-C50 Compressed Fullerite-C50 Name of item 62399 (Compressed Gas)
594659 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C50 " (62399)
594661 Compressed Fullerite-C84 Compressed Fullerite-C84 Name of item 62400 (Compressed Gas)
594662 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C84" (62400)
594663 Fullerite-C72 ( copy ) Fullerite-C72 ( copy )
594664 Compressed Fullerite-C28 Compressed Fullerite-C28 Name of item 62402 (Compressed Gas)
594665 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C28" (62402)
594666 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. ( copy )
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. ( copy )
594667 Compressed Fullerite-C72 Compressed Fullerite-C72 Name of item 62403 (Compressed Gas)
594668 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C72" (62403)
594669 Compressed Fullerite-C32 Compressed Fullerite-C32 Name of item 62404 (Compressed Gas)
594670 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C32 " (62404)
594671 Compressed Fullerite-C540 Compressed Fullerite-C540 Name of item 62405 (Compressed Gas)
594672 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C540 " (62405)
594673 Compressed Fullerite-C320 Compressed Fullerite-C320 Name of item 62406 (Compressed Gas)
594674 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems.

Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fullerite-C320" (62406)
594678 Close the Inventory. Close the <b>Inventory</b>.
594679 A more worrying possibility is that someone is trying to stop us from pursuing our research.

While AIR takes pride in disrupting the corporate tech scene, there are those who think we push the limits of innovation too far. The technology suppression laws in New Eden are draconian, if you ask me.

Here's hoping this mystery box has the answers we need. Once my team has cracked it open, I'll be in touch.
A more worrying possibility is that someone is trying to stop us from pursuing our research.

While AIR takes pride in disrupting the corporate tech scene, there are those who think we push the limits of innovation too far. The technology suppression laws in New Eden are draconian, if you ask me.

Here's hoping this mystery box has the answers we need. Once my team has cracked it open, I'll be in touch.
Part of conversation "[AIR NPE] 5.6.2 - Wrap Up"
594758 [AIR] Mining Debuff [AIR] Mining Debuff Name of item 62447 (Invisible Beacon)
594759 Compressible Items Compressible Items Name of attribute "compressibleItemsTypeList" (3255)
594760 Click on the Industrialist career path. Click on the <b>Industrialist</b> career path.
594768 Elias, may I ask why you left your original Caldari corporation to pursue an independent mining career? Elias, may I ask why you left your original Caldari corporation to pursue an independent mining career? Part of conversation "[AIR NPE] 4.2.2.4 - Approaching Second Asteroid (Generic Talk)"
594769 That strict corp-controlled lifestyle just wasn't for me. Never really felt like I fit in.

I almost joined Outer Ring Excavations - they're the biggest independent mining operation out there - but AIR's offer was just too good to pass up. You gotta go where the money is.
That strict corp-controlled lifestyle just wasn't for me. Never really felt like I fit in.

I almost joined Outer Ring Excavations - they're the biggest independent mining operation out there - but AIR's offer was just too good to pass up. You gotta go where the money is.
Part of conversation "[AIR NPE] 4.2.2.5 - Approaching Second Asteroid (Generic Talk)"
594770 Elias, are there any words of wisdom you find particularly valuable for new miners? Elias, are there any words of wisdom you find particularly valuable for new miners? Part of conversation "[AIR NPE] 4.2.2.9 - Feedback Mine Second Asteroid"
594771 I do hope no one tries to blow us up today. I do hope no one tries to blow us up today. Part of conversation "[AIR NPE] 4.2.3.3 - Approach Third Asteroid"
594772 Yeah, that would suck. You might hop into a new clone, safe and sound, but your ship - and everything on it - would be toast. Yeah, that would suck. You might hop into a new clone, safe and sound, but your ship - and everything on it - would be toast. Part of conversation "[AIR NPE] 4.2.3.4 - Approach Third Asteroid"
594773 Player is being told they are closing in to that wreck - or something else interesting. Player is being told they are closing in to that wreck - or something else interesting. Part of conversation "[AIR NPE] 4.3.3.1 - Approach Wreck"
594774 Oh, man, where to start.

First off, you gotta know the difference between raw ore and refined minerals. What we're doing right now is mining ore in its raw state. For someone just learning the ropes, selling that ore is the quickest way to make ISK.
Oh, man, where to start.

First off, you gotta know the difference between raw ore and refined minerals. What we're doing right now is mining ore in its raw state. For someone just learning the ropes, selling that ore is the quickest way to make ISK.
594775 But you can also reprocess ore into minerals. Take tritanium for example. You can't find that stuff in the wild. You've gotta get your hands on some raw ore - like veldspar - and then refine it into tritanium. You can sell those minerals or use them to build your own ships or equipment.

You can find refineries at most stations. Experienced miners get way more efficient yields from their ore, so that's something you can work towards.
But you can also reprocess ore into minerals. Take tritanium for example. You can't find that stuff in the wild. You've gotta get your hands on some raw ore - like veldspar - and then refine it into tritanium. You can sell those minerals or use them to build your own ships or equipment.

You can find refineries at most stations. Experienced miners get way more efficient yields from their ore, so that's something you can work towards.
594776 Activate your Afterburner. Activate your <b>Afterburner</b>.
594785 This fleet support skill increases the range at which fleet members can use remote compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which remote compression can be used by other fleet members.

This skill is intended for use by pilots operating industrial core and compressor modules.
This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members.

This skill is intended for use by pilots operating industrial core and compressor modules.
This fleet support skill increases the range at which fleet members can use remotefleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which remotefleet compression services can be used by other fleet members.

This skill is intended for use by pilots operating industrial core and compressor modules.
Description of item "Fleet Compression Logistics" (62453)
594786 Compressed Bitumens Compressed Bitumens Name of item 62454 (Ubiquitous Moon Asteroids)
594787 A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Pyerite and Mexallon .

This material is compressed and a much more compact form of the original material.
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bitumens" (62454)
594788 Compressed Brimful Bitumens Compressed Brimful Bitumens Name of item 62455 (Ubiquitous Moon Asteroids)
594789 When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Brimful Bitumens" (62455)
594790 Compressed Glistening Bitumens Compressed Glistening Bitumens Name of item 62456 (Ubiquitous Moon Asteroids)
594791 Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of <a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glistening Bitumens " (62456)
594792 Compressed Coesite Compressed Coesite Name of item 62457 (Ubiquitous Moon Asteroids)
594793 A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Pyerite and Mexallon .

This material is compressed and a much more compact form of the original material.
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Coesite " (62457)
594794 Compressed Brimful Coesite Compressed Brimful Coesite Name of item 62458 (Ubiquitous Moon Asteroids)
594795 When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Brimful Coesite " (62458)
594796 Compressed Glistening Coesite Compressed Glistening Coesite Name of item 62459 (Ubiquitous Moon Asteroids)
594797 Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of <a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glistening Coesite " (62459)
594798 Compressed Sylvite Compressed Sylvite Name of item 62460 (Ubiquitous Moon Asteroids)
594799 Glistening Sylvite ( copy ) Glistening Sylvite ( copy ) Name of item 62462 (Ubiquitous Moon Asteroids)
594800 Compressed Brimful Sylvite Compressed Brimful Sylvite Name of item 62461 (Ubiquitous Moon Asteroids)
594801 A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Pyerite and Mexallon .

This material is compressed and a much more compact form of the original material.
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Sylvite " (62460)
594802 Compressed Zeolites Compressed Zeolites Name of item 62463 (Ubiquitous Moon Asteroids)
594803 When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Brimful Sylvite " (62461)
594804 A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Pyerite and Mexallon .

This material is compressed and a much more compact form of the original material.
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a> .

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Zeolites " (62463)
594805 Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite. ( copy )
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>. ( copy )
Description of item "Glistening Sylvite ( copy )" (62462)
594806 Compressed Brimful Zeolites Compressed Brimful Zeolites Name of item 62464 (Ubiquitous Moon Asteroids)
594807 Glistening Zeolites ( copy ) Glistening Zeolites ( copy )
594808 When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Brimful Zeolites " (62464)
594809 Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite. ( copy )
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>. ( copy )
594810 Compressed Glistening Sylvite Compressed Glistening Sylvite Name of item 62466 (Ubiquitous Moon Asteroids)
594811 Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of <a href=showinfo:16635>Evaporite Deposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glistening Sylvite" (62466)
594812 Compressed Glistening Zeolites Compressed Glistening Zeolites Name of item 62467 (Ubiquitous Moon Asteroids)
594813 Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped <a href=showinfo:16634>Atmospheric Gases</a> used as basic elements of some advanced materials. Zeolites ores will also yield <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glistening Zeolites " (62467)
594815 Compressed Scheelite Compressed Scheelite Name of item 62468 (Common Moon Asteroids)
594816 A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Scheelite " (62468)
594817 Compressed Copious Scheelite Compressed Copious Scheelite Name of item 62469 (Common Moon Asteroids)
594818 When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Copious Scheelite " (62469)
594819 Compressed Twinkling Scheelite Compressed Twinkling Scheelite Name of item 62470 (Common Moon Asteroids)
594820 Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of <a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Twinkling Scheelite " (62470)
594821 Compressed Euxenite Compressed Euxenite Name of item 62471 (Common Moon Asteroids)
594822 A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Euxenite " (62471)
594823 Compressed Copious Euxenite Compressed Copious Euxenite Name of item 62472 (Common Moon Asteroids)
594824 When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Copious Euxenite" (62472)
594825 Compressed Twinkling Euxenite Compressed Twinkling Euxenite Name of item 62473 (Common Moon Asteroids)
594826 Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of <a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Twinkling Euxenite " (62473)
594827 Compressed Cobaltite Compressed Cobaltite Name of item 62474 (Common Moon Asteroids)
594828 A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Cobaltite " (62474)
594829 Compressed Copious Cobaltite Compressed Copious Cobaltite Name of item 62475 (Common Moon Asteroids)
594830 When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Copious Cobaltite " (62475)
594831 Compressed Twinkling Cobaltite Compressed Twinkling Cobaltite Name of item 62476 (Common Moon Asteroids)
594832 Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of <a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Twinkling Cobaltite" (62476)
594833 Compressed Titanite Compressed Titanite Name of item 62477 (Common Moon Asteroids)
594834 A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Titanite " (62477)
594835 Compressed Copious Titanite Compressed Copious Titanite Name of item 62478 (Common Moon Asteroids)
594836 When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Copious Titanite" (62478)
594837 Compressed Twinkling Titanite Compressed Twinkling Titanite Name of item 62479 (Common Moon Asteroids)
594838 Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of <a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Twinkling Titanite " (62479)
594839 Compressed Chromite Compressed Chromite Name of item 62480 (Uncommon Moon Asteroids)
594840 An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.

This material is compressed and a much more compact form of the original material.
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Chromite" (62480)
594841 Compressed Lavish Chromite Compressed Lavish Chromite Name of item 62481 (Uncommon Moon Asteroids)
594842 When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lavish Chromite" (62481)
594843 Compressed Shimmering Chromite Compressed Shimmering Chromite Name of item 62482 (Uncommon Moon Asteroids)
594844 Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.

This material is compressed and a much more compact form of the original material.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of <a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shimmering Chromite " (62482)
594845 Compressed Otavite Compressed Otavite Name of item 62483 (Uncommon Moon Asteroids)
594846 An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Otavite " (62483)
594847 Compressed Lavish Otavite Compressed Lavish Otavite Name of item 62484 (Uncommon Moon Asteroids)
594848 When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lavish Otavite " (62484)
594849 Compressed Shimmering Otavite Compressed Shimmering Otavite Name of item 62485 (Uncommon Moon Asteroids)
594850 Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of <a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shimmering Otavite" (62485)
594851 Compressed Sperrylite Compressed Sperrylite Name of item 62486 (Uncommon Moon Asteroids)
594852 An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Sperrylite " (62486)
594853 Compressed Lavish Sperrylite Compressed Lavish Sperrylite Name of item 62487 (Uncommon Moon Asteroids)
594854 When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lavish Sperrylite " (62487)
594855 Compressed Shimmering Sperrylite Compressed Shimmering Sperrylite Name of item 62488 (Uncommon Moon Asteroids)
594856 Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of <a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shimmering Sperrylite " (62488)
594857 Compressed Vanadinite Compressed Vanadinite Name of item 62489 (Uncommon Moon Asteroids)
594858 An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.

This material is compressed and a much more compact form of the original material.
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vanadinite" (62489)
594859 Compressed Lavish Vanadinite Compressed Lavish Vanadinite Name of item 62490 (Uncommon Moon Asteroids)
594860 When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lavish Vanadinite" (62490)
594861 Compressed Shimmering Vanadinite Compressed Shimmering Vanadinite Name of item 62491 (Uncommon Moon Asteroids)
594862 Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.

This material is compressed and a much more compact form of the original material.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of <a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shimmering Vanadinite " (62491)
594863 Compressed Carnotite Compressed Carnotite Name of item 62492 (Rare Moon Asteroids)
594864 A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Carnotite " (62492)
594865 Compressed Replete Carnotite Compressed Replete Carnotite Name of item 62493 (Rare Moon Asteroids)
594866 When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Replete Carnotite " (62493)
594867 Compressed Glowing Carnotite Compressed Glowing Carnotite Name of item 62494 (Rare Moon Asteroids)
594868 Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of <a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glowing Carnotite" (62494)
594869 Compressed Cinnabar Compressed Cinnabar Name of item 62495 (Rare Moon Asteroids)
594870 A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Cinnabar " (62495)
594871 Compressed Replete Cinnabar Compressed Replete Cinnabar Name of item 62496 (Rare Moon Asteroids)
594872 When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Replete Cinnabar " (62496)
594873 Compressed Glowing Cinnabar Compressed Glowing Cinnabar Name of item 62497 (Rare Moon Asteroids)
594874 Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of <a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glowing Cinnabar " (62497)
594875 Compressed Pollucite Compressed Pollucite Name of item 62498 (Rare Moon Asteroids)
594876 A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Pollucite " (62498)
594877 Compressed Replete Pollucite Compressed Replete Pollucite Name of item 62499 (Rare Moon Asteroids)
594878 When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Replete Pollucite " (62499)
594879 Compressed Glowing Pollucite Compressed Glowing Pollucite Name of item 62500 (Rare Moon Asteroids)
594880 Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of <a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glowing Pollucite " (62500)
594881 Compressed Zircon Compressed Zircon Name of item 62501 (Rare Moon Asteroids)
594882 A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Zircon " (62501)
594883 Compressed Replete Zircon Compressed Replete Zircon Name of item 62502 (Rare Moon Asteroids)
594884 When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Replete Zircon " (62502)
594885 This wrecked frigate was discovered at one of AIR's mining sites. It is theorized to have been a scout ship but its point of origin and purpose remain unknown. This wrecked frigate was discovered at one of AIR's mining sites. It is theorized to have been a scout ship but its point of origin and purpose remain unknown. Description of item "Wrecked Dramiel" (60772)
594886 Compressed Glowing Zircon Compressed Glowing Zircon Name of item 62503 (Rare Moon Asteroids)
594887 Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of <a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glowing Zircon " (62503)
594889 Compressed Loparite Compressed Loparite Name of item 62504 (Exceptional Moon Asteroids)
594890 An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Loparite " (62504)
594891 Compressed Bountiful Loparite Compressed Bountiful Loparite Name of item 62505 (Exceptional Moon Asteroids)
594892 When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bountiful Loparite " (62505)
594893 Compressed Shining Loparite Compressed Shining Loparite Name of item 62506 (Exceptional Moon Asteroids)
594894 Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.

This material is compressed and a much more compact form of the original material.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of <a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield <a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a> and <a href=showinfo:16633>Hydrocarbons</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shining Loparite " (62506)
594895 Compressed Monazite Compressed Monazite Name of item 62507 (Exceptional Moon Asteroids)
594896 An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Monazite " (62507)
594897 Compressed Bountiful Monazite Compressed Bountiful Monazite Name of item 62508 (Exceptional Moon Asteroids)
594898 When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bountiful Monazite " (62508)
594899 Compressed Shining Monazite Compressed Shining Monazite Name of item 62509 (Exceptional Moon Asteroids)
594900 Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.

This material is compressed and a much more compact form of the original material.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of <a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield <a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a> and <a href=showinfo:16635>Evaporite Deposits</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shining Monazite " (62509)
594901 Compressed Xenotime Compressed Xenotime Name of item 62510 (Exceptional Moon Asteroids)
594902 An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Xenotime " (62510)
594903 Compressed Bountiful Xenotime Compressed Bountiful Xenotime Name of item 62511 (Exceptional Moon Asteroids)
594904 When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bountiful Xenotime" (62511)
594905 Compressed Shining Xenotime Compressed Shining Xenotime Name of item 62512 (Exceptional Moon Asteroids)
594906 Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.

This material is compressed and a much more compact form of the original material.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of <a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield <a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a> and <a href=showinfo:16634>Atmospheric Gases</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shining Xenotime " (62512)
594907 Compressed Ytterbite Compressed Ytterbite Name of item 62513 (Exceptional Moon Asteroids)
594908 An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Ytterbite " (62513)
594909 Compressed Bountiful Ytterbite Compressed Bountiful Ytterbite Name of item 62514 (Exceptional Moon Asteroids)
594910 When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bountiful Ytterbite " (62514)
594911 Compressed Shining Ytterbite Compressed Shining Ytterbite Name of item 62515 (Exceptional Moon Asteroids)
594912 Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.

This material is compressed and a much more compact form of the original material.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of <a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield <a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a> and <a href=showinfo:16636>Silicates</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Shining Ytterbite" (62515)
594914 Compressed Veldspar Compressed Veldspar Name of item 62516 (Veldspar)
594915 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Veldspar" (62516)
594916 Compressed Concentrated Veldspar Compressed Concentrated Veldspar Name of item 62517 (Veldspar)
594917 Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Concentrated Veldspar " (62517)
594918 Compressed Dense Veldspar Compressed Dense Veldspar Name of item 62518 (Veldspar)
594919 In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Dense Veldspar " (62518)
594920 Compressed Stable Veldspar Compressed Stable Veldspar Name of item 62519 (Veldspar)
594921 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Stable Veldspar " (62519)
594922 Compressed Scordite Compressed Scordite Name of item 62520 (Scordite)
594923 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Scordite" (62520)
594924 Compressed Condensed Scordite Compressed Condensed Scordite Name of item 62521 (Scordite)
594925 Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Condensed Scordite " (62521)
594926 Compressed Massive Scordite Compressed Massive Scordite Name of item 62522 (Scordite)
594927 Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Massive Scordite" (62522)
594928 Compressed Glossy Scordite Compressed Glossy Scordite Name of item 62523 (Scordite)
594929 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glossy Scordite " (62523)
594931 Compressed Pyroxeres Compressed Pyroxeres Name of item 62524 (Pyroxeres)
594932 Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material is compressed and a much more compact form of the original material.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Pyroxeres " (62524)
594933 Compressed Solid Pyroxeres Compressed Solid Pyroxeres Name of item 62525 (Pyroxeres)
594934 Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material is compressed and a much more compact form of the original material.
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Solid Pyroxeres" (62525)
594935 Compressed Viscous Pyroxeres Compressed Viscous Pyroxeres Name of item 62526 (Pyroxeres)
594936 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material is compressed and a much more compact form of the original material.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Viscous Pyroxeres " (62526)
594938 Compressed Opulent Pyroxeres Compressed Opulent Pyroxeres Name of item 62527 (Pyroxeres)
594939 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Opulent Pyroxeres " (62527)
594941 Compressed Plagioclase Compressed Plagioclase Name of item 62528 (Plagioclase)
594942 Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material is compressed and a much more compact form of the original material.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Plagioclase " (62528)
594943 Compressed Azure Plagioclase Compressed Azure Plagioclase Name of item 62529 (Plagioclase)
594944 Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material is compressed and a much more compact form of the original material.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Azure Plagioclase " (62529)
594945 Compressed Rich Plagioclase Compressed Rich Plagioclase Name of item 62530 (Plagioclase)
594946 With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material is compressed and a much more compact form of the original material.
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Rich Plagioclase " (62530)
594947 Compressed Sparkling Plagioclase Compressed Sparkling Plagioclase Name of item 62531 (Plagioclase)
594948 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of <a href=showinfo:34>Tritanium</a> and is thus always in constant demand. It also yields some <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Sparkling Plagioclase " (62531)
594949 Compressed Omber Compressed Omber Name of item 62532 (Omber)
594950 Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Omber " (62532)
594951 Compressed Silvery Omber Compressed Silvery Omber Name of item 62533 (Omber)
594952 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Silvery Omber " (62533)
594953 Compressed Golden Omber Compressed Golden Omber Name of item 62534 (Omber)
594954 Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Golden Omber " (62534)
594955 Compressed Platinoid Omber Compressed Platinoid Omber Name of item 62535 (Omber)
594956 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of <a href=showinfo:37>Isogen</a>, as well as some <a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Platinoid Omber " (62535)
594957 Compressed Kernite Compressed Kernite Name of item 62536 (Kernite)
594958 Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material is compressed and a much more compact form of the original material.
Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Kernite " (62536)
594959 Compressed Luminous Kernite Compressed Luminous Kernite Name of item 62537 (Kernite)
594960 Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material is compressed and a much more compact form of the original material.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Luminous Kernite " (62537)
594961 Compressed Fiery Kernite Compressed Fiery Kernite Name of item 62538 (Kernite)
594962 Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material is compressed and a much more compact form of the original material.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Fiery Kernite " (62538)
594963 Compressed Resplendant Kernite Compressed Resplendant Kernite Name of item 62539 (Kernite)
594964 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Resplendant Kernite " (62539)
594965 Compressed Jaspet Compressed Jaspet Name of item 62540 (Jaspet)
594966 Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material is compressed and a much more compact form of the original material.
Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Jaspet" (62540)
594967 Compressed Pure Jaspet Compressed Pure Jaspet Name of item 62541 (Jaspet)
594968 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material is compressed and a much more compact form of the original material.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Pure Jaspet" (62541)
594969 Compressed Pristine Jaspet Compressed Pristine Jaspet Name of item 62542 (Jaspet)
594970 Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material is compressed and a much more compact form of the original material.
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Pristine Jaspet " (62542)
594971 Compressed Immaculate Jaspet Compressed Immaculate Jaspet Name of item 62543 (Jaspet)
594972 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of <a href=showinfo:36>Mexallon</a> plus some <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Immaculate Jaspet " (62543)
594973 Compressed Hemorphite Compressed Hemorphite Name of item 62544 (Hemorphite)
594974 With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material is compressed and a much more compact form of the original material.
With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Hemorphite" (62544)
594975 Compressed Vivid Hemorphite Compressed Vivid Hemorphite Name of item 62545 (Hemorphite)
594976 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material is compressed and a much more compact form of the original material.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vivid Hemorphite " (62545)
594977 Compressed Radiant Hemorphite Compressed Radiant Hemorphite Name of item 62546 (Hemorphite)
594978 Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material is compressed and a much more compact form of the original material.
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Radiant Hemorphite " (62546)
594979 Compressed Scintillating Hemorphite Compressed Scintillating Hemorphite Name of item 62547 (Hemorphite)
594980 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of <a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Scintillating Hemorphite " (62547)
594981 Compressed Hedbergite Compressed Hedbergite Name of item 62548 (Hedbergite)
594982 Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material is compressed and a much more compact form of the original material.
Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Hedbergite " (62548)
594983 Compressed Vitric Hedbergite Compressed Vitric Hedbergite Name of item 62549 (Hedbergite)
594984 When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material is compressed and a much more compact form of the original material.
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vitric Hedbergite " (62549)
594985 Compressed Glazed Hedbergite Compressed Glazed Hedbergite Name of item 62550 (Hedbergite)
594986 Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material is compressed and a much more compact form of the original material.
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Glazed Hedbergite" (62550)
594987 Compressed Lustrous Hedbergite Compressed Lustrous Hedbergite Name of item 62551 (Hedbergite)
594988 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Pyerite and Nocxium.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Lustrous Hedbergite " (62551)
594989 Compressed Gneiss Compressed Gneiss Name of item 62552 (Gneiss)
594990 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material is compressed and a much more compact form of the original material.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Gneiss" (62552)
594991 Compressed Iridescent Gneiss Compressed Iridescent Gneiss Name of item 62553 (Gneiss)
594992 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material is compressed and a much more compact form of the original material.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Iridescent Gneiss " (62553)
594993 Compressed Prismatic Gneiss Compressed Prismatic Gneiss Name of item 62554 (Gneiss)
594994 Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material is compressed and a much more compact form of the original material.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Prismatic Gneiss" (62554)
594995 Compressed Brilliant Gneiss Compressed Brilliant Gneiss Name of item 62555 (Gneiss)
594996 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of <a href=showinfo:36>Mexallon</a> as well as some <a href=showinfo:35>Pyerite</a> and <a href=showinfo:37>Isogen</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Brilliant Gneiss " (62555)
594997 Compressed Dark Ochre Compressed Dark Ochre Name of item 62556 (Dark Ochre)
594998 Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material is compressed and a much more compact form of the original material.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Dark Ochre " (62556)
594999 Compressed Onyx Ochre Compressed Onyx Ochre Name of item 62557 (Dark Ochre)
595000 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material is compressed and a much more compact form of the original material.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Onyx Ochre " (62557)
595001 Compressed Obsidian Ochre Compressed Obsidian Ochre Name of item 62558 (Dark Ochre)
595002 Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material is compressed and a much more compact form of the original material.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Obsidian Ochre " (62558)
595003 Compressed Jet Ochre Compressed Jet Ochre Name of item 62559 (Dark Ochre)
595004 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of <a href=showinfo:37>Isogen</a> and <a href=showinfo:36>Mexallon</a> inside it. Dark ochre also contains useful amounts of <a href=showinfo:38>Nocxium</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Jet Ochre" (62559)
595005 Compressed Crokite Compressed Crokite Name of item 62560 (Crokite)
595006 Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Crokite" (62560)
595007 Compressed Sharp Crokite Compressed Sharp Crokite Name of item 62561 (Crokite)
595008 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Sharp Crokite" (62561)
595009 Compressed Crystalline Crokite Compressed Crystalline Crokite Name of item 62562 (Crokite)
595010 Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Crystalline Crokite " (62562)
595011 Compressed Pellucid Crokite Compressed Pellucid Crokite Name of item 62563 (Crokite)
595012 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of <a href=showinfo:38>Nocxium</a> and <a href=showinfo:36>Mexallon</a> for any ore in the known universe. Valuable deposits of <a href=showinfo:35>Pyerite</a> can also be found within this rare ore.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Pellucid Crokite " (62563)
595013 Compressed Bistot Compressed Bistot Name of item 62564 (Bistot)
595014 Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material is compressed and a much more compact form of the original material.
Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bistot " (62564)
595015 Compressed Triclinic Bistot Compressed Triclinic Bistot Name of item 62565 (Bistot)
595016 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material is compressed and a much more compact form of the original material.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Triclinic Bistot " (62565)
595017 Compressed Monoclinic Bistot Compressed Monoclinic Bistot Name of item 62566 (Bistot)
595018 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material is compressed and a much more compact form of the original material.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Monoclinic Bistot " (62566)
595019 Compressed Cubic Bistot Compressed Cubic Bistot Name of item 62567 (Bistot)
595020 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of <a href=showinfo:39>Zydrine</a> and <a href=showinfo:35>Pyerite</a>. It also contains a decent amount of <a href=showinfo:36>Mexallon</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Cubic Bistot " (62567)
595021 Compressed Arkonor Compressed Arkonor Name of item 62568 (Arkonor)
595022 Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Arkonor " (62568)
595023 Compressed Crimson Arkonor Compressed Crimson Arkonor Name of item 62569 (Arkonor)
595024 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Crimson Arkonor " (62569)
595025 Compressed Prime Arkonor Compressed Prime Arkonor Name of item 62570 (Arkonor)
595026 Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Prime Arkonor" (62570)
595027 Compressed Flawless Arkonor Compressed Flawless Arkonor Name of item 62571 (Arkonor)
595028 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of <a href=showinfo:40>Megacyte</a>, and also contains some <a href=showinfo:36>Mexallon</a> and <a href=showinfo:35>Pyerite</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Flawless Arkonor" (62571)
595029 Compressed Spodumain Compressed Spodumain Name of item 62572 (Spodumain)
595030 Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Spodumain" (62572)
595031 Compressed Bright Spodumain Compressed Bright Spodumain Name of item 62573 (Spodumain)
595032 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bright Spodumain " (62573)
595033 Compressed Gleaming Spodumain Compressed Gleaming Spodumain Name of item 62574 (Spodumain)
595034 Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Gleaming Spodumain " (62574)
595035 Compressed Dazzling Spodumain Compressed Dazzling Spodumain Name of item 62575 (Spodumain)
595036 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of <a href=showinfo:34>Tritanium</a> and moderate amounts of <a href=showinfo:37>Isogen</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:39>Zydrine</a> and <a href=showinfo:40>Megacyte</a> can be obtained by refining these rocks.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Dazzling Spodumain " (62575)
595037 Compressed Bezdnacine Compressed Bezdnacine Name of item 62576 (Bezdnacine)
595038 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a>, <a href=showinfo:37>Isogen</a> and <a href=showinfo:40>Megacyte</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Bezdnacine " (62576)
595039 Compressed Abyssal Bezdnacine Compressed Abyssal Bezdnacine Name of item 62577 (Bezdnacine)
595040 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Abyssal Bezdnacine " (62577)
595041 Compressed Hadal Bezdnacine Compressed Hadal Bezdnacine Name of item 62578 (Bezdnacine)
595042 Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Hadal Bezdnacine" (62578)
595043 Compressed Rakovene Compressed Rakovene Name of item 62579 (Rakovene)
595044 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine.

This material is compressed and a much more compact form of the original material.
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:37>Isogen</a> whilst also yielding high amount of <a href=showinfo:39>Zydrine</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Rakovene " (62579)
595045 Compressed Abyssal Rakovene Compressed Abyssal Rakovene Name of item 62580 (Rakovene)
595046 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Abyssal Rakovene " (62580)
595047 Compressed Hadal Rakovene Compressed Hadal Rakovene Name of item 62581 (Rakovene)
595048 Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Hadal Rakovene " (62581)
595049 Compressed Talassonite Compressed Talassonite Name of item 62582 (Talassonite)
595050 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte.

This material is compressed and a much more compact form of the original material.
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of <a href=showinfo:34>Tritanium</a> and <a href=showinfo:38>Nocxium</a> whilst also yielding smaller amount of <a href=showinfo:40>Megacyte</a>.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Talassonite " (62582)
595051 Compressed Abyssal Talassonite Compressed Abyssal Talassonite Name of item 62583 (Talassonite)
595052 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Abyssal Talassonite" (62583)
595053 Compressed Hadal Talassonite Compressed Hadal Talassonite Name of item 62584 (Talassonite)
595054 Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Hadal Talassonite " (62584)
595055 Compressed Mercoxit Compressed Mercoxit Name of item 62586 (Mercoxit)
595056 Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material is compressed and a much more compact form of the original material.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Mercoxit " (62586)
595057 Compressed Magma Mercoxit Compressed Magma Mercoxit Name of item 62587 (Mercoxit)
595058 Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material is compressed and a much more compact form of the original material.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Magma Mercoxit " (62587)
595059 Compressed Vitreous Mercoxit Compressed Vitreous Mercoxit Name of item 62588 (Mercoxit)
595060 Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

This material is compressed and a much more compact form of the original material.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Vitreous Mercoxit " (62588)
595061 QA Compressor QA Compressor Name of item 62589 (Compressors)
595063 Compressors Compressors Description of group ID 4174
595064 Compressors Compressors
595065 Medium Industrial Core I Medium Industrial Core I Name of item 62590 (Siege Module)
595066 An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Porpoise industrial command ship.
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Porpoise industrial command ship.</b>
Description of item "Medium Industrial Core I" (62590)
595068 Medium Industrial Core II Medium Industrial Core II Name of item 62591 (Siege Module)
595069 An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

Note: Can only be fitted to the Porpoise industrial command ship.
An electronic interface designed to facilitate the deployment of the Porpoise into its industrial configuration. Whilst in the deployed configuration, energy from the Porpoise's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination.

Deployed Porpoises also gain the ability to activate medium compressor modules, enabling compression of gas and asteroid ore.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.

<b>Note: Can only be fitted to the Porpoise industrial command ship.</b>
Description of item "Medium Industrial Core II " (62591)
595074 Medium Industrial Core I Blueprint Medium Industrial Core I Blueprint Name of item 62592 (Siege Module Blueprint)
595075 Medium Industrial Core II Blueprint Medium Industrial Core II Blueprint Name of item 62593 (Siege Module Blueprint)
595132 Medium Asteroid Ore Compressor I Medium Asteroid Ore Compressor I Name of item 62622 (Compressors)
595133 This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Medium Asteroid Ore Compressor I" (62622)
595134 Medium Asteroid ore Compressor I ( copy ) Medium Asteroid ore Compressor I ( copy )
595135 Medium Gas Compressor I Medium Gas Compressor I Name of item 62624 (Compressors)
595136 This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Medium Gas Compressor I" (62624)
595137 Large Asteroid Ore Compressor I Large Asteroid Ore Compressor I Name of item 62625 (Compressors)
595138 This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Large Asteroid Ore Compressor I" (62625)
595139 Large Gas Compressor I Large Gas Compressor I Name of item 62626 (Compressors)
595140 This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Large Gas Compressor I" (62626)
595141 Large Gas Compressor I ( copy ) Large Gas Compressor I ( copy )
595142 Large Ice Compressor I Large Ice Compressor I Name of item 62628 (Compressors)
595143 This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Large Ice Compressor I" (62628)
595144 Large Ice Compressor I ( copy ) Large Ice Compressor I ( copy )
595145 Large Mercoxit Compressor I Large Mercoxit Compressor I Name of item 62630 (Compressors)
595146 This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Large Mercoxit Compressor I" (62630)
595147 Large Moon Ore Compressor I Large Moon Ore Compressor I Name of item 62631 (Compressors)
595148 This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Large Moon Ore Compressor I" (62631)
595149 Capital Asteroid Ore Compressor I Capital Asteroid Ore Compressor I Name of item 62632 (Compressors)
595150 This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Capital Asteroid Ore Compressor I" (62632)
595151 Capital Ice Compressor I Capital Ice Compressor I Name of item 62633 (Compressors)
595152 This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Capital Ice Compressor I" (62633)
595153 Capital Gas Compressor I Capital Gas Compressor I Name of item 62634 (Compressors)
595154 This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested gas cloud resources by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Capital Gas Compressor I" (62634)
595155 Capital Mercoxit Compressor I Capital Mercoxit Compressor I Name of item 62635 (Compressors)
595156 This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested Mercoxit ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Capital Mercoxit Compressor I" (62635)
595157 Capital Moon Ore Compressor I Capital Moon Ore Compressor I Name of item 62636 (Compressors)
595158 This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

Activation of a compressor requires any ship using it to have an active industrial core.
This module uses ORE's latest materials compression technology to enable compression of harvested moon ore by a ship operating with an industrial core.

Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet.

<b>Activation of a compressor requires any ship using it to have an active industrial core.</b>
Description of item "Capital Moon Ore Compressor I" (62636)
595224 bonus in Mining Foreman Burst range bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range Trait for item "Rorqual" (28352)
595225 bonus in Mining Foreman Burst range bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range Trait for item "Orca" (28606)
595226 bonus in Mining Foreman Burst range bonus in <a href=showinfo:42528>Mining Foreman Burst</a> range Trait for item "Porpoise" (42244)
595227 Medium Asteroid Ore Compressor I Blueprint Medium Asteroid Ore Compressor I Blueprint Name of item 62652 (Compressors Blueprints)
595230 Compressors Blueprints Compressors Blueprints Description of group ID 4175
595232 Compressor Blueprints Compressor Blueprints
595243 Medium Asteroid Ore Compressor I Blueprint ( copy ) Medium Asteroid Ore Compressor I Blueprint ( copy )
595245 Large Asteroid Ore Compressor I Blueprint Large Asteroid Ore Compressor I Blueprint Name of item 62669 (Compressors Blueprints)
595246 Capital Asteroid Ore Compressor I Blueprint Capital Asteroid Ore Compressor I Blueprint Name of item 62670 (Compressors Blueprints)
595247 Large Ice Compressor I Blueprint Large Ice Compressor I Blueprint Name of item 62671 (Compressors Blueprints)
595248 Capital Ice Compressor I Blueprint Capital Ice Compressor I Blueprint Name of item 62672 (Compressors Blueprints)
595250 Medium Gas Compressor I Blueprint Medium Gas Compressor I Blueprint Name of item 62673 (Compressors Blueprints)
595251 Large Gas Compressor I Blueprint Large Gas Compressor I Blueprint Name of item 62674 (Compressors Blueprints)
595252 Capital Gas Compressor I Blueprint Capital Gas Compressor I Blueprint Name of item 62675 (Compressors Blueprints)
595253 Large Mercoxit Compressor I Blueprint Large Mercoxit Compressor I Blueprint Name of item 62676 (Compressors Blueprints)
595254 Capital Mercoxit Compressor I Blueprint Capital Mercoxit Compressor I Blueprint Name of item 62677 (Compressors Blueprints)
595255 Large Moon Ore Compressor I Blueprint Large Moon Ore Compressor I Blueprint Name of item 62678 (Compressors Blueprints)
595256 Capital Moon Ore Compressor I Blueprint Capital Moon Ore Compressor I Blueprint Name of item 62679 (Compressors Blueprints)
595307 You must be the fresh meat Vesper told me to expect. Elias Peltonnen’s the name, mining’s the game. But you’re not just here to mine, are you? You must be the fresh meat Vesper told me to expect. Elias Peltonnen’s the name, mining’s the game. But you’re not just here to mine, are you? Part of conversation "[AIR NPE] 4.1.3 - Elias Introduction"
595321 This facility does not support {[item]sourceTypeID.name} compression. This facility does not support {[item]sourceTypeID.name} compression.
595322 You cannot compress materials while your ship is cloaked. You cannot compress materials while your ship is cloaked.
595323 You cannot compress materials while your ship is invulnerable. You cannot compress materials while your ship is invulnerable.
595324 You cannot compress materials while your ship is warping. You cannot compress materials while your ship is warping.
595325 You cannot compress materials at that facility as you are not in the same fleet. You cannot compress materials at that facility as you are not in the same fleet.
595327 You cannot compress materials at that facility as you are too far away. Must be within {[numeric]activationRange.distance}. You cannot compress materials at that facility as you are too far away. Must be within {[numeric]activationRange.distance}.
595328 You cannot compress materials at that facility as it is currently unavailable. You cannot compress materials at that facility as it is currently unavailable.
595368 ... ... UI/FeaturePreview/PhotonUI/Title
595369 ... ... UI/FeaturePreview/PhotonUI/Description
595370 Give Feedback Give Feedback UI/FeaturePreview/GiveFeedback
595371 Release Notes Release Notes UI/FeaturePreview/ReleaseNotes
595372 ... <a href="{feedback_url}">...</a> UI/FeaturePreview/PhotonUI/DisabledMessage
595373 Feature Preview Disabled Feature Preview Disabled UI/FeaturePreview/DisabledBannerHeader
595374 Disable Disable UI/FeaturePreview/Disable
595375 Enable Enable UI/FeaturePreview/Enable
595376 Restart Required Restart Required UI/FeaturePreview/RestartRequiredBannerHeader
595377 You'll need to restart the client in order for your change to take effect. You'll need to restart the client in order for your change to take effect. UI/FeaturePreview/RestartRequiredBannerBody
595378 NEW NEW UI/FeaturePreview/NewTag
595379 Feature Previews Feature Previews UI/FeaturePreview/FeaturePreviewsTab
595386 [AIR] Hauler III [AIR] Hauler III Name of item 62732 (AIR Entities II)
595387 [AIR] Hauler III ( copy ) [AIR] Hauler III ( copy )
595388 [AIR] Hauler III ( copy ) [AIR] Hauler III ( copy )
595389 [AIR] Hauler III ( copy ) [AIR] Hauler III ( copy )
595390 [AIR] Hauler III ( copy ) [AIR] Hauler III ( copy )
595391 [AIR] Hauler III ( copy ) [AIR] Hauler III ( copy )
595392 [AIR] Hauler IV [AIR] Hauler IV Name of item 62738 (AIR Entities II)
595395 The following items cannot be unfitted:

{itemList}
The following items cannot be unfitted:

{itemList}
595397 Gas Decompression Efficiency Bonus Gas Decompression Efficiency Bonus Name of attribute "GasDecompressionEfficiencyBonus" (3260)
595406 Map Map UI/SystemMenu/GeneralSettings/Map/Header
595407 Use classic star map Use classic star map UI/SystemMenu/GeneralSettings/Map/ClassicMapToggle
595408 Baker_PLACEHOLDER Baker_PLACEHOLDER Name of item 45669 (Light Fighter)
595410 Charlie_PLACEHOLDER Charlie_PLACEHOLDER Name of item 45671 (Light Fighter)
595412 Dog_PLACEHOLDER Dog_PLACEHOLDER Name of item 45673 (Heavy Fighter)
595414 Easy_PLACEHOLDER Easy_PLACEHOLDER Name of item 45675 (Heavy Fighter)
595423 Mining Blitz Daily Gifts Mining Blitz Daily Gifts
595442 62750_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_AIR.png 62750_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_AIR.png Name of item 62750 (Outer)
595462 Mining Blitz Mining Blitz
595463 Mining Blitz Even Mining Blitz Even
595464 Welcome to the Mining Blitz

Scattered throughout specific constellations you can find Mining Blitz event sites, capsuleers are requested to mine ore for and defend Orcas in Mining Expeditions. The difficulty of the sites grows between the different Mining Expeditions. They are, in ascending order of difficulty; Limited, Minor, Standard, Major, and Critical Mining Expeditions.

Mining Sites can be found in the following constellations:
Aeman (Sinq Liason)
Osnins (Everyshore)
Almur (Molden Heath)
Aptetter (Metropolis)
Pezarba (Kador)
Hoosa (Domain)
Mivora (The Forge)
Santenpaa (The Citadel)
<b>Welcome to the Mining Blitz</b>

Scattered throughout specific constellations you can find Mining Blitz event sites, capsuleers are requested to mine ore for and defend Orcas in Mining Expeditions. The difficulty of the sites grows between the different Mining Expeditions. They are, in ascending order of difficulty; Limited, Minor, Standard, Major, and Critical Mining Expeditions.

Mining Sites can be found in the following constellations:
Aeman (Sinq Liason)
Osnins (Everyshore)
Almur (Molden Heath)
Aptetter (Metropolis)
Pezarba (Kador)
Hoosa (Domain)
Mivora (The Forge)
Santenpaa (The Citadel)
595469 Silver or Sweeter
In any Mining Expedition, gain the rank of Bronze or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Mining Expedition, gain the rank of Bronze or higher five times within the time limit.
595470 Participation Ribbon Participation Ribbon
595471 Bronze Ranks or higher achieved Bronze Ranks or higher achieved
595472 Participation Ribbon
In any Mining Expedition, gain the rank of Bronze or higher five times within the time limit.
<b>Participation Ribbon</b>
In any Mining Expedition, gain the rank of Bronze or higher five times within the time limit.
595476 Ships in your fleet have to be within {range} to use compression. Ships in your fleet have to be within {range} to use compression. UI/Inflight/ModuleRacks/Tooltips/CompressorModuleInfo
595478 Undersized propulsion module Undersized propulsion module UI/Fitting/FittingWindow/Warnings/UndersizedPropModShort
595479 Your ship is equipped with an afterburner or microwarpdrive module that is designed for smaller sized vessels.
1MN and 5MN modules are for small ships, 10MN and 50MN for medium ships, 100MN and 500MN for large ships, and 1000MN and 5000MN for capital ships.
Your ship is equipped with an afterburner or microwarpdrive module that is designed for smaller sized vessels.
1MN and 5MN modules are for small ships, 10MN and 50MN for medium ships, 100MN and 500MN for large ships, and 1000MN and 5000MN for capital ships.
UI/Fitting/FittingWindow/Warnings/UndersizedPropModHint
595480 Highest Highest UI/SystemMenu/DisplayAndGraphics/Common/HighestQuality
595490 Skills in Training Queue Skills in Training Queue UI/SkillPlan/SkillsInTrainingQueue
595491 Skills missing from Training Queue Skills missing from Training Queue UI/SkillPlan/SkillsMissingFromTrainingQueue
595590 {[item]moduleTypeID.name} cannot be activated unless the ship has an active Industrial Core module. {[item]moduleTypeID.name} cannot be activated unless the ship has an active Industrial Core module.
595593 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
595594 Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.

The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
Description of item "Providence War Reserves Lieutenant SKIN" (62855)
595595 Providence War Reserves Lieutenant SKIN Providence War Reserves Lieutenant SKIN Name of item 62855 (Permanent SKIN)
595596 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
595597 State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
Description of item "Charon Military Stockpile Captain SKIN" (62856)
595598 Charon Military Stockpile Captain SKIN Charon Military Stockpile Captain SKIN Name of item 62856 (Permanent SKIN)
595599 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
595600 Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.

The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
Description of item "Obelisk Strategic Materiel Defender SKIN" (62857)
595601 Obelisk Strategic Materiel Defender SKIN Obelisk Strategic Materiel Defender SKIN Name of item 62857 (Permanent SKIN)
595602 bonus in gas decompression efficiency bonus in gas decompression efficiency Trait for item "Tatara" (35836)
595603 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
595604 Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.

Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
Description of item "Fenrir Fleet Ordnance Spike SKIN" (62858)
595605 Fenrir Fleet Ordnance Spike SKIN Fenrir Fleet Ordnance Spike SKIN Name of item 62858 (Permanent SKIN)
595606 bonus to gas decompression efficiency bonus to gas decompression efficiency Trait for item "Athanor" (35835)
595629 Career Portal Career Portal UI/CareerPortal/CareerPortalWnd
595704 AIR Mining Mission AIR Mining Mission
595705 Rendezvous with Elias Peltonnen Rendezvous with Elias Peltonnen
595706 Warp to mining site Warp to mining site
595710 Help Elias clear the asteroid field Help Elias clear the asteroid field
595711 Mine asteroids Mine asteroids
595716 Close in on the signal's source Close in on the signal's source
595717 Investigate signal Investigate signal
595718 Return to Vesper with your discovery Return to Vesper with your discovery
595719 Dock at AIR station Dock at AIR station
595720 Let us make haste and warp to the site immediately. Let us make haste and warp to the site immediately. Part of conversation "[AIR NPE] 4.1.1.2 - Warp to Mining Dungeon"
595721 Click on the Warp To Location button. Click on the <b>Warp To Location</b> button.
595761 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Armageddon" (643)
595762 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Armageddon" (643)
595763 Compression Compression UI/Compression/CompressionWindowCaption
595764 Completed Completed UI/Compression/CompressionCompleted
595765 Compress Compress UI/Compression/CompressAction
595766 Cancel Cancel UI/Compression/CancelAction
595767 Input Materials Input Materials UI/Compression/InputMaterialsLabel
595768 Output Materials Output Materials UI/Compression/OutputMaterialsLabel
595769 No ship in your fleet has activated the module necessary for compression of this resource. No ship in your fleet has activated the module necessary for compression of this resource. UI/Compression/NoFacilityTooltip
595770 Compressed by: {facility_name} Compressed by: {facility_name} UI/Compression/CompressedBy
595771 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Apocalypse" (642)
595772 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Apocalypse" (642)
595773 Successfully compressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}. Successfully compressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}.
595774 Successfully compressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}. Successfully compressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}.
595775 Successfully decompressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}. Successfully decompressed {[item]sourceTypeID.name} into {[numeric]outputQuantity} {[item]outputTypeID.name}.
595776 {[character]characterID.name} compressed {[numeric]outputQuantity} {[item]sourceTypeID.name} using your compression services. {[character]characterID.name} compressed {[numeric]outputQuantity} {[item]sourceTypeID.name} using your compression services.
595777 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Abaddon" (24692)
595778 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Abaddon" (24692)
595779 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3425>Reinforced Bulkhead</a> hitpoints Trait for item "Abaddon" (24692)
595861 Select the Wreck in the Overview Select the Wreck in the <b>Overview</b>
595863 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Armageddon" (643)
595864 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Apocalypse" (642)
595865 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Scorpion" (640)
595866 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Scorpion" (640)
595867 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Scorpion" (640)
595868 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Raven" (638)
595869 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Raven" (638)
595870 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Raven" (638)
595871 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Rokh" (24688)
595872 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Rokh" (24688)
595873 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Rokh" (24688)
595874 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Dominix" (645)
595875 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Dominix" (645)
595876 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Dominix" (645)
595877 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Megathron" (641)
595878 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Megathron" (641)
595879 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Megathron" (641)
595880 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Hyperion" (24690)
595881 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Hyperion" (24690)
595882 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Hyperion" (24690)
595883 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Typhoon" (644)
595884 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Typhoon" (644)
595885 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Typhoon" (644)
595886 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Tempest" (639)
595887 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Tempest" (639)
595888 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Tempest" (639)
595889 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Maelstrom" (24694)
595890 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Maelstrom" (24694)
595891 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Maelstrom" (24694)
595892 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Apocalypse Navy Issue" (17726)
595893 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Apocalypse Navy Issue" (17726)
595894 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Apocalypse Navy Issue" (17726)
595896 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Armageddon Navy Issue" (32305)
595897 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Armageddon Navy Issue" (32305)
595898 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Armageddon Navy Issue" (32305)
595899 Compression Output Compression Output UI/InfoWindow/Subheaders/CompressionOutput
595900 Compression Input Compression Input UI/InfoWindow/Subheaders/CompressionInput
595901 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Scorpion Navy Issue" (32309)
595902 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Scorpion Navy Issue" (32309)
595903 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Scorpion Navy Issue" (32309)
595904 Decompression Output Decompression Output UI/InfoWindow/Subheaders/DecompressionOutput
595905 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Raven Navy Issue" (17636)
595906 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Raven Navy Issue" (17636)
595907 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Raven Navy Issue" (17636)
595908 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Megathron Navy Issue" (17728)
595909 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Megathron Navy Issue" (17728)
595910 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Megathron Navy Issue" (17728)
595911 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Dominix Navy Issue" (32307)
595912 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Dominix Navy Issue" (32307)
595913 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Dominix Navy Issue" (32307)
595914 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Tempest Fleet Issue" (17732)
595915 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Tempest Fleet Issue" (17732)
595916 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Tempest Fleet Issue" (17732)
595917 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Typhoon Fleet Issue" (32311)
595918 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Typhoon Fleet Issue" (32311)
595919 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Typhoon Fleet Issue" (32311)
595920 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Redeemer" (22428)
595921 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Redeemer" (22428)
595922 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Redeemer" (22428)
595923 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Widow" (22436)
595924 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Widow" (22436)
595925 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Widow" (22436)
595926 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Sin" (22430)
595927 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Sin" (22430)
595928 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Sin" (22430)
595929 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Panther" (22440)
595930 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Panther" (22440)
595931 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Panther" (22440)
595932 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Paladin" (28659)
595933 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Paladin" (28659)
595934 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Paladin" (28659)
595935 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Golem" (28710)
595936 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Golem" (28710)
595937 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Golem" (28710)
595938 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Kronos" (28661)
595939 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Kronos" (28661)
595940 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Kronos" (28661)
595941 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Vargur" (28665)
595942 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Vargur" (28665)
595943 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Vargur" (28665)
595944 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Machariel" (17738)
595945 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Machariel" (17738)
595946 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Machariel" (17738)
595947 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Bhaalgorn" (17920)
595948 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Bhaalgorn" (17920)
595949 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Bhaalgorn" (17920)
595950 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Rattlesnake" (17918)
595951 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Rattlesnake" (17918)
595952 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Rattlesnake" (17918)
595953 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Barghest" (33820)
595954 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Barghest" (33820)
595955 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Barghest" (33820)
595956 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Nightmare" (17736)
595957 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Nightmare" (17736)
595958 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Nightmare" (17736)
595959 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Vindicator" (17740)
595960 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Vindicator" (17740)
595961 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Vindicator" (17740)
595962 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Nestor" (33472)
595963 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Nestor" (33472)
595964 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Nestor" (33472)
595965 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Thunderchild" (54733)
595966 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Thunderchild" (54733)
595967 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Thunderchild" (54733)
595968 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Leshak" (47271)
595969 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Leshak" (47271)
595970 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Leshak" (47271)
595971 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Apocalypse Imperial Issue" (11936)
595972 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Apocalypse Imperial Issue" (11936)
595973 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Apocalypse Imperial Issue" (11936)
595974 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Armageddon Imperial Issue" (11938)
595975 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Armageddon Imperial Issue" (11938)
595976 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Armageddon Imperial Issue" (11938)
595977 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Megathron Federate Issue" (13202)
595978 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Megathron Federate Issue" (13202)
595979 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Megathron Federate Issue" (13202)
595980 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Rattlesnake Victory Edition" (34151)
595981 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Rattlesnake Victory Edition" (34151)
595982 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Rattlesnake Victory Edition" (34151)
595983 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Raven State Issue" (26840)
595984 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Raven State Issue" (26840)
595985 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Raven State Issue" (26840)
595986 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Scorpion Ishukone Watch" (4005)
595987 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Scorpion Ishukone Watch" (4005)
595988 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Scorpion Ishukone Watch" (4005)
595989 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Tempest Tribal Issue" (26842)
595990 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Tempest Tribal Issue" (26842)
595991 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Tempest Tribal Issue" (26842)
595992 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Marshal" (44996)
595993 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Marshal" (44996)
595994 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Marshal" (44996)
595995 Select the ship in the overview Select the ship in the overview
595996 Left-click on the highlighted ship in your Overview Left-click on the highlighted ship in your Overview
595997 Select the ship in the overview Select the ship in the overview Part of conversation "[OFF PATH - BOARD SHIP] - Select ship from overview"
595998 Left-click on the highlighted ship in your Overview Left-click on the highlighted ship in your Overview
595999 Board the ship. Board the ship. Part of conversation "[OFF PATH - BOARD SHIP] - Click on Board Ship"
596000 Click on the Board Ship button in your Selected Items panel Click on the Board Ship button in your Selected Items panel
596001 Select a station Select a station Part of conversation "[OFF PATH - BOARD SHIP] - Select a station"
596002 Click on a station in your overview Click on a station in your overview
596003 Dock at the station Dock at the station Part of conversation "[OFF PATH - BOARD SHIP] - Dock at a station"
596004 Click on the Dock button in your Selected Items panel Click on the Dock button in your Selected Items panel
596005 Mine 2000 units of any Ore Mine 2000 units of any Ore
596007 Mine 2,000 units of any Ore Mine 2,000 units of any Ore
596008 Mine some Ore! Mine some Ore!
596009 Mine 4,000 units of any Ore Mine 4,000 units of any Ore
596010 Mine some Ore! Mine some Ore!
596011 Mine 7,500 units of any Ore Mine 7,500 units of any Ore
596012 Mine some Ore! Mine some Ore!
596013 Mine 15,000 units of any Ore Mine 15,000 units of any Ore
596014 Mine some Ore! Mine some Ore!
596015 Mine 20,000 units of any Ore Mine 20,000 units of any Ore
596016 Mine some Ore! Mine some Ore!
596025 Mining Blitz Mining Blitz
596030 Open the fitting window. Open the fitting window. Part of conversation "[OFF PATH - FIT SHIP] Open the fitting window"
596031 Open the Fitting Window from the NEOCOM. Open the <b>Fitting Window</b> from the NEOCOM.
596032 New Clone Activated New Clone Activated Part of conversation "[OFF PATH - DEATH] New Clone Activated"
596185 Semiotique Superluminal Semiotique Superluminal
596186 Semiotique Superluminal Semiotique Superluminal
596187 Semiotique Superluminal Semiotique Superluminal
596188 Semiotique Superluminal Semiotique Superluminal
596189 Magnate Semiotique Superluminal SKIN Magnate Semiotique Superluminal SKIN Name of item 63028 (Permanent SKIN)
596190 Heron Semiotique Superluminal SKIN Heron Semiotique Superluminal SKIN Name of item 63029 (Permanent SKIN)
596191 Imicus Semiotique Superluminal SKIN Imicus Semiotique Superluminal SKIN Name of item 63030 (Permanent SKIN)
596192 Probe Semiotique Superluminal SKIN Probe Semiotique Superluminal SKIN Name of item 63031 (Permanent SKIN)
596193 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Heron Semiotique Superluminal SKIN" (63029)
596194 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Imicus Semiotique Superluminal SKIN" (63030)
596195 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Magnate Semiotique Superluminal SKIN" (63028)
596196 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Probe Semiotique Superluminal SKIN" (63031)
596261 Oh, man, where to start.

First off, you gotta know the difference between raw ore and refined minerals. What we're doing right now is mining ore in its raw state. For someone just learning the ropes, selling that ore is the quickest way to make ISK.
Oh, man, where to start.

First off, you gotta know the difference between raw ore and refined minerals. What we're doing right now is mining ore in its raw state. For someone just learning the ropes, selling that ore is the quickest way to make ISK.
Part of conversation "[AIR NPE] 4.2.2.9.2 - Feedback Mine Second Asteroid"
596262 But you can also reprocess ore into minerals. Take tritanium for example. You can't find that stuff in the wild. You've gotta get your hands on some raw ore - like veldspar - and then refine it into tritanium. You can sell those minerals or use them to build your own ships or equipment.

You can find refineries at most stations. Experienced miners get way more efficient yields from their ore, so that's something you can work towards.
But you can also reprocess ore into minerals. Take tritanium for example. You can't find that stuff in the wild. You've gotta get your hands on some raw ore - like veldspar - and then refine it into tritanium. You can sell those minerals or use them to build your own ships or equipment.

You can find refineries at most stations. Experienced miners get way more efficient yields from their ore, so that's something you can work towards.
Part of conversation "[AIR NPE] 4.2.2.9.3 - Feedback Mine Second Asteroid"
596284 63051_Male_outer_JacketCMM01_Types_JacketCMM01_ep.png 63051_Male_outer_JacketCMM01_Types_JacketCMM01_ep.png Name of item 63051 (Outer)
596286 63052_Female_Outer_JacketCMF01_Types_JacketCMF01_ep.png 63052_Female_Outer_JacketCMF01_Types_JacketCMF01_ep.png Name of item 63052 (Outer)
596288 63054_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_ep.png 63054_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_ep.png Name of item 63054 (Bottoms)
596289 63055_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_ep.png 63055_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_ep.png Name of item 63055 (Bottoms)
596290 63056_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Air.png 63056_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Air.png Name of item 63056 (Outer)
596293 Decompress Gas Decompress Gas UI/Commands/DecompressGas
596338 Wisely stated, Elias. Well-armed company will be most welcome. Wisely stated, Elias. Well-armed company will be most welcome.
596339 Wisely stated, Elias. Well-armed company will be most welcome. Wisely stated, Elias. Well-armed company will be most welcome. Part of conversation "[AIR NPE] 4.4.4.2 - Fleet Warp"
596340 I do what I can. If someone went to the trouble of protecting whatever's in that box...it must be something valuable. I bet whoever sent that scout ship will be real salty that we've got our hands on it.

Stay sharp, Captain.
I do what I can. If someone went to the trouble of protecting whatever's in that box...it must be something valuable. I bet whoever sent that scout ship will be real salty that we've got our hands on it.

Stay sharp, Captain.
Part of conversation "[AIR NPE] 4.4.4.3 - Fleet Warp"
596342 63058_Male_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png 63058_Male_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png Name of item 63058 (Eyewear)
596345 63061_Female_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png 63061_Female_Accessories_Glasses_Glasses_Slick_01_Types_Glasses_Slick_01_Ep.png Name of item 63061 (Eyewear)
596353 Electronic Attack Frigates which have been offered to capsuleers on occasion for limited periods. Electronic Attack Frigates which have been offered to capsuleers on occasion for limited periods.
596354 Special Edition Electronic Attack Frigates Special Edition Electronic Attack Frigates

New Files (6721 Entries)
File Name Size in kb (Decompressed)
animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/aura_v3.prs
3
animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/background.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_blue_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_blue_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_specularalpha_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_specularalpha_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_threshold_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_effect_headglow_threshold_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_control01_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_control02_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_control03_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_eyelock_0.black
0
animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_eyelock_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_normal2_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_normal2_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_randomtalkoff_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_randomtalkoff_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_talk_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_talk_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_talknormal_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_talknormal_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_updwn02_0.black
0
animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_updwn02_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_updwn_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_gstate_updwn_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_3/curvesets/aura_v3_lipsync_0.black
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Changed Files (588 Entries)
File Name Size in kb (Decompressed)
animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_effect_bodyglow_blueorangeblink_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_effect_drapeglow_blueorangeblink_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_effect_hairglow_blueorangeblink_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_effect_headglow_bluetoorange_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_gstate_changestate_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/aura_v3_lipsync_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/backleft_light_backleft_neutraltoalert_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/backright_light_backright_neutraltoalert_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/frontambient_light_frontambient_neutraltoalert_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/frontambient_light_frontambient_neutraltoalert_conedirection_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/frontambient_light_frontambient_neutraltoalert_position_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/curvesets/frontmain_light_frontmain_neutraltoalert_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/lights.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/lights_client.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2850_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_control02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_talk_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_updwn02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_gstate_updwn_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2862_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_control02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_control04_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_control04_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_subtle3_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_subtle3_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_talk_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_gstate_updwn_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/curvesets/aura_v3_lipsync_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2874_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_effect_headglow_threshold_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_control02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_control04_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_talk_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_updwn02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_gstate_updwn_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2887_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_control02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_control03_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_expressive7_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_expressive7_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_talk_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_updwn02_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_gstate_updwn_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2890_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/camera.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_gstate_changestate_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_gstate_changestate_0_metadata.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_gstate_control01_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_gstate_eyelock_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_gstate_normal5_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/curvesets/aura_v3_lipsync_0.black
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/post.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2891_1/scene.yaml
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2892_1/aura_v3.prs
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animation_gstate/scenes/air_npe/aura/air_npe_aura_2892_1/camera.yaml
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dx9/model/deployables/generic/refinery/m/refm1_t1_mediumdetail.gr2
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dx9/model/deployables/generic/refinery/m/refm1_t1_no.dds
5592 -> 5592
dx9/model/deployables/generic/refinery/m/refm1_t1_no_lowdetail.dds
5 -> 5
dx9/model/deployables/generic/refinery/m/refm1_t1_no_mediumdetail.dds
87 -> 87
dx9/model/deployables/generic/refinery/material/ref1_t1_customize_pmdg.dds
5593 -> 5593
dx9/model/deployables/generic/refinery/ref1_t1_ar.dds
5592 -> 5592
dx9/model/deployables/generic/refinery/ref1_t1_pmdg.dds
5593 -> 5593
dx9/model/hangar/air/airh1/effects/airh1_fx_01a.black
365 -> 366
dx9/model/hangar/amarr/ah1/effects/ah1_perun_fx_01a.black
65 -> 66
dx9/model/hangar/amarr/ah1/effects/ah1_svarog_fx_01a.black
65 -> 66
dx9/model/hangar/amarr/ah1/effects/ah1_triglavian_fx_01a.black
66 -> 66
dx9/model/hangar/amarr/ah1/effects/ah1_veles_fx_01a.black
65 -> 66
dx9/model/hangar/caldari/ch1/effects/ch1_perun_fx_01a.black
50 -> 51
dx9/model/hangar/caldari/ch1/effects/ch1_svarog_fx_01a.black
49 -> 50
dx9/model/hangar/caldari/ch1/effects/ch1_triglavian_fx_01a.black
50 -> 51
dx9/model/hangar/caldari/ch1/effects/ch1_veles_fx_01a.black
49 -> 50
dx9/model/hangar/gallente/gh1/effects/gh1_perun_fx_01a.black
36 -> 39
dx9/model/hangar/gallente/gh1/effects/gh1_svarog_fx_01a.black
36 -> 38
dx9/model/hangar/gallente/gh1/effects/gh1_triglavian_fx_01a.black
36 -> 38
dx9/model/hangar/gallente/gh1/effects/gh1_veles_fx_01a.black
36 -> 38
dx9/model/hangar/minmatar/mh1/effects/mh1_perun_fx_01a.black
54 -> 55
dx9/model/hangar/minmatar/mh1/effects/mh1_svarog_fx_01a.black
54 -> 55
dx9/model/hangar/minmatar/mh1/effects/mh1_triglavian_fx_01a.black
54 -> 55
dx9/model/hangar/minmatar/mh1/effects/mh1_veles_fx_01a.black
54 -> 55
dx9/model/ship/concord/frigate/conf1/conf1_t1.gr2
120 -> 122
dx9/model/ship/concord/frigate/conf1/conf1_t1_lowdetail.gr2
45 -> 48
dx9/model/ship/concord/frigate/conf1/conf1_t1_mediumdetail.gr2
94 -> 96
dx9/model/spaceobjectfactory/data.black
28249 -> 28656
dx9/model/spaceobjectfactory/factions/upwell-refinery.black
3 -> 3
dx9/model/spaceobjectfactory/generic.black
18 -> 18
dx9/model/spaceobjectfactory/hulls/ah1.black
83 -> 83
dx9/model/spaceobjectfactory/hulls/airh1.black
226 -> 580
dx9/model/spaceobjectfactory/hulls/as1_l_01.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_l_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_l_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_01.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_m_04.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_01.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_03.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_s_04.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/as1_xl_01.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/as1_xl_02.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/ch1.black
103 -> 103
dx9/model/spaceobjectfactory/hulls/conf1_t1.black
27 -> 27
dx9/model/spaceobjectfactory/hulls/coral_01.black
1 -> 1
dx9/model/spaceobjectfactory/hulls/coral_02.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/gench1_t1a.black
45 -> 46
dx9/model/spaceobjectfactory/hulls/gensh1_t1a.black
86 -> 86
dx9/model/spaceobjectfactory/hulls/gh1.black
80 -> 80
dx9/model/spaceobjectfactory/hulls/hollow.black
2 -> 2
dx9/model/spaceobjectfactory/hulls/mh1.black
54 -> 54
dx9/model/spaceobjectfactory/hulls/refm1_t1.black
36 -> 36
dx9/model/spaceobjectfactory/materials/rock_darkgrey_algae.black
0 -> 0
dx9/model/spaceobjectfactory/materials/rock_green_dirt.black
0 -> 0
dx9/model/spaceobjectfactory/materials/rock_grey_algae.black
0 -> 0
dx9/model/spaceobjectfactory/patterns/air_gallente_ore.black
1 -> 1
dx9/model/spaceobjectfactory/patterns/air_soe_caldari_minmatar.black
1 -> 2
dx9/model/spaceobjectfactory/patterns/epic2021_amarr_gallente.black
1 -> 1
dx9/model/spaceobjectfactory/patterns/epic2021_caldari_minmatar.black
1 -> 1
dx9/model/turret/structure/moonminer/fx/turretfx_01a.gr2
11 -> 7
dx9/model/turret/structure/moonminer/fx/turretfx_01b.gr2
17 -> 13
dx9/model/turret/structure/moonminer/moonminer_t1_ar.dds
349 -> 1398
dx9/model/turret/structure/moonminer/moonminer_t1_no.dds
349 -> 1398
dx9/model/turret/structure/moonminer/moonminer_t1_pmdg.dds
349 -> 1398
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_l.png ->
0 -> 1
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_l_4k.png ->
0 -> 24
graphics/character/female/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_z.png ->
1 -> 3
graphics/character/global/paperdolllibrary/prs/npc/eliaspeltonnenv1.prs
10 -> 9
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_l.png ->
0 -> 1
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_l_4k.png ->
0 -> 24
graphics/character/male/paperdoll/accessories/glasses/glasses_slick_01/colorize_acc_z.png ->
1 -> 3
graphics/character/paperdollcache.pickle
2785 -> 2790
graphics/generic/custom/halo_02b.gr2
29 -> 38
graphics/generic/custom/stretch/tube_01b.gr2
28 -> 22
graphics/generic/vortex/bitree_01a.gr2
14 -> 9
graphics/generic/vortex/cone_cover_01b.gr2
70 -> 61
graphics/generic/vortex/tree_tightends_01f.gr2
16 -> 12
graphics/generic/vortex/wormholecap_01a.gr2
48 -> 17
localizationfsd/localization_fsd_de.pickle
36117 -> 36117
localizationfsd/localization_fsd_en-us.pickle
32778 -> 32966
localizationfsd/localization_fsd_fr.pickle
37426 -> 37425
localizationfsd/localization_fsd_ja.pickle
67646 -> 67642
localizationfsd/localization_fsd_ko.pickle
56638 -> 56637
localizationfsd/localization_fsd_main.pickle
2598 -> 2601
localizationfsd/localization_fsd_ru.pickle
120545 -> 120537
localizationfsd/localization_fsd_zh.pickle
46076 -> 46077
manifest.dat
14 -> 15
resfiledependencies.yaml
5199 -> 5518
resfileindex.txt
13994 -> 15286
resfileindex_Windows.txt
532 -> 538
resfileindex_prefetch.txt
5007 -> 6253
start.ini
0 -> 0
staticdata/agencyhelpvideogroups.fsdbinary
0 -> 0
staticdata/agentsinspace.fsdbinary
11 -> 11
staticdata/atoms.fsdbinary
131 -> 175
staticdata/blueprints.static
4345 -> 4362
staticdata/blueprintsbymaterialtypeids.pickle
117 -> 117
staticdata/bracketsbytype.static
16 -> 16
staticdata/careerpaths.fsdbinary
0 -> 0
staticdata/challenges.fsdbinary
177 -> 177
staticdata/character_resources.fsdbinary
337 -> 338
staticdata/checkpoints.fsdbinary
5 -> 7
staticdata/clonegrades.static
49 -> 49
staticdata/commandsets.fsdbinary
3 -> 4
staticdata/contrabandtypes.fsdbinary
1 -> 1
staticdata/controltowerresources.fsdbinary
9 -> 9
staticdata/conversationagents.fsdbinary
1 -> 1
staticdata/conversations.fsdbinary
66 -> 112
staticdata/crates.fsdbinary
78 -> 78
staticdata/currencybuckets.fsdbinary
0 -> 0
staticdata/dailychallengecampaigns.fsdbinary
0 -> 0
staticdata/dailychallengepools.fsdbinary
4 -> 4
staticdata/dailychallengerewards.fsdbinary
2 -> 2
staticdata/dailychallenges.fsdbinary
19 -> 20
staticdata/dbuffcollections.static
69 -> 69
staticdata/defaultoverviews.fsdbinary
6 -> 6
staticdata/dialogs.static
300 -> 302
staticdata/dogmaattributes.fsdbinary
407 -> 409
staticdata/dogmaeffects.fsdbinary
752 -> 753
staticdata/essreservekeys.fsdbinary
0 -> 0
staticdata/expertsystems.fsdbinary
10 -> 10
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/globaltypes.fsdbinary
2 -> 2
staticdata/graphicids.fsdbinary
1019 -> 1023
staticdata/graphicmaterialsets.fsdbinary
174 -> 177
staticdata/groupgraphics.fsdbinary
11 -> 11
staticdata/iconids.fsdbinary
376 -> 376
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
372 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
323 -> 331
staticdata/marketgroups.fsdbinary
65 -> 65
staticdata/menuhighlights.fsdbinary
1 -> 2
staticdata/musictriggers.fsdbinary
9 -> 12
staticdata/nodegraphs.fsdbinary
965 -> 1776
staticdata/nodetypes.fsdbinary
17 -> 17
staticdata/npccharacters.fsdbinary
1839 -> 1839
staticdata/npccorporationdivisions.fsdbinary
0 -> 0
staticdata/npccorporations.fsdbinary
649 -> 650
staticdata/operations.fsdbinary
97 -> 97
staticdata/operationsites.fsdbinary
2 -> 2
staticdata/operationtasks.fsdbinary
141 -> 141
staticdata/oretypesbydungeonid.static
23 -> 23
staticdata/pvpfilamentmatchtypes.fsdbinary
9 -> 9
staticdata/races.fsdbinary
5 -> 5
staticdata/requiredskillsfortypes.fsdbinary
704 -> 716
staticdata/requiredskillsindex.fsdbinary
242 -> 247
staticdata/schematics.fsdbinary
10 -> 10
staticdata/seasonalcampaignsloginrewards.fsdbinary
148 -> 149
staticdata/skillplans.fsdbinary
28 -> 28
staticdata/skilltreegroups.fsdbinary
0 -> 0
staticdata/skinlicenses.static
1667 -> 1675
staticdata/skinmaterials.static
139 -> 139
staticdata/skins.static
3067 -> 3084
staticdata/soundids.fsdbinary
85 -> 97
staticdata/spacecomponentsbytype.fsdbinary
10455 -> 10470
staticdata/spaceobjecthighlights.fsdbinary
3 -> 3
staticdata/stationoperations.fsdbinary
13 -> 13
staticdata/surveys.fsdbinary
0 -> 0
staticdata/typedogma.fsdbinary
10316 -> 10361
staticdata/typelist.fsdbinary
43 -> 46
staticdata/typematerials.fsdbinary
713 -> 798
staticdata/uielementtypes.fsdbinary
3 -> 4
staticdata/uihidingtemplates.fsdbinary
2 -> 2
staticdata/uihighlights.fsdbinary
20 -> 24
staticdata/voidspaceencounters.fsdbinary
0 -> 0
texture/fx/beam/beam_wide_01b.dds
5 -> 5
texture/fx/beam/pulse_stream_01a.dds
87 -> 87
texture/fx/caustics/caustic_01b.dds
349 -> 349
texture/fx/caustics/caustic_05d.dds
22 -> 22
texture/fx/caustics/caustic_11.dds
87 -> 87
texture/fx/caustics/caustic_12.dds
174 -> 174
texture/fx/caustics/caustic_17e.dds
349 -> 349
texture/fx/caustics/caustic_wave_01b.dds
87 -> 87
texture/fx/cloud/cc_cloud_01a.dds
87 -> 87
texture/fx/cloud/cc_cloud_01b.dds
87 -> 87
texture/fx/gradients/beamgradient_01a.dds
5 -> 5
texture/fx/gradients/colorgrad_01b.dds
5 -> 5
texture/fx/gradients/conegradient_cyanblue.dds
22 -> 22
texture/fx/gradients/conegradient_cyanbluec.dds
43 -> 43
texture/fx/gradients/gradientbeat_01.dds
87 -> 87
texture/fx/gradients/gradpattern_07a.dds
87 -> 87
texture/fx/gradients/linear_topheavy_01.dds
87 -> 87
texture/fx/gradients/linear_vertical_04.dds
22 -> 22
texture/fx/gradients/radial_04a.dds
87 -> 87
texture/fx/gradients/structurestretchgradient_01d.dds
1 -> 1
texture/fx/gradients/vertical_plasma_01a.dds
1 -> 1
texture/fx/lightnings/lightning_06.dds
87 -> 87
texture/fx/lightnings/lightning_09.dds
87 -> 87
texture/fx/pattern/hexagon_01a.dds
87 -> 87
texture/global/black.dds
0 -> 0
texture/global/cloudsb.dds
349 -> 349
texture/particle/lightgradient.dds
11 -> 11
texture/particle/rockatlas_d.dds
87 -> 87
texture/particle/rockatlas_g.dds
43 -> 43
texture/projection/halfcut_stripes_08.dds
43 -> 43
texture/projection/halfcut_stripes_16.dds
43 -> 43
texture/sprite/caustics.dds
22 -> 22
texture/sprite/caustics2.dds
349 -> 349
texture/sprite/citadel_logo_m.dds
21 -> 21
texture/sprite/energyneutralize.dds
22 -> 22
ui/texture/classes/charactersheet/amarr_bg.png ->
764 -> 564
ui/texture/classes/charactersheet/caldari_bg.png ->
831 -> 612
ui/texture/classes/charactersheet/gallente_bg.png ->
916 -> 687
ui/texture/classes/charactersheet/minmatar_bg.png ->
836 -> 618
ui/texture/classes/skillplan/planentrybg.png ->
2 -> 2
ui/texture/shared/darkstyle/panel2corner_slant.png ->
0 -> 1

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